-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshers_Quadrangle_2D.hxx
// Moved here from SMESH_Quadrangle_2D.hxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
#ifndef _SMESH_QUADRANGLE_2D_HXX_
#define _SMESH_QUADRANGLE_2D_HXX_
-#include "SMESH_2D_Algo.hxx"
-#include "SMESH_Mesh.hxx"
-#include "Utils_SALOME_Exception.hxx"
+#include "SMESH_Algo.hxx"
+#include "SMESH_ProxyMesh.hxx"
+#include "SMESH_StdMeshers.hxx"
+#include "StdMeshers_QuadrangleParams.hxx"
+
+#include <TopoDS_Face.hxx>
class SMDS_MeshNode;
+class SMESH_Mesh;
+class SMESH_MesherHelper;
+class SMESH_ProxyMesh;
+class StdMeshers_FaceSide;
+struct uvPtStruct;
-typedef struct uvPtStruct
-{
- double param;
- double normParam;
- double u; // original 2d parameter
- double v;
- double x; // 2d parameter, normalized [0,1]
- double y;
- const SMDS_MeshNode * node;
-} UVPtStruct;
+enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
+
+typedef uvPtStruct UVPtStruct;
typedef struct faceQuadStruct
{
- int nbPts[4];
- TopoDS_Edge edge[4];
- double first[4];
- double last[4];
- bool isEdgeForward[4];
+ std::vector< StdMeshers_FaceSide*> side;
bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
- UVPtStruct* uv_edges[4];
UVPtStruct* uv_grid;
+ TopoDS_Face face;
+ ~faceQuadStruct();
} FaceQuadStruct;
-class StdMeshers_Quadrangle_2D:
- public SMESH_2D_Algo
+class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
{
public:
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
- throw (SALOME_Exception);
+ const TopoDS_Shape& aShape);
- FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
- throw (SALOME_Exception);
+ virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap);
- static void QuadDelete(FaceQuadStruct* quad);
+ FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ const bool CreateQuadratic);
- ostream & SaveTo(ostream & save);
- istream & LoadFrom(istream & load);
- friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
- friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
+ FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape);
protected:
- void SetNormalizedGrid(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
- FaceQuadStruct* quad)
- throw (SALOME_Exception);
+ bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
+ const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap,
+ std::vector<int>& aNbNodes,
+ bool& IsQuadratic);
+
+ bool SetNormalizedGrid(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct*& quad);
+
+ void SplitQuad(SMESHDS_Mesh *theMeshDS,
+ const int theFaceID,
+ const SMDS_MeshNode* theNode1,
+ const SMDS_MeshNode* theNode2,
+ const SMDS_MeshNode* theNode3,
+ const SMDS_MeshNode* theNode4);
+
+ bool ComputeQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad);
+
+ bool EvaluateQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ std::vector<int>& aNbNodes,
+ MapShapeNbElems& aResMap,
+ bool IsQuadratic);
+
+ bool ComputeReduced (SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad);
+
+ void UpdateDegenUV(FaceQuadStruct* quad);
+
+ void Smooth (FaceQuadStruct* quad);
+
+
+ // true if QuadranglePreference hypothesis is assigned that forces
+ // construction of quadrangles if the number of nodes on opposite edges
+ // is not the same in the case where the global number of nodes on edges
+ // is even
+ bool myQuadranglePreference;
+
+ bool myTrianglePreference;
+
+ int myTriaVertexID;
+
+ bool myNeedSmooth;
+
+ StdMeshers_QuadType myQuadType;
- UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
- const TopoDS_Face& F, const TopoDS_Edge& E,
- double first, double last);
+ SMESH_MesherHelper* myHelper; // tool for working with quadratic elements
- UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
- const TopoDS_Face& F, const TopoDS_Edge& E,
- double first, double last, int nb_segm);
+ SMESH_ProxyMesh::Ptr myProxyMesh;
};
#endif