-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// Module : SMESH
//
#include "StdMeshers_Cartesian_3D.hxx"
+#include "StdMeshers_CartesianParameters3D.hxx"
+#include "ObjectPool.hxx"
#include "SMDS_MeshNode.hxx"
+#include "SMDS_VolumeTool.hxx"
+#include "SMESHDS_Mesh.hxx"
#include "SMESH_Block.hxx"
#include "SMESH_Comment.hxx"
+#include "SMESH_ControlsDef.hxx"
#include "SMESH_Mesh.hxx"
+#include "SMESH_MeshAlgos.hxx"
+#include "SMESH_MeshEditor.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_subMesh.hxx"
#include "SMESH_subMeshEventListener.hxx"
-#include "StdMeshers_CartesianParameters3D.hxx"
+#include "StdMeshers_FaceSide.hxx"
-#include "utilities.h"
-#include "Utils_ExceptHandlers.hxx"
+#include <utilities.h>
+#include <Utils_ExceptHandlers.hxx>
+#include <GEOMUtils.hxx>
+
+#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepBndLib.hxx>
#include <BRepBuilderAPI_Copy.hxx>
+#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepTools.hxx>
+#include <BRepTopAdaptor_FClass2d.hxx>
+#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
+#include <Bnd_B3d.hxx>
#include <Bnd_Box.hxx>
#include <ElSLib.hxx>
+#include <GCPnts_UniformDeflection.hxx>
#include <Geom2d_BSplineCurve.hxx>
#include <Geom2d_BezierCurve.hxx>
#include <Geom2d_TrimmedCurve.hxx>
+#include <GeomAPI_ProjectPointOnSurf.hxx>
+#include <GeomLib.hxx>
#include <Geom_BSplineCurve.hxx>
#include <Geom_BSplineSurface.hxx>
#include <Geom_BezierCurve.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
-#include <TopTools_MapIteratorOfMapOfShape.hxx>
+#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopoDS.hxx>
+#include <TopoDS_Compound.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_TShape.hxx>
#include <gp_Cone.hxx>
#include <gp_Sphere.hxx>
#include <gp_Torus.hxx>
+#include <limits>
+
+#include <boost/container/flat_map.hpp>
+
//#undef WITH_TBB
#ifdef WITH_TBB
+
+#ifdef WIN32
+// See https://docs.microsoft.com/en-gb/cpp/porting/modifying-winver-and-win32-winnt?view=vs-2019
+// Windows 10 = 0x0A00
+#define WINVER 0x0A00
+#define _WIN32_WINNT 0x0A00
+#endif
+
#include <tbb/parallel_for.h>
//#include <tbb/enumerable_thread_specific.h>
#endif
using namespace std;
+using namespace SMESH;
+#ifdef _DEBUG_
//#define _MY_DEBUG_
-
-#define ELLIPSOLID_WORKAROUND // remove it as soon as http://tracker.dev.opencascade.org/view.php?id=22809 is solved
-
-#ifdef ELLIPSOLID_WORKAROUND
-#include <BRepIntCurveSurface_Inter.hxx>
-#include <BRepTopAdaptor_TopolTool.hxx>
-#include <BRepAdaptor_HSurface.hxx>
#endif
//=============================================================================
*/
//=============================================================================
-StdMeshers_Cartesian_3D::StdMeshers_Cartesian_3D(int hypId, int studyId, SMESH_Gen * gen)
- :SMESH_3D_Algo(hypId, studyId, gen)
+StdMeshers_Cartesian_3D::StdMeshers_Cartesian_3D(int hypId, SMESH_Gen * gen)
+ :SMESH_3D_Algo(hypId, gen)
{
_name = "Cartesian_3D";
_shapeType = (1 << TopAbs_SOLID); // 1 bit /shape type
namespace
{
+ typedef int TGeomID; // IDs of sub-shapes
+
//=============================================================================
// Definitions of internal utils
// --------------------------------------------------------------------------
Trans_TANGENT = IntCurveSurface_Tangent,
Trans_IN = IntCurveSurface_In,
Trans_OUT = IntCurveSurface_Out,
- Trans_APEX
+ Trans_APEX,
+ Trans_INTERNAL // for INTERNAL FACE
};
// --------------------------------------------------------------------------
/*!
- * \brief Data of intersection between a GridLine and a TopoDS_Face
+ * \brief Container of IDs of SOLID sub-shapes
+ */
+ class Solid // sole SOLID contains all sub-shapes
+ {
+ TGeomID _id; // SOLID id
+ bool _hasInternalFaces;
+ public:
+ virtual ~Solid() {}
+ virtual bool Contains( TGeomID subID ) const { return true; }
+ virtual bool ContainsAny( const vector< TGeomID>& subIDs ) const { return true; }
+ virtual TopAbs_Orientation Orientation( const TopoDS_Shape& s ) const { return s.Orientation(); }
+ virtual bool IsOutsideOriented( TGeomID faceID ) const { return true; }
+ void SetID( TGeomID id ) { _id = id; }
+ TGeomID ID() const { return _id; }
+ void SetHasInternalFaces( bool has ) { _hasInternalFaces = has; }
+ bool HasInternalFaces() const { return _hasInternalFaces; }
+ };
+ // --------------------------------------------------------------------------
+ class OneOfSolids : public Solid
+ {
+ TColStd_MapOfInteger _subIDs;
+ TopTools_MapOfShape _faces; // keep FACE orientation
+ TColStd_MapOfInteger _outFaceIDs; // FACEs of shape_to_mesh oriented outside the SOLID
+ public:
+ void Init( const TopoDS_Shape& solid,
+ TopAbs_ShapeEnum subType,
+ const SMESHDS_Mesh* mesh );
+ virtual bool Contains( TGeomID i ) const { return i == ID() || _subIDs.Contains( i ); }
+ virtual bool ContainsAny( const vector< TGeomID>& subIDs ) const
+ {
+ for ( size_t i = 0; i < subIDs.size(); ++i ) if ( Contains( subIDs[ i ])) return true;
+ return false;
+ }
+ virtual TopAbs_Orientation Orientation( const TopoDS_Shape& face ) const
+ {
+ const TopoDS_Shape& sInMap = const_cast< OneOfSolids* >(this)->_faces.Added( face );
+ return sInMap.Orientation();
+ }
+ virtual bool IsOutsideOriented( TGeomID faceID ) const
+ {
+ return faceID == 0 || _outFaceIDs.Contains( faceID );
+ }
+ };
+ // --------------------------------------------------------------------------
+ /*!
+ * \brief Geom data
+ */
+ struct Geometry
+ {
+ TopoDS_Shape _mainShape;
+ vector< vector< TGeomID > > _solidIDsByShapeID;// V/E/F ID -> SOLID IDs
+ Solid _soleSolid;
+ map< TGeomID, OneOfSolids > _solidByID;
+ TColStd_MapOfInteger _boundaryFaces; // FACEs on boundary of mesh->ShapeToMesh()
+ TColStd_MapOfInteger _strangeEdges; // EDGEs shared by strange FACEs
+ TGeomID _extIntFaceID; // pseudo FACE - extension of INTERNAL FACE
+
+ Controls::ElementsOnShape _edgeClassifier;
+ Controls::ElementsOnShape _vertexClassifier;
+
+ bool IsOneSolid() const { return _solidByID.size() < 2; }
+ };
+ // --------------------------------------------------------------------------
+ /*!
+ * \brief Common data of any intersection between a Grid and a shape
*/
- struct IntersectionPoint
+ struct B_IntersectPoint
{
- double _paramOnLine;
- mutable Transition _transition;
mutable const SMDS_MeshNode* _node;
- mutable size_t _indexOnLine;
+ mutable vector< TGeomID > _faceIDs;
+
+ B_IntersectPoint(): _node(NULL) {}
+ void Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
+ int HasCommonFace( const B_IntersectPoint * other, int avoidFace=-1 ) const;
+ bool IsOnFace( int faceID ) const;
+ virtual ~B_IntersectPoint() {}
+ };
+ // --------------------------------------------------------------------------
+ /*!
+ * \brief Data of intersection between a GridLine and a TopoDS_Face
+ */
+ struct F_IntersectPoint : public B_IntersectPoint
+ {
+ double _paramOnLine;
+ double _u, _v;
+ mutable Transition _transition;
+ mutable size_t _indexOnLine;
- IntersectionPoint(): _node(0) {}
- bool operator< ( const IntersectionPoint& o ) const { return _paramOnLine < o._paramOnLine; }
+ bool operator< ( const F_IntersectPoint& o ) const { return _paramOnLine < o._paramOnLine; }
+ };
+ // --------------------------------------------------------------------------
+ /*!
+ * \brief Data of intersection between GridPlanes and a TopoDS_EDGE
+ */
+ struct E_IntersectPoint : public B_IntersectPoint
+ {
+ gp_Pnt _point;
+ double _uvw[3];
+ TGeomID _shapeID; // ID of EDGE or VERTEX
};
// --------------------------------------------------------------------------
/*!
{
gp_Lin _line;
double _length; // line length
- multiset< IntersectionPoint > _intPoints;
+ multiset< F_IntersectPoint > _intPoints;
void RemoveExcessIntPoints( const double tol );
- bool GetIsOutBefore( multiset< IntersectionPoint >::iterator ip, bool prevIsOut );
+ TGeomID GetSolidIDBefore( multiset< F_IntersectPoint >::iterator ip,
+ const TGeomID prevID,
+ const Geometry& geom);
+ };
+ // --------------------------------------------------------------------------
+ /*!
+ * \brief Planes of the grid used to find intersections of an EDGE with a hexahedron
+ */
+ struct GridPlanes
+ {
+ gp_XYZ _zNorm;
+ vector< gp_XYZ > _origins; // origin points of all planes in one direction
+ vector< double > _zProjs; // projections of origins to _zNorm
};
// --------------------------------------------------------------------------
/*!
{
_size[0] = sz1; _size[1] = sz2; _size[2] = sz3;
_curInd[0] = _curInd[1] = _curInd[2] = 0;
- _iVar1 = iv1; _iVar2 = iv2; _iConst = iConst;
+ _iVar1 = iv1; _iVar2 = iv2; _iConst = iConst;
_name1 = nv1; _name2 = nv2; _nameConst = nConst;
}
struct Grid
{
vector< double > _coords[3]; // coordinates of grid nodes
- vector< GridLine > _lines [3]; // in 3 directions
+ gp_XYZ _axes [3]; // axis directions
+ vector< GridLine > _lines [3]; // in 3 directions
double _tol, _minCellSize;
+ gp_XYZ _origin;
+ gp_Mat _invB; // inverted basis of _axes
+
+ // index shift within _nodes of nodes of a cell from the 1st node
+ int _nodeShift[8];
- vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
- vector< bool > _isBndNode; // is mesh node at intersection with geometry
+ vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
+ vector< const F_IntersectPoint* > _gridIntP; // grid node intersection with geometry
+ ObjectPool< E_IntersectPoint > _edgeIntPool; // intersections with EDGEs
+ ObjectPool< F_IntersectPoint > _extIntPool; // intersections with extended INTERNAL FACEs
+ //list< E_IntersectPoint > _edgeIntP; // intersections with EDGEs
+
+ Geometry _geometry;
+ bool _toAddEdges;
+ bool _toCreateFaces;
+ bool _toConsiderInternalFaces;
+ bool _toUseThresholdForInternalFaces;
+ double _sizeThreshold;
+
+ SMESH_MesherHelper* _helper;
size_t CellIndex( size_t i, size_t j, size_t k ) const
{
LineIndexer GetLineIndexer(size_t iDir) const;
+ E_IntersectPoint* Add( const E_IntersectPoint& ip )
+ {
+ E_IntersectPoint* eip = _edgeIntPool.getNew();
+ *eip = ip;
+ return eip;
+ }
+ void Remove( E_IntersectPoint* eip ) { _edgeIntPool.destroy( eip ); }
+
+ TGeomID ShapeID( const TopoDS_Shape& s ) const;
+ const TopoDS_Shape& Shape( TGeomID id ) const;
+ TopAbs_ShapeEnum ShapeType( TGeomID id ) const { return Shape(id).ShapeType(); }
+ void InitGeometry( const TopoDS_Shape& theShape );
+ void InitClassifier( const TopoDS_Shape& mainShape,
+ TopAbs_ShapeEnum shapeType,
+ Controls::ElementsOnShape& classifier );
+ void GetEdgesToImplement( map< TGeomID, vector< TGeomID > > & edge2faceMap,
+ const TopoDS_Shape& shape,
+ const vector< TopoDS_Shape >& faces );
+ void SetSolidFather( const TopoDS_Shape& s, const TopoDS_Shape& theShapeToMesh );
+ bool IsShared( TGeomID faceID ) const;
+ bool IsAnyShared( const std::vector< TGeomID >& faceIDs ) const;
+ bool IsInternal( TGeomID faceID ) const {
+ return ( faceID == PseudoIntExtFaceID() ||
+ Shape( faceID ).Orientation() == TopAbs_INTERNAL ); }
+ bool IsSolid( TGeomID shapeID ) const {
+ if ( _geometry.IsOneSolid() ) return _geometry._soleSolid.ID() == shapeID;
+ else return _geometry._solidByID.count( shapeID ); }
+ bool IsStrangeEdge( TGeomID id ) const { return _geometry._strangeEdges.Contains( id ); }
+ TGeomID PseudoIntExtFaceID() const { return _geometry._extIntFaceID; }
+ Solid* GetSolid( TGeomID solidID = 0 );
+ Solid* GetOneOfSolids( TGeomID solidID );
+ const vector< TGeomID > & GetSolidIDs( TGeomID subShapeID ) const;
+ bool IsCorrectTransition( TGeomID faceID, const Solid* solid );
+ bool IsBoundaryFace( TGeomID face ) const { return _geometry._boundaryFaces.Contains( face ); }
+ void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset=false );
+ bool IsToCheckNodePos() const { return !_toAddEdges && _toCreateFaces; }
+ bool IsToRemoveExcessEntities() const { return !_toAddEdges; }
+
void SetCoordinates(const vector<double>& xCoords,
const vector<double>& yCoords,
const vector<double>& zCoords,
- const TopoDS_Shape& shape );
+ const double* axesDirs,
+ const Bnd_Box& bndBox );
+ void ComputeUVW(const gp_XYZ& p, double uvw[3]);
void ComputeNodes(SMESH_MesherHelper& helper);
};
-#ifdef ELLIPSOLID_WORKAROUND
// --------------------------------------------------------------------------
/*!
- * \brief struct temporary replacing IntCurvesFace_Intersector until
- * OCCT bug 0022809 is fixed
- * http://tracker.dev.opencascade.org/view.php?id=22809
- */
- struct TMP_IntCurvesFace_Intersector
- {
- BRepAdaptor_Surface _surf;
- double _tol;
- BRepIntCurveSurface_Inter _intcs;
- vector<IntCurveSurface_IntersectionPoint> _points;
- BRepTopAdaptor_TopolTool _clsf;
-
- TMP_IntCurvesFace_Intersector(const TopoDS_Face& face, const double tol)
- :_surf( face ), _tol( tol ), _clsf( new BRepAdaptor_HSurface(_surf) ) {}
- Bnd_Box Bounding() const { Bnd_Box b; BRepBndLib::Add (_surf.Face(), b); return b; }
- void Perform( const gp_Lin& line, const double w0, const double w1 )
- {
- _points.clear();
- for ( _intcs.Init( _surf.Face(), line, _tol ); _intcs.More(); _intcs.Next() )
- if ( w0 <= _intcs.W() && _intcs.W() <= w1 )
- _points.push_back( _intcs.Point() );
- }
- bool IsDone() const { return true; }
- int NbPnt() const { return _points.size(); }
- IntCurveSurface_TransitionOnCurve Transition( const int i ) const { return _points[ i-1 ].Transition(); }
- double WParameter( const int i ) const { return _points[ i-1 ].W(); }
- TopAbs_State ClassifyUVPoint(const gp_Pnt2d& p) { return _clsf.Classify( p, _tol ); }
+ * \brief Return cells sharing a link
+ */
+ struct CellsAroundLink
+ {
+ int _iDir;
+ int _dInd[4][3];
+ size_t _nbCells[3];
+ int _i,_j,_k;
+ Grid* _grid;
+
+ CellsAroundLink( Grid* grid, int iDir ):
+ _iDir( iDir ),
+ _dInd{ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0} },
+ _nbCells{ grid->_coords[0].size() - 1,
+ grid->_coords[1].size() - 1,
+ grid->_coords[2].size() - 1 },
+ _grid( grid )
+ {
+ const int iDirOther[3][2] = {{ 1,2 },{ 0,2 },{ 0,1 }};
+ _dInd[1][ iDirOther[iDir][0] ] = -1;
+ _dInd[2][ iDirOther[iDir][1] ] = -1;
+ _dInd[3][ iDirOther[iDir][0] ] = -1; _dInd[3][ iDirOther[iDir][1] ] = -1;
+ }
+ void Init( int i, int j, int k, int link12 = 0 )
+ {
+ int iL = link12 % 4;
+ _i = i - _dInd[iL][0];
+ _j = j - _dInd[iL][1];
+ _k = k - _dInd[iL][2];
+ }
+ bool GetCell( int iL, int& i, int& j, int& k, int& cellIndex, int& linkIndex )
+ {
+ i = _i + _dInd[iL][0];
+ j = _j + _dInd[iL][1];
+ k = _k + _dInd[iL][2];
+ if ( i < 0 || i >= (int)_nbCells[0] ||
+ j < 0 || j >= (int)_nbCells[1] ||
+ k < 0 || k >= (int)_nbCells[2] )
+ return false;
+ cellIndex = _grid->CellIndex( i,j,k );
+ linkIndex = iL + _iDir * 4;
+ return true;
+ }
};
-#define __IntCurvesFace_Intersector TMP_IntCurvesFace_Intersector
-#else
-#define __IntCurvesFace_Intersector IntCurvesFace_Intersector
-#endif
// --------------------------------------------------------------------------
/*!
* \brief Intersector of TopoDS_Face with all GridLine's
struct FaceGridIntersector
{
TopoDS_Face _face;
+ TGeomID _faceID;
Grid* _grid;
Bnd_Box _bndBox;
- __IntCurvesFace_Intersector* _surfaceInt;
- vector< std::pair< GridLine*, IntersectionPoint > > _intersections;
+ IntCurvesFace_Intersector* _surfaceInt;
+ vector< std::pair< GridLine*, F_IntersectPoint > > _intersections;
FaceGridIntersector(): _grid(0), _surfaceInt(0) {}
void Intersect();
- bool IsInGrid(const Bnd_Box& gridBox);
void StoreIntersections()
{
for ( size_t i = 0; i < _intersections.size(); ++i )
- _intersections[i].first->_intPoints.insert( _intersections[i].second );
+ {
+ multiset< F_IntersectPoint >::iterator ip =
+ _intersections[i].first->_intPoints.insert( _intersections[i].second );
+ ip->_faceIDs.reserve( 1 );
+ ip->_faceIDs.push_back( _faceID );
+ }
}
const Bnd_Box& GetFaceBndBox()
{
GetCurveFaceIntersector();
return _bndBox;
}
- __IntCurvesFace_Intersector* GetCurveFaceIntersector()
+ IntCurvesFace_Intersector* GetCurveFaceIntersector()
{
if ( !_surfaceInt )
{
- _surfaceInt = new __IntCurvesFace_Intersector( _face, Precision::PConfusion() );
+ _surfaceInt = new IntCurvesFace_Intersector( _face, Precision::PConfusion() );
_bndBox = _surfaceInt->Bounding();
if ( _bndBox.IsVoid() )
BRepBndLib::Add (_face, _bndBox);
{
double _tol;
double _u, _v, _w; // params on the face and the line
- Transition _transition; // transition of at intersection (see IntCurveSurface.cdl)
+ Transition _transition; // transition at intersection (see IntCurveSurface.cdl)
Transition _transIn, _transOut; // IN and OUT transitions depending of face orientation
gp_Pln _plane;
gp_Cone _cone;
gp_Sphere _sphere;
gp_Torus _torus;
- __IntCurvesFace_Intersector* _surfaceInt;
+ IntCurvesFace_Intersector* _surfaceInt;
- vector< IntersectionPoint > _intPoints;
+ vector< F_IntersectPoint > _intPoints;
void IntersectWithPlane (const GridLine& gridLine);
void IntersectWithCylinder(const GridLine& gridLine);
// --------------------------------------------------------------------------------
struct _Face;
struct _Link;
+ enum IsInternalFlag { IS_NOT_INTERNAL, IS_INTERNAL, IS_CUT_BY_INTERNAL_FACE };
// --------------------------------------------------------------------------------
- struct _Node //!< node either at a hexahedron corner or at GridLine intersection
+ struct _Node //!< node either at a hexahedron corner or at intersection
{
- const SMDS_MeshNode* _node; // mesh node at hexahedron corner
- const IntersectionPoint* _intPoint;
-
- _Node(const SMDS_MeshNode* n=0, const IntersectionPoint* ip=0):_node(n), _intPoint(ip) {}
- const SMDS_MeshNode* Node() const { return _intPoint ? _intPoint->_node : _node; }
- //bool IsCorner() const { return _node; }
+ const SMDS_MeshNode* _node; // mesh node at hexahedron corner
+ const B_IntersectPoint* _intPoint;
+ const _Face* _usedInFace;
+ char _isInternalFlags;
+
+ _Node(const SMDS_MeshNode* n=0, const B_IntersectPoint* ip=0)
+ :_node(n), _intPoint(ip), _usedInFace(0), _isInternalFlags(0) {}
+ const SMDS_MeshNode* Node() const
+ { return ( _intPoint && _intPoint->_node ) ? _intPoint->_node : _node; }
+ const E_IntersectPoint* EdgeIntPnt() const
+ { return static_cast< const E_IntersectPoint* >( _intPoint ); }
+ const F_IntersectPoint* FaceIntPnt() const
+ { return static_cast< const F_IntersectPoint* >( _intPoint ); }
+ const vector< TGeomID >& faces() const { return _intPoint->_faceIDs; }
+ TGeomID face(size_t i) const { return _intPoint->_faceIDs[ i ]; }
+ void SetInternal( IsInternalFlag intFlag ) { _isInternalFlags |= intFlag; }
+ bool IsCutByInternal() const { return _isInternalFlags & IS_CUT_BY_INTERNAL_FACE; }
+ bool IsUsedInFace( const _Face* polygon = 0 )
+ {
+ return polygon ? ( _usedInFace == polygon ) : bool( _usedInFace );
+ }
+ TGeomID IsLinked( const B_IntersectPoint* other,
+ TGeomID avoidFace=-1 ) const // returns id of a common face
+ {
+ return _intPoint ? _intPoint->HasCommonFace( other, avoidFace ) : 0;
+ }
+ bool IsOnFace( TGeomID faceID ) const // returns true if faceID is found
+ {
+ return _intPoint ? _intPoint->IsOnFace( faceID ) : false;
+ }
+ gp_Pnt Point() const
+ {
+ if ( const SMDS_MeshNode* n = Node() )
+ return SMESH_NodeXYZ( n );
+ if ( const E_IntersectPoint* eip =
+ dynamic_cast< const E_IntersectPoint* >( _intPoint ))
+ return eip->_point;
+ return gp_Pnt( 1e100, 0, 0 );
+ }
+ TGeomID ShapeID() const
+ {
+ if ( const E_IntersectPoint* eip = dynamic_cast< const E_IntersectPoint* >( _intPoint ))
+ return eip->_shapeID;
+ return 0;
+ }
+ void Add( const E_IntersectPoint* ip )
+ {
+ // Possible cases before Add(ip):
+ /// 1) _node != 0 --> _Node at hex corner ( _intPoint == 0 || _intPoint._node == 0 )
+ /// 2) _node == 0 && _intPoint._node != 0 --> link intersected by FACE
+ /// 3) _node == 0 && _intPoint._node == 0 --> _Node at EDGE intersection
+ //
+ // If ip is added in cases 1) and 2) _node position must be changed to ip._shapeID
+ // at creation of elements
+ // To recognize this case, set _intPoint._node = Node()
+ const SMDS_MeshNode* node = Node();
+ if ( !_intPoint ) {
+ _intPoint = ip;
+ }
+ else {
+ ip->Add( _intPoint->_faceIDs );
+ _intPoint = ip;
+ }
+ if ( node )
+ _node = _intPoint->_node = node;
+ }
};
// --------------------------------------------------------------------------------
struct _Link // link connecting two _Node's
{
_Node* _nodes[2];
- vector< _Node> _intNodes; // _Node's at GridLine intersections
- vector< _Link > _splits;
- vector< _Face*> _faces;
+ _Face* _faces[2]; // polygons sharing a link
+ vector< const F_IntersectPoint* > _fIntPoints; // GridLine intersections with FACEs
+ vector< _Node* > _fIntNodes; // _Node's at _fIntPoints
+ vector< _Link > _splits;
+ _Link(): _faces{ 0, 0 } {}
};
// --------------------------------------------------------------------------------
struct _OrientedLink
return _OrientedLink(&_link->_splits[_reverse ? NbResultLinks()-i-1 : i],_reverse);
}
_Node* FirstNode() const { return _link->_nodes[ _reverse ]; }
- _Node* LastNode() const { return _link->_nodes[ !_reverse ]; }
+ _Node* LastNode() const { return _link->_nodes[ !_reverse ]; }
+ operator bool() const { return _link; }
+ vector< TGeomID > GetNotUsedFace(const set<TGeomID>& usedIDs ) const // returns supporting FACEs
+ {
+ vector< TGeomID > faces;
+ const B_IntersectPoint *ip0, *ip1;
+ if (( ip0 = _link->_nodes[0]->_intPoint ) &&
+ ( ip1 = _link->_nodes[1]->_intPoint ))
+ {
+ for ( size_t i = 0; i < ip0->_faceIDs.size(); ++i )
+ if ( ip1->IsOnFace ( ip0->_faceIDs[i] ) &&
+ !usedIDs.count( ip0->_faceIDs[i] ) )
+ faces.push_back( ip0->_faceIDs[i] );
+ }
+ return faces;
+ }
+ bool HasEdgeNodes() const
+ {
