-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
#include "StdMeshers_Prism_3D.hxx"
-#include "StdMeshers_ProjectionUtils.hxx"
-#include "SMESH_MesherHelper.hxx"
-#include "SMDS_VolumeTool.hxx"
-#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_EdgePosition.hxx"
+#include "SMDS_VolumeOfNodes.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESH_Comment.hxx"
+#include "SMESH_Gen.hxx"
+#include "SMESH_HypoFilter.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "StdMeshers_FaceSide.hxx"
+#include "StdMeshers_ProjectionSource1D.hxx"
+#include "StdMeshers_ProjectionSource2D.hxx"
+#include "StdMeshers_ProjectionUtils.hxx"
+#include "StdMeshers_Projection_1D.hxx"
+#include "StdMeshers_Projection_1D2D.hxx"
+#include "StdMeshers_Quadrangle_2D.hxx"
#include "utilities.h"
+#include <BRepAdaptor_CompCurve.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_B3d.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <Geom2d_Line.hxx>
+#include <GeomLib_IsPlanarSurface.hxx>
#include <Geom_Curve.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopTools_ListOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopTools_SequenceOfShape.hxx>
#include <TopoDS.hxx>
#include <gp_Ax2.hxx>
#include <gp_Ax3.hxx>
+#include <limits>
+#include <numeric>
+
using namespace std;
#define RETURN_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); return false; }
-#define gpXYZ(n) gp_XYZ(n->X(),n->Y(),n->Z())
-#define SHOWYXZ(msg, xyz) // {\
-// gp_Pnt p (xyz); \
-// cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl;\
-// }
+#define gpXYZ(n) SMESH_TNodeXYZ(n)
+
+#ifdef _DEBUG_
+#define DBGOUT(msg) //cout << msg << endl;
+#define SHOWYXZ(msg, xyz) \
+ //{ gp_Pnt p (xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
+#else
+#define DBGOUT(msg)
+#define SHOWYXZ(msg, xyz)
+#endif
-typedef StdMeshers_ProjectionUtils TAssocTool;
-typedef SMESH_Comment TCom;
+namespace NSProjUtils = StdMeshers_ProjectionUtils;
+
+typedef SMESH_Comment TCom;
enum { ID_BOT_FACE = SMESH_Block::ID_Fxy0,
ID_TOP_FACE = SMESH_Block::ID_Fxy1,
namespace {
+ //=======================================================================
+ /*!
+ * \brief Quadrangle algorithm
+ */
+ struct TQuadrangleAlgo : public StdMeshers_Quadrangle_2D
+ {
+ TQuadrangleAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Quadrangle_2D( gen->GetANewId(), studyId, gen)
+ {
+ }
+ static StdMeshers_Quadrangle_2D* instance( SMESH_Algo* fatherAlgo,
+ SMESH_MesherHelper* helper=0)
+ {
+ static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ if ( helper &&
+ algo->myProxyMesh &&
+ algo->myProxyMesh->GetMesh() != helper->GetMesh() )
+ algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() ));
+
+ algo->myQuadList.clear();
+
+ if ( helper )
+ algo->_quadraticMesh = helper->GetIsQuadratic();
+
+ return algo;
+ }
+ };
+ //=======================================================================
+ /*!
+ * \brief Algorithm projecting 1D mesh
+ */
+ struct TProjction1dAlgo : public StdMeshers_Projection_1D
+ {
+ StdMeshers_ProjectionSource1D myHyp;
+
+ TProjction1dAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Projection_1D( gen->GetANewId(), studyId, gen),
+ myHyp( gen->GetANewId(), studyId, gen)
+ {
+ StdMeshers_Projection_1D::_sourceHypo = & myHyp;
+ }
+ static TProjction1dAlgo* instance( SMESH_Algo* fatherAlgo )
+ {
+ static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ return algo;
+ }
+ };
+ //=======================================================================
+ /*!
+ * \brief Algorithm projecting 2D mesh
+ */
+ struct TProjction2dAlgo : public StdMeshers_Projection_1D2D
+ {
+ StdMeshers_ProjectionSource2D myHyp;
+
+ TProjction2dAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Projection_1D2D( gen->GetANewId(), studyId, gen),
+ myHyp( gen->GetANewId(), studyId, gen)
+ {
+ StdMeshers_Projection_2D::_sourceHypo = & myHyp;
+ }
+ static TProjction2dAlgo* instance( SMESH_Algo* fatherAlgo )
+ {
+ static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ return algo;
+ }
+ const NSProjUtils::TNodeNodeMap& GetNodesMap()
+ {
+ return _src2tgtNodes;
+ }
+ void SetEventListener( SMESH_subMesh* tgtSubMesh )
+ {
+ NSProjUtils::SetEventListener( tgtSubMesh,
+ _sourceHypo->GetSourceFace(),
+ _sourceHypo->GetSourceMesh() );
+ }
+ };
+ //=======================================================================
+ /*!
+ * \brief Returns already computed EDGEs
+ */
+ void getPrecomputedEdges( SMESH_MesherHelper& theHelper,
+ const TopoDS_Shape& theShape,
+ vector< TopoDS_Edge >& theEdges)
+ {
+ theEdges.clear();
+
+ SMESHDS_Mesh* meshDS = theHelper.GetMeshDS();
+ SMESHDS_SubMesh* sm;
+
+ TopTools_IndexedMapOfShape edges;
+ TopExp::MapShapes( theShape, TopAbs_EDGE, edges );
+ for ( int iE = 1; iE <= edges.Extent(); ++iE )
+ {
+ const TopoDS_Shape edge = edges( iE );
+ if (( ! ( sm = meshDS->MeshElements( edge ))) ||
+ ( sm->NbElements() == 0 ))
+ continue;
+
+ // there must not be FACEs meshed with triangles and sharing a computed EDGE
+ // as the precomputed EDGEs are used for propagation other to 'vertical' EDGEs
+ bool faceFound = false;
+ PShapeIteratorPtr faceIt =
+ theHelper.GetAncestors( edge, *theHelper.GetMesh(), TopAbs_FACE );
+ while ( const TopoDS_Shape* face = faceIt->next() )
+
+ if (( sm = meshDS->MeshElements( *face )) &&
+ ( sm->NbElements() > 0 ) &&
+ ( !theHelper.IsSameElemGeometry( sm, SMDSGeom_QUADRANGLE ) ))
+ {
+ faceFound = true;
+ break;
+ }
+ if ( !faceFound )
+ theEdges.push_back( TopoDS::Edge( edge ));
+ }
+ }
+
+ //================================================================================
+ /*!
+ * \brief Make \a botE be the BOTTOM_SIDE of \a quad.
+ * Return false if the BOTTOM_SIDE is composite
+ */
+ //================================================================================
+
+ bool setBottomEdge( const TopoDS_Edge& botE,
+ FaceQuadStruct::Ptr& quad,
+ const TopoDS_Shape& face)
+ {
+ quad->side[ QUAD_TOP_SIDE ].grid->Reverse();
+ quad->side[ QUAD_LEFT_SIDE ].grid->Reverse();
+ int edgeIndex = 0;
+ bool isComposite = false;
+ for ( size_t i = 0; i < quad->side.size(); ++i )
+ {
+ StdMeshers_FaceSidePtr quadSide = quad->side[i];
+ for ( int iE = 0; iE < quadSide->NbEdges(); ++iE )
+ if ( botE.IsSame( quadSide->Edge( iE )))
+ {
+ if ( quadSide->NbEdges() > 1 )
+ isComposite = true; //return false;
+ edgeIndex = i;
+ i = quad->side.size(); // to quit from the outer loop
+ break;
+ }
+ }
+ if ( edgeIndex != QUAD_BOTTOM_SIDE )
+ quad->shift( quad->side.size() - edgeIndex, /*keepUnitOri=*/false );
+
+ quad->face = TopoDS::Face( face );
+
+ return !isComposite;
+ }
+
//================================================================================
/*!
* \brief Return iterator pointing to node column for the given parameter
// gravity center of a layer
gp_XYZ O(0,0,0);
int vertexCol = -1;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
O += gpXYZ( (*columns[ i ])[ z ]);
if ( vertexCol < 0 &&
// Z axis
gp_Vec Z(0,0,0);
int iPrev = columns.size()-1;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
gp_Vec v1( O, gpXYZ( (*columns[ iPrev ])[ z ]));
gp_Vec v2( O, gpXYZ( (*columns[ i ] )[ z ]));
{
O = gpXYZ( (*columns[ vertexCol ])[ z ]);
}
- if ( xColumn < 0 || xColumn >= columns.size() )
+ if ( xColumn < 0 || xColumn >= (int) columns.size() )
{
// select a column for X dir
double maxDist = 0;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
double dist = ( O - gpXYZ((*columns[ i ])[ z ])).SquareModulus();
if ( dist > maxDist )
//================================================================================
/*!
- * \brief Removes submeshes meshed with regular grid from given list
+ * \brief Removes submeshes that are or can be meshed with regular grid from given list
* \retval int - nb of removed submeshes
*/
//================================================================================
- int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh)
+ int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh,
+ SMESH_MesherHelper* helper,
+ StdMeshers_Quadrangle_2D* quadAlgo)
{
- int oldNbSM = notQuadSubMesh.size();
- SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS();
+ int nbRemoved = 0;
+ //SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS();
list< SMESH_subMesh* >::iterator smIt = notQuadSubMesh.begin();
-#define __NEXT_SM { ++smIt; continue; }
while ( smIt != notQuadSubMesh.end() )
{
SMESH_subMesh* faceSm = *smIt;
SMESHDS_SubMesh* faceSmDS = faceSm->GetSubMeshDS();
- int nbQuads = faceSmDS->NbElements();
- if ( nbQuads == 0 ) __NEXT_SM;
-
- // get oredered edges
- list< TopoDS_Edge > orderedEdges;
- list< int > nbEdgesInWires;
- TopoDS_Vertex V000;
- int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( faceSm->GetSubShape() ),
- V000, orderedEdges, nbEdgesInWires );
- if ( nbWires != 1 || nbEdgesInWires.front() <= 4 )
- __NEXT_SM;
-
- // get nb of segements on edges
- list<int> nbSegOnEdge;
- list< TopoDS_Edge >::iterator edge = orderedEdges.begin();
- for ( ; edge != orderedEdges.end(); ++edge )
- {
- if ( SMESHDS_SubMesh* edgeSmDS = mesh->MeshElements( *edge ))
- nbSegOnEdge.push_back( edgeSmDS->NbElements() );
- else
- nbSegOnEdge.push_back(0);
- }
-
- // unite nbSegOnEdge of continues edges
- int nbEdges = nbEdgesInWires.front();
- list<int>::iterator nbSegIt = nbSegOnEdge.begin();
- for ( edge = orderedEdges.begin(); edge != orderedEdges.end(); )
- {
- const TopoDS_Edge& e1 = *edge++;
- const TopoDS_Edge& e2 = ( edge == orderedEdges.end() ? orderedEdges.front() : *edge );
- if ( SMESH_Algo::IsContinuous( e1, e2 ))
- {
- // common vertex of continues edges must be shared by two 2D mesh elems of geom face
- TopoDS_Vertex vCommon = TopExp::LastVertex( e1, true );
- const SMDS_MeshNode* vNode = SMESH_Algo::VertexNode( vCommon, mesh );
- int nbF = 0;
- if ( vNode )
- {
- SMDS_ElemIteratorPtr fIt = vNode->GetInverseElementIterator(SMDSAbs_Face);
- while ( fIt->more() )
- nbF += faceSmDS->Contains( fIt->next() );
- }
- list<int>::iterator nbSegIt1 = nbSegIt++;
- if ( !vNode || nbF == 2 ) // !vNode - two edges can be meshed as one
- {
- // unite
- if ( nbSegIt == nbSegOnEdge.end() ) nbSegIt = nbSegOnEdge.begin();
- *nbSegIt += *nbSegIt1;
- nbSegOnEdge.erase( nbSegIt1 );
- --nbEdges;
- }
- }
- else
- {
- ++nbSegIt;
- }
- }
- vector<int> nbSegVec( nbSegOnEdge.begin(), nbSegOnEdge.end());
- if ( nbSegVec.size() == 4 &&
- nbSegVec[0] == nbSegVec[2] &&
- nbSegVec[1] == nbSegVec[3] &&
- nbSegVec[0] * nbSegVec[1] == nbQuads
- )
+ int nbQuads = faceSmDS ? faceSmDS->NbElements() : 0;
+ bool toRemove;
+ if ( nbQuads > 0 )
+ toRemove = helper->IsStructured( faceSm );
+ else
+ toRemove = ( quadAlgo->CheckNbEdges( *helper->GetMesh(),
+ faceSm->GetSubShape() ) != NULL );
+ nbRemoved += toRemove;
+ if ( toRemove )
smIt = notQuadSubMesh.erase( smIt );
else
- __NEXT_SM;
+ ++smIt;
}
- return oldNbSM - notQuadSubMesh.size();
+ return nbRemoved;
}
-}
+
+ //================================================================================
+ /*!
+ * \brief Return and angle between two EDGEs
+ * \return double - the angle normalized so that
+ * >~ 0 -> 2.0
+ * PI/2 -> 1.0
+ * PI -> 0.0
+ * -PI/2 -> -1.0
+ * <~ 0 -> -2.0
+ */
+ //================================================================================
+
+ // double normAngle(const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F)
+ // {
+ // return SMESH_MesherHelper::GetAngle( E1, E2, F ) / ( 0.5 * M_PI );
+ // }
+
+ //================================================================================
+ /*!
+ * Consider continuous straight EDGES as one side - mark them to unite
+ */
+ //================================================================================
+
+ int countNbSides( const Prism_3D::TPrismTopo & thePrism,
+ vector<int> & nbUnitePerEdge,
+ vector< double > & edgeLength)
+ {
+ int nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
+ int nbSides = nbEdges;
+
+
+ list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
+ std::advance( edgeIt, nbEdges-1 );
+ TopoDS_Edge prevE = *edgeIt;
+ // bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
+ // int iPrev = nbEdges - 1;
+
+ // int iUnite = -1; // the first of united EDGEs
+
+ // analyse angles between EDGEs
+ int nbCorners = 0;
+ vector< bool > isCorner( nbEdges );
+ edgeIt = thePrism.myBottomEdges.begin();
+ for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
+ {
+ const TopoDS_Edge& curE = *edgeIt;
+ edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
+
+ // double normAngle = normAngle( prevE, curE, thePrism.myBottom );
+ // isCorner[ iE ] = false;
+ // if ( normAngle < 2.0 )
+ // {
+ // if ( normAngle < 0.001 ) // straight or obtuse angle
+ // {
+ // // unite EDGEs in order not to put a corner of the unit quadrangle at this VERTEX
+ // if ( iUnite < 0 )
+ // iUnite = iPrev;
+ // nbUnitePerEdge[ iUnite ]++;
+ // nbUnitePerEdge[ iE ] = -1;
+ // --nbSides;
+ // }
+ // else
+ // {
+ // isCorner[ iE ] = true;
+ // nbCorners++;
+ // iUnite = -1;
+ // }
+ // }
+ // prevE = curE;
+ }
+
+ if ( nbCorners > 4 )
+ {
+ // define which of corners to put on a side of the unit quadrangle
+ }
+ // edgeIt = thePrism.myBottomEdges.begin();
+ // for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
+ // {
+ // const TopoDS_Edge& curE = *edgeIt;
+ // edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
+
+ // const bool isCurStraight = SMESH_Algo::IsStraight( curE );
+ // if ( isPrevStraight && isCurStraight && SMESH_Algo::IsContinuous( prevE, curE ))
+ // {
+ // if ( iUnite < 0 )
+ // iUnite = iPrev;
+ // nbUnitePerEdge[ iUnite ]++;
+ // nbUnitePerEdge[ iE ] = -1;
+ // --nbSides;
+ // }
+ // else
+ // {
+ // iUnite = -1;
+ // }
+ // prevE = curE;
+ // isPrevStraight = isCurStraight;
+ // iPrev = iE;
+ // }
+
+ return nbSides;
+ }
+
+ void pointsToPython(const std::vector<gp_XYZ>& p)
+ {
+#ifdef _DEBUG_
+ for ( size_t i = SMESH_Block::ID_V000; i < p.size(); ++i )
+ {
+ cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
+ SMESH_Block::DumpShapeID( i, cout ) << endl;
+ }
+#endif
+ }
+} // namespace
//=======================================================================
//function : StdMeshers_Prism_3D
StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen)
:SMESH_3D_Algo(hypId, studyId, gen)
{
- _name = "Prism_3D";
- _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit per shape type
- myProjectTriangles = false;
+ _name = "Prism_3D";
+ _shapeType = (1 << TopAbs_SOLID); // 1 bit per shape type
+ _onlyUnaryInput = false; // mesh all SOLIDs at once
+ _requireDiscreteBoundary = false; // mesh FACEs and EDGEs by myself
+ _supportSubmeshes = true; // "source" FACE must be meshed by other algo
+ _neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo
+ _neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo
+
+ //myProjectTriangles = false;
+ mySetErrorToSM = true; // to pass an error to a sub-mesh of a current solid or not
}
//================================================================================
//================================================================================
StdMeshers_Prism_3D::~StdMeshers_Prism_3D()
-{}
+{
+ pointsToPython( std::vector<gp_XYZ>() ); // avoid warning: pointsToPython defined but not used
+}
//=======================================================================
//function : CheckHypothesis
for ( ; exp.More(); exp.Next() ) {
++nbFace;
const TopoDS_Shape& face = exp.Current();
- nbEdge = TAssocTool::Count( face, TopAbs_EDGE, 0 );
- nbWire = TAssocTool::Count( face, TopAbs_WIRE, 0 );
+ nbEdge = NSProjUtils::Count( face, TopAbs_EDGE, 0 );
+ nbWire = NSProjUtils::Count( face, TopAbs_WIRE, 0 );
if ( nbEdge!= 4 || nbWire!= 1 ) {
if ( !notQuadFaces.empty() ) {
- if ( TAssocTool::Count( notQuadFaces.back(), TopAbs_EDGE, 0 ) != nbEdge ||
- TAssocTool::Count( notQuadFaces.back(), TopAbs_WIRE, 0 ) != nbWire )
+ if ( NSProjUtils::Count( notQuadFaces.back(), TopAbs_EDGE, 0 ) != nbEdge ||
+ NSProjUtils::Count( notQuadFaces.back(), TopAbs_WIRE, 0 ) != nbWire )
RETURN_BAD_RESULT("Different not quad faces");
}
notQuadFaces.push_back( face );
RETURN_BAD_RESULT("Bad nb not quad faces: " << notQuadFaces.size());
// check total nb faces
- nbEdge = TAssocTool::Count( notQuadFaces.back(), TopAbs_EDGE, 0 );
+ nbEdge = NSProjUtils::Count( notQuadFaces.back(), TopAbs_EDGE, 0 );
if ( nbFace != nbEdge + 2 )
RETURN_BAD_RESULT("Bad nb of faces: " << nbFace << " but must be " << nbEdge + 2);
}
//=======================================================================
//function : Compute
-//purpose :
+//purpose : Compute mesh on a COMPOUND of SOLIDs
//=======================================================================
bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape)
SMESH_MesherHelper helper( theMesh );
myHelper = &helper;
- myHelper->IsQuadraticSubMesh( theShape );
+ int nbSolids = helper.Count( theShape, TopAbs_SOLID, /*skipSame=*/false );
+ if ( nbSolids < 1 )
+ return true;
- // Analyse mesh and geomerty to find block sub-shapes and submeshes
- if ( !myBlock.Init( myHelper, theShape ))
- return error( myBlock.GetError());
-
- SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
-
- int volumeID = meshDS->ShapeToIndex( theShape );
+ TopTools_IndexedDataMapOfShapeListOfShape faceToSolids;
+ TopExp::MapShapesAndAncestors( theShape, TopAbs_FACE, TopAbs_SOLID, faceToSolids );
+ // look for meshed FACEs ("source" FACEs) that must be prism bottoms
+ list< TopoDS_Face > meshedFaces, notQuadMeshedFaces, notQuadFaces;
+ const bool meshHasQuads = ( theMesh.NbQuadrangles() > 0 );
+ //StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this );
+ for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
+ SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
+ if ( !faceSM->IsEmpty() )
+ {
+ if ( !meshHasQuads ||
+ !helper.IsSameElemGeometry( faceSM->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
+ !helper.IsStructured( faceSM )
+ )
+ notQuadMeshedFaces.push_front( face );
+ else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
+ meshedFaces.push_front( face );
+ else
+ meshedFaces.push_back( face );
+ }
+ // not add not quadrilateral FACE as we can't compute it
+ // else if ( !quadAlgo->CheckNbEdges( theMesh, face ))
+ // // not add not quadrilateral FACE as it can be a prism side
+ // // else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
+ // {
+ // notQuadFaces.push_back( face );
+ // }
+ }
+ // notQuadFaces are of medium priority, put them before ordinary meshed faces
+ meshedFaces.splice( meshedFaces.begin(), notQuadFaces );
+ // notQuadMeshedFaces are of highest priority, put them before notQuadFaces
+ meshedFaces.splice( meshedFaces.begin(), notQuadMeshedFaces );
- // To compute coordinates of a node inside a block, it is necessary to know
- // 1. normalized parameters of the node by which
- // 2. coordinates of node projections on all block sub-shapes are computed
+ Prism_3D::TPrismTopo prism;
+ myPropagChains = 0;
+ bool selectBottom = meshedFaces.empty();
- // So we fill projections on vertices at once as they are same for all nodes
- myShapeXYZ.resize( myBlock.NbSubShapes() );
- for ( int iV = SMESH_Block::ID_FirstV; iV < SMESH_Block::ID_FirstE; ++iV ) {
- myBlock.VertexPoint( iV, myShapeXYZ[ iV ]);
- SHOWYXZ("V point " <<iV << " ", myShapeXYZ[ iV ]);
+ if ( nbSolids == 1 )
+ {
+ TopoDS_Shape solid = TopExp_Explorer( theShape, TopAbs_SOLID ).Current();
+ if ( !meshedFaces.empty() )
+ prism.myBottom = meshedFaces.front();
+ return ( initPrism( prism, solid, selectBottom ) &&
+ compute( prism ));
}
- // Projections on the top and bottom faces are taken from nodes existing
- // on these faces; find correspondence between bottom and top nodes
- myBotToColumnMap.clear();
- if ( !assocOrProjBottom2Top() ) // it also fills myBotToColumnMap
- return false;
-
+ // find propagation chains from already computed EDGEs
+ vector< TopoDS_Edge > computedEdges;
+ getPrecomputedEdges( helper, theShape, computedEdges );
+ myPropagChains = new TopTools_IndexedMapOfShape[ computedEdges.size() + 1 ];
+ SMESHUtils::ArrayDeleter< TopTools_IndexedMapOfShape > pcDel( myPropagChains );
+ for ( size_t i = 0, nb = 0; i < computedEdges.size(); ++i )
+ {
+ StdMeshers_ProjectionUtils::GetPropagationEdge( &theMesh, TopoDS_Edge(),
+ computedEdges[i], myPropagChains + nb );
+ if ( myPropagChains[ nb ].Extent() < 2 ) // an empty map is a termination sign
+ myPropagChains[ nb ].Clear();
+ else
+ nb++;
+ }
- // Create nodes inside the block
+ TopTools_MapOfShape meshedSolids;
+ list< Prism_3D::TPrismTopo > meshedPrism;
+ list< TopoDS_Face > suspectSourceFaces;
+ TopTools_ListIteratorOfListOfShape solidIt;
- // try to use transformation (issue 0020680)
- vector<gp_Trsf> trsf;
- if ( myBlock.GetLayersTransformation(trsf))
+ while ( meshedSolids.Extent() < nbSolids )
{
- // loop on nodes inside the bottom face
- TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
- for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
- {
- const TNode& tBotNode = bot_column->first; // bottom TNode
- if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
- continue; // node is not inside face
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
- // column nodes; middle part of the column are zero pointers
- TNodeColumn& column = bot_column->second;
- TNodeColumn::iterator columnNodes = column.begin();
- for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
+ // compute prisms having avident computed source FACE
+ while ( !meshedFaces.empty() )
+ {
+ TopoDS_Face face = meshedFaces.front();
+ meshedFaces.pop_front();
+ TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( face );
+ while ( !solidList.IsEmpty() )
{
- const SMDS_MeshNode* & node = *columnNodes;
- if ( node ) continue; // skip bottom or top node
+ TopoDS_Shape solid = solidList.First();
+ solidList.RemoveFirst();
+ if ( meshedSolids.Add( solid ))
+ {
+ prism.Clear();
+ prism.myBottom = face;
+ if ( !initPrism( prism, solid, selectBottom ) ||
+ !compute( prism ))
+ return false;
- gp_XYZ coords = tBotNode.GetCoords();
- trsf[z-1].Transforms( coords );
- node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
- meshDS->SetNodeInVolume( node, volumeID );
+ SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
+ if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
+ {
+ meshedFaces.push_front( prism.myTop );
+ }
+ else
+ {
+ suspectSourceFaces.push_back( prism.myTop );
+ }
+ meshedPrism.push_back( prism );
+ }
}
- } // loop on bottom nodes
- }
- else // use block approach
- {
- // loop on nodes inside the bottom face
- TNode prevBNode;
- TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
- for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
- {
- const TNode& tBotNode = bot_column->first; // bottom TNode
- if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
- continue; // node is not inside face
+ }
+ if ( meshedSolids.Extent() == nbSolids )
+ break;
- // column nodes; middle part of the column are zero pointers
- TNodeColumn& column = bot_column->second;
+ // below in the loop we try to find source FACEs somehow
- // compute bottom node parameters
- gp_XYZ paramHint(-1,-1,-1);
- if ( prevBNode.IsNeighbor( tBotNode ))
- paramHint = prevBNode.GetParams();
- if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
- ID_BOT_FACE, paramHint ))
- return error(TCom("Can't compute normalized parameters for node ")
- << tBotNode.myNode->GetID() << " on the face #"
- << myBlock.SubMesh( ID_BOT_FACE )->GetId() );
- prevBNode = tBotNode;
+ // project mesh from source FACEs of computed prisms to
+ // prisms sharing wall FACEs
+ list< Prism_3D::TPrismTopo >::iterator prismIt = meshedPrism.begin();
