#include <gp_Ax2.hxx>
#include <gp_Ax3.hxx>
+#include <limits>
+
using namespace std;
#define RETURN_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); return false; }
algo->myProxyMesh->GetMesh() != helper->GetMesh() )
algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() ));
- algo->myQuadStruct.reset();
+ algo->myQuadList.clear();
if ( helper )
algo->_quadraticMesh = helper->GetIsQuadratic();
//================================================================================
bool setBottomEdge( const TopoDS_Edge& botE,
- faceQuadStruct::Ptr& quad,
+ FaceQuadStruct::Ptr& quad,
const TopoDS_Shape& face)
{
- quad->side[ QUAD_TOP_SIDE ]->Reverse();
- quad->side[ QUAD_LEFT_SIDE ]->Reverse();
+ quad->side[ QUAD_TOP_SIDE ].grid->Reverse();
+ quad->side[ QUAD_LEFT_SIDE ].grid->Reverse();
int edgeIndex = 0;
for ( size_t i = 0; i < quad->side.size(); ++i )
{
- StdMeshers_FaceSide* quadSide = quad->side[i];
+ StdMeshers_FaceSidePtr quadSide = quad->side[i];
for ( int iE = 0; iE < quadSide->NbEdges(); ++iE )
if ( botE.IsSame( quadSide->Edge( iE )))
{
return nbRemoved;
}
+ //================================================================================
+ /*!
+ * \brief Return and angle between two EDGEs
+ * \return double - the angle normalized so that
+ * >~ 0 -> 2.0
+ * PI/2 -> 1.0
+ * PI -> 0.0
+ * -PI/2 -> -1.0
+ * <~ 0 -> -2.0
+ */
+ //================================================================================
+
+ double normAngle(const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F)
+ {
+ return SMESH_MesherHelper::GetAngle( E1, E2, F ) / ( 0.5 * M_PI );
+ }
+
//================================================================================
/*!
* Consider continuous straight EDGES as one side - mark them to unite
//================================================================================
int countNbSides( const Prism_3D::TPrismTopo & thePrism,
- vector<int> & nbUnitePerEdge )
+ vector<int> & nbUnitePerEdge,
+ vector< double > & edgeLength)
{
int nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
int nbSides = nbEdges;
+
list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
std::advance( edgeIt, nbEdges-1 );
TopoDS_Edge prevE = *edgeIt;
- bool isPrevStraight = SMESH_Algo::isStraight( prevE );
+ // bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
int iPrev = nbEdges - 1;
int iUnite = -1; // the first of united EDGEs
+ // analyse angles between EDGEs
+ int nbCorners = 0;
+ vector< bool > isCorner( nbEdges );
edgeIt = thePrism.myBottomEdges.begin();
for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
{
const TopoDS_Edge& curE = *edgeIt;
- const bool isCurStraight = SMESH_Algo::isStraight( curE );
- if ( isPrevStraight && isCurStraight && SMESH_Algo::IsContinuous( prevE, curE ))
- {
- if ( iUnite < 0 )
- iUnite = iPrev;
- nbUnitePerEdge[ iUnite ]++;
- nbUnitePerEdge[ iE ] = -1;
- --nbSides;
- }
- else
- {
- iUnite = -1;
- }
- prevE = curE;
- isPrevStraight = isCurStraight;
- iPrev = iE;
+ edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
+
+ // double normAngle = normAngle( prevE, curE, thePrism.myBottom );
+ // isCorner[ iE ] = false;
+ // if ( normAngle < 2.0 )
+ // {
+ // if ( normAngle < 0.001 ) // straight or obtuse angle
+ // {
+ // // unite EDGEs in order not to put a corner of the unit quadrangle at this VERTEX
+ // if ( iUnite < 0 )
+ // iUnite = iPrev;
+ // nbUnitePerEdge[ iUnite ]++;
+ // nbUnitePerEdge[ iE ] = -1;
+ // --nbSides;
+ // }
+ // else
+ // {
+ // isCorner[ iE ] = true;
+ // nbCorners++;
+ // iUnite = -1;
+ // }
+ // }
+ // prevE = curE;
+ }
+
+ if ( nbCorners > 4 )
+ {
