#include "SMDS_IteratorOnIterators.hxx"
#include "SMDS_SetIterator.hxx"
#include "SMESHDS_GroupBase.hxx"
+#include "SMESHDS_Mesh.hxx"
#include "SMESH_Algo.hxx"
#include "SMESH_Group.hxx"
+#include "SMESH_Mesh.hxx"
#include "SMESH_MeshAlgos.hxx"
#include "SMESH_MesherHelper.hxx"
+#include "SMESH_subMesh.hxx"
#include <IntAna_IntConicQuad.hxx>
#include <IntAna_Quadric.hxx>
#include <TColgp_SequenceOfPnt.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
+#include <TopoDS_Iterator.hxx>
#include <gp_Lin.hxx>
#include <gp_Pln.hxx>
PrmJ->GetNodeIndex( otherFaceNode ) >= 0 ))
continue; // f is a base quadrangle
- // check projections of face direction (baOFN) to triange normals (nI and nJ)
+ // check projections of face direction (baOFN) to triangle normals (nI and nJ)
gp_Vec baOFN( base2, SMESH_TNodeXYZ( otherFaceNode ));
if ( nI * baOFN > 0 && nJ * baOFN > 0 &&
baI* baOFN > 0 && baJ* baOFN > 0 ) // issue 0023212
}
}
}
+
+ //================================================================================
+ /*!
+ * \brief Store an error about overlapping faces
+ */
+ //================================================================================
+
+ bool overlapError( SMESH_Mesh& mesh,
+ const SMDS_MeshElement* face1,
+ const SMDS_MeshElement* face2,
+ const TopoDS_Shape& shape = TopoDS_Shape())
+ {
+ if ( !face1 || !face2 ) return false;
+
+ SMESH_Comment msg;
+ msg << "face " << face1->GetID() << " overlaps face " << face2->GetID();
+
+ SMESH_subMesh * sm = 0;
+ if ( shape.IsNull() )
+ {
+ sm = mesh.GetSubMesh( mesh.GetShapeToMesh() );
+ }
+ else if ( shape.ShapeType() >= TopAbs_SOLID )
+ {
+ sm = mesh.GetSubMesh( shape );
+ }
+ else
+ {
+ TopoDS_Iterator it ( shape );
+ if ( it.More() )
+ sm = mesh.GetSubMesh( it.Value() );
+ }
+ if ( sm )
+ {
+ SMESH_ComputeErrorPtr& err = sm->GetComputeError();
+ if ( !err || err->IsOK() )
+ {
+ SMESH_BadInputElements* badElems =
+ new SMESH_BadInputElements( mesh.GetMeshDS(),COMPERR_BAD_INPUT_MESH, msg, sm->GetAlgo() );
+ badElems->add( face1 );
+ badElems->add( face2 );
+ err.reset( badElems );
+ }
+ }
+
+ return false; // == "algo fails"
+ }
}
//================================================================================
const gp_Pnt& PC, const gp_Vec& V)
{
gp_Pnt Pbest = PC;
- const double a = P1.Distance(P2);
- const double b = P1.Distance(PC);
- const double c = P2.Distance(PC);
- if( a < (b+c)/2 )
+ const double a2 = P1.SquareDistance(P2);
+ const double b2 = P1.SquareDistance(PC);
+ const double c2 = P2.SquareDistance(PC);
+ if ( a2 < ( b2 + Sqrt( 4 * b2 * c2 ) + c2 ) / 4 ) // ( a < (b+c)/2 )
return Pbest;
else {
// find shift along V in order a to became equal to (b+c)/2
const double Vsize = V.Magnitude();
if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
{
- const double shift = sqrt( a*a + (b*b-c*c)*(b*b-c*c)/16/a/a - (b*b+c*c)/2 );
+ const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
}
}
gp_XYZ vert1 = P2.XYZ();
gp_XYZ vert2 = P3.XYZ();
- /* calculate distance from vert0 to ray origin */
