// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
#include "SMDS_VolumeTool.hxx"
#include "SMESHDS_SubMesh.hxx"
#include "SMESH_Mesh.hxx"
-#include "SMESH_subMesh.hxx"
#include "SMESH_MeshEditor.hxx"
+#include "SMESH_subMesh.hxx"
+#include "SMESH_subMeshEventListener.hxx"
+#include <BRepTools.hxx>
+#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <TopExp.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
+#include <TopTools_MapOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
-#include <BRepTools.hxx>
-#include <BRepTools_WireExplorer.hxx>
-#include <TopTools_MapOfShape.hxx>
#include <stdio.h>
#include <algorithm>
typedef map < int, int, less<int> >::iterator \
StdMeshers_IteratorOfDataMapOfIntegerInteger;
+enum { NB_WALL_FACES = 4 };
+
//=======================================================================
//function : StdMeshers_Penta_3D
//purpose :
++j;
}
}
- /*
- //DEB
- {
- int iShapeSupportID, iBaseNodeID;
- //
- //printf("\n\n*** Base Face\n");
- i=0;
- for (j=0; j<myJSize; ++j) {
- ij=i*myJSize+j;
- const StdMeshers_TNode& aTNode=myTNodes[ij];
- iShapeSupportID=aTNode.ShapeSupportID();
- iBaseNodeID=aTNode.BaseNodeID();
- const gp_XYZ& aXYZ=aTNode.NormCoord();
- printf("*** j:%d bID#%d iSS:%d { %lf %lf %lf }\n",
- j, iBaseNodeID, iShapeSupportID, aXYZ.X(), aXYZ.Y(), aXYZ.Z());
- }
- }
- */
- //DEB
- //return; //zz
- //
- // 3. Finding of Z-layers
-// vector<double> aZL(myISize);
-// vector<double>::iterator aItZL1, aItZL2 ;
-// //
-// const TopoDS_Shape& aE00z=myBlock.Shape(SMESH_Block::ID_E00z);
-// SMDS_NodeIteratorPtr aItaE00z =
-// pMesh->GetSubMeshContaining(aE00z)->GetSubMeshDS()->GetNodes();
-// //
-// aZL[0]=0.;
-// i=1;
-// while (aItaE00z->more()) {
-// const SMDS_MeshNode* aNode=aItaE00z->next();
-// const SMDS_EdgePosition* epos =
-// static_cast<const SMDS_EdgePosition*>(aNode->GetPosition().get());
-// myBlock.ComputeParameters( epos->GetUParameter(), aE00z, aCoords );
-// iErr=myBlock.ErrorStatus();
-// if (iErr) {
-// MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
-// "SMESHBlock: ComputeParameters operation failed");
-// myErrorStatus=101; // SMESHBlock: ComputeParameters operation failed
-// return;
-// }
-// aZL[i]=aCoords.Z();
-// ++i;
-// }
-// aZL[i]=1.;
-// //
-// aItZL1=aZL.begin();
-// aItZL2=aZL.end();
-// //
-// // Sorting the layers
-// sort(aItZL1, aItZL2);
- //DEB
- /*
- printf("** \n\n Layers begin\n");
- for(i=0, aItZL=aItZL1; aItZL!=aItZL2; ++aItZL, ++i) {
- printf(" #%d : %lf\n", i, *aItZL);
- }
- printf("** Layers end\n");
- */
- //DEB
- //
- //
// 3.1 Fill maps of wall nodes
- SMESH_Block::TShapeID wallFaceID[4] = {
+ SMESH_Block::TShapeID wallFaceID[ NB_WALL_FACES ] = {
SMESH_Block::ID_Fx0z, SMESH_Block::ID_Fx1z,
SMESH_Block::ID_F0yz, SMESH_Block::ID_F1yz
};
- SMESH_Block::TShapeID baseEdgeID[4] = {
+ SMESH_Block::TShapeID baseEdgeID[ NB_WALL_FACES ] = {
SMESH_Block::ID_Ex00, SMESH_Block::ID_Ex10,
SMESH_Block::ID_E0y0, SMESH_Block::ID_E1y0
};
- for ( i = 0; i < 4; ++i ) {
+ for ( i = 0; i < NB_WALL_FACES ; ++i ) {