+ // define which of corners to put on a side of the unit quadrangle
}
+ // edgeIt = thePrism.myBottomEdges.begin();
+ // for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
+ // {
+ // const TopoDS_Edge& curE = *edgeIt;
+ // edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
+
+ // const bool isCurStraight = SMESH_Algo::IsStraight( curE );
+ // if ( isPrevStraight && isCurStraight && SMESH_Algo::IsContinuous( prevE, curE ))
+ // {
+ // if ( iUnite < 0 )
+ // iUnite = iPrev;
+ // nbUnitePerEdge[ iUnite ]++;
+ // nbUnitePerEdge[ iE ] = -1;
+ // --nbSides;
+ // }
+ // else
+ // {
+ // iUnite = -1;
+ // }
+ // prevE = curE;
+ // isPrevStraight = isCurStraight;
+ // iPrev = iE;
+ // }
return nbSides;
}
continue; // already computed prism
}
// find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace
- const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ]->Edge(0);
+ const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(),
TopAbs_FACE);
while ( const TopoDS_Shape* f = faceIt->next() )
int nbKnownFaces;
do {
nbKnownFaces = faceMap.Extent();
- StdMeshers_FaceSide *rightSide, *topSide; // sides of the quad
+ StdMeshers_FaceSidePtr rightSide, topSide; // sides of the quad
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
{
rightSide = thePrism.myWallQuads[i].back()->side[ QUAD_RIGHT_SIDE ];
{
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
{
- StdMeshers_FaceSide* topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
- const TopoDS_Edge & topE = topSide->Edge( 0 );
+ StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
if ( topSide->NbEdges() > 1 )
return toSM( error(COMPERR_BAD_SHAPE, TCom("Side face #") <<
shapeID( thePrism.myWallQuads[i].back()->face )
// Check that the top FACE shares all the top EDGEs
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
{
- StdMeshers_FaceSide* topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
- const TopoDS_Edge & topE = topSide->Edge( 0 );
+ StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
return toSM( error( TCom("Wrong source face (#") << shapeID( thePrism.myBottom )));
}
if ( !computeWalls( thePrism ))
return false;
- // Analyse mesh and geometry to find block sub-shapes and submeshes
+ // Analyse mesh and geometry to find all block sub-shapes and submeshes
if ( !myBlock.Init( myHelper, thePrism ))
return toSM( error( myBlock.GetError()));
int volumeID = meshDS->ShapeToIndex( thePrism.myShape3D );
+ // Try to get gp_Trsf to get all nodes from bottom ones
+ vector<gp_Trsf> trsf;
+ gp_Trsf bottomToTopTrsf;
+ if ( !myBlock.GetLayersTransformation( trsf, thePrism ))
+ trsf.clear();
+ else if ( !trsf.empty() )
+ bottomToTopTrsf = trsf.back();
// To compute coordinates of a node inside a block, it is necessary to know
// 1. normalized parameters of the node by which
// Projections on the top and bottom faces are taken from nodes existing
// on these faces; find correspondence between bottom and top nodes
myBotToColumnMap.clear();
- if ( !assocOrProjBottom2Top() ) // it also fills myBotToColumnMap
+ if ( !assocOrProjBottom2Top( bottomToTopTrsf ) ) // it also fills myBotToColumnMap
return false;
// Create nodes inside the block
// try to use transformation (issue 0020680)
- vector<gp_Trsf> trsf;
- if ( myBlock.GetLayersTransformation( trsf, thePrism ))
+ if ( !trsf.empty() )
{
// loop on nodes inside the bottom face
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
{
const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
- continue; // node is not inside face
+ continue; // node is not inside the FACE
// column nodes; middle part of the column are zero pointers
TNodeColumn& column = bot_column->second;