- gp_XYZ tvec = orig - vert0;
-
gp_XYZ edge1 = vert1 - vert0;
gp_XYZ edge2 = vert2 - vert0;
/* if determinant is near zero, ray lies in plane of triangle */
double det = edge1 * pvec;
- if (det > -EPSILON && det < EPSILON)
+ const double ANGL_EPSILON = 1e-12;
+ if ( det > -ANGL_EPSILON && det < ANGL_EPSILON )
return false;
+ /* calculate distance from vert0 to ray origin */
+ gp_XYZ tvec = orig - vert0;
+
/* calculate U parameter and test bounds */
double u = ( tvec * pvec ) / det;
//if (u < 0.0 || u > 1.0)
}
else {
bool check = false;
- if( (aContour(1).Distance(aContour(2)) > 1.e-6) &&
- (aContour(1).Distance(aContour(3)) > 1.e-6) &&
- (aContour(2).Distance(aContour(3)) > 1.e-6) ) {
+ if( (aContour(1).SquareDistance(aContour(2)) > 1.e-12) &&
+ (aContour(1).SquareDistance(aContour(3)) > 1.e-12) &&
+ (aContour(2).SquareDistance(aContour(3)) > 1.e-12) ) {
check = HasIntersection3( P, PC, Pint, aContour(1), aContour(2), aContour(3) );
}
if(check) return true;
- if( (aContour(1).Distance(aContour(4)) > 1.e-6) &&
- (aContour(1).Distance(aContour(3)) > 1.e-6) &&
- (aContour(4).Distance(aContour(3)) > 1.e-6) ) {
+ if( (aContour(1).SquareDistance(aContour(4)) > 1.e-12) &&
+ (aContour(1).SquareDistance(aContour(3)) > 1.e-12) &&
+ (aContour(4).SquareDistance(aContour(3)) > 1.e-12) ) {
check = HasIntersection3( P, PC, Pint, aContour(1), aContour(3), aContour(4) );
}
if(check) return true;
* \param PN - four nodes of the quadrangle
* \param aMesh - mesh
* \param NotCheckedFace - the quadrangle face
- * \retval double - pyramid height
+ * \param Shape - the shape being meshed
+ * \retval false if mesh invalidity detected
*/
//================================================================================
-void StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt& Papex,
+bool StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt& Papex,
const gp_Pnt& PC,
const TColgp_Array1OfPnt& PN,
const vector<const SMDS_MeshNode*>& FNodes,
SMESH_Mesh& aMesh,
const SMDS_MeshElement* NotCheckedFace,
- const bool UseApexRay)
+ const bool UseApexRay,
+ const TopoDS_Shape& Shape)
{
if ( !myElemSearcher )
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *aMesh.GetMeshDS() );
if ( UseApexRay )
{
+ double idealHeight = height;
+ const SMDS_MeshElement* intFace = 0;
+
// find intersection closest to PC
Ptest = PC.XYZ() + line.Direction().XYZ() * height * 3;
if ( HasIntersection( Ptest, PC, Pint, aContour ))
{
- double dInt = PC.Distance( Pint );
- height = Min( height, dInt / 3. );
+ double dInt = PC.Distance( Pint ) / 3.;
+ if ( dInt < height )
+ {
+ height = dInt;
+ intFace = face;
+ }
}
}
+ if ( height < 1e-2 * idealHeight && intFace )
+ return overlapError( aMesh, NotCheckedFace, intFace, Shape );
}
// Find faces intersecting triangular facets of the pyramid (issue 23212)
}
Papex = PC.XYZ() + line.Direction().XYZ() * height;
+
+ return true;
}
//================================================================================
/*!
