list< TGeomID > shapesToSmooth;
SMESH_MesherHelper helper( *_mesh );
- bool ok;
+ bool ok = true;
for ( unsigned iS = 0; iS < edgesByGeom.size(); ++iS )
{
if ( S.ShapeType() != TopAbs_EDGE )
continue; // TODO: find EDGE by VERTEX
E1 = TopoDS::Edge( S );
- set< _LayerEdge* >::iterator eIt = ee.begin();
+ set< _LayerEdge*, _LayerEdgeCmp >::iterator eIt = ee.begin();
while ( E2.IsNull() && eIt != ee.end())
{
_LayerEdge* e2 = *eIt++;