+ for ( ; prismIt != meshedPrism.end(); ++prismIt )
+ {
+ for ( size_t iW = 0; iW < prismIt->myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::iterator wQuad = prismIt->myWallQuads[iW].begin();
+ for ( ; wQuad != prismIt->myWallQuads[iW].end(); ++ wQuad )
+ {
+ const TopoDS_Face& wFace = (*wQuad)->face;
+ TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( wFace );
+ solidIt.Initialize( solidList );
+ while ( solidIt.More() )
+ {
+ const TopoDS_Shape& solid = solidIt.Value();
+ if ( meshedSolids.Contains( solid )) {
+ solidList.Remove( solidIt );
+ continue; // already computed prism
+ }
+ if ( myHelper->IsBlock( solid )) {
+ solidIt.Next();
+ continue; // too trivial
+ }
+ // find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace
+ const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
+ PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(),
+ TopAbs_FACE);
+ while ( const TopoDS_Shape* f = faceIt->next() )
+ {
+ const TopoDS_Face& candidateF = TopoDS::Face( *f );
+ if ( candidateF.IsSame( wFace )) continue;
+ // select a source FACE: prismIt->myBottom or prismIt->myTop
+ TopoDS_Face sourceF = prismIt->myBottom;
+ for ( TopExp_Explorer v( prismIt->myTop, TopAbs_VERTEX ); v.More(); v.Next() )
+ if ( myHelper->IsSubShape( v.Current(), candidateF )) {
+ sourceF = prismIt->myTop;
+ break;
+ }
+ prism.Clear();
+ prism.myBottom = candidateF;
+ mySetErrorToSM = false;
+ if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
+ myHelper ->IsSubShape( candidateF, solid ) &&
+ !myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
+ initPrism( prism, solid, /*selectBottom=*/false ) &&
+ !myHelper->GetMesh()->GetSubMesh( prism.myTop )->IsMeshComputed() &&
+ !myHelper->GetMesh()->GetSubMesh( prism.myBottom )->IsMeshComputed() &&
+ project2dMesh( sourceF, prism.myBottom ))
+ {
+ mySetErrorToSM = true;
+ if ( !compute( prism ))
+ return false;
+ SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
+ if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
+ {
+ meshedFaces.push_front( prism.myTop );
+ meshedFaces.push_front( prism.myBottom );
+ selectBottom = false;
+ }
+ meshedPrism.push_back( prism );
+ meshedSolids.Add( solid );
+ }
+ InitComputeError();
+ }
+ mySetErrorToSM = true;
+ InitComputeError();
+ if ( meshedSolids.Contains( solid ))
+ solidList.Remove( solidIt );
+ else
+ solidIt.Next();
+ }
+ }
+ }
+ if ( !meshedFaces.empty() )
+ break; // to compute prisms with avident sources
+ }
- myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
- gp_XYZ botParams = tBotNode.GetParams();
+ if ( meshedFaces.empty() )
+ {
+ meshedFaces.splice( meshedFaces.end(), suspectSourceFaces );
+ selectBottom = true;
+ }
- // compute top node parameters
- myShapeXYZ[ ID_TOP_FACE ] = gpXYZ( column.back() );
- gp_XYZ topParams = botParams;
- topParams.SetZ( 1 );
- if ( column.size() > 2 ) {
- gp_Pnt topCoords = myShapeXYZ[ ID_TOP_FACE ];
- if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
- return error(TCom("Can't compute normalized parameters ")
- << "for node " << column.back()->GetID()
- << " on the face #"<< column.back()->getshapeId() );
+ // find FACEs with local 1D hyps, which has to be computed by now,
+ // or at least any computed FACEs
+ if ( meshedFaces.empty() )
+ {
+ int prevNbFaces = 0;
+ for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
+ const TopTools_ListOfShape& solidList = faceToSolids.FindFromKey( face );
+ if ( solidList.IsEmpty() ) continue;
+ SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
+ if ( !faceSM->IsEmpty() )
+ {
+ int nbFaces = faceSM->GetSubMeshDS()->NbElements();
+ if ( prevNbFaces < nbFaces )
+ {
+ if ( !meshedFaces.empty() ) meshedFaces.pop_back();
+ meshedFaces.push_back( face ); // lower priority
+ selectBottom = true;
+ prevNbFaces = nbFaces;
+ }
+ }
+ else
+ {
+ bool allSubMeComputed = true;
+ SMESH_subMeshIteratorPtr smIt = faceSM->getDependsOnIterator(false,true);
+ while ( smIt->more() && allSubMeComputed )
+ allSubMeComputed = smIt->next()->IsMeshComputed();
+ if ( allSubMeComputed )
+ {
+ faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ if ( !faceSM->IsEmpty() ) {
+ meshedFaces.push_front( face ); // higher priority
+ selectBottom = true;
+ break;
+ }
+ else {
+ faceSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ }
+ }
}
+ }
- // vertical loop
- TNodeColumn::iterator columnNodes = column.begin();
- for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
- {
- const SMDS_MeshNode* & node = *columnNodes;
- if ( node ) continue; // skip bottom or top node
- // params of a node to create
- double rz = (double) z / (double) ( column.size() - 1 );
- gp_XYZ params = botParams * ( 1 - rz ) + topParams * rz;
+ // TODO. there are other ways to find out the source FACE:
+ // propagation, topological similarity, ect.
- // set coords on all faces and nodes
- const int nbSideFaces = 4;
- int sideFaceIDs[nbSideFaces] = { SMESH_Block::ID_Fx0z,
- SMESH_Block::ID_Fx1z,
- SMESH_Block::ID_F0yz,
- SMESH_Block::ID_F1yz };
- for ( int iF = 0; iF < nbSideFaces; ++iF )
- if ( !setFaceAndEdgesXYZ( sideFaceIDs[ iF ], params, z ))
+ // simply try to mesh all not meshed SOLIDs
+ if ( meshedFaces.empty() )
+ {
+ for ( TopExp_Explorer solid( theShape, TopAbs_SOLID ); solid.More(); solid.Next() )
+ {
+ mySetErrorToSM = false;
+ prism.Clear();
+ if ( !meshedSolids.Contains( solid.Current() ) &&
+ initPrism( prism, solid.Current() ))
+ {
+ mySetErrorToSM = true;
+ if ( !compute( prism ))
return false;
+ meshedFaces.push_front( prism.myTop );
+ meshedFaces.push_front( prism.myBottom );
+ meshedPrism.push_back( prism );
+ meshedSolids.Add( solid.Current() );
+ selectBottom = true;
+ }
+ mySetErrorToSM = true;
+ }
+ }
- // compute coords for a new node
- gp_XYZ coords;
- if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords ))
- return error("Can't compute coordinates by normalized parameters");
-
- SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]);
- SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode));
- SHOWYXZ("ShellPoint ",coords);
+ if ( meshedFaces.empty() ) // set same error to 10 not-computed solids
+ {
+ SMESH_ComputeErrorPtr err = SMESH_ComputeError::New
+ ( COMPERR_BAD_INPUT_MESH, "No meshed source face found", this );
- // create a node
- node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
- meshDS->SetNodeInVolume( node, volumeID );
- }
- } // loop on bottom nodes
+ const int maxNbErrors = 10; // limit nb errors not to overload the Compute dialog
+ TopExp_Explorer solid( theShape, TopAbs_SOLID );
+ for ( int i = 0; ( i < maxNbErrors && solid.More() ); ++i, solid.Next() )
+ if ( !meshedSolids.Contains( solid.Current() ))
+ {
+ SMESH_subMesh* sm = theMesh.GetSubMesh( solid.Current() );
+ sm->GetComputeError() = err;
+ }
+ return error( err );
+ }
}
+ return error( COMPERR_OK );
+}
- // Create volumes
+//================================================================================
+/*!
+ * \brief Find wall faces by bottom edges
+ */
+//================================================================================
- SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE );
- if ( !smDS ) return error(COMPERR_BAD_INPUT_MESH, "Null submesh");
+bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
+ const int totalNbFaces)
+{
+ thePrism.myWallQuads.clear();
- // loop on bottom mesh faces
- SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+
+ StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
+
+ TopTools_MapOfShape faceMap;
+ TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces;
+ TopExp::MapShapesAndAncestors( thePrism.myShape3D,
+ TopAbs_EDGE, TopAbs_FACE, edgeToFaces );
+
+ // ------------------------------
+ // Get the 1st row of wall FACEs
+ // ------------------------------
+
+ list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
+ std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
+ std::list< int > nbQuadsPerWire;
+ int iE = 0;
+ while ( edge != thePrism.myBottomEdges.end() )
+ {
+ ++iE;
+ if ( SMESH_Algo::isDegenerated( *edge ))
+ {
+ edge = thePrism.myBottomEdges.erase( edge );
+ --iE;
+ --(*nbE);
+ }
+ else
+ {
+ bool hasWallFace = false;
+ TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceIt.Value() );
+ if ( !thePrism.myBottom.IsSame( face ))
+ {
+ hasWallFace = true;
+ Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face ));
+ if ( !quadList.back() )
+ return toSM( error(TCom("Side face #") << shapeID( face )
+ << " not meshable with quadrangles"));
+ bool isCompositeBase = ! setBottomEdge( *edge, quadList.back(), face );
+ if ( isCompositeBase )
+ {
+ // it's OK if all EDGEs of the bottom side belongs to the bottom FACE
+ StdMeshers_FaceSidePtr botSide = quadList.back()->side[ QUAD_BOTTOM_SIDE ];
+ for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
+ if ( !myHelper->IsSubShape( botSide->Edge(iE), thePrism.myBottom ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ }
+ if ( faceMap.Add( face ))
+ thePrism.myWallQuads.push_back( quadList );
+ break;
+ }
+ }
+ if ( hasWallFace )
+ {
+ ++edge;
+ }
+ else // seam edge (IPAL53561)
+ {
+ edge = thePrism.myBottomEdges.erase( edge );
+ --iE;
+ --(*nbE);
+ }
+ }
+ if ( iE == *nbE )
+ {
+ iE = 0;
+ ++nbE;
+ int nbQuadPrev = std::accumulate( nbQuadsPerWire.begin(), nbQuadsPerWire.end(), 0 );
+ nbQuadsPerWire.push_back( thePrism.myWallQuads.size() - nbQuadPrev );
+ }
+ }
+
+ // -------------------------
+ // Find the rest wall FACEs
+ // -------------------------
+
+ // Compose a vector of indixes of right neighbour FACE for each wall FACE
+ // that is not so evident in case of several WIREs in the bottom FACE
+ thePrism.myRightQuadIndex.clear();
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ thePrism.myRightQuadIndex.push_back( i+1 ); // OK for all but the last EDGE of a WIRE
+ }
+ list< int >::iterator nbQinW = nbQuadsPerWire.begin();
+ for ( int iLeft = 0; nbQinW != nbQuadsPerWire.end(); ++nbQinW )
+ {
+ thePrism.myRightQuadIndex[ iLeft + *nbQinW - 1 ] = iLeft; // for the last EDGE of a WIRE
+ iLeft += *nbQinW;
+ }
+
+ while ( totalNbFaces - faceMap.Extent() > 2 )
+ {
+ // find wall FACEs adjacent to each of wallQuads by the right side EDGE
+ int nbKnownFaces;
+ do {
+ nbKnownFaces = faceMap.Extent();
+ StdMeshers_FaceSidePtr rightSide, topSide; // sides of the quad
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ rightSide = thePrism.myWallQuads[i].back()->side[ QUAD_RIGHT_SIDE ];
+ for ( int iE = 0; iE < rightSide->NbEdges(); ++iE ) // rightSide can be composite
+ {
+ const TopoDS_Edge & rightE = rightSide->Edge( iE );
+ TopTools_ListIteratorOfListOfShape face( edgeToFaces.FindFromKey( rightE ));
+ for ( ; face.More(); face.Next() )
+ if ( faceMap.Add( face.Value() ))
+ {
+ // a new wall FACE encountered, store it in thePrism.myWallQuads
+ const int iRight = thePrism.myRightQuadIndex[i];
+ topSide = thePrism.myWallQuads[ iRight ].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge& newBotE = topSide->Edge(0);
+ const TopoDS_Shape& newWallF = face.Value();
+ thePrism.myWallQuads[ iRight ].push_back( quadAlgo->CheckNbEdges( *mesh, newWallF ));
+ if ( !thePrism.myWallQuads[ iRight ].back() )
+ return toSM( error(TCom("Side face #") << shapeID( newWallF ) <<
+ " not meshable with quadrangles"));
+ if ( ! setBottomEdge( newBotE, thePrism.myWallQuads[ iRight ].back(), newWallF ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ }
+ }
+ }
+ } while ( nbKnownFaces != faceMap.Extent() );
+
+ // find wall FACEs adjacent to each of thePrism.myWallQuads by the top side EDGE
+ if ( totalNbFaces - faceMap.Extent() > 2 )
+ {
+ const int nbFoundWalls = faceMap.Extent();
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
+ if ( topSide->NbEdges() > 1 )
+ return toSM( error(COMPERR_BAD_SHAPE, TCom("Side face #") <<
+ shapeID( thePrism.myWallQuads[i].back()->face )
+ << " has a composite top edge"));
+ TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( topE ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ if ( faceMap.Add( faceIt.Value() ))
+ {
+ // a new wall FACE encountered, store it in wallQuads
+ thePrism.myWallQuads[ i ].push_back( quadAlgo->CheckNbEdges( *mesh, faceIt.Value() ));
+ if ( !thePrism.myWallQuads[ i ].back() )
+ return toSM( error(TCom("Side face #") << shapeID( faceIt.Value() ) <<
+ " not meshable with quadrangles"));
+ if ( ! setBottomEdge( topE, thePrism.myWallQuads[ i ].back(), faceIt.Value() ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ if ( totalNbFaces - faceMap.Extent() == 2 )
+ {
+ i = thePrism.myWallQuads.size(); // to quit from the outer loop
+ break;
+ }
+ }
+ }
+ if ( nbFoundWalls == faceMap.Extent() )
+ return toSM( error("Failed to find wall faces"));
+
+ }
+ } // while ( totalNbFaces - faceMap.Extent() > 2 )
+
+ // ------------------
+ // Find the top FACE
+ // ------------------
+
+ if ( thePrism.myTop.IsNull() )
+ {
+ // now only top and bottom FACEs are not in the faceMap
+ faceMap.Add( thePrism.myBottom );
+ for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE ); f.More(); f.Next() )
+ if ( !faceMap.Contains( f.Current() )) {
+ thePrism.myTop = TopoDS::Face( f.Current() );
+ break;
+ }
+ if ( thePrism.myTop.IsNull() )
+ return toSM( error("Top face not found"));
+ }
+
+ // Check that the top FACE shares all the top EDGEs
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
+ if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
+ return toSM( error( TCom("Wrong source face: #") << shapeID( thePrism.myBottom )));
+ }
+
+ return true;
+}
+
+//=======================================================================
+//function : compute
+//purpose : Compute mesh on a SOLID
+//=======================================================================
+
+bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
+{
+ myHelper->IsQuadraticSubMesh( thePrism.myShape3D );
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
+
+ // Assure the bottom is meshed
+ SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ if (( botSM->IsEmpty() ) &&
+ ( ! botSM->GetAlgo() ||
+ ! _gen->Compute( *botSM->GetFather(), botSM->GetSubShape(), /*shapeOnly=*/true )))
+ return error( COMPERR_BAD_INPUT_MESH,
+ TCom( "No mesher defined to compute the base face #")
+ << shapeID( thePrism.myBottom ));
+
+ // Make all side FACEs of thePrism meshed with quads
+ if ( !computeWalls( thePrism ))
+ return false;
+
+ // Analyse mesh and geometry to find all block sub-shapes and submeshes
+ // (after fixing IPAL52499 myBlock is used as a holder of boundary nodes
+ // and for 2D projection in hard cases where StdMeshers_Projection_2D fails;
+ // location of internal nodes is usually computed by StdMeshers_Sweeper)
+ if ( !myBlock.Init( myHelper, thePrism ))
+ return toSM( error( myBlock.GetError()));
+
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+
+ int volumeID = meshDS->ShapeToIndex( thePrism.myShape3D );
+
+ // Try to get gp_Trsf to get all nodes from bottom ones
+ vector<gp_Trsf> trsf;
+ gp_Trsf bottomToTopTrsf;
+ // if ( !myBlock.GetLayersTransformation( trsf, thePrism ))
+ // trsf.clear();
+ // else if ( !trsf.empty() )
+ // bottomToTopTrsf = trsf.back();
+
+ // To compute coordinates of a node inside a block, it is necessary to know
+ // 1. normalized parameters of the node by which
+ // 2. coordinates of node projections on all block sub-shapes are computed
+
+ // So we fill projections on vertices at once as they are same for all nodes
+ myShapeXYZ.resize( myBlock.NbSubShapes() );
+ for ( int iV = SMESH_Block::ID_FirstV; iV < SMESH_Block::ID_FirstE; ++iV ) {
+ myBlock.VertexPoint( iV, myShapeXYZ[ iV ]);
+ SHOWYXZ("V point " <<iV << " ", myShapeXYZ[ iV ]);
+ }
+
+ // Projections on the top and bottom faces are taken from nodes existing
+ // on these faces; find correspondence between bottom and top nodes
+ myUseBlock = false;
+ myBotToColumnMap.clear();
+ if ( !assocOrProjBottom2Top( bottomToTopTrsf, thePrism ) ) // it also fills myBotToColumnMap
+ return false;
+
+
+ // Create nodes inside the block
+
+ // use transformation (issue 0020680, IPAL0052499)
+ StdMeshers_Sweeper sweeper;
+ double tol;
+ bool allowHighBndError;
+
+ if ( !myUseBlock )
+ {
+ // load boundary nodes into sweeper
+ bool dummy;
+ list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
+ for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
+ {
+ int edgeID = meshDS->ShapeToIndex( *edge );
+ TParam2ColumnMap* u2col = const_cast<TParam2ColumnMap*>
+ ( myBlock.GetParam2ColumnMap( edgeID, dummy ));
+ TParam2ColumnMap::iterator u2colIt = u2col->begin();
+ for ( ; u2colIt != u2col->end(); ++u2colIt )
+ sweeper.myBndColumns.push_back( & u2colIt->second );
+ }
+ // load node columns inside the bottom face
+ TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
+ for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
+ sweeper.myIntColumns.push_back( & bot_column->second );
+
+ tol = getSweepTolerance( thePrism );
+ allowHighBndError = !isSimpleBottom( thePrism );
+ }
+
+ if ( !myUseBlock && sweeper.ComputeNodes( *myHelper, tol, allowHighBndError ))
+ {
+ }
+ else // use block approach
+ {
+ // loop on nodes inside the bottom face
+ Prism_3D::TNode prevBNode;
+ TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
+ for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
+ {
+ const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
+ if ( tBotNode.GetPositionType() != SMDS_TOP_FACE &&
+ myBlock.HasNodeColumn( tBotNode.myNode ))
+ continue; // node is not inside the FACE
+
+ // column nodes; middle part of the column are zero pointers
+ TNodeColumn& column = bot_column->second;
+
+ gp_XYZ botParams, topParams;
+ if ( !tBotNode.HasParams() )
+ {
+ // compute bottom node parameters
+ gp_XYZ paramHint(-1,-1,-1);
+ if ( prevBNode.IsNeighbor( tBotNode ))
+ paramHint = prevBNode.GetParams();
+ if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
+ ID_BOT_FACE, paramHint ))
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << tBotNode.myNode->GetID() << " on the face #"
+ << myBlock.SubMesh( ID_BOT_FACE )->GetId() ));
+ prevBNode = tBotNode;
+
+ botParams = topParams = tBotNode.GetParams();
+ topParams.SetZ( 1 );
+
+ // compute top node parameters
+ if ( column.size() > 2 ) {
+ gp_Pnt topCoords = gpXYZ( column.back() );
+ if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
+ return toSM( error(TCom("Can't compute normalized parameters ")
+ << "for node " << column.back()->GetID()
+ << " on the face #"<< column.back()->getshapeId() ));
+ }
+ }
+ else // top nodes are created by projection using parameters
+ {
+ botParams = topParams = tBotNode.GetParams();
+ topParams.SetZ( 1 );
+ }
+
+ myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
+ myShapeXYZ[ ID_TOP_FACE ] = gpXYZ( column.back() );
+
+ // vertical loop
+ TNodeColumn::iterator columnNodes = column.begin();
+ for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
+ {
+ const SMDS_MeshNode* & node = *columnNodes;
+ if ( node ) continue; // skip bottom or top node
+
+ // params of a node to create
+ double rz = (double) z / (double) ( column.size() - 1 );
+ gp_XYZ params = botParams * ( 1 - rz ) + topParams * rz;
+
+ // set coords on all faces and nodes
+ const int nbSideFaces = 4;
+ int sideFaceIDs[nbSideFaces] = { SMESH_Block::ID_Fx0z,
+ SMESH_Block::ID_Fx1z,
+ SMESH_Block::ID_F0yz,
+ SMESH_Block::ID_F1yz };
+ for ( int iF = 0; iF < nbSideFaces; ++iF )
+ if ( !setFaceAndEdgesXYZ( sideFaceIDs[ iF ], params, z ))
+ return false;
+
+ // compute coords for a new node
+ gp_XYZ coords;
+ if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords ))
+ return toSM( error("Can't compute coordinates by normalized parameters"));
+
+ // if ( !meshDS->MeshElements( volumeID ) ||
+ // meshDS->MeshElements( volumeID )->NbNodes() == 0 )
+ // pointsToPython(myShapeXYZ);
+ SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]);
+ SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode));
+ SHOWYXZ("ShellPoint ",coords);
+
+ // create a node
+ node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
+ meshDS->SetNodeInVolume( node, volumeID );
+
+ if ( _computeCanceled )
+ return false;
+ }
+ } // loop on bottom nodes
+ }
+
+ // Create volumes
+
+ SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE );
+ if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
+
+ // loop on bottom mesh faces
+ vector< const TNodeColumn* > columns;
+ SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
while ( faceIt->more() )
{
const SMDS_MeshElement* face = faceIt->next();
if ( !face || face->GetType() != SMDSAbs_Face )
continue;
- int nbNodes = face->NbNodes();
- if ( face->IsQuadratic() )
- nbNodes /= 2;
// find node columns for each node
- vector< const TNodeColumn* > columns( nbNodes );
+ int nbNodes = face->NbCornerNodes();
+ columns.resize( nbNodes );
for ( int i = 0; i < nbNodes; ++i )
{
const SMDS_MeshNode* n = face->GetNode( i );
- if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
+ columns[ i ] = NULL;
+
+ if ( n->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
+ columns[ i ] = myBlock.GetNodeColumn( n );
+
+ if ( !columns[ i ] )
+ {
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
if ( bot_column == myBotToColumnMap.end() )
- return error(TCom("No nodes found above node ") << n->GetID() );
+ return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
columns[ i ] = & bot_column->second;
}
- else {
- columns[ i ] = myBlock.GetNodeColumn( n );
- if ( !columns[ i ] )
- return error(TCom("No side nodes found above node ") << n->GetID() );
- }
}
// create prisms
- AddPrisms( columns, myHelper );
+ if ( !AddPrisms( columns, myHelper ))
+ return toSM( error("Different 'vertical' discretization"));
} // loop on bottom mesh faces
// clear data
myBotToColumnMap.clear();
myBlock.Clear();
-
+
+ // update state of sub-meshes (mostly in order to erase improper errors)
+ SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( thePrism.myShape3D );
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/true);
+ while ( smIt->more() )
+ {
+ sm = smIt->next();
+ sm->GetComputeError().reset();
+ sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+
+ return true;
+}
+
+//=======================================================================
+//function : computeWalls
+//purpose : Compute 2D mesh on walls FACEs of a prism
+//=======================================================================
+
+bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism)
+{
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ DBGOUT( endl << "COMPUTE Prism " << meshDS->ShapeToIndex( thePrism.myShape3D ));
+
+ TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this );
+ StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
+
+ // SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true);
+ // hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 ));
+ // hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh ));
+
+ // Discretize equally 'vertical' EDGEs
+ // -----------------------------------
+ // find source FACE sides for projection: either already computed ones or
+ // the 'most composite' ones
+ const size_t nbWalls = thePrism.myWallQuads.size();
+ vector< int > wgt( nbWalls, 0 ); // "weight" of a wall
+ for ( size_t iW = 0; iW != nbWalls; ++iW )
+ {
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ {
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ {
+ ++wgt[ iW ];
+ const TopoDS_Edge& E = lftSide->Edge(i);
+ if ( mesh->GetSubMesh( E )->IsMeshComputed() )
+ {
+ wgt[ iW ] += 100;
+ wgt[ myHelper->WrapIndex( iW+1, nbWalls)] += 10;
+ wgt[ myHelper->WrapIndex( iW-1, nbWalls)] += 10;
+ }
+ // else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis!