- * \brief Prepare data for the given face
+ * \brief Retrieve data of the given face
* \param PN - coordinates of face nodes
* \param VN - cross products of vectors (PC-PN(i)) ^ (PC-PN(i+1))
* \param FNodes - face nodes
int nbp = 4;
int j = 0;
- for(i=1; i<4; i++) {
+ for ( i = 1; i < 4; i++ )
+ {
j = i+1;
for(; j<=4; j++) {
if( PN(i).Distance(PN(j)) < 1.e-6 )
}
if(j<=4) break;
}
- //int deg_num = IsDegenarate(PN);
- //if(deg_num>0) {
+
bool hasdeg = false;
- if(i<4) {
- //cout<<"find degeneration"<<endl;
+ if ( i < 4 )
+ {
hasdeg = true;
gp_Pnt Pdeg = PN(i);
gp_Pnt Ptmp(N->X(),N->Y(),N->Z());
if(Pdeg.Distance(Ptmp)<1.e-6) {
DegNode = N;
- //DegNode = const_cast<SMDS_MeshNode*>(N);
break;
}
}
PN.SetValue(nbp+1,PN(1));
FNodes[nbp] = FNodes[0];
+
// find normal direction
gp_Vec V1(PC,PN(nbp));
gp_Vec V2(PC,PN(1));
}
}
- //cout<<" VNorm("<<VNorm.X()<<","<<VNorm.Y()<<","<<VNorm.Z()<<")"<<endl;
return hasdeg ? DEGEN_QUAD : QUAD;
}
}
else {
// check possible intersection with other faces
- LimitHeight( PCbest, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/true );
+ if ( !LimitHeight( PCbest, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/true, aShape ))
+ return false;
}
// create node for PCbest
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
SMESHDS_GroupBase* groupDS = 0;
SMESH_Mesh::GroupIteratorPtr groupIt = aMesh.GetGroups();
while ( groupIt->more() )
+ {
+ groupDS = 0;
+ SMESH_Group * group = groupIt->next();
+ if ( !group ) continue;
+ groupDS = group->GetGroupDS();
+ if ( !groupDS || groupDS->IsEmpty() )
{
groupDS = 0;
- SMESH_Group * group = groupIt->next();
- if ( !group ) continue;
- groupDS = group->GetGroupDS();
- if ( !groupDS || groupDS->IsEmpty() )
- {
- groupDS = 0;
- continue;
- }
- if (groupDS->GetType() != SMDSAbs_Face)
- {
- groupDS = 0;
- continue;
- }
- std::string grpName = group->GetName();
- if (grpName == groupName)
- {
- MESSAGE("group skinFaces provided");
- break;
- }
- else
- groupDS = 0;
+ continue;
+ }
+ if (groupDS->GetType() != SMDSAbs_Face)
+ {
+ groupDS = 0;
+ continue;
}
+ std::string grpName = group->GetName();
+ if (grpName == groupName)
+ {
+ break;
+ }
+ else
+ groupDS = 0;
+ }
+
+ const bool toFindVolumes = aMesh.NbVolumes() > 0;
vector<const SMDS_MeshElement*> myPyramids;
SMESH_MesherHelper helper(aMesh);
if ( !myElemSearcher )
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
- SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
+ SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>( myElemSearcher );
+ SMESHUtils::Deleter<SMESH_ElementSearcher>
+ volSearcher( SMESH_MeshAlgos::GetElementSearcher( *meshDS ));
+ vector< const SMDS_MeshElement* > suspectFaces, foundVolumes;
TColgp_Array1OfPnt PN(1,5);
TColgp_Array1OfVec VN(1,4);
vector<const SMDS_MeshNode*> FNodes(5);
TColgp_SequenceOfPnt aContour;
- SMDS_FaceIteratorPtr fIt = meshDS->facesIterator(/*idInceasingOrder=*/true);
+ SMDS_FaceIteratorPtr fIt = meshDS->facesIterator();
while( fIt->more())
{
const SMDS_MeshElement* face = fIt->next();
gp_Pnt PC;
gp_Vec VNorm;
const SMDS_MeshElement* volumes[2];
- int what = Preparation(face, PN, VN, FNodes, PC, VNorm, volumes);
+ int what = Preparation( face, PN, VN, FNodes, PC, VNorm, volumes );
if ( what == NOT_QUAD )
continue;
if ( volumes[0] && volumes[1] )
- continue; // face is shared by two volumes - no space for a pyramid
