// Find all block sides starting from mesh faces sharing the corner node
// --------------------------------------------------------------------
- int nbFacesOnSides = 0;
+ smIdType nbFacesOnSides = 0;
TIDSortedElemSet cornerFaces; // corner faces of found _BlockSide's
list< const SMDS_MeshNode* > corners( 1, nCorner );
list< const SMDS_MeshNode* >::iterator corner = corners.begin();
bool secondOrder = aMesh.NbFaces( ORDER_QUADRATIC );
int entity = secondOrder ? SMDSEntity_Quad_Hexa : SMDSEntity_Hexa;
- vector<int>& nbByType = aResMap[ aMesh.GetSubMesh( aShape )];
+ vector<smIdType>& nbByType = aResMap[ aMesh.GetSubMesh( aShape )];
if ( entity >= (int) nbByType.size() )
nbByType.resize( SMDSEntity_Last, 0 );