-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_Prism_3D.hxx
// Module : SMESH
-
+//
#ifndef _SMESH_Prism_3D_HXX_
#define _SMESH_Prism_3D_HXX_
#include <BRepAdaptor_Surface.hxx>
#include <TopTools_IndexedMapOfOrientedShape.hxx>
#include <gp_XYZ.hxx>
+#include <gp_Trsf.hxx>
class SMESHDS_SubMesh;
// map of bottom nodes to the column of nodes above them
// (the column includes the bottom nodes)
-typedef std::map< TNode, TNodeColumn > TNode2ColumnMap;
+typedef std::map< TNode, TNodeColumn > TNode2ColumnMap;
typedef std::map< double, TNodeColumn > TParam2ColumnMap;
typedef std::map< double, TNodeColumn >::const_iterator TParam2ColumnIt;
struct TNode
{
const SMDS_MeshNode* myNode;
- gp_XYZ myParams;
+ mutable gp_XYZ myParams;
gp_XYZ GetCoords() const { return gp_XYZ( myNode->X(), myNode->Y(), myNode->Z() ); }
gp_XYZ GetParams() const { return myParams; }
- gp_XYZ& ChangeParams() { return myParams; }
+ gp_XYZ& ChangeParams() const { return myParams; }
bool HasParams() const { return myParams.X() >= 0.0; }
SMDS_TypeOfPosition GetPositionType() const
{ return myNode ? myNode->GetPosition()->GetTypeOfPosition() : SMDS_TOP_UNSPEC; }
bool IsNeighbor( const TNode& other ) const;
TNode(const SMDS_MeshNode* node = 0): myNode(node), myParams(-1,-1,-1) {}
- bool operator < (const TNode& other) const { return myNode < other.myNode; }
+ bool operator < (const TNode& other) const { return myNode->GetID() < other.myNode->GetID(); }
};
// ===============================================================
*/
SMESH_ComputeErrorPtr GetError() const { return myError; }
+ /*!
+ * \brief Free allocated memory
+ */
+ void Clear();
+
/*!
* \brief Return number of nodes on every vertical edge
* \retval int - number of nodes including end nodes
* \retval const TParam2ColumnMap& - map
*/
const TParam2ColumnMap& GetParam2ColumnMap(const int baseEdgeID,
- bool & isReverse)
+ bool & isReverse) const
{
- std::pair< TParam2ColumnMap*, bool > & col_frw =
- myShapeIndex2ColumnMap[ baseEdgeID ];
+ std::pair< TParam2ColumnMap*, bool > col_frw =
+ myShapeIndex2ColumnMap.find( baseEdgeID )->second;
isReverse = !col_frw.second;
return * col_frw.first;
}
+
+ /*!
+ * \brief Return transformations to get coordinates of nodes of each internal layer
+ * by nodes of the bottom. Layer is a set of nodes at a certain step
+ * from bottom to top.
+ */
+ bool GetLayersTransformation(std::vector<gp_Trsf> & trsf) const;
/*!
* \brief Return pointer to mesh
* \param bottomEdges - edges bounding the bottom face
* \param wallFaces - faces list to fill in
*/
- static bool GetWallFaces( SMESH_Mesh* mesh,
- const TopoDS_Shape & mainShape,
- const TopoDS_Shape & bottomFace,
- const std::list< TopoDS_Edge >& bottomEdges,
- std::list< TopoDS_Face >& wallFaces);
+ bool GetWallFaces( SMESH_Mesh* mesh,
+ const TopoDS_Shape & mainShape,
+ const TopoDS_Shape & bottomFace,
+ std::list< TopoDS_Edge >& bottomEdges,
+ std::list< int > & nbEInW,
+ std::list< TopoDS_Face >& wallFaces);
private:
BRepAdaptor_Surface mySurface;
TopoDS_Edge myBaseEdge;
// first and last normalized params and orientaion for each component or it-self
- vector< pair< double, double> > myParams;
+ std::vector< std::pair< double, double> > myParams;
bool myIsForward;
- vector< TSideFace* > myComponents;
+ std::vector< TSideFace* > myComponents;
SMESH_MesherHelper * myHelper;
public:
TSideFace( SMESH_MesherHelper* helper,
const double first = 0.0,
const double last = 1.0);
TSideFace( const std::vector< TSideFace* >& components,
- const std::vector< pair< double, double> > & params);
+ const std::vector< std::pair< double, double> > & params);
TSideFace( const TSideFace& other );
~TSideFace();
bool IsComplex() const
int InsertSubShapes( TBlockShapes& shapeMap ) const;
// redefine Adaptor methods
gp_Pnt Value(const Standard_Real U,const Standard_Real V) const;
+ // debug
+ void dumpNodes(int nbNodes) const;
};
// --------------------------------------------------------------------
gp_Pnt Value(const Standard_Real U) const;
Standard_Real FirstParameter() const { return 0; }
Standard_Real LastParameter() const { return 1; }
+ // debug
+ void dumpNodes(int nbNodes) const;
};
// --------------------------------------------------------------------
gp_Pnt Value(const Standard_Real U) const;
Standard_Real FirstParameter() const { return 0; }
Standard_Real LastParameter() const { return 1; }
+ // debug
+ void dumpNodes(int nbNodes) const;
};
// --------------------------------------------------------------------
Standard_Real FirstParameter() const { return 0; }
Standard_Real LastParameter() const { return 1; }
};
- // --------------------------------------------------------------------
- bool myNotQuadOnTop;
- SMESH_MesherHelper* myHelper;
- TBlockShapes myShapeIDMap;
+ bool myNotQuadOnTop;
+ SMESH_MesherHelper* myHelper;
+ TBlockShapes myShapeIDMap;
+ SMESH_ComputeErrorPtr myError;
// container of 4 side faces
- TSideFace* mySide;
+ TSideFace* mySide;
// node columns for each base edge
- vector< TParam2ColumnMap > myParam2ColumnMaps;
+ std::vector< TParam2ColumnMap > myParam2ColumnMaps;
// to find a column for a node by edge SMESHDS Index
- map< int, pair< TParam2ColumnMap*, bool > > myShapeIndex2ColumnMap;
+ std::map< int, std::pair< TParam2ColumnMap*, bool > > myShapeIndex2ColumnMap;
- SMESH_ComputeErrorPtr myError;
/*!
* \brief store error and comment and then return ( error == COMPERR_OK )
*/
myError = SMESH_ComputeError::New(error,comment);
return myError->IsOK();
}
- //vector< SMESH_subMesh* > mySubMeshesVec; // submesh by in-block id
};
// =============================================
virtual bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
+ virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap);
+
/*!
* \brief Enable removal of quadrangles from the bottom face and
* triangles creation there by projection from the top
* \param nodeColumns - columns of nodes generated from nodes of a mesh face
* \param helper - helper initialized by mesh and shape to add prisms to
*/
- static void AddPrisms( vector<const TNodeColumn*> & nodeColumns,
+ static void AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
SMESH_MesherHelper* helper);
private:
StdMeshers_PrismAsBlock myBlock;
SMESH_MesherHelper* myHelper;
- vector<gp_XYZ> myShapeXYZ; // point on each sub-shape
+ std::vector<gp_XYZ> myShapeXYZ; // point on each sub-shape of the block
// map of bottom nodes to the column of nodes above them
// (the column includes the bottom node)
- typedef std::map< TNode, TNodeColumn > TNode2ColumnMap;
- TNode2ColumnMap myBotToColumnMap;
+ TNode2ColumnMap myBotToColumnMap;
};
#endif