std::vector< TNodeColumn* > myIntColumns; // internal nodes
bool ComputeNodes( SMESH_MesherHelper& helper,
- const double tol );
+ const double tol,
+ const bool allowHighBndError );
private:
*/
double getSweepTolerance( const Prism_3D::TPrismTopo& thePrism );
+ /*!
+ * \brief Defines if it's safe to use the block approach
+ */
+ bool isSimpleBottom( const Prism_3D::TPrismTopo& thePrism );
+
/*!
* \brief Project mesh faces from a source FACE of one prism to
* a source FACE of another prism