-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESH_Comment.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_HypoFilter.hxx"
+#include "SMESH_MeshEditor.hxx"
#include "SMESH_MesherHelper.hxx"
#include "StdMeshers_FaceSide.hxx"
#include "StdMeshers_ProjectionSource1D.hxx"
#include <Bnd_B3d.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <Geom2d_Line.hxx>
+#include <GeomLib_IsPlanarSurface.hxx>
#include <Geom_Curve.hxx>
+#include <Standard_ErrorHandler.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <gp_Ax3.hxx>
#include <limits>
+#include <numeric>
using namespace std;
#define RETURN_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); return false; }
-#define gpXYZ(n) gp_XYZ(n->X(),n->Y(),n->Z())
-#define SHOWYXZ(msg, xyz) // {\
-// gp_Pnt p (xyz); \
-// cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl;\
-// }
+#define gpXYZ(n) SMESH_TNodeXYZ(n)
+
#ifdef _DEBUG_
#define DBGOUT(msg) //cout << msg << endl;
+#define SHOWYXZ(msg, xyz) \
+ //{ gp_Pnt p (xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
#else
#define DBGOUT(msg)
+#define SHOWYXZ(msg, xyz)
#endif
-namespace TAssocTool = StdMeshers_ProjectionUtils;
+namespace NSProjUtils = StdMeshers_ProjectionUtils;
typedef SMESH_Comment TCom;
*/
struct TQuadrangleAlgo : public StdMeshers_Quadrangle_2D
{
- TQuadrangleAlgo(int studyId, SMESH_Gen* gen)
- : StdMeshers_Quadrangle_2D( gen->GetANewId(), studyId, gen)
+ TQuadrangleAlgo(SMESH_Gen* gen)
+ : StdMeshers_Quadrangle_2D( gen->GetANewId(), gen)
{
}
static StdMeshers_Quadrangle_2D* instance( SMESH_Algo* fatherAlgo,
SMESH_MesherHelper* helper=0)
{
- static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetStudyId(),
- fatherAlgo->GetGen() );
+ static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetGen() );
if ( helper &&
algo->myProxyMesh &&
algo->myProxyMesh->GetMesh() != helper->GetMesh() )
algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() ));
algo->myQuadList.clear();
+ algo->myHelper = 0;
if ( helper )
algo->_quadraticMesh = helper->GetIsQuadratic();
{
StdMeshers_ProjectionSource1D myHyp;
- TProjction1dAlgo(int studyId, SMESH_Gen* gen)
- : StdMeshers_Projection_1D( gen->GetANewId(), studyId, gen),
- myHyp( gen->GetANewId(), studyId, gen)
+ TProjction1dAlgo(SMESH_Gen* gen)
+ : StdMeshers_Projection_1D( gen->GetANewId(), gen),
+ myHyp( gen->GetANewId(), gen)
{
StdMeshers_Projection_1D::_sourceHypo = & myHyp;
}
static TProjction1dAlgo* instance( SMESH_Algo* fatherAlgo )
{
- static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetStudyId(),
- fatherAlgo->GetGen() );
+ static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetGen() );
return algo;
}
};
{
StdMeshers_ProjectionSource2D myHyp;
- TProjction2dAlgo(int studyId, SMESH_Gen* gen)
- : StdMeshers_Projection_1D2D( gen->GetANewId(), studyId, gen),
- myHyp( gen->GetANewId(), studyId, gen)
+ TProjction2dAlgo(SMESH_Gen* gen)
+ : StdMeshers_Projection_1D2D( gen->GetANewId(), gen),
+ myHyp( gen->GetANewId(), gen)
{
StdMeshers_Projection_2D::_sourceHypo = & myHyp;
}
static TProjction2dAlgo* instance( SMESH_Algo* fatherAlgo )
{
- static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetStudyId(),
- fatherAlgo->GetGen() );
+ static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetGen() );
return algo;
}
+ const NSProjUtils::TNodeNodeMap& GetNodesMap()
+ {
+ return _src2tgtNodes;
+ }
+ void SetEventListener( SMESH_subMesh* tgtSubMesh )
+ {
+ NSProjUtils::SetEventListener( tgtSubMesh,
+ _sourceHypo->GetSourceFace(),
+ _sourceHypo->GetSourceMesh() );
+ }
};
+ //=======================================================================
+ /*!
+ * \brief Returns already computed EDGEs
+ */
+ void getPrecomputedEdges( SMESH_MesherHelper& theHelper,
+ const TopoDS_Shape& theShape,
+ vector< TopoDS_Edge >& theEdges)
+ {
+ theEdges.clear();
+
+ SMESHDS_Mesh* meshDS = theHelper.GetMeshDS();
+ SMESHDS_SubMesh* sm;
+
+ TopTools_IndexedMapOfShape edges;
+ TopExp::MapShapes( theShape, TopAbs_EDGE, edges );
+ for ( int iE = 1; iE <= edges.Extent(); ++iE )
+ {
+ const TopoDS_Shape edge = edges( iE );
+ if (( ! ( sm = meshDS->MeshElements( edge ))) ||
+ ( sm->NbElements() == 0 ))
+ continue;
+
+ // there must not be FACEs meshed with triangles and sharing a computed EDGE
+ // as the precomputed EDGEs are used for propagation other to 'vertical' EDGEs
+ bool faceFound = false;
+ PShapeIteratorPtr faceIt =
+ theHelper.GetAncestors( edge, *theHelper.GetMesh(), TopAbs_FACE );
+ while ( const TopoDS_Shape* face = faceIt->next() )
+
+ if (( sm = meshDS->MeshElements( *face )) &&
+ ( sm->NbElements() > 0 ) &&
+ ( !theHelper.IsSameElemGeometry( sm, SMDSGeom_QUADRANGLE ) ))
+ {
+ faceFound = true;
+ break;
+ }
+ if ( !faceFound )
+ theEdges.push_back( TopoDS::Edge( edge ));
+ }
+ }
//================================================================================
/*!
quad->side[ QUAD_TOP_SIDE ].grid->Reverse();
quad->side[ QUAD_LEFT_SIDE ].grid->Reverse();
int edgeIndex = 0;
+ bool isComposite = false;
for ( size_t i = 0; i < quad->side.size(); ++i )
{
StdMeshers_FaceSidePtr quadSide = quad->side[i];
if ( botE.IsSame( quadSide->Edge( iE )))
{
if ( quadSide->NbEdges() > 1 )
- return false;
+ isComposite = true; //return false;
edgeIndex = i;
i = quad->side.size(); // to quit from the outer loop
break;
quad->face = TopoDS::Face( face );
- return true;
+ return !isComposite;
}
//================================================================================
// gravity center of a layer
gp_XYZ O(0,0,0);
int vertexCol = -1;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
O += gpXYZ( (*columns[ i ])[ z ]);
if ( vertexCol < 0 &&
// Z axis
gp_Vec Z(0,0,0);
int iPrev = columns.size()-1;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
gp_Vec v1( O, gpXYZ( (*columns[ iPrev ])[ z ]));
gp_Vec v2( O, gpXYZ( (*columns[ i ] )[ z ]));
{
O = gpXYZ( (*columns[ vertexCol ])[ z ]);
}
- if ( xColumn < 0 || xColumn >= columns.size() )
+ if ( xColumn < 0 || xColumn >= (int) columns.size() )
{
// select a column for X dir
double maxDist = 0;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
double dist = ( O - gpXYZ((*columns[ i ])[ z ])).SquareModulus();
if ( dist > maxDist )
if ( nbQuads > 0 )
toRemove = helper->IsStructured( faceSm );
else
- toRemove = quadAlgo->CheckNbEdges( *helper->GetMesh(),
- faceSm->GetSubShape() );
+ toRemove = ( quadAlgo->CheckNbEdges( *helper->GetMesh(),
+ faceSm->GetSubShape() ) != NULL );
nbRemoved += toRemove;
if ( toRemove )
smIt = notQuadSubMesh.erase( smIt );
*/
//================================================================================
- double normAngle(const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F)
- {
- return SMESH_MesherHelper::GetAngle( E1, E2, F ) / ( 0.5 * M_PI );
- }
+ // double normAngle(const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F)
+ // {
+ // return SMESH_MesherHelper::GetAngle( E1, E2, F ) / ( 0.5 * M_PI );
+ // }
//================================================================================
/*!
int nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
int nbSides = nbEdges;
-
+
list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
std::advance( edgeIt, nbEdges-1 );
TopoDS_Edge prevE = *edgeIt;
// bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
- int iPrev = nbEdges - 1;
+ // int iPrev = nbEdges - 1;
- int iUnite = -1; // the first of united EDGEs
+ // int iUnite = -1; // the first of united EDGEs
// analyse angles between EDGEs
int nbCorners = 0;
// isPrevStraight = isCurStraight;
// iPrev = iE;
// }
-
+
return nbSides;
}
+ //================================================================================
+ /*!
+ * \brief Set/get wire index to FaceQuadStruct
+ */
+ //================================================================================
+
+ void setWireIndex( TFaceQuadStructPtr& quad, int iWire )
+ {
+ quad->iSize = iWire;
+ }
+ int getWireIndex( const TFaceQuadStructPtr& quad )
+ {
+ return quad->iSize;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Print Python commands adding given points to a mesh
+ */
+ //================================================================================
+
void pointsToPython(const std::vector<gp_XYZ>& p)
{
#ifdef _DEBUG_
- for ( int i = SMESH_Block::ID_V000; i < p.size(); ++i )
+ for ( size_t i = SMESH_Block::ID_V000; i < p.size(); ++i )
{
cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
SMESH_Block::DumpShapeID( i, cout ) << endl;
//=======================================================================
//function : StdMeshers_Prism_3D
-//purpose :
+//purpose :
//=======================================================================
-StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen)
- :SMESH_3D_Algo(hypId, studyId, gen)
+StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, SMESH_Gen* gen)
+ :SMESH_3D_Algo(hypId, gen)
{
_name = "Prism_3D";
_shapeType = (1 << TopAbs_SOLID); // 1 bit per shape type
- _onlyUnaryInput = false; // accept all SOLIDs at once
+ _onlyUnaryInput = false; // mesh all SOLIDs at once
_requireDiscreteBoundary = false; // mesh FACEs and EDGEs by myself
_supportSubmeshes = true; // "source" FACE must be meshed by other algo
_neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo
//myProjectTriangles = false;
mySetErrorToSM = true; // to pass an error to a sub-mesh of a current solid or not
+ myPrevBottomSM = 0; // last treated bottom sub-mesh with a suitable algorithm
}
//================================================================================
//================================================================================
StdMeshers_Prism_3D::~StdMeshers_Prism_3D()
-{}
+{
+ pointsToPython( std::vector<gp_XYZ>() ); // avoid warning: pointsToPython defined but not used
+}
//=======================================================================
//function : CheckHypothesis
-//purpose :
+//purpose :
//=======================================================================
bool StdMeshers_Prism_3D::CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
- // Check shape geometry
-/* PAL16229
- aStatus = SMESH_Hypothesis::HYP_BAD_GEOMETRY;
-
- // find not quadrangle faces
- list< TopoDS_Shape > notQuadFaces;
- int nbEdge, nbWire, nbFace = 0;
- TopExp_Explorer exp( aShape, TopAbs_FACE );
- for ( ; exp.More(); exp.Next() ) {
- ++nbFace;
- const TopoDS_Shape& face = exp.Current();
- nbEdge = TAssocTool::Count( face, TopAbs_EDGE, 0 );
- nbWire = TAssocTool::Count( face, TopAbs_WIRE, 0 );
- if ( nbEdge!= 4 || nbWire!= 1 ) {
- if ( !notQuadFaces.empty() ) {
- if ( TAssocTool::Count( notQuadFaces.back(), TopAbs_EDGE, 0 ) != nbEdge ||
- TAssocTool::Count( notQuadFaces.back(), TopAbs_WIRE, 0 ) != nbWire )
- RETURN_BAD_RESULT("Different not quad faces");
- }
- notQuadFaces.push_back( face );
- }
- }
- if ( !notQuadFaces.empty() )
- {
- if ( notQuadFaces.size() != 2 )
- RETURN_BAD_RESULT("Bad nb not quad faces: " << notQuadFaces.size());
-
- // check total nb faces
- nbEdge = TAssocTool::Count( notQuadFaces.back(), TopAbs_EDGE, 0 );
- if ( nbFace != nbEdge + 2 )
- RETURN_BAD_RESULT("Bad nb of faces: " << nbFace << " but must be " << nbEdge + 2);
- }
-*/
// no hypothesis
aStatus = SMESH_Hypothesis::HYP_OK;
return true;
{
SMESH_MesherHelper helper( theMesh );
myHelper = &helper;
+ myPrevBottomSM = 0;
int nbSolids = helper.Count( theShape, TopAbs_SOLID, /*skipSame=*/false );
if ( nbSolids < 1 )
meshedFaces.splice( meshedFaces.begin(), notQuadMeshedFaces );
Prism_3D::TPrismTopo prism;
+ myPropagChains = 0;
+ bool selectBottom = meshedFaces.empty();
if ( nbSolids == 1 )
{
+ TopoDS_Shape solid = TopExp_Explorer( theShape, TopAbs_SOLID ).Current();
if ( !meshedFaces.empty() )
prism.myBottom = meshedFaces.front();
- return ( initPrism( prism, TopExp_Explorer( theShape, TopAbs_SOLID ).Current() ) &&
+ return ( initPrism( prism, solid, selectBottom ) &&
compute( prism ));
}
+ // find propagation chains from already computed EDGEs
+ vector< TopoDS_Edge > computedEdges;
+ getPrecomputedEdges( helper, theShape, computedEdges );
+ myPropagChains = new TopTools_IndexedMapOfShape[ computedEdges.size() + 1 ];
+ SMESHUtils::ArrayDeleter< TopTools_IndexedMapOfShape > pcDel( myPropagChains );
+ for ( size_t i = 0, nb = 0; i < computedEdges.size(); ++i )
+ {
+ StdMeshers_ProjectionUtils::GetPropagationEdge( &theMesh, TopoDS_Edge(),
+ computedEdges[i], myPropagChains + nb );
+ if ( myPropagChains[ nb ].Extent() < 2 ) // an empty map is a termination sign
+ myPropagChains[ nb ].Clear();
+ else
+ nb++;
+ }
+
TopTools_MapOfShape meshedSolids;
list< Prism_3D::TPrismTopo > meshedPrism;
+ list< TopoDS_Face > suspectSourceFaces;
TopTools_ListIteratorOfListOfShape solidIt;
while ( meshedSolids.Extent() < nbSolids )
{
prism.Clear();
prism.myBottom = face;
- if ( !initPrism( prism, solid ) ||
+ if ( !initPrism( prism, solid, selectBottom ) ||
!compute( prism ))
return false;
- meshedFaces.push_front( prism.myTop );
+ SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
+ if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
+ {
+ meshedFaces.push_front( prism.myTop );
+ }
+ else
+ {
+ suspectSourceFaces.push_back( prism.myTop );
+ }
meshedPrism.push_back( prism );
}
}
solidList.Remove( solidIt );
continue; // already computed prism
}
+ if ( myHelper->IsBlock( solid )) {
+ solidIt.Next();
+ continue; // too trivial
+ }
// find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace
const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(),
while ( const TopoDS_Shape* f = faceIt->next() )
{
const TopoDS_Face& candidateF = TopoDS::Face( *f );
+ if ( candidateF.IsSame( wFace )) continue;
+ // select a source FACE: prismIt->myBottom or prismIt->myTop
+ TopoDS_Face sourceF = prismIt->myBottom;
+ for ( TopExp_Explorer v( prismIt->myTop, TopAbs_VERTEX ); v.More(); v.Next() )
+ if ( myHelper->IsSubShape( v.Current(), candidateF )) {
+ sourceF = prismIt->myTop;
+ break;
+ }
prism.Clear();
- prism.myBottom = candidateF;
+ prism.myBottom = candidateF;
mySetErrorToSM = false;
if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
+ myHelper ->IsSubShape( candidateF, solid ) &&
!myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
- initPrism( prism, solid ) &&
- project2dMesh( prismIt->myBottom, candidateF))
+ initPrism( prism, solid, /*selectBottom=*/false ) &&
+ !myHelper->GetMesh()->GetSubMesh( prism.myTop )->IsMeshComputed() &&
+ !myHelper->GetMesh()->GetSubMesh( prism.myBottom )->IsMeshComputed() &&
+ project2dMesh( sourceF, prism.myBottom ))
{
mySetErrorToSM = true;
if ( !compute( prism ))
return false;
- meshedFaces.push_front( prism.myTop );
- meshedFaces.push_front( prism.myBottom );
+ SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
+ if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
+ {
+ meshedFaces.push_front( prism.myTop );
+ meshedFaces.push_front( prism.myBottom );
+ selectBottom = false;
+ }
meshedPrism.push_back( prism );
meshedSolids.Add( solid );
}
break; // to compute prisms with avident sources
}
+ if ( meshedFaces.empty() )
+ {
+ meshedFaces.splice( meshedFaces.end(), suspectSourceFaces );
+ selectBottom = true;
+ }
+
// find FACEs with local 1D hyps, which has to be computed by now,
// or at least any computed FACEs
- for ( int iF = 1; ( meshedFaces.empty() && iF < faceToSolids.Extent() ); ++iF )
+ if ( meshedFaces.empty() )
{
- const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
- const TopTools_ListOfShape& solidList = faceToSolids.FindFromKey( face );
- if ( solidList.IsEmpty() ) continue;
- SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
- if ( !faceSM->IsEmpty() )
- {
- meshedFaces.push_back( face ); // lower priority
- }
- else
+ int prevNbFaces = 0;
+ for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
{
- bool allSubMeComputed = true;
- SMESH_subMeshIteratorPtr smIt = faceSM->getDependsOnIterator(false,true);
- while ( smIt->more() && allSubMeComputed )
- allSubMeComputed = smIt->next()->IsMeshComputed();
- if ( allSubMeComputed )
+ const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
+ const TopTools_ListOfShape& solidList = faceToSolids.FindFromKey( face );
+ if ( solidList.IsEmpty() ) continue;
+ SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
+ if ( !faceSM->IsEmpty() )
{
- faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
- if ( !faceSM->IsEmpty() )
- meshedFaces.push_front( face ); // higher priority
- else
- faceSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ int nbFaces = faceSM->GetSubMeshDS()->NbElements();
+ if ( prevNbFaces < nbFaces )
+ {
+ if ( !meshedFaces.empty() ) meshedFaces.pop_back();
+ meshedFaces.push_back( face ); // lower priority
+ selectBottom = true;
+ prevNbFaces = nbFaces;
+ }
+ }
+ else
+ {
+ bool allSubMeComputed = true;
+ SMESH_subMeshIteratorPtr smIt = faceSM->getDependsOnIterator(false,true);
+ while ( smIt->more() && allSubMeComputed )
+ allSubMeComputed = smIt->next()->IsMeshComputed();
+ if ( allSubMeComputed )
+ {
+ faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ if ( !faceSM->IsEmpty() ) {
+ meshedFaces.push_front( face ); // higher priority
+ selectBottom = true;
+ break;
+ }
+ else {
+ faceSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ }
}
}
}
// TODO. there are other ways to find out the source FACE:
- // propagation, topological similarity, ect.