- // compute bottom node parameters
- gp_XYZ paramHint(-1,-1,-1);
- if ( prevBNode.IsNeighbor( tBotNode ))
- paramHint = prevBNode.GetParams();
- if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
- ID_BOT_FACE, paramHint ))
- return toSM( error(TCom("Can't compute normalized parameters for node ")
- << tBotNode.myNode->GetID() << " on the face #"
- << myBlock.SubMesh( ID_BOT_FACE )->GetId() ));
- prevBNode = tBotNode;
+ gp_XYZ botParams, topParams;
+ if ( !tBotNode.HasParams() )
+ {
+ // compute bottom node parameters
+ gp_XYZ paramHint(-1,-1,-1);
+ if ( prevBNode.IsNeighbor( tBotNode ))
+ paramHint = prevBNode.GetParams();
+ if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
+ ID_BOT_FACE, paramHint ))
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << tBotNode.myNode->GetID() << " on the face #"
+ << myBlock.SubMesh( ID_BOT_FACE )->GetId() ));
+ prevBNode = tBotNode;
+
+ botParams = topParams = tBotNode.GetParams();
+ topParams.SetZ( 1 );
+
+ // compute top node parameters
+ if ( column.size() > 2 ) {
+ gp_Pnt topCoords = gpXYZ( column.back() );
+ if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
+ return toSM( error(TCom("Can't compute normalized parameters ")
+ << "for node " << column.back()->GetID()
+ << " on the face #"<< column.back()->getshapeId() ));
+ }
+ }
+ else // top nodes are created by projection using parameters
+ {
+ botParams = topParams = tBotNode.GetParams();
+ topParams.SetZ( 1 );
+ }
myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
- gp_XYZ botParams = tBotNode.GetParams();
-
- // compute top node parameters
myShapeXYZ[ ID_TOP_FACE ] = gpXYZ( column.back() );
- gp_XYZ topParams = botParams;
- topParams.SetZ( 1 );
- if ( column.size() > 2 ) {
- gp_Pnt topCoords = myShapeXYZ[ ID_TOP_FACE ];
- if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
- return toSM( error(TCom("Can't compute normalized parameters ")
- << "for node " << column.back()->GetID()
- << " on the face #"<< column.back()->getshapeId() ));
- }
// vertical loop
TNodeColumn::iterator columnNodes = column.begin();
int wgt = 0; // "weight"
for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
{
- StdMeshers_FaceSide* lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
for ( int i = 0; i < lftSide->NbEdges(); ++i )
{
++wgt;
quad = thePrism.myWallQuads[iW].begin();
for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
for ( int i = 0; i < NB_QUAD_SIDES; ++i )
- (*quad)->side[ i ]->SetIgnoreMediumNodes( true );
+ (*quad)->side[ i ].grid->SetIgnoreMediumNodes( true );
}
}
Prism_3D::TQuadList::const_iterator quad = quads.begin();
for ( ; quad != quads.end(); ++quad )
{
- StdMeshers_FaceSide* rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt
- StdMeshers_FaceSide* lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src
+ StdMeshers_FaceSidePtr rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt
+ StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src
bool swapLeftRight = ( lftSide->NbSegments( /*update=*/true ) == 0 &&
rgtSide->NbSegments( /*update=*/true ) > 0 );
if ( swapLeftRight )
srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
if ( !srcSM->IsMeshComputed() )
- return false;
+ return toSM( error( "Can't compute 1D mesh" ));
}
nbSrcSegments += srcSM->GetSubMeshDS()->NbElements();
}
// to compute stuctured quad mesh on wall FACEs
// ---------------------------------------------------
{
- const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge(0);
- const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ]->Edge(0);
+ const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0);