+ // wgt += 100;
+ }
+ }
+ // in quadratic mesh, pass ignoreMediumNodes to quad sides
+ if ( myHelper->GetIsQuadratic() )
+ {
+ quad = thePrism.myWallQuads[iW].begin();
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ for ( int i = 0; i < NB_QUAD_SIDES; ++i )
+ (*quad)->side[ i ].grid->SetIgnoreMediumNodes( true );
+ }
+ }
+ multimap< int, int > wgt2quad;
+ for ( size_t iW = 0; iW != nbWalls; ++iW )
+ wgt2quad.insert( make_pair( wgt[ iW ], iW ));
+
+ // Project 'vertical' EDGEs, from left to right
+ multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
+ for ( ; w2q != wgt2quad.rend(); ++w2q )
+ {
+ const int iW = w2q->second;
+ const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iW ];
+ Prism_3D::TQuadList::const_iterator quad = quads.begin();
+ for ( ; quad != quads.end(); ++quad )
+ {
+ StdMeshers_FaceSidePtr rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src
+ bool swapLeftRight = ( lftSide->NbSegments( /*update=*/true ) == 0 &&
+ rgtSide->NbSegments( /*update=*/true ) > 0 );
+ if ( swapLeftRight )
+ std::swap( lftSide, rgtSide );
+
+ // assure that all the source (left) EDGEs are meshed
+ int nbSrcSegments = 0;
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ {
+ const TopoDS_Edge& srcE = lftSide->Edge(i);
+ SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
+ if ( !srcSM->IsMeshComputed() ) {
+ DBGOUT( "COMPUTE V edge " << srcSM->GetId() );
+ TopoDS_Edge prpgSrcE = findPropagationSource( srcE );
+ if ( !prpgSrcE.IsNull() ) {
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ projector1D->myHyp.SetSourceEdge( prpgSrcE );
+ projector1D->Compute( *mesh, srcE );
+ srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ else {
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ }
+ if ( !srcSM->IsMeshComputed() )
+ return toSM( error( "Can't compute 1D mesh" ));
+ }
+ nbSrcSegments += srcSM->GetSubMeshDS()->NbElements();
+ }
+ // check target EDGEs
+ int nbTgtMeshed = 0, nbTgtSegments = 0;
+ vector< bool > isTgtEdgeComputed( rgtSide->NbEdges() );
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ {
+ const TopoDS_Edge& tgtE = rgtSide->Edge(i);
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
+ if ( !( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) {
+ tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ tgtSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ }
+ if ( tgtSM->IsMeshComputed() ) {
+ ++nbTgtMeshed;
+ nbTgtSegments += tgtSM->GetSubMeshDS()->NbElements();
+ }
+ }
+ if ( rgtSide->NbEdges() == nbTgtMeshed ) // all tgt EDGEs meshed
+ {
+ if ( nbTgtSegments != nbSrcSegments )
+ {
+ bool badMeshRemoved = false;
+ // remove just computed segments
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ if ( !isTgtEdgeComputed[ i ])
+ {
+ const TopoDS_Edge& tgtE = rgtSide->Edge(i);
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ badMeshRemoved = true;
+ nbTgtMeshed--;
+ }
+ if ( !badMeshRemoved )
+ {
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( lftSide->Edge( i )));
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i )));
+ return toSM( error( TCom("Different nb of segment on logically vertical edges #")
+ << shapeID( lftSide->Edge(0) ) << " and #"
+ << shapeID( rgtSide->Edge(0) ) << ": "
+ << nbSrcSegments << " != " << nbTgtSegments ));
+ }
+ }
+ else // if ( nbTgtSegments == nbSrcSegments )
+ {
+ continue;
+ }
+ }
+ // Compute 'vertical projection'
+ if ( nbTgtMeshed == 0 )
+ {
+ // compute nodes on target VERTEXes
+ const UVPtStructVec& srcNodeStr = lftSide->GetUVPtStruct();
+ if ( srcNodeStr.size() == 0 )
+ return toSM( error( TCom("Invalid node positions on edge #") <<
+ shapeID( lftSide->Edge(0) )));
+ vector< SMDS_MeshNode* > newNodes( srcNodeStr.size() );
+ for ( int is2ndV = 0; is2ndV < 2; ++is2ndV )
+ {
+ const TopoDS_Edge& E = rgtSide->Edge( is2ndV ? rgtSide->NbEdges()-1 : 0 );
+ TopoDS_Vertex v = myHelper->IthVertex( is2ndV, E );
+ mesh->GetSubMesh( v )->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, meshDS );
+ newNodes[ is2ndV ? 0 : newNodes.size()-1 ] = (SMDS_MeshNode*) n;
+ }
+
+ // compute nodes on target EDGEs
+ DBGOUT( "COMPUTE V edge (proj) " << shapeID( lftSide->Edge(0)));
+ rgtSide->Reverse(); // direct it same as the lftSide
+ myHelper->SetElementsOnShape( false ); // myHelper holds the prism shape
+ TopoDS_Edge tgtEdge;
+ for ( size_t iN = 1; iN < srcNodeStr.size()-1; ++iN ) // add nodes
+ {
+ gp_Pnt p = rgtSide->Value3d ( srcNodeStr[ iN ].normParam );
+ double u = rgtSide->Parameter( srcNodeStr[ iN ].normParam, tgtEdge );
+ newNodes[ iN ] = meshDS->AddNode( p.X(), p.Y(), p.Z() );
+ meshDS->SetNodeOnEdge( newNodes[ iN ], tgtEdge, u );
+ }
+ for ( size_t iN = 1; iN < srcNodeStr.size(); ++iN ) // add segments
+ {
+ // find an EDGE to set a new segment
+ std::pair<int, TopAbs_ShapeEnum> id2type =
+ myHelper->GetMediumPos( newNodes[ iN-1 ], newNodes[ iN ] );
+ if ( id2type.second != TopAbs_EDGE )
+ {
+ // new nodes are on different EDGEs; put one of them on VERTEX
+ const int edgeIndex = rgtSide->EdgeIndex( srcNodeStr[ iN-1 ].normParam );
+ const double vertexParam = rgtSide->LastParameter( edgeIndex );
+ TopoDS_Vertex vertex = rgtSide->LastVertex( edgeIndex );
+ const SMDS_MeshNode* vn = SMESH_Algo::VertexNode( vertex, meshDS );
+ const gp_Pnt p = BRep_Tool::Pnt( vertex );
+ const int isPrev = ( Abs( srcNodeStr[ iN-1 ].normParam - vertexParam ) <
+ Abs( srcNodeStr[ iN ].normParam - vertexParam ));
+ meshDS->UnSetNodeOnShape( newNodes[ iN-isPrev ] );
+ meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], vertex );
+ meshDS->MoveNode ( newNodes[ iN-isPrev ], p.X(), p.Y(), p.Z() );
+ id2type.first = newNodes[ iN-(1-isPrev) ]->getshapeId();
+ if ( vn )
+ {
+ SMESH_MeshEditor::TListOfListOfNodes lln( 1, list< const SMDS_MeshNode* >() );
+ lln.back().push_back ( vn );
+ lln.back().push_front( newNodes[ iN-isPrev ] ); // to keep
+ SMESH_MeshEditor( mesh ).MergeNodes( lln );
+ }
+ }
+ SMDS_MeshElement* newEdge = myHelper->AddEdge( newNodes[ iN-1 ], newNodes[ iN ] );
+ meshDS->SetMeshElementOnShape( newEdge, id2type.first );
+ }
+ myHelper->SetElementsOnShape( true );
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i ) // update state of sub-meshes
+ {
+ const TopoDS_Edge& E = rgtSide->Edge( i );
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( E );
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+
+ // to continue projection from the just computed side as a source
+ if ( !swapLeftRight && rgtSide->NbEdges() > 1 && w2q->second == iW )
+ {
+ std::pair<int,int> wgt2quadKeyVal( w2q->first + 1, thePrism.myRightQuadIndex[ iW ]);
+ wgt2quad.insert( wgt2quadKeyVal ); // it will be skipped by ++w2q
+ wgt2quad.insert( wgt2quadKeyVal );
+ w2q = wgt2quad.rbegin();
+ }
+ }
+ else
+ {
+ // HOPE assigned hypotheses are OK, so that equal nb of segments will be generated
+ //return toSM( error("Partial projection not implemented"));
+ }
+ } // loop on quads of a composite wall side
+ } // loop on the ordered wall sides
+
+
+
+ for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ {
+ const TopoDS_Face& face = (*quad)->face;
+ SMESH_subMesh* fSM = mesh->GetSubMesh( face );
+ if ( ! fSM->IsMeshComputed() )
+ {
+ // Top EDGEs must be projections from the bottom ones
+ // to compute stuctured quad mesh on wall FACEs
+ // ---------------------------------------------------
+ const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0);
+ const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
+ SMESH_subMesh* botSM = mesh->GetSubMesh( botE );
+ SMESH_subMesh* topSM = mesh->GetSubMesh( topE );
+ SMESH_subMesh* srcSM = botSM;
+ SMESH_subMesh* tgtSM = topSM;
+ srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ if ( !srcSM->IsMeshComputed() && tgtSM->IsMeshComputed() )
+ std::swap( srcSM, tgtSM );
+
+ if ( !srcSM->IsMeshComputed() )
+ {
+ DBGOUT( "COMPUTE H edge " << srcSM->GetId());
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); // nodes on VERTEXes
+ srcSM->ComputeStateEngine( SMESH_subMesh::COMPUTE ); // segments on the EDGE
+ }
+
+ if ( tgtSM->IsMeshComputed() &&
+ tgtSM->GetSubMeshDS()->NbNodes() != srcSM->GetSubMeshDS()->NbNodes() )
+ {
+ // the top EDGE is computed differently than the bottom one,
+ // try to clear a wrong mesh
+ bool isAdjFaceMeshed = false;
+ PShapeIteratorPtr fIt = myHelper->GetAncestors( tgtSM->GetSubShape(),
+ *mesh, TopAbs_FACE );
+ while ( const TopoDS_Shape* f = fIt->next() )
+ if (( isAdjFaceMeshed = mesh->GetSubMesh( *f )->IsMeshComputed() ))
+ break;
+ if ( isAdjFaceMeshed )
+ return toSM( error( TCom("Different nb of segment on logically horizontal edges #")
+ << shapeID( botE ) << " and #"
+ << shapeID( topE ) << ": "
+ << tgtSM->GetSubMeshDS()->NbElements() << " != "
+ << srcSM->GetSubMeshDS()->NbElements() ));
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ }
+ if ( !tgtSM->IsMeshComputed() )
+ {
+ // compute nodes on VERTEXes
+ SMESH_subMeshIteratorPtr smIt = tgtSM->getDependsOnIterator(/*includeSelf=*/false);
+ while ( smIt->more() )
+ smIt->next()->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ // project segments
+ DBGOUT( "COMPUTE H edge (proj) " << tgtSM->GetId());
+ projector1D->myHyp.SetSourceEdge( TopoDS::Edge( srcSM->GetSubShape() ));
+ projector1D->InitComputeError();
+ bool ok = projector1D->Compute( *mesh, tgtSM->GetSubShape() );
+ if ( !ok )
+ {
+ SMESH_ComputeErrorPtr err = projector1D->GetComputeError();
+ if ( err->IsOK() ) err->myName = COMPERR_ALGO_FAILED;
+ tgtSM->GetComputeError() = err;
+ return false;
+ }
+ }
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+
+ // Compute quad mesh on wall FACEs
+ // -------------------------------
+
+ // make all EDGES meshed
+ fSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ if ( !fSM->SubMeshesComputed() )
+ return toSM( error( COMPERR_BAD_INPUT_MESH,
+ "Not all edges have valid algorithm and hypothesis"));
+ // mesh the <face>
+ quadAlgo->InitComputeError();
+ DBGOUT( "COMPUTE Quad face " << fSM->GetId());
+ bool ok = quadAlgo->Compute( *mesh, face );
+ fSM->GetComputeError() = quadAlgo->GetComputeError();
+ if ( !ok )
+ return false;
+ fSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ if ( myHelper->GetIsQuadratic() )
+ {
+ // fill myHelper with medium nodes built by quadAlgo
+ SMDS_ElemIteratorPtr fIt = fSM->GetSubMeshDS()->GetElements();
+ while ( fIt->more() )
+ myHelper->AddTLinks( dynamic_cast<const SMDS_MeshFace*>( fIt->next() ));
+ }
+ }
+ }
+
return true;
}
+//=======================================================================
+/*!
+ * \brief Returns a source EDGE of propagation to a given EDGE
+ */
+//=======================================================================
+
+TopoDS_Edge StdMeshers_Prism_3D::findPropagationSource( const TopoDS_Edge& E )
+{
+ if ( myPropagChains )
+ for ( size_t i = 0; !myPropagChains[i].IsEmpty(); ++i )
+ if ( myPropagChains[i].Contains( E ))
+ return TopoDS::Edge( myPropagChains[i].FindKey( 1 ));
+
+ return TopoDS_Edge();
+}
//=======================================================================
//function : Evaluate
//purpose :
//=======================================================================
-bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
+bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
- MapShapeNbElems& aResMap)
+ MapShapeNbElems& aResMap)
{
+ if ( theShape.ShapeType() == TopAbs_COMPOUND )
+ {
+ bool ok = true;
+ for ( TopoDS_Iterator it( theShape ); it.More(); it.Next() )
+ ok &= Evaluate( theMesh, it.Value(), aResMap );
+ return ok;
+ }
+ SMESH_MesherHelper helper( theMesh );
+ myHelper = &helper;
+ myHelper->SetSubShape( theShape );
+
// find face contains only triangles
vector < SMESH_subMesh * >meshFaces;
TopTools_SequenceOfShape aFaces;
SMESH_subMesh *aSubMesh = theMesh.GetSubMesh(exp.Current());
meshFaces.push_back(aSubMesh);
MapShapeNbElemsItr anIt = aResMap.find(meshFaces[i-1]);
- if( anIt==aResMap.end() ) {
- SMESH_ComputeErrorPtr& smError = aSubMesh->GetComputeError();
- smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this));
- return false;
- }
+ if( anIt==aResMap.end() )
+ return toSM( error( "Submesh can not be evaluated"));
+
std::vector<int> aVec = (*anIt).second;
int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
int nbqua = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
aResMap.insert(std::make_pair(sm,aResVec));
- SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
- smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this));
- return false;
+ return toSM( error( "Submesh can not be evaluated" ));
}
if(NumBase==0) NumBase = 1; // only quads => set 1 faces as base
return true;
}
-
//================================================================================
/*!
* \brief Create prisms
*/
//================================================================================
-void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
+bool StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
SMESH_MesherHelper* helper)
{
- int nbNodes = columns.size();
- int nbZ = columns[0]->size();
- if ( nbZ < 2 ) return;
+ size_t nbNodes = columns.size();
+ size_t nbZ = columns[0]->size();
+ if ( nbZ < 2 ) return false;
+ for ( size_t i = 1; i < nbNodes; ++i )
+ if ( columns[i]->size() != nbZ )
+ return false;
// find out orientation
bool isForward = true;
SMDS_VolumeTool vTool;
- int z = 1;
+ size_t z = 1;
switch ( nbNodes ) {
case 3: {
SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
for ( z = 1; z < nbZ; ++z )
{
- for ( int i = 0; i < nbNodes; ++i ) {
+ for ( size_t i = 0; i < nbNodes; ++i ) {
nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
// side
}
} // switch ( nbNodes )
+
+ return true;
}
//================================================================================
*/
//================================================================================
-bool StdMeshers_Prism_3D::assocOrProjBottom2Top()
+bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf,
+ const Prism_3D::TPrismTopo& thePrism)
{
- SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
- SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
+ SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
if ( !botSMDS || botSMDS->NbElements() == 0 )
- return error(TCom("No elememts on face #") << botSM->GetId());
+ {
+ _gen->Compute( *myHelper->GetMesh(), botSM->GetSubShape(), /*aShapeOnly=*/true );
+ botSMDS = botSM->GetSubMeshDS();
+ if ( !botSMDS || botSMDS->NbElements() == 0 )
+ return toSM( error(TCom("No elements on face #") << botSM->GetId() ));
+ }
- bool needProject = false;
- if ( !topSMDS ||
- botSMDS->NbElements() != topSMDS->NbElements() ||
- botSMDS->NbNodes() != topSMDS->NbNodes())
+ bool needProject = !topSM->IsMeshComputed();
+ if ( !needProject &&
+ (botSMDS->NbElements() != topSMDS->NbElements() ||
+ botSMDS->NbNodes() != topSMDS->NbNodes()))
{
- MESSAGE("nb elem bot " << botSMDS->NbElements() << " top " << topSMDS->NbElements());
- MESSAGE("nb node bot " << botSMDS->NbNodes() << " top " << topSMDS->NbNodes());
- if ( myBlock.HasNotQuadElemOnTop() )
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
- needProject = true;
+ MESSAGE("nb elem bot " << botSMDS->NbElements() <<
+ " top " << ( topSMDS ? topSMDS->NbElements() : 0 ));
+ MESSAGE("nb node bot " << botSMDS->NbNodes() <<
+ " top " << ( topSMDS ? topSMDS->NbNodes() : 0 ));
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
}
if ( 0/*needProject && !myProjectTriangles*/ )
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
///RETURN_BAD_RESULT("Need to project but not allowed");
+ NSProjUtils::TNodeNodeMap n2nMap;
+ const NSProjUtils::TNodeNodeMap* n2nMapPtr = & n2nMap;
if ( needProject )
{
- return projectBottomToTop();
+ if ( !projectBottomToTop( bottomToTopTrsf, thePrism ))
+ return false;
+ n2nMapPtr = & TProjction2dAlgo::instance( this )->GetNodesMap();
}
- TopoDS_Face botFace = TopoDS::Face( myBlock.Shape( ID_BOT_FACE ));
- TopoDS_Face topFace = TopoDS::Face( myBlock.Shape( ID_TOP_FACE ));
- // associate top and bottom faces
- TAssocTool::TShapeShapeMap shape2ShapeMap;
- if ( !TAssocTool::FindSubShapeAssociation( botFace, myBlock.Mesh(),
- topFace, myBlock.Mesh(),
- shape2ShapeMap) )
- return error(TCom("Topology of faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ if ( !n2nMapPtr || (int) n2nMapPtr->size() < botSMDS->NbNodes() )
+ {
+ // associate top and bottom faces
+ NSProjUtils::TShapeShapeMap shape2ShapeMap;
+ const bool sameTopo =
+ NSProjUtils::FindSubShapeAssociation( thePrism.myBottom, myHelper->GetMesh(),
+ thePrism.myTop, myHelper->GetMesh(),
+ shape2ShapeMap);
+ if ( !sameTopo )
+ for ( size_t iQ = 0; iQ < thePrism.myWallQuads.size(); ++iQ )
+ {
+ const Prism_3D::TQuadList& quadList = thePrism.myWallQuads[iQ];
+ StdMeshers_FaceSidePtr botSide = quadList.front()->side[ QUAD_BOTTOM_SIDE ];
+ StdMeshers_FaceSidePtr topSide = quadList.back ()->side[ QUAD_TOP_SIDE ];
+ if ( botSide->NbEdges() == topSide->NbEdges() )
+ {
+ for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
+ {
+ NSProjUtils::InsertAssociation( botSide->Edge( iE ),
+ topSide->Edge( iE ), shape2ShapeMap );
+ NSProjUtils::InsertAssociation( myHelper->IthVertex( 0, botSide->Edge( iE )),
+ myHelper->IthVertex( 0, topSide->Edge( iE )),
+ shape2ShapeMap );
+ }
+ }
+ else
+ {
+ TopoDS_Vertex vb, vt;
+ StdMeshers_FaceSidePtr sideB, sideT;
+ vb = myHelper->IthVertex( 0, botSide->Edge( 0 ));
+ vt = myHelper->IthVertex( 0, topSide->Edge( 0 ));
+ sideB = quadList.front()->side[ QUAD_LEFT_SIDE ];
+ sideT = quadList.back ()->side[ QUAD_LEFT_SIDE ];
+ if ( vb.IsSame( sideB->FirstVertex() ) &&
+ vt.IsSame( sideT->LastVertex() ))
+ {
+ NSProjUtils::InsertAssociation( botSide->Edge( 0 ),
+ topSide->Edge( 0 ), shape2ShapeMap );
+ NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
+ }
+ vb = myHelper->IthVertex( 1, botSide->Edge( botSide->NbEdges()-1 ));
+ vt = myHelper->IthVertex( 1, topSide->Edge( topSide->NbEdges()-1 ));
+ sideB = quadList.front()->side[ QUAD_RIGHT_SIDE ];
+ sideT = quadList.back ()->side[ QUAD_RIGHT_SIDE ];
+ if ( vb.IsSame( sideB->FirstVertex() ) &&
+ vt.IsSame( sideT->LastVertex() ))
+ {
+ NSProjUtils::InsertAssociation( botSide->Edge( botSide->NbEdges()-1 ),
+ topSide->Edge( topSide->NbEdges()-1 ),
+ shape2ShapeMap );
+ NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
+ }
+ }
+ }
- // Find matching nodes of top and bottom faces
- TNodeNodeMap n2nMap;
- if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(),
- topFace, myBlock.Mesh(),
- shape2ShapeMap, n2nMap ))
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ // Find matching nodes of top and bottom faces
+ n2nMapPtr = & n2nMap;
+ if ( ! NSProjUtils::FindMatchingNodesOnFaces( thePrism.myBottom, myHelper->GetMesh(),
+ thePrism.myTop, myHelper->GetMesh(),
+ shape2ShapeMap, n2nMap ))
+ {
+ if ( sameTopo )
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
+ else
+ return toSM( error(TCom("Topology of faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
+ }
+ }
// Fill myBotToColumnMap
int zSize = myBlock.VerticalSize();
- //TNode prevTNode;
- TNodeNodeMap::iterator bN_tN = n2nMap.begin();
- for ( ; bN_tN != n2nMap.end(); ++bN_tN )
+ TNodeNodeMap::const_iterator bN_tN = n2nMapPtr->begin();
+ for ( ; bN_tN != n2nMapPtr->end(); ++bN_tN )
{
const SMDS_MeshNode* botNode = bN_tN->first;
const SMDS_MeshNode* topNode = bN_tN->second;
- if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
+ if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE &&
+ myBlock.HasNodeColumn( botNode ))
continue; // wall columns are contained in myBlock
// create node column
- TNode bN( botNode );
- TNode2ColumnMap::iterator bN_col =
+ Prism_3D::TNode bN( botNode );
+ TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
TNodeColumn & column = bN_col->second;
column.resize( zSize );
//================================================================================
/*!
