-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : StdMeshers_Prism_3D.cxx
// Module : SMESH
// Created : Fri Oct 20 11:37:07 2006
// Author : Edward AGAPOV (eap)
-
-
+//
#include "StdMeshers_Prism_3D.hxx"
-#include "StdMeshers_ProjectionUtils.hxx"
-#include "SMESH_MeshEditor.hxx"
-#include "SMDS_VolumeTool.hxx"
-#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_EdgePosition.hxx"
+#include "SMDS_VolumeOfNodes.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESH_Comment.hxx"
+#include "SMESH_Gen.hxx"
+#include "SMESH_HypoFilter.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "StdMeshers_FaceSide.hxx"
+#include "StdMeshers_ProjectionSource1D.hxx"
+#include "StdMeshers_ProjectionSource2D.hxx"
+#include "StdMeshers_ProjectionUtils.hxx"
+#include "StdMeshers_Projection_1D.hxx"
+#include "StdMeshers_Projection_1D2D.hxx"
+#include "StdMeshers_Quadrangle_2D.hxx"
#include "utilities.h"
+#include <BRepAdaptor_CompCurve.hxx>
#include <BRep_Tool.hxx>
+#include <Bnd_B3d.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <Geom2d_Line.hxx>
+#include <Geom_Curve.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopTools_ListOfShape.hxx>
+#include <TopTools_MapOfShape.hxx>
+#include <TopTools_SequenceOfShape.hxx>
#include <TopoDS.hxx>
+#include <gp_Ax2.hxx>
+#include <gp_Ax3.hxx>
+
+#include <limits>
using namespace std;
// gp_Pnt p (xyz); \
// cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl;\
// }
+#ifdef _DEBUG_
+#define DBGOUT(msg) //cout << msg << endl;
+#else
+#define DBGOUT(msg)
+#endif
+
+namespace TAssocTool = StdMeshers_ProjectionUtils;
-typedef StdMeshers_ProjectionUtils TAssocTool;
-typedef SMESH_Comment TCom;
+typedef SMESH_Comment TCom;
enum { ID_BOT_FACE = SMESH_Block::ID_Fxy0,
ID_TOP_FACE = SMESH_Block::ID_Fxy1,
namespace {
+ //=======================================================================
+ /*!
+ * \brief Quadrangle algorithm
+ */
+ struct TQuadrangleAlgo : public StdMeshers_Quadrangle_2D
+ {
+ TQuadrangleAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Quadrangle_2D( gen->GetANewId(), studyId, gen)
+ {
+ }
+ static StdMeshers_Quadrangle_2D* instance( SMESH_Algo* fatherAlgo,
+ SMESH_MesherHelper* helper=0)
+ {
+ static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ if ( helper &&
+ algo->myProxyMesh &&
+ algo->myProxyMesh->GetMesh() != helper->GetMesh() )
+ algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() ));
+
+ algo->myQuadList.clear();
+
+ if ( helper )
+ algo->_quadraticMesh = helper->GetIsQuadratic();
+
+ return algo;
+ }
+ };
+ //=======================================================================
+ /*!
+ * \brief Algorithm projecting 1D mesh
+ */
+ struct TProjction1dAlgo : public StdMeshers_Projection_1D
+ {
+ StdMeshers_ProjectionSource1D myHyp;
+
+ TProjction1dAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Projection_1D( gen->GetANewId(), studyId, gen),
+ myHyp( gen->GetANewId(), studyId, gen)
+ {
+ StdMeshers_Projection_1D::_sourceHypo = & myHyp;
+ }
+ static TProjction1dAlgo* instance( SMESH_Algo* fatherAlgo )
+ {
+ static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ return algo;
+ }
+ };
+ //=======================================================================
+ /*!
+ * \brief Algorithm projecting 2D mesh
+ */
+ struct TProjction2dAlgo : public StdMeshers_Projection_1D2D
+ {
+ StdMeshers_ProjectionSource2D myHyp;
+
+ TProjction2dAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Projection_1D2D( gen->GetANewId(), studyId, gen),
+ myHyp( gen->GetANewId(), studyId, gen)
+ {
+ StdMeshers_Projection_2D::_sourceHypo = & myHyp;
+ }
+ static TProjction2dAlgo* instance( SMESH_Algo* fatherAlgo )
+ {
+ static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ return algo;
+ }
+ };
+
+ //================================================================================
+ /*!
+ * \brief Make \a botE be the BOTTOM_SIDE of \a quad.
+ * Return false if the BOTTOM_SIDE is composite
+ */
+ //================================================================================
+
+ bool setBottomEdge( const TopoDS_Edge& botE,
+ FaceQuadStruct::Ptr& quad,
+ const TopoDS_Shape& face)
+ {
+ quad->side[ QUAD_TOP_SIDE ].grid->Reverse();
+ quad->side[ QUAD_LEFT_SIDE ].grid->Reverse();
+ int edgeIndex = 0;
+ for ( size_t i = 0; i < quad->side.size(); ++i )
+ {
+ StdMeshers_FaceSidePtr quadSide = quad->side[i];
+ for ( int iE = 0; iE < quadSide->NbEdges(); ++iE )
+ if ( botE.IsSame( quadSide->Edge( iE )))
+ {
+ if ( quadSide->NbEdges() > 1 )
+ return false;
+ edgeIndex = i;
+ i = quad->side.size(); // to quit from the outer loop
+ break;
+ }
+ }
+ if ( edgeIndex != QUAD_BOTTOM_SIDE )
+ quad->shift( quad->side.size() - edgeIndex, /*keepUnitOri=*/false );
+
+ quad->face = TopoDS::Face( face );
+
+ return true;
+ }
+
//================================================================================
/*!
* \brief Return iterator pointing to node column for the given parameter
}
params.push_back( parLast ); // 1.
}
-}
+
+ //================================================================================
+ /*!
+ * \brief Return coordinate system for z-th layer of nodes
+ */
+ //================================================================================
+
+ gp_Ax2 getLayerCoordSys(const int z,
+ const vector< const TNodeColumn* >& columns,
+ int& xColumn)
+ {
+ // gravity center of a layer
+ gp_XYZ O(0,0,0);
+ int vertexCol = -1;
+ for ( int i = 0; i < columns.size(); ++i )
+ {
+ O += gpXYZ( (*columns[ i ])[ z ]);
+ if ( vertexCol < 0 &&
+ columns[ i ]->front()->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ vertexCol = i;
+ }
+ O /= columns.size();
+
+ // Z axis
+ gp_Vec Z(0,0,0);
+ int iPrev = columns.size()-1;
+ for ( int i = 0; i < columns.size(); ++i )
+ {
+ gp_Vec v1( O, gpXYZ( (*columns[ iPrev ])[ z ]));
+ gp_Vec v2( O, gpXYZ( (*columns[ i ] )[ z ]));
+ Z += v1 ^ v2;
+ iPrev = i;
+ }
+
+ if ( vertexCol >= 0 )
+ {
+ O = gpXYZ( (*columns[ vertexCol ])[ z ]);
+ }
+ if ( xColumn < 0 || xColumn >= columns.size() )
+ {
+ // select a column for X dir
+ double maxDist = 0;
+ for ( int i = 0; i < columns.size(); ++i )
+ {
+ double dist = ( O - gpXYZ((*columns[ i ])[ z ])).SquareModulus();
+ if ( dist > maxDist )
+ {
+ xColumn = i;
+ maxDist = dist;
+ }
+ }
+ }
+
+ // X axis
+ gp_Vec X( O, gpXYZ( (*columns[ xColumn ])[ z ]));
+
+ return gp_Ax2( O, Z, X);
+ }
+
+ //================================================================================
+ /*!
+ * \brief Removes submeshes that are or can be meshed with regular grid from given list
+ * \retval int - nb of removed submeshes
+ */
+ //================================================================================
+
+ int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh,
+ SMESH_MesherHelper* helper,
+ StdMeshers_Quadrangle_2D* quadAlgo)
+ {
+ int nbRemoved = 0;
+ //SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS();
+ list< SMESH_subMesh* >::iterator smIt = notQuadSubMesh.begin();
+ while ( smIt != notQuadSubMesh.end() )
+ {
+ SMESH_subMesh* faceSm = *smIt;
+ SMESHDS_SubMesh* faceSmDS = faceSm->GetSubMeshDS();
+ int nbQuads = faceSmDS ? faceSmDS->NbElements() : 0;
+ bool toRemove;
+ if ( nbQuads > 0 )
+ toRemove = helper->IsStructured( faceSm );
+ else
+ toRemove = quadAlgo->CheckNbEdges( *helper->GetMesh(),
+ faceSm->GetSubShape() );
+ nbRemoved += toRemove;
+ if ( toRemove )
+ smIt = notQuadSubMesh.erase( smIt );
+ else
+ ++smIt;
+ }
+
+ return nbRemoved;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Return and angle between two EDGEs
+ * \return double - the angle normalized so that
+ * >~ 0 -> 2.0
+ * PI/2 -> 1.0
+ * PI -> 0.0
+ * -PI/2 -> -1.0
+ * <~ 0 -> -2.0
+ */
+ //================================================================================
+
+ double normAngle(const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F)
+ {
+ return SMESH_MesherHelper::GetAngle( E1, E2, F ) / ( 0.5 * M_PI );
+ }
+
+ //================================================================================
+ /*!
+ * Consider continuous straight EDGES as one side - mark them to unite
+ */
+ //================================================================================
+
+ int countNbSides( const Prism_3D::TPrismTopo & thePrism,
+ vector<int> & nbUnitePerEdge,
+ vector< double > & edgeLength)
+ {
+ int nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
+ int nbSides = nbEdges;
+
+
+ list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
+ std::advance( edgeIt, nbEdges-1 );
+ TopoDS_Edge prevE = *edgeIt;
+ // bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
+ int iPrev = nbEdges - 1;
+
+ int iUnite = -1; // the first of united EDGEs
+
+ // analyse angles between EDGEs
+ int nbCorners = 0;
+ vector< bool > isCorner( nbEdges );
+ edgeIt = thePrism.myBottomEdges.begin();
+ for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
+ {
+ const TopoDS_Edge& curE = *edgeIt;
+ edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
+
+ // double normAngle = normAngle( prevE, curE, thePrism.myBottom );
+ // isCorner[ iE ] = false;
+ // if ( normAngle < 2.0 )
+ // {
+ // if ( normAngle < 0.001 ) // straight or obtuse angle
+ // {
+ // // unite EDGEs in order not to put a corner of the unit quadrangle at this VERTEX
+ // if ( iUnite < 0 )
+ // iUnite = iPrev;
+ // nbUnitePerEdge[ iUnite ]++;
+ // nbUnitePerEdge[ iE ] = -1;
+ // --nbSides;
+ // }
+ // else
+ // {
+ // isCorner[ iE ] = true;
+ // nbCorners++;
+ // iUnite = -1;
+ // }
+ // }
+ // prevE = curE;
+ }
+
+ if ( nbCorners > 4 )
+ {
+ // define which of corners to put on a side of the unit quadrangle
+ }
+ // edgeIt = thePrism.myBottomEdges.begin();
+ // for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
+ // {
+ // const TopoDS_Edge& curE = *edgeIt;
+ // edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
+
+ // const bool isCurStraight = SMESH_Algo::IsStraight( curE );
+ // if ( isPrevStraight && isCurStraight && SMESH_Algo::IsContinuous( prevE, curE ))
+ // {
+ // if ( iUnite < 0 )
+ // iUnite = iPrev;
+ // nbUnitePerEdge[ iUnite ]++;
+ // nbUnitePerEdge[ iE ] = -1;
+ // --nbSides;
+ // }
+ // else
+ // {
+ // iUnite = -1;
+ // }
+ // prevE = curE;
+ // isPrevStraight = isCurStraight;
+ // iPrev = iE;
+ // }
+
+ return nbSides;
+ }
+
+ void pointsToPython(const std::vector<gp_XYZ>& p)
+ {
+#ifdef _DEBUG_
+ for ( int i = SMESH_Block::ID_V000; i < p.size(); ++i )
+ {
+ cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
+ SMESH_Block::DumpShapeID( i, cout ) << endl;
+ }
+#endif
+ }
+} // namespace
//=======================================================================
//function : StdMeshers_Prism_3D
StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen)
:SMESH_3D_Algo(hypId, studyId, gen)
{
- _name = "Prism_3D";
- _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit per shape type
- myProjectTriangles = false;
+ _name = "Prism_3D";
+ _shapeType = (1 << TopAbs_SOLID); // 1 bit per shape type
+ _onlyUnaryInput = false; // accept all SOLIDs at once
+ _requireDiscreteBoundary = false; // mesh FACEs and EDGEs by myself
+ _supportSubmeshes = true; // "source" FACE must be meshed by other algo
+ _neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo
+ _neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo
+
+ //myProjectTriangles = false;
+ mySetErrorToSM = true; // to pass an error to a sub-mesh of a current solid or not
}
//================================================================================
TAssocTool::Count( notQuadFaces.back(), TopAbs_WIRE, 0 ) != nbWire )
RETURN_BAD_RESULT("Different not quad faces");
}
- notQuadFaces.push_back( face );
+ notQuadFaces.push_back( face );
+ }
+ }
+ if ( !notQuadFaces.empty() )
+ {
+ if ( notQuadFaces.size() != 2 )
+ RETURN_BAD_RESULT("Bad nb not quad faces: " << notQuadFaces.size());
+
+ // check total nb faces
+ nbEdge = TAssocTool::Count( notQuadFaces.back(), TopAbs_EDGE, 0 );
+ if ( nbFace != nbEdge + 2 )
+ RETURN_BAD_RESULT("Bad nb of faces: " << nbFace << " but must be " << nbEdge + 2);
+ }
+*/
+ // no hypothesis
+ aStatus = SMESH_Hypothesis::HYP_OK;
+ return true;
+}
+
+//=======================================================================
+//function : Compute
+//purpose : Compute mesh on a COMPOUND of SOLIDs
+//=======================================================================
+
+bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape)
+{
+ SMESH_MesherHelper helper( theMesh );
+ myHelper = &helper;
+
+ int nbSolids = helper.Count( theShape, TopAbs_SOLID, /*skipSame=*/false );
+ if ( nbSolids < 1 )
+ return true;
+
+ TopTools_IndexedDataMapOfShapeListOfShape faceToSolids;
+ TopExp::MapShapesAndAncestors( theShape, TopAbs_FACE, TopAbs_SOLID, faceToSolids );
+
+ // look for meshed FACEs ("source" FACEs) that must be prism bottoms
+ list< TopoDS_Face > meshedFaces, notQuadMeshedFaces, notQuadFaces;
+ const bool meshHasQuads = ( theMesh.NbQuadrangles() > 0 );
+ //StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this );
+ for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
+ SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
+ if ( !faceSM->IsEmpty() )
+ {
+ if ( !meshHasQuads ||
+ !helper.IsSameElemGeometry( faceSM->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
+ !helper.IsStructured( faceSM )
+ )
+ notQuadMeshedFaces.push_front( face );
+ else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
+ meshedFaces.push_front( face );
+ else
+ meshedFaces.push_back( face );
+ }
+ // not add not quadrilateral FACE as we can't compute it
+ // else if ( !quadAlgo->CheckNbEdges( theMesh, face ))
+ // // not add not quadrilateral FACE as it can be a prism side
+ // // else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
+ // {
+ // notQuadFaces.push_back( face );
+ // }
+ }
+ // notQuadFaces are of medium priority, put them before ordinary meshed faces
+ meshedFaces.splice( meshedFaces.begin(), notQuadFaces );
+ // notQuadMeshedFaces are of highest priority, put them before notQuadFaces
+ meshedFaces.splice( meshedFaces.begin(), notQuadMeshedFaces );
+
+ Prism_3D::TPrismTopo prism;
+
+ if ( nbSolids == 1 )
+ {
+ if ( !meshedFaces.empty() )
+ prism.myBottom = meshedFaces.front();
+ return ( initPrism( prism, TopExp_Explorer( theShape, TopAbs_SOLID ).Current() ) &&
+ compute( prism ));
+ }
+
+ TopTools_MapOfShape meshedSolids;
+ list< Prism_3D::TPrismTopo > meshedPrism;
+ TopTools_ListIteratorOfListOfShape solidIt;
+
+ while ( meshedSolids.Extent() < nbSolids )
+ {
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
+
+ // compute prisms having avident computed source FACE
+ while ( !meshedFaces.empty() )
+ {
+ TopoDS_Face face = meshedFaces.front();
+ meshedFaces.pop_front();
+ TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( face );
+ while ( !solidList.IsEmpty() )
+ {
+ TopoDS_Shape solid = solidList.First();
+ solidList.RemoveFirst();
+ if ( meshedSolids.Add( solid ))
+ {
+ prism.Clear();
+ prism.myBottom = face;
+ if ( !initPrism( prism, solid ) ||
+ !compute( prism ))
+ return false;
+
+ meshedFaces.push_front( prism.myTop );
+ meshedPrism.push_back( prism );
+ }
+ }
+ }
+ if ( meshedSolids.Extent() == nbSolids )
+ break;
+
+ // below in the loop we try to find source FACEs somehow
+
+ // project mesh from source FACEs of computed prisms to
+ // prisms sharing wall FACEs
+ list< Prism_3D::TPrismTopo >::iterator prismIt = meshedPrism.begin();
+ for ( ; prismIt != meshedPrism.end(); ++prismIt )
+ {
+ for ( size_t iW = 0; iW < prismIt->myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::iterator wQuad = prismIt->myWallQuads[iW].begin();
+ for ( ; wQuad != prismIt->myWallQuads[iW].end(); ++ wQuad )
+ {
+ const TopoDS_Face& wFace = (*wQuad)->face;
+ TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( wFace );
+ solidIt.Initialize( solidList );
+ while ( solidIt.More() )
+ {
+ const TopoDS_Shape& solid = solidIt.Value();
+ if ( meshedSolids.Contains( solid )) {
+ solidList.Remove( solidIt );
+ continue; // already computed prism
+ }
+ // find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace
+ const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
+ PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(),
+ TopAbs_FACE);
+ while ( const TopoDS_Shape* f = faceIt->next() )
+ {
+ const TopoDS_Face& candidateF = TopoDS::Face( *f );
+ prism.Clear();
+ prism.myBottom = candidateF;
+ mySetErrorToSM = false;
+ if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
+ !myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
+ initPrism( prism, solid ) &&
+ project2dMesh( prismIt->myBottom, candidateF))
+ {
+ mySetErrorToSM = true;
+ if ( !compute( prism ))
+ return false;
+ meshedFaces.push_front( prism.myTop );
+ meshedFaces.push_front( prism.myBottom );
+ meshedPrism.push_back( prism );
+ meshedSolids.Add( solid );
+ }
+ InitComputeError();
+ }
+ mySetErrorToSM = true;
+ InitComputeError();
+ if ( meshedSolids.Contains( solid ))
+ solidList.Remove( solidIt );
+ else
+ solidIt.Next();
+ }
+ }
+ }
+ if ( !meshedFaces.empty() )
+ break; // to compute prisms with avident sources
+ }
+
+ // find FACEs with local 1D hyps, which has to be computed by now,
+ // or at least any computed FACEs
+ for ( int iF = 1; ( meshedFaces.empty() && iF < faceToSolids.Extent() ); ++iF )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
+ const TopTools_ListOfShape& solidList = faceToSolids.FindFromKey( face );
+ if ( solidList.IsEmpty() ) continue;
+ SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
+ if ( !faceSM->IsEmpty() )
+ {
+ meshedFaces.push_back( face ); // lower priority
+ }
+ else
+ {
+ bool allSubMeComputed = true;
+ SMESH_subMeshIteratorPtr smIt = faceSM->getDependsOnIterator(false,true);
+ while ( smIt->more() && allSubMeComputed )
+ allSubMeComputed = smIt->next()->IsMeshComputed();
+ if ( allSubMeComputed )
+ {
+ faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ if ( !faceSM->IsEmpty() )
+ meshedFaces.push_front( face ); // higher priority
+ else
+ faceSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ }
+ }
+
+
+ // TODO. there are other ways to find out the source FACE:
+ // propagation, topological similarity, ect.