+ const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
SMESH_subMesh* botSM = mesh->GetSubMesh( botE );
SMESH_subMesh* topSM = mesh->GetSubMesh( topE );
SMESH_subMesh* srcSM = botSM;
SMESH_subMesh* tgtSM = topSM;
- if ( !srcSM->IsMeshComputed() && topSM->IsMeshComputed() )
+ if ( !srcSM->IsMeshComputed() && tgtSM->IsMeshComputed() )
std::swap( srcSM, tgtSM );
if ( !srcSM->IsMeshComputed() )
}
srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ if ( tgtSM->IsMeshComputed() &&
+ tgtSM->GetSubMeshDS()->NbNodes() != srcSM->GetSubMeshDS()->NbNodes() )
+ {
+ // the top EDGE is computed differently than the bottom one,
+ // try to clear a wrong mesh
+ bool isAdjFaceMeshed = false;
+ PShapeIteratorPtr fIt = myHelper->GetAncestors( tgtSM->GetSubShape(),
+ *mesh, TopAbs_FACE );
+ while ( const TopoDS_Shape* f = fIt->next() )
+ if (( isAdjFaceMeshed = mesh->GetSubMesh( *f )->IsMeshComputed() ))
+ break;
+ if ( isAdjFaceMeshed )
+ return toSM( error( TCom("Different nb of segment on logically horizontal edges #")
+ << shapeID( botE ) << " and #"
+ << shapeID( topE ) << ": "
+ << tgtSM->GetSubMeshDS()->NbElements() << " != "
+ << srcSM->GetSubMeshDS()->NbElements() ));
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ }
if ( !tgtSM->IsMeshComputed() )
{
// compute nodes on VERTEXes
- tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ SMESH_subMeshIteratorPtr smIt = tgtSM->getDependsOnIterator(/*includeSelf=*/false);
+ while ( smIt->more() )
+ smIt->next()->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
// project segments
DBGOUT( "COMPUTE H edge (proj) " << tgtSM->GetId());
projector1D->myHyp.SetSourceEdge( TopoDS::Edge( srcSM->GetSubShape() ));
*/
//================================================================================
-bool StdMeshers_Prism_3D::assocOrProjBottom2Top()
+bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf )
{
SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
if ( needProject )
{
- return projectBottomToTop();
+ return projectBottomToTop( bottomToTopTrsf );
}
TopoDS_Face botFace = TopoDS::Face( myBlock.Shape( ID_BOT_FACE ));
*/
//================================================================================
-bool StdMeshers_Prism_3D::projectBottomToTop()
+bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottomToTopTrsf )
{
SMESHDS_Mesh* meshDS = myBlock.MeshDS();
SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
if ( topSMDS && topSMDS->NbElements() > 0 )
topSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
- const TopoDS_Shape& botFace = myBlock.Shape( ID_BOT_FACE ); // oriented within the 3D SHAPE
- const TopoDS_Shape& topFace = myBlock.Shape( ID_TOP_FACE);
+ const TopoDS_Face& botFace = TopoDS::Face( myBlock.Shape( ID_BOT_FACE )); // oriented within
+ const TopoDS_Face& topFace = TopoDS::Face( myBlock.Shape( ID_TOP_FACE )); // the 3D SHAPE
int topFaceID = meshDS->ShapeToIndex( topFace );
+ SMESH_MesherHelper botHelper( *myHelper->GetMesh() );
+ botHelper.SetSubShape( botFace );
+ botHelper.ToFixNodeParameters( true );
+ bool checkUV;
+ SMESH_MesherHelper topHelper( *myHelper->GetMesh() );
+ topHelper.SetSubShape( topFace );
+ topHelper.ToFixNodeParameters( true );
+ double distXYZ[4], fixTol = 10 * topHelper.MaxTolerance( topFace );
+
// Fill myBotToColumnMap
int zSize = myBlock.VerticalSize();
while ( nIt->more() )
{
const SMDS_MeshNode* botNode = nIt->next();
+ const SMDS_MeshNode* topNode = 0;
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
continue; // strange
- // compute bottom node params
+
Prism_3D::TNode bN( botNode );
- gp_XYZ paramHint(-1,-1,-1);
- if ( prevTNode.IsNeighbor( bN ))
- paramHint = prevTNode.GetParams();