- * \brief Remove quadrangles from the top face and
- * create triangles there by projection from the bottom
+ * \brief Remove faces from the top face and re-create them by projection from the bottom
* \retval bool - a success or not
*/
//================================================================================
-bool StdMeshers_Prism_3D::projectBottomToTop()
+bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottomToTopTrsf,
+ const Prism_3D::TPrismTopo& thePrism )
{
- SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
- SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
+ if ( project2dMesh( thePrism.myBottom, thePrism.myTop ))
+ {
+ return true;
+ }
+ NSProjUtils::TNodeNodeMap& n2nMap =
+ (NSProjUtils::TNodeNodeMap&) TProjction2dAlgo::instance( this )->GetNodesMap();
+ n2nMap.clear();
+
+ myUseBlock = true;
+
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
- if ( topSMDS )
- topSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ if ( topSMDS && topSMDS->NbElements() > 0 )
+ {
+ //topSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
+ for ( SMDS_ElemIteratorPtr eIt = topSMDS->GetElements(); eIt->more(); )
+ meshDS->RemoveFreeElement( eIt->next(), topSMDS, /*fromGroups=*/false );
+ for ( SMDS_NodeIteratorPtr nIt = topSMDS->GetNodes(); nIt->more(); )
+ meshDS->RemoveFreeNode( nIt->next(), topSMDS, /*fromGroups=*/false );
+ }
+
+ const TopoDS_Face& botFace = thePrism.myBottom; // oriented within
+ const TopoDS_Face& topFace = thePrism.myTop; // the 3D SHAPE
+ int topFaceID = meshDS->ShapeToIndex( thePrism.myTop );
- SMESHDS_Mesh* meshDS = myBlock.MeshDS();
- int shapeID = myHelper->GetSubShapeID();
- int topFaceID = meshDS->ShapeToIndex( topSM->GetSubShape() );
+ SMESH_MesherHelper botHelper( *myHelper->GetMesh() );
+ botHelper.SetSubShape( botFace );
+ botHelper.ToFixNodeParameters( true );
+ bool checkUV;
+ SMESH_MesherHelper topHelper( *myHelper->GetMesh() );
+ topHelper.SetSubShape( topFace );
+ topHelper.ToFixNodeParameters( true );
+ double distXYZ[4], fixTol = 10 * topHelper.MaxTolerance( topFace );
// Fill myBotToColumnMap
int zSize = myBlock.VerticalSize();
- TNode prevTNode;
+ Prism_3D::TNode prevTNode;
SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes();
while ( nIt->more() )
{
const SMDS_MeshNode* botNode = nIt->next();
+ const SMDS_MeshNode* topNode = 0;
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
continue; // strange
- // compute bottom node params
- TNode bN( botNode );
- gp_XYZ paramHint(-1,-1,-1);
- if ( prevTNode.IsNeighbor( bN ))
- paramHint = prevTNode.GetParams();
- if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
- ID_BOT_FACE, paramHint ))
- return error(TCom("Can't compute normalized parameters for node ")
- << botNode->GetID() << " on the face #"<< botSM->GetId() );
- prevTNode = bN;
- // compute top node coords
- gp_XYZ topXYZ; gp_XY topUV;
- if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
- !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
- return error(TCom("Can't compute coordinates "
- "by normalized parameters on the face #")<< topSM->GetId() );
- SMDS_MeshNode * topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
- meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+
+ Prism_3D::TNode bN( botNode );
+ if ( bottomToTopTrsf.Form() == gp_Identity )
+ {
+ // compute bottom node params
+ gp_XYZ paramHint(-1,-1,-1);
+ if ( prevTNode.IsNeighbor( bN ))
+ {
+ paramHint = prevTNode.GetParams();
+ // double tol = 1e-2 * ( prevTNode.GetCoords() - bN.GetCoords() ).Modulus();
+ // myBlock.SetTolerance( Min( myBlock.GetTolerance(), tol ));
+ }
+ if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
+ ID_BOT_FACE, paramHint ))
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << botNode->GetID() << " on the face #"<< botSM->GetId() ));
+ prevTNode = bN;
+ // compute top node coords
+ gp_XYZ topXYZ; gp_XY topUV;
+ if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
+ !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
+ return toSM( error(TCom("Can't compute coordinates "
+ "by normalized parameters on the face #")<< topSM->GetId() ));
+ topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
+ meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+ }
+ else // use bottomToTopTrsf
+ {
+ gp_XYZ coords = bN.GetCoords();
+ bottomToTopTrsf.Transforms( coords );
+ topNode = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
+ gp_XY topUV = botHelper.GetNodeUV( botFace, botNode, 0, &checkUV );
+ meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+ distXYZ[0] = -1;
+ if ( topHelper.CheckNodeUV( topFace, topNode, topUV, fixTol, /*force=*/false, distXYZ ) &&
+ distXYZ[0] > fixTol && distXYZ[0] < fixTol * 1e+3 )
+ meshDS->MoveNode( topNode, distXYZ[1], distXYZ[2], distXYZ[3] ); // transform can be inaccurate
+ }
// create node column
TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
column.resize( zSize );
column.front() = botNode;
column.back() = topNode;
+
+ n2nMap.insert( n2nMap.end(), make_pair( botNode, topNode ));
+
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
}
// Create top faces
+ const bool oldSetElemsOnShape = myHelper->SetElementsOnShape( false );
+
+ // care of orientation;
+ // if the bottom faces is orienetd OK then top faces must be reversed
+ bool reverseTop = true;
+ if ( myHelper->NbAncestors( botFace, *myBlock.Mesh(), TopAbs_SOLID ) > 1 )
+ reverseTop = ! myHelper->IsReversedSubMesh( botFace );
+ int iFrw, iRev, *iPtr = &( reverseTop ? iRev : iFrw );
+
// loop on bottom mesh faces
SMDS_ElemIteratorPtr faceIt = botSMDS->GetElements();
+ vector< const SMDS_MeshNode* > nodes;
while ( faceIt->more() )
{
const SMDS_MeshElement* face = faceIt->next();
if ( !face || face->GetType() != SMDSAbs_Face )
continue;
- int nbNodes = face->NbNodes();
- if ( face->IsQuadratic() )
- nbNodes /= 2;
// find top node in columns for each bottom node
- vector< const SMDS_MeshNode* > nodes( nbNodes );
- for ( int i = 0; i < nbNodes; ++i )
+ int nbNodes = face->NbCornerNodes();
+ nodes.resize( nbNodes );
+ for ( iFrw = 0, iRev = nbNodes-1; iFrw < nbNodes; ++iFrw, --iRev )
{
- const SMDS_MeshNode* n = face->GetNode( nbNodes - i - 1 );
+ const SMDS_MeshNode* n = face->GetNode( *iPtr );
if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
if ( bot_column == myBotToColumnMap.end() )
- return error(TCom("No nodes found above node ") << n->GetID() );
- nodes[ i ] = bot_column->second.back();
+ return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
+ nodes[ iFrw ] = bot_column->second.back();
+ }
+ else {
+ const TNodeColumn* column = myBlock.GetNodeColumn( n );
+ if ( !column )
+ return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
+ nodes[ iFrw ] = column->back();
+ }
+ }
+ SMDS_MeshElement* newFace = 0;
+ switch ( nbNodes ) {
+
+ case 3: {
+ newFace = myHelper->AddFace(nodes[0], nodes[1], nodes[2]);
+ break;
+ }
+ case 4: {
+ newFace = myHelper->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
+ break;
+ }
+ default:
+ newFace = meshDS->AddPolygonalFace( nodes );
+ }
+ if ( newFace )
+ meshDS->SetMeshElementOnShape( newFace, topFaceID );
+ }
+
+ myHelper->SetElementsOnShape( oldSetElemsOnShape );
+
+ // Check the projected mesh
+
+ if ( thePrism.myNbEdgesInWires.size() > 1 && // there are holes
+ topHelper.IsDistorted2D( topSM, /*checkUV=*/false ))
+ {
+ SMESH_MeshEditor editor( topHelper.GetMesh() );
+
+ // smooth in 2D or 3D?
+ TopLoc_Location loc;
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( topFace, loc );
+ bool isPlanar = GeomLib_IsPlanarSurface( surface ).IsPlanar();
+
+ set<const SMDS_MeshNode*> fixedNodes;
+ TIDSortedElemSet faces;
+ for ( faceIt = topSMDS->GetElements(); faceIt->more(); )
+ faces.insert( faces.end(), faceIt->next() );
+
+ bool isOk = false;
+ for ( int isCentroidal = 0; isCentroidal < 2; ++isCentroidal )
+ {
+ SMESH_MeshEditor::SmoothMethod algo =
+ isCentroidal ? SMESH_MeshEditor::CENTROIDAL : SMESH_MeshEditor::LAPLACIAN;
+
+ int nbAttempts = isCentroidal ? 1 : 10;
+ for ( int iAttemp = 0; iAttemp < nbAttempts; ++iAttemp )
+ {
+ TIDSortedElemSet workFaces = faces;
+
+ // smoothing
+ editor.Smooth( workFaces, fixedNodes, algo, /*nbIterations=*/ 10,
+ /*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
+
+ if (( isOk = !topHelper.IsDistorted2D( topSM, /*checkUV=*/true )) &&
+ ( !isCentroidal ))
+ break;
+ }
+ }
+ if ( !isOk )
+ return toSM( error( TCom("Projection from face #") << botSM->GetId()
+ << " to face #" << topSM->GetId()
+ << " failed: inverted elements created"));
+ }
+
+ TProjction2dAlgo::instance( this )->SetEventListener( topSM );
+
+ return true;
+}
+
+//=======================================================================
+//function : getSweepTolerance
+//purpose : Compute tolerance to pass to StdMeshers_Sweeper
+//=======================================================================
+
+double StdMeshers_Prism_3D::getSweepTolerance( const Prism_3D::TPrismTopo& thePrism )
+{
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESHDS_SubMesh * sm[2] = { meshDS->MeshElements( thePrism.myBottom ),
+ meshDS->MeshElements( thePrism.myTop ) };
+ double minDist = 1e100;
+
+ vector< SMESH_TNodeXYZ > nodes;
+ for ( int iSM = 0; iSM < 2; ++iSM )
+ {
+ if ( !sm[ iSM ]) continue;
+
+ SMDS_ElemIteratorPtr fIt = sm[ iSM ]->GetElements();
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* face = fIt->next();
+ const int nbNodes = face->NbCornerNodes();
+ SMDS_ElemIteratorPtr nIt = face->nodesIterator();
+
+ nodes.resize( nbNodes + 1 );
+ for ( int iN = 0; iN < nbNodes; ++iN )
+ nodes[ iN ] = nIt->next();
+ nodes.back() = nodes[0];
+
+ // loop on links
+ double dist2;
+ for ( int iN = 0; iN < nbNodes; ++iN )
+ {
+ if ( nodes[ iN ]._node->GetPosition()->GetDim() < 2 &&
+ nodes[ iN+1 ]._node->GetPosition()->GetDim() < 2 )
+ {
+ // it's a boundary link; measure distance of other
+ // nodes to this link
+ gp_XYZ linkDir = nodes[ iN ] - nodes[ iN+1 ];
+ double linkLen = linkDir.Modulus();
+ bool isDegen = ( linkLen < numeric_limits<double>::min() );
+ if ( !isDegen ) linkDir /= linkLen;
+ for ( int iN2 = 0; iN2 < nbNodes; ++iN2 ) // loop on other nodes
+ {
+ if ( nodes[ iN2 ] == nodes[ iN ] ||
+ nodes[ iN2 ] == nodes[ iN+1 ]) continue;
+ if ( isDegen )
+ {
+ dist2 = ( nodes[ iN ] - nodes[ iN2 ]).SquareModulus();
+ }
+ else
+ {
+ dist2 = linkDir.CrossSquareMagnitude( nodes[ iN ] - nodes[ iN2 ]);
+ }
+ if ( dist2 > numeric_limits<double>::min() )
+ minDist = Min ( minDist, dist2 );
+ }
+ }
+ // measure length link
+ else if ( nodes[ iN ]._node < nodes[ iN+1 ]._node ) // not to measure same link twice
+ {
+ dist2 = ( nodes[ iN ] - nodes[ iN+1 ]).SquareModulus();
+ if ( dist2 > numeric_limits<double>::min() )
+ minDist = Min ( minDist, dist2 );
+ }
+ }
+ }
+ }
+ return 0.1 * Sqrt ( minDist );
+}
+
+//=======================================================================
+//function : isSimpleQuad
+//purpose : check if the bottom FACE is meshable with nice qudrangles,
+// if so the block aproach can work rather fast.
+// This is a temporary mean caused by problems in StdMeshers_Sweeper
+//=======================================================================
+
+bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
+{
+ if ( thePrism.myBottomEdges.size() != 4 )
+ return false;
+
+ // analyse angles between edges
+ double nbConcaveAng = 0, nbConvexAng = 0;
+ TopoDS_Face reverseBottom = TopoDS::Face( thePrism.myBottom.Reversed() ); // see initPrism()
+ TopoDS_Vertex commonV;
+ const list< TopoDS_Edge >& botEdges = thePrism.myBottomEdges;
+ list< TopoDS_Edge >::const_iterator edge = botEdges.begin();
+ while ( edge != botEdges.end() )
+ {
+ if ( SMESH_Algo::isDegenerated( *edge ))
+ return false;
+ TopoDS_Edge e1 = *edge++;
+ TopoDS_Edge e2 = ( edge == botEdges.end() ? botEdges.front() : *edge );
+ if ( ! TopExp::CommonVertex( e1, e2, commonV ))
+ {
+ e2 = botEdges.front();
+ if ( ! TopExp::CommonVertex( e1, e2, commonV ))
+ break;
+ }
+ double angle = myHelper->GetAngle( e1, e2, reverseBottom, commonV );
+ if ( angle < -5 * M_PI/180 )
+ if ( ++nbConcaveAng > 1 )
+ return false;
+ if ( angle > 85 * M_PI/180 )
+ if ( ++nbConvexAng > 4 )
+ return false;
+ }
+ return true;
+}
+
+//=======================================================================
+//function : project2dMesh
+//purpose : Project mesh faces from a source FACE of one prism (theSrcFace)
+// to a source FACE of another prism (theTgtFace)
+//=======================================================================
+
+bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace,
+ const TopoDS_Face& theTgtFace)
+{
+ TProjction2dAlgo* projector2D = TProjction2dAlgo::instance( this );
+ projector2D->myHyp.SetSourceFace( theSrcFace );
+ bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
+
+ SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
+ if ( !ok && tgtSM->GetSubMeshDS() ) {
+ //tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESHDS_SubMesh* tgtSMDS = tgtSM->GetSubMeshDS();
+ for ( SMDS_ElemIteratorPtr eIt = tgtSMDS->GetElements(); eIt->more(); )
+ meshDS->RemoveFreeElement( eIt->next(), tgtSMDS, /*fromGroups=*/false );
+ for ( SMDS_NodeIteratorPtr nIt = tgtSMDS->GetNodes(); nIt->more(); )
+ meshDS->RemoveFreeNode( nIt->next(), tgtSMDS, /*fromGroups=*/false );
+ }
+ tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ projector2D->SetEventListener( tgtSM );
+
+ return ok;
+}
+
+//================================================================================
+/*!
+ * \brief Set projection coordinates of a node to a face and it's sub-shapes
+ * \param faceID - the face given by in-block ID
+ * \param params - node normalized parameters
+ * \retval bool - is a success
+ */
+//================================================================================
+
+bool StdMeshers_Prism_3D::setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z )
+{
+ // find base and top edges of the face
+ enum { BASE = 0, TOP, LEFT, RIGHT };
+ vector< int > edgeVec; // 0-base, 1-top
+ SMESH_Block::GetFaceEdgesIDs( faceID, edgeVec );
+
+ myBlock.EdgePoint( edgeVec[ BASE ], params, myShapeXYZ[ edgeVec[ BASE ]]);
+ myBlock.EdgePoint( edgeVec[ TOP ], params, myShapeXYZ[ edgeVec[ TOP ]]);
+
+ SHOWYXZ("\nparams ", params);
+ SHOWYXZ("TOP is " <<edgeVec[ TOP ], myShapeXYZ[ edgeVec[ TOP]]);
+ SHOWYXZ("BASE is "<<edgeVec[ BASE], myShapeXYZ[ edgeVec[ BASE]]);
+
+ if ( faceID == SMESH_Block::ID_Fx0z || faceID == SMESH_Block::ID_Fx1z )
+ {
+ myBlock.EdgePoint( edgeVec[ LEFT ], params, myShapeXYZ[ edgeVec[ LEFT ]]);
+ myBlock.EdgePoint( edgeVec[ RIGHT ], params, myShapeXYZ[ edgeVec[ RIGHT ]]);
+
+ SHOWYXZ("VER "<<edgeVec[ LEFT], myShapeXYZ[ edgeVec[ LEFT]]);
+ SHOWYXZ("VER "<<edgeVec[ RIGHT], myShapeXYZ[ edgeVec[ RIGHT]]);
+ }
+ myBlock.FacePoint( faceID, params, myShapeXYZ[ faceID ]);
+ SHOWYXZ("FacePoint "<<faceID, myShapeXYZ[ faceID]);
+
+ return true;
+}
+
+//=======================================================================
+//function : toSM
+//purpose : If (!isOK), sets the error to a sub-mesh of a current SOLID
+//=======================================================================
+
+bool StdMeshers_Prism_3D::toSM( bool isOK )
+{
+ if ( mySetErrorToSM &&
+ !isOK &&
+ myHelper &&
+ !myHelper->GetSubShape().IsNull() &&
+ myHelper->GetSubShape().ShapeType() == TopAbs_SOLID)
+ {
+ SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( myHelper->GetSubShape() );
+ sm->GetComputeError() = this->GetComputeError();
+ // clear error in order not to return it twice
+ _error = COMPERR_OK;
+ _comment.clear();
+ }
+ return isOK;
+}
+
+//=======================================================================
+//function : shapeID
+//purpose : Return index of a shape
+//=======================================================================
+
+int StdMeshers_Prism_3D::shapeID( const TopoDS_Shape& S )
+{
+ if ( S.IsNull() ) return 0;
+ if ( !myHelper ) return -3;
+ return myHelper->GetMeshDS()->ShapeToIndex( S );
+}
+
+namespace // utils used by StdMeshers_Prism_3D::IsApplicable()
+{
+ struct EdgeWithNeighbors
+ {
+ TopoDS_Edge _edge;
+ int _iBase; /* index in a WIRE with non-base EDGEs excluded */
+ int _iL, _iR; /* used to connect edges in a base FACE */
+ bool _isBase; /* is used in a base FACE */
+ EdgeWithNeighbors(const TopoDS_Edge& E, int iE, int nbE, int shift, bool isBase ):
+ _edge( E ), _iBase( iE + shift ),
+ _iL( SMESH_MesherHelper::WrapIndex( iE-1, Max( 1, nbE )) + shift ),
+ _iR( SMESH_MesherHelper::WrapIndex( iE+1, Max( 1, nbE )) + shift ),
+ _isBase( isBase )
+ {
+ }
+ EdgeWithNeighbors() {}
+ bool IsInternal() const { return !_edge.IsNull() && _edge.Orientation() == TopAbs_INTERNAL; }
+ };
+ // PrismSide contains all FACEs linking a bottom EDGE with a top one.