+ return ( dynamic_cast< const E_IntersectPoint* >( _link->_nodes[0]->_intPoint ) ||
+ dynamic_cast< const E_IntersectPoint* >( _link->_nodes[1]->_intPoint ));
+ }
+ int NbFaces() const
+ {
+ return !_link->_faces[0] ? 0 : 1 + bool( _link->_faces[1] );
+ }
+ void AddFace( _Face* f )
+ {
+ if ( _link->_faces[0] )
+ {
+ _link->_faces[1] = f;
+ }
+ else
+ {
+ _link->_faces[0] = f;
+ _link->_faces[1] = 0;
+ }
+ }
+ void RemoveFace( _Face* f )
+ {
+ if ( !_link->_faces[0] ) return;
+
+ if ( _link->_faces[1] == f )
+ {
+ _link->_faces[1] = 0;
+ }
+ else if ( _link->_faces[0] == f )
+ {
+ _link->_faces[0] = 0;
+ if ( _link->_faces[1] )
+ {
+ _link->_faces[0] = _link->_faces[1];
+ _link->_faces[1] = 0;
+ }
+ }
+ }
+ };
+ // --------------------------------------------------------------------------------
+ struct _SplitIterator //! set to _hexLinks splits on one side of INTERNAL FACEs
+ {
+ struct _Split // data of a link split
+ {
+ int _linkID; // hex link ID
+ _Node* _nodes[2];
+ int _iCheckIteration; // iteration where split is tried as Hexahedron split
+ _Link* _checkedSplit; // split set to hex links
+ bool _isUsed; // used in a volume
+
+ _Split( _Link & split, int iLink ):
+ _linkID( iLink ), _nodes{ split._nodes[0], split._nodes[1] },
+ _iCheckIteration( 0 ), _isUsed( false )
+ {}
+ bool IsCheckedOrUsed( bool used ) const { return used ? _isUsed : _iCheckIteration > 0; }
+ };
+ _Link* _hexLinks;
+ std::vector< _Split > _splits;
+ int _iterationNb;
+ size_t _nbChecked;
+ size_t _nbUsed;
+ std::vector< _Node* > _freeNodes; // nodes reached while composing a split set
+
+ _SplitIterator( _Link* hexLinks ):
+ _hexLinks( hexLinks ), _iterationNb(0), _nbChecked(0), _nbUsed(0)
+ {
+ _freeNodes.reserve( 12 );
+ _splits.reserve( 24 );
+ for ( int iL = 0; iL < 12; ++iL )
+ for ( size_t iS = 0; iS < _hexLinks[ iL ]._splits.size(); ++iS )
+ _splits.emplace_back( _hexLinks[ iL ]._splits[ iS ], iL );
+ Next();
+ }
+ bool More() const { return _nbUsed < _splits.size(); }
+ bool Next();
};
// --------------------------------------------------------------------------------
struct _Face
{
- vector< _OrientedLink > _links;
- vector< _Link > _polyLinks; // links added to close a polygonal face
+ SMESH_Block::TShapeID _name;
+ vector< _OrientedLink > _links; // links on GridLine's
+ vector< _Link > _polyLinks; // links added to close a polygonal face
+ vector< _Node* > _eIntNodes; // nodes at intersection with EDGEs
+
+ _Face():_name( SMESH_Block::ID_NONE )
+ {}
+ bool IsPolyLink( const _OrientedLink& ol )
+ {
+ return _polyLinks.empty() ? false :
+ ( &_polyLinks[0] <= ol._link && ol._link <= &_polyLinks.back() );
+ }
+ void AddPolyLink(_Node* n0, _Node* n1, _Face* faceToFindEqual=0)
+ {
+ if ( faceToFindEqual && faceToFindEqual != this ) {
+ for ( size_t iL = 0; iL < faceToFindEqual->_polyLinks.size(); ++iL )
+ if ( faceToFindEqual->_polyLinks[iL]._nodes[0] == n1 &&
+ faceToFindEqual->_polyLinks[iL]._nodes[1] == n0 )
+ {
+ _links.push_back
+ ( _OrientedLink( & faceToFindEqual->_polyLinks[iL], /*reverse=*/true ));
+ return;
+ }
+ }
+ _Link l;
+ l._nodes[0] = n0;
+ l._nodes[1] = n1;
+ _polyLinks.push_back( l );
+ _links.push_back( _OrientedLink( &_polyLinks.back() ));
+ }
};
// --------------------------------------------------------------------------------
struct _volumeDef // holder of nodes of a volume mesh element
{
- vector< const SMDS_MeshNode* > _nodes;
- vector< int > _quantities;
- typedef boost::shared_ptr<_volumeDef> Ptr;
- void set( const vector< const SMDS_MeshNode* >& nodes,
- const vector< int > quant = vector< int >() )
- { _nodes = nodes; _quantities = quant; }
- // static Ptr New( const vector< const SMDS_MeshNode* >& nodes,
- // const vector< int > quant = vector< int >() )
- // {
- // _volumeDef* def = new _volumeDef;
- // def->_nodes = nodes;
- // def->_quantities = quant;
- // return Ptr( def );
- // }
+ typedef void* _ptr;
+
+ struct _nodeDef
+ {
+ const SMDS_MeshNode* _node; // mesh node at hexahedron corner
+ const B_IntersectPoint* _intPoint;
+
+ _nodeDef(): _node(0), _intPoint(0) {}
+ _nodeDef( _Node* n ): _node( n->_node), _intPoint( n->_intPoint ) {}
+ const SMDS_MeshNode* Node() const
+ { return ( _intPoint && _intPoint->_node ) ? _intPoint->_node : _node; }
+ const E_IntersectPoint* EdgeIntPnt() const
+ { return static_cast< const E_IntersectPoint* >( _intPoint ); }
+ _ptr Ptr() const { return Node() ? (_ptr) Node() : (_ptr) EdgeIntPnt(); }
+ bool operator==(const _nodeDef& other ) const { return Ptr() == other.Ptr(); }
+ };
+
+ vector< _nodeDef > _nodes;
+ vector< int > _quantities;
+ _volumeDef* _next; // to store several _volumeDefs in a chain
+ TGeomID _solidID;
+ const SMDS_MeshElement* _volume; // new volume
+
+ vector< SMESH_Block::TShapeID > _names; // name of side a polygon originates from
+
+ _volumeDef(): _next(0), _solidID(0), _volume(0) {}
+ ~_volumeDef() { delete _next; }
+ _volumeDef( _volumeDef& other ):
+ _next(0), _solidID( other._solidID ), _volume( other._volume )
+ { _nodes.swap( other._nodes ); _quantities.swap( other._quantities ); other._volume = 0;
+ _names.swap( other._names ); }
+
+ size_t size() const { return 1 + ( _next ? _next->size() : 0 ); }
+ _volumeDef* at(int index)
+ { return index == 0 ? this : ( _next ? _next->at(index-1) : _next ); }
+
+ void Set( _Node** nodes, int nb )
+ { _nodes.assign( nodes, nodes + nb ); }
+
+ void SetNext( _volumeDef* vd )
+ { if ( _next ) { _next->SetNext( vd ); } else { _next = vd; }}
+
+ bool IsEmpty() const { return (( _nodes.empty() ) &&
+ ( !_next || _next->IsEmpty() )); }
+ bool IsPolyhedron() const { return ( !_quantities.empty() ||
+ ( _next && !_next->_quantities.empty() )); }
+
+
+ struct _linkDef: public std::pair<_ptr,_ptr> // to join polygons in removeExcessSideDivision()
+ {
+ _nodeDef _node1;//, _node2;
+ mutable /*const */_linkDef *_prev, *_next;
+ size_t _loopIndex;
+
+ _linkDef():_prev(0), _next(0) {}
+
+ void init( const _nodeDef& n1, const _nodeDef& n2, size_t iLoop )
+ {
+ _node1 = n1; //_node2 = n2;
+ _loopIndex = iLoop;
+ first = n1.Ptr();
+ second = n2.Ptr();
+ if ( first > second ) std::swap( first, second );
+ }
+ void setNext( _linkDef* next )
+ {
+ _next = next;
+ next->_prev = this;
+ }
+ };
};
// topology of a hexahedron
- int _nodeShift[8];
- _Node _hexNodes[8];
- _Link _hexLinks[12];
- _Face _hexQuads[6];
+ _Node _hexNodes [8];
+ _Link _hexLinks [12];
+ _Face _hexQuads [6];
// faces resulted from hexahedron intersection
vector< _Face > _polygons;
+ // intresections with EDGEs
+ vector< const E_IntersectPoint* > _eIntPoints;
+
+ // additional nodes created at intersection points
+ vector< _Node > _intNodes;
+
+ // nodes inside the hexahedron (at VERTEXes) refer to _intNodes
+ vector< _Node* > _vIntNodes;
+
// computed volume elements
- //vector< _volumeDef::Ptr > _volumeDefs;
_volumeDef _volumeDefs;
Grid* _grid;
- double _sizeThreshold, _sideLength[3];
- int _nbCornerNodes, _nbIntNodes, _nbBndNodes;
+ double _sideLength[3];
+ int _nbCornerNodes, _nbFaceIntNodes, _nbBndNodes;
int _origNodeInd; // index of _hexNodes[0] node within the _grid
size_t _i,_j,_k;
+ bool _hasTooSmall;
+
+#ifdef _DEBUG_
+ int _cellID;
+#endif
public:
- Hexahedron(const double sizeThreshold, Grid* grid);
- int MakeElements(SMESH_MesherHelper& helper);
- void ComputeElements();
- void Init() { init( _i, _j, _k ); }
+ Hexahedron(Grid* grid);
+ int MakeElements(SMESH_MesherHelper& helper,
+ const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap);
+ void computeElements( const Solid* solid = 0, int solidIndex = -1 );
private:
- Hexahedron(const Hexahedron& other );
- void init( size_t i, size_t j, size_t k );
+ Hexahedron(const Hexahedron& other, size_t i, size_t j, size_t k, int cellID );
+ void init( size_t i, size_t j, size_t k, const Solid* solid=0 );
void init( size_t i );
- int addElements(SMESH_MesherHelper& helper);
+ void setIJK( size_t i );
+ bool compute( const Solid* solid, const IsInternalFlag intFlag );
+ size_t getSolids( TGeomID ids[] );
+ bool isCutByInternalFace( IsInternalFlag & maxFlag );
+ void addEdges(SMESH_MesherHelper& helper,
+ vector< Hexahedron* >& intersectedHex,
+ const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap);
+ gp_Pnt findIntPoint( double u1, double proj1, double u2, double proj2,
+ double proj, BRepAdaptor_Curve& curve,
+ const gp_XYZ& axis, const gp_XYZ& origin );
+ int getEntity( const E_IntersectPoint* ip, int* facets, int& sub );
+ bool addIntersection( const E_IntersectPoint* ip,
+ vector< Hexahedron* >& hexes,
+ int ijk[], int dIJK[] );
+ bool findChain( _Node* n1, _Node* n2, _Face& quad, vector<_Node*>& chainNodes );
+ bool closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const;
+ bool findChainOnEdge( const vector< _OrientedLink >& splits,
+ const _OrientedLink& prevSplit,
+ const _OrientedLink& avoidSplit,
+ size_t & iS,
+ _Face& quad,
+ vector<_Node*>& chn);
+ int addVolumes(SMESH_MesherHelper& helper );
+ void addFaces( SMESH_MesherHelper& helper,
+ const vector< const SMDS_MeshElement* > & boundaryVolumes );
+ void addSegments( SMESH_MesherHelper& helper,
+ const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap );
+ void getVolumes( vector< const SMDS_MeshElement* > & volumes );
+ void getBoundaryElems( vector< const SMDS_MeshElement* > & boundaryVolumes );
+ void removeExcessSideDivision(const vector< Hexahedron* >& allHexa);
+ void removeExcessNodes(vector< Hexahedron* >& allHexa);
+ void preventVolumesOverlapping();
+ TGeomID getAnyFace() const;
+ void cutByExtendedInternal( std::vector< Hexahedron* >& hexes,
+ const TColStd_MapOfInteger& intEdgeIDs );
+ gp_Pnt mostDistantInternalPnt( int hexIndex, const gp_Pnt& p1, const gp_Pnt& p2 );
+ bool isOutPoint( _Link& link, int iP, SMESH_MesherHelper& helper, const Solid* solid ) const;
+ void sortVertexNodes(vector<_Node*>& nodes, _Node* curNode, TGeomID face);
bool isInHole() const;
- bool checkPolyhedronSize() const;
+ bool hasStrangeEdge() const;
+ bool checkPolyhedronSize( bool isCutByInternalFace ) const;
bool addHexa ();
bool addTetra();
bool addPenta();
bool addPyra ();
- };
-
+ bool debugDumpLink( _Link* link );
+ _Node* findEqualNode( vector< _Node* >& nodes,
+ const E_IntersectPoint* ip,
+ const double tol2 )
+ {
+ for ( size_t i = 0; i < nodes.size(); ++i )
+ if ( nodes[i]->EdgeIntPnt() == ip ||
+ nodes[i]->Point().SquareDistance( ip->_point ) <= tol2 )
+ return nodes[i];
+ return 0;
+ }
+ bool isImplementEdges() const { return _grid->_edgeIntPool.nbElements(); }
+ bool isOutParam(const double uvw[3]) const;
+
+ typedef boost::container::flat_map< TGeomID, size_t > TID2Nb;
+ static void insertAndIncrement( TGeomID id, TID2Nb& id2nbMap )
+ {
+ TID2Nb::value_type s0( id, 0 );
+ TID2Nb::iterator id2nb = id2nbMap.insert( s0 ).first;
+ id2nb->second++;
+ }
+ }; // class Hexahedron
+
#ifdef WITH_TBB
// --------------------------------------------------------------------------
/*!
struct ParallelHexahedron
{
vector< Hexahedron* >& _hexVec;
- vector<int>& _index;
- ParallelHexahedron( vector< Hexahedron* >& hv, vector<int>& ind): _hexVec(hv), _index(ind) {}
+ ParallelHexahedron( vector< Hexahedron* >& hv ): _hexVec(hv) {}
void operator() ( const tbb::blocked_range<size_t>& r ) const
{
for ( size_t i = r.begin(); i != r.end(); ++i )
- if ( Hexahedron* hex = _hexVec[ _index[i]] )
- hex->ComputeElements();
+ if ( Hexahedron* hex = _hexVec[ i ] )
+ hex->computeElements();
}
};
// --------------------------------------------------------------------------
_faceVec[i].Intersect();
}
};
-
#endif
+
//=============================================================================
// Implementation of internal utils
//=============================================================================
+ /*!
+ * \brief adjust \a i to have \a val between values[i] and values[i+1]
+ */
+ inline void locateValue( int & i, double val, const vector<double>& values,
+ int& di, double tol )
+ {
+ //val += values[0]; // input \a val is measured from 0.
+ if ( i > (int) values.size()-2 )
+ i = values.size()-2;
+ else
+ while ( i+2 < (int) values.size() && val > values[ i+1 ])
+ ++i;
+ while ( i > 0 && val < values[ i ])
+ --i;
+
+ if ( i > 0 && val - values[ i ] < tol )
+ di = -1;
+ else if ( i+2 < (int) values.size() && values[ i+1 ] - val < tol )
+ di = 1;
+ else
+ di = 0;
+ }
+ //=============================================================================
/*
* Remove coincident intersection points
*/
if ( _intPoints.size() < 2 ) return;
set< Transition > tranSet;
- multiset< IntersectionPoint >::iterator ip1, ip2 = _intPoints.begin();
+ multiset< F_IntersectPoint >::iterator ip1, ip2 = _intPoints.begin();
while ( ip2 != _intPoints.end() )
{
tranSet.clear();
ip1 = ip2++;
- while ( ip2->_paramOnLine - ip1->_paramOnLine <= tol && ip2 != _intPoints.end())
+ while ( ip2 != _intPoints.end() && ip2->_paramOnLine - ip1->_paramOnLine <= tol )
{
tranSet.insert( ip1->_transition );
tranSet.insert( ip2->_transition );
+ ip2->Add( ip1->_faceIDs );
_intPoints.erase( ip1 );
ip1 = ip2++;
}
}
//================================================================================
/*
- * Return "is OUT" state for nodes before the given intersection point
+ * Return ID of SOLID for nodes before the given intersection point
*/
- bool GridLine::GetIsOutBefore( multiset< IntersectionPoint >::iterator ip, bool prevIsOut )
+ TGeomID GridLine::GetSolidIDBefore( multiset< F_IntersectPoint >::iterator ip,
+ const TGeomID prevID,
+ const Geometry& geom )
{
- if ( ip->_transition == Trans_IN )
- return true;
- if ( ip->_transition == Trans_OUT )
- return false;
- if ( ip->_transition == Trans_APEX )
+ if ( ip == _intPoints.begin() )
+ return 0;
+
+ if ( geom.IsOneSolid() )
{
- // singularity point (apex of a cone)
- if ( _intPoints.size() == 1 || ip == _intPoints.begin() )
- return true;
- multiset< IntersectionPoint >::iterator ipBef = ip, ipAft = ++ip;
- if ( ipAft == _intPoints.end() )
- return false;
- --ipBef;
- if ( ipBef->_transition != ipAft->_transition )
- return ( ipBef->_transition == Trans_OUT );
- return ( ipBef->_transition != Trans_OUT );
+ bool isOut = true;
+ switch ( ip->_transition ) {
+ case Trans_IN: isOut = true; break;
+ case Trans_OUT: isOut = false; break;
+ case Trans_TANGENT: isOut = ( prevID != 0 ); break;
+ case Trans_APEX:
+ {
+ // singularity point (apex of a cone)
+ multiset< F_IntersectPoint >::iterator ipBef = ip, ipAft = ++ip;
+ if ( ipAft == _intPoints.end() )
+ isOut = false;
+ else
+ {
+ --ipBef;
+ if ( ipBef->_transition != ipAft->_transition )
+ isOut = ( ipBef->_transition == Trans_OUT );
+ else
+ isOut = ( ipBef->_transition != Trans_OUT );
+ }
+ break;
+ }
+ case Trans_INTERNAL: isOut = false;
+ default:;
+ }
+ return isOut ? 0 : geom._soleSolid.ID();
+ }
+
+ const vector< TGeomID >& solids = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+
+ --ip;
+ if ( ip->_transition == Trans_INTERNAL )
+ return prevID;
+
+ const vector< TGeomID >& solidsBef = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+
+ if ( ip->_transition == Trans_IN ||
+ ip->_transition == Trans_OUT )
+ {
+ if ( solidsBef.size() == 1 )
+ return ( solidsBef[0] == prevID ) ? 0 : solidsBef[0];
+
+ return solidsBef[ solidsBef[0] == prevID ];
+ }
+
+ if ( solidsBef.size() == 1 )
+ return solidsBef[0];
+
+ for ( size_t i = 0; i < solids.size(); ++i )
+ {
+ vector< TGeomID >::const_iterator it =
+ std::find( solidsBef.begin(), solidsBef.end(), solids[i] );
+ if ( it != solidsBef.end() )
+ return solids[i];
+ }
+ return 0;
+ }
+ //================================================================================
+ /*
+ * Adds face IDs
+ */
+ void B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
+ const SMDS_MeshNode* n) const
+ {
+ if ( _faceIDs.empty() )
+ _faceIDs = fIDs;
+ else
+ for ( size_t i = 0; i < fIDs.size(); ++i )
+ {
+ vector< TGeomID >::iterator it =
+ std::find( _faceIDs.begin(), _faceIDs.end(), fIDs[i] );
+ if ( it == _faceIDs.end() )
+ _faceIDs.push_back( fIDs[i] );
+ }
+ if ( !_node )
+ _node = n;
+ }
+ //================================================================================
+ /*
+ * Returns index of a common face if any, else zero
+ */
+ int B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, int avoidFace ) const
+ {
+ if ( other )
+ for ( size_t i = 0; i < other->_faceIDs.size(); ++i )
+ if ( avoidFace != other->_faceIDs[i] &&
+ IsOnFace ( other->_faceIDs[i] ))
+ return other->_faceIDs[i];
+ return 0;
+ }
+ //================================================================================
+ /*
+ * Returns \c true if \a faceID in in this->_faceIDs
+ */
+ bool B_IntersectPoint::IsOnFace( int faceID ) const // returns true if faceID is found
+ {
+ vector< TGeomID >::const_iterator it =
+ std::find( _faceIDs.begin(), _faceIDs.end(), faceID );
+ return ( it != _faceIDs.end() );
+ }
+ //================================================================================
+ /*
+ * OneOfSolids initialization
+ */
+ void OneOfSolids::Init( const TopoDS_Shape& solid,
+ TopAbs_ShapeEnum subType,
+ const SMESHDS_Mesh* mesh )
+ {
+ SetID( mesh->ShapeToIndex( solid ));
+
+ if ( subType == TopAbs_FACE )
+ SetHasInternalFaces( false );
+
+ for ( TopExp_Explorer sub( solid, subType ); sub.More(); sub.Next() )
+ {
+ _subIDs.Add( mesh->ShapeToIndex( sub.Current() ));
+ if ( subType == TopAbs_FACE )
+ {
+ _faces.Add( sub.Current() );
+ if ( sub.Current().Orientation() == TopAbs_INTERNAL )
+ SetHasInternalFaces( true );
+
+ TGeomID faceID = mesh->ShapeToIndex( sub.Current() );
+ if ( sub.Current().Orientation() == TopAbs_INTERNAL ||
+ sub.Current().Orientation() == mesh->IndexToShape( faceID ).Orientation() )
+ _outFaceIDs.Add( faceID );
+ }
}
- return prevIsOut; // _transition == Trans_TANGENT
}
//================================================================================
/*
LineIndexer Grid::GetLineIndexer(size_t iDir) const
{
const size_t indices[] = { 1,2,0, 0,2,1, 0,1,2 };
- const string s[] = { "X", "Y", "Z" };
+ const string s [] = { "X", "Y", "Z" };
LineIndexer li( _coords[0].size(), _coords[1].size(), _coords[2].size(),
indices[iDir*3], indices[iDir*3+1], indices[iDir*3+2],
s[indices[iDir*3]], s[indices[iDir*3+1]], s[indices[iDir*3+2]]);
void Grid::SetCoordinates(const vector<double>& xCoords,
const vector<double>& yCoords,
const vector<double>& zCoords,
- const TopoDS_Shape& shape)
+ const double* axesDirs,
+ const Bnd_Box& shapeBox)
{
_coords[0] = xCoords;
_coords[1] = yCoords;
_coords[2] = zCoords;
+ _axes[0].SetCoord( axesDirs[0],
+ axesDirs[1],
+ axesDirs[2]);
+ _axes[1].SetCoord( axesDirs[3],
+ axesDirs[4],
+ axesDirs[5]);
+ _axes[2].SetCoord( axesDirs[6],
+ axesDirs[7],
+ axesDirs[8]);
+ _axes[0].Normalize();
+ _axes[1].Normalize();
+ _axes[2].Normalize();
+
+ _invB.SetCols( _axes[0], _axes[1], _axes[2] );
+ _invB.Invert();
+
// compute tolerance
_minCellSize = Precision::Infinite();
for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
}
if ( _minCellSize < Precision::Confusion() )
throw SMESH_ComputeError (COMPERR_ALGO_FAILED,
- SMESH_Comment("Too small cell size: ") << _tol );
+ SMESH_Comment("Too small cell size: ") << _minCellSize );
_tol = _minCellSize / 1000.;
- // attune grid extremities to shape bounding box computed by vertices
- Bnd_Box shapeBox;
- for ( TopExp_Explorer vExp( shape, TopAbs_VERTEX ); vExp.More(); vExp.Next() )
- shapeBox.Add( BRep_Tool::Pnt( TopoDS::Vertex( vExp.Current() )));
-
+ // attune grid extremities to shape bounding box
+
double sP[6]; // aXmin, aYmin, aZmin, aXmax, aYmax, aZmax
shapeBox.Get(sP[0],sP[1],sP[2],sP[3],sP[4],sP[5]);
double* cP[6] = { &_coords[0].front(), &_coords[1].front(), &_coords[2].front(),
&_coords[0].back(), &_coords[1].back(), &_coords[2].back() };
for ( int i = 0; i < 6; ++i )
if ( fabs( sP[i] - *cP[i] ) < _tol )
- *cP[i] = sP[i] + _tol/1000. * ( i < 3 ? +1 : -1 );
+ *cP[i] = sP[i];// + _tol/1000. * ( i < 3 ? +1 : -1 );
+
+ for ( int iDir = 0; iDir < 3; ++iDir )
+ {
+ if ( _coords[iDir][0] - sP[iDir] > _tol )
+ {
+ _minCellSize = Min( _minCellSize, _coords[iDir][0] - sP[iDir] );
+ _coords[iDir].insert( _coords[iDir].begin(), sP[iDir] + _tol/1000.);
+ }
+ if ( sP[iDir+3] - _coords[iDir].back() > _tol )
+ {
+ _minCellSize = Min( _minCellSize, sP[iDir+3] - _coords[iDir].back() );
+ _coords[iDir].push_back( sP[iDir+3] - _tol/1000.);
+ }
+ }
+ _tol = _minCellSize / 1000.;
+
+ _origin = ( _coords[0][0] * _axes[0] +
+ _coords[1][0] * _axes[1] +
+ _coords[2][0] * _axes[2] );
// create lines
for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
LineIndexer li = GetLineIndexer( iDir );
_lines[iDir].resize( li.NbLines() );
double len = _coords[ iDir ].back() - _coords[iDir].front();
- gp_Vec dir( iDir==0, iDir==1, iDir==2 );
for ( ; li.More(); ++li )
{
GridLine& gl = _lines[iDir][ li.LineIndex() ];
- gl._line.SetLocation(gp_Pnt(_coords[0][li.I()], _coords[1][li.J()], _coords[2][li.K()]));
- gl._line.SetDirection( dir );
+ gl._line.SetLocation( _coords[0][li.I()] * _axes[0] +
+ _coords[1][li.J()] * _axes[1] +
+ _coords[2][li.K()] * _axes[2] );
+ gl._line.SetDirection( _axes[ iDir ]);
gl._length = len;
}
}
}
//================================================================================
/*
- * Creates all nodes
+ * Return local ID of shape
*/
- void Grid::ComputeNodes(SMESH_MesherHelper& helper)
+ TGeomID Grid::ShapeID( const TopoDS_Shape& s ) const
{
- // state of each node of the grid relative to the geomerty
- const size_t nbGridNodes = _coords[0].size() * _coords[1].size() * _coords[2].size();
