// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
#ifndef _SMESH_QUADRANGLE_2D_HXX_
#define _SMESH_QUADRANGLE_2D_HXX_
+#include "SMESH_StdMeshers.hxx"
+
#include "SMESH_2D_Algo.hxx"
-#include "SMESH_Mesh.hxx"
#include "Utils_SALOME_Exception.hxx"
-class SMDS_MeshNode;
+class SMESH_Mesh;
+class SMESH_MesherHelper;
+class StdMeshers_FaceSide;
+struct uvPtStruct;
-typedef struct uvPtStruct
-{
- double param;
- double normParam;
- double u; // original 2d parameter
- double v;
- double x; // 2d parameter, normalized [0,1]
- double y;
- const SMDS_MeshNode * node;
-} UVPtStruct;
+//class SMDS_MeshNode;
+
+enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
+typedef uvPtStruct UVPtStruct;
typedef struct faceQuadStruct
{
- int nbPts[4];
- TopoDS_Edge edge[4];
- double first[4];
- double last[4];
- bool isEdgeForward[4];
+ vector< StdMeshers_FaceSide*> side;
bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
- UVPtStruct* uv_edges[4];
UVPtStruct* uv_grid;
+ ~faceQuadStruct();
} FaceQuadStruct;
-class StdMeshers_Quadrangle_2D:
- public SMESH_2D_Algo
+class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
{
public:
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
- throw (SALOME_Exception);
+ const TopoDS_Shape& aShape);
FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
- throw (SALOME_Exception);
-
- void QuadDelete(FaceQuadStruct* quad);
-
- ostream & SaveTo(ostream & save);
- istream & LoadFrom(istream & load);
- friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
- friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
+ const TopoDS_Shape& aShape,
+ const bool CreateQuadratic);
protected:
- void SetNormalizedGrid(SMESH_Mesh& aMesh,
+ FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape);
+
+ bool SetNormalizedGrid(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
- FaceQuadStruct* quad)
- throw (SALOME_Exception);
+ FaceQuadStruct*& quad);
+
+ /**
+ * Special function for creation only quandrangle faces
+ */
+ bool ComputeQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad);
+
+ UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
+ const TopoDS_Face& F, const TopoDS_Edge& E,
+ bool IsReverse);
UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
const TopoDS_Face& F, const TopoDS_Edge& E,
UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
const TopoDS_Face& F, const TopoDS_Edge& E,
double first, double last, int nb_segm);
+
+ // true if QuadranglePreference hypothesis is assigned that forces
+ // construction of quadrangles if the number of nodes on opposite edges
+ // is not the same in the case where the global number of nodes on edges is even
+ bool myQuadranglePreference;
+
+ SMESH_MesherHelper* myTool; // tool for working with quadratic elements
};
#endif