+ // propagation, topological similarity, etc...
// simply try to mesh all not meshed SOLIDs
if ( meshedFaces.empty() )
meshedFaces.push_front( prism.myBottom );
meshedPrism.push_back( prism );
meshedSolids.Add( solid.Current() );
+ selectBottom = true;
}
mySetErrorToSM = true;
}
return error( err );
}
}
- return true;
+ return error( COMPERR_OK );
}
//================================================================================
StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
TopTools_MapOfShape faceMap;
- TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces;
+ TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces;
TopExp::MapShapesAndAncestors( thePrism.myShape3D,
TopAbs_EDGE, TopAbs_FACE, edgeToFaces );
list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
- int iE = 0;
- double f,l;
+ std::list< int > nbQuadsPerWire;
+ int iE = 0, iWire = 0;
while ( edge != thePrism.myBottomEdges.end() )
{
++iE;
- if ( BRep_Tool::Curve( *edge, f,l ).IsNull() )
+ if ( SMESH_Algo::isDegenerated( *edge ))
{
edge = thePrism.myBottomEdges.erase( edge );
--iE;
}
else
{
+ bool hasWallFace = false;
TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge ));
for ( ; faceIt.More(); faceIt.Next() )
{
const TopoDS_Face& face = TopoDS::Face( faceIt.Value() );
if ( !thePrism.myBottom.IsSame( face ))
{
+ hasWallFace = true;
Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face ));
if ( !quadList.back() )
return toSM( error(TCom("Side face #") << shapeID( face )
<< " not meshable with quadrangles"));
- if ( ! setBottomEdge( *edge, quadList.back(), face ))
- return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
- thePrism.myWallQuads.push_back( quadList );
- faceMap.Add( face );
+ bool isCompositeBase = ! setBottomEdge( *edge, quadList.back(), face );
+ if ( isCompositeBase )
+ {
+ // it's OK if all EDGEs of the bottom side belongs to the bottom FACE
+ StdMeshers_FaceSidePtr botSide = quadList.back()->side[ QUAD_BOTTOM_SIDE ];
+ for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
+ if ( !myHelper->IsSubShape( botSide->Edge(iE), thePrism.myBottom ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ }
+ if ( faceMap.Add( face ))
+ {
+ setWireIndex( quadList.back(), iWire ); // for use in makeQuadsForOutInProjection()
+ thePrism.myWallQuads.push_back( quadList );
+ }
break;
}
}
- ++edge;
+ if ( hasWallFace )
+ {
+ ++edge;
+ }
+ else // seam edge (IPAL53561)
+ {
+ edge = thePrism.myBottomEdges.erase( edge );
+ --iE;
+ --(*nbE);
+ }
}
if ( iE == *nbE )
{
iE = 0;
+ ++iWire;
++nbE;
+ int nbQuadPrev = std::accumulate( nbQuadsPerWire.begin(), nbQuadsPerWire.end(), 0 );
+ nbQuadsPerWire.push_back( thePrism.myWallQuads.size() - nbQuadPrev );
}
}
// that is not so evident in case of several WIREs in the bottom FACE
thePrism.myRightQuadIndex.clear();
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
- thePrism.myRightQuadIndex.push_back( i+1 );
- list< int >::iterator nbEinW = thePrism.myNbEdgesInWires.begin();
- for ( int iLeft = 0; nbEinW != thePrism.myNbEdgesInWires.end(); ++nbEinW )
{
- thePrism.myRightQuadIndex[ iLeft + *nbEinW - 1 ] = iLeft; // 1st EDGE index of a current WIRE
- iLeft += *nbEinW;
+ thePrism.myRightQuadIndex.push_back( i+1 ); // OK for all but the last EDGE of a WIRE
+ }
+ list< int >::iterator nbQinW = nbQuadsPerWire.begin();
+ for ( int iLeft = 0; nbQinW != nbQuadsPerWire.end(); ++nbQinW )
+ {
+ thePrism.myRightQuadIndex[ iLeft + *nbQinW - 1 ] = iLeft; // for the last EDGE of a WIRE
+ iLeft += *nbQinW;
}
while ( totalNbFaces - faceMap.Extent() > 2 )
// find wall FACEs adjacent to each of thePrism.myWallQuads by the top side EDGE
if ( totalNbFaces - faceMap.Extent() > 2 )
{
+ const int nbFoundWalls = faceMap.Extent();
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
{
StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
}
}
}
+ if ( nbFoundWalls == faceMap.Extent() )
+ return toSM( error("Failed to find wall faces"));
+
}
} // while ( totalNbFaces - faceMap.Extent() > 2 )
{
// now only top and bottom FACEs are not in the faceMap
faceMap.Add( thePrism.myBottom );
- for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE );f.More(); f.Next() )
+ for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE ); f.More(); f.Next() )
if ( !faceMap.Contains( f.Current() )) {
thePrism.myTop = TopoDS::Face( f.Current() );
break;
StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
const TopoDS_Edge & topE = topSide->Edge( 0 );
if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
- return toSM( error( TCom("Wrong source face (#") << shapeID( thePrism.myBottom )));
+ return toSM( error( TCom("Wrong source face: #") << shapeID( thePrism.myBottom )));
}
return true;
if ( _computeCanceled )
return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
+ // Assure the bottom is meshed
+ if ( !computeBase( thePrism ))
+ return false;
+
// Make all side FACEs of thePrism meshed with quads
if ( !computeWalls( thePrism ))
return false;
// Analyse mesh and geometry to find all block sub-shapes and submeshes
+ // (after fixing IPAL52499 myBlock is used as a holder of boundary nodes
+ // and for 2D projection in hard cases where StdMeshers_Projection_2D fails;
+ // location of internal nodes is usually computed by StdMeshers_Sweeper)
if ( !myBlock.Init( myHelper, thePrism ))
return toSM( error( myBlock.GetError()));
// Try to get gp_Trsf to get all nodes from bottom ones
vector<gp_Trsf> trsf;
gp_Trsf bottomToTopTrsf;
- if ( !myBlock.GetLayersTransformation( trsf, thePrism ))
- trsf.clear();
- else if ( !trsf.empty() )
- bottomToTopTrsf = trsf.back();
+ // if ( !myBlock.GetLayersTransformation( trsf, thePrism ))
+ // trsf.clear();
+ // else if ( !trsf.empty() )
+ // bottomToTopTrsf = trsf.back();
- // To compute coordinates of a node inside a block, it is necessary to know
+ // To compute coordinates of a node inside a block using "block approach",
+ // it is necessary to know
// 1. normalized parameters of the node by which
// 2. coordinates of node projections on all block sub-shapes are computed
// Projections on the top and bottom faces are taken from nodes existing
// on these faces; find correspondence between bottom and top nodes
+ myUseBlock = false; // is set to true if projection is done using "block approach"
myBotToColumnMap.clear();
- if ( !assocOrProjBottom2Top( bottomToTopTrsf ) ) // it also fills myBotToColumnMap
+ if ( !assocOrProjBottom2Top( bottomToTopTrsf, thePrism ) ) // it also fills myBotToColumnMap
return false;
+ // If all "vertical" EDGEs are straight, then all nodes of an internal node column
+ // are located on a line connecting the top node and the bottom node.
+ bool isStrightColunm = allVerticalEdgesStraight( thePrism );
+ if ( isStrightColunm )
+ myUseBlock = false;
// Create nodes inside the block
- // try to use transformation (issue 0020680)
- if ( !trsf.empty() )
+ if ( !myUseBlock )
{
- // loop on nodes inside the bottom face
+ // use transformation (issue 0020680, IPAL0052499) or a "straight line" approach
+ StdMeshers_Sweeper sweeper;
+ sweeper.myHelper = myHelper;
+ sweeper.myBotFace = thePrism.myBottom;
+ sweeper.myTopFace = thePrism.myTop;
+
+ // load boundary nodes into sweeper
+ bool dummy;
+ std::set< const SMDS_MeshNode* > usedEndNodes;
+ list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
+ for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
+ {
+ int edgeID = meshDS->ShapeToIndex( *edge );
+ TParam2ColumnMap* u2col = const_cast<TParam2ColumnMap*>
+ ( myBlock.GetParam2ColumnMap( edgeID, dummy ));
+
+ TParam2ColumnMap::iterator u2colIt = u2col->begin(), u2colEnd = u2col->end();
+ const SMDS_MeshNode* n0 = u2colIt->second[0];
+ const SMDS_MeshNode* n1 = u2col->rbegin()->second[0];
+ if ( !usedEndNodes.insert ( n0 ).second ) ++u2colIt;
+ if ( !usedEndNodes.insert ( n1 ).second ) --u2colEnd;
+
+ for ( ; u2colIt != u2colEnd; ++u2colIt )
+ sweeper.myBndColumns.push_back( & u2colIt->second );
+ }
+ // load node columns inside the bottom FACE
+ sweeper.myIntColumns.reserve( myBotToColumnMap.size() );
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
- {
- const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
- if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
- continue; // node is not inside face
+ sweeper.myIntColumns.push_back( & bot_column->second );
- // column nodes; middle part of the column are zero pointers
- TNodeColumn& column = bot_column->second;
- TNodeColumn::iterator columnNodes = column.begin();
- for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
- {
- const SMDS_MeshNode* & node = *columnNodes;
- if ( node ) continue; // skip bottom or top node
+ myHelper->SetElementsOnShape( true );
- gp_XYZ coords = tBotNode.GetCoords();
- trsf[z-1].Transforms( coords );
- node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
- meshDS->SetNodeInVolume( node, volumeID );
- }
- } // loop on bottom nodes
+ if ( !isStrightColunm )
+ {
+ double tol = getSweepTolerance( thePrism );
+ bool allowHighBndError = !isSimpleBottom( thePrism );
+ myUseBlock = !sweeper.ComputeNodesByTrsf( tol, allowHighBndError );
+ }
+ else if ( sweeper.CheckSameZ() )
+ {
+ myUseBlock = !sweeper.ComputeNodesOnStraightSameZ();
+ }
+ else
+ {
+ myUseBlock = !sweeper.ComputeNodesOnStraight();
+ }
+ myHelper->SetElementsOnShape( false );
}
- else // use block approach
+
+ if ( myUseBlock ) // use block approach
{
// loop on nodes inside the bottom face
Prism_3D::TNode prevBNode;
for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
{
const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
- if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
- continue; // node is not inside the FACE
+ if ( tBotNode.GetPositionType() != SMDS_TOP_FACE &&
+ myBlock.HasNodeColumn( tBotNode.myNode ))
+ continue; // node is not inside the FACE
// column nodes; middle part of the column are zero pointers
TNodeColumn& column = bot_column->second;
+ // check if a column is already computed using non-block approach
+ size_t i;
+ for ( i = 0; i < column.size(); ++i )
+ if ( !column[ i ])
+ break;
+ if ( i == column.size() )
+ continue; // all nodes created
+
gp_XYZ botParams, topParams;
if ( !tBotNode.HasParams() )
{
// create a node
node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
meshDS->SetNodeInVolume( node, volumeID );
+
+ if ( _computeCanceled )
+ return false;
}
} // loop on bottom nodes
}
if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
// loop on bottom mesh faces
+ vector< const TNodeColumn* > columns;
SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
while ( faceIt->more() )
{
// find node columns for each node
int nbNodes = face->NbCornerNodes();
- vector< const TNodeColumn* > columns( nbNodes );
+ columns.resize( nbNodes );
for ( int i = 0; i < nbNodes; ++i )
{
const SMDS_MeshNode* n = face->GetNode( i );
- if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
+ columns[ i ] = NULL;
+
+ if ( n->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
+ columns[ i ] = myBlock.GetNodeColumn( n );
+
+ if ( !columns[ i ] )
+ {
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
if ( bot_column == myBotToColumnMap.end() )
- return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
- columns[ i ] = & bot_column->second;
- }
- else {
- columns[ i ] = myBlock.GetNodeColumn( n );
- if ( !columns[ i ] )
return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
+ columns[ i ] = & bot_column->second;
}
}
// create prisms
- AddPrisms( columns, myHelper );
+ if ( !AddPrisms( columns, myHelper ))
+ return toSM( error("Different 'vertical' discretization"));
} // loop on bottom mesh faces
// clear data
myBotToColumnMap.clear();
myBlock.Clear();
-
+
+ // update state of sub-meshes (mostly in order to erase improper errors)
+ SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( thePrism.myShape3D );
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/true);
+ while ( smIt->more() )
+ {
+ sm = smIt->next();
+ sm->GetComputeError().reset();
+ sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+
+ return true;
+}
+
+//=======================================================================
+//function : computeBase
+//purpose : Compute the base face of a prism
+//=======================================================================
+
+bool StdMeshers_Prism_3D::computeBase(const Prism_3D::TPrismTopo& thePrism)
+{
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+ SMESH_subMesh* botSM = mesh->GetSubMesh( thePrism.myBottom );
+ if (( botSM->IsEmpty() ) &&
+ ( ! botSM->GetAlgo() ||
+ ! _gen->Compute( *botSM->GetFather(), botSM->GetSubShape(), /*shapeOnly=*/true )))
+ {
+ // find any applicable algorithm assigned to any FACE of the main shape
+ std::vector< TopoDS_Shape > faces;
+ if ( myPrevBottomSM &&
+ myPrevBottomSM->GetAlgo()->IsApplicableToShape( thePrism.myBottom, /*all=*/false ))
+ faces.push_back( myPrevBottomSM->GetSubShape() );
+
+ TopExp_Explorer faceIt( mesh->GetShapeToMesh(), TopAbs_FACE );
+ for ( ; faceIt.More(); faceIt.Next() )
+ faces.push_back( faceIt.Current() );
+
+ faces.push_back( TopoDS_Shape() ); // to try quadrangle algorithm
+
+ SMESH_Algo* algo = 0;
+ for ( size_t i = 0; i < faces.size() && botSM->IsEmpty(); ++i )
+ {
+ if ( faces[i].IsNull() ) algo = TQuadrangleAlgo::instance( this, myHelper );
+ else algo = mesh->GetSubMesh( faces[i] )->GetAlgo();
+ if ( algo && algo->IsApplicableToShape( thePrism.myBottom, /*all=*/false ))
+ {
+ // try to compute the bottom FACE
+ if ( algo->NeedDiscreteBoundary() )
+ {
+ // compute sub-shapes
+ SMESH_subMeshIteratorPtr smIt = botSM->getDependsOnIterator(false,false);
+ bool subOK = true;
+ while ( smIt->more() && subOK )
+ {
+ SMESH_subMesh* sub = smIt->next();
+ sub->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ subOK = sub->IsMeshComputed();
+ }
+ if ( !subOK )
+ continue;
+ }
+ try {
+ OCC_CATCH_SIGNALS;
+ algo->InitComputeError();
+ algo->Compute( *mesh, botSM->GetSubShape() );
+ }
+ catch (...) {
+ }
+ }
+ }
+ }
+
+ if ( botSM->IsEmpty() )
+ return error( COMPERR_BAD_INPUT_MESH,
+ TCom( "No mesher defined to compute the base face #")
+ << shapeID( thePrism.myBottom ));
+
+ if ( botSM->GetAlgo() )
+ myPrevBottomSM = botSM;
+
return true;
}
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
DBGOUT( endl << "COMPUTE Prism " << meshDS->ShapeToIndex( thePrism.myShape3D ));
- TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this );
+ TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this );
StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
- SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true);
- hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 ));
- hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh ));
+ // SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true);
+ // hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 ));
+ // hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh ));
// Discretize equally 'vertical' EDGEs
// -----------------------------------
// find source FACE sides for projection: either already computed ones or
// the 'most composite' ones
- multimap< int, int > wgt2quad;
- for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
+ const size_t nbWalls = thePrism.myWallQuads.size();
+ vector< int > wgt( nbWalls, 0 ); // "weight" of a wall
+ for ( size_t iW = 0; iW != nbWalls; ++iW )
{
Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
- int wgt = 0; // "weight"
for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
{
StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
+ lftSide->Reverse(); // to go up
for ( int i = 0; i < lftSide->NbEdges(); ++i )
{
- ++wgt;
+ ++wgt[ iW ];
const TopoDS_Edge& E = lftSide->Edge(i);
if ( mesh->GetSubMesh( E )->IsMeshComputed() )
- wgt += 10;
- else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis!
