if ( hexa[1] == -1 )
return newHexPrism;
- int iSide = hexa[0] + 1;
- if ( iSide == hexa[1] )
- ++iSide;
-
const SMDS_MeshElement* botFace = faces[ hexa[ 0 ]];
const SMDS_MeshElement* topFace = faces[ hexa[ 1 ]];
std::vector< const SMDS_MeshNode* > nodes( 24 ); // last 12 is a working buffer