- if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
- ID_BOT_FACE, paramHint ))
- return toSM( error(TCom("Can't compute normalized parameters for node ")
- << botNode->GetID() << " on the face #"<< botSM->GetId() ));
- prevTNode = bN;
- // compute top node coords
- gp_XYZ topXYZ; gp_XY topUV;
- if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
- !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
- return toSM( error(TCom("Can't compute coordinates "
- "by normalized parameters on the face #")<< topSM->GetId() ));
- SMDS_MeshNode * topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
- meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+ if ( bottomToTopTrsf.Form() == gp_Identity )
+ {
+ // compute bottom node params
+ gp_XYZ paramHint(-1,-1,-1);
+ if ( prevTNode.IsNeighbor( bN ))
+ {
+ paramHint = prevTNode.GetParams();
+ // double tol = 1e-2 * ( prevTNode.GetCoords() - bN.GetCoords() ).Modulus();
+ // myBlock.SetTolerance( Min( myBlock.GetTolerance(), tol ));
+ }
+ if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
+ ID_BOT_FACE, paramHint ))
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << botNode->GetID() << " on the face #"<< botSM->GetId() ));
+ prevTNode = bN;
+ // compute top node coords
+ gp_XYZ topXYZ; gp_XY topUV;
+ if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
+ !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
+ return toSM( error(TCom("Can't compute coordinates "
+ "by normalized parameters on the face #")<< topSM->GetId() ));
+ topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
+ meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+ }
+ else // use bottomToTopTrsf
+ {
+ gp_XYZ coords = bN.GetCoords();
+ bottomToTopTrsf.Transforms( coords );
+ topNode = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
+ gp_XY topUV = botHelper.GetNodeUV( botFace, botNode, 0, &checkUV );
+ meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
+ distXYZ[0] = -1;
+ if ( topHelper.CheckNodeUV( topFace, topNode, topUV, fixTol, /*force=*/false, distXYZ ) &&
+ distXYZ[0] > fixTol && distXYZ[0] < fixTol * 1e+3 )
+ meshDS->MoveNode( topNode, distXYZ[1], distXYZ[2], distXYZ[3] ); // transform can be inaccurate
+ }
// create node column
TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
// if the bottom faces is orienetd OK then top faces must be reversed
bool reverseTop = true;
if ( myHelper->NbAncestors( botFace, *myBlock.Mesh(), TopAbs_SOLID ) > 1 )
- reverseTop = ! myHelper->IsReversedSubMesh( TopoDS::Face( botFace ));
+ reverseTop = ! myHelper->IsReversedSubMesh( botFace );
int iFrw, iRev, *iPtr = &( reverseTop ? iRev : iFrw );
// loop on bottom mesh faces
/*!
* \brief Initialization.
* \param helper - helper loaded with mesh and 3D shape
- * \param thePrism - a prosm data
+ * \param thePrism - a prism data
* \retval bool - false if a mesh or a shape are KO
*/
//================================================================================
vector<int> nbUnitePerEdge( nbEdges, 0 ); // -1 means "joined to a previous"
// consider continuous straight EDGEs as one side
- const int nbSides = countNbSides( thePrism, nbUnitePerEdge );
+ const int nbSides = countNbSides( thePrism, nbUnitePerEdge, edgeLength );
list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
for ( iE = 0; iE < nbEdges; ++iE, ++edgeIt )
Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
{
- const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge( 0 );
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
<< "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
- edgeLength[ iE ] = SMESH_Algo::EdgeLength( *edgeIt );
-