+
+ // simply try to mesh all not meshed SOLIDs
+ if ( meshedFaces.empty() )
+ {
+ for ( TopExp_Explorer solid( theShape, TopAbs_SOLID ); solid.More(); solid.Next() )
+ {
+ mySetErrorToSM = false;
+ prism.Clear();
+ if ( !meshedSolids.Contains( solid.Current() ) &&
+ initPrism( prism, solid.Current() ))
+ {
+ mySetErrorToSM = true;
+ if ( !compute( prism ))
+ return false;
+ meshedFaces.push_front( prism.myTop );
+ meshedFaces.push_front( prism.myBottom );
+ meshedPrism.push_back( prism );
+ meshedSolids.Add( solid.Current() );
+ }
+ mySetErrorToSM = true;
+ }
+ }
+
+ if ( meshedFaces.empty() ) // set same error to 10 not-computed solids
+ {
+ SMESH_ComputeErrorPtr err = SMESH_ComputeError::New
+ ( COMPERR_BAD_INPUT_MESH, "No meshed source face found", this );
+
+ const int maxNbErrors = 10; // limit nb errors not to overload the Compute dialog
+ TopExp_Explorer solid( theShape, TopAbs_SOLID );
+ for ( int i = 0; ( i < maxNbErrors && solid.More() ); ++i, solid.Next() )
+ if ( !meshedSolids.Contains( solid.Current() ))
+ {
+ SMESH_subMesh* sm = theMesh.GetSubMesh( solid.Current() );
+ sm->GetComputeError() = err;
+ }
+ return error( err );
+ }
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Find wall faces by bottom edges
+ */
+//================================================================================
+
+bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
+ const int totalNbFaces)
+{
+ thePrism.myWallQuads.clear();
+
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+
+ StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
+
+ TopTools_MapOfShape faceMap;
+ TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces;
+ TopExp::MapShapesAndAncestors( thePrism.myShape3D,
+ TopAbs_EDGE, TopAbs_FACE, edgeToFaces );
+
+ // ------------------------------
+ // Get the 1st row of wall FACEs
+ // ------------------------------
+
+ list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
+ std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
+ int iE = 0;
+ double f,l;
+ while ( edge != thePrism.myBottomEdges.end() )
+ {
+ ++iE;
+ if ( BRep_Tool::Curve( *edge, f,l ).IsNull() )
+ {
+ edge = thePrism.myBottomEdges.erase( edge );
+ --iE;
+ --(*nbE);
+ }
+ else
+ {
+ TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceIt.Value() );
+ if ( !thePrism.myBottom.IsSame( face ))
+ {
+ Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face ));
+ if ( !quadList.back() )
+ return toSM( error(TCom("Side face #") << shapeID( face )
+ << " not meshable with quadrangles"));
+ if ( ! setBottomEdge( *edge, quadList.back(), face ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ thePrism.myWallQuads.push_back( quadList );
+ faceMap.Add( face );
+ break;
+ }
+ }
+ ++edge;
+ }
+ if ( iE == *nbE )
+ {
+ iE = 0;
+ ++nbE;
+ }
+ }
+
+ // -------------------------
+ // Find the rest wall FACEs
+ // -------------------------
+
+ // Compose a vector of indixes of right neighbour FACE for each wall FACE
+ // that is not so evident in case of several WIREs in the bottom FACE
+ thePrism.myRightQuadIndex.clear();
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ thePrism.myRightQuadIndex.push_back( i+1 );
+ list< int >::iterator nbEinW = thePrism.myNbEdgesInWires.begin();
+ for ( int iLeft = 0; nbEinW != thePrism.myNbEdgesInWires.end(); ++nbEinW )
+ {
+ thePrism.myRightQuadIndex[ iLeft + *nbEinW - 1 ] = iLeft; // 1st EDGE index of a current WIRE
+ iLeft += *nbEinW;
+ }
+
+ while ( totalNbFaces - faceMap.Extent() > 2 )
+ {
+ // find wall FACEs adjacent to each of wallQuads by the right side EDGE
+ int nbKnownFaces;
+ do {
+ nbKnownFaces = faceMap.Extent();
+ StdMeshers_FaceSidePtr rightSide, topSide; // sides of the quad
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ rightSide = thePrism.myWallQuads[i].back()->side[ QUAD_RIGHT_SIDE ];
+ for ( int iE = 0; iE < rightSide->NbEdges(); ++iE ) // rightSide can be composite
+ {
+ const TopoDS_Edge & rightE = rightSide->Edge( iE );
+ TopTools_ListIteratorOfListOfShape face( edgeToFaces.FindFromKey( rightE ));
+ for ( ; face.More(); face.Next() )
+ if ( faceMap.Add( face.Value() ))
+ {
+ // a new wall FACE encountered, store it in thePrism.myWallQuads
+ const int iRight = thePrism.myRightQuadIndex[i];
+ topSide = thePrism.myWallQuads[ iRight ].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge& newBotE = topSide->Edge(0);
+ const TopoDS_Shape& newWallF = face.Value();
+ thePrism.myWallQuads[ iRight ].push_back( quadAlgo->CheckNbEdges( *mesh, newWallF ));
+ if ( !thePrism.myWallQuads[ iRight ].back() )
+ return toSM( error(TCom("Side face #") << shapeID( newWallF ) <<
+ " not meshable with quadrangles"));
+ if ( ! setBottomEdge( newBotE, thePrism.myWallQuads[ iRight ].back(), newWallF ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ }
+ }
+ }
+ } while ( nbKnownFaces != faceMap.Extent() );
+
+ // find wall FACEs adjacent to each of thePrism.myWallQuads by the top side EDGE
+ if ( totalNbFaces - faceMap.Extent() > 2 )
+ {
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
+ if ( topSide->NbEdges() > 1 )
+ return toSM( error(COMPERR_BAD_SHAPE, TCom("Side face #") <<
+ shapeID( thePrism.myWallQuads[i].back()->face )
+ << " has a composite top edge"));
+ TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( topE ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ if ( faceMap.Add( faceIt.Value() ))
+ {
+ // a new wall FACE encountered, store it in wallQuads
+ thePrism.myWallQuads[ i ].push_back( quadAlgo->CheckNbEdges( *mesh, faceIt.Value() ));
+ if ( !thePrism.myWallQuads[ i ].back() )
+ return toSM( error(TCom("Side face #") << shapeID( faceIt.Value() ) <<
+ " not meshable with quadrangles"));
+ if ( ! setBottomEdge( topE, thePrism.myWallQuads[ i ].back(), faceIt.Value() ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ if ( totalNbFaces - faceMap.Extent() == 2 )
+ {
+ i = thePrism.myWallQuads.size(); // to quit from the outer loop
+ break;
+ }
+ }
+ }
+ }
+ } // while ( totalNbFaces - faceMap.Extent() > 2 )
+
+ // ------------------
+ // Find the top FACE
+ // ------------------
+
+ if ( thePrism.myTop.IsNull() )
+ {
+ // now only top and bottom FACEs are not in the faceMap
+ faceMap.Add( thePrism.myBottom );
+ for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE );f.More(); f.Next() )
+ if ( !faceMap.Contains( f.Current() )) {
+ thePrism.myTop = TopoDS::Face( f.Current() );
+ break;
+ }
+ if ( thePrism.myTop.IsNull() )
+ return toSM( error("Top face not found"));
+ }
+
+ // Check that the top FACE shares all the top EDGEs
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
+ if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
+ return toSM( error( TCom("Wrong source face (#") << shapeID( thePrism.myBottom )));
+ }
+
+ return true;
+}
+
+//=======================================================================
+//function : compute
+//purpose : Compute mesh on a SOLID
+//=======================================================================
+
+bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
+{
+ myHelper->IsQuadraticSubMesh( thePrism.myShape3D );
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
+
+ // Make all side FACEs of thePrism meshed with quads
+ if ( !computeWalls( thePrism ))
+ return false;
+
+ // Analyse mesh and geometry to find all block sub-shapes and submeshes
+ if ( !myBlock.Init( myHelper, thePrism ))
+ return toSM( error( myBlock.GetError()));
+
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+
+ int volumeID = meshDS->ShapeToIndex( thePrism.myShape3D );
+
+ // Try to get gp_Trsf to get all nodes from bottom ones
+ vector<gp_Trsf> trsf;
+ gp_Trsf bottomToTopTrsf;
+ if ( !myBlock.GetLayersTransformation( trsf, thePrism ))
+ trsf.clear();
+ else if ( !trsf.empty() )
+ bottomToTopTrsf = trsf.back();
+
+ // To compute coordinates of a node inside a block, it is necessary to know
+ // 1. normalized parameters of the node by which
+ // 2. coordinates of node projections on all block sub-shapes are computed
+
+ // So we fill projections on vertices at once as they are same for all nodes
+ myShapeXYZ.resize( myBlock.NbSubShapes() );
+ for ( int iV = SMESH_Block::ID_FirstV; iV < SMESH_Block::ID_FirstE; ++iV ) {
+ myBlock.VertexPoint( iV, myShapeXYZ[ iV ]);
+ SHOWYXZ("V point " <<iV << " ", myShapeXYZ[ iV ]);
+ }
+
+ // Projections on the top and bottom faces are taken from nodes existing
+ // on these faces; find correspondence between bottom and top nodes
+ myBotToColumnMap.clear();
+ if ( !assocOrProjBottom2Top( bottomToTopTrsf ) ) // it also fills myBotToColumnMap
+ return false;
+
+
+ // Create nodes inside the block
+
+ // try to use transformation (issue 0020680)
+ if ( !trsf.empty() )
+ {
+ // loop on nodes inside the bottom face
+ TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
+ for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
+ {
+ const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
+ if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
+ continue; // node is not inside face
+
+ // column nodes; middle part of the column are zero pointers
+ TNodeColumn& column = bot_column->second;
+ TNodeColumn::iterator columnNodes = column.begin();
+ for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
+ {
+ const SMDS_MeshNode* & node = *columnNodes;
+ if ( node ) continue; // skip bottom or top node
+
+ gp_XYZ coords = tBotNode.GetCoords();
+ trsf[z-1].Transforms( coords );
+ node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
+ meshDS->SetNodeInVolume( node, volumeID );
+ }
+ } // loop on bottom nodes
+ }
+ else // use block approach
+ {
+ // loop on nodes inside the bottom face
+ Prism_3D::TNode prevBNode;
+ TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
+ for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
+ {
+ const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
+ if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
+ continue; // node is not inside the FACE
+
+ // column nodes; middle part of the column are zero pointers
+ TNodeColumn& column = bot_column->second;
+
+ gp_XYZ botParams, topParams;
+ if ( !tBotNode.HasParams() )
+ {
+ // compute bottom node parameters
+ gp_XYZ paramHint(-1,-1,-1);
+ if ( prevBNode.IsNeighbor( tBotNode ))
+ paramHint = prevBNode.GetParams();
+ if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
+ ID_BOT_FACE, paramHint ))
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << tBotNode.myNode->GetID() << " on the face #"
+ << myBlock.SubMesh( ID_BOT_FACE )->GetId() ));
+ prevBNode = tBotNode;
+
+ botParams = topParams = tBotNode.GetParams();
+ topParams.SetZ( 1 );
+
+ // compute top node parameters
+ if ( column.size() > 2 ) {
+ gp_Pnt topCoords = gpXYZ( column.back() );
+ if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
+ return toSM( error(TCom("Can't compute normalized parameters ")
+ << "for node " << column.back()->GetID()
+ << " on the face #"<< column.back()->getshapeId() ));
+ }
+ }
+ else // top nodes are created by projection using parameters
+ {
+ botParams = topParams = tBotNode.GetParams();
+ topParams.SetZ( 1 );
+ }
+
+ myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
+ myShapeXYZ[ ID_TOP_FACE ] = gpXYZ( column.back() );
+
+ // vertical loop
+ TNodeColumn::iterator columnNodes = column.begin();
+ for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
+ {
+ const SMDS_MeshNode* & node = *columnNodes;
+ if ( node ) continue; // skip bottom or top node
+
+ // params of a node to create
+ double rz = (double) z / (double) ( column.size() - 1 );
+ gp_XYZ params = botParams * ( 1 - rz ) + topParams * rz;
+
+ // set coords on all faces and nodes
+ const int nbSideFaces = 4;
+ int sideFaceIDs[nbSideFaces] = { SMESH_Block::ID_Fx0z,
+ SMESH_Block::ID_Fx1z,
+ SMESH_Block::ID_F0yz,
+ SMESH_Block::ID_F1yz };
+ for ( int iF = 0; iF < nbSideFaces; ++iF )
+ if ( !setFaceAndEdgesXYZ( sideFaceIDs[ iF ], params, z ))
+ return false;
+
+ // compute coords for a new node
+ gp_XYZ coords;
+ if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords ))
+ return toSM( error("Can't compute coordinates by normalized parameters"));
+
+ // if ( !meshDS->MeshElements( volumeID ) ||
+ // meshDS->MeshElements( volumeID )->NbNodes() == 0 )
+ // pointsToPython(myShapeXYZ);
+ SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]);
+ SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode));
+ SHOWYXZ("ShellPoint ",coords);
+
+ // create a node
+ node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
+ meshDS->SetNodeInVolume( node, volumeID );
+ }
+ } // loop on bottom nodes
+ }
+
+ // Create volumes
+
+ SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE );
+ if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
+
+ // loop on bottom mesh faces
+ SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
+ while ( faceIt->more() )
+ {
+ const SMDS_MeshElement* face = faceIt->next();
+ if ( !face || face->GetType() != SMDSAbs_Face )
+ continue;
+
+ // find node columns for each node
+ int nbNodes = face->NbCornerNodes();
+ vector< const TNodeColumn* > columns( nbNodes );
+ for ( int i = 0; i < nbNodes; ++i )
+ {
+ const SMDS_MeshNode* n = face->GetNode( i );
+ if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
+ TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
+ if ( bot_column == myBotToColumnMap.end() )
+ return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
+ columns[ i ] = & bot_column->second;
+ }
+ else {
+ columns[ i ] = myBlock.GetNodeColumn( n );
+ if ( !columns[ i ] )
+ return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
+ }
+ }
+ // create prisms
+ AddPrisms( columns, myHelper );
+
+ } // loop on bottom mesh faces
+
+ // clear data
+ myBotToColumnMap.clear();
+ myBlock.Clear();
+
+ return true;
+}
+
+//=======================================================================
+//function : computeWalls
+//purpose : Compute 2D mesh on walls FACEs of a prism
+//=======================================================================
+
+bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism)
+{
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ DBGOUT( endl << "COMPUTE Prism " << meshDS->ShapeToIndex( thePrism.myShape3D ));
+
+ TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this );
+ StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
+
+ SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true);
+ hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 ));
+ hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh ));
+
+ // Discretize equally 'vertical' EDGEs
+ // -----------------------------------
+ // find source FACE sides for projection: either already computed ones or
+ // the 'most composite' ones
+ multimap< int, int > wgt2quad;
+ for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
+ int wgt = 0; // "weight"
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ {
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ {
+ ++wgt;
+ const TopoDS_Edge& E = lftSide->Edge(i);
+ if ( mesh->GetSubMesh( E )->IsMeshComputed() )
+ wgt += 10;
+ else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis!