int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ i ]);
bool ok = LoadIJNodes (myWallNodesMaps[ fIndex ],
TopoDS::Face( myBlock.Shape( wallFaceID[ i ] )),
}
// 3.2 find node columns for vertical edges and edge IDs
- vector<const SMDS_MeshNode*> * verticEdgeNodes[ 4 ];
- SMESH_Block::TShapeID verticEdgeID [ 4 ];
- for ( i = 0; i < 4; ++i ) { // 4 first base nodes are nodes on vertices
+ vector<const SMDS_MeshNode*> * verticEdgeNodes[ NB_WALL_FACES ];
+ SMESH_Block::TShapeID verticEdgeID [ NB_WALL_FACES ];
+ for ( i = 0; i < NB_WALL_FACES ; ++i ) { // 4 first base nodes are nodes on vertices
// edge ID
SMESH_Block::TShapeID eID, vID = aSIDs[ i ];
ShapeSupportID(false, vID, eID);
// column nodes
StdMeshers_TNode& aTNode = myTNodes[ i ];
verticEdgeNodes[ i ] = 0;
- for ( j = 0; j < 4; ++j ) { // loop on 4 wall faces
+ for ( j = 0; j < NB_WALL_FACES ; ++j ) { // loop on 4 wall faces
int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ j ]);
StdMeshers_IJNodeMap & ijNodes= myWallNodesMaps[ fIndex ];
if ( ijNodes.begin()->second[0] == aTNode.Node() )
N = itn->next();
gp_XY UV111 = myTool->GetNodeUV(TopFace,N);
- for (j=0; j<myJSize; ++j) {
+ for (j=0; j<myJSize; ++j) { // loop on all nodes of the base face (ID_Fxy0)
// base node info
const StdMeshers_TNode& aBN = myTNodes[j];
aBNSSID = (SMESH_Block::TShapeID)aBN.ShapeSupportID();
iBNID = aBN.BaseNodeID();
const gp_XYZ& aBNXYZ = aBN.NormCoord();
- bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 );
+ bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 ); // if base node is inside a bottom face
//
// set XYZ on horizontal edges and get node columns of faces:
// 2 columns for each face, between which a base node is located
vector<const SMDS_MeshNode*>* nColumns[8];
- double ratio[4]; // base node position between columns [0.-1.]
+ double ratio[ NB_WALL_FACES ]; // base node position between columns [0.-1.]
if ( createNode ) {
- for ( k = 0; k < 4; ++k ) {
+ for ( k = 0; k < NB_WALL_FACES ; ++k ) {
ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],
nColumns[k*2], nColumns[k*2+1]);
}
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( 0., 0., 0. );
//
// first create or find a top node, then the rest ones in a column
- for (i=myISize-1; i>0; --i) {
+ for (i=myISize-1; i>0; --i) // vertical loop, from top to bottom
+ {
bIsUpperLayer = (i==(myISize-1));
gp_XY UV_Ex01, UV_Ex11, UV_E0y1, UV_E1y1;
- if ( createNode ) {
+ if ( createNode ) // a base node is inside a top face
+ {
// set XYZ on vertical edges and faces
- for ( k = 0; k < 4; ++k ) {
+ for ( k = 0; k < NB_WALL_FACES ; ++k ) {
+ // XYZ on a vertical edge
const SMDS_MeshNode* n = (*verticEdgeNodes[ k ]) [ i ];
myShapeXYZ[ verticEdgeID[ k ] ].SetCoord( n->X(), n->Y(), n->Z() );
- //
+ // XYZ on a face (part 1 from one column)
n = (*nColumns[k*2]) [ i ];
+ gp_XYZ xyz( n->X(), n->Y(), n->Z() );
+ myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
gp_XY tmp1;
- if( i==myISize-1 ) {
+ if( bIsUpperLayer ) {
tmp1 = myTool->GetNodeUV(TopFace,n);
tmp1 = ( 1. - ratio[ k ]) * tmp1;
}
- gp_XYZ xyz( n->X(), n->Y(), n->Z() );
- myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
+ // XYZ on a face (part 2 from other column)
n = (*nColumns[k*2+1]) [ i ];
xyz.SetCoord( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] += ratio[ k ] * xyz;
- if( i==myISize-1 ) {
+ if( bIsUpperLayer ) {
gp_XY tmp2 = myTool->GetNodeUV(TopFace,n);
tmp1 += ratio[ k ] * tmp2;
if( k==0 )
vector<const SMDS_MeshNode*>*& aCol2)
{
// find base and top edges of the face
+ enum { BASE = 0, TOP };
vector< int > edgeVec; // 0-base, 1-top
SMESH_Block::GetFaceEdgesIDs( aFaceID, edgeVec );
//
- int coord = SMESH_Block::GetCoordIndOnEdge( edgeVec[ 0 ] );
+ int coord = SMESH_Block::GetCoordIndOnEdge( edgeVec[ BASE ] );
+ bool isForward = myBlock.IsForwadEdge( edgeVec[ BASE ] );
+
double param = aBaseNodeParams.Coord( coord );
- if ( !myBlock.IsForwadEdge( edgeVec[ 0 ] ))
+ if ( !isForward)
param = 1. - param;
//
// look for columns around param
aCol1 = & par_nVec_1->second;
aCol2 = & par_nVec_2->second;
- // base edge
- const SMDS_MeshNode* n1 = aCol1->front();
- const SMDS_MeshNode* n2 = aCol2->front();
- gp_XYZ xyz1( n1->X(), n1->Y(), n1->Z() ), xyz2( n2->X(), n2->Y(), n2->Z() );
- myShapeXYZ[ edgeVec[ 0 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
-
// top edge
- n1 = aCol1->back();
- n2 = aCol2->back();
- xyz1.SetCoord( n1->X(), n1->Y(), n1->Z() );
- xyz2.SetCoord( n2->X(), n2->Y(), n2->Z() );
- myShapeXYZ[ edgeVec[ 1 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
+ if (1) {
+ // this variant is better for cases with curved edges and
+ // different nodes distribution on top and base edges
+ const SMDS_MeshNode* n1 = aCol1->back();
+ const SMDS_MeshNode* n2 = aCol2->back();
+ gp_XYZ xyz1( n1->X(), n1->Y(), n1->Z() );
+ gp_XYZ xyz2( n2->X(), n2->Y(), n2->Z() );
+ myShapeXYZ[ edgeVec[ 1 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
+ }
+ else {
+ // this variant is better for other cases
+// SMESH_MesherHelper helper( *GetMesh() );
+// const TopoDS_Edge & edge = TopoDS::Edge( myBlock.Shape( edgeVec[ TOP ]));
+// double u1 = helper.GetNodeU( edge, n1 );
+// double u2 = helper.GetNodeU( edge, n2 );
+// double u = ( 1. - r ) * u1 + r * u2;
+// gp_XYZ topNodeParams;
+// myBlock.Block().EdgeParameters( edgeVec[ TOP ], u, topNodeParams );
+// myBlock.Block().EdgePoint( edgeVec[ TOP ],
+// topNodeParams,
+// myShapeXYZ[ edgeVec[ TOP ]]);
+ }
+ // base edge
+ myBlock.Block().EdgePoint( edgeVec[ BASE ],
+ aBaseNodeParams,
+ myShapeXYZ[ edgeVec[ BASE ]]);
return r;
}
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy0));
const TopoDS_Face& aFxy1=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
+ SMESH_MesherHelper faceHelper( *GetMesh() );
+ faceHelper.IsQuadraticSubMesh(aFxy1);
//
SMESH_Mesh* pMesh = GetMesh();
SMESHDS_Mesh * meshDS = pMesh->GetMeshDS();
//
+ SMESH_subMesh *aSubMesh1 = pMesh->GetSubMeshContaining(aFxy1);
SMESH_subMesh *aSubMesh0 = pMesh->GetSubMeshContaining(aFxy0);
SMESHDS_SubMesh *aSM0 = aSubMesh0->GetSubMeshDS();
//
aNbNodes = pE0->NbNodes();
if(myCreateQuadratic)
aNbNodes = aNbNodes/2;
-// if (aNbNodes!=3) {
-// continue;
-// }