- vector< bool > isNodeOut( nbGridNodes, false );
- _nodes.resize( nbGridNodes, 0 );
- _isBndNode.resize( nbGridNodes, false );
+ return _helper->GetMeshDS()->ShapeToIndex( s );
+ }
+ //================================================================================
+ /*
+ * Return a shape by its local ID
+ */
+ const TopoDS_Shape& Grid::Shape( TGeomID id ) const
+ {
+ return _helper->GetMeshDS()->IndexToShape( id );
+ }
+ //================================================================================
+ /*
+ * Initialize _geometry
+ */
+ void Grid::InitGeometry( const TopoDS_Shape& theShapeToMesh )
+ {
+ SMESH_Mesh* mesh = _helper->GetMesh();
- for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
+ _geometry._mainShape = theShapeToMesh;
+ _geometry._extIntFaceID = mesh->GetMeshDS()->MaxShapeIndex() * 100;
+ _geometry._soleSolid.SetID( 0 );
+ _geometry._soleSolid.SetHasInternalFaces( false );
+
+ InitClassifier( theShapeToMesh, TopAbs_VERTEX, _geometry._vertexClassifier );
+ InitClassifier( theShapeToMesh, TopAbs_EDGE , _geometry._edgeClassifier );
+
+ TopExp_Explorer solidExp( theShapeToMesh, TopAbs_SOLID );
+
+ bool isSeveralSolids = false;
+ if ( _toConsiderInternalFaces ) // check nb SOLIDs
{
- LineIndexer li = GetLineIndexer( iDir );
+ solidExp.Next();
+ isSeveralSolids = solidExp.More();
+ _toConsiderInternalFaces = isSeveralSolids;
+ solidExp.ReInit();
- // find out a shift of node index while walking along a GridLine in this direction
- li.SetIndexOnLine( 0 );
- size_t nIndex0 = NodeIndex( li.I(), li.J(), li.K() );
- li.SetIndexOnLine( 1 );
- const size_t nShift = NodeIndex( li.I(), li.J(), li.K() ) - nIndex0;
-
- const vector<double> & coords = _coords[ iDir ];
- for ( ; li.More(); ++li ) // loop on lines in iDir
+ if ( !isSeveralSolids ) // look for an internal FACE
{
- li.SetIndexOnLine( 0 );
- nIndex0 = NodeIndex( li.I(), li.J(), li.K() );
-
- GridLine& line = _lines[ iDir ][ li.LineIndex() ];
- line.RemoveExcessIntPoints( _tol );
- multiset< IntersectionPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints;
- multiset< IntersectionPoint >::iterator ip = intPnts.begin();
+ TopExp_Explorer fExp( theShapeToMesh, TopAbs_FACE );
+ for ( ; fExp.More() && !_toConsiderInternalFaces; fExp.Next() )
+ _toConsiderInternalFaces = ( fExp.Current().Orientation() == TopAbs_INTERNAL );
- bool isOut = true;
- const double* nodeCoord = & coords[0], *coord0 = nodeCoord, *coordEnd = coord0 + coords.size();
- double nodeParam = 0;
- for ( ; ip != intPnts.end(); ++ip )
+ _geometry._soleSolid.SetHasInternalFaces( _toConsiderInternalFaces );
+ _geometry._soleSolid.SetID( ShapeID( solidExp.Current() ));
+ }
+ else // fill Geometry::_solidByID
+ {
+ for ( ; solidExp.More(); solidExp.Next() )
{
- // set OUT state or just skip IN nodes before ip
- if ( nodeParam < ip->_paramOnLine - _tol )
- {
- isOut = line.GetIsOutBefore( ip, isOut );
+ OneOfSolids & solid = _geometry._solidByID[ ShapeID( solidExp.Current() )];
+ solid.Init( solidExp.Current(), TopAbs_FACE, mesh->GetMeshDS() );
+ solid.Init( solidExp.Current(), TopAbs_EDGE, mesh->GetMeshDS() );
+ solid.Init( solidExp.Current(), TopAbs_VERTEX, mesh->GetMeshDS() );
+ }
+ }
+ }
+ else
+ {
+ _geometry._soleSolid.SetID( ShapeID( solidExp.Current() ));
+ }
+
+ if ( !_toCreateFaces )
+ {
+ int nbSolidsGlobal = _helper->Count( mesh->GetShapeToMesh(), TopAbs_SOLID, false );
+ int nbSolidsLocal = _helper->Count( theShapeToMesh, TopAbs_SOLID, false );
+ _toCreateFaces = ( nbSolidsLocal < nbSolidsGlobal );
+ }
+
+ TopTools_IndexedMapOfShape faces;
+ if ( _toCreateFaces || isSeveralSolids )
+ TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
+
+ // find boundary FACEs on boundary of mesh->ShapeToMesh()
+ if ( _toCreateFaces )
+ for ( int i = 1; i <= faces.Size(); ++i )
+ if ( faces(i).Orientation() != TopAbs_INTERNAL &&
+ _helper->NbAncestors( faces(i), *mesh, TopAbs_SOLID ) == 1 )
+ {
+ _geometry._boundaryFaces.Add( ShapeID( faces(i) ));
+ }
+
+ if ( isSeveralSolids )
+ for ( int i = 1; i <= faces.Size(); ++i )
+ {
+ SetSolidFather( faces(i), theShapeToMesh );
+ for ( TopExp_Explorer eExp( faces(i), TopAbs_EDGE ); eExp.More(); eExp.Next() )
+ {
+ const TopoDS_Edge& edge = TopoDS::Edge( eExp.Current() );
+ SetSolidFather( edge, theShapeToMesh );
+ SetSolidFather( _helper->IthVertex( 0, edge ), theShapeToMesh );
+ SetSolidFather( _helper->IthVertex( 1, edge ), theShapeToMesh );
+ }
+ }
+ return;
+ }
+ //================================================================================
+ /*
+ * Store ID of SOLID as father of its child shape ID
+ */
+ void Grid::SetSolidFather( const TopoDS_Shape& s, const TopoDS_Shape& theShapeToMesh )
+ {
+ if ( _geometry._solidIDsByShapeID.empty() )
+ _geometry._solidIDsByShapeID.resize( _helper->GetMeshDS()->MaxShapeIndex() + 1 );
+
+ vector< TGeomID > & solidIDs = _geometry._solidIDsByShapeID[ ShapeID( s )];
+ if ( !solidIDs.empty() )
+ return;
+ solidIDs.reserve(2);
+ PShapeIteratorPtr solidIt = _helper->GetAncestors( s,
+ *_helper->GetMesh(),
+ TopAbs_SOLID,
+ & theShapeToMesh );
+ while ( const TopoDS_Shape* solid = solidIt->next() )
+ solidIDs.push_back( ShapeID( *solid ));
+ }
+ //================================================================================
+ /*
+ * Return IDs of solids given sub-shape belongs to
+ */
+ const vector< TGeomID > & Grid::GetSolidIDs( TGeomID subShapeID ) const
+ {
+ return _geometry._solidIDsByShapeID[ subShapeID ];
+ }
+ //================================================================================
+ /*
+ * Check if a sub-shape belongs to several SOLIDs
+ */
+ bool Grid::IsShared( TGeomID shapeID ) const
+ {
+ return !_geometry.IsOneSolid() && ( _geometry._solidIDsByShapeID[ shapeID ].size() > 1 );
+ }
+ //================================================================================
+ /*
+ * Check if any of FACEs belongs to several SOLIDs
+ */
+ bool Grid::IsAnyShared( const std::vector< TGeomID >& faceIDs ) const
+ {
+ for ( size_t i = 0; i < faceIDs.size(); ++i )
+ if ( IsShared( faceIDs[ i ]))
+ return true;
+ return false;
+ }
+ //================================================================================
+ /*
+ * Return Solid by ID
+ */
+ Solid* Grid::GetSolid( TGeomID solidID )
+ {
+ if ( !solidID || _geometry.IsOneSolid() || _geometry._solidByID.empty() )
+ return & _geometry._soleSolid;
+
+ return & _geometry._solidByID[ solidID ];
+ }
+ //================================================================================
+ /*
+ * Return OneOfSolids by ID
+ */
+ Solid* Grid::GetOneOfSolids( TGeomID solidID )
+ {
+ map< TGeomID, OneOfSolids >::iterator is2s = _geometry._solidByID.find( solidID );
+ if ( is2s != _geometry._solidByID.end() )
+ return & is2s->second;
+
+ return & _geometry._soleSolid;
+ }
+ //================================================================================
+ /*
+ * Check if transition on given FACE is correct for a given SOLID
+ */
+ bool Grid::IsCorrectTransition( TGeomID faceID, const Solid* solid )
+ {
+ if ( _geometry.IsOneSolid() )
+ return true;
+
+ const vector< TGeomID >& solidIDs = _geometry._solidIDsByShapeID[ faceID ];
+ return solidIDs[0] == solid->ID();
+ }
+
+ //================================================================================
+ /*
+ * Assign to geometry a node at FACE intersection
+ */
+ void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset )
+ {
+ TopoDS_Shape s;
+ SMESHDS_Mesh* mesh = _helper->GetMeshDS();
+ if ( ip._faceIDs.size() == 1 )
+ {
+ mesh->SetNodeOnFace( n, ip._faceIDs[0], ip._u, ip._v );
+ }
+ else if ( _geometry._vertexClassifier.IsSatisfy( n, &s ))
+ {
+ if ( unset ) mesh->UnSetNodeOnShape( n );
+ mesh->SetNodeOnVertex( n, TopoDS::Vertex( s ));
+ }
+ else if ( _geometry._edgeClassifier.IsSatisfy( n, &s ))
+ {
+ if ( unset ) mesh->UnSetNodeOnShape( n );
+ mesh->SetNodeOnEdge( n, TopoDS::Edge( s ));
+ }
+ else if ( ip._faceIDs.size() > 0 )
+ {
+ mesh->SetNodeOnFace( n, ip._faceIDs[0], ip._u, ip._v );
+ }
+ else if ( !unset && _geometry.IsOneSolid() )
+ {
+ mesh->SetNodeInVolume( n, _geometry._soleSolid.ID() );
+ }
+ }
+ //================================================================================
+ /*
+ * Initialize a classifier
+ */
+ void Grid::InitClassifier( const TopoDS_Shape& mainShape,
+ TopAbs_ShapeEnum shapeType,
+ Controls::ElementsOnShape& classifier )
+ {
+ TopTools_IndexedMapOfShape shapes;
+ TopExp::MapShapes( mainShape, shapeType, shapes );
+
+ TopoDS_Compound compound; BRep_Builder builder;
+ builder.MakeCompound( compound );
+ for ( int i = 1; i <= shapes.Size(); ++i )
+ builder.Add( compound, shapes(i) );
+
+ classifier.SetMesh( _helper->GetMeshDS() );
+ //classifier.SetTolerance( _tol ); // _tol is not initialised
+ classifier.SetShape( compound, SMDSAbs_Node );
+ }
+
+ //================================================================================
+ /*
+ * Return EDGEs with FACEs to implement into the mesh
+ */
+ void Grid::GetEdgesToImplement( map< TGeomID, vector< TGeomID > > & edge2faceIDsMap,
+ const TopoDS_Shape& shape,
+ const vector< TopoDS_Shape >& faces )
+ {
+ // check if there are strange EDGEs
+ TopTools_IndexedMapOfShape faceMap;
+ TopExp::MapShapes( _helper->GetMesh()->GetShapeToMesh(), TopAbs_FACE, faceMap );
+ int nbFacesGlobal = faceMap.Size();
+ faceMap.Clear( false );
+ TopExp::MapShapes( shape, TopAbs_FACE, faceMap );
+ int nbFacesLocal = faceMap.Size();
+ bool hasStrangeEdges = ( nbFacesGlobal > nbFacesLocal );
+ if ( !_toAddEdges && !hasStrangeEdges )
+ return; // no FACEs in contact with those meshed by other algo
+
+ for ( size_t i = 0; i < faces.size(); ++i )
+ {
+ _helper->SetSubShape( faces[i] );
+ for ( TopExp_Explorer eExp( faces[i], TopAbs_EDGE ); eExp.More(); eExp.Next() )
+ {
+ const TopoDS_Edge& edge = TopoDS::Edge( eExp.Current() );
+ if ( hasStrangeEdges )
+ {
+ bool hasStrangeFace = false;
+ PShapeIteratorPtr faceIt = _helper->GetAncestors( edge, *_helper->GetMesh(), TopAbs_FACE);
+ while ( const TopoDS_Shape* face = faceIt->next() )
+ if (( hasStrangeFace = !faceMap.Contains( *face )))
+ break;
+ if ( !hasStrangeFace && !_toAddEdges )
+ continue;
+ _geometry._strangeEdges.Add( ShapeID( edge ));
+ _geometry._strangeEdges.Add( ShapeID( _helper->IthVertex( 0, edge )));
+ _geometry._strangeEdges.Add( ShapeID( _helper->IthVertex( 1, edge )));
+ }
+ if ( !SMESH_Algo::isDegenerated( edge ) &&
+ !_helper->IsRealSeam( edge ))
+ {
+ edge2faceIDsMap[ ShapeID( edge )].push_back( ShapeID( faces[i] ));
+ }
+ }
+ }
+ return;
+ }
+
+ //================================================================================
+ /*
+ * Computes coordinates of a point in the grid CS
+ */
+ void Grid::ComputeUVW(const gp_XYZ& P, double UVW[3])
+ {
+ gp_XYZ p = P * _invB;
+ p.Coord( UVW[0], UVW[1], UVW[2] );
+ }
+ //================================================================================
+ /*
+ * Creates all nodes
+ */
+ void Grid::ComputeNodes(SMESH_MesherHelper& helper)
+ {
+ // state of each node of the grid relative to the geometry
+ const size_t nbGridNodes = _coords[0].size() * _coords[1].size() * _coords[2].size();
+ const TGeomID undefID = 1e+9;
+ vector< TGeomID > shapeIDVec( nbGridNodes, undefID );
+ _nodes.resize( nbGridNodes, 0 );
+ _gridIntP.resize( nbGridNodes, NULL );
+
+ SMESHDS_Mesh* mesh = helper.GetMeshDS();
+
+ for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
+ {
+ LineIndexer li = GetLineIndexer( iDir );
+
+ // find out a shift of node index while walking along a GridLine in this direction
+ li.SetIndexOnLine( 0 );
+ size_t nIndex0 = NodeIndex( li.I(), li.J(), li.K() );
+ li.SetIndexOnLine( 1 );
+ const size_t nShift = NodeIndex( li.I(), li.J(), li.K() ) - nIndex0;
+
+ const vector<double> & coords = _coords[ iDir ];
+ for ( ; li.More(); ++li ) // loop on lines in iDir
+ {
+ li.SetIndexOnLine( 0 );
+ nIndex0 = NodeIndex( li.I(), li.J(), li.K() );
+
+ GridLine& line = _lines[ iDir ][ li.LineIndex() ];
+ const gp_XYZ lineLoc = line._line.Location().XYZ();
+ const gp_XYZ lineDir = line._line.Direction().XYZ();
+
+ line.RemoveExcessIntPoints( _tol );
+ multiset< F_IntersectPoint >& intPnts = line._intPoints;
+ multiset< F_IntersectPoint >::iterator ip = intPnts.begin();
+
+ // Create mesh nodes at intersections with geometry
+ // and set OUT state of nodes between intersections
+
+ TGeomID solidID = 0;
+ const double* nodeCoord = & coords[0];
+ const double* coord0 = nodeCoord;
+ const double* coordEnd = coord0 + coords.size();
+ double nodeParam = 0;
+ for ( ; ip != intPnts.end(); ++ip )
+ {
+ solidID = line.GetSolidIDBefore( ip, solidID, _geometry );
+ // set OUT state or just skip IN nodes before ip
+ if ( nodeParam < ip->_paramOnLine - _tol )
+ {
while ( nodeParam < ip->_paramOnLine - _tol )
{
- if ( isOut )
- isNodeOut[ nIndex0 + nShift * ( nodeCoord-coord0 ) ] = isOut;
+ TGeomID & nodeShapeID = shapeIDVec[ nIndex0 + nShift * ( nodeCoord-coord0 ) ];
+ nodeShapeID = Min( solidID, nodeShapeID );
if ( ++nodeCoord < coordEnd )
nodeParam = *nodeCoord - *coord0;
else
// create a mesh node on a GridLine at ip if it does not coincide with a grid node
if ( nodeParam > ip->_paramOnLine + _tol )
{
- li.SetIndexOnLine( 0 );
- double xyz[3] = { _coords[0][ li.I() ], _coords[1][ li.J() ], _coords[2][ li.K() ]};
- xyz[ li._iConst ] += ip->_paramOnLine;
- ip->_node = helper.AddNode( xyz[0], xyz[1], xyz[2] );
+ gp_XYZ xyz = lineLoc + ip->_paramOnLine * lineDir;
+ ip->_node = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
ip->_indexOnLine = nodeCoord-coord0-1;
+ SetOnShape( ip->_node, *ip );
}
- // create a mesh node at ip concident with a grid node
+ // create a mesh node at ip coincident with a grid node
else
{
int nodeIndex = nIndex0 + nShift * ( nodeCoord-coord0 );
- if ( ! _nodes[ nodeIndex ] )
+ if ( !_nodes[ nodeIndex ] )
{
- li.SetIndexOnLine( nodeCoord-coord0 );
- double xyz[3] = { _coords[0][ li.I() ], _coords[1][ li.J() ], _coords[2][ li.K() ]};
- _nodes[ nodeIndex ] = helper.AddNode( xyz[0], xyz[1], xyz[2] );
- _isBndNode[ nodeIndex ] = true;
+ gp_XYZ xyz = lineLoc + nodeParam * lineDir;
+ _nodes [ nodeIndex ] = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
+ //_gridIntP[ nodeIndex ] = & * ip;
+ //SetOnShape( _nodes[ nodeIndex ], *ip );
}
- //ip->_node = _nodes[ nodeIndex ];
+ if ( _gridIntP[ nodeIndex ] )
+ _gridIntP[ nodeIndex ]->Add( ip->_faceIDs );
+ else
+ _gridIntP[ nodeIndex ] = & * ip;
+ // ip->_node = _nodes[ nodeIndex ]; -- to differ from ip on links
ip->_indexOnLine = nodeCoord-coord0;
if ( ++nodeCoord < coordEnd )
nodeParam = *nodeCoord - *coord0;
}
// set OUT state to nodes after the last ip
for ( ; nodeCoord < coordEnd; ++nodeCoord )
- isNodeOut[ nIndex0 + nShift * ( nodeCoord-coord0 ) ] = true;
+ shapeIDVec[ nIndex0 + nShift * ( nodeCoord-coord0 ) ] = 0;
}
}
for ( size_t x = 0; x < _coords[0].size(); ++x )
{
size_t nodeIndex = NodeIndex( x, y, z );
- if ( !isNodeOut[ nodeIndex ] && !_nodes[ nodeIndex] )
- _nodes[ nodeIndex ] = helper.AddNode( _coords[0][x], _coords[1][y], _coords[2][z] );
+ if ( !_nodes[ nodeIndex ] &&
+ 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < undefID )
+ {
+ gp_XYZ xyz = ( _coords[0][x] * _axes[0] +
+ _coords[1][y] * _axes[1] +
+ _coords[2][z] * _axes[2] );
+ _nodes[ nodeIndex ] = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
+ mesh->SetNodeInVolume( _nodes[ nodeIndex ], shapeIDVec[ nodeIndex ]);
+ }
+ else if ( _nodes[ nodeIndex ] && _gridIntP[ nodeIndex ] /*&&
+ !_nodes[ nodeIndex]->GetShapeID()*/ )
+ {
+ SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ]);
+ }
}
#ifdef _MY_DEBUG_
LineIndexer li = GetLineIndexer( iDir );
for ( ; li.More(); ++li )
{
- multiset< IntersectionPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints;
+ multiset< F_IntersectPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints;
if ( intPnts.empty() ) continue;
if ( intPnts.size() == 1 )
{
#endif
}
- //=============================================================================
- /*
- * Checks if the face is encosed by the grid
- */
- bool FaceGridIntersector::IsInGrid(const Bnd_Box& gridBox)
- {
- double x0,y0,z0, x1,y1,z1;
- const Bnd_Box& faceBox = GetFaceBndBox();
- faceBox.Get(x0,y0,z0, x1,y1,z1);
-
- if ( !gridBox.IsOut( gp_Pnt( x0,y0,z0 )) &&
- !gridBox.IsOut( gp_Pnt( x1,y1,z1 )))
- return true;
-
- double X0,Y0,Z0, X1,Y1,Z1;
- gridBox.Get(X0,Y0,Z0, X1,Y1,Z1);
- double faceP[6] = { x0,y0,z0, x1,y1,z1 };
- double gridP[6] = { X0,Y0,Z0, X1,Y1,Z1 };
- gp_Dir axes[3] = { gp::DX(), gp::DY(), gp::DZ() };
- for ( int iDir = 0; iDir < 6; ++iDir )
- {
- if ( iDir < 3 && gridP[ iDir ] <= faceP[ iDir ] ) continue;
- if ( iDir >= 3 && gridP[ iDir ] >= faceP[ iDir ] ) continue;
-
- // check if the face intersects a side of a gridBox
-
- gp_Pnt p = iDir < 3 ? gp_Pnt( X0,Y0,Z0 ) : gp_Pnt( X1,Y1,Z1 );
- gp_Ax1 norm( p, axes[ iDir % 3 ] );
- if ( iDir < 3 ) norm.Reverse();
-
- gp_XYZ O = norm.Location().XYZ(), N = norm.Direction().XYZ();
-
- TopLoc_Location loc = _face.Location();
- Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(_face,loc);
- if ( !aPoly.IsNull() )
- {
- if ( !loc.IsIdentity() )
- {
- norm.Transform( loc.Transformation().Inverted() );
- O = norm.Location().XYZ(), N = norm.Direction().XYZ();
- }
- const double deflection = aPoly->Deflection();
-
- const TColgp_Array1OfPnt& nodes = aPoly->Nodes();
- for ( int i = nodes.Lower(); i <= nodes.Upper(); ++i )
- if (( nodes( i ).XYZ() - O ) * N > _grid->_tol + deflection )
- return false;
- }
- else
- {
- BRepAdaptor_Surface surf( _face );
- double u0, u1, v0, v1, du, dv, u, v;
- BRepTools::UVBounds( _face, u0, u1, v0, v1);
- if ( surf.GetType() == GeomAbs_Plane ) {
- du = u1 - u0, dv = v1 - v0;
- }
- else {
- du = surf.UResolution( _grid->_minCellSize / 10. );
- dv = surf.VResolution( _grid->_minCellSize / 10. );
- }
- for ( u = u0, v = v0; u <= u1 && v <= v1; u += du, v += dv )
- {
- gp_Pnt p = surf.Value( u, v );
- if (( p.XYZ() - O ) * N > _grid->_tol )
- {
- TopAbs_State state = GetCurveFaceIntersector()->ClassifyUVPoint(gp_Pnt2d( u, v ));
- if ( state == TopAbs_IN || state == TopAbs_ON )
- return false;
- }
- }
- }
- }
- return true;
- }
//=============================================================================
/*
* Intersects TopoDS_Face with all GridLine's
typedef void (FaceLineIntersector::* PIntFun )(const GridLine& gridLine);
PIntFun interFunction;
+ bool isDirect = true;
BRepAdaptor_Surface surf( _face );
switch ( surf.GetType() ) {
case GeomAbs_Plane:
intersector._plane = surf.Plane();
interFunction = &FaceLineIntersector::IntersectWithPlane;
+ isDirect = intersector._plane.Direct();
break;
case GeomAbs_Cylinder:
intersector._cylinder = surf.Cylinder();
interFunction = &FaceLineIntersector::IntersectWithCylinder;
+ isDirect = intersector._cylinder.Direct();
break;
case GeomAbs_Cone:
intersector._cone = surf.Cone();
interFunction = &FaceLineIntersector::IntersectWithCone;
+ //isDirect = intersector._cone.Direct();
break;
case GeomAbs_Sphere:
intersector._sphere = surf.Sphere();
interFunction = &FaceLineIntersector::IntersectWithSphere;
+ isDirect = intersector._sphere.Direct();
break;
case GeomAbs_Torus:
intersector._torus = surf.Torus();
interFunction = &FaceLineIntersector::IntersectWithTorus;
+ //isDirect = intersector._torus.Direct();
break;
default:
interFunction = &FaceLineIntersector::IntersectWithSurface;
}
+ if ( !isDirect )
+ std::swap( intersector._transOut, intersector._transIn );
_intersections.clear();
for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
if ( _bndBox.IsOut( gridLine._line )) continue;
intersector._intPoints.clear();
- (intersector.*interFunction)( gridLine );
+ (intersector.*interFunction)( gridLine ); // <- intersection with gridLine
for ( size_t i = 0; i < intersector._intPoints.size(); ++i )
_intersections.push_back( make_pair( &gridLine, intersector._intPoints[i] ));
}
}
+
+ if ( _face.Orientation() == TopAbs_INTERNAL )
+ {
+ for ( size_t i = 0; i < _intersections.size(); ++i )
+ if ( _intersections[i].second._transition == Trans_IN ||
+ _intersections[i].second._transition == Trans_OUT )
+ {
+ _intersections[i].second._transition = Trans_INTERNAL;
+ }
+ }
+ return;
}
//================================================================================
/*
{
if ( !toClassify || UVIsOnFace() )
{
- IntersectionPoint p;
+ F_IntersectPoint p;
p._paramOnLine = _w;
+ p._u = _u;
+ p._v = _v;
p._transition = _transition;
_intPoints.push_back( p );
}
/*
* Intersect a line with a plane
*/
- void FaceLineIntersector::IntersectWithPlane (const GridLine& gridLine)
+ void FaceLineIntersector::IntersectWithPlane(const GridLine& gridLine)
{
IntAna_IntConicQuad linPlane( gridLine._line, _plane, Precision::Angular());
_w = linPlane.ParamOnConic(1);
*/
void FaceLineIntersector::IntersectWithCylinder(const GridLine& gridLine)
{
- IntAna_IntConicQuad linCylinder( gridLine._line,_cylinder);
+ IntAna_IntConicQuad linCylinder( gridLine._line, _cylinder );
if ( linCylinder.IsDone() && linCylinder.NbPoints() > 0 )
{
_w = linCylinder.ParamOnConic(1);
}
if ( surf->IsKind( STANDARD_TYPE(Geom_BSplineSurface )) ||
surf->IsKind( STANDARD_TYPE(Geom_BezierSurface )))
- if ( !noSafeTShapes.insert((const Standard_Transient*) _face.TShape() ).second )
+ if ( !noSafeTShapes.insert( _face.TShape().get() ).second )
isSafe = false;
double f, l;
edgeIsSafe = false;
}
}
- if ( !edgeIsSafe && !noSafeTShapes.insert((const Standard_Transient*) e.TShape() ).second )
+ if ( !edgeIsSafe && !noSafeTShapes.insert( e.TShape().get() ).second )
isSafe = false;
}
return isSafe;
/*!