+ wgt += 100;
+ }
+ }
+ wgt2quad.insert( make_pair( wgt, iW ));
+
+ // in quadratic mesh, pass ignoreMediumNodes to quad sides
+ if ( myHelper->GetIsQuadratic() )
+ {
+ quad = thePrism.myWallQuads[iW].begin();
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ for ( int i = 0; i < NB_QUAD_SIDES; ++i )
+ (*quad)->side[ i ].grid->SetIgnoreMediumNodes( true );
+ }
+ }
+
+ // Project 'vertical' EDGEs, from left to right
+ multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
+ for ( ; w2q != wgt2quad.rend(); ++w2q )
+ {
+ const int iW = w2q->second;
+ const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iW ];
+ Prism_3D::TQuadList::const_iterator quad = quads.begin();
+ for ( ; quad != quads.end(); ++quad )
+ {
+ StdMeshers_FaceSidePtr rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src
+ bool swapLeftRight = ( lftSide->NbSegments( /*update=*/true ) == 0 &&
+ rgtSide->NbSegments( /*update=*/true ) > 0 );
+ if ( swapLeftRight )
+ std::swap( lftSide, rgtSide );
+
+ // assure that all the source (left) EDGEs are meshed
+ int nbSrcSegments = 0;
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ {
+ const TopoDS_Edge& srcE = lftSide->Edge(i);
+ SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
+ if ( !srcSM->IsMeshComputed() ) {
+ DBGOUT( "COMPUTE V edge " << srcSM->GetId() );
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ if ( !srcSM->IsMeshComputed() )
+ return toSM( error( "Can't compute 1D mesh" ));
+ }
+ nbSrcSegments += srcSM->GetSubMeshDS()->NbElements();
+ }
+ // check target EDGEs
+ int nbTgtMeshed = 0, nbTgtSegments = 0;
+ vector< bool > isTgtEdgeComputed( rgtSide->NbEdges() );
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ {
+ const TopoDS_Edge& tgtE = rgtSide->Edge(i);
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
+ if (( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) {
+ ++nbTgtMeshed;
+ nbTgtSegments += tgtSM->GetSubMeshDS()->NbElements();
+ }
+ }
+ if ( rgtSide->NbEdges() == nbTgtMeshed ) // all tgt EDGEs meshed
+ {
+ if ( nbTgtSegments != nbSrcSegments )
+ {
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( lftSide->Edge( i )));
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i )));
+ return toSM( error( TCom("Different nb of segment on logically vertical edges #")
+ << shapeID( lftSide->Edge(0) ) << " and #"
+ << shapeID( rgtSide->Edge(0) ) << ": "
+ << nbSrcSegments << " != " << nbTgtSegments ));
+ }
+ continue;
+ }
+ // Compute 'vertical projection'
+ if ( nbTgtMeshed == 0 )
+ {
+ // compute nodes on target VERTEXes
+ const UVPtStructVec& srcNodeStr = lftSide->GetUVPtStruct();
+ if ( srcNodeStr.size() == 0 )
+ return toSM( error( TCom("Invalid node positions on edge #") <<
+ shapeID( lftSide->Edge(0) )));
+ vector< SMDS_MeshNode* > newNodes( srcNodeStr.size() );
+ for ( int is2ndV = 0; is2ndV < 2; ++is2ndV )
+ {
+ const TopoDS_Edge& E = rgtSide->Edge( is2ndV ? rgtSide->NbEdges()-1 : 0 );
+ TopoDS_Vertex v = myHelper->IthVertex( is2ndV, E );
+ mesh->GetSubMesh( v )->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, meshDS );
+ newNodes[ is2ndV ? 0 : newNodes.size()-1 ] = (SMDS_MeshNode*) n;
+ }
+
+ // compute nodes on target EDGEs
+ DBGOUT( "COMPUTE V edge (proj) " << shapeID( lftSide->Edge(0)));
+ rgtSide->Reverse(); // direct it same as the lftSide
+ myHelper->SetElementsOnShape( false ); // myHelper holds the prism shape
+ TopoDS_Edge tgtEdge;
+ for ( size_t iN = 1; iN < srcNodeStr.size()-1; ++iN ) // add nodes
+ {
+ gp_Pnt p = rgtSide->Value3d ( srcNodeStr[ iN ].normParam );
+ double u = rgtSide->Parameter( srcNodeStr[ iN ].normParam, tgtEdge );
+ newNodes[ iN ] = meshDS->AddNode( p.X(), p.Y(), p.Z() );
+ meshDS->SetNodeOnEdge( newNodes[ iN ], tgtEdge, u );
+ }
+ for ( size_t iN = 1; iN < srcNodeStr.size(); ++iN ) // add segments
+ {
+ // find an EDGE to set a new segment
+ std::pair<int, TopAbs_ShapeEnum> id2type =
+ myHelper->GetMediumPos( newNodes[ iN-1 ], newNodes[ iN ] );
+ if ( id2type.second != TopAbs_EDGE )
+ {
+ // new nodes are on different EDGEs; put one of them on VERTEX
+ const int edgeIndex = rgtSide->EdgeIndex( srcNodeStr[ iN-1 ].normParam );
+ const double vertexParam = rgtSide->LastParameter( edgeIndex );
+ const gp_Pnt p = BRep_Tool::Pnt( rgtSide->LastVertex( edgeIndex ));
+ const int isPrev = ( Abs( srcNodeStr[ iN-1 ].normParam - vertexParam ) <
+ Abs( srcNodeStr[ iN ].normParam - vertexParam ));
+ meshDS->UnSetNodeOnShape( newNodes[ iN-isPrev ] );
+ meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], rgtSide->LastVertex( edgeIndex ));
+ meshDS->MoveNode ( newNodes[ iN-isPrev ], p.X(), p.Y(), p.Z() );
+ id2type.first = newNodes[ iN-(1-isPrev) ]->getshapeId();
+ }
+ SMDS_MeshElement* newEdge = myHelper->AddEdge( newNodes[ iN-1 ], newNodes[ iN ] );
+ meshDS->SetMeshElementOnShape( newEdge, id2type.first );
+ }
+ myHelper->SetElementsOnShape( true );
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i ) // update state of sub-meshes
+ {
+ const TopoDS_Edge& E = rgtSide->Edge( i );
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( E );
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+
+ // to continue projection from the just computed side as a source
+ if ( !swapLeftRight && rgtSide->NbEdges() > 1 && w2q->second == iW )
+ {
+ std::pair<int,int> wgt2quadKeyVal( w2q->first + 1, thePrism.myRightQuadIndex[ iW ]);
+ wgt2quad.insert( wgt2quadKeyVal ); // it will be skipped by ++w2q
+ wgt2quad.insert( wgt2quadKeyVal );
+ w2q = wgt2quad.rbegin();
+ }
+ }
+ else
+ {
+ // HOPE assigned hypotheses are OK, so that equal nb of segments will be generated
+ //return toSM( error("Partial projection not implemented"));
+ }
+ } // loop on quads of a composite wall side
+ } // loop on the ordered wall sides
+
+
+
+ for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ {
+ // Top EDGEs must be projections from the bottom ones
+ // to compute stuctured quad mesh on wall FACEs
+ // ---------------------------------------------------
+ {
+ const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0);
+ const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
+ SMESH_subMesh* botSM = mesh->GetSubMesh( botE );
+ SMESH_subMesh* topSM = mesh->GetSubMesh( topE );
+ SMESH_subMesh* srcSM = botSM;
+ SMESH_subMesh* tgtSM = topSM;
+ if ( !srcSM->IsMeshComputed() && tgtSM->IsMeshComputed() )
+ std::swap( srcSM, tgtSM );
+
+ if ( !srcSM->IsMeshComputed() )
+ {
+ DBGOUT( "COMPUTE H edge " << srcSM->GetId());
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); // nodes on VERTEXes
+ srcSM->ComputeStateEngine( SMESH_subMesh::COMPUTE ); // segments on the EDGE
+ }
+ srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ if ( tgtSM->IsMeshComputed() &&
+ tgtSM->GetSubMeshDS()->NbNodes() != srcSM->GetSubMeshDS()->NbNodes() )
+ {
+ // the top EDGE is computed differently than the bottom one,
+ // try to clear a wrong mesh
+ bool isAdjFaceMeshed = false;
+ PShapeIteratorPtr fIt = myHelper->GetAncestors( tgtSM->GetSubShape(),
+ *mesh, TopAbs_FACE );
+ while ( const TopoDS_Shape* f = fIt->next() )
+ if (( isAdjFaceMeshed = mesh->GetSubMesh( *f )->IsMeshComputed() ))
+ break;
+ if ( isAdjFaceMeshed )
+ return toSM( error( TCom("Different nb of segment on logically horizontal edges #")
+ << shapeID( botE ) << " and #"
+ << shapeID( topE ) << ": "
+ << tgtSM->GetSubMeshDS()->NbElements() << " != "
+ << srcSM->GetSubMeshDS()->NbElements() ));
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ }
+ if ( !tgtSM->IsMeshComputed() )
+ {
+ // compute nodes on VERTEXes
+ SMESH_subMeshIteratorPtr smIt = tgtSM->getDependsOnIterator(/*includeSelf=*/false);
+ while ( smIt->more() )
+ smIt->next()->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ // project segments
+ DBGOUT( "COMPUTE H edge (proj) " << tgtSM->GetId());
+ projector1D->myHyp.SetSourceEdge( TopoDS::Edge( srcSM->GetSubShape() ));
+ projector1D->InitComputeError();
+ bool ok = projector1D->Compute( *mesh, tgtSM->GetSubShape() );
+ if ( !ok )
+ {
+ SMESH_ComputeErrorPtr err = projector1D->GetComputeError();
+ if ( err->IsOK() ) err->myName = COMPERR_ALGO_FAILED;
+ tgtSM->GetComputeError() = err;
+ return false;
+ }
+ }
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+
+ // Compute quad mesh on wall FACEs
+ // -------------------------------
+ const TopoDS_Face& face = (*quad)->face;
+ SMESH_subMesh* fSM = mesh->GetSubMesh( face );
+ if ( ! fSM->IsMeshComputed() )
+ {
+ // make all EDGES meshed
+ fSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ if ( !fSM->SubMeshesComputed() )
+ return toSM( error( COMPERR_BAD_INPUT_MESH,
+ "Not all edges have valid algorithm and hypothesis"));
+ // mesh the <face>
+ quadAlgo->InitComputeError();
+ DBGOUT( "COMPUTE Quad face " << fSM->GetId());
+ bool ok = quadAlgo->Compute( *mesh, face );
+ fSM->GetComputeError() = quadAlgo->GetComputeError();
+ if ( !ok )
+ return false;
+ fSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ if ( myHelper->GetIsQuadratic() )
+ {
+ // fill myHelper with medium nodes built by quadAlgo
+ SMDS_ElemIteratorPtr fIt = fSM->GetSubMeshDS()->GetElements();
+ while ( fIt->more() )
+ myHelper->AddTLinks( dynamic_cast<const SMDS_MeshFace*>( fIt->next() ));
+ }
}
}
- if ( !notQuadFaces.empty() )
- {
- if ( notQuadFaces.size() != 2 )
- RETURN_BAD_RESULT("Bad nb not quad faces: " << notQuadFaces.size());
- // check total nb faces
- nbEdge = TAssocTool::Count( notQuadFaces.back(), TopAbs_EDGE, 0 );
- if ( nbFace != nbEdge + 2 )
- RETURN_BAD_RESULT("Bad nb of faces: " << nbFace << " but must be " << nbEdge + 2);
- }
-*/
- // no hypothesis
- aStatus = SMESH_Hypothesis::HYP_OK;
return true;
}
//=======================================================================
-//function : Compute
+//function : Evaluate
//purpose :
//=======================================================================
-bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape)
+bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
+ const TopoDS_Shape& theShape,
+ MapShapeNbElems& aResMap)
{
+ if ( theShape.ShapeType() == TopAbs_COMPOUND )
+ {
+ bool ok = true;
+ for ( TopoDS_Iterator it( theShape ); it.More(); it.Next() )
+ ok &= Evaluate( theMesh, it.Value(), aResMap );
+ return ok;
+ }
SMESH_MesherHelper helper( theMesh );
myHelper = &helper;
-
- myHelper->IsQuadraticSubMesh( theShape );
-
- // Analyse mesh and geomerty to find block subshapes and submeshes
- if ( !myBlock.Init( myHelper, theShape ))
- return error( myBlock.GetError());
-
- SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
-
- int volumeID = meshDS->ShapeToIndex( theShape );
-
-
- // To compute coordinates of a node inside a block, it is necessary to know
- // 1. normalized parameters of the node by which
- // 2. coordinates of node projections on all block sub-shapes are computed
-
- // So we fill projections on vertices at once as they are same for all nodes
- myShapeXYZ.resize( myBlock.NbSubShapes() );
- for ( int iV = SMESH_Block::ID_FirstV; iV < SMESH_Block::ID_FirstE; ++iV ) {
- myBlock.VertexPoint( iV, myShapeXYZ[ iV ]);
- SHOWYXZ("V point " <<iV << " ", myShapeXYZ[ iV ]);
- }
-
- // Projections on the top and bottom faces are taken from nodes existing
- // on these faces; find correspondence between bottom and top nodes
- myBotToColumnMap.clear();
- if ( !assocOrProjBottom2Top() ) // it also fill myBotToColumnMap
- return false;
-
-
- // Create nodes inside the block
-
- // loop on nodes inside the bottom face
- TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
- for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
- {
- const TNode& tBotNode = bot_column->first; // bottom TNode
- if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
- continue; // node is not inside face
-
- // column nodes; middle part of the column are zero pointers
- TNodeColumn& column = bot_column->second;
-
- // bottom node parameters and coords
- myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
- gp_XYZ botParams = tBotNode.GetParams();
-
- // compute top node parameters
- myShapeXYZ[ ID_TOP_FACE ] = gpXYZ( column.back() );
- gp_XYZ topParams = botParams;
- topParams.SetZ( 1 );
- if ( column.size() > 2 ) {
- gp_Pnt topCoords = myShapeXYZ[ ID_TOP_FACE ];
- if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
- return error(TCom("Can't compute normalized parameters ")
- << "for node " << column.back()->GetID()
- << " on the face #"<< column.back()->GetPosition()->GetShapeId() );
+ myHelper->SetSubShape( theShape );
+
+ // find face contains only triangles
+ vector < SMESH_subMesh * >meshFaces;
+ TopTools_SequenceOfShape aFaces;
+ int NumBase = 0, i = 0, NbQFs = 0;
+ for (TopExp_Explorer exp(theShape, TopAbs_FACE); exp.More(); exp.Next()) {
+ i++;
+ aFaces.Append(exp.Current());
+ SMESH_subMesh *aSubMesh = theMesh.GetSubMesh(exp.Current());
+ meshFaces.push_back(aSubMesh);
+ MapShapeNbElemsItr anIt = aResMap.find(meshFaces[i-1]);
+ if( anIt==aResMap.end() )
+ return toSM( error( "Submesh can not be evaluated"));
+
+ std::vector<int> aVec = (*anIt).second;
+ int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
+ int nbqua = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
+ if( nbtri==0 && nbqua>0 ) {
+ NbQFs++;
}
-
- // vertical loop
- TNodeColumn::iterator columnNodes = column.begin();
- for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
- {
- const SMDS_MeshNode* & node = *columnNodes;
- if ( node ) continue; // skip bottom or top node
-
- // params of a node to create
- double rz = (double) z / (double) ( column.size() - 1 );
- gp_XYZ params = botParams * ( 1 - rz ) + topParams * rz;
-
- // set coords on all faces and nodes
- const int nbSideFaces = 4;
- int sideFaceIDs[nbSideFaces] = { SMESH_Block::ID_Fx0z,
- SMESH_Block::ID_Fx1z,
- SMESH_Block::ID_F0yz,
- SMESH_Block::ID_F1yz };
- for ( int iF = 0; iF < nbSideFaces; ++iF )
- if ( !setFaceAndEdgesXYZ( sideFaceIDs[ iF ], params, z ))
- return false;
-
- // compute coords for a new node
- gp_XYZ coords;
- if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords ))
- return error("Can't compute coordinates by normalized parameters");
-
- SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]);
- SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode));
- SHOWYXZ("ShellPoint ",coords);
-
- // create a node
- node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
- meshDS->SetNodeInVolume( node, volumeID );
+ if( nbtri>0 ) {
+ NumBase = i;
}
- } // loop on bottom nodes
-
-
- // Create volumes
-
- SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE );
- if ( !smDS ) return error(COMPERR_BAD_INPUT_MESH, "Null submesh");
+ }
- // loop on bottom mesh faces
- SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
- while ( faceIt->more() )
- {
- const SMDS_MeshElement* face = faceIt->next();
- if ( !face || face->GetType() != SMDSAbs_Face )
- continue;
- int nbNodes = face->NbNodes();
- if ( face->IsQuadratic() )
- nbNodes /= 2;
+ if(NbQFs<4) {
+ std::vector<int> aResVec(SMDSEntity_Last);
+ for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
+ SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
+ aResMap.insert(std::make_pair(sm,aResVec));
+ return toSM( error( "Submesh can not be evaluated" ));
+ }
- // find node columns for each node
- vector< const TNodeColumn* > columns( nbNodes );
- for ( int i = 0; i < nbNodes; ++i )
- {
- const SMDS_MeshNode* n = face->GetNode( i );
- if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
- bot_column = myBotToColumnMap.find( n );
- if ( bot_column == myBotToColumnMap.end() )
- return error(TCom("No nodes found above node ") << n->GetID() );
- columns[ i ] = & bot_column->second;
- }
- else {
- columns[ i ] = myBlock.GetNodeColumn( n );
- if ( !columns[ i ] )
- return error(TCom("No side nodes found above node ") << n->GetID() );
+ if(NumBase==0) NumBase = 1; // only quads => set 1 faces as base
+
+ // find number of 1d elems for base face
+ int nb1d = 0;
+ TopTools_MapOfShape Edges1;
+ for (TopExp_Explorer exp(aFaces.Value(NumBase), TopAbs_EDGE); exp.More(); exp.Next()) {
+ Edges1.Add(exp.Current());
+ SMESH_subMesh *sm = theMesh.GetSubMesh(exp.Current());
+ if( sm ) {
+ MapShapeNbElemsItr anIt = aResMap.find(sm);
+ if( anIt == aResMap.end() ) continue;
+ std::vector<int> aVec = (*anIt).second;
+ nb1d += Max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]);
+ }
+ }
+ // find face opposite to base face
+ int OppNum = 0;
+ for(i=1; i<=6; i++) {
+ if(i==NumBase) continue;
+ bool IsOpposite = true;
+ for(TopExp_Explorer exp(aFaces.Value(i), TopAbs_EDGE); exp.More(); exp.Next()) {
+ if( Edges1.Contains(exp.Current()) ) {
+ IsOpposite = false;
+ break;
}
}
- // create prisms
- AddPrisms( columns, myHelper );
+ if(IsOpposite) {
+ OppNum = i;
+ break;
+ }
+ }
+ // find number of 2d elems on side faces
+ int nb2d = 0;
+ for(i=1; i<=6; i++) {
+ if( i==OppNum || i==NumBase ) continue;
+ MapShapeNbElemsItr anIt = aResMap.find( meshFaces[i-1] );
+ if( anIt == aResMap.end() ) continue;
+ std::vector<int> aVec = (*anIt).second;
+ nb2d += Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
+ }
+
