-// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
if ( hexa[1] == -1 )
return newHexPrism;
- int iSide = hexa[0] + 1;
- if ( iSide == hexa[1] )
- ++iSide;
-
const SMDS_MeshElement* botFace = faces[ hexa[ 0 ]];
const SMDS_MeshElement* topFace = faces[ hexa[ 1 ]];
std::vector< const SMDS_MeshNode* > nodes( 24 ); // last 12 is a working buffer
case TopAbs_FACE:
{
myFaceMesher->Evaluate( theMesh, shape, theResMap );
- std::vector<int> & quantities = theResMap[ sm ];
+ std::vector<smIdType> & quantities = theResMap[ sm ];
_quadraticMesh = ( !quantities.empty() &&
( quantities[ SMDSEntity_Quad_Triangle ] +
quantities[ SMDSEntity_Quad_Quadrangle ] +
case TopAbs_SOLID:
{
- std::vector<int> & quantities = theResMap[ sm ];
+ std::vector<smIdType> & quantities = theResMap[ sm ];
quantities.resize( SMDSEntity_Last, 0 );
SMESH_MesherHelper helper( theMesh );