* \brief Creates topology of the hexahedron
*/
- Hexahedron::Hexahedron(const double sizeThreshold, Grid* grid)
- : _grid( grid ), _sizeThreshold( sizeThreshold ), _nbIntNodes(0)
+ Hexahedron::Hexahedron(Grid* grid)
+ : _grid( grid ), _nbFaceIntNodes(0), _hasTooSmall( false )
{
_polygons.reserve(100); // to avoid reallocation;
size_t i101 = i100 + dz;
size_t i011 = i010 + dz;
size_t i111 = i110 + dz;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V000 )] = i000;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V100 )] = i100;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V010 )] = i010;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V110 )] = i110;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V001 )] = i001;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V101 )] = i101;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V011 )] = i011;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V111 )] = i111;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V000 )] = i000;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V100 )] = i100;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V010 )] = i010;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V110 )] = i110;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V001 )] = i001;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V101 )] = i101;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V011 )] = i011;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V111 )] = i111;
vector< int > idVec;
// set nodes to links
_Link& link = _hexLinks[ SMESH_Block::ShapeIndex( linkID )];
link._nodes[0] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[0] )];
link._nodes[1] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[1] )];
- link._intNodes.reserve( 10 ); // to avoid reallocation
- link._splits.reserve( 10 );
}
// set links to faces
int interlace[4] = { 0, 3, 1, 2 }; // to walk by links around a face: { u0, 1v, u1, 0v }
for ( int faceID = SMESH_Block::ID_Fxy0; faceID <= SMESH_Block::ID_F1yz; ++faceID )
{
- SMESH_Block::GetFaceEdgesIDs( faceID, idVec );
_Face& quad = _hexQuads[ SMESH_Block::ShapeIndex( faceID )];
+ quad._name = (SMESH_Block::TShapeID) faceID;
+
+ SMESH_Block::GetFaceEdgesIDs( faceID, idVec );
bool revFace = ( faceID == SMESH_Block::ID_Fxy0 ||
faceID == SMESH_Block::ID_Fx1z ||
faceID == SMESH_Block::ID_F0yz );
/*!
* \brief Copy constructor
*/
- Hexahedron::Hexahedron( const Hexahedron& other )
- :_grid( other._grid ), _sizeThreshold( other._sizeThreshold ), _nbIntNodes(0)
+ Hexahedron::Hexahedron( const Hexahedron& other, size_t i, size_t j, size_t k, int cellID )
+ :_grid( other._grid ), _nbFaceIntNodes(0), _i( i ), _j( j ), _k( k ), _hasTooSmall( false )
{
_polygons.reserve(100); // to avoid reallocation;
- for ( int i = 0; i < 8; ++i )
- _nodeShift[i] = other._nodeShift[i];
-
+ // copy topology
for ( int i = 0; i < 12; ++i )
{
const _Link& srcLink = other._hexLinks[ i ];
_Link& tgtLink = this->_hexLinks[ i ];
tgtLink._nodes[0] = _hexNodes + ( srcLink._nodes[0] - other._hexNodes );
tgtLink._nodes[1] = _hexNodes + ( srcLink._nodes[1] - other._hexNodes );
- tgtLink._intNodes.reserve( 10 ); // to avoid reallocation
- tgtLink._splits.reserve( 10 );
}
for ( int i = 0; i < 6; ++i )
{
const _Face& srcQuad = other._hexQuads[ i ];
_Face& tgtQuad = this->_hexQuads[ i ];
+ tgtQuad._name = srcQuad._name;
tgtQuad._links.resize(4);
for ( int j = 0; j < 4; ++j )
{
tgtLink._link = _hexLinks + ( srcLink._link - other._hexLinks );
}
}
+#ifdef _DEBUG_
+ _cellID = cellID;
+#endif
}
-
+
//================================================================================
/*!
- * \brief Initializes its data by given grid cell
+ * \brief Return IDs of SOLIDs interfering with this Hexahedron
*/
- void Hexahedron::init( size_t i, size_t j, size_t k )
+ size_t Hexahedron::getSolids( TGeomID ids[] )
{
- _i = i; _j = j; _k = k;
- // set nodes of grid to nodes of the hexahedron and
- // count nodes at hexahedron corners located IN and ON geometry
- _nbCornerNodes = _nbBndNodes = 0;
- _origNodeInd = _grid->NodeIndex( i,j,k );
- for ( int iN = 0; iN < 8; ++iN )
+ if ( _grid->_geometry.IsOneSolid() )
{
- _hexNodes[iN]._node = _grid->_nodes[ _origNodeInd + _nodeShift[iN] ];
- _nbCornerNodes += bool( _hexNodes[iN]._node );
- _nbBndNodes += _grid->_isBndNode[ _origNodeInd + _nodeShift[iN] ];
+ ids[0] = _grid->GetSolid()->ID();
+ return 1;
}
+ // count intersection points belonging to each SOLID
+ TID2Nb id2NbPoints;
+ id2NbPoints.reserve( 3 );
- _sideLength[0] = _grid->_coords[0][i+1] - _grid->_coords[0][i];
- _sideLength[1] = _grid->_coords[1][j+1] - _grid->_coords[1][j];
- _sideLength[2] = _grid->_coords[2][k+1] - _grid->_coords[2][k];
-
- if ( _nbCornerNodes < 8 && _nbIntNodes + _nbCornerNodes > 3)
+ _origNodeInd = _grid->NodeIndex( _i,_j,_k );
+ for ( int iN = 0; iN < 8; ++iN )
{
- _Link split;
- // create sub-links (_splits) by splitting links with _intNodes
- for ( int iLink = 0; iLink < 12; ++iLink )
+ _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _grid->_nodeShift[iN] ];
+ _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _grid->_nodeShift[iN] ];
+
+ if ( _hexNodes[iN]._intPoint ) // intersection with a FACE
{
- _Link& link = _hexLinks[ iLink ];
- link._splits.clear();
- split._nodes[ 0 ] = link._nodes[0];
- for ( size_t i = 0; i < link._intNodes.size(); ++ i )
+ for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
{
- if ( split._nodes[ 0 ]->Node() )
- {
- split._nodes[ 1 ] = &link._intNodes[i];
- link._splits.push_back( split );
- }
- split._nodes[ 0 ] = &link._intNodes[i];
+ const vector< TGeomID > & solidIDs =
+ _grid->GetSolidIDs( _hexNodes[iN]._intPoint->_faceIDs[iF] );
+ for ( size_t i = 0; i < solidIDs.size(); ++i )
+ insertAndIncrement( solidIDs[i], id2NbPoints );
}
- if ( link._nodes[ 1 ]->Node() && split._nodes[ 0 ]->Node() )
+ }
+ else if ( _hexNodes[iN]._node ) // node inside a SOLID
+ {
+ insertAndIncrement( _hexNodes[iN]._node->GetShapeID(), id2NbPoints );
+ }
+ }
+
+ for ( int iL = 0; iL < 12; ++iL )
+ {
+ const _Link& link = _hexLinks[ iL ];
+ for ( size_t iP = 0; iP < link._fIntPoints.size(); ++iP )
+ {
+ for ( size_t iF = 0; iF < link._fIntPoints[iP]->_faceIDs.size(); ++iF )
{
- split._nodes[ 1 ] = link._nodes[1];
- link._splits.push_back( split );
+ const vector< TGeomID > & solidIDs =
+ _grid->GetSolidIDs( link._fIntPoints[iP]->_faceIDs[iF] );
+ for ( size_t i = 0; i < solidIDs.size(); ++i )
+ insertAndIncrement( solidIDs[i], id2NbPoints );
}
}
}
+
+ for ( size_t iP = 0; iP < _eIntPoints.size(); ++iP )
+ {
+ const vector< TGeomID > & solidIDs = _grid->GetSolidIDs( _eIntPoints[iP]->_shapeID );
+ for ( size_t i = 0; i < solidIDs.size(); ++i )
+ insertAndIncrement( solidIDs[i], id2NbPoints );
+ }
+
+ size_t nbSolids = 0;
+ for ( TID2Nb::iterator id2nb = id2NbPoints.begin(); id2nb != id2NbPoints.end(); ++id2nb )
+ if ( id2nb->second >= 3 )
+ ids[ nbSolids++ ] = id2nb->first;
+
+ return nbSolids;
}
+
//================================================================================
/*!
- * \brief Initializes its data by given grid cell (countered from zero)
+ * \brief Count cuts by INTERNAL FACEs and set _Node::_isInternalFlags
*/
- void Hexahedron::init( size_t iCell )
+ bool Hexahedron::isCutByInternalFace( IsInternalFlag & maxFlag )
{
- size_t iNbCell = _grid->_coords[0].size() - 1;
- size_t jNbCell = _grid->_coords[1].size() - 1;
- _i = iCell % iNbCell;
- _j = ( iCell % ( iNbCell * jNbCell )) / iNbCell;
- _k = iCell / iNbCell / jNbCell;
- init( _i, _j, _k );
+ TID2Nb id2NbPoints;
+ id2NbPoints.reserve( 3 );
+
+ for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
+ for ( size_t iF = 0; iF < _intNodes[iN]._intPoint->_faceIDs.size(); ++iF )
+ {
+ if ( _grid->IsInternal( _intNodes[iN]._intPoint->_faceIDs[iF]))
+ insertAndIncrement( _intNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
+ }
+ for ( size_t iN = 0; iN < 8; ++iN )
+ if ( _hexNodes[iN]._intPoint )
+ for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
+ {
+ if ( _grid->IsInternal( _hexNodes[iN]._intPoint->_faceIDs[iF]))
+ insertAndIncrement( _hexNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
+ }
+
+ maxFlag = IS_NOT_INTERNAL;
+ for ( TID2Nb::iterator id2nb = id2NbPoints.begin(); id2nb != id2NbPoints.end(); ++id2nb )
+ {
+ TGeomID intFace = id2nb->first;
+ IsInternalFlag intFlag = ( id2nb->second >= 3 ? IS_CUT_BY_INTERNAL_FACE : IS_INTERNAL );
+ if ( intFlag > maxFlag )
+ maxFlag = intFlag;
+
+ for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
+ if ( _intNodes[iN].IsOnFace( intFace ))
+ _intNodes[iN].SetInternal( intFlag );
+
+ for ( size_t iN = 0; iN < 8; ++iN )
+ if ( _hexNodes[iN].IsOnFace( intFace ))
+ _hexNodes[iN].SetInternal( intFlag );
+ }
+
+ return maxFlag;
}
//================================================================================
/*!
- * \brief Compute mesh volumes resulted from intersection of the Hexahedron
+ * \brief Return any FACE interfering with this Hexahedron
*/
- void Hexahedron::ComputeElements()
+ TGeomID Hexahedron::getAnyFace() const
{
- Init();
+ TID2Nb id2NbPoints;
+ id2NbPoints.reserve( 3 );
- if ( _nbCornerNodes + _nbIntNodes < 4 )
- return;
-
- if ( _nbBndNodes == _nbCornerNodes && isInHole() )
- return;
-
- _polygons.clear();
+ for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
+ for ( size_t iF = 0; iF < _intNodes[iN]._intPoint->_faceIDs.size(); ++iF )
+ insertAndIncrement( _intNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
- vector<const SMDS_MeshNode* > polyhedraNodes;
- vector<int> quantities;
+ for ( size_t iN = 0; iN < 8; ++iN )
+ if ( _hexNodes[iN]._intPoint )
+ for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
+ insertAndIncrement( _hexNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
- // create polygons from quadrangles and get their nodes
+ for ( unsigned int minNb = 3; minNb > 0; --minNb )
+ for ( TID2Nb::iterator id2nb = id2NbPoints.begin(); id2nb != id2NbPoints.end(); ++id2nb )
+ if ( id2nb->second >= minNb )
+ return id2nb->first;
- vector<_Node*> nodes;
- nodes.reserve( _nbCornerNodes + _nbIntNodes );
+ return 0;
+ }
- _Link polyLink;
- polyLink._faces.reserve( 1 );
+ //================================================================================
+ /*!
+ * \brief Initializes IJK by Hexahedron index
+ */
+ void Hexahedron::setIJK( size_t iCell )
+ {
+ size_t iNbCell = _grid->_coords[0].size() - 1;
+ size_t jNbCell = _grid->_coords[1].size() - 1;
+ _i = iCell % iNbCell;
+ _j = ( iCell % ( iNbCell * jNbCell )) / iNbCell;
+ _k = iCell / iNbCell / jNbCell;
+ }
- for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
+ //================================================================================
+ /*!
+ * \brief Initializes its data by given grid cell (countered from zero)
+ */
+ void Hexahedron::init( size_t iCell )
+ {
+ setIJK( iCell );
+ init( _i, _j, _k );
+ }
+
+ //================================================================================
+ /*!
+ * \brief Initializes its data by given grid cell nodes and intersections
+ */
+ void Hexahedron::init( size_t i, size_t j, size_t k, const Solid* solid )
+ {
+ _i = i; _j = j; _k = k;
+
+ bool isCompute = solid;
+ if ( !solid )
+ solid = _grid->GetSolid();
+
+ // set nodes of grid to nodes of the hexahedron and
+ // count nodes at hexahedron corners located IN and ON geometry
+ _nbCornerNodes = _nbBndNodes = 0;
+ _origNodeInd = _grid->NodeIndex( i,j,k );
+ for ( int iN = 0; iN < 8; ++iN )
{
- const _Face& quad = _hexQuads[ iF ] ;
+ _hexNodes[iN]._isInternalFlags = 0;
- _polygons.resize( _polygons.size() + 1 );
- _Face& polygon = _polygons.back();
- polygon._links.clear();
- polygon._polyLinks.clear(); polygon._polyLinks.reserve( 10 );
+ _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _grid->_nodeShift[iN] ];
+ _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _grid->_nodeShift[iN] ];
- // add splits of a link to a polygon and collect info on nodes
- //int nbIn = 0, nbOut = 0, nbCorners = 0;
- nodes.clear();
- for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
+ if ( _hexNodes[iN]._node && !solid->Contains( _hexNodes[iN]._node->GetShapeID() ))
+ _hexNodes[iN]._node = 0;
+ if ( _hexNodes[iN]._intPoint && !solid->ContainsAny( _hexNodes[iN]._intPoint->_faceIDs ))
+ _hexNodes[iN]._intPoint = 0;
+
+ _nbCornerNodes += bool( _hexNodes[iN]._node );
+ _nbBndNodes += bool( _hexNodes[iN]._intPoint );
+ }
+ _sideLength[0] = _grid->_coords[0][i+1] - _grid->_coords[0][i];
+ _sideLength[1] = _grid->_coords[1][j+1] - _grid->_coords[1][j];
+ _sideLength[2] = _grid->_coords[2][k+1] - _grid->_coords[2][k];
+
+ _intNodes.clear();
+ _vIntNodes.clear();
+
+ if ( !isCompute )
+ return;
+
+ if ( _nbFaceIntNodes + _eIntPoints.size() > 0 &&
+ _nbFaceIntNodes + _eIntPoints.size() + _nbCornerNodes > 3)
+ {
+ _intNodes.reserve( 3 * _nbBndNodes + _nbFaceIntNodes + _eIntPoints.size() );
+
+ // this method can be called in parallel, so use own helper
+ SMESH_MesherHelper helper( *_grid->_helper->GetMesh() );
+
+ // Create sub-links (_Link::_splits) by splitting links with _Link::_fIntPoints
+ // ---------------------------------------------------------------
+ _Link split;
+ for ( int iLink = 0; iLink < 12; ++iLink )
{
- int nbSpits = quad._links[ iE ].NbResultLinks();
- for ( int iS = 0; iS < nbSpits; ++iS )
+ _Link& link = _hexLinks[ iLink ];
+ link._fIntNodes.clear();
+ link._fIntNodes.reserve( link._fIntPoints.size() );
+ for ( size_t i = 0; i < link._fIntPoints.size(); ++i )
+ if ( solid->ContainsAny( link._fIntPoints[i]->_faceIDs ))
+ {
+ _intNodes.push_back( _Node( 0, link._fIntPoints[i] ));
+ link._fIntNodes.push_back( & _intNodes.back() );
+ }
+
+ link._splits.clear();
+ split._nodes[ 0 ] = link._nodes[0];
+ bool isOut = ( ! link._nodes[0]->Node() );
+ bool checkTransition;
+ for ( size_t i = 0; i < link._fIntNodes.size(); ++i )
{
- _OrientedLink split = quad._links[ iE ].ResultLink( iS );
- _Node* n = split.FirstNode();
- if ( !polygon._links.empty() )
+ const bool isGridNode = ( ! link._fIntNodes[i]->Node() );
+ if ( !isGridNode ) // intersection non-coincident with a grid node
+ {
+ if ( split._nodes[ 0 ]->Node() && !isOut )
+ {
+ split._nodes[ 1 ] = link._fIntNodes[i];
+ link._splits.push_back( split );
+ }
+ split._nodes[ 0 ] = link._fIntNodes[i];
+ checkTransition = true;
+ }
+ else // FACE intersection coincident with a grid node (at link ends)
+ {
+ checkTransition = ( i == 0 && link._nodes[0]->Node() );
+ }
+ if ( checkTransition )
{
- _Node* nPrev = polygon._links.back().LastNode();
- if ( nPrev != n )
+ const vector< TGeomID >& faceIDs = link._fIntNodes[i]->_intPoint->_faceIDs;
+ if ( _grid->IsInternal( faceIDs.back() ))
+ isOut = false;
+ else if ( faceIDs.size() > 1 || _eIntPoints.size() > 0 )
+ isOut = isOutPoint( link, i, helper, solid );
+ else
{
- polyLink._nodes[0] = nPrev;
- polyLink._nodes[1] = n;
- polygon._polyLinks.push_back( polyLink );
- polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() ));
- nodes.push_back( nPrev );
+ bool okTransi = _grid->IsCorrectTransition( faceIDs[0], solid );
+ switch ( link._fIntNodes[i]->FaceIntPnt()->_transition ) {
+ case Trans_OUT: isOut = okTransi; break;
+ case Trans_IN : isOut = !okTransi; break;
+ default:
+ isOut = isOutPoint( link, i, helper, solid );
+ }
}
}
- polygon._links.push_back( split );
- nodes.push_back( n );
+ }
+ if ( link._nodes[ 1 ]->Node() && split._nodes[ 0 ]->Node() && !isOut )
+ {
+ split._nodes[ 1 ] = link._nodes[1];
+ link._splits.push_back( split );
}
}
- if ( polygon._links.size() > 1 )
+
+ // Create _Node's at intersections with EDGEs.
+ // --------------------------------------------
+ // 1) add this->_eIntPoints to _Face::_eIntNodes
+ // 2) fill _intNodes and _vIntNodes
+ //
+ const double tol2 = _grid->_tol * _grid->_tol;
+ int facets[3], nbFacets, subEntity;
+
+ for ( int iF = 0; iF < 6; ++iF )
+ _hexQuads[ iF ]._eIntNodes.clear();
+
+ for ( size_t iP = 0; iP < _eIntPoints.size(); ++iP )
{
- _Node* n1 = polygon._links.back().LastNode();
- _Node* n2 = polygon._links.front().FirstNode();
- if ( n1 != n2 )
+ if ( !solid->ContainsAny( _eIntPoints[iP]->_faceIDs ))
+ continue;
+ nbFacets = getEntity( _eIntPoints[iP], facets, subEntity );
+ _Node* equalNode = 0;
+ switch( nbFacets ) {
+ case 1: // in a _Face
{
- polyLink._nodes[0] = n1;
- polyLink._nodes[1] = n2;
- polygon._polyLinks.push_back( polyLink );
- polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() ));
- nodes.push_back( n1 );
+ _Face& quad = _hexQuads[ facets[0] - SMESH_Block::ID_FirstF ];
+ equalNode = findEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
+ if ( equalNode ) {
+ equalNode->Add( _eIntPoints[ iP ] );
+ }
+ else {
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
+ quad._eIntNodes.push_back( & _intNodes.back() );
+ }
+ break;
}
- // add polygon to its links
- for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
- polygon._links[ iL ]._link->_faces.push_back( &polygon );
- // store polygon nodes
- quantities.push_back( nodes.size() );
- for ( size_t i = 0; i < nodes.size(); ++i )
- polyhedraNodes.push_back( nodes[i]->Node() );
- }
- else
+ case 2: // on a _Link
+ {
+ _Link& link = _hexLinks[ subEntity - SMESH_Block::ID_FirstE ];
+ if ( link._splits.size() > 0 )
+ {
+ equalNode = findEqualNode( link._fIntNodes, _eIntPoints[ iP ], tol2 );
+ if ( equalNode )
+ equalNode->Add( _eIntPoints[ iP ] );
+ else if ( link._splits.size() == 1 &&
+ link._splits[0]._nodes[0] &&
+ link._splits[0]._nodes[1] )
+ link._splits.clear(); // hex edge is divided by _eIntPoints[iP]
+ }
+ //else
+ if ( !equalNode )
+ {
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
+ bool newNodeUsed = false;
+ for ( int iF = 0; iF < 2; ++iF )
+ {
+ _Face& quad = _hexQuads[ facets[iF] - SMESH_Block::ID_FirstF ];
+ equalNode = findEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
+ if ( equalNode ) {
+ equalNode->Add( _eIntPoints[ iP ] );
+ }
+ else {
+ quad._eIntNodes.push_back( & _intNodes.back() );
+ newNodeUsed = true;
+ }
+ }
+ if ( !newNodeUsed )
+ _intNodes.pop_back();
+ }
+ break;
+ }
+ case 3: // at a corner
+ {
+ _Node& node = _hexNodes[ subEntity - SMESH_Block::ID_FirstV ];
+ if ( node.Node() > 0 )
+ {
+ if ( node._intPoint )
+ node._intPoint->Add( _eIntPoints[ iP ]->_faceIDs, _eIntPoints[ iP ]->_node );
+ }
+ else
+ {
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
+ for ( int iF = 0; iF < 3; ++iF )
+ {
+ _Face& quad = _hexQuads[ facets[iF] - SMESH_Block::ID_FirstF ];
+ equalNode = findEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
+ if ( equalNode ) {
+ equalNode->Add( _eIntPoints[ iP ] );
+ }
+ else {
+ quad._eIntNodes.push_back( & _intNodes.back() );
+ }
+ }
+ }
+ break;
+ }
+ } // switch( nbFacets )
+
+ if ( nbFacets == 0 ||
+ _grid->ShapeType( _eIntPoints[ iP ]->_shapeID ) == TopAbs_VERTEX )
+ {
+ equalNode = findEqualNode( _vIntNodes, _eIntPoints[ iP ], tol2 );
+ if ( equalNode ) {
+ equalNode->Add( _eIntPoints[ iP ] );
+ }
+ else if ( nbFacets == 0 ) {
+ if ( _intNodes.empty() || _intNodes.back().EdgeIntPnt() != _eIntPoints[ iP ])
+ _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
+ _vIntNodes.push_back( & _intNodes.back() );
+ }
+ }
+ } // loop on _eIntPoints
+ }
+
+ else if (( 3 < _nbCornerNodes && _nbCornerNodes < 8 ) || // _nbFaceIntNodes == 0
+ ( !_grid->_geometry.IsOneSolid() ))
+ {
+ _Link split;
+ // create sub-links (_splits) of whole links
+ for ( int iLink = 0; iLink < 12; ++iLink )
{
- _polygons.resize( _polygons.size() - 1 );
+ _Link& link = _hexLinks[ iLink ];
+ link._splits.clear();
+ if ( link._nodes[ 0 ]->Node() && link._nodes[ 1 ]->Node() )
+ {
+ split._nodes[ 0 ] = link._nodes[0];
+ split._nodes[ 1 ] = link._nodes[1];
+ link._splits.push_back( split );
+ }
}
}
+ return;
- // create polygons closing holes in a polyhedron
+ } // init( _i, _j, _k )
- // find free links
- vector< _OrientedLink* > freeLinks;
- for ( size_t iP = 0; iP < _polygons.size(); ++iP )
- {
- _Face& polygon = _polygons[ iP ];
- for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
- if ( polygon._links[ iL ]._link->_faces.size() < 2 )
- freeLinks.push_back( & polygon._links[ iL ]);
- }
- // make closed chains of free links
- int nbFreeLinks = freeLinks.size();
- if ( 0 < nbFreeLinks && nbFreeLinks < 3 ) return;
- while ( nbFreeLinks > 0 )
+ //================================================================================
+ /*!