+ MapShapeNbElemsItr anIt = aResMap.find( meshFaces[NumBase-1] );
+ std::vector<int> aVec = (*anIt).second;
+ bool IsQuadratic = (aVec[SMDSEntity_Quad_Triangle]>aVec[SMDSEntity_Triangle]) ||
+ (aVec[SMDSEntity_Quad_Quadrangle]>aVec[SMDSEntity_Quadrangle]);
+ int nb2d_face0_3 = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
+ int nb2d_face0_4 = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
+ int nb0d_face0 = aVec[SMDSEntity_Node];
+ int nb1d_face0_int = ( nb2d_face0_3*3 + nb2d_face0_4*4 - nb1d ) / 2;
+
+ std::vector<int> aResVec(SMDSEntity_Last);
+ for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
+ if(IsQuadratic) {
+ aResVec[SMDSEntity_Quad_Penta] = nb2d_face0_3 * ( nb2d/nb1d );
+ aResVec[SMDSEntity_Quad_Hexa] = nb2d_face0_4 * ( nb2d/nb1d );
+ aResVec[SMDSEntity_Node] = nb0d_face0 * ( 2*nb2d/nb1d - 1 ) - nb1d_face0_int * nb2d/nb1d;
+ }
+ else {
+ aResVec[SMDSEntity_Node] = nb0d_face0 * ( nb2d/nb1d - 1 );
+ aResVec[SMDSEntity_Penta] = nb2d_face0_3 * ( nb2d/nb1d );
+ aResVec[SMDSEntity_Hexa] = nb2d_face0_4 * ( nb2d/nb1d );
+ }
+ SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
+ aResMap.insert(std::make_pair(sm,aResVec));
- } // loop on bottom mesh faces
-
return true;
}
void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
SMESH_MesherHelper* helper)
{
- SMESHDS_Mesh * meshDS = helper->GetMeshDS();
- int shapeID = helper->GetSubShapeID();
-
int nbNodes = columns.size();
int nbZ = columns[0]->size();
if ( nbZ < 2 ) return;
int z = 1;
switch ( nbNodes ) {
case 3: {
- const SMDS_MeshNode* botNodes[3] = { (*columns[0])[z-1],
- (*columns[1])[z-1],
- (*columns[2])[z-1] };
- const SMDS_MeshNode* topNodes[3] = { (*columns[0])[z],
- (*columns[1])[z],
- (*columns[2])[z] };
- SMDS_VolumeOfNodes tmpVol ( botNodes[0], botNodes[1], botNodes[2],
- topNodes[0], topNodes[1], topNodes[2]);
- vTool.Set( &tmpVol );
+ SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
+ (*columns[1])[z-1],
+ (*columns[2])[z-1],
+ (*columns[0])[z], // top
+ (*columns[1])[z],
+ (*columns[2])[z] );
+ vTool.Set( &tmpPenta );
isForward = vTool.IsForward();
break;
}
case 4: {
- const SMDS_MeshNode* botNodes[4] = { (*columns[0])[z-1], (*columns[1])[z-1],
- (*columns[2])[z-1], (*columns[3])[z-1] };
- const SMDS_MeshNode* topNodes[4] = { (*columns[0])[z], (*columns[1])[z],
- (*columns[2])[z], (*columns[3])[z] };
- SMDS_VolumeOfNodes tmpVol ( botNodes[0], botNodes[1], botNodes[2], botNodes[3],
- topNodes[0], topNodes[1], topNodes[2], topNodes[3]);
- vTool.Set( &tmpVol );
+ SMDS_VolumeOfNodes tmpHex( (*columns[0])[z-1], (*columns[1])[z-1], // bottom
+ (*columns[2])[z-1], (*columns[3])[z-1],
+ (*columns[0])[z], (*columns[1])[z], // top
+ (*columns[2])[z], (*columns[3])[z] );
+ vTool.Set( &tmpHex );
isForward = vTool.IsForward();
break;
}
+ default:
+ const int di = (nbNodes+1) / 3;
+ SMDS_VolumeOfNodes tmpVol ( (*columns[0] )[z-1],
+ (*columns[di] )[z-1],
+ (*columns[2*di])[z-1],
+ (*columns[0] )[z],
+ (*columns[di] )[z],
+ (*columns[2*di])[z] );
+ vTool.Set( &tmpVol );
+ isForward = vTool.IsForward();
}
// vertical loop on columns
- for ( z = 1; z < nbZ; ++z )
- {
- SMDS_MeshElement* vol = 0;
- switch ( nbNodes ) {
- case 3: {
- const SMDS_MeshNode* botNodes[3] = { (*columns[0])[z-1],
- (*columns[1])[z-1],
- (*columns[2])[z-1] };
- const SMDS_MeshNode* topNodes[3] = { (*columns[0])[z],
- (*columns[1])[z],
- (*columns[2])[z] };
- if ( isForward )
- vol = helper->AddVolume( botNodes[0], botNodes[1], botNodes[2],
- topNodes[0], topNodes[1], topNodes[2]);
- else
- vol = helper->AddVolume( topNodes[0], topNodes[1], topNodes[2],
- botNodes[0], botNodes[1], botNodes[2]);
- break;
- }
- case 4: {
- const SMDS_MeshNode* botNodes[4] = { (*columns[0])[z-1], (*columns[1])[z-1],
- (*columns[2])[z-1], (*columns[3])[z-1] };
- const SMDS_MeshNode* topNodes[4] = { (*columns[0])[z], (*columns[1])[z],
- (*columns[2])[z], (*columns[3])[z] };
- if ( isForward )
- vol = helper->AddVolume( botNodes[0], botNodes[1], botNodes[2], botNodes[3],
- topNodes[0], topNodes[1], topNodes[2], topNodes[3]);
- else
- vol = helper->AddVolume( topNodes[0], topNodes[1], topNodes[2], topNodes[3],
- botNodes[0], botNodes[1], botNodes[2], botNodes[3]);
- break;
- }
- default:
- // polyhedron
- vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
- vector<int> quantities( 2 + nbNodes, 4 );
- quantities[0] = quantities[1] = nbNodes;
- columns.resize( nbNodes + 1 );
- columns[ nbNodes ] = columns[ 0 ];
+ helper->SetElementsOnShape( true );
+
+ switch ( nbNodes ) {
+
+ case 3: { // ---------- pentahedra
+ const int i1 = isForward ? 1 : 2;
+ const int i2 = isForward ? 2 : 1;
+ for ( z = 1; z < nbZ; ++z )
+ helper->AddVolume( (*columns[0 ])[z-1], // bottom
+ (*columns[i1])[z-1],
+ (*columns[i2])[z-1],
+ (*columns[0 ])[z], // top
+ (*columns[i1])[z],
+ (*columns[i2])[z] );
+ break;
+ }
+ case 4: { // ---------- hexahedra
+ const int i1 = isForward ? 1 : 3;
+ const int i3 = isForward ? 3 : 1;
+ for ( z = 1; z < nbZ; ++z )
+ helper->AddVolume( (*columns[0])[z-1], (*columns[i1])[z-1], // bottom
+ (*columns[2])[z-1], (*columns[i3])[z-1],
+ (*columns[0])[z], (*columns[i1])[z], // top
+ (*columns[2])[z], (*columns[i3])[z] );
+ break;
+ }
+ case 6: { // ---------- octahedra
+ const int iBase1 = isForward ? -1 : 0;
+ const int iBase2 = isForward ? 0 :-1;
+ for ( z = 1; z < nbZ; ++z )
+ helper->AddVolume( (*columns[0])[z+iBase1], (*columns[1])[z+iBase1], // bottom or top
+ (*columns[2])[z+iBase1], (*columns[3])[z+iBase1],
+ (*columns[4])[z+iBase1], (*columns[5])[z+iBase1],
+ (*columns[0])[z+iBase2], (*columns[1])[z+iBase2], // top or bottom
+ (*columns[2])[z+iBase2], (*columns[3])[z+iBase2],
+ (*columns[4])[z+iBase2], (*columns[5])[z+iBase2] );
+ break;
+ }
+ default: // ---------- polyhedra
+ vector<int> quantities( 2 + nbNodes, 4 );
+ quantities[0] = quantities[1] = nbNodes;
+ columns.resize( nbNodes + 1 );
+ columns[ nbNodes ] = columns[ 0 ];
+ const int i1 = isForward ? 1 : 3;
+ const int i3 = isForward ? 3 : 1;
+ const int iBase1 = isForward ? -1 : 0;
+ const int iBase2 = isForward ? 0 :-1;
+ vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
+ for ( z = 1; z < nbZ; ++z )
+ {
for ( int i = 0; i < nbNodes; ++i ) {
- nodes[ i ] = (*columns[ i ])[z-1]; // bottom
- nodes[ i+nbNodes ] = (*columns[ i ])[z ]; // top
+ nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
+ nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
// side
- int di = 2*nbNodes + 4*i - 1;
- nodes[ di ] = (*columns[i ])[z-1];
- nodes[ di+1 ] = (*columns[i+1])[z-1];
- nodes[ di+2 ] = (*columns[i+1])[z ];
- nodes[ di+3 ] = (*columns[i ])[z ];
+ int di = 2*nbNodes + 4*i;
+ nodes[ di+0 ] = (*columns[i ])[z ];
+ nodes[ di+i1] = (*columns[i+1])[z ];
+ nodes[ di+2 ] = (*columns[i+1])[z-1];
+ nodes[ di+i3] = (*columns[i ])[z-1];
}
- vol = meshDS->AddPolyhedralVolume( nodes, quantities );
+ helper->AddPolyhedralVolume( nodes, quantities );
}
- if ( vol && shapeID > 0 )
- meshDS->SetMeshElementOnShape( vol, shapeID );
- }
+
+ } // switch ( nbNodes )
}
//================================================================================
*/
//================================================================================
-bool StdMeshers_Prism_3D::assocOrProjBottom2Top()
+bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf )
{
SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
if ( !botSMDS || botSMDS->NbElements() == 0 )
- return error(TCom("No elememts on face #") << botSM->GetId());
+ {
+ _gen->Compute( *myHelper->GetMesh(), botSM->GetSubShape() );
+ botSMDS = botSM->GetSubMeshDS();
+ if ( !botSMDS || botSMDS->NbElements() == 0 )
+ return toSM( error(TCom("No elements on face #") << botSM->GetId() ));
+ }
- bool needProject = false;
- if ( !topSMDS ||
- botSMDS->NbElements() != topSMDS->NbElements() ||
- botSMDS->NbNodes() != topSMDS->NbNodes())
+ bool needProject = !topSM->IsMeshComputed();
+ if ( !needProject &&
+ (botSMDS->NbElements() != topSMDS->NbElements() ||
+ botSMDS->NbNodes() != topSMDS->NbNodes()))
{
- if ( myBlock.HasNotQuadElemOnTop() )
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
- needProject = true;
+ MESSAGE("nb elem bot " << botSMDS->NbElements() <<
+ " top " << ( topSMDS ? topSMDS->NbElements() : 0 ));
+ MESSAGE("nb node bot " << botSMDS->NbNodes() <<
+ " top " << ( topSMDS ? topSMDS->NbNodes() : 0 ));
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
}
if ( 0/*needProject && !myProjectTriangles*/ )
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
///RETURN_BAD_RESULT("Need to project but not allowed");
if ( needProject )
{
- return projectBottomToTop();
+ return projectBottomToTop( bottomToTopTrsf );
}
TopoDS_Face botFace = TopoDS::Face( myBlock.Shape( ID_BOT_FACE ));
if ( !TAssocTool::FindSubShapeAssociation( botFace, myBlock.Mesh(),
topFace, myBlock.Mesh(),
shape2ShapeMap) )
- return error(TCom("Topology of faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ return toSM( error(TCom("Topology of faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
// Find matching nodes of top and bottom faces
TNodeNodeMap n2nMap;
if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(),
topFace, myBlock.Mesh(),
shape2ShapeMap, n2nMap ))
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
// Fill myBotToColumnMap
int zSize = myBlock.VerticalSize();
- TNode prevTNode;
+ //TNode prevTNode;
TNodeNodeMap::iterator bN_tN = n2nMap.begin();
for ( ; bN_tN != n2nMap.end(); ++bN_tN )
{
const SMDS_MeshNode* topNode = bN_tN->second;
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
continue; // wall columns are contained in myBlock
- // compute bottom node params
- TNode bN( botNode );
- if ( zSize > 2 ) {
- gp_XYZ paramHint(-1,-1,-1);
- if ( prevTNode.IsNeighbor( bN ))
- paramHint = prevTNode.GetParams();
- if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
- ID_BOT_FACE, paramHint ))
- return error(TCom("Can't compute normalized parameters for node ")
- << botNode->GetID() << " on the face #"<< botSM->GetId() );
- prevTNode = bN;
- }
// create node column
+ Prism_3D::TNode bN( botNode );
TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
TNodeColumn & column = bN_col->second;
*/
//================================================================================
-bool StdMeshers_Prism_3D::projectBottomToTop()
+bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottomToTopTrsf )
{
+ SMESHDS_Mesh* meshDS = myBlock.MeshDS();
SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
- if ( topSMDS )
+ if ( topSMDS && topSMDS->NbElements() > 0 )
topSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
- SMESHDS_Mesh* meshDS = myBlock.MeshDS();
- int shapeID = myHelper->GetSubShapeID();
- int topFaceID = meshDS->ShapeToIndex( topSM->GetSubShape() );
+ const TopoDS_Face& botFace = TopoDS::Face( myBlock.Shape( ID_BOT_FACE )); // oriented within
+ const TopoDS_Face& topFace = TopoDS::Face( myBlock.Shape( ID_TOP_FACE )); // the 3D SHAPE
+ int topFaceID = meshDS->ShapeToIndex( topFace );
+
+ SMESH_MesherHelper botHelper( *myHelper->GetMesh() );
+ botHelper.SetSubShape( botFace );
+ botHelper.ToFixNodeParameters( true );
+ bool checkUV;
+ SMESH_MesherHelper topHelper( *myHelper->GetMesh() );
+ topHelper.SetSubShape( topFace );
+ topHelper.ToFixNodeParameters( true );
+ double distXYZ[4], fixTol = 10 * topHelper.MaxTolerance( topFace );
// Fill myBotToColumnMap
int zSize = myBlock.VerticalSize();
- TNode prevTNode;
+ Prism_3D::TNode prevTNode;
SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes();
while ( nIt->more() )
{
const SMDS_MeshNode* botNode = nIt->next();
+ const SMDS_MeshNode* topNode = 0;
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
continue; // strange
- // compute bottom node params
- TNode bN( botNode );
- gp_XYZ paramHint(-1,-1,-1);
- if ( prevTNode.IsNeighbor( bN ))
- paramHint = prevTNode.GetParams();
- if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
- ID_BOT_FACE, paramHint ))
- return error(TCom("Can't compute normalized parameters for node ")
- << botNode->GetID() << " on the face #"<< botSM->GetId() );
- prevTNode = bN;
- // compute top node coords
- gp_XYZ topXYZ; gp_XY topUV;
- if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
- !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
- return error(TCom("Can't compute coordinates "
- "by normalized parameters on the face #")<< topSM->GetId() );
- SMDS_MeshNode * topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
- meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+
+ Prism_3D::TNode bN( botNode );
+ if ( bottomToTopTrsf.Form() == gp_Identity )
+ {
+ // compute bottom node params
+ gp_XYZ paramHint(-1,-1,-1);
+ if ( prevTNode.IsNeighbor( bN ))
+ {
+ paramHint = prevTNode.GetParams();
+ // double tol = 1e-2 * ( prevTNode.GetCoords() - bN.GetCoords() ).Modulus();
+ // myBlock.SetTolerance( Min( myBlock.GetTolerance(), tol ));
+ }
+ if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
+ ID_BOT_FACE, paramHint ))
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << botNode->GetID() << " on the face #"<< botSM->GetId() ));
+ prevTNode = bN;
+ // compute top node coords
+ gp_XYZ topXYZ; gp_XY topUV;
+ if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
+ !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
+ return toSM( error(TCom("Can't compute coordinates "
+ "by normalized parameters on the face #")<< topSM->GetId() ));
+ topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
+ meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+ }
+ else // use bottomToTopTrsf
+ {
+ gp_XYZ coords = bN.GetCoords();
+ bottomToTopTrsf.Transforms( coords );
+ topNode = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
+ gp_XY topUV = botHelper.GetNodeUV( botFace, botNode, 0, &checkUV );
+ meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+ distXYZ[0] = -1;
+ if ( topHelper.CheckNodeUV( topFace, topNode, topUV, fixTol, /*force=*/false, distXYZ ) &&
+ distXYZ[0] > fixTol && distXYZ[0] < fixTol * 1e+3 )
+ meshDS->MoveNode( topNode, distXYZ[1], distXYZ[2], distXYZ[3] ); // transform can be inaccurate
+ }
// create node column
TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
// Create top faces
+ const bool oldSetElemsOnShape = myHelper->SetElementsOnShape( false );
+
+ // care of orientation;
+ // if the bottom faces is orienetd OK then top faces must be reversed
+ bool reverseTop = true;
+ if ( myHelper->NbAncestors( botFace, *myBlock.Mesh(), TopAbs_SOLID ) > 1 )
+ reverseTop = ! myHelper->IsReversedSubMesh( botFace );
+ int iFrw, iRev, *iPtr = &( reverseTop ? iRev : iFrw );
+
// loop on bottom mesh faces
SMDS_ElemIteratorPtr faceIt = botSMDS->GetElements();
+ vector< const SMDS_MeshNode* > nodes;
while ( faceIt->more() )
{
const SMDS_MeshElement* face = faceIt->next();
if ( !face || face->GetType() != SMDSAbs_Face )
continue;
- int nbNodes = face->NbNodes();
- if ( face->IsQuadratic() )
- nbNodes /= 2;
// find top node in columns for each bottom node
- vector< const SMDS_MeshNode* > nodes( nbNodes );
- for ( int i = 0; i < nbNodes; ++i )
+ int nbNodes = face->NbCornerNodes();
+ nodes.resize( nbNodes );
+ for ( iFrw = 0, iRev = nbNodes-1; iFrw < nbNodes; ++iFrw, --iRev )
{
- const SMDS_MeshNode* n = face->GetNode( nbNodes - i - 1 );
+ const SMDS_MeshNode* n = face->GetNode( *iPtr );
if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
if ( bot_column == myBotToColumnMap.end() )
- return error(TCom("No nodes found above node ") << n->GetID() );
- nodes[ i ] = bot_column->second.back();
+ return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
+ nodes[ iFrw ] = bot_column->second.back();
}
else {
const TNodeColumn* column = myBlock.GetNodeColumn( n );
if ( !column )
- return error(TCom("No side nodes found above node ") << n->GetID() );
- nodes[ i ] = column->back();
+ return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
+ nodes[ iFrw ] = column->back();
}
}
- // create a face, with reversed orientation
SMDS_MeshElement* newFace = 0;
switch ( nbNodes ) {
default:
newFace = meshDS->AddPolygonalFace( nodes );
}
- if ( newFace && shapeID > 0 )
- meshDS->SetMeshElementOnShape( newFace, shapeID );
+ if ( newFace )
+ meshDS->SetMeshElementOnShape( newFace, topFaceID );
}
+ myHelper->SetElementsOnShape( oldSetElemsOnShape );
+
return true;
}
+//=======================================================================
+//function : project2dMesh
+//purpose : Project mesh faces from a source FACE of one prism (theSrcFace)
+// to a source FACE of another prism (theTgtFace)
+//=======================================================================
+
+bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace,
+ const TopoDS_Face& theTgtFace)
+{
+ TProjction2dAlgo* projector2D = TProjction2dAlgo::instance( this );
+ projector2D->myHyp.SetSourceFace( theSrcFace );
+ bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
+
+ SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
+ tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ return ok;
+}
+
//================================================================================
/*!