+ continue; // face is shared by two volumes - no room for a pyramid
if ( what == DEGEN_QUAD )
{
}
// Restrict pyramid height by intersection with other faces
+
gp_Vec tmpDir(PC,PCbest); tmpDir.Normalize();
double tmp = PN(1).Distance(PN(3)) + PN(2).Distance(PN(4));
// far points: in (PC, PCbest) direction and vice-versa
PC.XYZ() - tmpDir.XYZ() * tmp * 1.e6 };
// check intersection for farPnt1 and farPnt2
bool intersected[2] = { false, false };
- double dist [2] = { RealLast(), RealLast() };
- gp_Pnt intPnt[2];
+ double dist2int [2] = { RealLast(), RealLast() };
+ gp_Pnt intPnt [2];
+ int intFaceInd [2] = { 0, 0 };
+
+ if ( toFindVolumes && 0 ) // non-conformal mesh is not suitable for any mesher so far
+ {
+ // there are volumes in the mesh, in a non-conformal mesh a neighbor
+ // volume can be not found yet
+ for ( int isRev = 0; isRev < 2; ++isRev )
+ {
+ if ( volumes[isRev] ) continue;
+ gp_Pnt testPnt = PC.XYZ() + tmpDir.XYZ() * height * ( isRev ? -0.1: 0.1 );
+ foundVolumes.clear();
+ if ( volSearcher->FindElementsByPoint( testPnt, SMDSAbs_Volume, foundVolumes ))
+ volumes[isRev] = foundVolumes[0];
+ }
+ if ( volumes[0] && volumes[1] )
+ continue; // no room for a pyramid
+ }
gp_Ax1 line( PC, tmpDir );
- vector< const SMDS_MeshElement* > suspectFaces;
+ suspectFaces.clear();
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces);
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
gp_Pnt intP;
for ( int isRev = 0; isRev < 2; ++isRev )
{
- if( !volumes[isRev] && HasIntersection(farPnt[isRev], PC, intP, aContour) ) {
- intersected[isRev] = true;
+ if( !volumes[isRev] && HasIntersection( farPnt[isRev], PC, intP, aContour ))
+ {
double d = PC.Distance( intP );
- if( d < dist[isRev] )
+ if ( d < dist2int[isRev] )
{
- intPnt[isRev] = intP;
- dist [isRev] = d;
+ intersected[isRev] = true;
+ intPnt [isRev] = intP;
+ dist2int [isRev] = d;
+ intFaceInd [isRev] = iF;
}
}
}
}
// if the face belong to the group of skinFaces, do not build a pyramid outside
- if (groupDS && groupDS->Contains(face))
+ if ( groupDS && groupDS->Contains(face) )
{
intersected[0] = false;
}
else if ( intersected[0] && intersected[1] ) // check if one of pyramids is in a hole
{
- gp_Pnt P ( PC.XYZ() + tmpDir.XYZ() * 0.5 * PC.Distance( intPnt[0] ));
+ gp_Pnt P ( PC.XYZ() + tmpDir.XYZ() * 0.5 * dist2int[0] );
if ( searcher->GetPointState( P ) == TopAbs_OUT )
intersected[0] = false;
else
{
- P = ( PC.XYZ() - tmpDir.XYZ() * 0.5 * PC.Distance( intPnt[1] ));
+ P = ( PC.XYZ() - tmpDir.XYZ() * 0.5 * dist2int[1] );
if ( searcher->GetPointState( P ) == TopAbs_OUT )
intersected[1] = false;
}
for ( int isRev = 0; isRev < 2; ++isRev )
{
- if( !intersected[isRev] ) continue;
- double pyramidH = Min( height, PC.Distance(intPnt[isRev])/3.);
- gp_Pnt Papex = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
-
- LimitHeight( Papex, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/false );
+ if ( !intersected[isRev] ) continue;
+ double pyramidH = Min( height, dist2int[isRev]/3. );
+ gp_Pnt Papex = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
+ if ( pyramidH < 1e-2 * height )
+ return overlapError( aMesh, face, suspectFaces[ intFaceInd[isRev] ] );
+
+ if ( !LimitHeight( Papex, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/false ))
+ return false;
// create node for Papex
SMDS_MeshNode* NewNode = helper.AddNode( Papex.X(), Papex.Y(), Papex.Z() );