+ struct PrismSide
+ {
+ TopoDS_Face _face; // a currently treated upper FACE
+ TopTools_IndexedMapOfShape *_faces; // all FACEs (pointer because of a private copy constructor)
+ TopoDS_Edge _topEdge; // a current top EDGE
+ vector< EdgeWithNeighbors >*_edges; // all EDGEs of _face
+ int _iBotEdge; // index of _topEdge within _edges
+ vector< bool > _isCheckedEdge; // mark EDGEs whose two owner FACEs found
+ int _nbCheckedEdges; // nb of EDGEs whose location is defined
+ PrismSide *_leftSide; // neighbor sides
+ PrismSide *_rightSide;
+ bool _isInternal; // whether this side raises from an INTERNAL EDGE
+ void SetExcluded() { _leftSide = _rightSide = NULL; }
+ bool IsExcluded() const { return !_leftSide; }
+ const TopoDS_Edge& Edge( int i ) const
+ {
+ return (*_edges)[ i ]._edge;
+ }
+ int FindEdge( const TopoDS_Edge& E ) const
+ {
+ for ( size_t i = 0; i < _edges->size(); ++i )
+ if ( E.IsSame( Edge( i ))) return i;
+ return -1;
+ }
+ bool IsSideFace( const TopoDS_Shape& face, const bool checkNeighbors ) const
+ {
+ if ( _faces->Contains( face )) // avoid returning true for a prism top FACE
+ return ( !_face.IsNull() || !( face.IsSame( _faces->FindKey( _faces->Extent() ))));
+
+ if ( checkNeighbors )
+ return (( _leftSide && _leftSide->IsSideFace ( face, false )) ||
+ ( _rightSide && _rightSide->IsSideFace( face, false )));
+
+ return false;
+ }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return another faces sharing an edge
+ */
+ const TopoDS_Face & getAnotherFace( const TopoDS_Face& face,
+ const TopoDS_Edge& edge,
+ TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
+ {
+ TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ if ( !face.IsSame( faceIt.Value() ))
+ return TopoDS::Face( faceIt.Value() );
+ return face;
+ }
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return ordered edges of a face
+ */
+ bool getEdges( const TopoDS_Face& face,
+ vector< EdgeWithNeighbors > & edges,
+ TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge,
+ const bool noHolesAllowed)
+ {
+ TopoDS_Face f = face;
+ if ( f.Orientation() != TopAbs_FORWARD &&
+ f.Orientation() != TopAbs_REVERSED )
+ f.Orientation( TopAbs_FORWARD );
+ list< TopoDS_Edge > ee;
+ list< int > nbEdgesInWires;
+ int nbW = SMESH_Block::GetOrderedEdges( f, ee, nbEdgesInWires );
+ if ( nbW > 1 && noHolesAllowed )
+ return false;
+
+ int iE, nbTot = 0, nbBase, iBase;
+ list< TopoDS_Edge >::iterator e = ee.begin();
+ list< int >::iterator nbE = nbEdgesInWires.begin();
+ for ( ; nbE != nbEdgesInWires.end(); ++nbE )
+ for ( iE = 0; iE < *nbE; ++e, ++iE )
+ if ( SMESH_Algo::isDegenerated( *e )) // degenerated EDGE is never used
+ {
+ e = --ee.erase( e );
+ --(*nbE);
+ --iE;
+ }
+
+ vector<int> isBase;
+ edges.clear();
+ e = ee.begin();
+ for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
+ {
+ nbBase = 0;
+ isBase.resize( *nbE );
+ list< TopoDS_Edge >::iterator eIt = e;
+ for ( iE = 0; iE < *nbE; ++eIt, ++iE )
+ {
+ isBase[ iE ] = ( getAnotherFace( face, *eIt, facesOfEdge ) != face );
+ nbBase += isBase[ iE ];
}
- else {
- const TNodeColumn* column = myBlock.GetNodeColumn( n );
- if ( !column )
- return error(TCom("No side nodes found above node ") << n->GetID() );
- nodes[ i ] = column->back();
+ for ( iBase = 0, iE = 0; iE < *nbE; ++e, ++iE )
+ {
+ edges.push_back( EdgeWithNeighbors( *e, iBase, nbBase, nbTot, isBase[ iE ] ));
+ iBase += isBase[ iE ];
}
+ nbTot += nbBase;
}
- // create a face, with reversed orientation
- SMDS_MeshElement* newFace = 0;
- switch ( nbNodes ) {
+ if ( nbTot == 0 )
+ return false;
- case 3: {
- newFace = myHelper->AddFace(nodes[0], nodes[1], nodes[2]);
- break;
- }
- case 4: {
- newFace = myHelper->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
- break;
+ // IPAL53099. Set correct neighbors to INTERNAL EDGEs, which can be connected to
+ // EDGEs of the outer WIRE but this fact can't be detected by their order.
+ if ( nbW > 1 )
+ {
+ int iFirst = 0, iLast;
+ for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
+ {
+ iLast = iFirst + *nbE - 1;
+ TopoDS_Vertex vv[2] = { SMESH_MesherHelper::IthVertex( 0, edges[ iFirst ]._edge ),
+ SMESH_MesherHelper::IthVertex( 1, edges[ iLast ]._edge ) };
+ bool isConnectOk = ( vv[0].IsSame( vv[1] ));
+ if ( !isConnectOk )
+ {
+ edges[ iFirst ]._iL = edges[ iFirst ]._iBase; // connect to self
+ edges[ iLast ]._iR = edges[ iLast ]._iBase;
+
+ // look for an EDGE of the outer WIREs connected to vv
+ TopoDS_Vertex v0, v1;
+ for ( iE = 0; iE < iFirst; ++iE )
+ {
+ v0 = SMESH_MesherHelper::IthVertex( 0, edges[ iE ]._edge );
+ v1 = SMESH_MesherHelper::IthVertex( 1, edges[ iE ]._edge );
+ if ( vv[0].IsSame( v0 ) || vv[0].IsSame( v1 ))
+ edges[ iFirst ]._iL = edges[ iE ]._iBase;
+ if ( vv[1].IsSame( v0 ) || vv[1].IsSame( v1 ))
+ edges[ iLast ]._iR = edges[ iE ]._iBase;
+ }
+ }
+ iFirst += *nbE;
}
- default:
- newFace = meshDS->AddPolygonalFace( nodes );
}
- if ( newFace && shapeID > 0 )
- meshDS->SetMeshElementOnShape( newFace, shapeID );
+ return edges.size();
}
-
- return true;
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return number of faces sharing given edges
+ */
+ // int nbAdjacentFaces( const std::vector< EdgeWithNeighbors >& edges,
+ // const TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge )
+ // {
+ // TopTools_MapOfShape adjFaces;
+
+ // for ( size_t i = 0; i < edges.size(); ++i )
+ // {
+ // TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edges[i]._edge ));
+ // for ( ; faceIt.More(); faceIt.Next() )
+ // adjFaces.Add( faceIt.Value() );
+ // }
+ // return adjFaces.Extent();
+ // }
}
//================================================================================
/*!
- * \brief Set projection coordinates of a node to a face and it's sub-shapes
- * \param faceID - the face given by in-block ID
- * \param params - node normalized parameters
- * \retval bool - is a success
+ * \brief Return true if the algorithm can mesh this shape
+ * \param [in] aShape - shape to check
+ * \param [in] toCheckAll - if true, this check returns OK if all shapes are OK,
+ * else, returns OK if at least one shape is OK
*/
//================================================================================
-bool StdMeshers_Prism_3D::setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z )
+bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckAll)
{
- // find base and top edges of the face
- enum { BASE = 0, TOP, LEFT, RIGHT };
- vector< int > edgeVec; // 0-base, 1-top
- SMESH_Block::GetFaceEdgesIDs( faceID, edgeVec );
+ TopExp_Explorer sExp( shape, TopAbs_SOLID );
+ if ( !sExp.More() )
+ return false;
- myBlock.EdgePoint( edgeVec[ BASE ], params, myShapeXYZ[ edgeVec[ BASE ]]);
- myBlock.EdgePoint( edgeVec[ TOP ], params, myShapeXYZ[ edgeVec[ TOP ]]);
+ for ( ; sExp.More(); sExp.Next() )
+ {
+ // check nb shells
+ TopoDS_Shape shell;
+ TopExp_Explorer shExp( sExp.Current(), TopAbs_SHELL );
+ while ( shExp.More() ) {
+ shell = shExp.Current();
+ shExp.Next();
+ if ( shExp.More() && BRep_Tool::IsClosed( shExp.Current() ))
+ shell.Nullify();
+ }
+ if ( shell.IsNull() ) {
+ if ( toCheckAll ) return false;
+ continue;
+ }
+ // get all faces
+ TopTools_IndexedMapOfShape allFaces;
+ TopExp::MapShapes( sExp.Current(), TopAbs_FACE, allFaces );
+ if ( allFaces.Extent() < 3 ) {
+ if ( toCheckAll ) return false;
+ continue;
+ }
+ // is a box?
+ if ( allFaces.Extent() == 6 )
+ {
+ TopTools_IndexedMapOfOrientedShape map;
+ bool isBox = SMESH_Block::FindBlockShapes( TopoDS::Shell( shell ),
+ TopoDS_Vertex(), TopoDS_Vertex(), map );
+ if ( isBox ) {
+ if ( !toCheckAll ) return true;
+ continue;
+ }
+ }
+#ifdef _DEBUG_
+ TopTools_IndexedMapOfShape allShapes; // usage: allShapes.FindIndex( s )
+ TopExp::MapShapes( shape, allShapes );
+#endif
- SHOWYXZ("\nparams ", params);
- SHOWYXZ("TOP is " <<edgeVec[ TOP ], myShapeXYZ[ edgeVec[ TOP]]);
- SHOWYXZ("BASE is "<<edgeVec[ BASE], myShapeXYZ[ edgeVec[ BASE]]);
+ TopTools_IndexedDataMapOfShapeListOfShape facesOfEdge;
+ TopTools_ListIteratorOfListOfShape faceIt;
+ TopExp::MapShapesAndAncestors( sExp.Current(), TopAbs_EDGE, TopAbs_FACE , facesOfEdge );
+ if ( facesOfEdge.IsEmpty() ) {
+ if ( toCheckAll ) return false;
+ continue;
+ }
- if ( faceID == SMESH_Block::ID_Fx0z || faceID == SMESH_Block::ID_Fx1z )
+ typedef vector< EdgeWithNeighbors > TEdgeWithNeighborsVec;
+ vector< TEdgeWithNeighborsVec > faceEdgesVec( allFaces.Extent() + 1 );
+ const size_t nbEdgesMax = facesOfEdge.Extent() * 2; // there can be seam EDGEs
+ TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ nbEdgesMax ];
+ SMESHUtils::ArrayDeleter<TopTools_IndexedMapOfShape> delFacesOfSide( facesOfSide );
+
+ // try to use each face as a bottom one
+ bool prismDetected = false;
+ vector< PrismSide > sides;
+ for ( int iF = 1; iF < allFaces.Extent() && !prismDetected; ++iF )
+ {
+ const TopoDS_Face& botF = TopoDS::Face( allFaces( iF ));
+
+ TEdgeWithNeighborsVec& botEdges = faceEdgesVec[ iF ];
+ if ( botEdges.empty() )
+ if ( !getEdges( botF, botEdges, facesOfEdge, /*noHoles=*/false ))
+ break;
+
+ int nbBase = 0;
+ for ( size_t iS = 0; iS < botEdges.size(); ++iS )
+ nbBase += botEdges[ iS ]._isBase;
+
+ if ( allFaces.Extent()-1 <= nbBase )
+ continue; // all faces are adjacent to botF - no top FACE
+
+ // init data of side FACEs
+ sides.clear();
+ sides.resize( nbBase );
+ size_t iS = 0;
+ for ( size_t iE = 0; iE < botEdges.size(); ++iE )
+ {
+ if ( !botEdges[ iE ]._isBase )
+ continue;
+ sides[ iS ]._topEdge = botEdges[ iE ]._edge;
+ sides[ iS ]._face = botF;
+ sides[ iS ]._leftSide = & sides[ botEdges[ iE ]._iR ];
+ sides[ iS ]._rightSide = & sides[ botEdges[ iE ]._iL ];
+ sides[ iS ]._isInternal = botEdges[ iE ].IsInternal();
+ sides[ iS ]._faces = & facesOfSide[ iS ];
+ sides[ iS ]._faces->Clear();
+ ++iS;
+ }
+
+ bool isOK = true; // ok for a current botF
+ bool isAdvanced = true; // is new data found in a current loop
+ int nbFoundSideFaces = 0;
+ for ( int iLoop = 0; isOK && isAdvanced; ++iLoop )
+ {
+ isAdvanced = false;
+ for ( size_t iS = 0; iS < sides.size() && isOK; ++iS )
+ {
+ PrismSide& side = sides[ iS ];
+ if ( side._face.IsNull() )
+ continue; // probably the prism top face is the last of side._faces
+
+ if ( side._topEdge.IsNull() )
+ {
+ // find vertical EDGEs --- EGDEs shared with neighbor side FACEs
+ for ( int is2nd = 0; is2nd < 2 && isOK; ++is2nd ) // 2 adjacent neighbors
+ {
+ int di = is2nd ? 1 : -1;
+ const PrismSide* adjSide = is2nd ? side._rightSide : side._leftSide;
+ for ( size_t i = 1; i < side._edges->size(); ++i )
+ {
+ int iE = SMESH_MesherHelper::WrapIndex( i*di + side._iBotEdge, side._edges->size());
+ if ( side._isCheckedEdge[ iE ] ) continue;
+ const TopoDS_Edge& vertE = side.Edge( iE );
+ const TopoDS_Shape& neighborF = getAnotherFace( side._face, vertE, facesOfEdge );
+ bool isEdgeShared = (( adjSide->IsSideFace( neighborF, side._isInternal )) ||
+ ( adjSide == &side && neighborF.IsSame( side._face )) );
+ if ( isEdgeShared ) // vertE is shared with adjSide
+ {
+ isAdvanced = true;
+ side._isCheckedEdge[ iE ] = true;
+ side._nbCheckedEdges++;
+ int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
+ if ( nbNotCheckedE == 1 )
+ break;
+ }
+ else
+ {
+ if ( i == 1 && iLoop == 0 ) isOK = false;
+ break;
+ }
+ }
+ }
+ // find a top EDGE
+ int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
+ if ( nbNotCheckedE == 1 )
+ {
+ vector<bool>::iterator ii = std::find( side._isCheckedEdge.begin(),
+ side._isCheckedEdge.end(), false );
+ if ( ii != side._isCheckedEdge.end() )
+ {
+ size_t iE = std::distance( side._isCheckedEdge.begin(), ii );
+ side._topEdge = side.Edge( iE );
+ }
+ }
+ isOK = ( nbNotCheckedE >= 1 );
+ }
+ else //if ( !side._topEdge.IsNull() )
+ {
+ // get a next face of a side
+ const TopoDS_Shape& f = getAnotherFace( side._face, side._topEdge, facesOfEdge );
+ side._faces->Add( f );
+ bool stop = false;
+ if ( f.IsSame( side._face ) || // _topEdge is a seam
+ SMESH_MesherHelper::Count( f, TopAbs_WIRE, false ) != 1 )
+ {
+ stop = true;
+ }
+ else if ( side._leftSide != & side && // not closed side face
+ side._leftSide->_faces->Contains( f ))
+ {
+ stop = true; // probably f is the prism top face
+ side._leftSide->_face.Nullify();
+ side._leftSide->_topEdge.Nullify();
+ }
+ else if ( side._rightSide != & side &&
+ side._rightSide->_faces->Contains( f ))
+ {
+ stop = true; // probably f is the prism top face
+ side._rightSide->_face.Nullify();
+ side._rightSide->_topEdge.Nullify();
+ }
+ if ( stop )
+ {
+ side._face.Nullify();
+ side._topEdge.Nullify();
+ continue;
+ }
+ side._face = TopoDS::Face( f );
+ int faceID = allFaces.FindIndex( side._face );
+ side._edges = & faceEdgesVec[ faceID ];
+ if ( side._edges->empty() )
+ if ( !getEdges( side._face, * side._edges, facesOfEdge, /*noHoles=*/true ))
+ break;
+ const int nbE = side._edges->size();
+ if ( nbE >= 4 )
+ {
+ isAdvanced = true;
+ ++nbFoundSideFaces;
+ side._iBotEdge = side.FindEdge( side._topEdge );
+ side._isCheckedEdge.clear();
+ side._isCheckedEdge.resize( nbE, false );
+ side._isCheckedEdge[ side._iBotEdge ] = true;
+ side._nbCheckedEdges = 1; // bottom EDGE is known
+ }
+ else // probably a triangular top face found
+ {
+ side._face.Nullify();
+ }
+ side._topEdge.Nullify();
+ isOK = ( !side._edges->empty() || side._faces->Extent() > 1 );
+
+ } //if ( !side._topEdge.IsNull() )
+
+ } // loop on prism sides
+
+ if ( nbFoundSideFaces > allFaces.Extent() )
+ {
+ isOK = false;
+ }
+ if ( iLoop > allFaces.Extent() * 10 )
+ {
+ isOK = false;
+#ifdef _DEBUG_
+ cerr << "BUG: infinite loop in StdMeshers_Prism_3D::IsApplicable()" << endl;
+#endif
+ }
+ } // while isAdvanced
+
+ if ( isOK && sides[0]._faces->Extent() > 1 )
+ {
+ const int nbFaces = sides[0]._faces->Extent();
+ if ( botEdges.size() == 1 ) // cylinder
+ {
+ prismDetected = ( nbFaces == allFaces.Extent()-1 );
+ }
+ else
+ {
+ const TopoDS_Shape& topFace = sides[0]._faces->FindKey( nbFaces );
+ size_t iS;
+ for ( iS = 1; iS < sides.size(); ++iS )
+ if ( ! sides[ iS ]._faces->Contains( topFace ))
+ break;
+ prismDetected = ( iS == sides.size() );
+ }
+ }
+ } // loop on allFaces
+
+ if ( !prismDetected && toCheckAll ) return false;
+ if ( prismDetected && !toCheckAll ) return true;
+
+ } // loop on solids
+
+ return toCheckAll;
+}
+
+namespace Prism_3D
+{
+ //================================================================================
+ /*!
+ * \brief Return true if this node and other one belong to one face
+ */
+ //================================================================================
+
+ bool Prism_3D::TNode::IsNeighbor( const Prism_3D::TNode& other ) const
{
- myBlock.EdgePoint( edgeVec[ LEFT ], params, myShapeXYZ[ edgeVec[ LEFT ]]);
- myBlock.EdgePoint( edgeVec[ RIGHT ], params, myShapeXYZ[ edgeVec[ RIGHT ]]);
+ if ( !other.myNode || !myNode ) return false;
- SHOWYXZ("VER "<<edgeVec[ LEFT], myShapeXYZ[ edgeVec[ LEFT]]);
- SHOWYXZ("VER "<<edgeVec[ RIGHT], myShapeXYZ[ edgeVec[ RIGHT]]);
+ SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
+ return true;
+ return false;
}
- myBlock.FacePoint( faceID, params, myShapeXYZ[ faceID ]);
- SHOWYXZ("FacePoint "<<faceID, myShapeXYZ[ faceID]);
- return true;
-}
+ //================================================================================
+ /*!
+ * \brief Prism initialization
+ */
+ //================================================================================
-//================================================================================
-/*!
- * \brief Return true if this node and other one belong to one face
- */
-//================================================================================
+ void TPrismTopo::Clear()
+ {
+ myShape3D.Nullify();
+ myTop.Nullify();
+ myBottom.Nullify();
+ myWallQuads.clear();
+ myBottomEdges.clear();
+ myNbEdgesInWires.clear();
+ myWallQuads.clear();
+ }
-bool TNode::IsNeighbor( const TNode& other ) const
-{
- if ( !other.myNode || !myNode ) return false;
+ //================================================================================
+ /*!
+ * \brief Set upside-down
+ */
+ //================================================================================
- SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
- while ( fIt->more() )
- if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
- return true;
- return false;
-}
+ void TPrismTopo::SetUpsideDown()
+ {
+ std::swap( myBottom, myTop );
+ myBottomEdges.clear();
+ std::reverse( myBottomEdges.begin(), myBottomEdges.end() );
+ for ( size_t i = 0; i < myWallQuads.size(); ++i )
+ {
+ myWallQuads[i].reverse();
+ TQuadList::iterator q = myWallQuads[i].begin();
+ for ( ; q != myWallQuads[i].end(); ++q )
+ {
+ (*q)->shift( 2, /*keepUnitOri=*/true );
+ }
+ myBottomEdges.push_back( myWallQuads[i].front()->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0) );
+ }
+ }
+
+} // namespace Prism_3D
//================================================================================
/*!
myShapeIndex2ColumnMap.clear();
}
-//================================================================================
-/*!
- * \brief Initialization.
- * \param helper - helper loaded with mesh and 3D shape
- * \param shape3D - a closed shell or solid
- * \retval bool - false if a mesh or a shape are KO
- */
-//================================================================================
+//=======================================================================
+//function : initPrism
+//purpose : Analyse shape geometry and mesh.
+// If there are triangles on one of faces, it becomes 'bottom'.
+// thePrism.myBottom can be already set up.
+//=======================================================================
-bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
- const TopoDS_Shape& shape3D)
+bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
+ const TopoDS_Shape& theShape3D,
+ const bool selectBottom)
{
- if ( mySide ) {
- delete mySide; mySide = 0;
- }
- vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
- vector< pair< double, double> > params ( NB_WALL_FACES );
- mySide = new TSideFace( sideFaces, params );
-
- myHelper = helper;
- SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
-
- SMESH_Block::init();
- myShapeIDMap.Clear();
- myShapeIndex2ColumnMap.clear();
-
- int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
- SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
- SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
- };
-
- myError = SMESH_ComputeError::New();
+ myHelper->SetSubShape( theShape3D );
- // -------------------------------------------------------------
- // Look for top and bottom faces: not quadrangle ones or meshed
- // with not quadrangle elements
- // -------------------------------------------------------------
+ SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( theShape3D );
+ if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"));
+ // detect not-quad FACE sub-meshes of the 3D SHAPE
list< SMESH_subMesh* > notQuadGeomSubMesh;
list< SMESH_subMesh* > notQuadElemSubMesh;
+ list< SMESH_subMesh* > meshedSubMesh;
int nbFaces = 0;
//
- SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D );
- if ( !mainSubMesh ) return error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D");
-
- // analyse face submeshes
- SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,false);
+ SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,true);
while ( smIt->more() )
{
SMESH_subMesh* sm = smIt->next();
const TopoDS_Shape& face = sm->GetSubShape();
- if ( face.ShapeType() != TopAbs_FACE )
- continue;
+ if ( face.ShapeType() > TopAbs_FACE ) break;
+ else if ( face.ShapeType() < TopAbs_FACE ) continue;
nbFaces++;
- // is quadrangle face?
+ // is quadrangle FACE?
list< TopoDS_Edge > orderedEdges;
list< int > nbEdgesInWires;
- TopoDS_Vertex V000;
- int nbWires = GetOrderedEdges( TopoDS::Face( face ),
- V000, orderedEdges, nbEdgesInWires );
+ int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( face ), orderedEdges,
+ nbEdgesInWires );
if ( nbWires != 1 || nbEdgesInWires.front() != 4 )
notQuadGeomSubMesh.push_back( sm );
- // look for not quadrangle mesh elements
- if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() ) {
- bool hasNotQuad = false;
- SMDS_ElemIteratorPtr eIt = smDS->GetElements();
- while ( eIt->more() && !hasNotQuad ) {
- const SMDS_MeshElement* elem = eIt->next();
- if ( elem->GetType() == SMDSAbs_Face ) {
- int nbNodes = elem->NbNodes();
- if ( elem->IsQuadratic() )
- nbNodes /= 2;
- hasNotQuad = ( nbNodes != 4 );
- }
- }
- if ( hasNotQuad )
- notQuadElemSubMesh.push_back( sm );
- }
- else {
- return error(COMPERR_BAD_INPUT_MESH,TCom("Not meshed face #")<<sm->GetId());
- }
- // check if a quadrangle face is meshed with a quadranglar grid
- if ( notQuadGeomSubMesh.back() != sm &&
- notQuadElemSubMesh.back() != sm )
+ // look for a not structured sub-mesh
+ if ( !sm->IsEmpty() )
{
- // count nb edges on face sides
- vector< int > nbEdges;
- nbEdges.reserve( nbEdgesInWires.front() );
- for ( list< TopoDS_Edge >::iterator edge = orderedEdges.begin();
- edge != orderedEdges.end(); ++edge )
- {
- if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( *edge ))
- nbEdges.push_back ( smDS->NbElements() );
- else
- nbEdges.push_back ( 0 );
- }
- int nbQuads = sm->GetSubMeshDS()->NbElements();
- if ( nbEdges[0] * nbEdges[1] != nbQuads ||
- nbEdges[0] != nbEdges[2] ||
- nbEdges[1] != nbEdges[3] )
+ meshedSubMesh.push_back( sm );
+ if ( !myHelper->IsSameElemGeometry( sm->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
+ !myHelper->IsStructured ( sm ))
notQuadElemSubMesh.push_back( sm );
}
}
- // ----------------------------------------------------------------------
- // Analyse mesh and topology of faces: choose the bottom submesh.