- * \brief Set projection coordinates of a node to a face and it's subshapes
+ * \brief Set projection coordinates of a node to a face and it's sub-shapes
* \param faceID - the face given by in-block ID
* \param params - node normalized parameters
* \retval bool - is a success
SMESH_Block::GetFaceEdgesIDs( faceID, edgeVec );
myBlock.EdgePoint( edgeVec[ BASE ], params, myShapeXYZ[ edgeVec[ BASE ]]);
- myBlock.EdgePoint( edgeVec[ TOP ], params, myShapeXYZ[ edgeVec[ TOP ]]);
+ myBlock.EdgePoint( edgeVec[ TOP ], params, myShapeXYZ[ edgeVec[ TOP ]]);
SHOWYXZ("\nparams ", params);
- SHOWYXZ("TOP is "<<edgeVec[ TOP], myShapeXYZ[ edgeVec[ TOP]]);
+ SHOWYXZ("TOP is " <<edgeVec[ TOP ], myShapeXYZ[ edgeVec[ TOP]]);
SHOWYXZ("BASE is "<<edgeVec[ BASE], myShapeXYZ[ edgeVec[ BASE]]);
if ( faceID == SMESH_Block::ID_Fx0z || faceID == SMESH_Block::ID_Fx1z )
return true;
}
-//================================================================================
-/*!
- * \brief Return true if this node and other one belong to one face
- */
-//================================================================================
+//=======================================================================
+//function : toSM
+//purpose : If (!isOK), sets the error to a sub-mesh of a current SOLID
+//=======================================================================
-bool TNode::IsNeighbor( const TNode& other ) const
+bool StdMeshers_Prism_3D::toSM( bool isOK )
{
- if ( !other.myNode || !myNode ) return false;
+ if ( mySetErrorToSM &&
+ !isOK &&
+ myHelper &&
+ !myHelper->GetSubShape().IsNull() &&
+ myHelper->GetSubShape().ShapeType() == TopAbs_SOLID)
+ {
+ SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( myHelper->GetSubShape() );
+ sm->GetComputeError() = this->GetComputeError();
+ // clear error in order not to return it twice
+ _error = COMPERR_OK;
+ _comment.clear();
+ }
+ return isOK;
+}
+
+//=======================================================================
+//function : shapeID
+//purpose : Return index of a shape
+//=======================================================================
- SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
- while ( fIt->more() )
- if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
- return true;
- return false;
+int StdMeshers_Prism_3D::shapeID( const TopoDS_Shape& S )
+{
+ if ( S.IsNull() ) return 0;
+ if ( !myHelper ) return -3;
+ return myHelper->GetMeshDS()->ShapeToIndex( S );
}
+namespace Prism_3D
+{
+ //================================================================================
+ /*!
+ * \brief Return true if this node and other one belong to one face
+ */
+ //================================================================================
+
+ bool Prism_3D::TNode::IsNeighbor( const Prism_3D::TNode& other ) const
+ {
+ if ( !other.myNode || !myNode ) return false;
+
+ SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
+ return true;
+ return false;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Prism initialization
+ */
+ //================================================================================
+
+ void TPrismTopo::Clear()
+ {
+ myShape3D.Nullify();
+ myTop.Nullify();
+ myBottom.Nullify();
+ myWallQuads.clear();
+ myBottomEdges.clear();
+ myNbEdgesInWires.clear();
+ myWallQuads.clear();
+ }
+
+} // namespace Prism_3D
+
//================================================================================
/*!
* \brief Constructor. Initialization is needed
StdMeshers_PrismAsBlock::~StdMeshers_PrismAsBlock()
{
- if ( mySide ) {
- delete mySide; mySide = 0;
- }
+ Clear();
}
-
-//================================================================================
-/*!
- * \brief Initialization.
- * \param helper - helper loaded with mesh and 3D shape
- * \param shape3D - a closed shell or solid
- * \retval bool - false if a mesh or a shape are KO
- */
-//================================================================================
-
-bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
- const TopoDS_Shape& shape3D)
+void StdMeshers_PrismAsBlock::Clear()
{
+ myHelper = 0;
+ myShapeIDMap.Clear();
+ myError.reset();
+
if ( mySide ) {
delete mySide; mySide = 0;
}
- vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
- vector< pair< double, double> > params ( NB_WALL_FACES );
- mySide = new TSideFace( sideFaces, params );
-
- myHelper = helper;
- SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
-
- SMESH_Block::init();
- myShapeIDMap.Clear();
+ myParam2ColumnMaps.clear();
myShapeIndex2ColumnMap.clear();
-
- int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
- SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
- SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
- };
+}
- myError = SMESH_ComputeError::New();
+//=======================================================================
+//function : initPrism
+//purpose : Analyse shape geometry and mesh.
+// If there are triangles on one of faces, it becomes 'bottom'.
+// thePrism.myBottom can be already set up.
+//=======================================================================
+
+bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
+ const TopoDS_Shape& shape3D)
+{
+ myHelper->SetSubShape( shape3D );
- // -------------------------------------------------------------
- // Look for top and bottom faces: not quadrangle ones or meshed
- // with not quadrangle elements
- // -------------------------------------------------------------
+ SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D );
+ if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"));
+ // detect not-quad FACE sub-meshes of the 3D SHAPE
list< SMESH_subMesh* > notQuadGeomSubMesh;
list< SMESH_subMesh* > notQuadElemSubMesh;
int nbFaces = 0;
//
- SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D );
- if ( !mainSubMesh ) return error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D");
-
- // analyse face submeshes
- SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,false);
+ SMESH_subMesh* anyFaceSM = 0;
+ SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,true);
while ( smIt->more() )
{
SMESH_subMesh* sm = smIt->next();
const TopoDS_Shape& face = sm->GetSubShape();
- if ( face.ShapeType() != TopAbs_FACE )
- continue;
+ if ( face.ShapeType() > TopAbs_FACE ) break;
+ else if ( face.ShapeType() < TopAbs_FACE ) continue;
nbFaces++;
+ anyFaceSM = sm;
- // is quadrangle face?
+ // is quadrangle FACE?
list< TopoDS_Edge > orderedEdges;
list< int > nbEdgesInWires;
- TopoDS_Vertex V000;
- int nbWires = GetOrderedEdges( TopoDS::Face( face ),
- V000, orderedEdges, nbEdgesInWires );
+ int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( face ), orderedEdges,
+ nbEdgesInWires );
if ( nbWires != 1 || nbEdgesInWires.front() != 4 )
notQuadGeomSubMesh.push_back( sm );
// look for not quadrangle mesh elements
- if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() ) {
- bool hasNotQuad = false;
- SMDS_ElemIteratorPtr eIt = smDS->GetElements();
- while ( eIt->more() && !hasNotQuad ) {
- const SMDS_MeshElement* elem = eIt->next();
- if ( elem->GetType() == SMDSAbs_Face ) {
- int nbNodes = elem->NbNodes();
- if ( elem->IsQuadratic() )
- nbNodes /= 2;
- hasNotQuad = ( nbNodes != 4 );
- }
- }
- if ( hasNotQuad )
- notQuadElemSubMesh.push_back( sm );
- }
- else {
- return error(COMPERR_BAD_INPUT_MESH,TCom("Not meshed face #")<<sm->GetId());
- }
- // check if a quadrangle face is meshed with a quadranglar grid
- if ( notQuadGeomSubMesh.back() != sm &&
- notQuadElemSubMesh.back() != sm )
- {
- // count nb edges on face sides
- vector< int > nbEdges;
- nbEdges.reserve( nbEdgesInWires.front() );
- for ( list< TopoDS_Edge >::iterator edge = orderedEdges.begin();
- edge != orderedEdges.end(); ++edge )
- {
- if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( *edge ))
- nbEdges.push_back ( smDS->NbElements() );
- else
- nbEdges.push_back ( 0 );
- }
- int nbQuads = sm->GetSubMeshDS()->NbElements();
- if ( nbEdges[0] * nbEdges[1] != nbQuads ||
- nbEdges[0] != nbEdges[2] ||
- nbEdges[1] != nbEdges[3] )
+ if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() )
+ if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
notQuadElemSubMesh.push_back( sm );
- }
}
- // ----------------------------------------------------------------------
- // Analyse faces mesh and topology: choose the bottom submesh.
- // If there are not quadrangle geom faces, they are top and bottom ones.
- // Not quadrangle geom faces must be only on top and bottom.
- // ----------------------------------------------------------------------
-
- SMESH_subMesh * botSM = 0;
- SMESH_subMesh * topSM = 0;
-
- int nbNotQuad = notQuadGeomSubMesh.size();
int nbNotQuadMeshed = notQuadElemSubMesh.size();
- bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
+ int nbNotQuad = notQuadGeomSubMesh.size();
+ bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
// detect bad cases
- if ( nbNotQuad > 0 && nbNotQuad != 2 )
- return error(COMPERR_BAD_SHAPE,
- TCom("More than 2 not quadrilateral faces: ")
- <<nbNotQuad);
if ( nbNotQuadMeshed > 2 )
- return error(COMPERR_BAD_INPUT_MESH,
- TCom("More than 2 faces with not quadrangle elements: ")
- <<nbNotQuadMeshed);
+ {
+ return toSM( error(COMPERR_BAD_INPUT_MESH,
+ TCom("More than 2 faces with not quadrangle elements: ")
+ <<nbNotQuadMeshed));
+ }
+ if ( nbNotQuad > 2 || !thePrism.myBottom.IsNull() )
+ {
+ // Issue 0020843 - one of side FACEs is quasi-quadrilateral (not 4 EDGEs).
+ // Remove from notQuadGeomSubMesh faces meshed with regular grid
+ int nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh, myHelper,
+ TQuadrangleAlgo::instance(this,myHelper) );
+ nbNotQuad -= nbQuasiQuads;
+ if ( nbNotQuad > 2 )
+ return toSM( error(COMPERR_BAD_SHAPE,
+ TCom("More than 2 not quadrilateral faces: ") <<nbNotQuad));
+ hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
+ }
+
+ // Analyse mesh and topology of FACEs: choose the bottom sub-mesh.
+ // If there are not quadrangle FACEs, they are top and bottom ones.
+ // Not quadrangle FACEs must be only on top and bottom.
+
+ SMESH_subMesh * botSM = 0;
+ SMESH_subMesh * topSM = 0;
- // get found submeshes
- if ( hasNotQuad )
+ if ( hasNotQuad ) // can chose a bottom FACE
{
if ( nbNotQuadMeshed > 0 ) botSM = notQuadElemSubMesh.front();
else botSM = notQuadGeomSubMesh.front();
if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.back();
else if ( nbNotQuad > 1 ) topSM = notQuadGeomSubMesh.back();
- }
- // detect other bad cases
- if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
- bool ok = false;
- if ( nbNotQuadMeshed == 1 )
- ok = ( find( notQuadGeomSubMesh.begin(),
- notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
- else
- ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
- if ( !ok )
- return error(COMPERR_BAD_INPUT_MESH, "Side face meshed with not quadrangle elements");
+
+ if ( topSM == botSM ) {
+ if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.front();
+ else topSM = notQuadGeomSubMesh.front();
+ }
+
+ // detect mesh triangles on wall FACEs
+ if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
+ bool ok = false;
+ if ( nbNotQuadMeshed == 1 )
+ ok = ( find( notQuadGeomSubMesh.begin(),
+ notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
+ else
+ ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
+ if ( !ok )
+ return toSM( error(COMPERR_BAD_INPUT_MESH,
+ "Side face meshed with not quadrangle elements"));
+ }
}
- myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
-
- // ----------------------------------------------------------
+ thePrism.myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
- if ( nbNotQuad == 0 ) // Standard block of 6 quadrangle faces ?