+ * \brief Compute mesh volumes resulted from intersection of the Hexahedron
+ */
+ void Hexahedron::computeElements( const Solid* solid, int solidIndex )
+ {
+ if ( !solid )
{
- nodes.clear();
- _polygons.resize( _polygons.size() + 1 );
- _Face& polygon = _polygons.back();
- polygon._links.clear();
-
- // get a remaining link to start from
- _OrientedLink* curLink = 0;
- for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
- if (( curLink = freeLinks[ iL ] ))
- freeLinks[ iL ] = 0;
- nodes.push_back( curLink->LastNode() );
- polygon._links.push_back( *curLink );
-
- // find all links connected to curLink
- _Node* curNode = 0;
- do
+ solid = _grid->GetSolid();
+ if ( !_grid->_geometry.IsOneSolid() )
{
- curNode = curLink->FirstNode();
- curLink = 0;
- for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
- if ( freeLinks[ iL ] && freeLinks[ iL ]->LastNode() == curNode )
+ TGeomID solidIDs[20];
+ size_t nbSolids = getSolids( solidIDs );
+ if ( nbSolids > 1 )
+ {
+ for ( size_t i = 0; i < nbSolids; ++i )
{
- curLink = freeLinks[ iL ];
- freeLinks[ iL ] = 0;
- nodes.push_back( curNode );
- polygon._links.push_back( *curLink );
+ solid = _grid->GetSolid( solidIDs[i] );
+ computeElements( solid, i );
+ if ( !_volumeDefs._nodes.empty() && i < nbSolids - 1 )
+ _volumeDefs.SetNext( new _volumeDef( _volumeDefs ));
}
- } while ( curLink );
+ return;
+ }
+ solid = _grid->GetSolid( solidIDs[0] );
+ }
+ }
- nbFreeLinks -= polygon._links.size();
+ init( _i, _j, _k, solid ); // get nodes and intersections from grid nodes and split links
- if ( curNode != nodes.front() || polygon._links.size() < 3 )
- return; // closed polygon not found -> invalid polyhedron
+ int nbIntersections = _nbFaceIntNodes + _eIntPoints.size();
+ if ( _nbCornerNodes + nbIntersections < 4 )
+ return;
- quantities.push_back( nodes.size() );
- for ( size_t i = 0; i < nodes.size(); ++i )
- polyhedraNodes.push_back( nodes[i]->Node() );
+ if ( _nbBndNodes == _nbCornerNodes && nbIntersections == 0 && isInHole() )
+ return; // cell is in a hole
- // add polygon to its links and reverse links
- for ( size_t i = 0; i < polygon._links.size(); ++i )
+ IsInternalFlag intFlag = IS_NOT_INTERNAL;
+ if ( solid->HasInternalFaces() && this->isCutByInternalFace( intFlag ))
+ {
+ for ( _SplitIterator it( _hexLinks ); it.More(); it.Next() )
{
- polygon._links[i].Reverse();
- polygon._links[i]._link->_faces.push_back( &polygon );
+ if ( compute( solid, intFlag ))
+ _volumeDefs.SetNext( new _volumeDef( _volumeDefs ));
}
-
- //const size_t firstPoly = _polygons.size();
}
-
- if ( ! checkPolyhedronSize() )
+ else
{
- return;
- }
+ if ( solidIndex >= 0 )
+ intFlag = IS_CUT_BY_INTERNAL_FACE;
- // create a classic cell if possible
- const int nbNodes = _nbCornerNodes + _nbIntNodes;
- bool isClassicElem = false;
- if ( nbNodes == 8 && _polygons.size() == 6 ) isClassicElem = addHexa();
- else if ( nbNodes == 4 && _polygons.size() == 4 ) isClassicElem = addTetra();
- else if ( nbNodes == 6 && _polygons.size() == 5 ) isClassicElem = addPenta();
- else if ( nbNodes == 5 && _polygons.size() == 5 ) isClassicElem = addPyra ();
- if ( !isClassicElem )
- _volumeDefs.set( polyhedraNodes, quantities );
+ compute( solid, intFlag );
+ }
}
+
//================================================================================
/*!
- * \brief Create elements in the mesh
+ * \brief Compute mesh volumes resulted from intersection of the Hexahedron
*/
- int Hexahedron::MakeElements(SMESH_MesherHelper& helper)
+ bool Hexahedron::compute( const Solid* solid, const IsInternalFlag intFlag )
{
- SMESHDS_Mesh* mesh = helper.GetMeshDS();
+ _polygons.clear();
+ _polygons.reserve( 20 );
- size_t nbCells[3] = { _grid->_coords[0].size() - 1,
- _grid->_coords[1].size() - 1,
- _grid->_coords[2].size() - 1 };
- const size_t nbGridCells = nbCells[0] *nbCells [1] * nbCells[2];
- vector< Hexahedron* > intersectedHex( nbGridCells, 0 );
- int nbIntHex = 0;
+ for ( int iN = 0; iN < 8; ++iN )
+ _hexNodes[iN]._usedInFace = 0;
- // set intersection nodes from GridLine's to links of intersectedHex
- int i,j,k, iDirOther[3][2] = {{ 1,2 },{ 0,2 },{ 0,1 }};
- for ( int iDir = 0; iDir < 3; ++iDir )
+ if ( intFlag & IS_CUT_BY_INTERNAL_FACE && !_grid->_toAddEdges ) // Issue #19913
+ preventVolumesOverlapping();
+
+ // Create polygons from quadrangles
+ // --------------------------------
+
+ vector< _OrientedLink > splits;
+ vector<_Node*> chainNodes;
+ _Face* coplanarPolyg;
+
+ const bool hasEdgeIntersections = !_eIntPoints.empty();
+ const bool toCheckSideDivision = isImplementEdges() || intFlag & IS_CUT_BY_INTERNAL_FACE;
+
+ for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
{
- int dInd[4][3] = { {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0} };
- dInd[1][ iDirOther[iDir][0] ] = -1;
- dInd[2][ iDirOther[iDir][1] ] = -1;
- dInd[3][ iDirOther[iDir][0] ] = -1; dInd[3][ iDirOther[iDir][1] ] = -1;
- // loop on GridLine's parallel to iDir
- LineIndexer lineInd = _grid->GetLineIndexer( iDir );
- for ( ; lineInd.More(); ++lineInd )
+ _Face& quad = _hexQuads[ iF ] ;
+
+ _polygons.resize( _polygons.size() + 1 );
+ _Face* polygon = &_polygons.back();
+ polygon->_polyLinks.reserve( 20 );
+ polygon->_name = quad._name;
+
+ splits.clear();
+ for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
+ for ( int iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
+ splits.push_back( quad._links[ iE ].ResultLink( iS ));
+
+ // add splits of links to a polygon and add _polyLinks to make
+ // polygon's boundary closed
+
+ int nbSplits = splits.size();
+ if (( nbSplits == 1 ) &&
+ ( quad._eIntNodes.empty() ||
+ splits[0].FirstNode()->IsLinked( splits[0].LastNode()->_intPoint )))
+ //( quad._eIntNodes.empty() || _nbCornerNodes + nbIntersections > 6 ))
+ nbSplits = 0;
+
+ for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ if ( quad._eIntNodes[ iP ]->IsUsedInFace( polygon ))
+ quad._eIntNodes[ iP ]->_usedInFace = 0;
+
+ size_t nbUsedEdgeNodes = 0;
+ _Face* prevPolyg = 0; // polygon previously created from this quad
+
+ while ( nbSplits > 0 )
{
- GridLine& line = _grid->_lines[ iDir ][ lineInd.LineIndex() ];
- multiset< IntersectionPoint >::const_iterator ip = line._intPoints.begin();
- for ( ; ip != line._intPoints.end(); ++ip )
+ size_t iS = 0;
+ while ( !splits[ iS ] )
+ ++iS;
+
+ if ( !polygon->_links.empty() )
{
- if ( !ip->_node ) continue;
- lineInd.SetIndexOnLine( ip->_indexOnLine );
- for ( int iL = 0; iL < 4; ++iL ) // loop on 4 cells sharing a link
+ _polygons.resize( _polygons.size() + 1 );
+ polygon = &_polygons.back();
+ polygon->_polyLinks.reserve( 20 );
+ polygon->_name = quad._name;
+ }
+ polygon->_links.push_back( splits[ iS ] );
+ splits[ iS++ ]._link = 0;
+ --nbSplits;
+
+ _Node* nFirst = polygon->_links.back().FirstNode();
+ _Node *n1,*n2 = polygon->_links.back().LastNode();
+ for ( ; nFirst != n2 && iS < splits.size(); ++iS )
+ {
+ _OrientedLink& split = splits[ iS ];
+ if ( !split ) continue;
+
+ n1 = split.FirstNode();
+ if ( n1 == n2 &&
+ n1->_intPoint &&
+ (( n1->_intPoint->_faceIDs.size() > 1 && toCheckSideDivision ) ||
+ ( n1->_isInternalFlags )))
{
- i = int(lineInd.I()) + dInd[iL][0];
- j = int(lineInd.J()) + dInd[iL][1];
- k = int(lineInd.K()) + dInd[iL][2];
- if ( i < 0 || i >= nbCells[0] ||
- j < 0 || j >= nbCells[1] ||
- k < 0 || k >= nbCells[2] ) continue;
-
- const size_t hexIndex = _grid->CellIndex( i,j,k );
- Hexahedron *& hex = intersectedHex[ hexIndex ];
- if ( !hex)
+ // n1 is at intersection with EDGE
+ if ( findChainOnEdge( splits, polygon->_links.back(), split, iS, quad, chainNodes ))
{
- hex = new Hexahedron( *this );
- hex->_i = i;
- hex->_j = j;
- hex->_k = k;
- ++nbIntHex;
+ for ( size_t i = 1; i < chainNodes.size(); ++i )
+ polygon->AddPolyLink( chainNodes[i-1], chainNodes[i], prevPolyg );
+ if ( chainNodes.back() != n1 ) // not a partial cut by INTERNAL FACE
+ {
+ prevPolyg = polygon;
+ n2 = chainNodes.back();
+ continue;
+ }
+ }
+ }
+ else if ( n1 != n2 )
+ {
+ // try to connect to intersections with EDGEs
+ if ( quad._eIntNodes.size() > nbUsedEdgeNodes &&
+ findChain( n2, n1, quad, chainNodes ))
+ {
+ for ( size_t i = 1; i < chainNodes.size(); ++i )
+ {
+ polygon->AddPolyLink( chainNodes[i-1], chainNodes[i] );
+ nbUsedEdgeNodes += ( chainNodes[i]->IsUsedInFace( polygon ));
+ }
+ if ( chainNodes.back() != n1 )
+ {
+ n2 = chainNodes.back();
+ --iS;
+ continue;
+ }
}
- const int iLink = iL + iDir * 4;
- hex->_hexLinks[iLink]._intNodes.push_back( _Node( 0, &(*ip) ));
- hex->_nbIntNodes++;
+ // try to connect to a split ending on the same FACE
+ else
+ {
+ _OrientedLink foundSplit;
+ for ( size_t i = iS; i < splits.size() && !foundSplit; ++i )
+ if (( foundSplit = splits[ i ]) &&
+ ( n2->IsLinked( foundSplit.FirstNode()->_intPoint )))
+ {
+ iS = i - 1;
+ }
+ else
+ {
+ foundSplit._link = 0;
+ }
+ if ( foundSplit )
+ {
+ if ( n2 != foundSplit.FirstNode() )
+ {
+ polygon->AddPolyLink( n2, foundSplit.FirstNode() );
+ n2 = foundSplit.FirstNode();
+ }
+ continue;
+ }
+ else
+ {
+ if ( n2->IsLinked( nFirst->_intPoint ))
+ break;
+ polygon->AddPolyLink( n2, n1, prevPolyg );
+ }
+ }
+ } // if ( n1 != n2 )
+
+ polygon->_links.push_back( split );
+ split._link = 0;
+ --nbSplits;
+ n2 = polygon->_links.back().LastNode();
+
+ } // loop on splits
+
+ if ( nFirst != n2 ) // close a polygon
+ {
+ if ( !findChain( n2, nFirst, quad, chainNodes ))
+ {
+ if ( !closePolygon( polygon, chainNodes ))
+ if ( !isImplementEdges() )
+ chainNodes.push_back( nFirst );
}
+ for ( size_t i = 1; i < chainNodes.size(); ++i )
+ {
+ polygon->AddPolyLink( chainNodes[i-1], chainNodes[i], prevPolyg );
+ nbUsedEdgeNodes += bool( chainNodes[i]->IsUsedInFace( polygon ));
+ }
+ }
+
+ if ( polygon->_links.size() < 3 && nbSplits > 0 )
+ {
+ polygon->_polyLinks.clear();
+ polygon->_links.clear();
}
+ } // while ( nbSplits > 0 )
+
+ if ( polygon->_links.size() < 3 )
+ {
+ _polygons.pop_back();
}
- }
+ } // loop on 6 hexahedron sides
- // add not split hexadrons to the mesh
- int nbAdded = 0;
- vector<int> intHexInd( nbIntHex );
- nbIntHex = 0;
- for ( size_t i = 0; i < intersectedHex.size(); ++i )
+ // Create polygons closing holes in a polyhedron
+ // ----------------------------------------------
+
+ // clear _usedInFace
+ for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
+ _intNodes[ iN ]._usedInFace = 0;
+
+ // add polygons to their links and mark used nodes
+ for ( size_t iP = 0; iP < _polygons.size(); ++iP )
{
- Hexahedron * & hex = intersectedHex[ i ];
- if ( hex )
+ _Face& polygon = _polygons[ iP ];
+ for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
{
- intHexInd[ nbIntHex++ ] = i;
- if ( hex->_nbIntNodes > 0 ) continue;
- init( hex->_i, hex->_j, hex->_k );
- }
- else
- {
- init( i );
+ polygon._links[ iL ].AddFace( &polygon );
+ polygon._links[ iL ].FirstNode()->_usedInFace = &polygon;
}
- if ( _nbCornerNodes == 8 && ( _nbBndNodes < _nbCornerNodes || !isInHole() ))
+ }
+ // find free links
+ vector< _OrientedLink* > freeLinks;
+ freeLinks.reserve(20);
+ for ( size_t iP = 0; iP < _polygons.size(); ++iP )
+ {
+ _Face& polygon = _polygons[ iP ];
+ for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
+ if ( polygon._links[ iL ].NbFaces() < 2 )
+ freeLinks.push_back( & polygon._links[ iL ]);
+ }
+ int nbFreeLinks = freeLinks.size();
+ if ( nbFreeLinks == 1 ) return false;
+
+ // put not used intersection nodes to _vIntNodes
+ int nbVertexNodes = 0; // nb not used vertex nodes
+ {
+ for ( size_t iN = 0; iN < _vIntNodes.size(); ++iN )
+ nbVertexNodes += ( !_vIntNodes[ iN ]->IsUsedInFace() );
+
+ const double tol = 1e-3 * Min( Min( _sideLength[0], _sideLength[1] ), _sideLength[0] );
+ for ( size_t iN = _nbFaceIntNodes; iN < _intNodes.size(); ++iN )
{
- // order of _hexNodes is defined by enum SMESH_Block::TShapeID
- SMDS_MeshElement* el =
- mesh->AddVolume( _hexNodes[0].Node(), _hexNodes[2].Node(),
- _hexNodes[3].Node(), _hexNodes[1].Node(),
- _hexNodes[4].Node(), _hexNodes[6].Node(),
- _hexNodes[7].Node(), _hexNodes[5].Node() );
- mesh->SetMeshElementOnShape( el, helper.GetSubShapeID() );
- ++nbAdded;
- if ( hex )
+ if ( _intNodes[ iN ].IsUsedInFace() ) continue;
+ if ( dynamic_cast< const F_IntersectPoint* >( _intNodes[ iN ]._intPoint )) continue;
+ _Node* equalNode =
+ findEqualNode( _vIntNodes, _intNodes[ iN ].EdgeIntPnt(), tol*tol );
+ if ( !equalNode )
{
- delete hex;
- intersectedHex[ i ] = 0;
- --nbIntHex;
+ _vIntNodes.push_back( &_intNodes[ iN ]);
+ ++nbVertexNodes;
}
}
- else if ( _nbCornerNodes > 3 && !hex )
+ }
+
+ set<TGeomID> usedFaceIDs;
+ vector< TGeomID > faces;
+ TGeomID curFace = 0;
+ const size_t nbQuadPolygons = _polygons.size();
+ E_IntersectPoint ipTmp;
+
+ // create polygons by making closed chains of free links
+ size_t iPolygon = _polygons.size();
+ while ( nbFreeLinks > 0 )
+ {
+ if ( iPolygon == _polygons.size() )
{
- // all intersection of hex with geometry are at grid nodes
- hex = new Hexahedron( *this );
- hex->init( i );
- intHexInd.push_back(0);
- intHexInd[ nbIntHex++ ] = i;
+ _polygons.resize( _polygons.size() + 1 );
+ _polygons[ iPolygon ]._polyLinks.reserve( 20 );
+ _polygons[ iPolygon ]._links.reserve( 20 );
}
- }
+ _Face& polygon = _polygons[ iPolygon ];
- // add elements resulted from hexadron intersection
-#ifdef WITH_TBB
- intHexInd.resize( nbIntHex );
- tbb::parallel_for ( tbb::blocked_range<size_t>( 0, nbIntHex ),
- ParallelHexahedron( intersectedHex, intHexInd ),
- tbb::simple_partitioner()); // ComputeElements() is called here
- for ( size_t i = 0; i < intHexInd.size(); ++i )
- if ( Hexahedron * hex = intersectedHex[ intHexInd[ i ]] )
- nbAdded += hex->addElements( helper );
-#else
- for ( size_t i = 0; i < intHexInd.size(); ++i )
- if ( Hexahedron * hex = intersectedHex[ intHexInd[ i ]] )
+ _OrientedLink* curLink = 0;
+ _Node* curNode;
+ if (( !hasEdgeIntersections ) ||
+ ( nbFreeLinks < 4 && nbVertexNodes == 0 ))
{
- hex->ComputeElements();
- nbAdded += hex->addElements( helper );
+ // get a remaining link to start from
+ for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
+ if (( curLink = freeLinks[ iL ] ))
+ freeLinks[ iL ] = 0;
+ polygon._links.push_back( *curLink );
+ --nbFreeLinks;
+ do
+ {
+ // find all links connected to curLink
+ curNode = curLink->FirstNode();
+ curLink = 0;
+ for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
+ if ( freeLinks[ iL ] && freeLinks[ iL ]->LastNode() == curNode )
+ {
+ curLink = freeLinks[ iL ];
+ freeLinks[ iL ] = 0;
+ --nbFreeLinks;
+ polygon._links.push_back( *curLink );
+ }
+ } while ( curLink );
}
-#endif
+ else // there are intersections with EDGEs
+ {
+ // get a remaining link to start from, one lying on minimal nb of FACEs
+ {
+ typedef pair< TGeomID, int > TFaceOfLink;
+ TFaceOfLink faceOfLink( -1, -1 );
+ TFaceOfLink facesOfLink[3] = { faceOfLink, faceOfLink, faceOfLink };
+ for ( size_t iL = 0; iL < freeLinks.size(); ++iL )
+ if ( freeLinks[ iL ] )
+ {
+ faces = freeLinks[ iL ]->GetNotUsedFace( usedFaceIDs );
+ if ( faces.size() == 1 )
+ {
+ faceOfLink = TFaceOfLink( faces[0], iL );
+ if ( !freeLinks[ iL ]->HasEdgeNodes() )
+ break;
+ facesOfLink[0] = faceOfLink;
+ }
+ else if ( facesOfLink[0].first < 0 )
+ {
+ faceOfLink = TFaceOfLink(( faces.empty() ? -1 : faces[0]), iL );
+ facesOfLink[ 1 + faces.empty() ] = faceOfLink;
+ }
+ }
+ for ( int i = 0; faceOfLink.first < 0 && i < 3; ++i )
+ faceOfLink = facesOfLink[i];
- for ( size_t i = 0; i < intersectedHex.size(); ++i )
- if ( intersectedHex[ i ] )
- delete intersectedHex[ i ];
+ if ( faceOfLink.first < 0 ) // all faces used
+ {
+ for ( size_t iL = 0; iL < freeLinks.size() && faceOfLink.first < 1; ++iL )
+ if (( curLink = freeLinks[ iL ]))
+ {
+ faceOfLink.first =
+ curLink->FirstNode()->IsLinked( curLink->LastNode()->_intPoint );
+ faceOfLink.second = iL;
+ }
+ usedFaceIDs.clear();
+ }
+ curFace = faceOfLink.first;
+ curLink = freeLinks[ faceOfLink.second ];
+ freeLinks[ faceOfLink.second ] = 0;
+ }
+ usedFaceIDs.insert( curFace );
+ polygon._links.push_back( *curLink );
+ --nbFreeLinks;
- return nbAdded;
+ // find all links lying on a curFace
+ do
+ {
+ // go forward from curLink
+ curNode = curLink->LastNode();
+ curLink = 0;
+ for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
+ if ( freeLinks[ iL ] &&
+ freeLinks[ iL ]->FirstNode() == curNode &&
+ freeLinks[ iL ]->LastNode()->IsOnFace( curFace ))
+ {
+ curLink = freeLinks[ iL ];
+ freeLinks[ iL ] = 0;
+ polygon._links.push_back( *curLink );
+ --nbFreeLinks;
+ }
+ } while ( curLink );
+
+ std::reverse( polygon._links.begin(), polygon._links.end() );
+
+ curLink = & polygon._links.back();
+ do
+ {
+ // go backward from curLink
+ curNode = curLink->FirstNode();
+ curLink = 0;
+ for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
+ if ( freeLinks[ iL ] &&
+ freeLinks[ iL ]->LastNode() == curNode &&
+ freeLinks[ iL ]->FirstNode()->IsOnFace( curFace ))
+ {
+ curLink = freeLinks[ iL ];
+ freeLinks[ iL ] = 0;
+ polygon._links.push_back( *curLink );
+ --nbFreeLinks;
+ }
+ } while ( curLink );
+
+ curNode = polygon._links.back().FirstNode();
+
+ if ( polygon._links[0].LastNode() != curNode )
+ {
+ if ( nbVertexNodes > 0 )
+ {
+ // add links with _vIntNodes if not already used
+ chainNodes.clear();
+ for ( size_t iN = 0; iN < _vIntNodes.size(); ++iN )
+ if ( !_vIntNodes[ iN ]->IsUsedInFace() &&
+ _vIntNodes[ iN ]->IsOnFace( curFace ))
+ {
+ _vIntNodes[ iN ]->_usedInFace = &polygon;
+ chainNodes.push_back( _vIntNodes[ iN ] );
+ }
+ if ( chainNodes.size() > 1 &&
+ curFace != _grid->PseudoIntExtFaceID() ) /////// TODO
+ {
+ sortVertexNodes( chainNodes, curNode, curFace );
+ }
+ for ( size_t i = 0; i < chainNodes.size(); ++i )
+ {
+ polygon.AddPolyLink( chainNodes[ i ], curNode );
+ curNode = chainNodes[ i ];
+ freeLinks.push_back( &polygon._links.back() );
+ ++nbFreeLinks;
+ }
+ nbVertexNodes -= chainNodes.size();
+ }
+ // if ( polygon._links.size() > 1 )
+ {
+ polygon.AddPolyLink( polygon._links[0].LastNode(), curNode );
+ freeLinks.push_back( &polygon._links.back() );
+ ++nbFreeLinks;
+ }
+ }
+ } // if there are intersections with EDGEs
+
+ if ( polygon._links.size() < 2 ||
+ polygon._links[0].LastNode() != polygon._links.back().FirstNode() )
+ return false; // closed polygon not found -> invalid polyhedron
+
+ if ( polygon._links.size() == 2 )
+ {
+ if ( freeLinks.back() == &polygon._links.back() )
+ {
+ freeLinks.pop_back();
+ --nbFreeLinks;
+ }
+ if ( polygon._links.front().NbFaces() > 0 )
+ polygon._links.back().AddFace( polygon._links.front()._link->_faces[0] );
+ if ( polygon._links.back().NbFaces() > 0 )
+ polygon._links.front().AddFace( polygon._links.back()._link->_faces[0] );
+
+ if ( iPolygon == _polygons.size()-1 )
+ _polygons.pop_back();
+ }
+ else // polygon._links.size() >= 2
+ {
+ // add polygon to its links
+ for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
+ {
+ polygon._links[ iL ].AddFace( &polygon );
+ polygon._links[ iL ].Reverse();
+ }
+ if ( /*hasEdgeIntersections &&*/ iPolygon == _polygons.size() - 1 )
+ {
+ // check that a polygon does not lie on a hexa side
+ coplanarPolyg = 0;
+ for ( size_t iL = 0; iL < polygon._links.size() && !coplanarPolyg; ++iL )
+ {
+ if ( polygon._links[ iL ].NbFaces() < 2 )
+ continue; // it's a just added free link
+ // look for a polygon made on a hexa side and sharing
+ // two or more haxa links
+ size_t iL2;
+ coplanarPolyg = polygon._links[ iL ]._link->_faces[0];
+ for ( iL2 = iL + 1; iL2 < polygon._links.size(); ++iL2 )
+ if ( polygon._links[ iL2 ]._link->_faces[0] == coplanarPolyg &&
+ !coplanarPolyg->IsPolyLink( polygon._links[ iL ]) &&
+ !coplanarPolyg->IsPolyLink( polygon._links[ iL2 ]) &&
+ coplanarPolyg < & _polygons[ nbQuadPolygons ])
+ break;
+ if ( iL2 == polygon._links.size() )
+ coplanarPolyg = 0;
+ }
+ if ( coplanarPolyg ) // coplanar polygon found
+ {
+ freeLinks.resize( freeLinks.size() - polygon._polyLinks.size() );
+ nbFreeLinks -= polygon._polyLinks.size();
+
+ // an E_IntersectPoint used to mark nodes of coplanarPolyg
+ // as lying on curFace while they are not at intersection with geometry
+ ipTmp._faceIDs.resize(1);
+ ipTmp._faceIDs[0] = curFace;
+
+ // fill freeLinks with links not shared by coplanarPolyg and polygon
+ for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
+ if ( polygon._links[ iL ]._link->_faces[1] &&
+ polygon._links[ iL ]._link->_faces[0] != coplanarPolyg )
+ {
+ _Face* p = polygon._links[ iL ]._link->_faces[0];
+ for ( size_t iL2 = 0; iL2 < p->_links.size(); ++iL2 )
+ if ( p->_links[ iL2 ]._link == polygon._links[ iL ]._link )
+ {
+ freeLinks.push_back( & p->_links[ iL2 ] );
+ ++nbFreeLinks;
+ freeLinks.back()->RemoveFace( &polygon );
+ break;
+ }
+ }
+ for ( size_t iL = 0; iL < coplanarPolyg->_links.size(); ++iL )
+ if ( coplanarPolyg->_links[ iL ]._link->_faces[1] &&
+ coplanarPolyg->_links[ iL ]._link->_faces[1] != &polygon )
+ {
+ _Face* p = coplanarPolyg->_links[ iL ]._link->_faces[0];
+ if ( p == coplanarPolyg )
+ p = coplanarPolyg->_links[ iL ]._link->_faces[1];
+ for ( size_t iL2 = 0; iL2 < p->_links.size(); ++iL2 )
+ if ( p->_links[ iL2 ]._link == coplanarPolyg->_links[ iL ]._link )
+ {
+ // set links of coplanarPolyg in place of used freeLinks
+ // to re-create coplanarPolyg next
+ size_t iL3 = 0;
+ for ( ; iL3 < freeLinks.size() && freeLinks[ iL3 ]; ++iL3 );
+ if ( iL3 < freeLinks.size() )
+ freeLinks[ iL3 ] = ( & p->_links[ iL2 ] );
+ else
+ freeLinks.push_back( & p->_links[ iL2 ] );
+ ++nbFreeLinks;
+ freeLinks[ iL3 ]->RemoveFace( coplanarPolyg );
+ // mark nodes of coplanarPolyg as lying on curFace
+ for ( int iN = 0; iN < 2; ++iN )
+ {
+ _Node* n = freeLinks[ iL3 ]->_link->_nodes[ iN ];
+ if ( n->_intPoint ) n->_intPoint->Add( ipTmp._faceIDs );
+ else n->_intPoint = &ipTmp;
+ }
+ break;
+ }
+ }
+ // set coplanarPolyg to be re-created next
+ for ( size_t iP = 0; iP < _polygons.size(); ++iP )
+ if ( coplanarPolyg == & _polygons[ iP ] )
+ {
+ iPolygon = iP;
+ _polygons[ iPolygon ]._links.clear();
+ _polygons[ iPolygon ]._polyLinks.clear();
+ break;
+ }
+ _polygons.pop_back();
+ usedFaceIDs.erase( curFace );
+ continue;
+ } // if ( coplanarPolyg )
+ } // if ( hasEdgeIntersections ) - search for coplanarPolyg
+
+ iPolygon = _polygons.size();
+
+ } // end of case ( polygon._links.size() > 2 )
+ } // while ( nbFreeLinks > 0 )
+
+ // check volume size
+ _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE );
+
+ for ( size_t i = 0; i < 8; ++i )
+ if ( _hexNodes[ i ]._intPoint == &ipTmp )
+ _hexNodes[ i ]._intPoint = 0;
+
+ if ( _hasTooSmall )
+ return false; // too small volume
+
+
+ // Try to find out names of no-name polygons (issue # 19887)
+ if ( _grid->IsToRemoveExcessEntities() && _polygons.back()._name == SMESH_Block::ID_NONE )
+ {
+ gp_XYZ uvwCenter =
+ 0.5 * ( _grid->_coords[0][_i] + _grid->_coords[0][_i+1] ) * _grid->_axes[0] +
+ 0.5 * ( _grid->_coords[1][_j] + _grid->_coords[1][_j+1] ) * _grid->_axes[1] +
+ 0.5 * ( _grid->_coords[2][_k] + _grid->_coords[2][_k+1] ) * _grid->_axes[2];
+ for ( size_t i = _polygons.size() - 1; _polygons[i]._name == SMESH_Block::ID_NONE; --i )
+ {
+ _Face& face = _polygons[ i ];
+ Bnd_Box bb;
+ gp_Pnt uvw;
+ for ( size_t iL = 0; iL < face._links.size(); ++iL )
+ {
+ _Node* n = face._links[ iL ].FirstNode();
+ gp_XYZ p = SMESH_NodeXYZ( n->Node() );
+ _grid->ComputeUVW( p, uvw.ChangeCoord().ChangeData() );
+ bb.Add( uvw );
+ }
+ gp_Pnt pMin = bb.CornerMin();
+ if ( bb.IsXThin( _grid->_tol ))
+ face._name = pMin.X() < uvwCenter.X() ? SMESH_Block::ID_F0yz : SMESH_Block::ID_F1yz;
+ else if ( bb.IsYThin( _grid->_tol ))
+ face._name = pMin.Y() < uvwCenter.Y() ? SMESH_Block::ID_Fx0z : SMESH_Block::ID_Fx1z;
+ else if ( bb.IsZThin( _grid->_tol ))
+ face._name = pMin.Z() < uvwCenter.Z() ? SMESH_Block::ID_Fxy0 : SMESH_Block::ID_Fxy1;
+ }
+ }
+
+ _volumeDefs._nodes.clear();
+ _volumeDefs._quantities.clear();
+ _volumeDefs._names.clear();
+
+ // create a classic cell if possible
+
+ int nbPolygons = 0;
+ for ( size_t iF = 0; iF < _polygons.size(); ++iF )
+ nbPolygons += (_polygons[ iF ]._links.size() > 0 );
+
+ //const int nbNodes = _nbCornerNodes + nbIntersections;
+ int nbNodes = 0;
+ for ( size_t i = 0; i < 8; ++i )
+ nbNodes += _hexNodes[ i ].IsUsedInFace();
+ for ( size_t i = 0; i < _intNodes.size(); ++i )
+ nbNodes += _intNodes[ i ].IsUsedInFace();
+
+ bool isClassicElem = false;
+ if ( nbNodes == 8 && nbPolygons == 6 ) isClassicElem = addHexa();
+ else if ( nbNodes == 4 && nbPolygons == 4 ) isClassicElem = addTetra();
+ else if ( nbNodes == 6 && nbPolygons == 5 ) isClassicElem = addPenta();
+ else if ( nbNodes == 5 && nbPolygons == 5 ) isClassicElem = addPyra ();
+ if ( !isClassicElem )
+ {
+ for ( size_t iF = 0; iF < _polygons.size(); ++iF )
+ {
+ const size_t nbLinks = _polygons[ iF ]._links.size();
+ if ( nbLinks == 0 ) continue;
+ _volumeDefs._quantities.push_back( nbLinks );
+ _volumeDefs._names.push_back( _polygons[ iF ]._name );
+ for ( size_t iL = 0; iL < nbLinks; ++iL )
+ _volumeDefs._nodes.push_back( _polygons[ iF ]._links[ iL ].FirstNode() );
+ }
+ }
+ _volumeDefs._solidID = solid->ID();
+
+ return !_volumeDefs._nodes.empty();
+ }
+ //================================================================================
+ /*!
