#include "SMESH_StdMeshers.hxx"
#include "SMESH_2D_Algo.hxx"
-#include "SMESH_Mesh.hxx"
#include "Utils_SALOME_Exception.hxx"
-#include "gp_XY.hxx"
-
-#include "SMESH_MesherHelper.hxx"
+class SMESH_Mesh;
+class SMESH_MesherHelper;
+class StdMeshers_FaceSide;
+struct uvPtStruct;
//class SMDS_MeshNode;
-typedef struct uvPtStruct
-{
- double param;
- double normParam;
- double u; // original 2d parameter
- double v;
- double x; // 2d parameter, normalized [0,1]
- double y;
- const SMDS_MeshNode * node;
-} UVPtStruct;
+enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
+typedef uvPtStruct UVPtStruct;
typedef struct faceQuadStruct
{
- int nbPts[4];
- TopoDS_Edge edge[4];
- double first[4];
- double last[4];
- bool isEdgeForward[4];
+ vector< StdMeshers_FaceSide*> side;
bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
- UVPtStruct* uv_edges[4];
UVPtStruct* uv_grid;
+ ~faceQuadStruct();
} FaceQuadStruct;
-class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D:
- public SMESH_2D_Algo
+class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
{
public:
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
- throw (SALOME_Exception);
+ const TopoDS_Shape& aShape);
FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
- const bool CreateQuadratic)
- throw (SALOME_Exception);
-
- static void QuadDelete(FaceQuadStruct* quad);
-
- /**
- * Returns NLinkNodeMap from myTool
- */
- const NLinkNodeMap& GetNLinkNodeMap() { return myTool->GetNLinkNodeMap(); }
-
- ostream & SaveTo(ostream & save);
- istream & LoadFrom(istream & load);
- friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
- friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
+ const bool CreateQuadratic);
protected:
FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
- throw (SALOME_Exception);
+ const TopoDS_Shape& aShape);
- void SetNormalizedGrid(SMESH_Mesh& aMesh,
+ bool SetNormalizedGrid(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
- FaceQuadStruct*& quad)
- throw (SALOME_Exception);
+ FaceQuadStruct*& quad);
/**
* Special function for creation only quandrangle faces
*/
bool ComputeQuadPref(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
- FaceQuadStruct* quad)
- throw (SALOME_Exception);
+ FaceQuadStruct* quad);
UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
const TopoDS_Face& F, const TopoDS_Edge& E,
// is not the same in the case where the global number of nodes on edges is even
bool myQuadranglePreference;
- SMESH_MesherHelper* myTool; // toll for working with quadratic elements
+ SMESH_MesherHelper* myTool; // tool for working with quadratic elements
};
#endif