if ( nbSides < NB_WALL_FACES ) // fill map used to split faces
len2edgeMap.insert( make_pair( edgeLength[ iE ], iE )); // sort edges by length
}
Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
{
- const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge( 0 );
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
<< "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
}
else // **************************** Unite faces
{
- int nbExraFaces = nbSides - 3; // nb of faces to fuse
+ int nbExraFaces = nbSides - 4; // nb of faces to fuse
for ( iE = 0; iE < nbEdges; ++iE )
{
if ( nbUnitePerEdge[ iE ] < 0 )
tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( thePrism.myTop ), topPcurves, isForward );
SMESH_Block::Insert( thePrism.myTop, ID_TOP_FACE, myShapeIDMap );
}
+ //faceGridToPythonDump( SMESH_Block::ID_Fxy0, 50 );
+ //faceGridToPythonDump( SMESH_Block::ID_Fxy1 );
// Fill map ShapeIndex to TParam2ColumnMap
// ----------------------------------------
}
}
- // double _u[]={ 0.1, 0.1, 0.9, 0.9 };
- // double _v[]={ 0.1, 0.9, 0.1, 0.9, };
- // for ( int i = 0; i < 4; ++i )
- // {
- // //gp_XYZ testPar(0.25, 0.25, 0), testCoord;
- // gp_XYZ testPar(_u[i], _v[i], 0), testCoord;
- // if ( !FacePoint( ID_BOT_FACE, testPar, testCoord ))
- // RETURN_BAD_RESULT("TEST FacePoint() FAILED");
- // SHOWYXZ("IN TEST PARAM" , testPar);
- // SHOWYXZ("OUT TEST CORD" , testCoord);
- // if ( !ComputeParameters( testCoord, testPar , ID_BOT_FACE))
- // RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
- // SHOWYXZ("OUT TEST PARAM" , testPar);
- // }
+// #define SHOWYXZ(msg, xyz) { \
+// gp_Pnt p (xyz); \
+// cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; \
+// }
+// double _u[]={ 0.1, 0.1, 0.9, 0.9 };
+// double _v[]={ 0.1, 0.9, 0.1, 0.9 };
+// for ( int z = 0; z < 2; ++z )
+// for ( int i = 0; i < 4; ++i )
+// {
+// //gp_XYZ testPar(0.25, 0.25, 0), testCoord;
+// int iFace = (z ? ID_TOP_FACE : ID_BOT_FACE);
+// gp_XYZ testPar(_u[i], _v[i], z), testCoord;
+// if ( !FacePoint( iFace, testPar, testCoord ))
+// RETURN_BAD_RESULT("TEST FacePoint() FAILED");
+// SHOWYXZ("IN TEST PARAM" , testPar);
+// SHOWYXZ("OUT TEST CORD" , testCoord);
+// if ( !ComputeParameters( testCoord, testPar , iFace))
+// RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
+// SHOWYXZ("OUT TEST PARAM" , testPar);
+// }
return true;
}
//purpose : Return transformations to get coordinates of nodes of each layer
// by nodes of the bottom. Layer is a set of nodes at a certain step
// from bottom to top.
+// Transformation to get top node from bottom ones is computed
+// only if the top FACE is not meshed.
//=======================================================================
bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> & trsf,
const Prism_3D::TPrismTopo& prism) const
{
+ const bool itTopMeshed = !SubMesh( ID_BOT_FACE )->IsEmpty();
const int zSize = VerticalSize();
- if ( zSize < 3 ) return true;
- trsf.resize( zSize - 2 );
+ if ( zSize < 3 && !itTopMeshed ) return true;
+ trsf.resize( zSize - 1 );
// Select some node columns by which we will define coordinate system of layers
gp_Ax3 cs0 = getLayerCoordSys(0, columns, xCol );
//double dist0 = cs0.Location().Distance( gpXYZ( (*columns[0])[0]));
toCs0.SetTransformation( cs0 );
- for ( int z = 1; z < zSize-1; ++z )
+ for ( int z = 1; z < zSize; ++z )
{
gp_Ax3 csZ = getLayerCoordSys(z, columns, xCol );
//double distZ = csZ.Location().Distance( gpXYZ( (*columns[0])[z]));
gp_Pnt pz = gpXYZ( (*columns[i])[z] );
t.Transforms( p0.ChangeCoord() );
if ( p0.SquareDistance( pz ) > tol2 )
- return false;
+ {
+ t = gp_Trsf();