+ // use thePrism.myBottom
+ if ( !thePrism.myBottom.IsNull() )
{
- // SMESH_Block will perform geometry analysis, we need just to find 2
- // connected vertices on top and bottom
-
- TopoDS_Vertex Vbot, Vtop;
- if ( nbNotQuadMeshed > 0 ) // Look for vertices
- {
- TopTools_IndexedMapOfShape edgeMap;
- TopExp::MapShapes( botSM->GetSubShape(), TopAbs_EDGE, edgeMap );
- // vertex 1 is any vertex of the bottom face
- Vbot = TopExp::FirstVertex( TopoDS::Edge( edgeMap( 1 )));
- // vertex 2 is end vertex of edge sharing Vbot and not belonging to the bottom face
- TopTools_ListIteratorOfListOfShape ancestIt = Mesh()->GetAncestors( Vbot );
- for ( ; Vtop.IsNull() && ancestIt.More(); ancestIt.Next() )
- {
- const TopoDS_Shape & ancestor = ancestIt.Value();
- if ( ancestor.ShapeType() == TopAbs_EDGE && !edgeMap.FindIndex( ancestor ))
- {
- TopoDS_Vertex V1, V2;
- TopExp::Vertices( TopoDS::Edge( ancestor ), V1, V2);
- if ( Vbot.IsSame ( V1 )) Vtop = V2;
- else if ( Vbot.IsSame ( V2 )) Vtop = V1;
- // check that Vtop belongs to shape3D
- TopExp_Explorer exp( shape3D, TopAbs_VERTEX );
- for ( ; exp.More(); exp.Next() )
- if ( Vtop.IsSame( exp.Current() ))
- break;
- if ( !exp.More() )
- Vtop.Nullify();
- }
+ if ( botSM ) {
+ if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
+ std::swap( botSM, topSM );
+ if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom ))
+ return toSM( error( COMPERR_BAD_INPUT_MESH,
+ "Incompatible non-structured sub-meshes"));
}
}
- // get shell from shape3D
- TopoDS_Shell shell;
- TopExp_Explorer exp( shape3D, TopAbs_SHELL );
- int nbShell = 0;
- for ( ; exp.More(); exp.Next(), ++nbShell )
- shell = TopoDS::Shell( exp.Current() );
-// if ( nbShell != 1 )
-// RETURN_BAD_RESULT("There must be 1 shell in the block");
-
- // Load geometry in SMESH_Block
- if ( !SMESH_Block::FindBlockShapes( shell, Vbot, Vtop, myShapeIDMap )) {
- if ( !hasNotQuad )
- return error(COMPERR_BAD_SHAPE, "Can't detect top and bottom of a prism");
- }
else {
- if ( !botSM ) botSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_BOT_FACE ));
- if ( !topSM ) topSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_TOP_FACE ));
+ botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
}
-
- } // end Standard block of 6 quadrangle faces
- // --------------------------------------------------------
-
- // Here the top and bottom faces are found
- if ( nbNotQuadMeshed == 2 ) // roughly check correspondence of horiz meshes
+ }
+ else if ( !botSM ) // find a proper bottom
{
-// SMESHDS_SubMesh* topSMDS = topSM->GetSubMeshDS();
-// SMESHDS_SubMesh* botSMDS = botSM->GetSubMeshDS();
-// if ( topSMDS->NbNodes() != botSMDS->NbNodes() ||
-// topSMDS->NbElements() != botSMDS->NbElements() )
-// RETURN_BAD_RESULT("Top mesh doesn't correspond to bottom one");
+ // composite walls or not prism shape
+ for ( TopExp_Explorer f( shape3D, TopAbs_FACE ); f.More(); f.Next() )
+ {
+ int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false);
+ if ( nbFaces >= minNbFaces)
+ {
+ thePrism.Clear();
+ thePrism.myBottom = TopoDS::Face( f.Current() );
+ if ( initPrism( thePrism, shape3D ))
+ return true;
+ }
+ return toSM( error( COMPERR_BAD_SHAPE ));
+ }
}
- // ---------------------------------------------------------
- // If there are not quadrangle geom faces, we emulate
- // a block of 6 quadrangle faces.
- // Load SMESH_Block with faces and edges geometry
- // ---------------------------------------------------------
-
-
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
TopoDS_Vertex V000;
double minVal = DBL_MAX, minX, val;
}
}
+ thePrism.myShape3D = shape3D;
+ if ( thePrism.myBottom.IsNull() )
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
+ thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( shape3D,
+ thePrism.myBottom ));
// Get ordered bottom edges
- list< TopoDS_Edge > orderedEdges;
- list< int > nbVertexInWires;
- SMESH_Block::GetOrderedEdges( TopoDS::Face( botSM->GetSubShape().Reversed() ),
- V000, orderedEdges, nbVertexInWires );
-// if ( nbVertexInWires.size() != 1 )
-// RETURN_BAD_RESULT("Wrong prism geometry");
-
- // Get Wall faces corresponding to the ordered bottom edges
- list< TopoDS_Face > wallFaces;
- if ( !GetWallFaces( Mesh(), shape3D, botSM->GetSubShape(), orderedEdges, wallFaces))
- return error(COMPERR_BAD_SHAPE, "Can't find side faces");
+ TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE
+ TopoDS::Face( thePrism.myBottom.Reversed() );
+ SMESH_Block::GetOrderedEdges( reverseBottom,
+ thePrism.myBottomEdges,
+ thePrism.myNbEdgesInWires, V000 );
+
+ // Get Wall faces corresponding to the ordered bottom edges and the top FACE
+ if ( !getWallFaces( thePrism, nbFaces ))
+ return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
+
+ if ( topSM )
+ {
+ if ( !thePrism.myTop.IsSame( topSM->GetSubShape() ))
+ return toSM( error
+ (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
+ "Non-quadrilateral faces are not opposite"));
+
+ // check that the found top and bottom FACEs are opposite
+ list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
+ for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
+ if ( myHelper->IsSubShape( *edge, thePrism.myTop ))
+ return toSM( error
+ (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
+ "Non-quadrilateral faces are not opposite"));
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Initialization.
+ * \param helper - helper loaded with mesh and 3D shape
+ * \param thePrism - a prism data
+ * \retval bool - false if a mesh or a shape are KO
+ */
+//================================================================================
+
+bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
+ const Prism_3D::TPrismTopo& thePrism)
+{
+ myHelper = helper;
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+
+ if ( mySide ) {
+ delete mySide; mySide = 0;
+ }
+ vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
+ vector< pair< double, double> > params( NB_WALL_FACES );
+ mySide = new TSideFace( *mesh, sideFaces, params );
+
+
+ SMESH_Block::init();
+ myShapeIDMap.Clear();
+ myShapeIndex2ColumnMap.clear();
+
+ int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
+ SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
+ SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
+ };
+
+ myError = SMESH_ComputeError::New();
+
+ myNotQuadOnTop = thePrism.myNotQuadOnTop;
// Find columns of wall nodes and calculate edges' lengths
// --------------------------------------------------------
myParam2ColumnMaps.clear();
- myParam2ColumnMaps.resize( orderedEdges.size() ); // total nb edges
+ myParam2ColumnMaps.resize( thePrism.myBottomEdges.size() ); // total nb edges
- int iE, nbEdges = nbVertexInWires.front(); // nb outer edges
+ size_t iE, nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
vector< double > edgeLength( nbEdges );
- map< double, int > len2edgeMap;
+ multimap< double, int > len2edgeMap;
- list< TopoDS_Edge >::iterator edgeIt = orderedEdges.begin();
- list< TopoDS_Face >::iterator faceIt = wallFaces.begin();
- for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt )
- {
- TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS ))
- return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
- << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt ));
+ // for each EDGE: either split into several parts, or join with several next EDGEs
+ vector<int> nbSplitPerEdge( nbEdges, 0 );
+ vector<int> nbUnitePerEdge( nbEdges, 0 ); // -1 means "joined to a previous"
- SHOWYXZ("\np1 F "<<iE, gpXYZ(faceColumns.begin()->second.front() ));
- SHOWYXZ("p2 F "<<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
- SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
+ // consider continuous straight EDGEs as one side
+ const int nbSides = countNbSides( thePrism, nbUnitePerEdge, edgeLength );
- edgeLength[ iE ] = SMESH_Algo::EdgeLength( *edgeIt );
+ list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
+ for ( iE = 0; iE < nbEdges; ++iE, ++edgeIt )
+ {
+ TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( nbEdges < NB_WALL_FACES ) // fill map used to split faces
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
+ for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
{
- SMESHDS_SubMesh* smDS = meshDS->MeshElements( *edgeIt);
- if ( !smDS )
- return error(COMPERR_BAD_INPUT_MESH, TCom("Null submesh on the edge #")
- << MeshDS()->ShapeToIndex( *edgeIt ));
- // assure length uniqueness
- edgeLength[ iE ] *= smDS->NbNodes() + edgeLength[ iE ] / ( 1000 + iE );
- len2edgeMap[ edgeLength[ iE ]] = iE;
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
+ if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
+ return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
+ << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
}
- ++iE;
+ SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
+ SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
+ SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
+
+ if ( nbSides < NB_WALL_FACES ) // fill map used to split faces
+ len2edgeMap.insert( make_pair( edgeLength[ iE ], iE )); // sort edges by length
}
// Load columns of internal edges (forming holes)
// and fill map ShapeIndex to TParam2ColumnMap for them
- for ( ; edgeIt != orderedEdges.end() ; ++edgeIt, ++faceIt )
+ for ( ; edgeIt != thePrism.myBottomEdges.end() ; ++edgeIt, ++iE )
{
TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS ))
- return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
- << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt ));
+
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
+ for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
+ {
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
+ if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
+ return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
+ << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
+ }
// edge columns
int id = MeshDS()->ShapeToIndex( *edgeIt );
bool isForward = true; // meaningless for intenal wires
// columns for vertices
// 1
const SMDS_MeshNode* n0 = faceColumns.begin()->second.front();
- id = n0->GetPosition()->GetShapeId();
+ id = n0->getshapeId();
myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
// 2
const SMDS_MeshNode* n1 = faceColumns.rbegin()->second.front();
- id = n1->GetPosition()->GetShapeId();
+ id = n1->getshapeId();
myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
-// SHOWYXZ("\np1 F "<<iE, gpXYZ(faceColumns.begin()->second.front() ));
-// SHOWYXZ("p2 F "<<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
-// SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
- ++iE;
+
+ // SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
+ // SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
+ // SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
}
// Create 4 wall faces of a block
// -------------------------------
- if ( nbEdges <= NB_WALL_FACES ) // ************* Split faces if necessary
+ if ( nbSides <= NB_WALL_FACES ) // ************* Split faces if necessary
{
- map< int, int > iE2nbSplit;
- if ( nbEdges != NB_WALL_FACES ) // define how to split
+ if ( nbSides != NB_WALL_FACES ) // define how to split
{
if ( len2edgeMap.size() != nbEdges )
RETURN_BAD_RESULT("Uniqueness of edge lengths not assured");
- map< double, int >::reverse_iterator maxLen_i = len2edgeMap.rbegin();
- map< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin();
+
+ multimap< double, int >::reverse_iterator maxLen_i = len2edgeMap.rbegin();
+ multimap< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin();
+
double maxLen = maxLen_i->first;
double midLen = ( len2edgeMap.size() == 1 ) ? 0 : midLen_i->first;
switch ( nbEdges ) {
case 1: // 0-th edge is split into 4 parts
- iE2nbSplit.insert( make_pair( 0, 4 )); break;
+ nbSplitPerEdge[ 0 ] = 4;
+ break;
case 2: // either the longest edge is split into 3 parts, or both edges into halves
if ( maxLen / 3 > midLen / 2 ) {
- iE2nbSplit.insert( make_pair( maxLen_i->second, 3 ));
+ nbSplitPerEdge[ maxLen_i->second ] = 3;
}
else {
- iE2nbSplit.insert( make_pair( maxLen_i->second, 2 ));
- iE2nbSplit.insert( make_pair( midLen_i->second, 2 ));
+ nbSplitPerEdge[ maxLen_i->second ] = 2;
+ nbSplitPerEdge[ midLen_i->second ] = 2;
}
break;
case 3:
- // split longest into halves
- iE2nbSplit.insert( make_pair( maxLen_i->second, 2 ));
+ if ( nbSides == 2 )
+ // split longest into 3 parts
+ nbSplitPerEdge[ maxLen_i->second ] = 3;
+ else
+ // split longest into halves
+ nbSplitPerEdge[ maxLen_i->second ] = 2;
}
}
- // Create TSideFace's
- faceIt = wallFaces.begin();
- edgeIt = orderedEdges.begin();
- int iSide = 0;
- for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt )
+ }
+ else // **************************** Unite faces
+ {
+ int nbExraFaces = nbSides - 4; // nb of faces to fuse
+ for ( iE = 0; iE < nbEdges; ++iE )
{
- // split?
- map< int, int >::iterator i_nb = iE2nbSplit.find( iE );
- if ( i_nb != iE2nbSplit.end() ) {
- // split!
- int nbSplit = i_nb->second;
- vector< double > params;
- splitParams( nbSplit, &myParam2ColumnMaps[ iE ], params );
- bool isForward = ( edgeIt->Orientation() == TopAbs_FORWARD );
- for ( int i = 0; i < nbSplit; ++i ) {
- double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]);
- double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]);
- TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
- &myParam2ColumnMaps[ iE ], f, l );
- mySide->SetComponent( iSide++, comp );
- }
- }
- else {
- TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
- &myParam2ColumnMaps[ iE ]);
- mySide->SetComponent( iSide++, comp );
+ if ( nbUnitePerEdge[ iE ] < 0 )
+ continue;
+ // look for already united faces
+ for ( int i = iE; i < iE + nbExraFaces; ++i )
+ {
+ if ( nbUnitePerEdge[ i ] > 0 ) // a side including nbUnitePerEdge[i]+1 edge
+ nbExraFaces += nbUnitePerEdge[ i ];
+ nbUnitePerEdge[ i ] = -1;
}
- ++iE;
+ nbUnitePerEdge[ iE ] = nbExraFaces;
+ break;
}
}
- else { // **************************** Unite faces
-
- // unite first faces
- int nbExraFaces = nbEdges - 3;
- int iSide = 0, iE;
- double u0 = 0, sumLen = 0;
- for ( iE = 0; iE < nbExraFaces; ++iE )
- sumLen += edgeLength[ iE ];
- vector< TSideFace* > components( nbExraFaces );
- vector< pair< double, double> > params( nbExraFaces );
- faceIt = wallFaces.begin();
- edgeIt = orderedEdges.begin();
- for ( iE = 0; iE < nbExraFaces; ++edgeIt, ++faceIt )
+ // Create TSideFace's
+ int iSide = 0;
+ list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin();
+ for ( iE = 0; iE < nbEdges; ++iE, ++botE )
+ {
+ TFaceQuadStructPtr quad = thePrism.myWallQuads[ iE ].front();
+ const int nbSplit = nbSplitPerEdge[ iE ];
+ const int nbExraFaces = nbUnitePerEdge[ iE ] + 1;
+ if ( nbSplit > 0 ) // split
+ {
+ vector< double > params;
+ splitParams( nbSplit, &myParam2ColumnMaps[ iE ], params );
+ const bool isForward =
+ StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
+ myParam2ColumnMaps[iE],
+ *botE, SMESH_Block::ID_Fx0z );
+ for ( int i = 0; i < nbSplit; ++i ) {
+ double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]);
+ double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]);
+ TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
+ thePrism.myWallQuads[ iE ], *botE,
+ &myParam2ColumnMaps[ iE ], f, l );
+ mySide->SetComponent( iSide++, comp );
+ }
+ }
+ else if ( nbExraFaces > 1 ) // unite
+ {
+ double u0 = 0, sumLen = 0;
+ for ( int i = iE; i < iE + nbExraFaces; ++i )
+ sumLen += edgeLength[ i ];
+
+ vector< TSideFace* > components( nbExraFaces );
+ vector< pair< double, double> > params( nbExraFaces );
+ bool endReached = false;
+ for ( int i = 0; i < nbExraFaces; ++i, ++botE, ++iE )
+ {
+ if ( iE == nbEdges )
+ {
+ endReached = true;
+ botE = thePrism.myBottomEdges.begin();
+ iE = 0;
+ }
+ components[ i ] = new TSideFace( *mesh, wallFaceIds[ iSide ],
+ thePrism.myWallQuads[ iE ], *botE,
+ &myParam2ColumnMaps[ iE ]);
+ double u1 = u0 + edgeLength[ iE ] / sumLen;
+ params[ i ] = make_pair( u0 , u1 );
+ u0 = u1;
+ }
+ TSideFace* comp = new TSideFace( *mesh, components, params );
+ mySide->SetComponent( iSide++, comp );
+ if ( endReached )
+ break;
+ --iE; // for increment in an external loop on iE
+ --botE;
+ }
+ else if ( nbExraFaces < 0 ) // skip already united face
{
- components[ iE ] = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
- &myParam2ColumnMaps[ iE ]);
- double u1 = u0 + edgeLength[ iE ] / sumLen;
- params[ iE ] = make_pair( u0 , u1 );
- u0 = u1;
- ++iE;
- }
- mySide->SetComponent( iSide++, new TSideFace( components, params ));
-
- // fill the rest faces
- for ( ; iE < nbEdges; ++faceIt, ++edgeIt )
+ }
+ else // use as is
{
- TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
+ TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
+ thePrism.myWallQuads[ iE ], *botE,
&myParam2ColumnMaps[ iE ]);
mySide->SetComponent( iSide++, comp );
- ++iE;
}
}
// Fill geometry fields of SMESH_Block
// ------------------------------------
- TopoDS_Face botF = TopoDS::Face( botSM->GetSubShape() );
- TopoDS_Face topF = TopoDS::Face( topSM->GetSubShape() );
-
vector< int > botEdgeIdVec;
SMESH_Block::GetFaceEdgesIDs( ID_BOT_FACE, botEdgeIdVec );
TSideFace * sideFace = mySide->GetComponent( iF );
if ( !sideFace )
RETURN_BAD_RESULT("NULL TSideFace");
- int fID = sideFace->FaceID();
+ int fID = sideFace->FaceID(); // in-block ID
// fill myShapeIDMap
if ( sideFace->InsertSubShapes( myShapeIDMap ) != 8 &&
// pcurves on horizontal faces
for ( iE = 0; iE < NB_WALL_FACES; ++iE ) {
if ( edgeIdVec[ BOTTOM_EDGE ] == botEdgeIdVec[ iE ] ) {
- botPcurves[ iE ] = sideFace->HorizPCurve( false, botF );
- topPcurves[ iE ] = sideFace->HorizPCurve( true, topF );
+ botPcurves[ iE ] = sideFace->HorizPCurve( false, thePrism.myBottom );
+ topPcurves[ iE ] = sideFace->HorizPCurve( true, thePrism.myTop );
break;
}
}
+ //sideFace->dumpNodes( 4 ); // debug
}
// horizontal faces geometry
{
SMESH_Block::TFace& tFace = myFace[ ID_BOT_FACE - ID_FirstF ];
- tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( botF ), botPcurves, isForward );
- SMESH_Block::Insert( botF, ID_BOT_FACE, myShapeIDMap );
+ tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( thePrism.myBottom ), botPcurves, isForward );
+ SMESH_Block::Insert( thePrism.myBottom, ID_BOT_FACE, myShapeIDMap );
}
{
SMESH_Block::TFace& tFace = myFace[ ID_TOP_FACE - ID_FirstF ];
- tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( topF ), topPcurves, isForward );
- SMESH_Block::Insert( topF, ID_TOP_FACE, myShapeIDMap );
+ tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( thePrism.myTop ), topPcurves, isForward );
+ SMESH_Block::Insert( thePrism.myTop, ID_TOP_FACE, myShapeIDMap );
}
+ //faceGridToPythonDump( SMESH_Block::ID_Fxy0, 50 );
+ //faceGridToPythonDump( SMESH_Block::ID_Fxy1 );
// Fill map ShapeIndex to TParam2ColumnMap
// ----------------------------------------
// columns for vertices
const SMDS_MeshNode* n0 = cols->begin()->second.front();
- id = n0->GetPosition()->GetShapeId();
+ id = n0->getshapeId();
myShapeIndex2ColumnMap[ id ] = make_pair( cols, isForward );
const SMDS_MeshNode* n1 = cols->rbegin()->second.front();
- id = n1->GetPosition()->GetShapeId();
+ id = n1->getshapeId();
myShapeIndex2ColumnMap[ id ] = make_pair( cols, !isForward );
}
}
-// gp_XYZ testPar(0.25, 0.25, 0), testCoord;
-// if ( !FacePoint( ID_BOT_FACE, testPar, testCoord ))
-// RETURN_BAD_RESULT("TEST FacePoint() FAILED");
-// SHOWYXZ("IN TEST PARAM" , testPar);
-// SHOWYXZ("OUT TEST CORD" , testCoord);
-// if ( !ComputeParameters( testCoord, testPar , ID_BOT_FACE))
-// RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
-// SHOWYXZ("OUT TEST PARAM" , testPar);
-
+// #define SHOWYXZ(msg, xyz) { \
+// gp_Pnt p (xyz); \
+// cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; \
+// }
+// double _u[]={ 0.1, 0.1, 0.9, 0.9 };
+// double _v[]={ 0.1, 0.9, 0.1, 0.9 };
+// for ( int z = 0; z < 2; ++z )
+// for ( int i = 0; i < 4; ++i )
+// {
+// //gp_XYZ testPar(0.25, 0.25, 0), testCoord;
+// int iFace = (z ? ID_TOP_FACE : ID_BOT_FACE);
+// gp_XYZ testPar(_u[i], _v[i], z), testCoord;
+// if ( !FacePoint( iFace, testPar, testCoord ))
+// RETURN_BAD_RESULT("TEST FacePoint() FAILED");
+// SHOWYXZ("IN TEST PARAM" , testPar);
+// SHOWYXZ("OUT TEST CORD" , testCoord);
+// if ( !ComputeParameters( testCoord, testPar , iFace))
+// RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
+// SHOWYXZ("OUT TEST PARAM" , testPar);
+// }
return true;
}
const TNodeColumn* StdMeshers_PrismAsBlock::GetNodeColumn(const SMDS_MeshNode* node) const
{
- int sID = node->GetPosition()->GetShapeId();
+ int sID = node->getshapeId();
map<int, pair< TParam2ColumnMap*, bool > >::const_iterator col_frw =
myShapeIndex2ColumnMap.find( sID );
return 0;
}
+//=======================================================================
+//function : GetLayersTransformation
+//purpose : Return transformations to get coordinates of nodes of each layer
+// by nodes of the bottom. Layer is a set of nodes at a certain step
+// from bottom to top.