- wgt += 100;
+ {
+ wgt[ iW ] += 100;
+ wgt[ myHelper->WrapIndex( iW+1, nbWalls)] += 10;
+ wgt[ myHelper->WrapIndex( iW-1, nbWalls)] += 10;
+ }
+ // else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis!
+ // wgt += 100;
}
}
- wgt2quad.insert( make_pair( wgt, iW ));
-
// in quadratic mesh, pass ignoreMediumNodes to quad sides
if ( myHelper->GetIsQuadratic() )
{
(*quad)->side[ i ].grid->SetIgnoreMediumNodes( true );
}
}
+ multimap< int, int > wgt2quad;
+ for ( size_t iW = 0; iW != nbWalls; ++iW )
+ wgt2quad.insert( make_pair( wgt[ iW ], iW ));
+
+ // artificial quads to do outer <-> inner wall projection
+ std::map< int, FaceQuadStruct > iW2oiQuads;
+ std::map< int, FaceQuadStruct >::iterator w2oiq;
+ makeQuadsForOutInProjection( thePrism, wgt2quad, iW2oiQuads );
// Project 'vertical' EDGEs, from left to right
multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
if ( swapLeftRight )
std::swap( lftSide, rgtSide );
+ bool isArtificialQuad = (( w2oiq = iW2oiQuads.find( iW )) != iW2oiQuads.end() );
+ if ( isArtificialQuad )
+ {
+ // reset sides to perform the outer <-> inner projection
+ FaceQuadStruct& oiQuad = w2oiq->second;
+ rgtSide = oiQuad.side[ QUAD_RIGHT_SIDE ];
+ lftSide = oiQuad.side[ QUAD_LEFT_SIDE ];
+ iW2oiQuads.erase( w2oiq );
+ }
+
// assure that all the source (left) EDGEs are meshed
int nbSrcSegments = 0;
for ( int i = 0; i < lftSide->NbEdges(); ++i )
{
+ if ( isArtificialQuad )
+ {
+ nbSrcSegments = lftSide->NbPoints()-1;
+ continue;
+ }
const TopoDS_Edge& srcE = lftSide->Edge(i);
SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
if ( !srcSM->IsMeshComputed() ) {
DBGOUT( "COMPUTE V edge " << srcSM->GetId() );
- srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
- srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ TopoDS_Edge prpgSrcE = findPropagationSource( srcE );
+ if ( !prpgSrcE.IsNull() ) {
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ projector1D->myHyp.SetSourceEdge( prpgSrcE );
+ projector1D->Compute( *mesh, srcE );
+ srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ else {
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ }
if ( !srcSM->IsMeshComputed() )
return toSM( error( "Can't compute 1D mesh" ));
}
{
const TopoDS_Edge& tgtE = rgtSide->Edge(i);
SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
- if (( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) {
+ if ( !( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) {
+ tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ tgtSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ }
+ if ( tgtSM->IsMeshComputed() ) {
++nbTgtMeshed;
nbTgtSegments += tgtSM->GetSubMeshDS()->NbElements();
}
{
if ( nbTgtSegments != nbSrcSegments )
{
- for ( int i = 0; i < lftSide->NbEdges(); ++i )
- addBadInputElements( meshDS->MeshElements( lftSide->Edge( i )));
+ bool badMeshRemoved = false;
+ // remove just computed segments
for ( int i = 0; i < rgtSide->NbEdges(); ++i )
- addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i )));
- return toSM( error( TCom("Different nb of segment on logically vertical edges #")
- << shapeID( lftSide->Edge(0) ) << " and #"
- << shapeID( rgtSide->Edge(0) ) << ": "
- << nbSrcSegments << " != " << nbTgtSegments ));
+ if ( !isTgtEdgeComputed[ i ])
+ {
+ const TopoDS_Edge& tgtE = rgtSide->Edge(i);
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ badMeshRemoved = true;
+ nbTgtMeshed--;
+ }
+ if ( !badMeshRemoved )
+ {
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( lftSide->Edge( i )));
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i )));
+ return toSM( error( TCom("Different nb of segment on logically vertical edges #")
+ << shapeID( lftSide->Edge(0) ) << " and #"
+ << shapeID( rgtSide->Edge(0) ) << ": "
+ << nbSrcSegments << " != " << nbTgtSegments ));
+ }
+ }
+ else // if ( nbTgtSegments == nbSrcSegments )
+ {
+ continue;
}
- continue;
}
// Compute 'vertical projection'
if ( nbTgtMeshed == 0 )
const UVPtStructVec& srcNodeStr = lftSide->GetUVPtStruct();
if ( srcNodeStr.size() == 0 )
return toSM( error( TCom("Invalid node positions on edge #") <<
- shapeID( lftSide->Edge(0) )));
+ lftSide->EdgeID(0) ));
vector< SMDS_MeshNode* > newNodes( srcNodeStr.size() );
for ( int is2ndV = 0; is2ndV < 2; ++is2ndV )
{
TopoDS_Vertex v = myHelper->IthVertex( is2ndV, E );
mesh->GetSubMesh( v )->ComputeStateEngine( SMESH_subMesh::COMPUTE );
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, meshDS );
- newNodes[ is2ndV ? 0 : newNodes.size()-1 ] = (SMDS_MeshNode*) n;
+ newNodes[ is2ndV ? newNodes.size()-1 : 0 ] = (SMDS_MeshNode*) n;
}
// compute nodes on target EDGEs
DBGOUT( "COMPUTE V edge (proj) " << shapeID( lftSide->Edge(0)));
- rgtSide->Reverse(); // direct it same as the lftSide
+ //rgtSide->Reverse(); // direct it same as the lftSide
myHelper->SetElementsOnShape( false ); // myHelper holds the prism shape
TopoDS_Edge tgtEdge;
for ( size_t iN = 1; iN < srcNodeStr.size()-1; ++iN ) // add nodes
for ( size_t iN = 1; iN < srcNodeStr.size(); ++iN ) // add segments
{
// find an EDGE to set a new segment
- std::pair<int, TopAbs_ShapeEnum> id2type =
+ std::pair<int, TopAbs_ShapeEnum> id2type =
myHelper->GetMediumPos( newNodes[ iN-1 ], newNodes[ iN ] );
if ( id2type.second != TopAbs_EDGE )
{
// new nodes are on different EDGEs; put one of them on VERTEX
const int edgeIndex = rgtSide->EdgeIndex( srcNodeStr[ iN-1 ].normParam );
const double vertexParam = rgtSide->LastParameter( edgeIndex );
- const gp_Pnt p = BRep_Tool::Pnt( rgtSide->LastVertex( edgeIndex ));
+ TopoDS_Vertex vertex = rgtSide->LastVertex( edgeIndex );
+ const SMDS_MeshNode* vn = SMESH_Algo::VertexNode( vertex, meshDS );
+ const gp_Pnt p = BRep_Tool::Pnt( vertex );
const int isPrev = ( Abs( srcNodeStr[ iN-1 ].normParam - vertexParam ) <
Abs( srcNodeStr[ iN ].normParam - vertexParam ));
meshDS->UnSetNodeOnShape( newNodes[ iN-isPrev ] );
- meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], rgtSide->LastVertex( edgeIndex ));
+ meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], vertex );
meshDS->MoveNode ( newNodes[ iN-isPrev ], p.X(), p.Y(), p.Z() );
id2type.first = newNodes[ iN-(1-isPrev) ]->getshapeId();
+ if ( vn )
+ {
+ SMESH_MeshEditor::TListOfListOfNodes lln( 1, list< const SMDS_MeshNode* >() );
+ lln.back().push_back ( vn );
+ lln.back().push_front( newNodes[ iN-isPrev ] ); // to keep
+ SMESH_MeshEditor( mesh ).MergeNodes( lln );
+ }
}
SMDS_MeshElement* newEdge = myHelper->AddEdge( newNodes[ iN-1 ], newNodes[ iN ] );
meshDS->SetMeshElementOnShape( newEdge, id2type.first );
Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
{
- // Top EDGEs must be projections from the bottom ones
- // to compute stuctured quad mesh on wall FACEs
- // ---------------------------------------------------
+ const TopoDS_Face& face = (*quad)->face;
+ SMESH_subMesh* fSM = mesh->GetSubMesh( face );
+ if ( ! fSM->IsMeshComputed() )
{
+ // Top EDGEs must be projections from the bottom ones
+ // to compute structured quad mesh on wall FACEs
+ // ---------------------------------------------------
const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0);
const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
SMESH_subMesh* botSM = mesh->GetSubMesh( botE );
SMESH_subMesh* topSM = mesh->GetSubMesh( topE );
SMESH_subMesh* srcSM = botSM;
SMESH_subMesh* tgtSM = topSM;
+ srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
if ( !srcSM->IsMeshComputed() && tgtSM->IsMeshComputed() )
std::swap( srcSM, tgtSM );
srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); // nodes on VERTEXes
srcSM->ComputeStateEngine( SMESH_subMesh::COMPUTE ); // segments on the EDGE
}
- srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
if ( tgtSM->IsMeshComputed() &&
tgtSM->GetSubMeshDS()->NbNodes() != srcSM->GetSubMeshDS()->NbNodes() )
// compute nodes on VERTEXes
SMESH_subMeshIteratorPtr smIt = tgtSM->getDependsOnIterator(/*includeSelf=*/false);
while ( smIt->more() )
- smIt->next()->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ smIt->next()->ComputeStateEngine( SMESH_subMesh::COMPUTE );
// project segments
DBGOUT( "COMPUTE H edge (proj) " << tgtSM->GetId());
projector1D->myHyp.SetSourceEdge( TopoDS::Edge( srcSM->GetSubShape() ));
}
}
tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
- }
- // Compute quad mesh on wall FACEs
- // -------------------------------
- const TopoDS_Face& face = (*quad)->face;
- SMESH_subMesh* fSM = mesh->GetSubMesh( face );
- if ( ! fSM->IsMeshComputed() )
- {
+
+ // Compute quad mesh on wall FACEs
+ // -------------------------------
+
// make all EDGES meshed
fSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
if ( !fSM->SubMeshesComputed() )
if ( myHelper->GetIsQuadratic() )
{
// fill myHelper with medium nodes built by quadAlgo
- SMDS_ElemIteratorPtr fIt = fSM->GetSubMeshDS()->GetElements();
- while ( fIt->more() )
- myHelper->AddTLinks( dynamic_cast<const SMDS_MeshFace*>( fIt->next() ));
+ for ( SMDS_ElemIteratorPtr fIt = fSM->GetSubMeshDS()->GetElements(); fIt->more(); )
+ myHelper->AddTLinks( SMDS_Mesh::DownCast<SMDS_MeshFace>( fIt->next() ));
}
}
}
return true;
}
+//=======================================================================
+//function : findPropagationSource
+//purpose : Returns a source EDGE of propagation to a given EDGE
+//=======================================================================
+
+TopoDS_Edge StdMeshers_Prism_3D::findPropagationSource( const TopoDS_Edge& E )
+{
+ if ( myPropagChains )
+ for ( size_t i = 0; !myPropagChains[i].IsEmpty(); ++i )
+ if ( myPropagChains[i].Contains( E ))
+ return TopoDS::Edge( myPropagChains[i].FindKey( 1 ));
+
+ return TopoDS_Edge();
+}
+
+//=======================================================================
+//function : makeQuadsForOutInProjection
+//purpose : Create artificial wall quads for vertical projection between
+// the outer and inner walls
+//=======================================================================
+
+void StdMeshers_Prism_3D::makeQuadsForOutInProjection( const Prism_3D::TPrismTopo& thePrism,
+ multimap< int, int >& wgt2quad,
+ map< int, FaceQuadStruct >& iQ2oiQuads)
+{
+ if ( thePrism.NbWires() <= 1 )
+ return;
+
+ std::set< int > doneWires; // processed wires
+
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+ const bool isForward = true;
+ const bool skipMedium = myHelper->GetIsQuadratic();
+
+ // make a source side for all projections
+
+ multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
+ const int iQuad = w2q->second;
+ const int iWire = getWireIndex( thePrism.myWallQuads[ iQuad ].front() );
+ doneWires.insert( iWire );
+
+ UVPtStructVec srcNodes;
+
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iQuad ].begin();
+ for ( ; quad != thePrism.myWallQuads[ iQuad ].end(); ++quad )
+ {
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
+
+ // assure that all the source (left) EDGEs are meshed
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ {
+ const TopoDS_Edge& srcE = lftSide->Edge(i);
+ SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
+ if ( !srcSM->IsMeshComputed() ) {
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ }
+ if ( !srcSM->IsMeshComputed() )
+ return;
+ }
+ const UVPtStructVec& subNodes = lftSide->GetUVPtStruct();
+ UVPtStructVec::const_iterator subBeg = subNodes.begin(), subEnd = subNodes.end();
+ if ( !srcNodes.empty() ) ++subBeg;
