-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshers_Quadrangle_2D.hxx
// Moved here from SMESH_Quadrangle_2D.hxx
#include "SMESH_StdMeshers.hxx"
+#include "StdMeshers_QuadrangleParams.hxx"
+
#include "SMESH_2D_Algo.hxx"
#include "Utils_SALOME_Exception.hxx"
class SMESH_Mesh;
class SMESH_MesherHelper;
class StdMeshers_FaceSide;
+class SMDS_MeshNode;
+class TopoDS_Face;
struct uvPtStruct;
-//class SMDS_MeshNode;
enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
typedef uvPtStruct UVPtStruct;
typedef struct faceQuadStruct
{
- vector< StdMeshers_FaceSide*> side;
+ std::vector< StdMeshers_FaceSide*> side;
bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
UVPtStruct* uv_grid;
+ TopoDS_Face face;
~faceQuadStruct();
} FaceQuadStruct;
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape);
+ const TopoDS_Shape& aShape);
+
+ virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap);
FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
+ const TopoDS_Shape& aShape,
const bool CreateQuadratic);
-protected:
-
FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape);
+protected:
+
+ bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
+ const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap,
+ std::vector<int>& aNbNodes,
+ bool& IsQuadratic);
+
bool SetNormalizedGrid(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
- FaceQuadStruct*& quad);
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct*& quad);
+
+ void SplitQuad(SMESHDS_Mesh *theMeshDS,
+ const int theFaceID,
+ const SMDS_MeshNode* theNode1,
+ const SMDS_MeshNode* theNode2,
+ const SMDS_MeshNode* theNode3,
+ const SMDS_MeshNode* theNode4);
- /**
- * Special function for creation only quandrangle faces
- */
bool ComputeQuadPref(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad);
- UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
- const TopoDS_Face& F, const TopoDS_Edge& E,
- bool IsReverse);
+ bool EvaluateQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ std::vector<int>& aNbNodes,
+ MapShapeNbElems& aResMap,
+ bool IsQuadratic);
+
+ bool ComputeReduced (SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad);
+
+ void UpdateDegenUV(FaceQuadStruct* quad);
- UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
- const TopoDS_Face& F, const TopoDS_Edge& E,
- double first, double last);
+ void Smooth (FaceQuadStruct* quad);
- UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
- const TopoDS_Face& F, const TopoDS_Edge& E,
- double first, double last, int nb_segm);
// true if QuadranglePreference hypothesis is assigned that forces
// construction of quadrangles if the number of nodes on opposite edges
- // is not the same in the case where the global number of nodes on edges is even
+ // is not the same in the case where the global number of nodes on edges
+ // is even
bool myQuadranglePreference;
- SMESH_MesherHelper* myTool; // tool for working with quadratic elements
+ bool myTrianglePreference;
+
+ int myTriaVertexID;
+
+ StdMeshers_QuadType myQuadType;
+
+ SMESH_MesherHelper* myHelper; // tool for working with quadratic elements
+
+ bool myNeedSmooth;
};
#endif