if ( aNodes1.size() < aNbNodes )
aNodes1.resize( aNbNodes );
//
SMDS_MeshFace * face = 0;
switch ( aNbNodes ) {
case 3:
- //face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
- face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
+ face = faceHelper.AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
break;
case 4:
- //face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
- face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
+ face = faceHelper.AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
break;
default:
continue;
}
meshDS->SetMeshElementOnShape(face, aFxy1);
}
+
+ // update compute state of top face submesh
+ aSubMesh1->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ // assure that mesh on the top face will be cleaned when it is cleaned
+ // on the bottom face
+ SMESH_subMesh* volSM = pMesh->GetSubMesh( myTool->GetSubShape() );
+ volSM->SetEventListener( new SMESH_subMeshEventListener(true),
+ SMESH_subMeshEventListenerData::MakeData( aSubMesh1 ),
+ aSubMesh0 ); // translate CLEAN event of aSubMesh0 to aSubMesh1
}
//=======================================================================
aFTr = aF;
++iCnt;
if (iCnt>1) {
- MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
- myErrorStatus=5; // more than one face has triangulation
- return;
+ // \begin{E.A.}
+ // The current algorithm fails if there is more that one
+ // face wich contains triangles ...
+ // In that case, replace return by break to try another
+ // method (coded in "if (iCnt != 1) { ... }")
+ //
+ // MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
+ // myErrorStatus=5; // more than one face has triangulation
+ // return;
+ break;
+ // \end{E.A.}
}
break; // next face
}
}
}
}
+ //
+ // \begin{E.A.}
+ // The current algorithm fails if "iCnt != 1", the case "iCnt == 0"
+ // was not reached 'cause it was not called from Hexa_3D ... Now it
+ // can occurs and in my opinion, it is the most common case.
+ //
+ if (iCnt != 1) {
+ // The suggested algorithm is the following :
+ //
+ // o Check that nb_of_faces == 6 and nb_of_edges == 12
+ // then the shape is tologically equivalent to a box
+ // o In a box, there are three set of four // edges ...
+ // In the cascade notation, it seems to be the edges
+ // numbered :
+ // - 1, 3, 5, 7
+ // - 2, 4, 6, 8
+ // - 9, 10, 11, 12
+ // o For each one of this set, check if the four edges
+ // have the same number of element.
+ // o If so, check if the "corresponding" // faces contains
+ // only quads. It's the faces numbered:
+ // - 1, 2, 3, 4
+ // - 1, 2, 5, 6
+ // - 3, 4, 5, 6
+ // o If so, check if the opposite edges of each // faces
+ // have the same number of elements. It is the edges
+ // numbered :
+ // - 2 and 4, 6 and 8, 9 and 10, 11 and 12
+ // - 1 and 3, 5 and 7, 9 and 11, 10 and 12
+ // - 1 and 5, 3 and 7, 4 and 8, 2 and 6
+ // o If so, check if the two other faces have the same
+ // number of elements. It is the faces numbered:
+ // - 5, 6
+ // - 3, 4
+ // - 1, 2
+ // This test should be improved to test if the nodes
+ // of the two faces are really "en face".