+ srcNodes.insert( srcNodes.end(), subBeg, subEnd );
+ }
+ StdMeshers_FaceSidePtr srcSide = StdMeshers_FaceSide::New( srcNodes );
+
+ // make the quads
+
+ list< TopoDS_Edge > sideEdges;
+ TopoDS_Face face;
+ for ( ++w2q; w2q != wgt2quad.rend(); ++w2q )
+ {
+ const int iQuad = w2q->second;
+ const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iQuad ];
+ const int iWire = getWireIndex( quads.front() );
+ if ( !doneWires.insert( iWire ).second )
+ continue;
+
+ sideEdges.clear();
+ for ( quad = quads.begin(); quad != quads.end(); ++quad )
+ {
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ sideEdges.push_back( lftSide->Edge( i ));
+ face = lftSide->Face();
+ }
+ StdMeshers_FaceSidePtr tgtSide =
+ StdMeshers_FaceSide::New( face, sideEdges, mesh, isForward, skipMedium, myHelper );
+
+ FaceQuadStruct& newQuad = iQ2oiQuads[ iQuad ];
+ newQuad.side.resize( 4 );
+ newQuad.side[ QUAD_LEFT_SIDE ] = srcSide;
+ newQuad.side[ QUAD_RIGHT_SIDE ] = tgtSide;
+
+ wgt2quad.insert( *w2q ); // to process this quad after processing the newQuad
+ }
+}
+
//=======================================================================
//function : Evaluate
-//purpose :
+//purpose :
//=======================================================================
bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
std::vector<int> aVec = (*anIt).second;
nb2d += Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
}
-
+
MapShapeNbElemsItr anIt = aResMap.find( meshFaces[NumBase-1] );
std::vector<int> aVec = (*anIt).second;
bool IsQuadratic = (aVec[SMDSEntity_Quad_Triangle]>aVec[SMDSEntity_Triangle]) ||
*/
//================================================================================
-void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
+bool StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
SMESH_MesherHelper* helper)
{
- int nbNodes = columns.size();
- int nbZ = columns[0]->size();
- if ( nbZ < 2 ) return;
+ size_t nbNodes = columns.size();
+ size_t nbZ = columns[0]->size();
+ if ( nbZ < 2 ) return false;
+ for ( size_t i = 1; i < nbNodes; ++i )
+ if ( columns[i]->size() != nbZ )
+ return false;
// find out orientation
bool isForward = true;
SMDS_VolumeTool vTool;
- int z = 1;
+ size_t z = 1;
switch ( nbNodes ) {
case 3: {
SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
for ( z = 1; z < nbZ; ++z )
{
- for ( int i = 0; i < nbNodes; ++i ) {
+ for ( size_t i = 0; i < nbNodes; ++i ) {
nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
// side
}
} // switch ( nbNodes )
+
+ return true;
}
//================================================================================
*/
//================================================================================
-bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf )
+bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf,
+ const Prism_3D::TPrismTopo& thePrism)
{
- SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
- SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
+ SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
if ( !botSMDS || botSMDS->NbElements() == 0 )
{
- _gen->Compute( *myHelper->GetMesh(), botSM->GetSubShape() );
+ _gen->Compute( *myHelper->GetMesh(), botSM->GetSubShape(), /*aShapeOnly=*/true );
botSMDS = botSM->GetSubMeshDS();
if ( !botSMDS || botSMDS->NbElements() == 0 )
return toSM( error(TCom("No elements on face #") << botSM->GetId() ));
}
bool needProject = !topSM->IsMeshComputed();
- if ( !needProject &&
+ if ( !needProject &&
(botSMDS->NbElements() != topSMDS->NbElements() ||
botSMDS->NbNodes() != topSMDS->NbNodes()))
{
<<" and #"<< topSM->GetId() << " seems different" ));
///RETURN_BAD_RESULT("Need to project but not allowed");
+ NSProjUtils::TNodeNodeMap n2nMap;
+ const NSProjUtils::TNodeNodeMap* n2nMapPtr = & n2nMap;
if ( needProject )
{
- return projectBottomToTop( bottomToTopTrsf );
+ if ( !projectBottomToTop( bottomToTopTrsf, thePrism ))
+ return false;
+ n2nMapPtr = & TProjction2dAlgo::instance( this )->GetNodesMap();
}
- TopoDS_Face botFace = TopoDS::Face( myBlock.Shape( ID_BOT_FACE ));
- TopoDS_Face topFace = TopoDS::Face( myBlock.Shape( ID_TOP_FACE ));
- // associate top and bottom faces
- TAssocTool::TShapeShapeMap shape2ShapeMap;
- if ( !TAssocTool::FindSubShapeAssociation( botFace, myBlock.Mesh(),
- topFace, myBlock.Mesh(),
- shape2ShapeMap) )
- return toSM( error(TCom("Topology of faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" ));
-
- // Find matching nodes of top and bottom faces
- TNodeNodeMap n2nMap;
- if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(),
- topFace, myBlock.Mesh(),
- shape2ShapeMap, n2nMap ))
- return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" ));
-
- // Fill myBotToColumnMap
-
- int zSize = myBlock.VerticalSize();
- //TNode prevTNode;
- TNodeNodeMap::iterator bN_tN = n2nMap.begin();
- for ( ; bN_tN != n2nMap.end(); ++bN_tN )
+ if ( !n2nMapPtr || (int) n2nMapPtr->size() < botSMDS->NbNodes() )
{
- const SMDS_MeshNode* botNode = bN_tN->first;
- const SMDS_MeshNode* topNode = bN_tN->second;
- if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
- continue; // wall columns are contained in myBlock
+ // associate top and bottom faces
+ NSProjUtils::TShapeShapeMap shape2ShapeMap;
+ const bool sameTopo =
+ NSProjUtils::FindSubShapeAssociation( thePrism.myBottom, myHelper->GetMesh(),
+ thePrism.myTop, myHelper->GetMesh(),
+ shape2ShapeMap);
+ if ( !sameTopo )
+ for ( size_t iQ = 0; iQ < thePrism.myWallQuads.size(); ++iQ )
+ {
+ const Prism_3D::TQuadList& quadList = thePrism.myWallQuads[iQ];
+ StdMeshers_FaceSidePtr botSide = quadList.front()->side[ QUAD_BOTTOM_SIDE ];
+ StdMeshers_FaceSidePtr topSide = quadList.back ()->side[ QUAD_TOP_SIDE ];
+ if ( botSide->NbEdges() == topSide->NbEdges() )
+ {
+ for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
+ {
+ NSProjUtils::InsertAssociation( botSide->Edge( iE ),
+ topSide->Edge( iE ), shape2ShapeMap );
+ NSProjUtils::InsertAssociation( myHelper->IthVertex( 0, botSide->Edge( iE )),
+ myHelper->IthVertex( 0, topSide->Edge( iE )),
+ shape2ShapeMap );
+ }
+ }
+ else
+ {
+ TopoDS_Vertex vb, vt;
+ StdMeshers_FaceSidePtr sideB, sideT;
+ vb = myHelper->IthVertex( 0, botSide->Edge( 0 ));
+ vt = myHelper->IthVertex( 0, topSide->Edge( 0 ));
+ sideB = quadList.front()->side[ QUAD_LEFT_SIDE ];
+ sideT = quadList.back ()->side[ QUAD_LEFT_SIDE ];
+ if ( vb.IsSame( sideB->FirstVertex() ) &&
+ vt.IsSame( sideT->LastVertex() ))
+ {
+ NSProjUtils::InsertAssociation( botSide->Edge( 0 ),
+ topSide->Edge( 0 ), shape2ShapeMap );
+ NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
+ }
+ vb = myHelper->IthVertex( 1, botSide->Edge( botSide->NbEdges()-1 ));
+ vt = myHelper->IthVertex( 1, topSide->Edge( topSide->NbEdges()-1 ));
+ sideB = quadList.front()->side[ QUAD_RIGHT_SIDE ];
+ sideT = quadList.back ()->side[ QUAD_RIGHT_SIDE ];
+ if ( vb.IsSame( sideB->FirstVertex() ) &&
+ vt.IsSame( sideT->LastVertex() ))
+ {
+ NSProjUtils::InsertAssociation( botSide->Edge( botSide->NbEdges()-1 ),
+ topSide->Edge( topSide->NbEdges()-1 ),
+ shape2ShapeMap );
+ NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
+ }
+ }
+ }
+
+ // Find matching nodes of top and bottom faces
+ n2nMapPtr = & n2nMap;
+ if ( ! NSProjUtils::FindMatchingNodesOnFaces( thePrism.myBottom, myHelper->GetMesh(),
+ thePrism.myTop, myHelper->GetMesh(),
+ shape2ShapeMap, n2nMap ))
+ {
+ if ( sameTopo )
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
+ else
+ return toSM( error(TCom("Topology of faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
+ }
+ }
+
+ // Fill myBotToColumnMap
+
+ int zSize = myBlock.VerticalSize();
+ TNodeNodeMap::const_iterator bN_tN = n2nMapPtr->begin();
+ for ( ; bN_tN != n2nMapPtr->end(); ++bN_tN )
+ {
+ const SMDS_MeshNode* botNode = bN_tN->first;
+ const SMDS_MeshNode* topNode = bN_tN->second;
+ if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE &&
+ myBlock.HasNodeColumn( botNode ))
+ continue; // wall columns are contained in myBlock
// create node column
Prism_3D::TNode bN( botNode );
- TNode2ColumnMap::iterator bN_col =
+ TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
TNodeColumn & column = bN_col->second;
- column.resize( zSize );
+ column.resize( zSize, 0 );
column.front() = botNode;
column.back() = topNode;
}
//================================================================================
/*!
- * \brief Remove quadrangles from the top face and
- * create triangles there by projection from the bottom
+ * \brief Remove faces from the top face and re-create them by projection from the bottom
* \retval bool - a success or not
*/
//================================================================================
-bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottomToTopTrsf )
+bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottomToTopTrsf,
+ const Prism_3D::TPrismTopo& thePrism )
{
- SMESHDS_Mesh* meshDS = myBlock.MeshDS();
- SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
- SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
+ if ( project2dMesh( thePrism.myBottom, thePrism.myTop ))
+ {
+ return true;
+ }
+ NSProjUtils::TNodeNodeMap& n2nMap =
+ (NSProjUtils::TNodeNodeMap&) TProjction2dAlgo::instance( this )->GetNodesMap();
+ n2nMap.clear();
+
+ myUseBlock = true;
+
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
if ( topSMDS && topSMDS->NbElements() > 0 )
- topSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ {
+ //topSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
+ for ( SMDS_ElemIteratorPtr eIt = topSMDS->GetElements(); eIt->more(); )
+ meshDS->RemoveFreeElement( eIt->next(), topSMDS, /*fromGroups=*/false );
+ for ( SMDS_NodeIteratorPtr nIt = topSMDS->GetNodes(); nIt->more(); )
+ meshDS->RemoveFreeNode( nIt->next(), topSMDS, /*fromGroups=*/false );
+ }
- const TopoDS_Face& botFace = TopoDS::Face( myBlock.Shape( ID_BOT_FACE )); // oriented within
- const TopoDS_Face& topFace = TopoDS::Face( myBlock.Shape( ID_TOP_FACE )); // the 3D SHAPE
- int topFaceID = meshDS->ShapeToIndex( topFace );
+ const TopoDS_Face& botFace = thePrism.myBottom; // oriented within
+ const TopoDS_Face& topFace = thePrism.myTop; // the 3D SHAPE
+ int topFaceID = meshDS->ShapeToIndex( thePrism.myTop );
SMESH_MesherHelper botHelper( *myHelper->GetMesh() );
botHelper.SetSubShape( botFace );
meshDS->MoveNode( topNode, distXYZ[1], distXYZ[2], distXYZ[3] ); // transform can be inaccurate
}
// create node column
- TNode2ColumnMap::iterator bN_col =
+ TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
TNodeColumn & column = bN_col->second;
column.resize( zSize );
column.front() = botNode;
column.back() = topNode;
+
+ n2nMap.insert( n2nMap.end(), make_pair( botNode, topNode ));
+
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
}
// Create top faces
case 3: {
newFace = myHelper->AddFace(nodes[0], nodes[1], nodes[2]);
break;
- }
+ }
case 4: {
newFace = myHelper->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
break;
- }
+ }
default:
newFace = meshDS->AddPolygonalFace( nodes );
}
meshDS->SetMeshElementOnShape( newFace, topFaceID );
}
- myHelper->SetElementsOnShape( oldSetElemsOnShape );
+ myHelper->SetElementsOnShape( oldSetElemsOnShape );
+
+ // Check the projected mesh
+
+ if ( thePrism.NbWires() > 1 && // there are holes
+ topHelper.IsDistorted2D( topSM, /*checkUV=*/false ))
+ {
+ SMESH_MeshEditor editor( topHelper.GetMesh() );
+
+ // smooth in 2D or 3D?