+ * \brief Create elements in the mesh
+ */
+ int Hexahedron::MakeElements(SMESH_MesherHelper& helper,
+ const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap)
+ {
+ SMESHDS_Mesh* mesh = helper.GetMeshDS();
+
+ CellsAroundLink c( _grid, 0 );
+ const size_t nbGridCells = c._nbCells[0] * c._nbCells[1] * c._nbCells[2];
+ vector< Hexahedron* > allHexa( nbGridCells, 0 );
+ int nbIntHex = 0;
+
+ // set intersection nodes from GridLine's to links of allHexa
+ int i,j,k, cellIndex, iLink;
+ for ( int iDir = 0; iDir < 3; ++iDir )
+ {
+ // loop on GridLine's parallel to iDir
+ LineIndexer lineInd = _grid->GetLineIndexer( iDir );
+ CellsAroundLink fourCells( _grid, iDir );
+ for ( ; lineInd.More(); ++lineInd )
+ {
+ GridLine& line = _grid->_lines[ iDir ][ lineInd.LineIndex() ];
+ multiset< F_IntersectPoint >::const_iterator ip = line._intPoints.begin();
+ for ( ; ip != line._intPoints.end(); ++ip )
+ {
+ // if ( !ip->_node ) continue; // intersection at a grid node
+ lineInd.SetIndexOnLine( ip->_indexOnLine );
+ fourCells.Init( lineInd.I(), lineInd.J(), lineInd.K() );
+ for ( int iL = 0; iL < 4; ++iL ) // loop on 4 cells sharing a link
+ {
+ if ( !fourCells.GetCell( iL, i,j,k, cellIndex, iLink ))
+ continue;
+ Hexahedron *& hex = allHexa[ cellIndex ];
+ if ( !hex)
+ {
+ hex = new Hexahedron( *this, i, j, k, cellIndex );
+ ++nbIntHex;
+ }
+ hex->_hexLinks[iLink]._fIntPoints.push_back( &(*ip) );
+ hex->_nbFaceIntNodes += bool( ip->_node );
+ }
+ }
+ }
+ }
+
+ // implement geom edges into the mesh
+ addEdges( helper, allHexa, edge2faceIDsMap );
+
+ // add not split hexahedra to the mesh
+ int nbAdded = 0;
+ TGeomID solidIDs[20];
+ vector< Hexahedron* > intHexa; intHexa.reserve( nbIntHex );
+ vector< const SMDS_MeshElement* > boundaryVolumes; boundaryVolumes.reserve( nbIntHex * 1.1 );
+ for ( size_t i = 0; i < allHexa.size(); ++i )
+ {
+ // initialize this by not cut allHexa[ i ]
+ Hexahedron * & hex = allHexa[ i ];
+ if ( hex ) // split hexahedron
+ {
+ intHexa.push_back( hex );
+ if ( hex->_nbFaceIntNodes > 0 ||
+ hex->_eIntPoints.size() > 0 ||
+ hex->getSolids( solidIDs ) > 1 )
+ continue; // treat intersected hex later in parallel
+ this->init( hex->_i, hex->_j, hex->_k );
+ }
+ else
+ {
+ this->init( i ); // == init(i,j,k)
+ }
+ if (( _nbCornerNodes == 8 ) &&
+ ( _nbBndNodes < _nbCornerNodes || !isInHole() ))
+ {
+ // order of _hexNodes is defined by enum SMESH_Block::TShapeID
+ SMDS_MeshElement* el =
+ mesh->AddVolume( _hexNodes[0].Node(), _hexNodes[2].Node(),
+ _hexNodes[3].Node(), _hexNodes[1].Node(),
+ _hexNodes[4].Node(), _hexNodes[6].Node(),
+ _hexNodes[7].Node(), _hexNodes[5].Node() );
+ TGeomID solidID = 0;
+ if ( _nbBndNodes < _nbCornerNodes )
+ {
+ for ( int iN = 0; iN < 8 && !solidID; ++iN )
+ if ( !_hexNodes[iN]._intPoint ) // no intersection
+ solidID = _hexNodes[iN].Node()->GetShapeID();
+ }
+ else
+ {
+ getSolids( solidIDs );
+ solidID = solidIDs[0];
+ }
+ mesh->SetMeshElementOnShape( el, solidID );
+ ++nbAdded;
+ if ( hex )
+ intHexa.pop_back();
+ if ( _grid->_toCreateFaces && _nbBndNodes >= 3 )
+ {
+ boundaryVolumes.push_back( el );
+ el->setIsMarked( true );
+ }
+ }
+ else if ( _nbCornerNodes > 3 && !hex )
+ {
+ // all intersection of hex with geometry are at grid nodes
+ hex = new Hexahedron( *this, _i, _j, _k, i );
+ intHexa.push_back( hex );
+ }
+ }
+
+ // compute definitions of volumes resulted from hexadron intersection
+#ifdef WITH_TBB
+ tbb::parallel_for ( tbb::blocked_range<size_t>( 0, intHexa.size() ),
+ ParallelHexahedron( intHexa ),
+ tbb::simple_partitioner()); // computeElements() is called here
+#else
+ for ( size_t i = 0; i < intHexa.size(); ++i )
+ if ( Hexahedron * hex = intHexa[ i ] )
+ hex->computeElements();
+#endif
+
+ // simplify polyhedrons
+ if ( _grid->IsToRemoveExcessEntities() )
+ {
+ for ( size_t i = 0; i < intHexa.size(); ++i )
+ if ( Hexahedron * hex = intHexa[ i ] )
+ hex->removeExcessSideDivision( allHexa );
+
+ for ( size_t i = 0; i < intHexa.size(); ++i )
+ if ( Hexahedron * hex = intHexa[ i ] )
+ hex->removeExcessNodes( allHexa );
+ }
+
+ // add volumes
+ for ( size_t i = 0; i < intHexa.size(); ++i )
+ if ( Hexahedron * hex = intHexa[ i ] )
+ nbAdded += hex->addVolumes( helper );
+
+ // fill boundaryVolumes with volumes neighboring too small skipped volumes
+ if ( _grid->_toCreateFaces )
+ {
+ for ( size_t i = 0; i < intHexa.size(); ++i )
+ if ( Hexahedron * hex = intHexa[ i ] )
+ hex->getBoundaryElems( boundaryVolumes );
+ }
+
+ // create boundary mesh faces
+ addFaces( helper, boundaryVolumes );
+
+ // create mesh edges
+ addSegments( helper, edge2faceIDsMap );
+
+ for ( size_t i = 0; i < allHexa.size(); ++i )
+ if ( allHexa[ i ] )
+ delete allHexa[ i ];
+
+ return nbAdded;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Implements geom edges into the mesh
+ */
+ void Hexahedron::addEdges(SMESH_MesherHelper& helper,
+ vector< Hexahedron* >& hexes,
+ const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap)
+ {
+ if ( edge2faceIDsMap.empty() ) return;
+
+ // Prepare planes for intersecting with EDGEs
+ GridPlanes pln[3];
+ {
+ for ( int iDirZ = 0; iDirZ < 3; ++iDirZ ) // iDirZ gives normal direction to planes
+ {
+ GridPlanes& planes = pln[ iDirZ ];
+ int iDirX = ( iDirZ + 1 ) % 3;
+ int iDirY = ( iDirZ + 2 ) % 3;
+ planes._zNorm = ( _grid->_axes[ iDirX ] ^ _grid->_axes[ iDirY ] ).Normalized();
+ planes._zProjs.resize ( _grid->_coords[ iDirZ ].size() );
+ planes._zProjs [0] = 0;
+ const double zFactor = _grid->_axes[ iDirZ ] * planes._zNorm;
+ const vector< double > & u = _grid->_coords[ iDirZ ];
+ for ( size_t i = 1; i < planes._zProjs.size(); ++i )
+ {
+ planes._zProjs [i] = zFactor * ( u[i] - u[0] );
+ }
+ }
+ }
+ const double deflection = _grid->_minCellSize / 20.;
+ const double tol = _grid->_tol;
+ E_IntersectPoint ip;
+
+ TColStd_MapOfInteger intEdgeIDs; // IDs of not shared INTERNAL EDGES
+
+ // Intersect EDGEs with the planes
+ map< TGeomID, vector< TGeomID > >::const_iterator e2fIt = edge2faceIDsMap.begin();
+ for ( ; e2fIt != edge2faceIDsMap.end(); ++e2fIt )
+ {
+ const TGeomID edgeID = e2fIt->first;
+ const TopoDS_Edge & E = TopoDS::Edge( _grid->Shape( edgeID ));
+ BRepAdaptor_Curve curve( E );
+ TopoDS_Vertex v1 = helper.IthVertex( 0, E, false );
+ TopoDS_Vertex v2 = helper.IthVertex( 1, E, false );
+
+ ip._faceIDs = e2fIt->second;
+ ip._shapeID = edgeID;
+
+ bool isInternal = ( ip._faceIDs.size() == 1 && _grid->IsInternal( edgeID ));
+ if ( isInternal )
+ {
+ intEdgeIDs.Add( edgeID );
+ intEdgeIDs.Add( _grid->ShapeID( v1 ));
+ intEdgeIDs.Add( _grid->ShapeID( v2 ));
+ }
+
+ // discretize the EDGE
+ GCPnts_UniformDeflection discret( curve, deflection, true );
+ if ( !discret.IsDone() || discret.NbPoints() < 2 )
+ continue;
+
+ // perform intersection
+ E_IntersectPoint* eip, *vip;
+ for ( int iDirZ = 0; iDirZ < 3; ++iDirZ )
+ {
+ GridPlanes& planes = pln[ iDirZ ];
+ int iDirX = ( iDirZ + 1 ) % 3;
+ int iDirY = ( iDirZ + 2 ) % 3;
+ double xLen = _grid->_coords[ iDirX ].back() - _grid->_coords[ iDirX ][0];
+ double yLen = _grid->_coords[ iDirY ].back() - _grid->_coords[ iDirY ][0];
+ double zLen = _grid->_coords[ iDirZ ].back() - _grid->_coords[ iDirZ ][0];
+ int dIJK[3], d000[3] = { 0,0,0 };
+ double o[3] = { _grid->_coords[0][0],
+ _grid->_coords[1][0],
+ _grid->_coords[2][0] };
+
+ // locate the 1st point of a segment within the grid
+ gp_XYZ p1 = discret.Value( 1 ).XYZ();
+ double u1 = discret.Parameter( 1 );
+ double zProj1 = planes._zNorm * ( p1 - _grid->_origin );
+
+ _grid->ComputeUVW( p1, ip._uvw );
+ int iX1 = int(( ip._uvw[iDirX] - o[iDirX]) / xLen * (_grid->_coords[ iDirX ].size() - 1));
+ int iY1 = int(( ip._uvw[iDirY] - o[iDirY]) / yLen * (_grid->_coords[ iDirY ].size() - 1));
+ int iZ1 = int(( ip._uvw[iDirZ] - o[iDirZ]) / zLen * (_grid->_coords[ iDirZ ].size() - 1));
+ locateValue( iX1, ip._uvw[iDirX], _grid->_coords[ iDirX ], dIJK[ iDirX ], tol );
+ locateValue( iY1, ip._uvw[iDirY], _grid->_coords[ iDirY ], dIJK[ iDirY ], tol );
+ locateValue( iZ1, ip._uvw[iDirZ], _grid->_coords[ iDirZ ], dIJK[ iDirZ ], tol );
+
+ int ijk[3]; // grid index where a segment intersects a plane
+ ijk[ iDirX ] = iX1;
+ ijk[ iDirY ] = iY1;
+ ijk[ iDirZ ] = iZ1;
+
+ // add the 1st vertex point to a hexahedron
+ if ( iDirZ == 0 )
+ {
+ ip._point = p1;
+ ip._shapeID = _grid->ShapeID( v1 );
+ vip = _grid->Add( ip );
+ if ( isInternal )
+ vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ if ( !addIntersection( vip, hexes, ijk, d000 ))
+ _grid->Remove( vip );
+ ip._shapeID = edgeID;
+ }
+ for ( int iP = 2; iP <= discret.NbPoints(); ++iP )
+ {
+ // locate the 2nd point of a segment within the grid
+ gp_XYZ p2 = discret.Value( iP ).XYZ();
+ double u2 = discret.Parameter( iP );
+ double zProj2 = planes._zNorm * ( p2 - _grid->_origin );
+ int iZ2 = iZ1;
+ if ( Abs( zProj2 - zProj1 ) > std::numeric_limits<double>::min() )
+ {
+ locateValue( iZ2, zProj2, planes._zProjs, dIJK[ iDirZ ], tol );
+
+ // treat intersections with planes between 2 end points of a segment
+ int dZ = ( iZ1 <= iZ2 ) ? +1 : -1;
+ int iZ = iZ1 + ( iZ1 < iZ2 );
+ for ( int i = 0, nb = Abs( iZ1 - iZ2 ); i < nb; ++i, iZ += dZ )
+ {
+ ip._point = findIntPoint( u1, zProj1, u2, zProj2,
+ planes._zProjs[ iZ ],
+ curve, planes._zNorm, _grid->_origin );
+ _grid->ComputeUVW( ip._point.XYZ(), ip._uvw );
+ locateValue( ijk[iDirX], ip._uvw[iDirX], _grid->_coords[iDirX], dIJK[iDirX], tol );
+ locateValue( ijk[iDirY], ip._uvw[iDirY], _grid->_coords[iDirY], dIJK[iDirY], tol );
+ ijk[ iDirZ ] = iZ;
+
+ // add ip to hex "above" the plane
+ eip = _grid->Add( ip );
+ if ( isInternal )
+ eip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ dIJK[ iDirZ ] = 0;
+ bool added = addIntersection( eip, hexes, ijk, dIJK);
+
+ // add ip to hex "below" the plane
+ ijk[ iDirZ ] = iZ-1;
+ if ( !addIntersection( eip, hexes, ijk, dIJK ) &&
+ !added )
+ _grid->Remove( eip );
+ }
+ }
+ iZ1 = iZ2;
+ p1 = p2;
+ u1 = u2;
+ zProj1 = zProj2;
+ }
+ // add the 2nd vertex point to a hexahedron
+ if ( iDirZ == 0 )
+ {
+ ip._point = p1;
+ ip._shapeID = _grid->ShapeID( v2 );
+ _grid->ComputeUVW( p1, ip._uvw );
+ locateValue( ijk[iDirX], ip._uvw[iDirX], _grid->_coords[iDirX], dIJK[iDirX], tol );
+ locateValue( ijk[iDirY], ip._uvw[iDirY], _grid->_coords[iDirY], dIJK[iDirY], tol );
+ ijk[ iDirZ ] = iZ1;
+ bool sameV = ( v1.IsSame( v2 ));
+ if ( !sameV )
+ vip = _grid->Add( ip );
+ if ( isInternal && !sameV )
+ vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ if ( !addIntersection( vip, hexes, ijk, d000 ) && !sameV )
+ _grid->Remove( vip );
+ ip._shapeID = edgeID;
+ }
+ } // loop on 3 grid directions
+ } // loop on EDGEs
+
+
+ if ( intEdgeIDs.Size() > 0 )
+ cutByExtendedInternal( hexes, intEdgeIDs );
+
+ return;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Fully cut hexes that are partially cut by INTERNAL FACE.
+ * Cut them by extended INTERNAL FACE.
+ */
+ void Hexahedron::cutByExtendedInternal( std::vector< Hexahedron* >& hexes,
+ const TColStd_MapOfInteger& intEdgeIDs )
+ {
+ IntAna_IntConicQuad intersection;
+ SMESHDS_Mesh* meshDS = _grid->_helper->GetMeshDS();
+ const double tol2 = _grid->_tol * _grid->_tol;
+
+ for ( size_t iH = 0; iH < hexes.size(); ++iH )
+ {
+ Hexahedron* hex = hexes[ iH ];
+ if ( !hex || hex->_eIntPoints.size() < 2 )
+ continue;
+ if ( !intEdgeIDs.Contains( hex->_eIntPoints.back()->_shapeID ))
+ continue;
+
+ // get 3 points on INTERNAL FACE to construct a cutting plane
+ gp_Pnt p1 = hex->_eIntPoints[0]->_point;
+ gp_Pnt p2 = hex->_eIntPoints[1]->_point;
+ gp_Pnt p3 = hex->mostDistantInternalPnt( iH, p1, p2 );
+
+ gp_Vec norm = gp_Vec( p1, p2 ) ^ gp_Vec( p1, p3 );
+ gp_Pln pln;
+ try {
+ pln = gp_Pln( p1, norm );
+ }
+ catch(...)