- // If there are not quadrangle geom faces, they are top and bottom ones.
- // Not quadrangle geom faces must be only on top and bottom.
- // ----------------------------------------------------------------------
-
- SMESH_subMesh * botSM = 0;
- SMESH_subMesh * topSM = 0;
-
- int nbNotQuad = notQuadGeomSubMesh.size();
int nbNotQuadMeshed = notQuadElemSubMesh.size();
- bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
+ int nbNotQuad = notQuadGeomSubMesh.size();
+ bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
// detect bad cases
if ( nbNotQuadMeshed > 2 )
{
- return error(COMPERR_BAD_INPUT_MESH,
- TCom("More than 2 faces with not quadrangle elements: ")
- <<nbNotQuadMeshed);
+ return toSM( error(COMPERR_BAD_INPUT_MESH,
+ TCom("More than 2 faces with not quadrangle elements: ")
+ <<nbNotQuadMeshed));
}
- int nbQuasiQuads = 0;
- if ( nbNotQuad > 0 && nbNotQuad != 2 )
+ if ( nbNotQuad > 2 || !thePrism.myBottom.IsNull() )
{
- // Issue 0020843 - one of side faces is quasi-quadrilateral.
+ // Issue 0020843 - one of side FACEs is quasi-quadrilateral (not 4 EDGEs).
// Remove from notQuadGeomSubMesh faces meshed with regular grid
- nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh );
+ int nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh, myHelper,
+ TQuadrangleAlgo::instance(this,myHelper) );
nbNotQuad -= nbQuasiQuads;
- if ( nbNotQuad > 0 && nbNotQuad != 2 )
- return error(COMPERR_BAD_SHAPE,
- TCom("More than 2 not quadrilateral faces: ")
- <<nbNotQuad);
+ if ( nbNotQuad > 2 )
+ return toSM( error(COMPERR_BAD_SHAPE,
+ TCom("More than 2 not quadrilateral faces: ") <<nbNotQuad));
+ hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
}
- // get found submeshes
- if ( hasNotQuad )
+ // Analyse mesh and topology of FACEs: choose the bottom sub-mesh.
+ // If there are not quadrangle FACEs, they are top and bottom ones.
+ // Not quadrangle FACEs must be only on top and bottom.
+
+ SMESH_subMesh * botSM = 0;
+ SMESH_subMesh * topSM = 0;
+
+ if ( hasNotQuad ) // can choose a bottom FACE
{
if ( nbNotQuadMeshed > 0 ) botSM = notQuadElemSubMesh.front();
else botSM = notQuadGeomSubMesh.front();
if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.back();
else if ( nbNotQuad > 1 ) topSM = notQuadGeomSubMesh.back();
- }
- // detect other bad cases
- if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
- bool ok = false;
- if ( nbNotQuadMeshed == 1 )
- ok = ( find( notQuadGeomSubMesh.begin(),
- notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
- else
- ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
- if ( !ok )
- return error(COMPERR_BAD_INPUT_MESH, "Side face meshed with not quadrangle elements");
+
+ if ( topSM == botSM ) {
+ if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.front();
+ else topSM = notQuadGeomSubMesh.front();
+ }
+
+ // detect mesh triangles on wall FACEs
+ if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
+ bool ok = false;
+ if ( nbNotQuadMeshed == 1 )
+ ok = ( find( notQuadGeomSubMesh.begin(),
+ notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
+ else
+ ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
+ if ( !ok )
+ return toSM( error(COMPERR_BAD_INPUT_MESH,
+ "Side face meshed with not quadrangle elements"));
+ }
}
- myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
- MESSAGE("myNotQuadOnTop " << myNotQuadOnTop << " nbNotQuadMeshed " << nbNotQuadMeshed);
-
- // ----------------------------------------------------------
+ thePrism.myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
- if ( nbNotQuad == 0 ) // Standard block of 6 quadrangle faces ?
+ // use thePrism.myBottom
+ if ( !thePrism.myBottom.IsNull() )
{
- // SMESH_Block will perform geometry analysis, we need just to find 2
- // connected vertices on top and bottom
-
- TopoDS_Vertex Vbot, Vtop;
- if ( nbNotQuadMeshed > 0 ) // Look for vertices
- {
- TopTools_IndexedMapOfShape edgeMap;
- TopExp::MapShapes( botSM->GetSubShape(), TopAbs_EDGE, edgeMap );
- // vertex 1 is any vertex of the bottom face
- Vbot = TopExp::FirstVertex( TopoDS::Edge( edgeMap( 1 )));
- // vertex 2 is end vertex of edge sharing Vbot and not belonging to the bottom face
- TopTools_ListIteratorOfListOfShape ancestIt = Mesh()->GetAncestors( Vbot );
- for ( ; Vtop.IsNull() && ancestIt.More(); ancestIt.Next() )
- {
- const TopoDS_Shape & ancestor = ancestIt.Value();
- if ( ancestor.ShapeType() == TopAbs_EDGE && !edgeMap.FindIndex( ancestor ))
- {
- TopoDS_Vertex V1, V2;
- TopExp::Vertices( TopoDS::Edge( ancestor ), V1, V2);
- if ( Vbot.IsSame ( V1 )) Vtop = V2;
- else if ( Vbot.IsSame ( V2 )) Vtop = V1;
- // check that Vtop belongs to shape3D
- TopExp_Explorer exp( shape3D, TopAbs_VERTEX );
- for ( ; exp.More(); exp.Next() )
- if ( Vtop.IsSame( exp.Current() ))
- break;
- if ( !exp.More() )
- Vtop.Nullify();
+ if ( botSM ) { // <-- not quad geom or mesh on botSM
+ if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
+ std::swap( botSM, topSM );
+ if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
+ if ( !selectBottom )
+ return toSM( error( COMPERR_BAD_INPUT_MESH,
+ "Incompatible non-structured sub-meshes"));
+ std::swap( botSM, topSM );
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
}
}
}
- // get shell from shape3D
- TopoDS_Shell shell;
- TopExp_Explorer exp( shape3D, TopAbs_SHELL );
- int nbShell = 0;
- for ( ; exp.More(); exp.Next(), ++nbShell )
- shell = TopoDS::Shell( exp.Current() );
-// if ( nbShell != 1 )
-// RETURN_BAD_RESULT("There must be 1 shell in the block");
+ else if ( !selectBottom ) {
+ botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ }
+ }
+ if ( !botSM ) // find a proper bottom
+ {
+ bool savedSetErrorToSM = mySetErrorToSM;
+ mySetErrorToSM = false; // ingore errors in initPrism()
- // Load geometry in SMESH_Block
- if ( !SMESH_Block::FindBlockShapes( shell, Vbot, Vtop, myShapeIDMap )) {
- if ( !hasNotQuad )
- return error(COMPERR_BAD_SHAPE, "Can't detect top and bottom of a prism");
+ // search among meshed FACEs
+ list< SMESH_subMesh* >::iterator sm = meshedSubMesh.begin();
+ for ( ; !botSM && sm != meshedSubMesh.end(); ++sm )
+ {
+ thePrism.Clear();
+ botSM = *sm;
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
+ if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
+ botSM = NULL;
}
- else {
- if ( !botSM ) botSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_BOT_FACE ));
- if ( !topSM ) topSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_TOP_FACE ));
+ // search among all FACEs
+ for ( TopExp_Explorer f( theShape3D, TopAbs_FACE ); !botSM && f.More(); f.Next() )
+ {
+ int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false);
+ if ( nbFaces < minNbFaces) continue;
+ thePrism.Clear();
+ thePrism.myBottom = TopoDS::Face( f.Current() );
+ botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
+ botSM = NULL;
}
-
- } // end Standard block of 6 quadrangle faces
- // --------------------------------------------------------
-
- // Here the top and bottom faces are found
- if ( nbNotQuadMeshed == 2 ) // roughly check correspondence of horiz meshes
- {
-// SMESHDS_SubMesh* topSMDS = topSM->GetSubMeshDS();
-// SMESHDS_SubMesh* botSMDS = botSM->GetSubMeshDS();
-// if ( topSMDS->NbNodes() != botSMDS->NbNodes() ||
-// topSMDS->NbElements() != botSMDS->NbElements() )
-// RETURN_BAD_RESULT("Top mesh doesn't correspond to bottom one");
+ mySetErrorToSM = savedSetErrorToSM;
+ return botSM ? true : toSM( error( COMPERR_BAD_SHAPE ));
}
- // ---------------------------------------------------------
- // If there are not quadrangle geom faces, we emulate
- // a block of 6 quadrangle faces.
- // Load SMESH_Block with faces and edges geometry
- // ---------------------------------------------------------
-
-
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
TopoDS_Vertex V000;
- double minVal = DBL_MAX, minX, val;
+ double minVal = DBL_MAX, minX = 0, val;
for ( TopExp_Explorer exp( botSM->GetSubShape(), TopAbs_VERTEX );
exp.More(); exp.Next() )
{
}
}
+ thePrism.myShape3D = theShape3D;
+ if ( thePrism.myBottom.IsNull() )
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
+ thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myBottom ));
+ thePrism.myTop. Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myTop ));
+
// Get ordered bottom edges
- list< TopoDS_Edge > orderedEdges;
- list< int > nbEInW;
- SMESH_Block::GetOrderedEdges( TopoDS::Face( botSM->GetSubShape().Reversed() ),
- V000, orderedEdges, nbEInW );
-// if ( nbEInW.size() != 1 )
-// RETURN_BAD_RESULT("Wrong prism geometry");
+ TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE
+ TopoDS::Face( thePrism.myBottom.Reversed() );
+ SMESH_Block::GetOrderedEdges( reverseBottom,
+ thePrism.myBottomEdges,
+ thePrism.myNbEdgesInWires, V000 );
- // Get Wall faces corresponding to the ordered bottom edges
- list< TopoDS_Face > wallFaces;
- if ( !GetWallFaces( Mesh(), shape3D, botSM->GetSubShape(), orderedEdges, nbEInW, wallFaces))
- return error(COMPERR_BAD_SHAPE, "Can't find side faces");
+ // Get Wall faces corresponding to the ordered bottom edges and the top FACE
+ if ( !getWallFaces( thePrism, nbFaces )) // it also sets thePrism.myTop
+ return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
- // check that the found top and bottom faces are opposite
+ if ( topSM )
{
- for (TopExp_Explorer edge(botSM->GetSubShape(), TopAbs_EDGE); edge.More(); edge.Next())
- if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() ))
- return error(notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
- "Non-quadrilateral faces are not opposite");
+ if ( !thePrism.myTop.IsSame( topSM->GetSubShape() ))
+ return toSM( error
+ (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
+ "Non-quadrilateral faces are not opposite"));
+
+ // check that the found top and bottom FACEs are opposite
+ list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
+ for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
+ if ( myHelper->IsSubShape( *edge, thePrism.myTop ))
+ return toSM( error
+ (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
+ "Non-quadrilateral faces are not opposite"));
}
- // Protect from a distorted block (test 3D_mesh_HEXA3D/B7 on 32bit platform)
- // check that all wall faces have an edge common with the top face
+ if ( thePrism.myBottomEdges.size() > thePrism.myWallQuads.size() )
{
- list< TopoDS_Face >::iterator faceIt = wallFaces.begin();
- for ( ; faceIt != wallFaces.end(); ++faceIt )
- {
- bool hasCommon = false;
- for (TopExp_Explorer edge(*faceIt, TopAbs_EDGE); !hasCommon && edge.More(); edge.Next())
- if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() ))
- hasCommon = true;
- if ( !hasCommon )
- return error(COMPERR_BAD_SHAPE);
- }
+ // composite bottom sides => set thePrism upside-down
+ thePrism.SetUpsideDown();
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Initialization.
+ * \param helper - helper loaded with mesh and 3D shape
+ * \param thePrism - a prism data
+ * \retval bool - false if a mesh or a shape are KO
+ */
+//================================================================================
+
+bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
+ const Prism_3D::TPrismTopo& thePrism)
+{
+ myHelper = helper;
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+
+ if ( mySide ) {
+ delete mySide; mySide = 0;
}
+ vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
+ vector< pair< double, double> > params( NB_WALL_FACES );
+ mySide = new TSideFace( *mesh, sideFaces, params );
+
+
+ SMESH_Block::init();
+ myShapeIDMap.Clear();
+ myShapeIndex2ColumnMap.clear();
+
+ int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
+ SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
+ SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
+ };
+
+ myError = SMESH_ComputeError::New();
+
+ myNotQuadOnTop = thePrism.myNotQuadOnTop;
// Find columns of wall nodes and calculate edges' lengths
// --------------------------------------------------------
myParam2ColumnMaps.clear();
- myParam2ColumnMaps.resize( orderedEdges.size() ); // total nb edges
+ myParam2ColumnMaps.resize( thePrism.myBottomEdges.size() ); // total nb edges
- int iE, nbEdges = nbEInW.front(); // nb outer edges
+ size_t iE, nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
vector< double > edgeLength( nbEdges );
- map< double, int > len2edgeMap;
+ multimap< double, int > len2edgeMap;
- list< TopoDS_Edge >::iterator edgeIt = orderedEdges.begin();
- list< TopoDS_Face >::iterator faceIt = wallFaces.begin();
- for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt )
- {
- TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS ))
- return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
- << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt ));
+ // for each EDGE: either split into several parts, or join with several next EDGEs
+ vector<int> nbSplitPerEdge( nbEdges, 0 );
+ vector<int> nbUnitePerEdge( nbEdges, 0 ); // -1 means "joined to a previous"
- SHOWYXZ("\np1 F "<<iE, gpXYZ(faceColumns.begin()->second.front() ));
- SHOWYXZ("p2 F "<<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
- SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
+ // consider continuous straight EDGEs as one side
+ const int nbSides = countNbSides( thePrism, nbUnitePerEdge, edgeLength );
- edgeLength[ iE ] = SMESH_Algo::EdgeLength( *edgeIt );
+ list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
+ for ( iE = 0; iE < nbEdges; ++iE, ++edgeIt )
+ {
+ TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( nbEdges < NB_WALL_FACES ) // fill map used to split faces
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
+ for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
{
- SMESHDS_SubMesh* smDS = meshDS->MeshElements( *edgeIt);
- if ( !smDS )
- return error(COMPERR_BAD_INPUT_MESH, TCom("Null submesh on the edge #")
- << MeshDS()->ShapeToIndex( *edgeIt ));
- // assure length uniqueness
- edgeLength[ iE ] *= smDS->NbNodes() + edgeLength[ iE ] / ( 1000 + iE );
- len2edgeMap[ edgeLength[ iE ]] = iE;
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
+ if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
+ return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
+ << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
}
- ++iE;
+ SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
+ SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
+ SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
+
+ if ( nbSides < NB_WALL_FACES ) // fill map used to split faces
+ len2edgeMap.insert( make_pair( edgeLength[ iE ], iE )); // sort edges by length
}
// Load columns of internal edges (forming holes)
// and fill map ShapeIndex to TParam2ColumnMap for them
- for ( ; edgeIt != orderedEdges.end() ; ++edgeIt, ++faceIt )
+ for ( ; edgeIt != thePrism.myBottomEdges.end() ; ++edgeIt, ++iE )
{
TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS ))
- return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
- << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt ));
+
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
+ for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
+ {
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
+ if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
+ return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
+ << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
+
+ if ( !faceColumns.empty() && (int)faceColumns.begin()->second.size() != VerticalSize() )
+ return error(COMPERR_BAD_INPUT_MESH, "Different 'vertical' discretization");
+ }
// edge columns
int id = MeshDS()->ShapeToIndex( *edgeIt );
bool isForward = true; // meaningless for intenal wires
const SMDS_MeshNode* n1 = faceColumns.rbegin()->second.front();
id = n1->getshapeId();
myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
-// SHOWYXZ("\np1 F "<<iE, gpXYZ(faceColumns.begin()->second.front() ));
-// SHOWYXZ("p2 F "<<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
-// SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
- ++iE;
+
+ // SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
+ // SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
+ // SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
}
// Create 4 wall faces of a block
// -------------------------------
- if ( nbEdges <= NB_WALL_FACES ) // ************* Split faces if necessary
+ if ( nbSides <= NB_WALL_FACES ) // ************* Split faces if necessary
{
- map< int, int > iE2nbSplit;
- if ( nbEdges != NB_WALL_FACES ) // define how to split
+ if ( nbSides != NB_WALL_FACES ) // define how to split
{
if ( len2edgeMap.size() != nbEdges )
RETURN_BAD_RESULT("Uniqueness of edge lengths not assured");
- map< double, int >::reverse_iterator maxLen_i = len2edgeMap.rbegin();
- map< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin();
+
+ multimap< double, int >::reverse_iterator maxLen_i = len2edgeMap.rbegin();
+ multimap< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin();
+
double maxLen = maxLen_i->first;
double midLen = ( len2edgeMap.size() == 1 ) ? 0 : midLen_i->first;
switch ( nbEdges ) {
case 1: // 0-th edge is split into 4 parts
- iE2nbSplit.insert( make_pair( 0, 4 )); break;
+ nbSplitPerEdge[ 0 ] = 4;
+ break;
case 2: // either the longest edge is split into 3 parts, or both edges into halves
if ( maxLen / 3 > midLen / 2 ) {
- iE2nbSplit.insert( make_pair( maxLen_i->second, 3 ));
+ nbSplitPerEdge[ maxLen_i->second ] = 3;
}
else {
- iE2nbSplit.insert( make_pair( maxLen_i->second, 2 ));
- iE2nbSplit.insert( make_pair( midLen_i->second, 2 ));
+ nbSplitPerEdge[ maxLen_i->second ] = 2;
+ nbSplitPerEdge[ midLen_i->second ] = 2;
}
break;
case 3:
- // split longest into halves
- iE2nbSplit.insert( make_pair( maxLen_i->second, 2 ));
+ if ( nbSides == 2 )
+ // split longest into 3 parts
+ nbSplitPerEdge[ maxLen_i->second ] = 3;
+ else
+ // split longest into halves
+ nbSplitPerEdge[ maxLen_i->second ] = 2;
+ }
+ }
+ }
+ else // **************************** Unite faces
+ {
+ int nbExraFaces = nbSides - 4; // nb of faces to fuse
+ for ( iE = 0; iE < nbEdges; ++iE )
+ {
+ if ( nbUnitePerEdge[ iE ] < 0 )
+ continue;
+ // look for already united faces
+ for ( size_t i = iE; i < iE + nbExraFaces; ++i )
+ {
+ if ( nbUnitePerEdge[ i ] > 0 ) // a side including nbUnitePerEdge[i]+1 edge
+ nbExraFaces += nbUnitePerEdge[ i ];
+ nbUnitePerEdge[ i ] = -1;
}
+ nbUnitePerEdge[ iE ] = nbExraFaces;
+ break;
}
- // Create TSideFace's
- faceIt = wallFaces.begin();
- edgeIt = orderedEdges.begin();
- int iSide = 0;
- for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt )
- {
- // split?
- map< int, int >::iterator i_nb = iE2nbSplit.find( iE );
- if ( i_nb != iE2nbSplit.end() ) {
- // split!