+ TopLoc_Location loc;
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( topFace, loc );
+ bool isPlanar = GeomLib_IsPlanarSurface( surface ).IsPlanar();
+
+ set<const SMDS_MeshNode*> fixedNodes;
+ TIDSortedElemSet faces;
+ for ( faceIt = topSMDS->GetElements(); faceIt->more(); )
+ faces.insert( faces.end(), faceIt->next() );
+
+ bool isOk = false;
+ for ( int isCentroidal = 0; isCentroidal < 2; ++isCentroidal )
+ {
+ SMESH_MeshEditor::SmoothMethod algo =
+ isCentroidal ? SMESH_MeshEditor::CENTROIDAL : SMESH_MeshEditor::LAPLACIAN;
+
+ int nbAttempts = isCentroidal ? 1 : 10;
+ for ( int iAttemp = 0; iAttemp < nbAttempts; ++iAttemp )
+ {
+ TIDSortedElemSet workFaces = faces;
+
+ // smoothing
+ editor.Smooth( workFaces, fixedNodes, algo, /*nbIterations=*/ 10,
+ /*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
+
+ if (( isOk = !topHelper.IsDistorted2D( topSM, /*checkUV=*/true )) &&
+ ( !isCentroidal ))
+ break;
+ }
+ }
+ if ( !isOk )
+ return toSM( error( TCom("Projection from face #") << botSM->GetId()
+ << " to face #" << topSM->GetId()
+ << " failed: inverted elements created"));
+ }
+
+ TProjction2dAlgo::instance( this )->SetEventListener( topSM );
+
+ return true;
+}
+
+//=======================================================================
+//function : getSweepTolerance
+//purpose : Compute tolerance to pass to StdMeshers_Sweeper
+//=======================================================================
+
+double StdMeshers_Prism_3D::getSweepTolerance( const Prism_3D::TPrismTopo& thePrism )
+{
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESHDS_SubMesh * sm[2] = { meshDS->MeshElements( thePrism.myBottom ),
+ meshDS->MeshElements( thePrism.myTop ) };
+ double minDist = 1e100;
+
+ vector< SMESH_TNodeXYZ > nodes;
+ for ( int iSM = 0; iSM < 2; ++iSM )
+ {
+ if ( !sm[ iSM ]) continue;
+
+ SMDS_ElemIteratorPtr fIt = sm[ iSM ]->GetElements();
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* face = fIt->next();
+ const int nbNodes = face->NbCornerNodes();
+ SMDS_ElemIteratorPtr nIt = face->nodesIterator();
+
+ nodes.resize( nbNodes + 1 );
+ for ( int iN = 0; iN < nbNodes; ++iN )
+ nodes[ iN ] = nIt->next();
+ nodes.back() = nodes[0];
+
+ // loop on links
+ double dist2;
+ for ( int iN = 0; iN < nbNodes; ++iN )
+ {
+ if ( nodes[ iN ]._node->GetPosition()->GetDim() < 2 &&
+ nodes[ iN+1 ]._node->GetPosition()->GetDim() < 2 )
+ {
+ // it's a boundary link; measure distance of other
+ // nodes to this link
+ gp_XYZ linkDir = nodes[ iN ] - nodes[ iN+1 ];
+ double linkLen = linkDir.Modulus();
+ bool isDegen = ( linkLen < numeric_limits<double>::min() );
+ if ( !isDegen ) linkDir /= linkLen;
+ for ( int iN2 = 0; iN2 < nbNodes; ++iN2 ) // loop on other nodes
+ {
+ if ( nodes[ iN2 ] == nodes[ iN ] ||
+ nodes[ iN2 ] == nodes[ iN+1 ]) continue;
+ if ( isDegen )
+ {
+ dist2 = ( nodes[ iN ] - nodes[ iN2 ]).SquareModulus();
+ }
+ else
+ {
+ dist2 = linkDir.CrossSquareMagnitude( nodes[ iN ] - nodes[ iN2 ]);
+ }
+ if ( dist2 > numeric_limits<double>::min() )
+ minDist = Min ( minDist, dist2 );
+ }
+ }
+ // measure length link
+ else if ( nodes[ iN ]._node < nodes[ iN+1 ]._node ) // not to measure same link twice
+ {
+ dist2 = ( nodes[ iN ] - nodes[ iN+1 ]).SquareModulus();
+ if ( dist2 > numeric_limits<double>::min() )
+ minDist = Min ( minDist, dist2 );
+ }
+ }
+ }
+ }
+ return 0.1 * Sqrt ( minDist );
+}
+
+//=======================================================================
+//function : isSimpleQuad
+//purpose : check if the bottom FACE is meshable with nice quadrangles,
+// if so the block approach can work rather fast.
+// This is a temporary mean caused by problems in StdMeshers_Sweeper
+//=======================================================================
+
+bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
+{
+ if ( thePrism.myNbEdgesInWires.front() != 4 )
+ return false;
+
+ // analyse angles between edges
+ double nbConcaveAng = 0, nbConvexAng = 0;
+ TopoDS_Face reverseBottom = TopoDS::Face( thePrism.myBottom.Reversed() ); // see initPrism()
+ TopoDS_Vertex commonV;
+ const list< TopoDS_Edge >& botEdges = thePrism.myBottomEdges;
+ list< TopoDS_Edge >::const_iterator edge = botEdges.begin();
+ while ( edge != botEdges.end() )
+ {
+ if ( SMESH_Algo::isDegenerated( *edge ))
+ return false;
+ TopoDS_Edge e1 = *edge++;
+ TopoDS_Edge e2 = ( edge == botEdges.end() ? botEdges.front() : *edge );
+ if ( ! TopExp::CommonVertex( e1, e2, commonV ))
+ {
+ e2 = botEdges.front();
+ if ( ! TopExp::CommonVertex( e1, e2, commonV ))
+ break;
+ }
+ double angle = myHelper->GetAngle( e1, e2, reverseBottom, commonV );
+ if ( angle < -5 * M_PI/180 )
+ if ( ++nbConcaveAng > 1 )
+ return false;
+ if ( angle > 85 * M_PI/180 )
+ if ( ++nbConvexAng > 4 )
+ return false;
+ }
+ return true;
+}
+
+//=======================================================================
+//function : allVerticalEdgesStraight
+//purpose : Defines if all "vertical" EDGEs are straight
+//=======================================================================
+bool StdMeshers_Prism_3D::allVerticalEdgesStraight( const Prism_3D::TPrismTopo& thePrism )
+{
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ const Prism_3D::TQuadList& quads = thePrism.myWallQuads[i];
+ Prism_3D::TQuadList::const_iterator quadIt = quads.begin();
+ TopoDS_Edge prevQuadEdge;
+ for ( ; quadIt != quads.end(); ++quadIt )
+ {
+ StdMeshers_FaceSidePtr rightSide = (*quadIt)->side[ QUAD_RIGHT_SIDE ];
+
+ if ( !prevQuadEdge.IsNull() &&
+ !SMESH_Algo::IsContinuous( rightSide->Edge( 0 ), prevQuadEdge ))
+ return false;
+
+ for ( int iE = 0; iE < rightSide->NbEdges(); ++iE )
+ {
+ const TopoDS_Edge & rightE = rightSide->Edge( iE );
+ if ( !SMESH_Algo::IsStraight( rightE, /*degenResult=*/true ))
+ return false;
+
+ if ( iE > 0 &&
+ !SMESH_Algo::IsContinuous( rightSide->Edge( iE-1 ), rightE ))
+ return false;
+
+ prevQuadEdge = rightE;
+ }
+ }
+ }
return true;
}
bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
+ if ( !ok && tgtSM->GetSubMeshDS() ) {
+ //tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESHDS_SubMesh* tgtSMDS = tgtSM->GetSubMeshDS();
+ for ( SMDS_ElemIteratorPtr eIt = tgtSMDS->GetElements(); eIt->more(); )
+ meshDS->RemoveFreeElement( eIt->next(), tgtSMDS, /*fromGroups=*/false );
+ for ( SMDS_NodeIteratorPtr nIt = tgtSMDS->GetNodes(); nIt->more(); )
+ meshDS->RemoveFreeNode( nIt->next(), tgtSMDS, /*fromGroups=*/false );
+ }
tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ projector2D->SetEventListener( tgtSM );
+
return ok;
}
return myHelper->GetMeshDS()->ShapeToIndex( S );
}
+namespace // utils used by StdMeshers_Prism_3D::IsApplicable()
+{
+ struct EdgeWithNeighbors
+ {
+ TopoDS_Edge _edge;
+ int _iBase; /* index in a WIRE with non-base EDGEs excluded */
+ int _iL, _iR; /* used to connect edges in a base FACE */
+ bool _isBase; /* is used in a base FACE */
+ EdgeWithNeighbors(const TopoDS_Edge& E, int iE, int nbE, int shift, bool isBase ):
+ _edge( E ), _iBase( iE + shift ),
+ _iL( SMESH_MesherHelper::WrapIndex( iE-1, Max( 1, nbE )) + shift ),
+ _iR( SMESH_MesherHelper::WrapIndex( iE+1, Max( 1, nbE )) + shift ),
+ _isBase( isBase )
+ {
+ }
+ EdgeWithNeighbors() {}
+ bool IsInternal() const { return !_edge.IsNull() && _edge.Orientation() == TopAbs_INTERNAL; }
+ };
+ // PrismSide contains all FACEs linking a bottom EDGE with a top one.
+ struct PrismSide
+ {
+ TopoDS_Face _face; // a currently treated upper FACE
+ TopTools_IndexedMapOfShape *_faces; // all FACEs (pointer because of a private copy constructor)
+ TopoDS_Edge _topEdge; // a current top EDGE
+ vector< EdgeWithNeighbors >*_edges; // all EDGEs of _face
+ int _iBotEdge; // index of _topEdge within _edges
+ vector< bool > _isCheckedEdge; // mark EDGEs whose two owner FACEs found
+ int _nbCheckedEdges; // nb of EDGEs whose location is defined
+ PrismSide *_leftSide; // neighbor sides
+ PrismSide *_rightSide;
+ bool _isInternal; // whether this side raises from an INTERNAL EDGE
+ void SetExcluded() { _leftSide = _rightSide = NULL; }
+ bool IsExcluded() const { return !_leftSide; }
+ const TopoDS_Edge& Edge( int i ) const
+ {
+ return (*_edges)[ i ]._edge;
+ }
+ int FindEdge( const TopoDS_Edge& E ) const
+ {
+ for ( size_t i = 0; i < _edges->size(); ++i )
+ if ( E.IsSame( Edge( i ))) return i;
+ return -1;
+ }
+ bool IsSideFace( const TopoDS_Shape& face, const bool checkNeighbors ) const
+ {
+ if ( _faces->Contains( face )) // avoid returning true for a prism top FACE
+ return ( !_face.IsNull() || !( face.IsSame( _faces->FindKey( _faces->Extent() ))));
+
+ if ( checkNeighbors )
+ return (( _leftSide && _leftSide->IsSideFace ( face, false )) ||
+ ( _rightSide && _rightSide->IsSideFace( face, false )));
+
+ return false;
+ }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return another faces sharing an edge
+ */
+ const TopoDS_Face & getAnotherFace( const TopoDS_Face& face,
+ const TopoDS_Edge& edge,
+ TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
+ {
+ TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ if ( !face.IsSame( faceIt.Value() ))
+ return TopoDS::Face( faceIt.Value() );
+ return face;
+ }
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return ordered edges of a face
+ */
+ bool getEdges( const TopoDS_Face& face,
+ vector< EdgeWithNeighbors > & edges,
+ TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge,
+ const bool noHolesAllowed)
+ {
+ TopoDS_Face f = face;
+ if ( f.Orientation() != TopAbs_FORWARD &&
+ f.Orientation() != TopAbs_REVERSED )
+ f.Orientation( TopAbs_FORWARD );
+ list< TopoDS_Edge > ee;
+ list< int > nbEdgesInWires;
+ int nbW = SMESH_Block::GetOrderedEdges( f, ee, nbEdgesInWires );
+ if ( nbW > 1 && noHolesAllowed )
+ return false;
+
+ int iE, nbTot = 0, nbBase, iBase;
+ list< TopoDS_Edge >::iterator e = ee.begin();
+ list< int >::iterator nbE = nbEdgesInWires.begin();
+ for ( ; nbE != nbEdgesInWires.end(); ++nbE )
+ for ( iE = 0; iE < *nbE; ++e, ++iE )
+ if ( SMESH_Algo::isDegenerated( *e )) // degenerated EDGE is never used
+ {
+ e = --ee.erase( e );
+ --(*nbE);
+ --iE;
+ }
+
+ vector<int> isBase;
+ edges.clear();
+ e = ee.begin();
+ for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
+ {
+ nbBase = 0;
+ isBase.resize( *nbE );
+ list< TopoDS_Edge >::iterator eIt = e;
+ for ( iE = 0; iE < *nbE; ++eIt, ++iE )
+ {
+ isBase[ iE ] = ( getAnotherFace( face, *eIt, facesOfEdge ) != face );
+ nbBase += isBase[ iE ];
+ }
+ for ( iBase = 0, iE = 0; iE < *nbE; ++e, ++iE )
+ {
+ edges.push_back( EdgeWithNeighbors( *e, iBase, nbBase, nbTot, isBase[ iE ] ));
+ iBase += isBase[ iE ];
+ }
+ nbTot += nbBase;
+ }
+ if ( nbTot == 0 )
+ return false;
+
+ // IPAL53099. Set correct neighbors to INTERNAL EDGEs, which can be connected to
+ // EDGEs of the outer WIRE but this fact can't be detected by their order.
+ if ( nbW > 1 )
+ {
+ int iFirst = 0, iLast;
+ for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
+ {
+ iLast = iFirst + *nbE - 1;
+ TopoDS_Vertex vv[2] = { SMESH_MesherHelper::IthVertex( 0, edges[ iFirst ]._edge ),
+ SMESH_MesherHelper::IthVertex( 1, edges[ iLast ]._edge ) };
+ bool isConnectOk = ( vv[0].IsSame( vv[1] ));
+ if ( !isConnectOk )
+ {
+ edges[ iFirst ]._iL = edges[ iFirst ]._iBase; // connect to self
+ edges[ iLast ]._iR = edges[ iLast ]._iBase;
+
+ // look for an EDGE of the outer WIREs connected to vv
+ TopoDS_Vertex v0, v1;
+ for ( iE = 0; iE < iFirst; ++iE )
+ {
+ v0 = SMESH_MesherHelper::IthVertex( 0, edges[ iE ]._edge );
+ v1 = SMESH_MesherHelper::IthVertex( 1, edges[ iE ]._edge );
+ if ( vv[0].IsSame( v0 ) || vv[0].IsSame( v1 ))
+ edges[ iFirst ]._iL = edges[ iE ]._iBase;
+ if ( vv[1].IsSame( v0 ) || vv[1].IsSame( v1 ))
+ edges[ iLast ]._iR = edges[ iE ]._iBase;
+ }
+ }
+ iFirst += *nbE;
+ }
+ }
+ return edges.size();
+ }
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return number of faces sharing given edges
+ */
+ // int nbAdjacentFaces( const std::vector< EdgeWithNeighbors >& edges,
+ // const TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge )
+ // {
+ // TopTools_MapOfShape adjFaces;
+
+ // for ( size_t i = 0; i < edges.size(); ++i )
+ // {
+ // TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edges[i]._edge ));
+ // for ( ; faceIt.More(); faceIt.Next() )
+ // adjFaces.Add( faceIt.Value() );
+ // }
+ // return adjFaces.Extent();
+ // }
+}
+
+//================================================================================
+/*!
+ * \brief Return true if the algorithm can mesh this shape
+ * \param [in] aShape - shape to check
+ * \param [in] toCheckAll - if true, this check returns OK if all shapes are OK,
+ * else, returns OK if at least one shape is OK
+ */
+//================================================================================
+
+bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckAll)
+{
+ TopExp_Explorer sExp( shape, TopAbs_SOLID );
+ if ( !sExp.More() )
+ return false;
+
+ for ( ; sExp.More(); sExp.Next() )
+ {
+ // check nb shells
+ TopoDS_Shape shell;
+ TopExp_Explorer shExp( sExp.Current(), TopAbs_SHELL );
+ while ( shExp.More() ) {
+ shell = shExp.Current();
+ shExp.Next();
+ if ( shExp.More() && BRep_Tool::IsClosed( shExp.Current() ))
+ shell.Nullify();
+ }
+ if ( shell.IsNull() ) {
+ if ( toCheckAll ) return false;
+ continue;
+ }
+ // get all faces
+ TopTools_IndexedMapOfShape allFaces;
+ TopExp::MapShapes( sExp.Current(), TopAbs_FACE, allFaces );
+ if ( allFaces.Extent() < 3 ) {
+ if ( toCheckAll ) return false;
+ continue;
+ }
+ // is a box?