+ // o If so, one of the two faces is a candidate to an extrusion,
+ // It is the faces numbered :
+ // - 5
+ // - 3
+ // - 1
+ // o Finally, if there is only one candidate, let do the
+ // extrusion job for the corresponding face
+ //
+ int isOK = 0;
+ //
+ int iNbF = aM.Extent();
+ if (iNbF == 6) {
+ //
+ int nb_f1 = pMesh->GetSubMeshContaining(aM(1))->GetSubMeshDS()->NbElements();
+ int nb_f2 = pMesh->GetSubMeshContaining(aM(2))->GetSubMeshDS()->NbElements();
+ int nb_f3 = pMesh->GetSubMeshContaining(aM(3))->GetSubMeshDS()->NbElements();
+ int nb_f4 = pMesh->GetSubMeshContaining(aM(4))->GetSubMeshDS()->NbElements();
+ int nb_f5 = pMesh->GetSubMeshContaining(aM(5))->GetSubMeshDS()->NbElements();
+ int nb_f6 = pMesh->GetSubMeshContaining(aM(6))->GetSubMeshDS()->NbElements();
+ //
+ int has_only_quad_f1 = 1;
+ int has_only_quad_f2 = 1;
+ int has_only_quad_f3 = 1;
+ int has_only_quad_f4 = 1;
+ int has_only_quad_f5 = 1;
+ int has_only_quad_f6 = 1;
+ //
+ for (i=1; i<=iNbF; ++i) {
+ int ok = 1;
+ const TopoDS_Shape& aF = aM(i);
+ SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aF);
+ SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
+ SMDS_ElemIteratorPtr itf = aSM->GetElements();
+ while(itf->more()) {
+ const SMDS_MeshElement * pElement = itf->next();
+ aElementType = pElement->GetType();
+ if (aElementType==SMDSAbs_Face) {
+ iNbNodes = pElement->NbNodes();
+ if ( iNbNodes!=4 ) {
+ ok = 0;
+ break ;
+ }
+ }
+ }
+ if (i==1) has_only_quad_f1 = ok ;
+ if (i==2) has_only_quad_f2 = ok ;
+ if (i==3) has_only_quad_f3 = ok ;
+ if (i==4) has_only_quad_f4 = ok ;
+ if (i==5) has_only_quad_f5 = ok ;
+ if (i==6) has_only_quad_f6 = ok ;
+ }
+ //
+ TopTools_IndexedMapOfShape aE;
+ TopExp::MapShapes(myShape, TopAbs_EDGE, aE);
+ int iNbE = aE.Extent();
+ if (iNbE == 12) {
+ //
+ int nb_e01 = pMesh->GetSubMeshContaining(aE(1))->GetSubMeshDS()->NbElements();
+ int nb_e02 = pMesh->GetSubMeshContaining(aE(2))->GetSubMeshDS()->NbElements();
+ int nb_e03 = pMesh->GetSubMeshContaining(aE(3))->GetSubMeshDS()->NbElements();
+ int nb_e04 = pMesh->GetSubMeshContaining(aE(4))->GetSubMeshDS()->NbElements();
+ int nb_e05 = pMesh->GetSubMeshContaining(aE(5))->GetSubMeshDS()->NbElements();
+ int nb_e06 = pMesh->GetSubMeshContaining(aE(6))->GetSubMeshDS()->NbElements();
+ int nb_e07 = pMesh->GetSubMeshContaining(aE(7))->GetSubMeshDS()->NbElements();
+ int nb_e08 = pMesh->GetSubMeshContaining(aE(8))->GetSubMeshDS()->NbElements();
+ int nb_e09 = pMesh->GetSubMeshContaining(aE(9))->GetSubMeshDS()->NbElements();
+ int nb_e10 = pMesh->GetSubMeshContaining(aE(10))->GetSubMeshDS()->NbElements();