- int nbSplit = i_nb->second;
- vector< double > params;
- splitParams( nbSplit, &myParam2ColumnMaps[ iE ], params );
- const bool isForward =
- StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
- myParam2ColumnMaps[iE],
- *edgeIt, SMESH_Block::ID_Fx0z );
- for ( int i = 0; i < nbSplit; ++i ) {
- double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]);
- double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]);
- TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
- &myParam2ColumnMaps[ iE ], f, l );
- mySide->SetComponent( iSide++, comp );
- }
+ }
+
+ // Create TSideFace's
+ int iSide = 0;
+ list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin();
+ for ( iE = 0; iE < nbEdges; ++iE, ++botE )
+ {
+ TFaceQuadStructPtr quad = thePrism.myWallQuads[ iE ].front();
+ const int nbSplit = nbSplitPerEdge[ iE ];
+ const int nbExraFaces = nbUnitePerEdge[ iE ] + 1;
+ if ( nbSplit > 0 ) // split
+ {
+ vector< double > params;
+ splitParams( nbSplit, &myParam2ColumnMaps[ iE ], params );
+ const bool isForward =
+ StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
+ myParam2ColumnMaps[iE],
+ *botE, SMESH_Block::ID_Fx0z );
+ for ( int i = 0; i < nbSplit; ++i ) {
+ double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]);
+ double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]);
+ TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
+ thePrism.myWallQuads[ iE ], *botE,
+ &myParam2ColumnMaps[ iE ], f, l );
+ mySide->SetComponent( iSide++, comp );
}
- else {
- TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
+ }
+ else if ( nbExraFaces > 1 ) // unite
+ {
+ double u0 = 0, sumLen = 0;
+ for ( size_t i = iE; i < iE + nbExraFaces; ++i )
+ sumLen += edgeLength[ i ];
+
+ vector< TSideFace* > components( nbExraFaces );
+ vector< pair< double, double> > params( nbExraFaces );
+ bool endReached = false;
+ for ( int i = 0; i < nbExraFaces; ++i, ++botE, ++iE )
+ {
+ if ( iE == nbEdges )
+ {
+ endReached = true;
+ botE = thePrism.myBottomEdges.begin();
+ iE = 0;
+ }
+ components[ i ] = new TSideFace( *mesh, wallFaceIds[ iSide ],
+ thePrism.myWallQuads[ iE ], *botE,
&myParam2ColumnMaps[ iE ]);
- mySide->SetComponent( iSide++, comp );
+ double u1 = u0 + edgeLength[ iE ] / sumLen;
+ params[ i ] = make_pair( u0 , u1 );
+ u0 = u1;
}
- ++iE;
+ TSideFace* comp = new TSideFace( *mesh, components, params );
+ mySide->SetComponent( iSide++, comp );
+ if ( endReached )
+ break;
+ --iE; // for increment in an external loop on iE
+ --botE;
}
- }
- else { // **************************** Unite faces
-
- // unite first faces
- int nbExraFaces = nbEdges - 3;
- int iSide = 0, iE;
- double u0 = 0, sumLen = 0;
- for ( iE = 0; iE < nbExraFaces; ++iE )
- sumLen += edgeLength[ iE ];
-
- vector< TSideFace* > components( nbExraFaces );
- vector< pair< double, double> > params( nbExraFaces );
- faceIt = wallFaces.begin();
- edgeIt = orderedEdges.begin();
- for ( iE = 0; iE < nbExraFaces; ++edgeIt, ++faceIt )
+ else if ( nbExraFaces < 0 ) // skip already united face
{
- components[ iE ] = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
- &myParam2ColumnMaps[ iE ]);
- double u1 = u0 + edgeLength[ iE ] / sumLen;
- params[ iE ] = make_pair( u0 , u1 );
- u0 = u1;
- ++iE;
}
- mySide->SetComponent( iSide++, new TSideFace( components, params ));
-
- // fill the rest faces
- for ( ; iE < nbEdges; ++faceIt, ++edgeIt )
+ else // use as is
{
- TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
+ TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
+ thePrism.myWallQuads[ iE ], *botE,
&myParam2ColumnMaps[ iE ]);
mySide->SetComponent( iSide++, comp );
- ++iE;
}
}
// Fill geometry fields of SMESH_Block
// ------------------------------------
- TopoDS_Face botF = TopoDS::Face( botSM->GetSubShape() );
- TopoDS_Face topF = TopoDS::Face( topSM->GetSubShape() );
-
vector< int > botEdgeIdVec;
SMESH_Block::GetFaceEdgesIDs( ID_BOT_FACE, botEdgeIdVec );
TSideFace * sideFace = mySide->GetComponent( iF );
if ( !sideFace )
RETURN_BAD_RESULT("NULL TSideFace");
- int fID = sideFace->FaceID();
+ int fID = sideFace->FaceID(); // in-block ID
// fill myShapeIDMap
if ( sideFace->InsertSubShapes( myShapeIDMap ) != 8 &&
// pcurves on horizontal faces
for ( iE = 0; iE < NB_WALL_FACES; ++iE ) {
if ( edgeIdVec[ BOTTOM_EDGE ] == botEdgeIdVec[ iE ] ) {
- botPcurves[ iE ] = sideFace->HorizPCurve( false, botF );
- topPcurves[ iE ] = sideFace->HorizPCurve( true, topF );
+ botPcurves[ iE ] = sideFace->HorizPCurve( false, thePrism.myBottom );
+ topPcurves[ iE ] = sideFace->HorizPCurve( true, thePrism.myTop );
break;
}
}
// horizontal faces geometry
{
SMESH_Block::TFace& tFace = myFace[ ID_BOT_FACE - ID_FirstF ];
- tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( botF ), botPcurves, isForward );
- SMESH_Block::Insert( botF, ID_BOT_FACE, myShapeIDMap );
+ tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( thePrism.myBottom ), botPcurves, isForward );
+ SMESH_Block::Insert( thePrism.myBottom, ID_BOT_FACE, myShapeIDMap );
}
{
SMESH_Block::TFace& tFace = myFace[ ID_TOP_FACE - ID_FirstF ];
- tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( topF ), topPcurves, isForward );
- SMESH_Block::Insert( topF, ID_TOP_FACE, myShapeIDMap );
+ tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( thePrism.myTop ), topPcurves, isForward );
+ SMESH_Block::Insert( thePrism.myTop, ID_TOP_FACE, myShapeIDMap );
}
+ //faceGridToPythonDump( SMESH_Block::ID_Fxy0, 50 );
+ //faceGridToPythonDump( SMESH_Block::ID_Fxy1 );
// Fill map ShapeIndex to TParam2ColumnMap
// ----------------------------------------
}
}
-// gp_XYZ testPar(0.25, 0.25, 0), testCoord;
-// if ( !FacePoint( ID_BOT_FACE, testPar, testCoord ))
-// RETURN_BAD_RESULT("TEST FacePoint() FAILED");
-// SHOWYXZ("IN TEST PARAM" , testPar);
-// SHOWYXZ("OUT TEST CORD" , testCoord);
-// if ( !ComputeParameters( testCoord, testPar , ID_BOT_FACE))
-// RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
-// SHOWYXZ("OUT TEST PARAM" , testPar);
-
+// #define SHOWYXZ(msg, xyz) { gp_Pnt p(xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
+
+// double _u[]={ 0.1, 0.1, 0.9, 0.9 };
+// double _v[]={ 0.1, 0.9, 0.1, 0.9 };
+// for ( int z = 0; z < 2; ++z )
+// for ( int i = 0; i < 4; ++i )
+// {
+// //gp_XYZ testPar(0.25, 0.25, 0), testCoord;
+// int iFace = (z ? ID_TOP_FACE : ID_BOT_FACE);
+// gp_XYZ testPar(_u[i], _v[i], z), testCoord;
+// if ( !FacePoint( iFace, testPar, testCoord ))
+// RETURN_BAD_RESULT("TEST FacePoint() FAILED");
+// SHOWYXZ("IN TEST PARAM" , testPar);
+// SHOWYXZ("OUT TEST CORD" , testCoord);
+// if ( !ComputeParameters( testCoord, testPar , iFace))
+// RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
+// SHOWYXZ("OUT TEST PARAM" , testPar);
+// }
return true;
}
//purpose : Return transformations to get coordinates of nodes of each layer
// by nodes of the bottom. Layer is a set of nodes at a certain step
// from bottom to top.
+// Transformation to get top node from bottom ones is computed
+// only if the top FACE is not meshed.
//=======================================================================
-bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> & trsf) const
+bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> & trsf,
+ const Prism_3D::TPrismTopo& prism) const
{
+ const bool itTopMeshed = !SubMesh( ID_BOT_FACE )->IsEmpty();
const int zSize = VerticalSize();
- if ( zSize < 3 ) return true;
- trsf.resize( zSize - 2 );
+ if ( zSize < 3 && !itTopMeshed ) return true;
+ trsf.resize( zSize - 1 );
// Select some node columns by which we will define coordinate system of layers
vector< const TNodeColumn* > columns;
{
- const TopoDS_Shape& baseFace = Shape(ID_BOT_FACE);
- list< TopoDS_Edge > orderedEdges;
- list< int > nbEdgesInWires;
- GetOrderedEdges( TopoDS::Face( baseFace ), TopoDS_Vertex(), orderedEdges, nbEdgesInWires );
bool isReverse;
- list< TopoDS_Edge >::iterator edgeIt = orderedEdges.begin();
- for ( int iE = 0; iE < nbEdgesInWires.front(); ++iE, ++edgeIt )
+ list< TopoDS_Edge >::const_iterator edgeIt = prism.myBottomEdges.begin();
+ for ( int iE = 0; iE < prism.myNbEdgesInWires.front(); ++iE, ++edgeIt )
{
- if ( BRep_Tool::Degenerated( *edgeIt )) continue;
+ if ( SMESH_Algo::isDegenerated( *edgeIt )) continue;
const TParam2ColumnMap* u2colMap =
- GetParam2ColumnMap( myHelper->GetMeshDS()->ShapeToIndex( *edgeIt ), isReverse );
+ GetParam2ColumnMap( MeshDS()->ShapeToIndex( *edgeIt ), isReverse );
if ( !u2colMap ) return false;
- isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
double f = u2colMap->begin()->first, l = u2colMap->rbegin()->first;
- if ( isReverse ) swap ( f, l );
+ //isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
+ //if ( isReverse ) swap ( f, l ); -- u2colMap takes orientation into account
const int nbCol = 5;
for ( int i = 0; i < nbCol; ++i )
{
double tol2;
{
Bnd_B3d bndBox;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
bndBox.Add( gpXYZ( columns[i]->front() ));
tol2 = bndBox.SquareExtent() * 1e-5;
}
gp_Ax3 cs0 = getLayerCoordSys(0, columns, xCol );
//double dist0 = cs0.Location().Distance( gpXYZ( (*columns[0])[0]));
toCs0.SetTransformation( cs0 );
- for ( int z = 1; z < zSize-1; ++z )
+ for ( int z = 1; z < zSize; ++z )
{
gp_Ax3 csZ = getLayerCoordSys(z, columns, xCol );
//double distZ = csZ.Location().Distance( gpXYZ( (*columns[0])[z]));
//t.SetScaleFactor( distZ/dist0 ); - it does not work properly, wrong base point
// check a transformation
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
gp_Pnt p0 = gpXYZ( (*columns[i])[0] );
gp_Pnt pz = gpXYZ( (*columns[i])[z] );
t.Transforms( p0.ChangeCoord() );
if ( p0.SquareDistance( pz ) > tol2 )
- return false;
+ {
+ t = gp_Trsf();
+ return ( z == zSize - 1 ); // OK if fails only botton->top trsf
+ }
}
}
return true;
}
else
{
- const TNodeColumn& firstCol = columnsMap.begin()->second;
+ const TNodeColumn& firstCol = columnsMap.begin()->second;
const SMDS_MeshNode* bottomNode = firstCol[0];
TopoDS_Shape firstVertex = SMESH_MesherHelper::GetSubShapeByNode( bottomNode, meshDS );
isForward = ( firstVertex.IsSame( TopExp::FirstVertex( bottomEdge, true )));
return isForward;
}
-//================================================================================
-/*!
- * \brief Find wall faces by bottom edges
- * \param mesh - the mesh
- * \param mainShape - the prism
- * \param bottomFace - the bottom face
- * \param bottomEdges - edges bounding the bottom face
- * \param wallFaces - faces list to fill in
- */
-//================================================================================
+//=======================================================================
+//function : faceGridToPythonDump
+//purpose : Prints a script creating a normal grid on the prism side
+//=======================================================================
-bool StdMeshers_PrismAsBlock::GetWallFaces( SMESH_Mesh* mesh,
- const TopoDS_Shape & mainShape,
- const TopoDS_Shape & bottomFace,
- std::list< TopoDS_Edge >& bottomEdges,
- std::list< int > & nbEInW,
- std::list< TopoDS_Face >& wallFaces)
+void StdMeshers_PrismAsBlock::faceGridToPythonDump(const SMESH_Block::TShapeID face,
+ const int nb)
{
- wallFaces.clear();
-
- TopTools_IndexedMapOfShape faceMap;
- TopExp::MapShapes( mainShape, TopAbs_FACE, faceMap );
-
- list< TopoDS_Edge >::iterator edge = bottomEdges.begin();
- std::list< int >::iterator nbE = nbEInW.begin();
- int iE = 0;
- while ( edge != bottomEdges.end() )
+#ifdef _DEBUG_
+ gp_XYZ pOnF[6] = { gp_XYZ(0,0,0), gp_XYZ(0,0,1),
+ gp_XYZ(0,0,0), gp_XYZ(0,1,0),
+ gp_XYZ(0,0,0), gp_XYZ(1,0,0) };
+ gp_XYZ p2;
+ cout << "mesh = smesh.Mesh( 'Face " << face << "')" << endl;
+ SMESH_Block::TFace& f = myFace[ face - ID_FirstF ];
+ gp_XYZ params = pOnF[ face - ID_FirstF ];
+ //const int nb = 10; // nb face rows
+ for ( int j = 0; j <= nb; ++j )
{
- ++iE;
- if ( BRep_Tool::Degenerated( *edge ))
- {
- edge = bottomEdges.erase( edge );
- --iE;
- --(*nbE);
- }
- else
+ params.SetCoord( f.GetVInd(), double( j )/ nb );
+ for ( int i = 0; i <= nb; ++i )
{
- PShapeIteratorPtr fIt = myHelper->GetAncestors( *edge, *mesh, TopAbs_FACE );
- while ( fIt->more() )
- {
- const TopoDS_Shape* face = fIt->next();
- if ( !bottomFace.IsSame( *face ) && // not bottom
- faceMap.FindIndex( *face )) // belongs to the prism
- {
- wallFaces.push_back( TopoDS::Face( *face ));
- break;
- }
- }
- ++edge;
+ params.SetCoord( f.GetUInd(), double( i )/ nb );
+ gp_XYZ p = f.Point( params );
+ gp_XY uv = f.GetUV( params );
+ cout << "mesh.AddNode( " << p.X() << ", " << p.Y() << ", " << p.Z() << " )"
+ << " # " << 1 + i + j * ( nb + 1 )
+ << " ( " << i << ", " << j << " ) "
+ << " UV( " << uv.X() << ", " << uv.Y() << " )" << endl;
+ ShellPoint( params, p2 );
+ double dist = ( p2 - p ).Modulus();
+ if ( dist > 1e-4 )
+ cout << "#### dist from ShellPoint " << dist
+ << " (" << p2.X() << ", " << p2.Y() << ", " << p2.Z() << " ) " << endl;
}
- if ( iE == *nbE )
+ }
+ for ( int j = 0; j < nb; ++j )
+ for ( int i = 0; i < nb; ++i )
{
- iE = 0;
- ++nbE;
+ int n = 1 + i + j * ( nb + 1 );
+ cout << "mesh.AddFace([ "
+ << n << ", " << n+1 << ", "
+ << n+nb+2 << ", " << n+nb+1 << "]) " << endl;
}
- }
- return ( wallFaces.size() == bottomEdges.size() );
+
+#endif
}
//================================================================================
/*!
* \brief Constructor
* \param faceID - in-block ID
- * \param face - geom face
+ * \param face - geom FACE
+ * \param baseEdge - EDGE proreply oriented in the bottom EDGE !!!
* \param columnsMap - map of node columns
* \param first - first normalized param
* \param last - last normalized param
*/
//================================================================================
-StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_MesherHelper* helper,
- const int faceID,
- const TopoDS_Face& face,
- const TopoDS_Edge& baseEdge,
- TParam2ColumnMap* columnsMap,
- const double first,
- const double last):
+StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_Mesh& mesh,
+ const int faceID,
+ const Prism_3D::TQuadList& quadList,
+ const TopoDS_Edge& baseEdge,
+ TParam2ColumnMap* columnsMap,
+ const double first,
+ const double last):
myID( faceID ),
myParamToColumnMap( columnsMap ),
- myBaseEdge( baseEdge ),
- myHelper( helper )
+ myHelper( mesh )
{
- mySurface.Initialize( face );
myParams.resize( 1 );
myParams[ 0 ] = make_pair( first, last );
- myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
- *myParamToColumnMap,
- myBaseEdge, myID );
+ mySurface = PSurface( new BRepAdaptor_Surface( quadList.front()->face ));
+ myBaseEdge = baseEdge;
+ myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper.GetMeshDS(),
+ *myParamToColumnMap,
+ myBaseEdge, myID );
+ myHelper.SetSubShape( quadList.front()->face );
+
+ if ( quadList.size() > 1 ) // side is vertically composite
+ {
+ // fill myShapeID2Surf map to enable finding a right surface by any sub-shape ID
+
+ SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
+
+ TopTools_IndexedDataMapOfShapeListOfShape subToFaces;
+ Prism_3D::TQuadList::const_iterator quad = quadList.begin();
+ for ( ; quad != quadList.end(); ++quad )
+ {
+ const TopoDS_Face& face = (*quad)->face;
+ TopExp::MapShapesAndAncestors( face, TopAbs_VERTEX, TopAbs_FACE, subToFaces );
+ TopExp::MapShapesAndAncestors( face, TopAbs_EDGE, TopAbs_FACE, subToFaces );
+ myShapeID2Surf.insert( make_pair( meshDS->ShapeToIndex( face ),
+ PSurface( new BRepAdaptor_Surface( face ))));
+ }
+ for ( int i = 1; i <= subToFaces.Extent(); ++i )
+ {
+ const TopoDS_Shape& sub = subToFaces.FindKey( i );
+ TopTools_ListOfShape& faces = subToFaces( i );
+ int subID = meshDS->ShapeToIndex( sub );
+ int faceID = meshDS->ShapeToIndex( faces.First() );
+ myShapeID2Surf.insert ( make_pair( subID, myShapeID2Surf[ faceID ]));
+ }
+ }
}
//================================================================================
/*!
- * \brief Constructor of complex side face
+ * \brief Constructor of a complex side face
*/
//================================================================================
StdMeshers_PrismAsBlock::TSideFace::
-TSideFace(const vector< TSideFace* >& components,
+TSideFace(SMESH_Mesh& mesh,
+ const vector< TSideFace* >& components,
const vector< pair< double, double> > & params)
:myID( components[0] ? components[0]->myID : 0 ),
myParamToColumnMap( 0 ),
myParams( params ),
myIsForward( true ),
myComponents( components ),
- myHelper( components[0] ? components[0]->myHelper : 0 )
-{}
+ myHelper( mesh )
+{
+ if ( myID == ID_Fx1z || myID == ID_F0yz )
+ {
+ // reverse components
+ std::reverse( myComponents.begin(), myComponents.end() );
+ std::reverse( myParams.begin(), myParams.end() );
+ for ( size_t i = 0; i < myParams.size(); ++i )
+ {
+ const double f = myParams[i].first;
+ const double l = myParams[i].second;
+ myParams[i] = make_pair( 1. - l, 1. - f );
+ }
+ }
+}
//================================================================================
/*!
* \brief Copy constructor
*/
//================================================================================
-StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other )
+StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other ):
+ myID ( other.myID ),
+ myParamToColumnMap ( other.myParamToColumnMap ),
+ mySurface ( other.mySurface ),
+ myBaseEdge ( other.myBaseEdge ),
+ myShapeID2Surf ( other.myShapeID2Surf ),
+ myParams ( other.myParams ),
+ myIsForward ( other.myIsForward ),
+ myComponents ( other.myComponents.size() ),
+ myHelper ( *other.myHelper.GetMesh() )
{
- myID = other.myID;
- mySurface = other.mySurface;
- myBaseEdge = other.myBaseEdge;
- myParams = other.myParams;
- myIsForward = other.myIsForward;
- myHelper = other.myHelper;
- myParamToColumnMap = other.myParamToColumnMap;
-
- myComponents.resize( other.myComponents.size());
- for (int i = 0 ; i < myComponents.size(); ++i )
+ for ( size_t i = 0 ; i < myComponents.size(); ++i )
myComponents[ i ] = new TSideFace( *other.myComponents[ i ]);
}
StdMeshers_PrismAsBlock::TSideFace::~TSideFace()
{
- for (int i = 0 ; i < myComponents.size(); ++i )
+ for ( size_t i = 0 ; i < myComponents.size(); ++i )
if ( myComponents[ i ] )
delete myComponents[ i ];
}
if ( myComponents.empty() )
return const_cast<TSideFace*>( this );
- int i;
+ size_t i;
for ( i = 0; i < myComponents.size(); ++i )
if ( U < myParams[ i ].second )
break;
return r;
}
+//================================================================================
+/*!
+ * \brief Return all nodes at a given height together with their normalized parameters
+ * \param [in] Z - the height of interest
+ * \param [out] nodes - map of parameter to node
+ */
+//================================================================================
+
+void StdMeshers_PrismAsBlock::
+TSideFace::GetNodesAtZ(const int Z,
+ map<double, const SMDS_MeshNode* >& nodes ) const
+{
+ if ( !myComponents.empty() )
+ {
+ double u0 = 0.;
+ for ( size_t i = 0; i < myComponents.size(); ++i )
+ {
+ map<double, const SMDS_MeshNode* > nn;
+ myComponents[i]->GetNodesAtZ( Z, nn );
+ map<double, const SMDS_MeshNode* >::iterator u2n = nn.begin();
+ if ( !nodes.empty() && nodes.rbegin()->second == u2n->second )
+ ++u2n;
+ const double uRange = myParams[i].second - myParams[i].first;
+ for ( ; u2n != nn.end(); ++u2n )
+ nodes.insert( nodes.end(), make_pair( u0 + uRange * u2n->first, u2n->second ));
+ u0 += uRange;
+ }
+ }
+ else
+ {
+ double f = myParams[0].first, l = myParams[0].second;
+ if ( !myIsForward )
+ std::swap( f, l );
+ const double uRange = l - f;
+ if ( Abs( uRange ) < std::numeric_limits<double>::min() )
+ return;
+ TParam2ColumnIt u2col = getColumn( myParamToColumnMap, myParams[0].first + 1e-3 );
+ for ( ; u2col != myParamToColumnMap->end(); ++u2col )
+ if ( u2col->first > myParams[0].second + 1e-9 )
+ break;
+ else
+ nodes.insert( nodes.end(),
+ make_pair( ( u2col->first - f ) / uRange, u2col->second[ Z ] ));
+ }
+}
+
//================================================================================
/*!
* \brief Return coordinates by normalized params
TParam2ColumnIt u_col1, u_col2;
double vR, hR = GetColumns( U, u_col1, u_col2 );
- const SMDS_MeshNode* n1 = 0;
- const SMDS_MeshNode* n2 = 0;
- const SMDS_MeshNode* n3 = 0;
- const SMDS_MeshNode* n4 = 0;
+ const SMDS_MeshNode* nn[4];
- // BEGIN issue 0020680: EDF 1252 SMESH: Bad cell created by Radial prism in center of torus
+ // BEGIN issue 0020680: Bad cell created by Radial prism in center of torus
// Workaround for a wrongly located point returned by mySurface.Value() for
// UV located near boundary of BSpline surface.
- // To bypass the problem, we take point from 3D curve of edge.
+ // To bypass the problem, we take point from 3D curve of EDGE.