+ {
+ continue;
+ }
+
+ TGeomID intFaceID = hex->_eIntPoints.back()->_faceIDs.front(); // FACE being "extended"
+ TGeomID solidID = _grid->GetSolid( intFaceID )->ID();
+
+ // cut links by the plane
+ //bool isCut = false;
+ for ( int iLink = 0; iLink < 12; ++iLink )
+ {
+ _Link& link = hex->_hexLinks[ iLink ];
+ if ( !link._fIntPoints.empty() )
+ {
+ // if ( link._fIntPoints[0]->_faceIDs.back() == _grid->PseudoIntExtFaceID() )
+ // isCut = true;
+ continue; // already cut link
+ }
+ if ( !link._nodes[0]->Node() ||
+ !link._nodes[1]->Node() )
+ continue; // outside link
+
+ if ( link._nodes[0]->IsOnFace( intFaceID ))
+ {
+ if ( link._nodes[0]->_intPoint->_faceIDs.back() != _grid->PseudoIntExtFaceID() )
+ if ( p1.SquareDistance( link._nodes[0]->Point() ) < tol2 ||
+ p2.SquareDistance( link._nodes[0]->Point() ) < tol2 )
+ link._nodes[0]->_intPoint->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ continue; // link is cut by FACE being "extended"
+ }
+ if ( link._nodes[1]->IsOnFace( intFaceID ))
+ {
+ if ( link._nodes[1]->_intPoint->_faceIDs.back() != _grid->PseudoIntExtFaceID() )
+ if ( p1.SquareDistance( link._nodes[1]->Point() ) < tol2 ||
+ p2.SquareDistance( link._nodes[1]->Point() ) < tol2 )
+ link._nodes[1]->_intPoint->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ continue; // link is cut by FACE being "extended"
+ }
+ gp_Pnt p4 = link._nodes[0]->Point();
+ gp_Pnt p5 = link._nodes[1]->Point();
+ gp_Lin line( p4, gp_Vec( p4, p5 ));
+
+ intersection.Perform( line, pln );
+ if ( !intersection.IsDone() ||
+ intersection.IsInQuadric() ||
+ intersection.IsParallel() ||
+ intersection.NbPoints() < 1 )
+ continue;
+
+ double u = intersection.ParamOnConic(1);
+ if ( u + _grid->_tol < 0 )
+ continue;
+ int iDir = iLink / 4;
+ int index = (&hex->_i)[iDir];
+ double linkLen = _grid->_coords[iDir][index+1] - _grid->_coords[iDir][index];
+ if ( u - _grid->_tol > linkLen )
+ continue;
+
+ if ( u < _grid->_tol ||
+ u > linkLen - _grid->_tol ) // intersection at grid node
+ {
+ int i = ! ( u < _grid->_tol ); // [0,1]
+ int iN = link._nodes[ i ] - hex->_hexNodes; // [0-7]
+
+ const F_IntersectPoint * & ip = _grid->_gridIntP[ hex->_origNodeInd +
+ _grid->_nodeShift[iN] ];
+ if ( !ip )
+ {
+ ip = _grid->_extIntPool.getNew();
+ ip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ //ip->_transition = Trans_INTERNAL;
+ }
+ else if ( ip->_faceIDs.back() != _grid->PseudoIntExtFaceID() )
+ {
+ ip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ }
+ hex->_nbFaceIntNodes++;
+ //isCut = true;
+ }
+ else
+ {
+ const gp_Pnt& p = intersection.Point( 1 );
+ F_IntersectPoint* ip = _grid->_extIntPool.getNew();
+ ip->_node = meshDS->AddNode( p.X(), p.Y(), p.Z() );
+ ip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ ip->_transition = Trans_INTERNAL;
+ meshDS->SetNodeInVolume( ip->_node, solidID );
+
+ CellsAroundLink fourCells( _grid, iDir );
+ fourCells.Init( hex->_i, hex->_j, hex->_k, iLink );
+ int i,j,k, cellIndex;
+ for ( int iC = 0; iC < 4; ++iC ) // loop on 4 cells sharing the link
+ {
+ if ( !fourCells.GetCell( iC, i,j,k, cellIndex, iLink ))
+ continue;
+ Hexahedron * h = hexes[ cellIndex ];
+ if ( !h )
+ h = hexes[ cellIndex ] = new Hexahedron( *this, i, j, k, cellIndex );
+ h->_hexLinks[iLink]._fIntPoints.push_back( ip );
+ h->_nbFaceIntNodes++;
+ //isCut = true;
+ }
+ }
+ }
+
+ // if ( isCut )
+ // for ( size_t i = 0; i < hex->_eIntPoints.size(); ++i )
+ // {
+ // if ( _grid->IsInternal( hex->_eIntPoints[i]->_shapeID ) &&
+ // ! hex->_eIntPoints[i]->IsOnFace( _grid->PseudoIntExtFaceID() ))
+ // hex->_eIntPoints[i]->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ // }
+ continue;
+
+ } // loop on all hexes
+ return;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Return intersection point on INTERNAL FACE most distant from given ones
+ */
+ gp_Pnt Hexahedron::mostDistantInternalPnt( int hexIndex, const gp_Pnt& p1, const gp_Pnt& p2 )
+ {
+ gp_Pnt resultPnt = p1;
+
+ double maxDist2 = 0;
+ for ( int iLink = 0; iLink < 12; ++iLink ) // check links
+ {
+ _Link& link = _hexLinks[ iLink ];
+ for ( size_t i = 0; i < link._fIntPoints.size(); ++i )
+ if ( _grid->PseudoIntExtFaceID() != link._fIntPoints[i]->_faceIDs[0] &&
+ _grid->IsInternal( link._fIntPoints[i]->_faceIDs[0] ) &&
+ link._fIntPoints[i]->_node )
+ {
+ gp_Pnt p = SMESH_NodeXYZ( link._fIntPoints[i]->_node );
+ double d = p1.SquareDistance( p );
+ if ( d > maxDist2 )
+ {
+ resultPnt = p;
+ maxDist2 = d;
+ }
+ else
+ {
+ d = p2.SquareDistance( p );
+ if ( d > maxDist2 )
+ {
+ resultPnt = p;
+ maxDist2 = d;
+ }
+ }
+ }
+ }
+ setIJK( hexIndex );
+ _origNodeInd = _grid->NodeIndex( _i,_j,_k );
+
+ for ( size_t iN = 0; iN < 8; ++iN ) // check corners
+ {
+ _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _grid->_nodeShift[iN] ];
+ _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _grid->_nodeShift[iN] ];
+ if ( _hexNodes[iN]._intPoint )
+ for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
+ {
+ if ( _grid->IsInternal( _hexNodes[iN]._intPoint->_faceIDs[iF]))
+ {
+ gp_Pnt p = SMESH_NodeXYZ( _hexNodes[iN]._node );
+ double d = p1.SquareDistance( p );
+ if ( d > maxDist2 )
+ {
+ resultPnt = p;
+ maxDist2 = d;
+ }
+ else
+ {
+ d = p2.SquareDistance( p );
+ if ( d > maxDist2 )
+ {
+ resultPnt = p;
+ maxDist2 = d;
+ }
+ }
+ }
+ }
+ }
+ if ( maxDist2 < _grid->_tol * _grid->_tol )
+ return p1;
+
+ return resultPnt;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Finds intersection of a curve with a plane
+ * \param [in] u1 - parameter of one curve point
+ * \param [in] proj1 - projection of the curve point to the plane normal
+ * \param [in] u2 - parameter of another curve point
+ * \param [in] proj2 - projection of the other curve point to the plane normal
+ * \param [in] proj - projection of a point where the curve intersects the plane
+ * \param [in] curve - the curve
+ * \param [in] axis - the plane normal
+ * \param [in] origin - the plane origin
+ * \return gp_Pnt - the found intersection point
+ */
+ gp_Pnt Hexahedron::findIntPoint( double u1, double proj1,
+ double u2, double proj2,
+ double proj,
+ BRepAdaptor_Curve& curve,
+ const gp_XYZ& axis,
+ const gp_XYZ& origin)
+ {
+ double r = (( proj - proj1 ) / ( proj2 - proj1 ));
+ double u = u1 * ( 1 - r ) + u2 * r;
+ gp_Pnt p = curve.Value( u );
+ double newProj = axis * ( p.XYZ() - origin );
+ if ( Abs( proj - newProj ) > _grid->_tol / 10. )
+ {
+ if ( r > 0.5 )
+ return findIntPoint( u2, proj2, u, newProj, proj, curve, axis, origin );
+ else
+ return findIntPoint( u1, proj2, u, newProj, proj, curve, axis, origin );
+ }
+ return p;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Returns indices of a hexahedron sub-entities holding a point
+ * \param [in] ip - intersection point
+ * \param [out] facets - 0-3 facets holding a point
+ * \param [out] sub - index of a vertex or an edge holding a point
+ * \return int - number of facets holding a point
+ */
+ int Hexahedron::getEntity( const E_IntersectPoint* ip, int* facets, int& sub )
+ {
+ enum { X = 1, Y = 2, Z = 4 }; // == 001, 010, 100
+ int nbFacets = 0;
+ int vertex = 0, edgeMask = 0;
+
+ if ( Abs( _grid->_coords[0][ _i ] - ip->_uvw[0] ) < _grid->_tol ) {
+ facets[ nbFacets++ ] = SMESH_Block::ID_F0yz;
+ edgeMask |= X;
+ }
+ else if ( Abs( _grid->_coords[0][ _i+1 ] - ip->_uvw[0] ) < _grid->_tol ) {
+ facets[ nbFacets++ ] = SMESH_Block::ID_F1yz;
+ vertex |= X;
+ edgeMask |= X;
+ }
+ if ( Abs( _grid->_coords[1][ _j ] - ip->_uvw[1] ) < _grid->_tol ) {
+ facets[ nbFacets++ ] = SMESH_Block::ID_Fx0z;
+ edgeMask |= Y;
+ }
+ else if ( Abs( _grid->_coords[1][ _j+1 ] - ip->_uvw[1] ) < _grid->_tol ) {
+ facets[ nbFacets++ ] = SMESH_Block::ID_Fx1z;
+ vertex |= Y;
+ edgeMask |= Y;
+ }
+ if ( Abs( _grid->_coords[2][ _k ] - ip->_uvw[2] ) < _grid->_tol ) {
+ facets[ nbFacets++ ] = SMESH_Block::ID_Fxy0;
+ edgeMask |= Z;
+ }
+ else if ( Abs( _grid->_coords[2][ _k+1 ] - ip->_uvw[2] ) < _grid->_tol ) {
+ facets[ nbFacets++ ] = SMESH_Block::ID_Fxy1;
+ vertex |= Z;
+ edgeMask |= Z;
+ }
+
+ switch ( nbFacets )
+ {
+ case 0: sub = 0; break;
+ case 1: sub = facets[0]; break;
+ case 2: {
+ const int edge [3][8] = {
+ { SMESH_Block::ID_E00z, SMESH_Block::ID_E10z,
+ SMESH_Block::ID_E01z, SMESH_Block::ID_E11z },
+ { SMESH_Block::ID_E0y0, SMESH_Block::ID_E1y0, 0, 0,
+ SMESH_Block::ID_E0y1, SMESH_Block::ID_E1y1 },
+ { SMESH_Block::ID_Ex00, 0, SMESH_Block::ID_Ex10, 0,
+ SMESH_Block::ID_Ex01, 0, SMESH_Block::ID_Ex11 }
+ };
+ switch ( edgeMask ) {
+ case X | Y: sub = edge[ 0 ][ vertex ]; break;
+ case X | Z: sub = edge[ 1 ][ vertex ]; break;
+ default: sub = edge[ 2 ][ vertex ];
+ }
+ break;
+ }
+ //case 3:
+ default:
+ sub = vertex + SMESH_Block::ID_FirstV;
+ }
+
+ return nbFacets;
+ }
+ //================================================================================
+ /*!
+ * \brief Adds intersection with an EDGE
+ */
+ bool Hexahedron::addIntersection( const E_IntersectPoint* ip,
+ vector< Hexahedron* >& hexes,
+ int ijk[], int dIJK[] )
+ {
+ bool added = false;
+
+ size_t hexIndex[4] = {
+ _grid->CellIndex( ijk[0], ijk[1], ijk[2] ),
+ dIJK[0] ? _grid->CellIndex( ijk[0]+dIJK[0], ijk[1], ijk[2] ) : -1,
+ dIJK[1] ? _grid->CellIndex( ijk[0], ijk[1]+dIJK[1], ijk[2] ) : -1,
+ dIJK[2] ? _grid->CellIndex( ijk[0], ijk[1], ijk[2]+dIJK[2] ) : -1
+ };
+ for ( int i = 0; i < 4; ++i )
+ {
+ if ( hexIndex[i] < hexes.size() && hexes[ hexIndex[i] ] )
+ {
+ Hexahedron* h = hexes[ hexIndex[i] ];
+ h->_eIntPoints.reserve(2);
+ h->_eIntPoints.push_back( ip );
+ added = true;
+#ifdef _DEBUG_
+ // check if ip is really inside the hex
+ if ( h->isOutParam( ip->_uvw ))
+ throw SALOME_Exception("ip outside a hex");
+#endif
+ }
+ }
+ return added;
+ }
+ //================================================================================
+ /*!
+ * \brief Finds nodes at a path from one node to another via intersections with EDGEs
+ */
+ bool Hexahedron::findChain( _Node* n1,
+ _Node* n2,
+ _Face& quad,
+ vector<_Node*>& chn )
+ {
+ chn.clear();
+ chn.push_back( n1 );
+ for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ if ( !quad._eIntNodes[ iP ]->IsUsedInFace( &quad ) &&
+ n1->IsLinked( quad._eIntNodes[ iP ]->_intPoint ) &&
+ n2->IsLinked( quad._eIntNodes[ iP ]->_intPoint ))
+ {
+ chn.push_back( quad._eIntNodes[ iP ]);
+ chn.push_back( n2 );
+ quad._eIntNodes[ iP ]->_usedInFace = &quad;
+ return true;
+ }
+ bool found;
+ do
+ {
+ found = false;
+ for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ if ( !quad._eIntNodes[ iP ]->IsUsedInFace( &quad ) &&
+ chn.back()->IsLinked( quad._eIntNodes[ iP ]->_intPoint ))
+ {
+ chn.push_back( quad._eIntNodes[ iP ]);
+ found = ( quad._eIntNodes[ iP ]->_usedInFace = &quad );
+ break;
+ }
+ } while ( found && ! chn.back()->IsLinked( n2->_intPoint ) );
+
+ if ( chn.back() != n2 && chn.back()->IsLinked( n2->_intPoint ))
+ chn.push_back( n2 );
+
+ return chn.size() > 1;
+ }
+ //================================================================================
+ /*!
+ * \brief Try to heal a polygon whose ends are not connected
+ */
+ bool Hexahedron::closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const
+ {
+ int i = -1, nbLinks = polygon->_links.size();
+ if ( nbLinks < 3 )
+ return false;
+ vector< _OrientedLink > newLinks;
+ // find a node lying on the same FACE as the last one
+ _Node* node = polygon->_links.back().LastNode();
+ int avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
+ for ( i = nbLinks - 2; i >= 0; --i )
+ if ( node->IsLinked( polygon->_links[i].FirstNode()->_intPoint, avoidFace ))
+ break;
+ if ( i >= 0 )
+ {
+ for ( ; i < nbLinks; ++i )
+ newLinks.push_back( polygon->_links[i] );
+ }
+ else
+ {
+ // find a node lying on the same FACE as the first one
+ node = polygon->_links[0].FirstNode();
+ avoidFace = node->IsLinked( polygon->_links[0].LastNode()->_intPoint );
+ for ( i = 1; i < nbLinks; ++i )
+ if ( node->IsLinked( polygon->_links[i].LastNode()->_intPoint, avoidFace ))
+ break;
+ if ( i < nbLinks )
+ for ( nbLinks = i + 1, i = 0; i < nbLinks; ++i )
+ newLinks.push_back( polygon->_links[i] );
+ }
+ if ( newLinks.size() > 1 )
+ {
+ polygon->_links.swap( newLinks );
+ chainNodes.clear();
+ chainNodes.push_back( polygon->_links.back().LastNode() );
+ chainNodes.push_back( polygon->_links[0].FirstNode() );
+ return true;
+ }
+ return false;
+ }
+ //================================================================================
+ /*!
+ * \brief Finds nodes on the same EDGE as the first node of avoidSplit.
+ *
+ * This function is for
+ * 1) a case where an EDGE lies on a quad which lies on a FACE
+ * so that a part of quad in ON and another part is IN
+ * 2) INTERNAL FACE passes through the 1st node of avoidSplit
+ */
+ bool Hexahedron::findChainOnEdge( const vector< _OrientedLink >& splits,
+ const _OrientedLink& prevSplit,
+ const _OrientedLink& avoidSplit,
+ size_t & iS,
+ _Face& quad,
+ vector<_Node*>& chn )
+ {
+ _Node* pn1 = prevSplit.FirstNode();
+ _Node* pn2 = prevSplit.LastNode();
+ int avoidFace = pn1->IsLinked( pn2->_intPoint ); // FACE under the quad
+ if ( avoidFace < 1 && pn1->_intPoint )
+ return false;
+
+ _Node* n = 0, *stopNode = avoidSplit.LastNode();
+
+ chn.clear();
+ if ( !quad._eIntNodes.empty() ) // connect pn2 with EDGE intersections
+ {
+ chn.push_back( pn2 );
+ bool found;
+ do
+ {
+ found = false;
+ for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
+ if (( !quad._eIntNodes[ iP ]->IsUsedInFace( &quad )) &&
+ ( chn.back()->IsLinked( quad._eIntNodes[ iP ]->_intPoint, avoidFace )) &&
+ ( !avoidFace || quad._eIntNodes[ iP ]->IsOnFace( avoidFace )))
+ {
+ chn.push_back( quad._eIntNodes[ iP ]);
+ found = ( quad._eIntNodes[ iP ]->_usedInFace = &quad );
+ break;
+ }
+ } while ( found );
+ pn2 = chn.back();
+ }
+
+ int i;
+ for ( i = splits.size()-1; i >= 0; --i ) // connect new pn2 (at _eIntNodes) with a split
+ {
+ if ( !splits[i] )
+ continue;
+
+ n = splits[i].LastNode();
+ if ( n == stopNode )
+ break;
+ if (( n != pn1 ) &&
+ ( n->IsLinked( pn2->_intPoint, avoidFace )) &&
+ ( !avoidFace || n->IsOnFace( avoidFace )))
+ break;
+
+ n = splits[i].FirstNode();
+ if ( n == stopNode )
+ break;
+ if (( n->IsLinked( pn2->_intPoint, avoidFace )) &&
+ ( !avoidFace || n->IsOnFace( avoidFace )))
+ break;
+ n = 0;
+ }
+ if ( n && n != stopNode )
+ {
+ if ( chn.empty() )
+ chn.push_back( pn2 );
+ chn.push_back( n );
+ iS = i-1;
+ return true;
+ }
+ else if ( !chn.empty() && chn.back()->_isInternalFlags )
+ {
+ // INTERNAL FACE partially cuts the quad
+ for ( int i = chn.size() - 2; i >= 0; --i )
+ chn.push_back( chn[ i ]);
+ return true;
+ }
+ return false;
+ }
+ //================================================================================
+ /*!
+ * \brief Checks transition at the ginen intersection node of a link
+ */
+ bool Hexahedron::isOutPoint( _Link& link, int iP,
+ SMESH_MesherHelper& helper, const Solid* solid ) const
+ {
+ bool isOut = false;
+
+ if ( link._fIntNodes[iP]->faces().size() == 1 &&
+ _grid->IsInternal( link._fIntNodes[iP]->face(0) ))
+ return false;
+
+ const bool moreIntPoints = ( iP+1 < (int) link._fIntNodes.size() );
+
+ // get 2 _Node's
+ _Node* n1 = link._fIntNodes[ iP ];
+ if ( !n1->Node() )
+ n1 = link._nodes[0];
+ _Node* n2 = moreIntPoints ? link._fIntNodes[ iP+1 ] : 0;
+ if ( !n2 || !n2->Node() )
+ n2 = link._nodes[1];
+ if ( !n2->Node() )
+ return true;
+
+ // get all FACEs under n1 and n2
+ set< TGeomID > faceIDs;
+ if ( moreIntPoints ) faceIDs.insert( link._fIntNodes[iP+1]->faces().begin(),
+ link._fIntNodes[iP+1]->faces().end() );
+ if ( n2->_intPoint ) faceIDs.insert( n2->_intPoint->_faceIDs.begin(),
+ n2->_intPoint->_faceIDs.end() );
+ if ( faceIDs.empty() )
+ return false; // n2 is inside
+ if ( n1->_intPoint ) faceIDs.insert( n1->_intPoint->_faceIDs.begin(),
+ n1->_intPoint->_faceIDs.end() );
+ faceIDs.insert( link._fIntNodes[iP]->faces().begin(),
+ link._fIntNodes[iP]->faces().end() );
+
+ // get a point between 2 nodes
+ gp_Pnt p1 = n1->Point();
+ gp_Pnt p2 = n2->Point();
+ gp_Pnt pOnLink = 0.8 * p1.XYZ() + 0.2 * p2.XYZ();
+
+ TopLoc_Location loc;
+
+ set< TGeomID >::iterator faceID = faceIDs.begin();
+ for ( ; faceID != faceIDs.end(); ++faceID )
+ {
+ // project pOnLink on a FACE
+ if ( *faceID < 1 || !solid->Contains( *faceID )) continue;
+ const TopoDS_Face& face = TopoDS::Face( _grid->Shape( *faceID ));
+ GeomAPI_ProjectPointOnSurf& proj = helper.GetProjector( face, loc, 0.1*_grid->_tol );
+ gp_Pnt testPnt = pOnLink.Transformed( loc.Transformation().Inverted() );
+ proj.Perform( testPnt );
+ if ( proj.IsDone() && proj.NbPoints() > 0 )
+ {
+ Standard_Real u,v;
+ proj.LowerDistanceParameters( u,v );
+
+ if ( proj.LowerDistance() <= 0.1 * _grid->_tol )
+ {
+ isOut = false;
+ }
+ else
+ {
+ // find isOut by normals
+ gp_Dir normal;
+ if ( GeomLib::NormEstim( BRep_Tool::Surface( face, loc ),
+ gp_Pnt2d( u,v ),
+ 0.1*_grid->_tol,
+ normal ) < 3 )
+ {
+ if ( solid->Orientation( face ) == TopAbs_REVERSED )
+ normal.Reverse();
+ gp_Vec v( proj.NearestPoint(), testPnt );
+ isOut = ( v * normal > 0 );
+ }
+ }
+ if ( !isOut )
+ {
+ // classify a projection
+ if ( !n1->IsOnFace( *faceID ) || !n2->IsOnFace( *faceID ))
+ {
+ BRepTopAdaptor_FClass2d cls( face, Precision::Confusion() );
+ TopAbs_State state = cls.Perform( gp_Pnt2d( u,v ));
+ if ( state == TopAbs_OUT )
+ {
+ isOut = true;
+ continue;
+ }
+ }
+ return false;
+ }
+ }
+ }
+ return isOut;
+ }
+ //================================================================================
+ /*!
+ * \brief Sort nodes on a FACE
+ */
+ void Hexahedron::sortVertexNodes(vector<_Node*>& nodes, _Node* curNode, TGeomID faceID)
+ {
+ if ( nodes.size() > 20 ) return;
+
+ // get shapes under nodes
+ TGeomID nShapeIds[20], *nShapeIdsEnd = &nShapeIds[0] + nodes.size();
+ for ( size_t i = 0; i < nodes.size(); ++i )
+ if ( !( nShapeIds[i] = nodes[i]->ShapeID() ))
+ return;
+
+ // get shapes of the FACE
+ const TopoDS_Face& face = TopoDS::Face( _grid->Shape( faceID ));
+ list< TopoDS_Edge > edges;
+ list< int > nbEdges;
+ int nbW = SMESH_Block::GetOrderedEdges (face, edges, nbEdges);
+ if ( nbW > 1 ) {
+ // select a WIRE - remove EDGEs of irrelevant WIREs from edges
+ list< TopoDS_Edge >::iterator e = edges.begin(), eEnd = e;
+ list< int >::iterator nE = nbEdges.begin();
+ for ( ; nbW > 0; ++nE, --nbW )
+ {
+ std::advance( eEnd, *nE );
+ for ( ; e != eEnd; ++e )
+ for ( int i = 0; i < 2; ++i )
+ {
+ TGeomID id = i==0 ?
+ _grid->ShapeID( *e ) :
+ _grid->ShapeID( SMESH_MesherHelper::IthVertex( 0, *e ));
+ if (( id > 0 ) &&
+ ( std::find( &nShapeIds[0], nShapeIdsEnd, id ) != nShapeIdsEnd ))
+ {
+ edges.erase( eEnd, edges.end() ); // remove rest wires
+ e = eEnd = edges.end();
+ --e;
+ nbW = 0;
+ break;
+ }
+ }
+ if ( nbW > 0 )
+ edges.erase( edges.begin(), eEnd ); // remove a current irrelevant wire
+ }
+ }
+ // rotate edges to have the first one at least partially out of the hexa
+ list< TopoDS_Edge >::iterator e = edges.begin(), eMidOut = edges.end();
+ for ( ; e != edges.end(); ++e )
+ {
+ if ( !_grid->ShapeID( *e ))
+ continue;
+ bool isOut = false;
+ gp_Pnt p;
+ double uvw[3], f,l;
+ for ( int i = 0; i < 2 && !isOut; ++i )
+ {
+ if ( i == 0 )
+ {
+ TopoDS_Vertex v = SMESH_MesherHelper::IthVertex( 0, *e );
+ p = BRep_Tool::Pnt( v );
+ }
+ else if ( eMidOut == edges.end() )
+ {
+ TopLoc_Location loc;
+ Handle(Geom_Curve) c = BRep_Tool::Curve( *e, loc, f, l);
+ if ( c.IsNull() ) break;
+ p = c->Value( 0.5 * ( f + l )).Transformed( loc );
+ }
+ else
+ {
+ continue;
+ }
+
+ _grid->ComputeUVW( p.XYZ(), uvw );
+ if ( isOutParam( uvw ))
+ {
+ if ( i == 0 )
+ isOut = true;
+ else
+ eMidOut = e;
+ }
+ }
+ if ( isOut )
+ break;
+ }
+ if ( e != edges.end() )
+ edges.splice( edges.end(), edges, edges.begin(), e );
+ else if ( eMidOut != edges.end() )
+ edges.splice( edges.end(), edges, edges.begin(), eMidOut );
+
+ // sort nodes according to the order of edges
+ _Node* orderNodes [20];
+ //TGeomID orderShapeIDs[20];
+ size_t nbN = 0;
+ TGeomID id, *pID = 0;
+ for ( e = edges.begin(); e != edges.end(); ++e )
+ {
+ if (( id = _grid->ShapeID( SMESH_MesherHelper::IthVertex( 0, *e ))) &&
+ (( pID = std::find( &nShapeIds[0], nShapeIdsEnd, id )) != nShapeIdsEnd ))
+ {
+ //orderShapeIDs[ nbN ] = id;
+ orderNodes [ nbN++ ] = nodes[ pID - &nShapeIds[0] ];
+ *pID = -1;
+ }
+ if (( id = _grid->ShapeID( *e )) &&
+ (( pID = std::find( &nShapeIds[0], nShapeIdsEnd, id )) != nShapeIdsEnd ))
+ {
+ //orderShapeIDs[ nbN ] = id;
+ orderNodes [ nbN++ ] = nodes[ pID - &nShapeIds[0] ];
+ *pID = -1;
+ }
+ }
+ if ( nbN != nodes.size() )
+ return;
+
+ bool reverse = ( orderNodes[0 ]->Point().SquareDistance( curNode->Point() ) >
+ orderNodes[nbN-1]->Point().SquareDistance( curNode->Point() ));
+
+ for ( size_t i = 0; i < nodes.size(); ++i )
+ nodes[ i ] = orderNodes[ reverse ? nbN-1-i : i ];
+ }
+
+ //================================================================================
+ /*!