+ return ( z == zSize - 1 ); // OK if fails only botton->top trsf
+ }
}
}
return true;
return isForward;
}
+//=======================================================================
+//function : faceGridToPythonDump
+//purpose : Prints a script creating a normal grid on the prism side
+//=======================================================================
+
+void StdMeshers_PrismAsBlock::faceGridToPythonDump(const SMESH_Block::TShapeID face,
+ const int nb)
+{
+#ifdef _DEBUG_
+ gp_XYZ pOnF[6] = { gp_XYZ(0,0,0), gp_XYZ(0,0,1),
+ gp_XYZ(0,0,0), gp_XYZ(0,1,0),
+ gp_XYZ(0,0,0), gp_XYZ(1,0,0) };
+ gp_XYZ p2;
+ cout << "mesh = smesh.Mesh( 'Face " << face << "')" << endl;
+ SMESH_Block::TFace& f = myFace[ face - ID_FirstF ];
+ gp_XYZ params = pOnF[ face - ID_FirstF ];
+ //const int nb = 10; // nb face rows
+ for ( int j = 0; j <= nb; ++j )
+ {
+ params.SetCoord( f.GetVInd(), double( j )/ nb );
+ for ( int i = 0; i <= nb; ++i )
+ {
+ params.SetCoord( f.GetUInd(), double( i )/ nb );
+ gp_XYZ p = f.Point( params );
+ gp_XY uv = f.GetUV( params );
+ cout << "mesh.AddNode( " << p.X() << ", " << p.Y() << ", " << p.Z() << " )"
+ << " # " << 1 + i + j * ( nb + 1 )
+ << " ( " << i << ", " << j << " ) "
+ << " UV( " << uv.X() << ", " << uv.Y() << " )" << endl;
+ ShellPoint( params, p2 );
+ double dist = ( p2 - p ).Modulus();
+ if ( dist > 1e-4 )
+ cout << "#### dist from ShellPoint " << dist
+ << " (" << p2.X() << ", " << p2.Y() << ", " << p2.Z() << " ) " << endl;
+ }
+ }
+ for ( int j = 0; j < nb; ++j )
+ for ( int i = 0; i < nb; ++i )
+ {
+ int n = 1 + i + j * ( nb + 1 );
+ cout << "mesh.AddFace([ "
+ << n << ", " << n+1 << ", "
+ << n+nb+2 << ", " << n+nb+1 << "]) " << endl;
+ }
+
+#endif
+}
+
//================================================================================
/*!
* \brief Constructor
return r;
}
+//================================================================================
+/*!
+ * \brief Return all nodes at a given height together with their normalized parameters
+ * \param [in] Z - the height of interest
+ * \param [out] nodes - map of parameter to node
+ */
+//================================================================================
+
+void StdMeshers_PrismAsBlock::
+TSideFace::GetNodesAtZ(const int Z,
+ map<double, const SMDS_MeshNode* >& nodes ) const
+{
+ if ( !myComponents.empty() )
+ {
+ double u0 = 0.;
+ for ( size_t i = 0; i < myComponents.size(); ++i )
+ {
+ map<double, const SMDS_MeshNode* > nn;
+ myComponents[i]->GetNodesAtZ( Z, nn );
+ map<double, const SMDS_MeshNode* >::iterator u2n = nn.begin();
+ if ( !nodes.empty() && nodes.rbegin()->second == u2n->second )
+ ++u2n;
+ const double uRange = myParams[i].second - myParams[i].first;
+ for ( ; u2n != nn.end(); ++u2n )
+ nodes.insert( nodes.end(), make_pair( u0 + uRange * u2n->first, u2n->second ));
+ u0 += uRange;
+ }
+ }
+ else
+ {
+ double f = myParams[0].first, l = myParams[0].second;
+ if ( !myIsForward )
+ std::swap( f, l );
+ const double uRange = l - f;
+ if ( Abs( uRange ) < std::numeric_limits<double>::min() )
+ return;
+ TParam2ColumnIt u2col = getColumn( myParamToColumnMap, myParams[0].first + 1e-3 );
+ for ( ; u2col != myParamToColumnMap->end(); ++u2col )
+ if ( u2col->first > myParams[0].second + 1e-9 )
+ break;
+ else
+ nodes.insert( nodes.end(),
+ make_pair( ( u2col->first - f ) / uRange, u2col->second[ Z ] ));
+ }
+}
+
//================================================================================
/*!
* \brief Return coordinates by normalized params
cout << col->second[ i ]->GetID();
#endif
}
+
+//================================================================================
+/*!