// It solves pb of the bloc_fiss_new.py
const double tol = 1e-3;
if ( V < tol || V+tol >= 1. )
{
- n1 = V < tol ? u_col1->second.front() : u_col1->second.back();
- n3 = V < tol ? u_col2->second.front() : u_col2->second.back();
+ nn[0] = V < tol ? u_col1->second.front() : u_col1->second.back();
+ nn[2] = V < tol ? u_col2->second.front() : u_col2->second.back();
TopoDS_Edge edge;
if ( V < tol )
{
}
else
{
- TopoDS_Shape s = myHelper->GetSubShapeByNode( n1, myHelper->GetMeshDS() );
+ TopoDS_Shape s = myHelper.GetSubShapeByNode( nn[0], myHelper.GetMeshDS() );
if ( s.ShapeType() != TopAbs_EDGE )
- s = myHelper->GetSubShapeByNode( n3, myHelper->GetMeshDS() );
- if ( s.ShapeType() == TopAbs_EDGE )
+ s = myHelper.GetSubShapeByNode( nn[2], myHelper.GetMeshDS() );
+ if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
edge = TopoDS::Edge( s );
}
if ( !edge.IsNull() )
{
- double u1 = myHelper->GetNodeU( edge, n1 );
- double u3 = myHelper->GetNodeU( edge, n3 );
+ double u1 = myHelper.GetNodeU( edge, nn[0], nn[2] );
+ double u3 = myHelper.GetNodeU( edge, nn[2], nn[0] );
double u = u1 * ( 1 - hR ) + u3 * hR;
TopLoc_Location loc; double f,l;
Handle(Geom_Curve) curve = BRep_Tool::Curve( edge,loc,f,l );
return curve->Value( u ).Transformed( loc );
}
}
- // END issue 0020680: EDF 1252 SMESH: Bad cell created by Radial prism in center of torus
+ // END issue 0020680: Bad cell created by Radial prism in center of torus
- vR = getRAndNodes( & u_col1->second, V, n1, n2 );
- vR = getRAndNodes( & u_col2->second, V, n3, n4 );
-
- gp_XY uv1 = myHelper->GetNodeUV( mySurface.Face(), n1, n4);
- gp_XY uv2 = myHelper->GetNodeUV( mySurface.Face(), n2, n3);
+ vR = getRAndNodes( & u_col1->second, V, nn[0], nn[1] );
+ vR = getRAndNodes( & u_col2->second, V, nn[2], nn[3] );
+
+ if ( !myShapeID2Surf.empty() ) // side is vertically composite
+ {
+ // find a FACE on which the 4 nodes lie
+ TSideFace* me = (TSideFace*) this;
+ int notFaceID1 = 0, notFaceID2 = 0;
+ for ( int i = 0; i < 4; ++i )
+ if ( nn[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) // node on FACE
+ {
+ me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
+ notFaceID2 = 0;
+ break;
+ }
+ else if ( notFaceID1 == 0 ) // node on EDGE or VERTEX
+ {
+ me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
+ notFaceID1 = nn[i]->getshapeId();
+ }
+ else if ( notFaceID1 != nn[i]->getshapeId() ) // node on other EDGE or VERTEX
+ {
+ if ( mySurface != me->myShapeID2Surf[ nn[i]->getshapeId() ])
+ notFaceID2 = nn[i]->getshapeId();
+ }
+ if ( notFaceID2 ) // no nodes of FACE and nodes are on different FACEs
+ {
+ SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
+ TopoDS_Shape face = myHelper.GetCommonAncestor( meshDS->IndexToShape( notFaceID1 ),
+ meshDS->IndexToShape( notFaceID2 ),
+ *myHelper.GetMesh(),
+ TopAbs_FACE );
+ if ( face.IsNull() )
+ throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() face.IsNull()");
+ int faceID = meshDS->ShapeToIndex( face );
+ me->mySurface = me->myShapeID2Surf[ faceID ];
+ if ( !mySurface )
+ throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() !mySurface");
+ }
+ }
+ ((TSideFace*) this)->myHelper.SetSubShape( mySurface->Face() );
+
+ gp_XY uv1 = myHelper.GetNodeUV( mySurface->Face(), nn[0], nn[2]);
+ gp_XY uv2 = myHelper.GetNodeUV( mySurface->Face(), nn[1], nn[3]);
gp_XY uv12 = uv1 * ( 1 - vR ) + uv2 * vR;
- gp_XY uv3 = myHelper->GetNodeUV( mySurface.Face(), n3, n2);
- gp_XY uv4 = myHelper->GetNodeUV( mySurface.Face(), n4, n1);
+ gp_XY uv3 = myHelper.GetNodeUV( mySurface->Face(), nn[2], nn[0]);
+ gp_XY uv4 = myHelper.GetNodeUV( mySurface->Face(), nn[3], nn[1]);
gp_XY uv34 = uv3 * ( 1 - vR ) + uv4 * vR;
gp_XY uv = uv12 * ( 1 - hR ) + uv34 * hR;
- gp_Pnt p = mySurface.Value( uv.X(), uv.Y() );
+ gp_Pnt p = mySurface->Value( uv.X(), uv.Y() );
return p;
}
}
TopoDS_Shape edge;
const SMDS_MeshNode* node = 0;
- SMESHDS_Mesh * meshDS = myHelper->GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = myHelper.GetMesh()->GetMeshDS();
TNodeColumn* column;
switch ( iEdge ) {
case BOTTOM_EDGE:
column = & (( ++myParamToColumnMap->begin())->second );
node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
- edge = myHelper->GetSubShapeByNode ( node, meshDS );
+ edge = myHelper.GetSubShapeByNode ( node, meshDS );
if ( edge.ShapeType() == TopAbs_VERTEX ) {
column = & ( myParamToColumnMap->begin()->second );
node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
else
column = & ( myParamToColumnMap->begin()->second );
if ( column->size() > 0 )
- edge = myHelper->GetSubShapeByNode( (*column)[ 1 ], meshDS );
+ edge = myHelper.GetSubShapeByNode( (*column)[ 1 ], meshDS );
if ( edge.IsNull() || edge.ShapeType() == TopAbs_VERTEX )
node = column->front();
break;
// find edge by 2 vertices
TopoDS_Shape V1 = edge;
- TopoDS_Shape V2 = myHelper->GetSubShapeByNode( node, meshDS );
- if ( V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 ))
+ TopoDS_Shape V2 = myHelper.GetSubShapeByNode( node, meshDS );
+ if ( !V2.IsNull() && V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 ))
{
- TopoDS_Shape ancestor = myHelper->GetCommonAncestor( V1, V2, *myHelper->GetMesh(), TopAbs_EDGE);
+ TopoDS_Shape ancestor = myHelper.GetCommonAncestor( V1, V2, *myHelper.GetMesh(), TopAbs_EDGE);
if ( !ancestor.IsNull() )
return TopoDS::Edge( ancestor );
}
GetColumns(0, col1, col2 );
const SMDS_MeshNode* node0 = col1->second.front();
const SMDS_MeshNode* node1 = col1->second.back();
- TopoDS_Shape v0 = myHelper->GetSubShapeByNode( node0, myHelper->GetMeshDS());
- TopoDS_Shape v1 = myHelper->GetSubShapeByNode( node1, myHelper->GetMeshDS());
+ TopoDS_Shape v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
+ TopoDS_Shape v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
if ( v0.ShapeType() == TopAbs_VERTEX ) {
nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
}
GetColumns(1, col1, col2 );
node0 = col2->second.front();
node1 = col2->second.back();
- v0 = myHelper->GetSubShapeByNode( node0, myHelper->GetMeshDS());
- v1 = myHelper->GetSubShapeByNode( node1, myHelper->GetMeshDS());
+ v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
+ v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
if ( v0.ShapeType() == TopAbs_VERTEX ) {
nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
}
void StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::dumpNodes(int nbNodes) const
{
#ifdef _DEBUG_
- for ( int i = 0; i < nbNodes && i < myNodeColumn->size(); ++i )
+ for ( int i = 0; i < nbNodes && i < (int)myNodeColumn->size(); ++i )
cout << (*myNodeColumn)[i]->GetID() << " ";
- if ( nbNodes < myNodeColumn->size() )
+ if ( nbNodes < (int) myNodeColumn->size() )
cout << myNodeColumn->back()->GetID();
#endif
}
cout << col->second[ i ]->GetID();
#endif
}
+
+//================================================================================
+/*!
+ * \brief Costructor of TPCurveOnHorFaceAdaptor fills its map of
+ * normalized parameter to node UV on a horizontal face
+ * \param [in] sideFace - lateral prism side
+ * \param [in] isTop - is \a horFace top or bottom of the prism
+ * \param [in] horFace - top or bottom face of the prism
+ */
+//================================================================================
+
+StdMeshers_PrismAsBlock::
+TPCurveOnHorFaceAdaptor::TPCurveOnHorFaceAdaptor( const TSideFace* sideFace,
+ const bool isTop,
+ const TopoDS_Face& horFace)
+{
+ if ( sideFace && !horFace.IsNull() )
+ {
+ //cout << "\n\t FACE " << sideFace->FaceID() << endl;
+ const int Z = isTop ? sideFace->ColumnHeight() - 1 : 0;
+ map<double, const SMDS_MeshNode* > u2nodes;
+ sideFace->GetNodesAtZ( Z, u2nodes );
+ if ( u2nodes.empty() )
+ return;
+
+ SMESH_MesherHelper helper( *sideFace->GetMesh() );
+ helper.SetSubShape( horFace );
+
+ bool okUV;
+ gp_XY uv;
+ double f,l;
+ Handle(Geom2d_Curve) C2d;
+ int edgeID = -1;
+ const double tol = 10 * helper.MaxTolerance( horFace );
+ const SMDS_MeshNode* prevNode = u2nodes.rbegin()->second;
+
+ map<double, const SMDS_MeshNode* >::iterator u2n = u2nodes.begin();
+ for ( ; u2n != u2nodes.end(); ++u2n )
+ {
+ const SMDS_MeshNode* n = u2n->second;
+ okUV = false;
+ if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE )
+ {
+ if ( n->getshapeId() != edgeID )
+ {
+ C2d.Nullify();
+ edgeID = n->getshapeId();
+ TopoDS_Shape S = helper.GetSubShapeByNode( n, helper.GetMeshDS() );
+ if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
+ {
+ C2d = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), horFace, f,l );
+ }
+ }
+ if ( !C2d.IsNull() )
+ {
+ double u = static_cast< const SMDS_EdgePosition* >( n->GetPosition() )->GetUParameter();
+ if ( f <= u && u <= l )
+ {
+ uv = C2d->Value( u ).XY();
+ okUV = helper.CheckNodeUV( horFace, n, uv, tol );
+ }
+ }
+ }
+ if ( !okUV )
+ uv = helper.GetNodeUV( horFace, n, prevNode, &okUV );
+
+ myUVmap.insert( myUVmap.end(), make_pair( u2n->first, uv ));
+ // cout << n->getshapeId() << " N " << n->GetID()
+ // << " \t" << uv.X() << ", " << uv.Y() << " \t" << u2n->first << endl;
+
+ prevNode = n;
+ }
+ }
+}
+
//================================================================================
/*!
* \brief Return UV on pcurve for the given normalized parameter
gp_Pnt2d StdMeshers_PrismAsBlock::TPCurveOnHorFaceAdaptor::Value(const Standard_Real U) const
{
- TParam2ColumnIt u_col1, u_col2;
- double r = mySide->GetColumns( U, u_col1, u_col2 );
- gp_XY uv1 = mySide->GetNodeUV( myFace, u_col1->second[ myZ ]);
- gp_XY uv2 = mySide->GetNodeUV( myFace, u_col2->second[ myZ ]);
- return uv1 * ( 1 - r ) + uv2 * r;
+ map< double, gp_XY >::const_iterator i1 = myUVmap.upper_bound( U );
+
+ if ( i1 == myUVmap.end() )
+ return myUVmap.empty() ? gp_XY(0,0) : myUVmap.rbegin()->second;
+
+ if ( i1 == myUVmap.begin() )
+ return (*i1).second;
+
+ map< double, gp_XY >::const_iterator i2 = i1--;
+
+ double r = ( U - i1->first ) / ( i2->first - i1->first );
+ return i1->second * ( 1 - r ) + i2->second * r;
+}
+
+//================================================================================
+/*!
+ * \brief Projects internal nodes using transformation found by boundary nodes
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::projectIntPoints(const vector< gp_XYZ >& fromBndPoints,
+ const vector< gp_XYZ >& toBndPoints,
+ const vector< gp_XYZ >& fromIntPoints,
+ vector< gp_XYZ >& toIntPoints,
+ NSProjUtils::TrsfFinder3D& trsf,
+ vector< gp_XYZ > * bndError)
+{
+ // find transformation
+ if ( trsf.IsIdentity() && !trsf.Solve( fromBndPoints, toBndPoints ))
+ return false;
+
+ // compute internal points using the found trsf
+ for ( size_t iP = 0; iP < fromIntPoints.size(); ++iP )
+ {
+ toIntPoints[ iP ] = trsf.Transform( fromIntPoints[ iP ]);
+ }
+
+ // compute boundary error
+ if ( bndError )
+ {
+ bndError->resize( fromBndPoints.size() );
+ gp_XYZ fromTrsf;
+ for ( size_t iP = 0; iP < fromBndPoints.size(); ++iP )
+ {
+ fromTrsf = trsf.Transform( fromBndPoints[ iP ] );
+ (*bndError)[ iP ] = toBndPoints[ iP ] - fromTrsf;
+ }
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Add boundary error to ineternal points
+ */
+//================================================================================
+
+void StdMeshers_Sweeper::applyBoundaryError(const vector< gp_XYZ >& bndPoints,
+ const vector< gp_XYZ >& bndError1,
+ const vector< gp_XYZ >& bndError2,
+ const double r,
+ vector< gp_XYZ >& intPoints,
+ vector< double >& int2BndDist)
+{
+ // fix each internal point
+ const double eps = 1e-100;
+ for ( size_t iP = 0; iP < intPoints.size(); ++iP )
+ {
+ gp_XYZ & intPnt = intPoints[ iP ];
+
+ // compute distance from intPnt to each boundary node
+ double int2BndDistSum = 0;
+ for ( size_t iBnd = 0; iBnd < bndPoints.size(); ++iBnd )
+ {
+ int2BndDist[ iBnd ] = 1 / (( intPnt - bndPoints[ iBnd ]).SquareModulus() + eps );
+ int2BndDistSum += int2BndDist[ iBnd ];
+ }
+
+ // apply bndError
+ for ( size_t iBnd = 0; iBnd < bndPoints.size(); ++iBnd )
+ {
+ intPnt += bndError1[ iBnd ] * ( 1 - r ) * int2BndDist[ iBnd ] / int2BndDistSum;
+ intPnt += bndError2[ iBnd ] * r * int2BndDist[ iBnd ] / int2BndDistSum;
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Creates internal nodes of the prism
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::ComputeNodes( SMESH_MesherHelper& helper,
+ const double tol,
+ const bool allowHighBndError)
+{
+ const size_t zSize = myBndColumns[0]->size();
+ const size_t zSrc = 0, zTgt = zSize-1;
+ if ( zSize < 3 ) return true;
+
+ vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coodinates to compute
+ // set coordinates of src and tgt nodes
+ for ( size_t z = 0; z < intPntsOfLayer.size(); ++z )
+ intPntsOfLayer[ z ].resize( myIntColumns.size() );
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ intPntsOfLayer[ zSrc ][ iP ] = intPoint( iP, zSrc );
+ intPntsOfLayer[ zTgt ][ iP ] = intPoint( iP, zTgt );
+ }
+
+ // compute coordinates of internal nodes by projecting (transfroming) src and tgt
+ // nodes towards the central layer
+
+ vector< NSProjUtils::TrsfFinder3D > trsfOfLayer( zSize );
+ vector< vector< gp_XYZ > > bndError( zSize );
+
+ // boundary points used to compute an affine transformation from a layer to a next one
+ vector< gp_XYZ > fromSrcBndPnts( myBndColumns.size() ), fromTgtBndPnts( myBndColumns.size() );
+ vector< gp_XYZ > toSrcBndPnts ( myBndColumns.size() ), toTgtBndPnts ( myBndColumns.size() );
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ fromSrcBndPnts[ iP ] = bndPoint( iP, zSrc );
+ fromTgtBndPnts[ iP ] = bndPoint( iP, zTgt );
+ }
+
+ size_t zS = zSrc + 1;
+ size_t zT = zTgt - 1;
+ for ( ; zS < zT; ++zS, --zT ) // vertical loop on layers
+ {
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ toSrcBndPnts[ iP ] = bndPoint( iP, zS );
+ toTgtBndPnts[ iP ] = bndPoint( iP, zT );
+ }
+ if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
+ intPntsOfLayer[ zS-1 ], intPntsOfLayer[ zS ],
+ trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
+ return false;
+ if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
+ intPntsOfLayer[ zT+1 ], intPntsOfLayer[ zT ],
+ trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
+ return false;
+
+ // if ( zT == zTgt - 1 )
+ // {
+ // for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ // {
+ // gp_XYZ fromTrsf = trsfOfLayer [ zT+1].Transform( fromTgtBndPnts[ iP ] );
+ // cout << "mesh.AddNode( "
+ // << fromTrsf.X() << ", "
+ // << fromTrsf.Y() << ", "
+ // << fromTrsf.Z() << ") " << endl;
+ // }
+ // for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ // cout << "mesh.AddNode( "
+ // << intPntsOfLayer[ zT ][ iP ].X() << ", "
+ // << intPntsOfLayer[ zT ][ iP ].Y() << ", "
+ // << intPntsOfLayer[ zT ][ iP ].Z() << ") " << endl;
+ // }
+
+ fromTgtBndPnts.swap( toTgtBndPnts );
+ fromSrcBndPnts.swap( toSrcBndPnts );
+ }
+
+ // Compute two projections of internal points to the central layer
+ // in order to evaluate an error of internal points
+
+ bool centerIntErrorIsSmall;
+ vector< gp_XYZ > centerSrcIntPnts( myIntColumns.size() );
+ vector< gp_XYZ > centerTgtIntPnts( myIntColumns.size() );
+
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ toSrcBndPnts[ iP ] = bndPoint( iP, zS );
+ toTgtBndPnts[ iP ] = bndPoint( iP, zT );
+ }
+ if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
+ intPntsOfLayer[ zS-1 ], centerSrcIntPnts,
+ trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
+ return false;
+ if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
+ intPntsOfLayer[ zT+1 ], centerTgtIntPnts,
+ trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
+ return false;
+
+ // evaluate an error of internal points on the central layer
+ centerIntErrorIsSmall = true;
+ if ( zS == zT ) // odd zSize
+ {
+ for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
+ centerIntErrorIsSmall =
+ (centerSrcIntPnts[ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
+ }
+ else // even zSize
+ {
+ for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
+ centerIntErrorIsSmall =
+ (intPntsOfLayer[ zS-1 ][ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
+ }
+
+ // Evaluate an error of boundary points
+
+ bool bndErrorIsSmall = true;
+ for ( size_t iP = 0; ( iP < myBndColumns.size() && bndErrorIsSmall ); ++iP )
+ {
+ double sumError = 0;
+ for ( size_t z = 1; z < zS; ++z ) // loop on layers
+ sumError += ( bndError[ z-1 ][ iP ].Modulus() +
+ bndError[ zSize-z ][ iP ].Modulus() );
+
+ bndErrorIsSmall = ( sumError < tol );
+ }
+
+ if ( !bndErrorIsSmall && !allowHighBndError )
+ return false;
+
+ // compute final points on the central layer
+ std::vector< double > int2BndDist( myBndColumns.size() ); // work array of applyBoundaryError()
+ double r = zS / ( zSize - 1.);
+ if ( zS == zT )
+ {
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ intPntsOfLayer[ zS ][ iP ] =
+ ( 1 - r ) * centerSrcIntPnts[ iP ] + r * centerTgtIntPnts[ iP ];
+ }
+ if ( !bndErrorIsSmall )
+ {
+ applyBoundaryError( toSrcBndPnts, bndError[ zS-1 ], bndError[ zS+1 ], r,
+ intPntsOfLayer[ zS ], int2BndDist );
+ }
+ }
+ else
+ {
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ intPntsOfLayer[ zS ][ iP ] =
+ r * intPntsOfLayer[ zS ][ iP ] + ( 1 - r ) * centerSrcIntPnts[ iP ];
+ intPntsOfLayer[ zT ][ iP ] =
+ r * intPntsOfLayer[ zT ][ iP ] + ( 1 - r ) * centerTgtIntPnts[ iP ];
+ }
+ if ( !bndErrorIsSmall )
+ {
+ applyBoundaryError( toSrcBndPnts, bndError[ zS-1 ], bndError[ zS+1 ], r,
+ intPntsOfLayer[ zS ], int2BndDist );
+ applyBoundaryError( toTgtBndPnts, bndError[ zT+1 ], bndError[ zT-1 ], r,
+ intPntsOfLayer[ zT ], int2BndDist );
+ }
+ }
+
+ centerIntErrorIsSmall = true; // 3D_mesh_Extrusion_00/A3
+ bndErrorIsSmall = true;
+ if ( !centerIntErrorIsSmall )
+ {
+ // Compensate the central error; continue adding projection
+ // by going from central layer to the source and target ones
+
+ vector< gp_XYZ >& fromSrcIntPnts = centerSrcIntPnts;
+ vector< gp_XYZ >& fromTgtIntPnts = centerTgtIntPnts;
+ vector< gp_XYZ > toSrcIntPnts( myIntColumns.size() );
+ vector< gp_XYZ > toTgtIntPnts( myIntColumns.size() );
+ vector< gp_XYZ > srcBndError( myBndColumns.size() );
+ vector< gp_XYZ > tgtBndError( myBndColumns.size() );
+
+ fromTgtBndPnts.swap( toTgtBndPnts );
+ fromSrcBndPnts.swap( toSrcBndPnts );
+
+ for ( ++zS, --zT; zS < zTgt; ++zS, --zT ) // vertical loop on layers
+ {
+ // invert transformation
+ if ( !trsfOfLayer[ zS+1 ].Invert() )
+ trsfOfLayer[ zS+1 ] = NSProjUtils::TrsfFinder3D(); // to recompute
+ if ( !trsfOfLayer[ zT-1 ].Invert() )
+ trsfOfLayer[ zT-1 ] = NSProjUtils::TrsfFinder3D();
+
+ // project internal nodes and compute bnd error
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ toSrcBndPnts[ iP ] = bndPoint( iP, zS );
+ toTgtBndPnts[ iP ] = bndPoint( iP, zT );
+ }
+ projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
+ fromSrcIntPnts, toSrcIntPnts,
+ trsfOfLayer[ zS+1 ], & srcBndError );
+ projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
+ fromTgtIntPnts, toTgtIntPnts,
+ trsfOfLayer[ zT-1 ], & tgtBndError );
+
+ // if ( zS == zTgt - 1 )
+ // {
+ // cout << "mesh2 = smesh.Mesh()" << endl;
+ // for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ // {
+ // gp_XYZ fromTrsf = trsfOfLayer [ zS+1].Transform( fromSrcBndPnts[ iP ] );
+ // cout << "mesh2.AddNode( "
+ // << fromTrsf.X() << ", "
+ // << fromTrsf.Y() << ", "
+ // << fromTrsf.Z() << ") " << endl;
+ // }
+ // for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ // cout << "mesh2.AddNode( "
+ // << toSrcIntPnts[ iP ].X() << ", "
+ // << toSrcIntPnts[ iP ].Y() << ", "
+ // << toSrcIntPnts[ iP ].Z() << ") " << endl;
+ // }
+
+ // sum up 2 projections
+ r = zS / ( zSize - 1.);
+ vector< gp_XYZ >& zSIntPnts = intPntsOfLayer[ zS ];
+ vector< gp_XYZ >& zTIntPnts = intPntsOfLayer[ zT ];
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ zSIntPnts[ iP ] = r * zSIntPnts[ iP ] + ( 1 - r ) * toSrcIntPnts[ iP ];
+ zTIntPnts[ iP ] = r * zTIntPnts[ iP ] + ( 1 - r ) * toTgtIntPnts[ iP ];
+ }
+
+ // compensate bnd error
+ if ( !bndErrorIsSmall )
+ {
+ applyBoundaryError( toSrcBndPnts, srcBndError, bndError[ zS+1 ], r,
+ intPntsOfLayer[ zS ], int2BndDist );
+ applyBoundaryError( toTgtBndPnts, tgtBndError, bndError[ zT-1 ], r,
+ intPntsOfLayer[ zT ], int2BndDist );
+ }
+
+ fromSrcBndPnts.swap( toSrcBndPnts );
+ fromSrcIntPnts.swap( toSrcIntPnts );
+ fromTgtBndPnts.swap( toTgtBndPnts );
+ fromTgtIntPnts.swap( toTgtIntPnts );
+ }
+ } // if ( !centerIntErrorIsSmall )
+
+ else if ( !bndErrorIsSmall )
+ {
+ zS = zSrc + 1;
+ zT = zTgt - 1;
+ for ( ; zS < zT; ++zS, --zT ) // vertical loop on layers
+ {
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ toSrcBndPnts[ iP ] = bndPoint( iP, zS );
+ toTgtBndPnts[ iP ] = bndPoint( iP, zT );
+ }
+ // compensate bnd error
+ applyBoundaryError( toSrcBndPnts, bndError[ zS-1 ], bndError[ zS-1 ], 0.5,
+ intPntsOfLayer[ zS ], int2BndDist );
+ applyBoundaryError( toTgtBndPnts, bndError[ zT+1 ], bndError[ zT+1 ], 0.5,
+ intPntsOfLayer[ zT ], int2BndDist );
+ }
+ }
+
+ // cout << "centerIntErrorIsSmall = " << centerIntErrorIsSmall<< endl;
+ // cout << "bndErrorIsSmall = " << bndErrorIsSmall<< endl;
+
+ // Create nodes
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ vector< const SMDS_MeshNode* > & nodeCol = *myIntColumns[ iP ];
+ for ( size_t z = zSrc + 1; z < zTgt; ++z ) // vertical loop on layers
+ {
+ const gp_XYZ & xyz = intPntsOfLayer[ z ][ iP ];
+ if ( !( nodeCol[ z ] = helper.AddNode( xyz.X(), xyz.Y(), xyz.Z() )))
+ return false;
+ }
+ }
+
+ return true;
}