+// Transformation to get top node from bottom ones is computed
+// only if the top FACE is not meshed.
+//=======================================================================
+
+bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> & trsf,
+ const Prism_3D::TPrismTopo& prism) const
+{
+ const bool itTopMeshed = !SubMesh( ID_BOT_FACE )->IsEmpty();
+ const int zSize = VerticalSize();
+ if ( zSize < 3 && !itTopMeshed ) return true;
+ trsf.resize( zSize - 1 );
+
+ // Select some node columns by which we will define coordinate system of layers
+
+ vector< const TNodeColumn* > columns;
+ {
+ bool isReverse;
+ list< TopoDS_Edge >::const_iterator edgeIt = prism.myBottomEdges.begin();
+ for ( int iE = 0; iE < prism.myNbEdgesInWires.front(); ++iE, ++edgeIt )
+ {
+ if ( SMESH_Algo::isDegenerated( *edgeIt )) continue;
+ const TParam2ColumnMap* u2colMap =
+ GetParam2ColumnMap( MeshDS()->ShapeToIndex( *edgeIt ), isReverse );
+ if ( !u2colMap ) return false;
+ double f = u2colMap->begin()->first, l = u2colMap->rbegin()->first;
+ //isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
+ //if ( isReverse ) swap ( f, l ); -- u2colMap takes orientation into account
+ const int nbCol = 5;
+ for ( int i = 0; i < nbCol; ++i )
+ {
+ double u = f + i/double(nbCol) * ( l - f );
+ const TNodeColumn* col = & getColumn( u2colMap, u )->second;
+ if ( columns.empty() || col != columns.back() )
+ columns.push_back( col );
+ }
+ }
+ }
+
+ // Find tolerance to check transformations
+
+ double tol2;
+ {
+ Bnd_B3d bndBox;
+ for ( int i = 0; i < columns.size(); ++i )
+ bndBox.Add( gpXYZ( columns[i]->front() ));
+ tol2 = bndBox.SquareExtent() * 1e-5;
+ }
+
+ // Compute transformations
+
+ int xCol = -1;
+ gp_Trsf fromCsZ, toCs0;
+ gp_Ax3 cs0 = getLayerCoordSys(0, columns, xCol );
+ //double dist0 = cs0.Location().Distance( gpXYZ( (*columns[0])[0]));
+ toCs0.SetTransformation( cs0 );
+ for ( int z = 1; z < zSize; ++z )
+ {
+ gp_Ax3 csZ = getLayerCoordSys(z, columns, xCol );
+ //double distZ = csZ.Location().Distance( gpXYZ( (*columns[0])[z]));
+ fromCsZ.SetTransformation( csZ );
+ fromCsZ.Invert();
+ gp_Trsf& t = trsf[ z-1 ];
+ t = fromCsZ * toCs0;
+ //t.SetScaleFactor( distZ/dist0 ); - it does not work properly, wrong base point
+
+ // check a transformation
+ for ( int i = 0; i < columns.size(); ++i )
+ {
+ gp_Pnt p0 = gpXYZ( (*columns[i])[0] );
+ gp_Pnt pz = gpXYZ( (*columns[i])[z] );
+ t.Transforms( p0.ChangeCoord() );
+ if ( p0.SquareDistance( pz ) > tol2 )
+ {
+ t = gp_Trsf();
+ return ( z == zSize - 1 ); // OK if fails only botton->top trsf
+ }
+ }
+ }
+ return true;
+}
+
//================================================================================
/*!
* \brief Check curve orientation of a bootom edge
* \param columnsMap - node columns map of side face
* \param bottomEdge - the bootom edge
* \param sideFaceID - side face in-block ID
- * \retval bool - true if orientation coinside with in-block froward orientation
+ * \retval bool - true if orientation coinside with in-block forward orientation
*/
//================================================================================
const int sideFaceID)
{
bool isForward = false;
- if ( TAssocTool::IsClosedEdge( bottomEdge ))
+ if ( SMESH_MesherHelper::IsClosedEdge( bottomEdge ))
{
isForward = ( bottomEdge.Orientation() == TopAbs_FORWARD );
}
else
{
- const TNodeColumn& firstCol = columnsMap.begin()->second;
+ const TNodeColumn& firstCol = columnsMap.begin()->second;
const SMDS_MeshNode* bottomNode = firstCol[0];
TopoDS_Shape firstVertex = SMESH_MesherHelper::GetSubShapeByNode( bottomNode, meshDS );
isForward = ( firstVertex.IsSame( TopExp::FirstVertex( bottomEdge, true )));
return isForward;
}
-//================================================================================
- /*!
- * \brief Find wall faces by bottom edges
- * \param mesh - the mesh
- * \param mainShape - the prism
- * \param bottomFace - the bottom face
- * \param bottomEdges - edges bounding the bottom face
- * \param wallFaces - faces list to fill in
- */
-//================================================================================
+//=======================================================================
+//function : faceGridToPythonDump
+//purpose : Prints a script creating a normal grid on the prism side
+//=======================================================================
-bool StdMeshers_PrismAsBlock::GetWallFaces( SMESH_Mesh* mesh,
- const TopoDS_Shape & mainShape,
- const TopoDS_Shape & bottomFace,
- const std::list< TopoDS_Edge >& bottomEdges,
- std::list< TopoDS_Face >& wallFaces)
+void StdMeshers_PrismAsBlock::faceGridToPythonDump(const SMESH_Block::TShapeID face,
+ const int nb)
{
- wallFaces.clear();
-
- TopTools_IndexedMapOfShape faceMap;
- TopExp::MapShapes( mainShape, TopAbs_FACE, faceMap );
-
- list< TopoDS_Edge >::const_iterator edge = bottomEdges.begin();
- for ( ; edge != bottomEdges.end(); ++edge )
+#ifdef _DEBUG_
+ gp_XYZ pOnF[6] = { gp_XYZ(0,0,0), gp_XYZ(0,0,1),
+ gp_XYZ(0,0,0), gp_XYZ(0,1,0),
+ gp_XYZ(0,0,0), gp_XYZ(1,0,0) };
+ gp_XYZ p2;
+ cout << "mesh = smesh.Mesh( 'Face " << face << "')" << endl;
+ SMESH_Block::TFace& f = myFace[ face - ID_FirstF ];
+ gp_XYZ params = pOnF[ face - ID_FirstF ];
+ //const int nb = 10; // nb face rows
+ for ( int j = 0; j <= nb; ++j )
{
- TopTools_ListIteratorOfListOfShape ancestIt = mesh->GetAncestors( *edge );
- for ( ; ancestIt.More(); ancestIt.Next() )
+ params.SetCoord( f.GetVInd(), double( j )/ nb );
+ for ( int i = 0; i <= nb; ++i )
{
- const TopoDS_Shape& ancestor = ancestIt.Value();
- if ( ancestor.ShapeType() == TopAbs_FACE && // face
- !bottomFace.IsSame( ancestor ) && // not bottom
- faceMap.FindIndex( ancestor )) // belongs to the prism
- {
- wallFaces.push_back( TopoDS::Face( ancestor ));
- break;
- }
+ params.SetCoord( f.GetUInd(), double( i )/ nb );
+ gp_XYZ p = f.Point( params );
+ gp_XY uv = f.GetUV( params );
+ cout << "mesh.AddNode( " << p.X() << ", " << p.Y() << ", " << p.Z() << " )"
+ << " # " << 1 + i + j * ( nb + 1 )
+ << " ( " << i << ", " << j << " ) "
+ << " UV( " << uv.X() << ", " << uv.Y() << " )" << endl;
+ ShellPoint( params, p2 );
+ double dist = ( p2 - p ).Modulus();
+ if ( dist > 1e-4 )
+ cout << "#### dist from ShellPoint " << dist
+ << " (" << p2.X() << ", " << p2.Y() << ", " << p2.Z() << " ) " << endl;
}
}
- return ( wallFaces.size() == bottomEdges.size() );
+ for ( int j = 0; j < nb; ++j )
+ for ( int i = 0; i < nb; ++i )
+ {
+ int n = 1 + i + j * ( nb + 1 );
+ cout << "mesh.AddFace([ "
+ << n << ", " << n+1 << ", "
+ << n+nb+2 << ", " << n+nb+1 << "]) " << endl;
+ }
+
+#endif
}
//================================================================================
/*!
* \brief Constructor
* \param faceID - in-block ID
- * \param face - geom face
+ * \param face - geom FACE
+ * \param baseEdge - EDGE proreply oriented in the bottom EDGE !!!
* \param columnsMap - map of node columns
* \param first - first normalized param
* \param last - last normalized param
*/
//================================================================================
-StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_MesherHelper* helper,
- const int faceID,
- const TopoDS_Face& face,
- const TopoDS_Edge& baseEdge,
- TParam2ColumnMap* columnsMap,
- const double first,
- const double last):
+StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_Mesh& mesh,
+ const int faceID,
+ const Prism_3D::TQuadList& quadList,
+ const TopoDS_Edge& baseEdge,
+ TParam2ColumnMap* columnsMap,
+ const double first,
+ const double last):
myID( faceID ),
myParamToColumnMap( columnsMap ),
- myBaseEdge( baseEdge ),
- myHelper( helper )
+ myHelper( mesh )
{
- mySurface.Initialize( face );
myParams.resize( 1 );
myParams[ 0 ] = make_pair( first, last );
- myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
- *myParamToColumnMap,
- myBaseEdge, myID );
+ mySurface = PSurface( new BRepAdaptor_Surface( quadList.front()->face ));
+ myBaseEdge = baseEdge;
+ myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper.GetMeshDS(),
+ *myParamToColumnMap,
+ myBaseEdge, myID );
+ myHelper.SetSubShape( quadList.front()->face );
+
+ if ( quadList.size() > 1 ) // side is vertically composite
+ {
+ // fill myShapeID2Surf map to enable finding a right surface by any sub-shape ID
+
+ SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
+
+ TopTools_IndexedDataMapOfShapeListOfShape subToFaces;
+ Prism_3D::TQuadList::const_iterator quad = quadList.begin();
+ for ( ; quad != quadList.end(); ++quad )
+ {
+ const TopoDS_Face& face = (*quad)->face;
+ TopExp::MapShapesAndAncestors( face, TopAbs_VERTEX, TopAbs_FACE, subToFaces );
+ TopExp::MapShapesAndAncestors( face, TopAbs_EDGE, TopAbs_FACE, subToFaces );
+ myShapeID2Surf.insert( make_pair( meshDS->ShapeToIndex( face ),
+ PSurface( new BRepAdaptor_Surface( face ))));
+ }
+ for ( int i = 1; i <= subToFaces.Extent(); ++i )
+ {
+ const TopoDS_Shape& sub = subToFaces.FindKey( i );
+ TopTools_ListOfShape& faces = subToFaces( i );
+ int subID = meshDS->ShapeToIndex( sub );
+ int faceID = meshDS->ShapeToIndex( faces.First() );
+ myShapeID2Surf.insert ( make_pair( subID, myShapeID2Surf[ faceID ]));
+ }
+ }
}
//================================================================================
/*!
- * \brief Constructor of complex side face
+ * \brief Constructor of a complex side face
*/
//================================================================================
StdMeshers_PrismAsBlock::TSideFace::
-TSideFace(const vector< TSideFace* >& components,
+TSideFace(SMESH_Mesh& mesh,
+ const vector< TSideFace* >& components,
const vector< pair< double, double> > & params)
:myID( components[0] ? components[0]->myID : 0 ),
myParamToColumnMap( 0 ),
myParams( params ),
myIsForward( true ),
myComponents( components ),
- myHelper( components[0] ? components[0]->myHelper : 0 )
-{}
+ myHelper( mesh )
+{
+ if ( myID == ID_Fx1z || myID == ID_F0yz )
+ {
+ // reverse components
+ std::reverse( myComponents.begin(), myComponents.end() );
+ std::reverse( myParams.begin(), myParams.end() );
+ for ( size_t i = 0; i < myParams.size(); ++i )
+ {
+ const double f = myParams[i].first;
+ const double l = myParams[i].second;
+ myParams[i] = make_pair( 1. - l, 1. - f );
+ }
+ }
+}
//================================================================================
/*!
* \brief Copy constructor
*/
//================================================================================
-StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other )
+StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other ):
+ myID ( other.myID ),
+ myParamToColumnMap ( other.myParamToColumnMap ),
+ mySurface ( other.mySurface ),
+ myBaseEdge ( other.myBaseEdge ),
+ myShapeID2Surf ( other.myShapeID2Surf ),
+ myParams ( other.myParams ),
+ myIsForward ( other.myIsForward ),
+ myComponents ( other.myComponents.size() ),
+ myHelper ( *other.myHelper.GetMesh() )
{
- myID = other.myID;
- mySurface = other.mySurface;
- myBaseEdge = other.myBaseEdge;
- myParams = other.myParams;
- myIsForward = other.myIsForward;
- myHelper = other.myHelper;
- myParamToColumnMap = other.myParamToColumnMap;
-
- myComponents.resize( other.myComponents.size());
for (int i = 0 ; i < myComponents.size(); ++i )
myComponents[ i ] = new TSideFace( *other.myComponents[ i ]);
}
r = 0.5;
}
else {
-// if ( !myIsForward )
-// std::swap( col1, col2 );
double uf = col1->first;
double ul = col2->first;
r = ( u - uf ) / ( ul - uf );
return r;
}
+//================================================================================
+/*!