+ if ( allFaces.Extent() == 6 )
+ {
+ TopTools_IndexedMapOfOrientedShape map;
+ bool isBox = SMESH_Block::FindBlockShapes( TopoDS::Shell( shell ),
+ TopoDS_Vertex(), TopoDS_Vertex(), map );
+ if ( isBox ) {
+ if ( !toCheckAll ) return true;
+ continue;
+ }
+ }
+#ifdef _DEBUG_
+ TopTools_IndexedMapOfShape allShapes; // usage: allShapes.FindIndex( s )
+ TopExp::MapShapes( shape, allShapes );
+#endif
+
+ TopTools_IndexedDataMapOfShapeListOfShape facesOfEdge;
+ TopTools_ListIteratorOfListOfShape faceIt;
+ TopExp::MapShapesAndAncestors( sExp.Current(), TopAbs_EDGE, TopAbs_FACE , facesOfEdge );
+ if ( facesOfEdge.IsEmpty() ) {
+ if ( toCheckAll ) return false;
+ continue;
+ }
+
+ typedef vector< EdgeWithNeighbors > TEdgeWithNeighborsVec;
+ vector< TEdgeWithNeighborsVec > faceEdgesVec( allFaces.Extent() + 1 );
+ const size_t nbEdgesMax = facesOfEdge.Extent() * 2; // there can be seam EDGEs
+ TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ nbEdgesMax ];
+ SMESHUtils::ArrayDeleter<TopTools_IndexedMapOfShape> delFacesOfSide( facesOfSide );
+
+ // try to use each face as a bottom one
+ bool prismDetected = false;
+ vector< PrismSide > sides;
+ for ( int iF = 1; iF < allFaces.Extent() && !prismDetected; ++iF )
+ {
+ const TopoDS_Face& botF = TopoDS::Face( allFaces( iF ));
+
+ TEdgeWithNeighborsVec& botEdges = faceEdgesVec[ iF ];
+ if ( botEdges.empty() )
+ if ( !getEdges( botF, botEdges, facesOfEdge, /*noHoles=*/false ))
+ break;
+
+ int nbBase = 0;
+ for ( size_t iS = 0; iS < botEdges.size(); ++iS )
+ nbBase += botEdges[ iS ]._isBase;
+
+ if ( allFaces.Extent()-1 <= nbBase )
+ continue; // all faces are adjacent to botF - no top FACE
+
+ // init data of side FACEs
+ sides.clear();
+ sides.resize( nbBase );
+ size_t iS = 0;
+ for ( size_t iE = 0; iE < botEdges.size(); ++iE )
+ {
+ if ( !botEdges[ iE ]._isBase )
+ continue;
+ sides[ iS ]._topEdge = botEdges[ iE ]._edge;
+ sides[ iS ]._face = botF;
+ sides[ iS ]._leftSide = & sides[ botEdges[ iE ]._iR ];
+ sides[ iS ]._rightSide = & sides[ botEdges[ iE ]._iL ];
+ sides[ iS ]._isInternal = botEdges[ iE ].IsInternal();
+ sides[ iS ]._faces = & facesOfSide[ iS ];
+ sides[ iS ]._faces->Clear();
+ ++iS;
+ }
+
+ bool isOK = true; // ok for a current botF
+ bool isAdvanced = true; // is new data found in a current loop
+ int nbFoundSideFaces = 0;
+ for ( int iLoop = 0; isOK && isAdvanced; ++iLoop )
+ {
+ isAdvanced = false;
+ for ( size_t iS = 0; iS < sides.size() && isOK; ++iS )
+ {
+ PrismSide& side = sides[ iS ];
+ if ( side._face.IsNull() )
+ continue; // probably the prism top face is the last of side._faces
+
+ if ( side._topEdge.IsNull() )
+ {
+ // find vertical EDGEs --- EDGEs shared with neighbor side FACEs
+ for ( int is2nd = 0; is2nd < 2 && isOK; ++is2nd ) // 2 adjacent neighbors
+ {
+ int di = is2nd ? 1 : -1;
+ const PrismSide* adjSide = is2nd ? side._rightSide : side._leftSide;
+ for ( size_t i = 1; i < side._edges->size(); ++i )
+ {
+ int iE = SMESH_MesherHelper::WrapIndex( i*di + side._iBotEdge, side._edges->size());
+ if ( side._isCheckedEdge[ iE ] ) continue;
+ const TopoDS_Edge& vertE = side.Edge( iE );
+ const TopoDS_Shape& neighborF = getAnotherFace( side._face, vertE, facesOfEdge );
+ bool isEdgeShared = (( adjSide->IsSideFace( neighborF, side._isInternal )) ||
+ ( adjSide == &side && neighborF.IsSame( side._face )) );
+ if ( isEdgeShared ) // vertE is shared with adjSide
+ {
+ isAdvanced = true;
+ side._isCheckedEdge[ iE ] = true;
+ side._nbCheckedEdges++;
+ int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
+ if ( nbNotCheckedE == 1 )
+ break;
+ }
+ else
+ {
+ if ( i == 1 && iLoop == 0 ) isOK = false;
+ break;
+ }
+ }
+ }
+ // find a top EDGE
+ int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
+ if ( nbNotCheckedE == 1 )
+ {
+ vector<bool>::iterator ii = std::find( side._isCheckedEdge.begin(),
+ side._isCheckedEdge.end(), false );
+ if ( ii != side._isCheckedEdge.end() )
+ {
+ size_t iE = std::distance( side._isCheckedEdge.begin(), ii );
+ side._topEdge = side.Edge( iE );
+ }
+ }
+ isOK = ( nbNotCheckedE >= 1 );
+ }
+ else //if ( !side._topEdge.IsNull() )
+ {
+ // get a next face of a side
+ const TopoDS_Shape& f = getAnotherFace( side._face, side._topEdge, facesOfEdge );
+ side._faces->Add( f );
+ bool stop = false;
+ if ( f.IsSame( side._face ) || // _topEdge is a seam
+ SMESH_MesherHelper::Count( f, TopAbs_WIRE, false ) != 1 )
+ {
+ stop = true;
+ }
+ else if ( side._leftSide != & side && // not closed side face
+ side._leftSide->_faces->Contains( f ))
+ {
+ stop = true; // probably f is the prism top face
+ side._leftSide->_face.Nullify();
+ side._leftSide->_topEdge.Nullify();
+ }
+ else if ( side._rightSide != & side &&
+ side._rightSide->_faces->Contains( f ))
+ {
+ stop = true; // probably f is the prism top face
+ side._rightSide->_face.Nullify();
+ side._rightSide->_topEdge.Nullify();
+ }
+ if ( stop )
+ {
+ side._face.Nullify();
+ side._topEdge.Nullify();
+ continue;
+ }
+ side._face = TopoDS::Face( f );
+ int faceID = allFaces.FindIndex( side._face );
+ side._edges = & faceEdgesVec[ faceID ];
+ if ( side._edges->empty() )
+ if ( !getEdges( side._face, * side._edges, facesOfEdge, /*noHoles=*/true ))
+ break;
+ const int nbE = side._edges->size();
+ if ( nbE >= 4 )
+ {
+ isAdvanced = true;
+ ++nbFoundSideFaces;
+ side._iBotEdge = side.FindEdge( side._topEdge );
+ side._isCheckedEdge.clear();
+ side._isCheckedEdge.resize( nbE, false );
+ side._isCheckedEdge[ side._iBotEdge ] = true;
+ side._nbCheckedEdges = 1; // bottom EDGE is known
+ }
+ else // probably a triangular top face found
+ {
+ side._face.Nullify();
+ }
+ side._topEdge.Nullify();
+ isOK = ( !side._edges->empty() || side._faces->Extent() > 1 );
+
+ } //if ( !side._topEdge.IsNull() )
+
+ } // loop on prism sides
+
+ if ( nbFoundSideFaces > allFaces.Extent() )
+ {
+ isOK = false;
+ }
+ if ( iLoop > allFaces.Extent() * 10 )
+ {
+ isOK = false;
+#ifdef _DEBUG_
+ cerr << "BUG: infinite loop in StdMeshers_Prism_3D::IsApplicable()" << endl;
+#endif
+ }
+ } // while isAdvanced
+
+ if ( isOK && sides[0]._faces->Extent() > 1 )
+ {
+ const int nbFaces = sides[0]._faces->Extent();
+ if ( botEdges.size() == 1 ) // cylinder
+ {
+ prismDetected = ( nbFaces == allFaces.Extent()-1 );
+ }
+ else
+ {
+ const TopoDS_Shape& topFace = sides[0]._faces->FindKey( nbFaces );
+ size_t iS;
+ for ( iS = 1; iS < sides.size(); ++iS )
+ if ( ! sides[ iS ]._faces->Contains( topFace ))
+ break;
+ prismDetected = ( iS == sides.size() );
+ }
+ }
+ } // loop on allFaces
+
+ if ( !prismDetected && toCheckAll ) return false;
+ if ( prismDetected && !toCheckAll ) return true;
+
+ } // loop on solids
+
+ return toCheckAll;
+}
+
namespace Prism_3D
{
//================================================================================
myWallQuads.clear();
}
+ //================================================================================
+ /*!
+ * \brief Set upside-down
+ */
+ //================================================================================
+
+ void TPrismTopo::SetUpsideDown()
+ {
+ std::swap( myBottom, myTop );
+ myBottomEdges.clear();
+ std::reverse( myBottomEdges.begin(), myBottomEdges.end() );
+ for ( size_t i = 0; i < myWallQuads.size(); ++i )
+ {
+ myWallQuads[i].reverse();
+ TQuadList::iterator q = myWallQuads[i].begin();
+ for ( ; q != myWallQuads[i].end(); ++q )
+ {
+ (*q)->shift( 2, /*keepUnitOri=*/true );
+ }
+ myBottomEdges.push_back( myWallQuads[i].front()->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0) );
+ }
+ }
+
} // namespace Prism_3D
//================================================================================
//=======================================================================
bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
- const TopoDS_Shape& shape3D)
+ const TopoDS_Shape& theShape3D,
+ const bool selectBottom)
{
- myHelper->SetSubShape( shape3D );
+ myHelper->SetSubShape( theShape3D );
- SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D );
+ SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( theShape3D );
if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"));
// detect not-quad FACE sub-meshes of the 3D SHAPE
list< SMESH_subMesh* > notQuadGeomSubMesh;
list< SMESH_subMesh* > notQuadElemSubMesh;
+ list< SMESH_subMesh* > meshedSubMesh;
int nbFaces = 0;
//
- SMESH_subMesh* anyFaceSM = 0;
SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,true);
while ( smIt->more() )
{
if ( face.ShapeType() > TopAbs_FACE ) break;
else if ( face.ShapeType() < TopAbs_FACE ) continue;
nbFaces++;
- anyFaceSM = sm;
// is quadrangle FACE?
list< TopoDS_Edge > orderedEdges;
if ( nbWires != 1 || nbEdgesInWires.front() != 4 )
notQuadGeomSubMesh.push_back( sm );
- // look for not quadrangle mesh elements
- if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() )
- if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
+ // look for a not structured sub-mesh
+ if ( !sm->IsEmpty() )
+ {
+ meshedSubMesh.push_back( sm );
+ if ( !myHelper->IsSameElemGeometry( sm->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
+ !myHelper->IsStructured ( sm ))
notQuadElemSubMesh.push_back( sm );
+ }
}
int nbNotQuadMeshed = notQuadElemSubMesh.size();
SMESH_subMesh * botSM = 0;
SMESH_subMesh * topSM = 0;
- if ( hasNotQuad ) // can chose a bottom FACE
+ if ( hasNotQuad ) // can choose a bottom FACE
{
if ( nbNotQuadMeshed > 0 ) botSM = notQuadElemSubMesh.front();
else botSM = notQuadGeomSubMesh.front();
// use thePrism.myBottom
if ( !thePrism.myBottom.IsNull() )
{
- if ( botSM ) {
+ if ( botSM ) { // <-- not quad geom or mesh on botSM
if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
std::swap( botSM, topSM );
- if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom ))
- return toSM( error( COMPERR_BAD_INPUT_MESH,
- "Incompatible non-structured sub-meshes"));
+ if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
+ if ( !selectBottom )
+ return toSM( error( COMPERR_BAD_INPUT_MESH,
+ "Incompatible non-structured sub-meshes"));
+ std::swap( botSM, topSM );
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
+ }
}
}
- else {
+ else if ( !selectBottom ) {
botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
}
}
- else if ( !botSM ) // find a proper bottom
+ if ( !botSM ) // find a proper bottom
{
- // composite walls or not prism shape
- for ( TopExp_Explorer f( shape3D, TopAbs_FACE ); f.More(); f.Next() )
+ bool savedSetErrorToSM = mySetErrorToSM;
+ mySetErrorToSM = false; // ignore errors in initPrism()
+
+ // search among meshed FACEs
+ list< SMESH_subMesh* >::iterator sm = meshedSubMesh.begin();
+ for ( ; !botSM && sm != meshedSubMesh.end(); ++sm )
+ {
+ thePrism.Clear();
+ botSM = *sm;
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
+ if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
+ botSM = NULL;
+ }
+ // search among all FACEs
+ for ( TopExp_Explorer f( theShape3D, TopAbs_FACE ); !botSM && f.More(); f.Next() )
{
int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false);
- if ( nbFaces >= minNbFaces)
- {
- thePrism.Clear();
- thePrism.myBottom = TopoDS::Face( f.Current() );
- if ( initPrism( thePrism, shape3D ))
- return true;
- }
- return toSM( error( COMPERR_BAD_SHAPE ));
+ if ( nbFaces < minNbFaces) continue;
+ thePrism.Clear();
+ thePrism.myBottom = TopoDS::Face( f.Current() );
+ botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
+ if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
+ botSM = NULL;
}
+ mySetErrorToSM = savedSetErrorToSM;
+ return botSM ? true : toSM( error( COMPERR_BAD_SHAPE ));
}
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
TopoDS_Vertex V000;
- double minVal = DBL_MAX, minX, val;
+ double minVal = DBL_MAX, minX = 0, val;
for ( TopExp_Explorer exp( botSM->GetSubShape(), TopAbs_VERTEX );
exp.More(); exp.Next() )
{
}
}
- thePrism.myShape3D = shape3D;
+ thePrism.myShape3D = theShape3D;
if ( thePrism.myBottom.IsNull() )
thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
- thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( shape3D,
- thePrism.myBottom ));
+ thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myBottom ));
+ thePrism.myTop. Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myTop ));
+
// Get ordered bottom edges
TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE
TopoDS::Face( thePrism.myBottom.Reversed() );
thePrism.myNbEdgesInWires, V000 );
// Get Wall faces corresponding to the ordered bottom edges and the top FACE
- if ( !getWallFaces( thePrism, nbFaces ))
+ if ( !getWallFaces( thePrism, nbFaces )) // it also sets thePrism.myTop
return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
if ( topSM )
"Non-quadrilateral faces are not opposite"));
// check that the found top and bottom FACEs are opposite
+ TopTools_IndexedMapOfShape topEdgesMap( thePrism.myBottomEdges.size() );
+ TopExp::MapShapes( thePrism.myTop, topEdgesMap );
list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
- if ( myHelper->IsSubShape( *edge, thePrism.myTop ))
+ if ( topEdgesMap.Contains( *edge ))
return toSM( error
(notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
"Non-quadrilateral faces are not opposite"));
}
+ if ( thePrism.myBottomEdges.size() > thePrism.myWallQuads.size() )
+ {
+ // composite bottom sides => set thePrism upside-down
+ thePrism.SetUpsideDown();
+ }
+
return true;
}
SMESH_Block::init();
myShapeIDMap.Clear();
myShapeIndex2ColumnMap.clear();
-
+
int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
<< "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
}
+ if ( !faceColumns.empty() && (int)faceColumns.begin()->second.size() != VerticalSize() )
+ return error(COMPERR_BAD_INPUT_MESH, "Different 'vertical' discretization");
+
// edge columns
int id = MeshDS()->ShapeToIndex( *edgeIt );
bool isForward = true; // meaningless for intenal wires
if ( nbUnitePerEdge[ iE ] < 0 )
continue;
// look for already united faces
- for ( int i = iE; i < iE + nbExraFaces; ++i )
+ for ( size_t i = iE; i < iE + nbExraFaces; ++i )
{
if ( nbUnitePerEdge[ i ] > 0 ) // a side including nbUnitePerEdge[i]+1 edge
nbExraFaces += nbUnitePerEdge[ i ];
else if ( nbExraFaces > 1 ) // unite
{
double u0 = 0, sumLen = 0;
- for ( int i = iE; i < iE + nbExraFaces; ++i )
+ for ( size_t i = iE; i < iE + nbExraFaces; ++i )
sumLen += edgeLength[ i ];
vector< TSideFace* > components( nbExraFaces );
}
}
-// #define SHOWYXZ(msg, xyz) { \
-// gp_Pnt p (xyz); \
-// cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; \
-// }
+// #define SHOWYXZ(msg, xyz) { gp_Pnt p(xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
+
// double _u[]={ 0.1, 0.1, 0.9, 0.9 };
// double _v[]={ 0.1, 0.9, 0.1, 0.9 };
// for ( int z = 0; z < 2; ++z )
double tol2;
{
Bnd_B3d bndBox;
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
bndBox.Add( gpXYZ( columns[i]->front() ));
tol2 = bndBox.SquareExtent() * 1e-5;
}
//t.SetScaleFactor( distZ/dist0 ); - it does not work properly, wrong base point
// check a transformation
- for ( int i = 0; i < columns.size(); ++i )
+ for ( size_t i = 0; i < columns.size(); ++i )
{
gp_Pnt p0 = gpXYZ( (*columns[i])[0] );
gp_Pnt pz = gpXYZ( (*columns[i])[z] );
if ( p0.SquareDistance( pz ) > tol2 )
{
t = gp_Trsf();
- return ( z == zSize - 1 ); // OK if fails only botton->top trsf
+ return ( z == zSize - 1 ); // OK if fails only bottom->top trsf
}
}
}
//================================================================================
/*!