+ int nb_e11 = pMesh->GetSubMeshContaining(aE(11))->GetSubMeshDS()->NbElements();
+ int nb_e12 = pMesh->GetSubMeshContaining(aE(12))->GetSubMeshDS()->NbElements();
+ //
+ int nb_ok = 0 ;
+ //
+ if ( (nb_e01==nb_e03) && (nb_e03==nb_e05) && (nb_e05==nb_e07) ) {
+ if ( has_only_quad_f1 && has_only_quad_f2 && has_only_quad_f3 && has_only_quad_f4 ) {
+ if ( (nb_e09==nb_e10) && (nb_e08==nb_e06) && (nb_e11==nb_e12) && (nb_e04==nb_e02) ) {
+ if (nb_f5==nb_f6) {
+ nb_ok += 1;
+ aFTr = aM(5);
+ }
+ }
+ }
+ }
+ if ( (nb_e02==nb_e04) && (nb_e04==nb_e06) && (nb_e06==nb_e08) ) {
+ if ( has_only_quad_f1 && has_only_quad_f2 && has_only_quad_f5 && has_only_quad_f6 ) {
+ if ( (nb_e01==nb_e03) && (nb_e10==nb_e12) && (nb_e05==nb_e07) && (nb_e09==nb_e11) ) {
+ if (nb_f3==nb_f4) {
+ nb_ok += 1;
+ aFTr = aM(3);
+ }
+ }
+ }
+ }
+ if ( (nb_e09==nb_e10) && (nb_e10==nb_e11) && (nb_e11==nb_e12) ) {
+ if ( has_only_quad_f3 && has_only_quad_f4 && has_only_quad_f5 && has_only_quad_f6 ) {
+ if ( (nb_e01==nb_e05) && (nb_e02==nb_e06) && (nb_e03==nb_e07) && (nb_e04==nb_e08) ) {
+ if (nb_f1==nb_f2) {
+ nb_ok += 1;
+ aFTr = aM(1);
+ }
+ }
+ }
+ }
+ //
+ if ( nb_ok == 1 ) {
+ isOK = 1;
+ }
+ //
+ }
+ }
+ if (!isOK) {
+ myErrorStatus=5; // more than one face has triangulation
+ return;
+ }
+ }
+ // \end{E.A.}
//
// 1. Vetrices V00, V001;
//
//
// 1.1 Base vertex V000
iNbE = aME.Extent();
- if (iNbE!=4){
+ if (iNbE!= NB_WALL_FACES ){
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus=7; // too few edges are in base face aFTr
return;
TopExp_Explorer exp( theFace, TopAbs_EDGE );
int nbEdges = 0;
for ( ; exp.More(); exp.Next() ) {
- if ( ++nbEdges > 4 ) {
+ if ( ++nbEdges > NB_WALL_FACES ) {
return false; // more than 4 edges in theFace
}
TopoDS_Edge e = TopoDS::Edge( exp.Current() );
else
e2 = e;
}
- if ( nbEdges < 4 ) {
+ if ( nbEdges < NB_WALL_FACES ) {
return false; // less than 4 edges in theFace
}
// try to load the rest nodes
// get all faces from theFace
- map<int,const SMDS_MeshElement*> allFaces, foundFaces;
+ TIDSortedElemSet allFaces, foundFaces;
SMDS_ElemIteratorPtr eIt = smFace->GetElements();
while ( eIt->more() ) {
const SMDS_MeshElement* e = eIt->next();
if ( e->GetType() == SMDSAbs_Face )
- allFaces.insert( make_pair(e->GetID(),e) );
+ allFaces.insert( e );
}
// Starting from 2 neighbour nodes on theBaseEdge, look for a face
// the nodes belong to, and between the nodes of the found face,
return false;
}
par_nVec_2->second[ row ] = node;
- foundFaces.insert( make_pair(face->GetID(),face) );
+ foundFaces.insert( face );
n2 = node;
if ( nbFaceNodes==4 || (myCreateQuadratic && nbFaceNodes==8) ) {
n1 = par_nVec_1->second[ row ];