+ * \brief Return all nodes at a given height together with their normalized parameters
+ * \param [in] Z - the height of interest
+ * \param [out] nodes - map of parameter to node
+ */
+//================================================================================
+
+void StdMeshers_PrismAsBlock::
+TSideFace::GetNodesAtZ(const int Z,
+ map<double, const SMDS_MeshNode* >& nodes ) const
+{
+ if ( !myComponents.empty() )
+ {
+ double u0 = 0.;
+ for ( size_t i = 0; i < myComponents.size(); ++i )
+ {
+ map<double, const SMDS_MeshNode* > nn;
+ myComponents[i]->GetNodesAtZ( Z, nn );
+ map<double, const SMDS_MeshNode* >::iterator u2n = nn.begin();
+ if ( !nodes.empty() && nodes.rbegin()->second == u2n->second )
+ ++u2n;
+ const double uRange = myParams[i].second - myParams[i].first;
+ for ( ; u2n != nn.end(); ++u2n )
+ nodes.insert( nodes.end(), make_pair( u0 + uRange * u2n->first, u2n->second ));
+ u0 += uRange;
+ }
+ }
+ else
+ {
+ double f = myParams[0].first, l = myParams[0].second;
+ if ( !myIsForward )
+ std::swap( f, l );
+ const double uRange = l - f;
+ if ( Abs( uRange ) < std::numeric_limits<double>::min() )
+ return;
+ TParam2ColumnIt u2col = getColumn( myParamToColumnMap, myParams[0].first + 1e-3 );
+ for ( ; u2col != myParamToColumnMap->end(); ++u2col )
+ if ( u2col->first > myParams[0].second + 1e-9 )
+ break;
+ else
+ nodes.insert( nodes.end(),
+ make_pair( ( u2col->first - f ) / uRange, u2col->second[ Z ] ));
+ }
+}
+
//================================================================================
/*!
* \brief Return coordinates by normalized params
gp_Pnt StdMeshers_PrismAsBlock::TSideFace::Value(const Standard_Real U,
const Standard_Real V) const
{
- double u;
if ( !myComponents.empty() ) {
+ double u;
TSideFace * comp = GetComponent(U,u);
return comp->Value( u, V );
}
TParam2ColumnIt u_col1, u_col2;
double vR, hR = GetColumns( U, u_col1, u_col2 );
- const SMDS_MeshNode* n1 = 0;
- const SMDS_MeshNode* n2 = 0;
- const SMDS_MeshNode* n3 = 0;
- const SMDS_MeshNode* n4 = 0;
- gp_XYZ pnt;
+ const SMDS_MeshNode* nn[4];
- vR = getRAndNodes( & u_col1->second, V, n1, n2 );
- vR = getRAndNodes( & u_col2->second, V, n3, n4 );
-
- gp_XY uv1 = myHelper->GetNodeUV( mySurface.Face(), n1, n4);
- gp_XY uv2 = myHelper->GetNodeUV( mySurface.Face(), n2, n3);
+ // BEGIN issue 0020680: Bad cell created by Radial prism in center of torus
+ // Workaround for a wrongly located point returned by mySurface.Value() for
+ // UV located near boundary of BSpline surface.
+ // To bypass the problem, we take point from 3D curve of EDGE.
+ // It solves pb of the bloc_fiss_new.py
+ const double tol = 1e-3;
+ if ( V < tol || V+tol >= 1. )
+ {
+ nn[0] = V < tol ? u_col1->second.front() : u_col1->second.back();
+ nn[2] = V < tol ? u_col2->second.front() : u_col2->second.back();
+ TopoDS_Edge edge;
+ if ( V < tol )
+ {
+ edge = myBaseEdge;
+ }
+ else
+ {
+ TopoDS_Shape s = myHelper.GetSubShapeByNode( nn[0], myHelper.GetMeshDS() );
+ if ( s.ShapeType() != TopAbs_EDGE )
+ s = myHelper.GetSubShapeByNode( nn[2], myHelper.GetMeshDS() );
+ if ( s.ShapeType() == TopAbs_EDGE )
+ edge = TopoDS::Edge( s );
+ }
+ if ( !edge.IsNull() )
+ {
+ double u1 = myHelper.GetNodeU( edge, nn[0] );
+ double u3 = myHelper.GetNodeU( edge, nn[2] );
+ double u = u1 * ( 1 - hR ) + u3 * hR;
+ TopLoc_Location loc; double f,l;
+ Handle(Geom_Curve) curve = BRep_Tool::Curve( edge,loc,f,l );
+ return curve->Value( u ).Transformed( loc );
+ }
+ }
+ // END issue 0020680: Bad cell created by Radial prism in center of torus
+
+ vR = getRAndNodes( & u_col1->second, V, nn[0], nn[1] );
+ vR = getRAndNodes( & u_col2->second, V, nn[2], nn[3] );
+
+ if ( !myShapeID2Surf.empty() ) // side is vertically composite
+ {
+ // find a FACE on which the 4 nodes lie
+ TSideFace* me = (TSideFace*) this;
+ int notFaceID1 = 0, notFaceID2 = 0;
+ for ( int i = 0; i < 4; ++i )
+ if ( nn[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) // node on FACE
+ {
+ me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
+ notFaceID2 = 0;
+ break;
+ }
+ else if ( notFaceID1 == 0 ) // node on EDGE or VERTEX
+ {
+ me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
+ notFaceID1 = nn[i]->getshapeId();
+ }
+ else if ( notFaceID1 != nn[i]->getshapeId() ) // node on other EDGE or VERTEX
+ {
+ if ( mySurface != me->myShapeID2Surf[ nn[i]->getshapeId() ])
+ notFaceID2 = nn[i]->getshapeId();
+ }
+ if ( notFaceID2 ) // no nodes of FACE and nodes are on different FACEs
+ {
+ SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
+ TopoDS_Shape face = myHelper.GetCommonAncestor( meshDS->IndexToShape( notFaceID1 ),
+ meshDS->IndexToShape( notFaceID2 ),
+ *myHelper.GetMesh(),
+ TopAbs_FACE );
+ if ( face.IsNull() )
+ throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() face.IsNull()");
+ int faceID = meshDS->ShapeToIndex( face );
+ me->mySurface = me->myShapeID2Surf[ faceID ];
+ if ( !mySurface )
+ throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() !mySurface");
+ }
+ }
+ ((TSideFace*) this)->myHelper.SetSubShape( mySurface->Face() );
+
+ gp_XY uv1 = myHelper.GetNodeUV( mySurface->Face(), nn[0], nn[2]);
+ gp_XY uv2 = myHelper.GetNodeUV( mySurface->Face(), nn[1], nn[3]);
gp_XY uv12 = uv1 * ( 1 - vR ) + uv2 * vR;
- gp_XY uv3 = myHelper->GetNodeUV( mySurface.Face(), n3, n2);
- gp_XY uv4 = myHelper->GetNodeUV( mySurface.Face(), n4, n1);
+ gp_XY uv3 = myHelper.GetNodeUV( mySurface->Face(), nn[2], nn[0]);
+ gp_XY uv4 = myHelper.GetNodeUV( mySurface->Face(), nn[3], nn[1]);
gp_XY uv34 = uv3 * ( 1 - vR ) + uv4 * vR;
gp_XY uv = uv12 * ( 1 - hR ) + uv34 * hR;
-
- return mySurface.Value( uv.X(), uv.Y() );
+
+ gp_Pnt p = mySurface->Value( uv.X(), uv.Y() );
+ return p;
}
}
TopoDS_Shape edge;
const SMDS_MeshNode* node = 0;
- SMESHDS_Mesh * meshDS = myHelper->GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = myHelper.GetMesh()->GetMeshDS();
TNodeColumn* column;
switch ( iEdge ) {
case BOTTOM_EDGE:
column = & (( ++myParamToColumnMap->begin())->second );
node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
- edge = myHelper->GetSubShapeByNode ( node, meshDS );
+ edge = myHelper.GetSubShapeByNode ( node, meshDS );
if ( edge.ShapeType() == TopAbs_VERTEX ) {
column = & ( myParamToColumnMap->begin()->second );
node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
else
column = & ( myParamToColumnMap->begin()->second );
if ( column->size() > 0 )
- edge = myHelper->GetSubShapeByNode( (*column)[ 1 ], meshDS );
+ edge = myHelper.GetSubShapeByNode( (*column)[ 1 ], meshDS );
if ( edge.IsNull() || edge.ShapeType() == TopAbs_VERTEX )
node = column->front();
break;
// find edge by 2 vertices
TopoDS_Shape V1 = edge;
- TopoDS_Shape V2 = myHelper->GetSubShapeByNode( node, meshDS );
- if ( V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 ))
+ TopoDS_Shape V2 = myHelper.GetSubShapeByNode( node, meshDS );
+ if ( !V2.IsNull() && V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 ))
{
- TopTools_ListIteratorOfListOfShape ancestIt =
- myHelper->GetMesh()->GetAncestors( V1 );
- for ( ; ancestIt.More(); ancestIt.Next() )
- {
- const TopoDS_Shape & ancestor = ancestIt.Value();
- if ( ancestor.ShapeType() == TopAbs_EDGE )
- for ( TopExp_Explorer e( ancestor, TopAbs_VERTEX ); e.More(); e.Next() )
- if ( V2.IsSame( e.Current() ))
- return TopoDS::Edge( ancestor );
- }
+ TopoDS_Shape ancestor = myHelper.GetCommonAncestor( V1, V2, *myHelper.GetMesh(), TopAbs_EDGE);
+ if ( !ancestor.IsNull() )
+ return TopoDS::Edge( ancestor );
}
return TopoDS_Edge();
}
//================================================================================
/*!
- * \brief Fill block subshapes
+ * \brief Fill block sub-shapes
* \param shapeMap - map to fill in
- * \retval int - nb inserted subshapes
+ * \retval int - nb inserted sub-shapes
*/
//================================================================================
GetColumns(0, col1, col2 );
const SMDS_MeshNode* node0 = col1->second.front();
const SMDS_MeshNode* node1 = col1->second.back();
- TopoDS_Shape v0 = myHelper->GetSubShapeByNode( node0, myHelper->GetMeshDS());
- TopoDS_Shape v1 = myHelper->GetSubShapeByNode( node1, myHelper->GetMeshDS());
+ TopoDS_Shape v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
+ TopoDS_Shape v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
if ( v0.ShapeType() == TopAbs_VERTEX ) {
nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
}
GetColumns(1, col1, col2 );
node0 = col2->second.front();
node1 = col2->second.back();
- v0 = myHelper->GetSubShapeByNode( node0, myHelper->GetMeshDS());
- v1 = myHelper->GetSubShapeByNode( node1, myHelper->GetMeshDS());
+ v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
+ v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
if ( v0.ShapeType() == TopAbs_VERTEX ) {
nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
}
return nbInserted;
}
+//================================================================================
+/*!
+ * \brief Dump ids of nodes of sides
+ */
+//================================================================================
+
+void StdMeshers_PrismAsBlock::TSideFace::dumpNodes(int nbNodes) const
+{
+#ifdef _DEBUG_
+ cout << endl << "NODES OF FACE "; SMESH_Block::DumpShapeID( myID, cout ) << endl;
+ THorizontalEdgeAdaptor* hSize0 = (THorizontalEdgeAdaptor*) HorizCurve(0);
+ cout << "Horiz side 0: "; hSize0->dumpNodes(nbNodes); cout << endl;
+ THorizontalEdgeAdaptor* hSize1 = (THorizontalEdgeAdaptor*) HorizCurve(1);
+ cout << "Horiz side 1: "; hSize1->dumpNodes(nbNodes); cout << endl;
+ TVerticalEdgeAdaptor* vSide0 = (TVerticalEdgeAdaptor*) VertiCurve(0);
+ cout << "Verti side 0: "; vSide0->dumpNodes(nbNodes); cout << endl;
+ TVerticalEdgeAdaptor* vSide1 = (TVerticalEdgeAdaptor*) VertiCurve(1);
+ cout << "Verti side 1: "; vSide1->dumpNodes(nbNodes); cout << endl;
+ delete hSize0; delete hSize1; delete vSide0; delete vSide1;
+#endif
+}
+
//================================================================================
/*!
* \brief Creates TVerticalEdgeAdaptor
return gpXYZ(n1) * ( 1 - r ) + gpXYZ(n2) * r;
}
+//================================================================================
+/*!
+ * \brief Dump ids of nodes
+ */
+//================================================================================
+
+void StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::dumpNodes(int nbNodes) const
+{
+#ifdef _DEBUG_
+ for ( int i = 0; i < nbNodes && i < myNodeColumn->size(); ++i )
+ cout << (*myNodeColumn)[i]->GetID() << " ";
+ if ( nbNodes < myNodeColumn->size() )
+ cout << myNodeColumn->back()->GetID();
+#endif
+}
+
//================================================================================
/*!
* \brief Return coordinates for the given normalized parameter
return mySide->TSideFace::Value( U, myV );
}
+//================================================================================
+/*!
+ * \brief Dump ids of <nbNodes> first nodes and the last one
+ */
+//================================================================================
+
+void StdMeshers_PrismAsBlock::THorizontalEdgeAdaptor::dumpNodes(int nbNodes) const
+{
+#ifdef _DEBUG_
+ // Not bedugged code. Last node is sometimes incorrect
+ const TSideFace* side = mySide;
+ double u = 0;
+ if ( mySide->IsComplex() )
+ side = mySide->GetComponent(0,u);
+
+ TParam2ColumnIt col, col2;
+ TParam2ColumnMap* u2cols = side->GetColumns();
+ side->GetColumns( u , col, col2 );
+
+ int j, i = myV ? mySide->ColumnHeight()-1 : 0;
+
+ const SMDS_MeshNode* n = 0;
+ const SMDS_MeshNode* lastN
+ = side->IsForward() ? u2cols->rbegin()->second[ i ] : u2cols->begin()->second[ i ];
+ for ( j = 0; j < nbNodes && n != lastN; ++j )
+ {
+ n = col->second[ i ];
+ cout << n->GetID() << " ";
+ if ( side->IsForward() )
+ ++col;
+ else
+ --col;
+ }
+
+ // last node
+ u = 1;
+ if ( mySide->IsComplex() )
+ side = mySide->GetComponent(1,u);
+
+ side->GetColumns( u , col, col2 );
+ if ( n != col->second[ i ] )
+ cout << col->second[ i ]->GetID();
+#endif
+}
+
+//================================================================================
+/*!
+ * \brief Costructor of TPCurveOnHorFaceAdaptor fills its map of
+ * normalized parameter to node UV on a horizontal face
+ * \param [in] sideFace - lateral prism side
+ * \param [in] isTop - is \a horFace top or bottom of the prism
+ * \param [in] horFace - top or bottom face of the prism
+ */
+//================================================================================
+
+StdMeshers_PrismAsBlock::
+TPCurveOnHorFaceAdaptor::TPCurveOnHorFaceAdaptor( const TSideFace* sideFace,
+ const bool isTop,
+ const TopoDS_Face& horFace)
+{
+ if ( sideFace && !horFace.IsNull() )
+ {
+ //cout << "\n\t FACE " << sideFace->FaceID() << endl;
+ const int Z = isTop ? sideFace->ColumnHeight() - 1 : 0;
+ map<double, const SMDS_MeshNode* > u2nodes;
+ sideFace->GetNodesAtZ( Z, u2nodes );
+
+ SMESH_MesherHelper helper( *sideFace->GetMesh() );
+ helper.SetSubShape( horFace );
+
+ bool okUV;
+ gp_XY uv;
+ double f,l;
+ Handle(Geom2d_Curve) C2d;
+ int edgeID = -1;
+ const double tol = 10 * helper.MaxTolerance( horFace );
+ const SMDS_MeshNode* prevNode = u2nodes.rbegin()->second;
+
+ map<double, const SMDS_MeshNode* >::iterator u2n = u2nodes.begin();
+ for ( ; u2n != u2nodes.end(); ++u2n )
+ {
+ const SMDS_MeshNode* n = u2n->second;
+ okUV = false;
+ if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE )
+ {
+ if ( n->getshapeId() != edgeID )
+ {
+ C2d.Nullify();
+ edgeID = n->getshapeId();
+ TopoDS_Shape S = helper.GetSubShapeByNode( n, helper.GetMeshDS() );
+ if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
+ {
+ C2d = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), horFace, f,l );
+ }
+ }
+ if ( !C2d.IsNull() )
+ {
+ double u = static_cast< const SMDS_EdgePosition* >( n->GetPosition() )->GetUParameter();
+ if ( f <= u && u <= l )
+ {
+ uv = C2d->Value( u ).XY();
+ okUV = helper.CheckNodeUV( horFace, n, uv, tol );
+ }
+ }
+ }
+ if ( !okUV )
+ uv = helper.GetNodeUV( horFace, n, prevNode, &okUV );
+
+ myUVmap.insert( myUVmap.end(), make_pair( u2n->first, uv ));
+ // cout << n->getshapeId() << " N " << n->GetID()
+ // << " \t" << uv.X() << ", " << uv.Y() << " \t" << u2n->first << endl;
+
+ prevNode = n;
+ }
+ }
+}
+
//================================================================================
/*!
* \brief Return UV on pcurve for the given normalized parameter
gp_Pnt2d StdMeshers_PrismAsBlock::TPCurveOnHorFaceAdaptor::Value(const Standard_Real U) const
{
- TParam2ColumnIt u_col1, u_col2;
- double r = mySide->GetColumns( U, u_col1, u_col2 );
- gp_XY uv1 = mySide->GetNodeUV( myFace, u_col1->second[ myZ ]);
- gp_XY uv2 = mySide->GetNodeUV( myFace, u_col2->second[ myZ ]);
- return uv1 * ( 1 - r ) + uv2 * r;
+ map< double, gp_XY >::const_iterator i1 = myUVmap.upper_bound( U );
+
+ if ( i1 == myUVmap.end() )
+ return myUVmap.rbegin()->second;
+
+ if ( i1 == myUVmap.begin() )
+ return (*i1).second;
+
+ map< double, gp_XY >::const_iterator i2 = i1--;
+
+ double r = ( U - i1->first ) / ( i2->first - i1->first );
+ return i1->second * ( 1 - r ) + i2->second * r;
}