+ * \brief Costructor of TPCurveOnHorFaceAdaptor fills its map of
+ * normalized parameter to node UV on a horizontal face
+ * \param [in] sideFace - lateral prism side
+ * \param [in] isTop - is \a horFace top or bottom of the prism
+ * \param [in] horFace - top or bottom face of the prism
+ */
+//================================================================================
+
+StdMeshers_PrismAsBlock::
+TPCurveOnHorFaceAdaptor::TPCurveOnHorFaceAdaptor( const TSideFace* sideFace,
+ const bool isTop,
+ const TopoDS_Face& horFace)
+{
+ if ( sideFace && !horFace.IsNull() )
+ {
+ //cout << "\n\t FACE " << sideFace->FaceID() << endl;
+ const int Z = isTop ? sideFace->ColumnHeight() - 1 : 0;
+ map<double, const SMDS_MeshNode* > u2nodes;
+ sideFace->GetNodesAtZ( Z, u2nodes );
+
+ SMESH_MesherHelper helper( *sideFace->GetMesh() );
+ helper.SetSubShape( horFace );
+
+ bool okUV;
+ gp_XY uv;
+ double f,l;
+ Handle(Geom2d_Curve) C2d;
+ int edgeID = -1;
+ const double tol = 10 * helper.MaxTolerance( horFace );
+ const SMDS_MeshNode* prevNode = u2nodes.rbegin()->second;
+
+ map<double, const SMDS_MeshNode* >::iterator u2n = u2nodes.begin();
+ for ( ; u2n != u2nodes.end(); ++u2n )
+ {
+ const SMDS_MeshNode* n = u2n->second;
+ okUV = false;
+ if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE )
+ {
+ if ( n->getshapeId() != edgeID )
+ {
+ C2d.Nullify();
+ edgeID = n->getshapeId();
+ TopoDS_Shape S = helper.GetSubShapeByNode( n, helper.GetMeshDS() );
+ if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
+ {
+ C2d = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), horFace, f,l );
+ }
+ }
+ if ( !C2d.IsNull() )
+ {
+ double u = static_cast< const SMDS_EdgePosition* >( n->GetPosition() )->GetUParameter();
+ if ( f <= u && u <= l )
+ {
+ uv = C2d->Value( u ).XY();
+ okUV = helper.CheckNodeUV( horFace, n, uv, tol );
+ }
+ }
+ }
+ if ( !okUV )
+ uv = helper.GetNodeUV( horFace, n, prevNode, &okUV );
+
+ myUVmap.insert( myUVmap.end(), make_pair( u2n->first, uv ));
+ // cout << n->getshapeId() << " N " << n->GetID()
+ // << " \t" << uv.X() << ", " << uv.Y() << " \t" << u2n->first << endl;
+
+ prevNode = n;
+ }
+ }
+}
+
//================================================================================
/*!
* \brief Return UV on pcurve for the given normalized parameter
gp_Pnt2d StdMeshers_PrismAsBlock::TPCurveOnHorFaceAdaptor::Value(const Standard_Real U) const
{
- TParam2ColumnIt u_col1, u_col2;
- double r = mySide->GetColumns( U, u_col1, u_col2 );
- gp_XY uv1 = mySide->GetNodeUV( myFace, u_col1->second[ myZ ], u_col2->second[ myZ ]);
- gp_XY uv2 = mySide->GetNodeUV( myFace, u_col2->second[ myZ ], u_col1->second[ myZ ]);
- return uv1 * ( 1 - r ) + uv2 * r;
+ map< double, gp_XY >::const_iterator i1 = myUVmap.upper_bound( U );
+
+ if ( i1 == myUVmap.end() )
+ return myUVmap.rbegin()->second;
+
+ if ( i1 == myUVmap.begin() )
+ return (*i1).second;
+
+ map< double, gp_XY >::const_iterator i2 = i1--;
+
+ double r = ( U - i1->first ) / ( i2->first - i1->first );
+ return i1->second * ( 1 - r ) + i2->second * r;
}