- * \brief Check curve orientation of a bootom edge
+ * \brief Check curve orientation of a bottom edge
* \param meshDS - mesh DS
* \param columnsMap - node columns map of side face
- * \param bottomEdge - the bootom edge
+ * \param bottomEdge - the bottom edge
* \param sideFaceID - side face in-block ID
- * \retval bool - true if orientation coinside with in-block forward orientation
+ * \retval bool - true if orientation coincide with in-block forward orientation
*/
//================================================================================
<< n << ", " << n+1 << ", "
<< n+nb+2 << ", " << n+nb+1 << "]) " << endl;
}
-
+
#endif
}
myComponents ( other.myComponents.size() ),
myHelper ( *other.myHelper.GetMesh() )
{
- for (int i = 0 ; i < myComponents.size(); ++i )
+ for ( size_t i = 0 ; i < myComponents.size(); ++i )
myComponents[ i ] = new TSideFace( *other.myComponents[ i ]);
}
StdMeshers_PrismAsBlock::TSideFace::~TSideFace()
{
- for (int i = 0 ; i < myComponents.size(); ++i )
+ for ( size_t i = 0 ; i < myComponents.size(); ++i )
if ( myComponents[ i ] )
delete myComponents[ i ];
}
//================================================================================
/*!
* \brief Return geometry of the top or bottom curve
- * \param isTop -
- * \retval Adaptor3d_Curve* -
+ * \param isTop -
+ * \retval Adaptor3d_Curve* -
*/
//================================================================================
if ( myComponents.empty() )
return const_cast<TSideFace*>( this );
- int i;
+ size_t i;
for ( i = 0; i < myComponents.size(); ++i )
if ( U < myParams[ i ].second )
break;
TopoDS_Shape s = myHelper.GetSubShapeByNode( nn[0], myHelper.GetMeshDS() );
if ( s.ShapeType() != TopAbs_EDGE )
s = myHelper.GetSubShapeByNode( nn[2], myHelper.GetMeshDS() );
- if ( s.ShapeType() == TopAbs_EDGE )
+ if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
edge = TopoDS::Edge( s );
}
if ( !edge.IsNull() )
{
- double u1 = myHelper.GetNodeU( edge, nn[0] );
- double u3 = myHelper.GetNodeU( edge, nn[2] );
+ double u1 = myHelper.GetNodeU( edge, nn[0], nn[2] );
+ double u3 = myHelper.GetNodeU( edge, nn[2], nn[0] );
double u = u1 * ( 1 - hR ) + u3 * hR;
TopLoc_Location loc; double f,l;
Handle(Geom_Curve) curve = BRep_Tool::Curve( edge,loc,f,l );
meshDS->IndexToShape( notFaceID2 ),
*myHelper.GetMesh(),
TopAbs_FACE );
- if ( face.IsNull() )
+ if ( face.IsNull() )
throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() face.IsNull()");
int faceID = meshDS->ShapeToIndex( face );
me->mySurface = me->myShapeID2Surf[ faceID ];
if ( v1.ShapeType() == TopAbs_VERTEX ) {
nbInserted += SMESH_Block::Insert( v1, vertIdVec[ 1 ], shapeMap);
}
-
+
// from V1 column
SMESH_Block::GetEdgeVertexIDs( edgeIdVec[ V1_EDGE ], vertIdVec);
GetColumns(1, col1, col2 );
// if ( edgeID = edgeIdVec[ _v1 ]) edgeID = edgeIdVec[ _v0 ];
// else edgeID = edgeIdVec[ _v1 ];
// SMESH_Block::Insert( sideEdge, edgeID, shapeMap);
-
+
// // top edge
// TopoDS_Edge topEdge = GetEdge( TOP_EDGE );
// SMESH_Block::Insert( topEdge, edgeIdVec[ _u1 ], shapeMap);
//================================================================================
/*!
- * \brief Creates TVerticalEdgeAdaptor
+ * \brief Creates TVerticalEdgeAdaptor
* \param columnsMap - node column map
* \param parameter - normalized parameter
*/
void StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::dumpNodes(int nbNodes) const
{
#ifdef _DEBUG_
- for ( int i = 0; i < nbNodes && i < myNodeColumn->size(); ++i )
+ for ( int i = 0; i < nbNodes && i < (int)myNodeColumn->size(); ++i )
cout << (*myNodeColumn)[i]->GetID() << " ";
- if ( nbNodes < myNodeColumn->size() )
+ if ( nbNodes < (int) myNodeColumn->size() )
cout << myNodeColumn->back()->GetID();
#endif
}
TParam2ColumnIt col, col2;
TParam2ColumnMap* u2cols = side->GetColumns();
side->GetColumns( u , col, col2 );
-
+
int j, i = myV ? mySide->ColumnHeight()-1 : 0;
const SMDS_MeshNode* n = 0;
//================================================================================
/*!
- * \brief Costructor of TPCurveOnHorFaceAdaptor fills its map of
+ * \brief Constructor of TPCurveOnHorFaceAdaptor fills its map of
* normalized parameter to node UV on a horizontal face
* \param [in] sideFace - lateral prism side
* \param [in] isTop - is \a horFace top or bottom of the prism
const int Z = isTop ? sideFace->ColumnHeight() - 1 : 0;
map<double, const SMDS_MeshNode* > u2nodes;
sideFace->GetNodesAtZ( Z, u2nodes );
+ if ( u2nodes.empty() )
+ return;
SMESH_MesherHelper helper( *sideFace->GetMesh() );
helper.SetSubShape( horFace );
}
if ( !C2d.IsNull() )
{
- double u = static_cast< const SMDS_EdgePosition* >( n->GetPosition() )->GetUParameter();
+ double u = SMDS_EdgePositionPtr( n->GetPosition() )->GetUParameter();
if ( f <= u && u <= l )
{
uv = C2d->Value( u ).XY();
map< double, gp_XY >::const_iterator i1 = myUVmap.upper_bound( U );
if ( i1 == myUVmap.end() )
- return myUVmap.rbegin()->second;
+ return myUVmap.empty() ? gp_XY(0,0) : myUVmap.rbegin()->second;
if ( i1 == myUVmap.begin() )
return (*i1).second;
double r = ( U - i1->first ) / ( i2->first - i1->first );
return i1->second * ( 1 - r ) + i2->second * r;
}
+
+//================================================================================
+/*!
+ * \brief Projects internal nodes using transformation found by boundary nodes
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::projectIntPoints(const vector< gp_XYZ >& fromBndPoints,
+ const vector< gp_XYZ >& toBndPoints,
+ const vector< gp_XYZ >& fromIntPoints,
+ vector< gp_XYZ >& toIntPoints,
+ const double r,
+ NSProjUtils::TrsfFinder3D& trsf,
+ vector< gp_XYZ > * bndError)
+{
+ // find transformation
+ if ( trsf.IsIdentity() && !trsf.Solve( fromBndPoints, toBndPoints ))
+ return false;
+
+ // compute internal points using the found trsf
+ for ( size_t iP = 0; iP < fromIntPoints.size(); ++iP )
+ {
+ toIntPoints[ iP ] = trsf.Transform( fromIntPoints[ iP ]);
+ }
+
+ // compute boundary error
+ if ( bndError )
+ {
+ bndError->resize( fromBndPoints.size() );
+ gp_XYZ fromTrsf;
+ for ( size_t iP = 0; iP < fromBndPoints.size(); ++iP )
+ {
+ fromTrsf = trsf.Transform( fromBndPoints[ iP ] );
+ (*bndError)[ iP ] = toBndPoints[ iP ] - fromTrsf;
+ }
+ }
+
+ // apply boundary error
+ if ( bndError && toIntPoints.size() == myTopBotTriangles.size() )
+ {
+ for ( size_t iP = 0; iP < toIntPoints.size(); ++iP )
+ {
+ const TopBotTriangles& tbTrias = myTopBotTriangles[ iP ];
+ for ( int i = 0; i < 3; ++i ) // boundary errors at 3 triangle nodes
+ {
+ toIntPoints[ iP ] +=
+ ( (*bndError)[ tbTrias.myBotTriaNodes[i] ] * tbTrias.myBotBC[i] * ( 1 - r ) +
+ (*bndError)[ tbTrias.myTopTriaNodes[i] ] * tbTrias.myTopBC[i] * ( r ));
+ }
+ }
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Create internal nodes of the prism by computing an affine transformation
+ * from layer to layer
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol,
+ const bool allowHighBndError)
+{
+ const size_t zSize = myBndColumns[0]->size();
+ const size_t zSrc = 0, zTgt = zSize-1;
+ if ( zSize < 3 ) return true;
+
+ vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coordinates to compute
+ // set coordinates of src and tgt nodes
+ for ( size_t z = 0; z < intPntsOfLayer.size(); ++z )
+ intPntsOfLayer[ z ].resize( myIntColumns.size() );
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ intPntsOfLayer[ zSrc ][ iP ] = intPoint( iP, zSrc );
+ intPntsOfLayer[ zTgt ][ iP ] = intPoint( iP, zTgt );
+ }
+
+ // for each internal column find boundary nodes whose error to use for correction
+ prepareTopBotDelaunay();
+ bool isErrorCorrectable = findDelaunayTriangles();
+
+ // compute coordinates of internal nodes by projecting (transforming) src and tgt
+ // nodes towards the central layer
+
+ vector< NSProjUtils::TrsfFinder3D > trsfOfLayer( zSize );
+ vector< vector< gp_XYZ > > bndError( zSize );
+
+ // boundary points used to compute an affine transformation from a layer to a next one
+ vector< gp_XYZ > fromSrcBndPnts( myBndColumns.size() ), fromTgtBndPnts( myBndColumns.size() );
+ vector< gp_XYZ > toSrcBndPnts ( myBndColumns.size() ), toTgtBndPnts ( myBndColumns.size() );
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ fromSrcBndPnts[ iP ] = bndPoint( iP, zSrc );
+ fromTgtBndPnts[ iP ] = bndPoint( iP, zTgt );
+ }
+
+ size_t zS = zSrc + 1;
+ size_t zT = zTgt - 1;
+ for ( ; zS < zT; ++zS, --zT ) // vertical loop on layers
+ {
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ toSrcBndPnts[ iP ] = bndPoint( iP, zS );
+ toTgtBndPnts[ iP ] = bndPoint( iP, zT );
+ }
+ if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
+ intPntsOfLayer[ zS-1 ], intPntsOfLayer[ zS ],
+ zS / ( zSize - 1.),
+ trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
+ return false;
+ if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
+ intPntsOfLayer[ zT+1 ], intPntsOfLayer[ zT ],
+ zT / ( zSize - 1.),
+ trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
+ return false;
+
+ // if ( zT == zTgt - 1 )
+ // {
+ // for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ // {
+ // gp_XYZ fromTrsf = trsfOfLayer [ zT+1].Transform( fromTgtBndPnts[ iP ] );
+ // cout << "mesh.AddNode( "
+ // << fromTrsf.X() << ", "
+ // << fromTrsf.Y() << ", "
+ // << fromTrsf.Z() << ") " << endl;
+ // }
+ // for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ // cout << "mesh.AddNode( "
+ // << intPntsOfLayer[ zT ][ iP ].X() << ", "
+ // << intPntsOfLayer[ zT ][ iP ].Y() << ", "
+ // << intPntsOfLayer[ zT ][ iP ].Z() << ") " << endl;
+ // }
+
+ fromTgtBndPnts.swap( toTgtBndPnts );
+ fromSrcBndPnts.swap( toSrcBndPnts );
+ }
+
+ // Evaluate an error of boundary points
+
+ if ( !isErrorCorrectable && !allowHighBndError )
+ {
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ double sumError = 0;
+ for ( size_t z = 1; z < zS; ++z ) // loop on layers
+ sumError += ( bndError[ z-1 ][ iP ].Modulus() +
+ bndError[ zSize-z ][ iP ].Modulus() );
+
+ if ( sumError > tol )
+ return false;
+ }
+ }
+
+ // Compute two projections of internal points to the central layer
+ // in order to evaluate an error of internal points
+
+ bool centerIntErrorIsSmall;
+ vector< gp_XYZ > centerSrcIntPnts( myIntColumns.size() );
+ vector< gp_XYZ > centerTgtIntPnts( myIntColumns.size() );
+
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ toSrcBndPnts[ iP ] = bndPoint( iP, zS );
+ toTgtBndPnts[ iP ] = bndPoint( iP, zT );
+ }
+ if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
+ intPntsOfLayer[ zS-1 ], centerSrcIntPnts,
+ zS / ( zSize - 1.),
+ trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
+ return false;
+ if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
+ intPntsOfLayer[ zT+1 ], centerTgtIntPnts,
+ zT / ( zSize - 1.),
+ trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
+ return false;
+
+ // evaluate an error of internal points on the central layer
+ centerIntErrorIsSmall = true;
+ if ( zS == zT ) // odd zSize
+ {
+ for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
+ centerIntErrorIsSmall =
+ (centerSrcIntPnts[ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
+ }
+ else // even zSize
+ {
+ for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
+ centerIntErrorIsSmall =
+ (intPntsOfLayer[ zS-1 ][ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
+ }
+
+ // compute final points on the central layer
+ double r = zS / ( zSize - 1.);
+ if ( zS == zT )
+ {
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ intPntsOfLayer[ zS ][ iP ] =
+ ( 1 - r ) * centerSrcIntPnts[ iP ] + r * centerTgtIntPnts[ iP ];
+ }
+ }
+ else
+ {
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ intPntsOfLayer[ zS ][ iP ] =
+ r * intPntsOfLayer[ zS ][ iP ] + ( 1 - r ) * centerSrcIntPnts[ iP ];
+ intPntsOfLayer[ zT ][ iP ] =
+ r * intPntsOfLayer[ zT ][ iP ] + ( 1 - r ) * centerTgtIntPnts[ iP ];
+ }
+ }
+
+ if ( !centerIntErrorIsSmall )
+ {
