// DON't FORGET tO update Reverse() when adding one more vector!
std::vector<uvPtStruct> myPoints, myFalsePoints;
std::vector<TopoDS_Edge> myEdge;
+ std::vector<int> myEdgeID;
std::vector<Handle(Geom2d_Curve)> myC2d;
std::vector<GeomAdaptor_Curve> myC3dAdaptor;
std::vector<double> myFirst, myLast;