+ // Compensate the central error; continue adding projection
+ // by going from central layer to the source and target ones
+
+ vector< gp_XYZ >& fromSrcIntPnts = centerSrcIntPnts;
+ vector< gp_XYZ >& fromTgtIntPnts = centerTgtIntPnts;
+ vector< gp_XYZ > toSrcIntPnts( myIntColumns.size() );
+ vector< gp_XYZ > toTgtIntPnts( myIntColumns.size() );
+ vector< gp_XYZ > srcBndError( myBndColumns.size() );
+ vector< gp_XYZ > tgtBndError( myBndColumns.size() );
+
+ fromTgtBndPnts.swap( toTgtBndPnts );
+ fromSrcBndPnts.swap( toSrcBndPnts );
+
+ for ( ++zS, --zT; zS < zTgt; ++zS, --zT ) // vertical loop on layers
+ {
+ // invert transformation
+ if ( !trsfOfLayer[ zS+1 ].Invert() )
+ trsfOfLayer[ zS+1 ] = NSProjUtils::TrsfFinder3D(); // to recompute
+ if ( !trsfOfLayer[ zT-1 ].Invert() )
+ trsfOfLayer[ zT-1 ] = NSProjUtils::TrsfFinder3D();
+
+ // project internal nodes and compute bnd error
+ for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ {
+ toSrcBndPnts[ iP ] = bndPoint( iP, zS );
+ toTgtBndPnts[ iP ] = bndPoint( iP, zT );
+ }
+ projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
+ fromSrcIntPnts, toSrcIntPnts,
+ zS / ( zSize - 1.),
+ trsfOfLayer[ zS+1 ], & srcBndError );
+ projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
+ fromTgtIntPnts, toTgtIntPnts,
+ zT / ( zSize - 1.),
+ trsfOfLayer[ zT-1 ], & tgtBndError );
+
+ // if ( zS == zTgt - 1 )
+ // {
+ // cout << "mesh2 = smesh.Mesh()" << endl;
+ // for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
+ // {
+ // gp_XYZ fromTrsf = trsfOfLayer [ zS+1].Transform( fromSrcBndPnts[ iP ] );
+ // cout << "mesh2.AddNode( "
+ // << fromTrsf.X() << ", "
+ // << fromTrsf.Y() << ", "
+ // << fromTrsf.Z() << ") " << endl;
+ // }
+ // for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ // cout << "mesh2.AddNode( "
+ // << toSrcIntPnts[ iP ].X() << ", "
+ // << toSrcIntPnts[ iP ].Y() << ", "
+ // << toSrcIntPnts[ iP ].Z() << ") " << endl;
+ // }
+
+ // sum up 2 projections
+ r = zS / ( zSize - 1.);
+ vector< gp_XYZ >& zSIntPnts = intPntsOfLayer[ zS ];
+ vector< gp_XYZ >& zTIntPnts = intPntsOfLayer[ zT ];
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ zSIntPnts[ iP ] = r * zSIntPnts[ iP ] + ( 1 - r ) * toSrcIntPnts[ iP ];
+ zTIntPnts[ iP ] = r * zTIntPnts[ iP ] + ( 1 - r ) * toTgtIntPnts[ iP ];
+ }
+
+ fromSrcBndPnts.swap( toSrcBndPnts );
+ fromSrcIntPnts.swap( toSrcIntPnts );
+ fromTgtBndPnts.swap( toTgtBndPnts );
+ fromTgtIntPnts.swap( toTgtIntPnts );
+ }
+ } // if ( !centerIntErrorIsSmall )
+
+
+ //cout << "centerIntErrorIsSmall = " << centerIntErrorIsSmall<< endl;
+
+ // Create nodes
+ for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
+ {
+ vector< const SMDS_MeshNode* > & nodeCol = *myIntColumns[ iP ];
+ for ( size_t z = zSrc + 1; z < zTgt; ++z ) // vertical loop on layers
+ {
+ const gp_XYZ & xyz = intPntsOfLayer[ z ][ iP ];
+ if ( !( nodeCol[ z ] = myHelper->AddNode( xyz.X(), xyz.Y(), xyz.Z() )))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Check if all nodes of each layers have same logical Z
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::CheckSameZ()
+{
+ myZColumns.resize( myBndColumns.size() );
+ fillZColumn( myZColumns[0], *myBndColumns[0] );
+
+ bool sameZ = true;
+ const double tol = 0.1 * 1./ myBndColumns[0]->size();
+
+ // check columns based on VERTEXes
+
+ vector< int > vertexIndex;
+ vertexIndex.push_back( 0 );
+ for ( size_t iC = 1; iC < myBndColumns.size() && sameZ; ++iC )
+ {
+ if ( myBndColumns[iC]->front()->GetPosition()->GetDim() > 0 )
+ continue; // not on VERTEX
+
+ vertexIndex.push_back( iC );
+ fillZColumn( myZColumns[iC], *myBndColumns[iC] );
+
+ for ( size_t iZ = 0; iZ < myZColumns[0].size() && sameZ; ++iZ )
+ sameZ = ( Abs( myZColumns[0][iZ] - myZColumns[iC][iZ]) < tol );
+ }
+
+ // check columns based on EDGEs, one per EDGE
+
+ for ( size_t i = 1; i < vertexIndex.size() && sameZ; ++i )
+ {
+ if ( vertexIndex[i] - vertexIndex[i-1] < 2 )
+ continue;
+
+ int iC = ( vertexIndex[i] + vertexIndex[i-1] ) / 2;
+ fillZColumn( myZColumns[iC], *myBndColumns[iC] );
+
+ for ( size_t iZ = 0; iZ < myZColumns[0].size() && sameZ; ++iZ )
+ sameZ = ( Abs( myZColumns[0][iZ] - myZColumns[iC][iZ]) < tol );
+ }
+
+ if ( sameZ )
+ {
+ myZColumns.resize(1);
+ }
+ else
+ {
+ for ( size_t iC = 1; iC < myBndColumns.size(); ++iC )
+ fillZColumn( myZColumns[iC], *myBndColumns[iC] );
+ }
+
+ return sameZ;
+}
+
+//================================================================================
+/*!
+ * \brief Create internal nodes of the prism all located on straight lines with
+ * the same distribution along the lines.
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::ComputeNodesOnStraightSameZ()
+{
+ TZColumn& z = myZColumns[0];
+
+ for ( size_t i = 0; i < myIntColumns.size(); ++i )
+ {
+ TNodeColumn& nodes = *myIntColumns[i];
+ SMESH_NodeXYZ n0( nodes[0] ), n1( nodes.back() );
+
+ for ( size_t iZ = 0; iZ < z.size(); ++iZ )
+ {
+ gp_XYZ p = n0 * ( 1 - z[iZ] ) + n1 * z[iZ];
+ nodes[ iZ+1 ] = myHelper->AddNode( p.X(), p.Y(), p.Z() );
+ }
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Create internal nodes of the prism all located on straight lines with
+ * different distributions along the lines.
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::ComputeNodesOnStraight()
+{
+ prepareTopBotDelaunay();
+
+ const SMDS_MeshNode *botNode, *topNode;
+ const BRepMesh_Triangle *topTria;
+ double botBC[3], topBC[3]; // barycentric coordinates
+ int botTriaNodes[3], topTriaNodes[3];
+ bool checkUV = true;
+
+ int nbInternalNodes = myIntColumns.size();
+ myBotDelaunay->InitTraversal( nbInternalNodes );
+
+ while (( botNode = myBotDelaunay->NextNode( botBC, botTriaNodes )))
+ {
+ TNodeColumn* column = myIntColumns[ myNodeID2ColID( botNode->GetID() )];
+
+ // find a Delaunay triangle containing the topNode
+ topNode = column->back();
+ gp_XY topUV = myHelper->GetNodeUV( myTopFace, topNode, NULL, &checkUV );
+ // get a starting triangle basing on that top and bot boundary nodes have same index
+ topTria = myTopDelaunay->GetTriangleNear( botTriaNodes[0] );
+ topTria = myTopDelaunay->FindTriangle( topUV, topTria, topBC, topTriaNodes );
+ if ( !topTria )
+ return false;
+
+ // create nodes along a line
+ SMESH_NodeXYZ botP( botNode ), topP( topNode );
+ for ( size_t iZ = 0; iZ < myZColumns[0].size(); ++iZ )
+ {
+ // use barycentric coordinates as weight of Z of boundary columns
+ double botZ = 0, topZ = 0;
+ for ( int i = 0; i < 3; ++i )
+ {
+ botZ += botBC[i] * myZColumns[ botTriaNodes[i] ][ iZ ];
+ topZ += topBC[i] * myZColumns[ topTriaNodes[i] ][ iZ ];
+ }
+ double rZ = double( iZ + 1 ) / ( myZColumns[0].size() + 1 );
+ double z = botZ * ( 1 - rZ ) + topZ * rZ;
+ gp_XYZ p = botP * ( 1 - z ) + topP * z;
+ (*column)[ iZ+1 ] = myHelper->AddNode( p.X(), p.Y(), p.Z() );
+ }
+ }
+
+ return myBotDelaunay->NbVisitedNodes() == nbInternalNodes;
+}
+
+//================================================================================
+/*!
+ * \brief Compute Z of nodes of a straight column
+ */
+//================================================================================
+
+void StdMeshers_Sweeper::fillZColumn( TZColumn& zColumn,
+ TNodeColumn& nodes )
+{
+ if ( zColumn.size() == nodes.size() - 2 )
+ return;
+
+ gp_Pnt p0 = SMESH_NodeXYZ( nodes[0] );
+ gp_Vec line( p0, SMESH_NodeXYZ( nodes.back() ));
+ double len2 = line.SquareMagnitude();
+
+ zColumn.resize( nodes.size() - 2 );
+ for ( size_t i = 0; i < zColumn.size(); ++i )
+ {
+ gp_Vec vec( p0, SMESH_NodeXYZ( nodes[ i+1] ));
+ zColumn[i] = ( line * vec ) / len2; // param [0,1] on the line
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Initialize *Delaunay members
+ */
+//================================================================================
+
+void StdMeshers_Sweeper::prepareTopBotDelaunay()
+{
+ UVPtStructVec botUV( myBndColumns.size() );
+ UVPtStructVec topUV( myBndColumns.size() );
+ for ( size_t i = 0; i < myBndColumns.size(); ++i )
+ {
+ TNodeColumn& nodes = *myBndColumns[i];
+ botUV[i].node = nodes[0];
+ botUV[i].SetUV( myHelper->GetNodeUV( myBotFace, nodes[0] ));
+ topUV[i].node = nodes.back();
+ topUV[i].SetUV( myHelper->GetNodeUV( myTopFace, nodes.back() ));
+ botUV[i].node->setIsMarked( true );
+ }
+ TopoDS_Edge dummyE;
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+ TSideVector botWires( 1, StdMeshers_FaceSide::New( botUV, myBotFace, dummyE, mesh ));
+ TSideVector topWires( 1, StdMeshers_FaceSide::New( topUV, myTopFace, dummyE, mesh ));
+
+ // Delaunay mesh on the FACEs.
+ bool checkUV = false;
+ myBotDelaunay.reset( new NSProjUtils::Delaunay( botWires, checkUV ));
+ myTopDelaunay.reset( new NSProjUtils::Delaunay( topWires, checkUV ));
+
+ if ( myHelper->GetIsQuadratic() )
+ {
+ // mark all medium nodes of faces on botFace to avoid their treating
+ SMESHDS_SubMesh* smDS = myHelper->GetMeshDS()->MeshElements( myBotFace );
+ SMDS_ElemIteratorPtr eIt = smDS->GetElements();
+ while ( eIt->more() )
+ {
+ const SMDS_MeshElement* e = eIt->next();
+ for ( int i = e->NbCornerNodes(), nb = e->NbNodes(); i < nb; ++i )
+ e->GetNode( i )->setIsMarked( true );
+ }
+ }
+
+ // map to get a node column by a bottom node
+ myNodeID2ColID.Clear(/*doReleaseMemory=*/false);
+ myNodeID2ColID.ReSize( myIntColumns.size() );
+
+ // un-mark nodes to treat (internal bottom nodes) to be returned by myBotDelaunay
+ for ( size_t i = 0; i < myIntColumns.size(); ++i )
+ {
+ const SMDS_MeshNode* botNode = myIntColumns[i]->front();
+ botNode->setIsMarked( false );
+ myNodeID2ColID.Bind( botNode->GetID(), i );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief For each internal node column, find Delaunay triangles including it
+ * and Barycentric Coordinates within the triangles. Fill in myTopBotTriangles
+ */
+//================================================================================
+
+bool StdMeshers_Sweeper::findDelaunayTriangles()
+{
+ const SMDS_MeshNode *botNode, *topNode;
+ const BRepMesh_Triangle *topTria;
+ TopBotTriangles tbTrias;
+ bool checkUV = true;
+
+ int nbInternalNodes = myIntColumns.size();
+ myTopBotTriangles.resize( nbInternalNodes );
+
+ myBotDelaunay->InitTraversal( nbInternalNodes );
+
+ while (( botNode = myBotDelaunay->NextNode( tbTrias.myBotBC, tbTrias.myBotTriaNodes )))
+ {
+ int colID = myNodeID2ColID( botNode->GetID() );
+ TNodeColumn* column = myIntColumns[ colID ];
+
+ // find a Delaunay triangle containing the topNode
+ topNode = column->back();
+ gp_XY topUV = myHelper->GetNodeUV( myTopFace, topNode, NULL, &checkUV );
+ // get a starting triangle basing on that top and bot boundary nodes have same index
+ topTria = myTopDelaunay->GetTriangleNear( tbTrias.myBotTriaNodes[0] );
+ topTria = myTopDelaunay->FindTriangle( topUV, topTria,
+ tbTrias.myTopBC, tbTrias.myTopTriaNodes );
+ if ( !topTria )
+ tbTrias.SetTopByBottom();
+
+ myTopBotTriangles[ colID ] = tbTrias;
+ }
+
+ if ( myBotDelaunay->NbVisitedNodes() < nbInternalNodes )
+ {
+ myTopBotTriangles.clear();
+ return false;
+ }
+
+ myBotDelaunay.reset();
+ myTopDelaunay.reset();
+ myNodeID2ColID.Clear();
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Initialize fields
+ */
+//================================================================================
+
+StdMeshers_Sweeper::TopBotTriangles::TopBotTriangles()
+{
+ myBotBC[0] = myBotBC[1] = myBotBC[2] = myTopBC[0] = myTopBC[1] = myTopBC[2] = 0.;
+ myBotTriaNodes[0] = myBotTriaNodes[1] = myBotTriaNodes[2] = 0;
+ myTopTriaNodes[0] = myTopTriaNodes[1] = myTopTriaNodes[2] = 0;
+}
+
+//================================================================================
+/*!
+ * \brief Set top data equal to bottom data
+ */
+//================================================================================
+
+void StdMeshers_Sweeper::TopBotTriangles::SetTopByBottom()
+{
+ for ( int i = 0; i < 3; ++i )
+ {
+ myTopBC[i] = myBotBC[i];
+ myTopTriaNodes[i] = myBotTriaNodes[0];
+ }
+}