+ * \brief Adds computed elements to the mesh
+ */
+ int Hexahedron::addVolumes( SMESH_MesherHelper& helper )
+ {
+ F_IntersectPoint noIntPnt;
+ const bool toCheckNodePos = _grid->IsToCheckNodePos();
+
+ int nbAdded = 0;
+ // add elements resulted from hexahedron intersection
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ {
+ vector< const SMDS_MeshNode* > nodes( volDef->_nodes.size() );
+ for ( size_t iN = 0; iN < nodes.size(); ++iN )
+ {
+ if ( !( nodes[iN] = volDef->_nodes[iN].Node() ))
+ {
+ if ( const E_IntersectPoint* eip = volDef->_nodes[iN].EdgeIntPnt() )
+ {
+ nodes[iN] = volDef->_nodes[iN]._intPoint->_node =
+ helper.AddNode( eip->_point.X(),
+ eip->_point.Y(),
+ eip->_point.Z() );
+ if ( _grid->ShapeType( eip->_shapeID ) == TopAbs_VERTEX )
+ helper.GetMeshDS()->SetNodeOnVertex( nodes[iN], eip->_shapeID );
+ else
+ helper.GetMeshDS()->SetNodeOnEdge( nodes[iN], eip->_shapeID );
+ }
+ else
+ throw SALOME_Exception("Bug: no node at intersection point");
+ }
+ else if ( volDef->_nodes[iN]._intPoint &&
+ volDef->_nodes[iN]._intPoint->_node == volDef->_nodes[iN]._node )
+ {
+ // Update position of node at EDGE intersection;
+ // see comment to _Node::Add( E_IntersectPoint )
+ SMESHDS_Mesh* mesh = helper.GetMeshDS();
+ TGeomID shapeID = volDef->_nodes[iN].EdgeIntPnt()->_shapeID;
+ mesh->UnSetNodeOnShape( nodes[iN] );
+ if ( _grid->ShapeType( shapeID ) == TopAbs_VERTEX )
+ mesh->SetNodeOnVertex( nodes[iN], shapeID );
+ else
+ mesh->SetNodeOnEdge( nodes[iN], shapeID );
+ }
+ else if ( toCheckNodePos &&
+ !nodes[iN]->isMarked() &&
+ _grid->ShapeType( nodes[iN]->GetShapeID() ) == TopAbs_FACE )
+ {
+ _grid->SetOnShape( nodes[iN], noIntPnt, /*unset=*/true );
+ nodes[iN]->setIsMarked( true );
+ }
+ }
+
+ const SMDS_MeshElement* v = 0;
+ if ( !volDef->_quantities.empty() )
+ {
+ v = helper.AddPolyhedralVolume( nodes, volDef->_quantities );
+ }
+ else
+ {
+ switch ( nodes.size() )
+ {
+ case 8: v = helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3],
+ nodes[4],nodes[5],nodes[6],nodes[7] );
+ break;
+ case 4: v = helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3] );
+ break;
+ case 6: v = helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3],nodes[4],nodes[5] );
+ break;
+ case 5: v = helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3],nodes[4] );
+ break;
+ }
+ }
+ if (( volDef->_volume = v ))
+ {
+ helper.GetMeshDS()->SetMeshElementOnShape( v, volDef->_solidID );
+ ++nbAdded;
+ }
+ }
+
+ return nbAdded;
+ }
+ //================================================================================
+ /*!
+ * \brief Return true if the element is in a hole
+ */
+ bool Hexahedron::isInHole() const
+ {
+ if ( !_vIntNodes.empty() )
+ return false;
+
+ const size_t ijk[3] = { _i, _j, _k };
+ F_IntersectPoint curIntPnt;
+
+ // consider a cell to be in a hole if all links in any direction
+ // comes OUT of geometry
+ for ( int iDir = 0; iDir < 3; ++iDir )
+ {
+ const vector<double>& coords = _grid->_coords[ iDir ];
+ LineIndexer li = _grid->GetLineIndexer( iDir );
+ li.SetIJK( _i,_j,_k );
+ size_t lineIndex[4] = { li.LineIndex (),
+ li.LineIndex10(),
+ li.LineIndex01(),
+ li.LineIndex11() };
+ bool allLinksOut = true, hasLinks = false;
+ for ( int iL = 0; iL < 4 && allLinksOut; ++iL ) // loop on 4 links parallel to iDir
+ {
+ const _Link& link = _hexLinks[ iL + 4*iDir ];
+ // check transition of the first node of a link
+ const F_IntersectPoint* firstIntPnt = 0;
+ if ( link._nodes[0]->Node() ) // 1st node is a hexa corner
+ {
+ curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0] + _grid->_tol;
+ const GridLine& line = _grid->_lines[ iDir ][ lineIndex[ iL ]];
+ if ( !line._intPoints.empty() )
+ {
+ multiset< F_IntersectPoint >::const_iterator ip =
+ line._intPoints.upper_bound( curIntPnt );
+ --ip;
+ firstIntPnt = &(*ip);
+ }
+ }
+ else if ( !link._fIntPoints.empty() )
+ {
+ firstIntPnt = link._fIntPoints[0];
+ }
+
+ if ( firstIntPnt )
+ {
+ hasLinks = true;
+ allLinksOut = ( firstIntPnt->_transition == Trans_OUT &&
+ !_grid->IsShared( firstIntPnt->_faceIDs[0] ));
+ }
+ }
+ if ( hasLinks && allLinksOut )
+ return true;
+ }
+ return false;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Check if a polyherdon has an edge lying on EDGE shared by strange FACE
+ * that will be meshed by other algo
+ */
+ bool Hexahedron::hasStrangeEdge() const
+ {
+ if ( _eIntPoints.size() < 2 )
+ return false;
+
+ TopTools_MapOfShape edges;
+ for ( size_t i = 0; i < _eIntPoints.size(); ++i )
+ {
+ if ( !_grid->IsStrangeEdge( _eIntPoints[i]->_shapeID ))
+ continue;
+ const TopoDS_Shape& s = _grid->Shape( _eIntPoints[i]->_shapeID );
+ if ( s.ShapeType() == TopAbs_EDGE )
+ {
+ if ( ! edges.Add( s ))
+ return true; // an EDGE encounters twice
+ }
+ else
+ {
+ PShapeIteratorPtr edgeIt = _grid->_helper->GetAncestors( s,
+ *_grid->_helper->GetMesh(),
+ TopAbs_EDGE );
+ while ( const TopoDS_Shape* edge = edgeIt->next() )
+ if ( ! edges.Add( *edge ))
+ return true; // an EDGE encounters twice
+ }
+ }
+ return false;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Return true if a polyhedron passes _sizeThreshold criterion
+ */
+ bool Hexahedron::checkPolyhedronSize( bool cutByInternalFace ) const
+ {
+ if ( cutByInternalFace && !_grid->_toUseThresholdForInternalFaces )
+ {
+ // check if any polygon fully lies on shared/internal FACEs
+ for ( size_t iP = 0; iP < _polygons.size(); ++iP )
+ {
+ const _Face& polygon = _polygons[iP];
+ if ( polygon._links.empty() )
+ continue;
+ bool allNodesInternal = true;
+ for ( size_t iL = 0; iL < polygon._links.size() && allNodesInternal; ++iL )
+ {
+ _Node* n = polygon._links[ iL ].FirstNode();
+ allNodesInternal = (( n->IsCutByInternal() ) ||
+ ( n->_intPoint && _grid->IsAnyShared( n->_intPoint->_faceIDs )));
+ }
+ if ( allNodesInternal )
+ return true;
+ }
+ }
+ if ( this->hasStrangeEdge() )
+ return true;
+
+ double volume = 0;
+ for ( size_t iP = 0; iP < _polygons.size(); ++iP )
+ {
+ const _Face& polygon = _polygons[iP];
+ if ( polygon._links.empty() )
+ continue;
+ gp_XYZ area (0,0,0);
+ gp_XYZ p1 = polygon._links[ 0 ].FirstNode()->Point().XYZ();
+ for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
+ {
+ gp_XYZ p2 = polygon._links[ iL ].LastNode()->Point().XYZ();
+ area += p1 ^ p2;
+ p1 = p2;
+ }
+ volume += p1 * area;
+ }
+ volume /= 6;
+
+ double initVolume = _sideLength[0] * _sideLength[1] * _sideLength[2];
+
+ return volume > initVolume / _grid->_sizeThreshold;
+ }
+ //================================================================================
+ /*!
+ * \brief Tries to create a hexahedron
+ */
+ bool Hexahedron::addHexa()
+ {
+ int nbQuad = 0, iQuad = -1;
+ for ( size_t i = 0; i < _polygons.size(); ++i )
+ {
+ if ( _polygons[i]._links.empty() )
+ continue;
+ if ( _polygons[i]._links.size() != 4 )
+ return false;
+ ++nbQuad;
+ if ( iQuad < 0 )
+ iQuad = i;
+ }
+ if ( nbQuad != 6 )
+ return false;
+
+ _Node* nodes[8];
+ int nbN = 0;
+ for ( int iL = 0; iL < 4; ++iL )
+ {
+ // a base node
+ nodes[iL] = _polygons[iQuad]._links[iL].FirstNode();
+ ++nbN;
+
+ // find a top node above the base node
+ _Link* link = _polygons[iQuad]._links[iL]._link;
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
+ // a quadrangle sharing <link> with _polygons[iQuad]
+ _Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[iQuad] )];
+ for ( int i = 0; i < 4; ++i )
+ if ( quad->_links[i]._link == link )
+ {
+ // 1st node of a link opposite to <link> in <quad>
+ nodes[iL+4] = quad->_links[(i+2)%4].FirstNode();
+ ++nbN;
+ break;
+ }
+ }
+ if ( nbN == 8 )
+ _volumeDefs.Set( &nodes[0], 8 );
+
+ return nbN == 8;
+ }
+ //================================================================================
+ /*!
+ * \brief Tries to create a tetrahedron
+ */
+ bool Hexahedron::addTetra()
+ {
+ int iTria = -1;
+ for ( size_t i = 0; i < _polygons.size() && iTria < 0; ++i )
+ if ( _polygons[i]._links.size() == 3 )
+ iTria = i;
+ if ( iTria < 0 )
+ return false;
+
+ _Node* nodes[4];
+ nodes[0] = _polygons[iTria]._links[0].FirstNode();
+ nodes[1] = _polygons[iTria]._links[1].FirstNode();
+ nodes[2] = _polygons[iTria]._links[2].FirstNode();
+
+ _Link* link = _polygons[iTria]._links[0]._link;
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
+
+ // a triangle sharing <link> with _polygons[0]
+ _Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[iTria] )];
+ for ( int i = 0; i < 3; ++i )
+ if ( tria->_links[i]._link == link )
+ {
+ nodes[3] = tria->_links[(i+1)%3].LastNode();
+ _volumeDefs.Set( &nodes[0], 4 );
+ return true;
+ }
+
+ return false;
+ }
+ //================================================================================
+ /*!
+ * \brief Tries to create a pentahedron
+ */
+ bool Hexahedron::addPenta()
+ {
+ // find a base triangular face
+ int iTri = -1;
+ for ( int iF = 0; iF < 5 && iTri < 0; ++iF )
+ if ( _polygons[ iF ]._links.size() == 3 )
+ iTri = iF;
+ if ( iTri < 0 ) return false;
+
+ // find nodes
+ _Node* nodes[6];
+ int nbN = 0;
+ for ( int iL = 0; iL < 3; ++iL )
+ {
+ // a base node
+ nodes[iL] = _polygons[ iTri ]._links[iL].FirstNode();
+ ++nbN;
+
+ // find a top node above the base node
+ _Link* link = _polygons[ iTri ]._links[iL]._link;
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
+ // a quadrangle sharing <link> with a base triangle
+ _Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[ iTri ] )];
+ if ( quad->_links.size() != 4 ) return false;
+ for ( int i = 0; i < 4; ++i )
+ if ( quad->_links[i]._link == link )
+ {
+ // 1st node of a link opposite to <link> in <quad>
+ nodes[iL+3] = quad->_links[(i+2)%4].FirstNode();
+ ++nbN;
+ break;
+ }
+ }
+ if ( nbN == 6 )
+ _volumeDefs.Set( &nodes[0], 6 );
+
+ return ( nbN == 6 );
+ }
+ //================================================================================
+ /*!
+ * \brief Tries to create a pyramid
+ */
+ bool Hexahedron::addPyra()
+ {
+ // find a base quadrangle
+ int iQuad = -1;
+ for ( int iF = 0; iF < 5 && iQuad < 0; ++iF )
+ if ( _polygons[ iF ]._links.size() == 4 )
+ iQuad = iF;
+ if ( iQuad < 0 ) return false;
+
+ // find nodes
+ _Node* nodes[5];
+ nodes[0] = _polygons[iQuad]._links[0].FirstNode();
+ nodes[1] = _polygons[iQuad]._links[1].FirstNode();
+ nodes[2] = _polygons[iQuad]._links[2].FirstNode();
+ nodes[3] = _polygons[iQuad]._links[3].FirstNode();
+
+ _Link* link = _polygons[iQuad]._links[0]._link;
+ if ( !link->_faces[0] || !link->_faces[1] )
+ return debugDumpLink( link );
+
+ // a triangle sharing <link> with a base quadrangle
+ _Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[ iQuad ] )];
+ if ( tria->_links.size() != 3 ) return false;
+ for ( int i = 0; i < 3; ++i )
+ if ( tria->_links[i]._link == link )
+ {
+ nodes[4] = tria->_links[(i+1)%3].LastNode();
+ _volumeDefs.Set( &nodes[0], 5 );
+ return true;
+ }
+
+ return false;
+ }
+ //================================================================================
+ /*!
+ * \brief Dump a link and return \c false
+ */
+ bool Hexahedron::debugDumpLink( Hexahedron::_Link* link )
+ {
+#ifdef _DEBUG_
+ gp_Pnt p1 = link->_nodes[0]->Point(), p2 = link->_nodes[1]->Point();
+ cout << "BUG: not shared link. IKJ = ( "<< _i << " " << _j << " " << _k << " )" << endl
+ << "n1 (" << p1.X() << ", "<< p1.Y() << ", "<< p1.Z() << " )" << endl
+ << "n2 (" << p2.X() << ", "<< p2.Y() << ", "<< p2.Z() << " )" << endl;
+#endif
+ return false;
+ }
+ //================================================================================
+ /*!
+ * \brief Classify a point by grid parameters
+ */
+ bool Hexahedron::isOutParam(const double uvw[3]) const
+ {
+ return (( _grid->_coords[0][ _i ] - _grid->_tol > uvw[0] ) ||
+ ( _grid->_coords[0][ _i+1 ] + _grid->_tol < uvw[0] ) ||
+ ( _grid->_coords[1][ _j ] - _grid->_tol > uvw[1] ) ||
+ ( _grid->_coords[1][ _j+1 ] + _grid->_tol < uvw[1] ) ||
+ ( _grid->_coords[2][ _k ] - _grid->_tol > uvw[2] ) ||
+ ( _grid->_coords[2][ _k+1 ] + _grid->_tol < uvw[2] ));
+ }
+ //================================================================================
+ /*!
+ * \brief Divide a polygon into triangles and modify accordingly an adjacent polyhedron
+ */
+ void splitPolygon( const SMDS_MeshElement* polygon,
+ SMDS_VolumeTool & volume,
+ const int facetIndex,
+ const TGeomID faceID,
+ const TGeomID solidID,
+ SMESH_MeshEditor::ElemFeatures& face,
+ SMESH_MeshEditor& editor,
+ const bool reinitVolume)
+ {
+ SMESH_MeshAlgos::Triangulate divider(/*optimize=*/false);
+ int nbTrias = divider.GetTriangles( polygon, face.myNodes );
+ face.myNodes.resize( nbTrias * 3 );
+
+ SMESH_MeshEditor::ElemFeatures newVolumeDef;
+ newVolumeDef.Init( volume.Element() );
+ newVolumeDef.SetID( volume.Element()->GetID() );
+
+ newVolumeDef.myPolyhedQuantities.reserve( volume.NbFaces() + nbTrias );
+ newVolumeDef.myNodes.reserve( volume.NbNodes() + nbTrias * 3 );
+
+ SMESHDS_Mesh* meshDS = editor.GetMeshDS();
+ SMDS_MeshElement* newTriangle;
+ for ( int iF = 0, nF = volume.NbFaces(); iF < nF; iF++ )
+ {
+ if ( iF == facetIndex )
+ {
+ newVolumeDef.myPolyhedQuantities.push_back( 3 );
+ newVolumeDef.myNodes.insert( newVolumeDef.myNodes.end(),
+ face.myNodes.begin(),
+ face.myNodes.begin() + 3 );
+ meshDS->RemoveFreeElement( polygon, 0, false );
+ newTriangle = meshDS->AddFace( face.myNodes[0], face.myNodes[1], face.myNodes[2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
+ else
+ {
+ const SMDS_MeshNode** nn = volume.GetFaceNodes( iF );
+ const size_t nbFaceNodes = volume.NbFaceNodes ( iF );
+ newVolumeDef.myPolyhedQuantities.push_back( nbFaceNodes );
+ newVolumeDef.myNodes.insert( newVolumeDef.myNodes.end(), nn, nn + nbFaceNodes );
+ }
+ }
+
+ for ( size_t iN = 3; iN < face.myNodes.size(); iN += 3 )
+ {
+ newVolumeDef.myPolyhedQuantities.push_back( 3 );
+ newVolumeDef.myNodes.insert( newVolumeDef.myNodes.end(),
+ face.myNodes.begin() + iN,
+ face.myNodes.begin() + iN + 3 );
+ newTriangle = meshDS->AddFace( face.myNodes[iN], face.myNodes[iN+1], face.myNodes[iN+2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
+
+ meshDS->RemoveFreeElement( volume.Element(), 0, false );
+ SMDS_MeshElement* newVolume = editor.AddElement( newVolumeDef.myNodes, newVolumeDef );
+ meshDS->SetMeshElementOnShape( newVolume, solidID );
+
+ if ( reinitVolume )
+ {
+ volume.Set( 0 );
+ volume.Set( newVolume );
+ }
+ return;
+ }
+ //================================================================================
+ /*!
+ * \brief Create mesh faces at free facets
+ */
+ void Hexahedron::addFaces( SMESH_MesherHelper& helper,
+ const vector< const SMDS_MeshElement* > & boundaryVolumes )
+ {
+ if ( !_grid->_toCreateFaces )
+ return;
+
+ SMDS_VolumeTool vTool;
+ vector<int> bndFacets;
+ SMESH_MeshEditor editor( helper.GetMesh() );
+ SMESH_MeshEditor::ElemFeatures face( SMDSAbs_Face );
+ SMESHDS_Mesh* meshDS = helper.GetMeshDS();
+
+ // check if there are internal or shared FACEs
+ bool hasInternal = ( !_grid->_geometry.IsOneSolid() ||
+ _grid->_geometry._soleSolid.HasInternalFaces() );
+
+ for ( size_t iV = 0; iV < boundaryVolumes.size(); ++iV )
+ {
+ if ( !vTool.Set( boundaryVolumes[ iV ]))
+ continue;
+
+ TGeomID solidID = vTool.Element()->GetShapeID();
+ Solid * solid = _grid->GetOneOfSolids( solidID );
+
+ // find boundary facets
+
+ bndFacets.clear();
+ for ( int iF = 0, n = vTool.NbFaces(); iF < n; iF++ )
+ {
+ bool isBoundary = vTool.IsFreeFace( iF );
+ if ( isBoundary )
+ {
+ bndFacets.push_back( iF );
+ }
+ else if ( hasInternal )
+ {
+ // check if all nodes are on internal/shared FACEs
+ isBoundary = true;
+ const SMDS_MeshNode** nn = vTool.GetFaceNodes( iF );
+ const size_t nbFaceNodes = vTool.NbFaceNodes ( iF );
+ for ( size_t iN = 0; iN < nbFaceNodes && isBoundary; ++iN )
+ isBoundary = ( nn[ iN ]->GetShapeID() != solidID );
+ if ( isBoundary )
+ bndFacets.push_back( -( iF+1 )); // !!! minus ==> to check the FACE
+ }
+ }
+ if ( bndFacets.empty() )
+ continue;
+
+ // create faces
+
+ if ( !vTool.IsPoly() )
+ vTool.SetExternalNormal();
+ for ( size_t i = 0; i < bndFacets.size(); ++i ) // loop on boundary facets
+ {
+ const bool isBoundary = ( bndFacets[i] >= 0 );
+ const int iFacet = isBoundary ? bndFacets[i] : -bndFacets[i]-1;
+ const SMDS_MeshNode** nn = vTool.GetFaceNodes( iFacet );
+ const size_t nbFaceNodes = vTool.NbFaceNodes ( iFacet );
+ face.myNodes.assign( nn, nn + nbFaceNodes );
+
+ TGeomID faceID = 0;
+ const SMDS_MeshElement* existFace = 0, *newFace = 0;
+
+ if (( existFace = meshDS->FindElement( face.myNodes, SMDSAbs_Face )))
+ {
+ if ( existFace->isMarked() )
+ continue; // created by this method
+ faceID = existFace->GetShapeID();
+ }
+ else
+ {
+ // look for a supporting FACE
+ for ( size_t iN = 0; iN < nbFaceNodes && !faceID; ++iN ) // look for a node on FACE
+ {
+ if ( nn[ iN ]->GetPosition()->GetDim() == 2 )
+ faceID = nn[ iN ]->GetShapeID();
+ }
+ for ( size_t iN = 0; iN < nbFaceNodes && !faceID; ++iN )
+ {
+ // look for a father FACE of EDGEs and VERTEXes
+ const TopoDS_Shape& s1 = _grid->Shape( nn[ iN ]->GetShapeID() );
+ const TopoDS_Shape& s2 = _grid->Shape( nn[ iN+1 ]->GetShapeID() );
+ if ( s1 != s2 && s1.ShapeType() == TopAbs_EDGE && s2.ShapeType() == TopAbs_EDGE )
+ {
+ TopoDS_Shape f = helper.GetCommonAncestor( s1, s2, *helper.GetMesh(), TopAbs_FACE );
+ if ( !f.IsNull() )
+ faceID = _grid->ShapeID( f );
+ }
+ }
+
+ bool toCheckFace = faceID && (( !isBoundary ) ||
+ ( hasInternal && _grid->_toUseThresholdForInternalFaces ));
+ if ( toCheckFace ) // check if all nodes are on the found FACE
+ {
+ SMESH_subMesh* faceSM = helper.GetMesh()->GetSubMeshContaining( faceID );
+ for ( size_t iN = 0; iN < nbFaceNodes && faceID; ++iN )
+ {
+ TGeomID subID = nn[ iN ]->GetShapeID();
+ if ( subID != faceID && !faceSM->DependsOn( subID ))
+ faceID = 0;
+ }
+ if ( !faceID && !isBoundary )
+ continue;
+ }
+ }
+ // orient a new face according to supporting FACE orientation in shape_to_mesh
+ if ( !solid->IsOutsideOriented( faceID ))
+ {
+ if ( existFace )
+ editor.Reorient( existFace );
+ else
+ std::reverse( face.myNodes.begin(), face.myNodes.end() );
+ }
+
+ if ( ! ( newFace = existFace ))
+ {
+ face.SetPoly( nbFaceNodes > 4 );
+ newFace = editor.AddElement( face.myNodes, face );
+ if ( !newFace )
+ continue;
+ newFace->setIsMarked( true ); // to distinguish from face created in getBoundaryElems()
+ }
+
+ if ( faceID && _grid->IsBoundaryFace( faceID )) // face is not shared
+ {
+ // set newFace to the found FACE provided that it fully lies on the FACE
+ for ( size_t iN = 0; iN < nbFaceNodes && faceID; ++iN )
+ if ( nn[iN]->GetShapeID() == solidID )
+ {
+ if ( existFace )
+ meshDS->UnSetMeshElementOnShape( existFace, _grid->Shape( faceID ));
+ faceID = 0;
+ }
+ }
+
+ // split a polygon that will be used by other 3D algorithm
+ if ( faceID && nbFaceNodes > 4 &&
+ !_grid->IsInternal( faceID ) &&
+ !_grid->IsShared( faceID ) &&
+ !_grid->IsBoundaryFace( faceID ))
+ {
+ splitPolygon( newFace, vTool, iFacet, faceID, solidID,
+ face, editor, i+1 < bndFacets.size() );
+ }
+ else
+ {
+ if ( faceID )
+ meshDS->SetMeshElementOnShape( newFace, faceID );
+ else
+ meshDS->SetMeshElementOnShape( newFace, solidID );
+ }
+ } // loop on bndFacets
+ } // loop on boundaryVolumes
+
+
+ // Orient coherently mesh faces on INTERNAL FACEs
+
+ if ( hasInternal )
+ {
+ TopExp_Explorer faceExp( _grid->_geometry._mainShape, TopAbs_FACE );
+ for ( ; faceExp.More(); faceExp.Next() )
+ {
+ if ( faceExp.Current().Orientation() != TopAbs_INTERNAL )
+ continue;
+
+ SMESHDS_SubMesh* sm = meshDS->MeshElements( faceExp.Current() );
+ if ( !sm ) continue;
+
+ TIDSortedElemSet facesToOrient;
+ for ( SMDS_ElemIteratorPtr fIt = sm->GetElements(); fIt->more(); )
+ facesToOrient.insert( facesToOrient.end(), fIt->next() );
+ if ( facesToOrient.size() < 2 )
+ continue;
+
+ gp_Dir direction(1,0,0);
+ const SMDS_MeshElement* anyFace = *facesToOrient.begin();
+ editor.Reorient2D( facesToOrient, direction, anyFace );
+ }
+ }
+ return;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Create mesh segments.
+ */
+ void Hexahedron::addSegments( SMESH_MesherHelper& helper,
+ const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap )
+ {
+ SMESHDS_Mesh* mesh = helper.GetMeshDS();
+
+ std::vector<const SMDS_MeshNode*> nodes;
+ std::vector<const SMDS_MeshElement *> elems;
+ map< TGeomID, vector< TGeomID > >::const_iterator e2ff = edge2faceIDsMap.begin();
+ for ( ; e2ff != edge2faceIDsMap.end(); ++e2ff )
+ {
+ const TopoDS_Edge& edge = TopoDS::Edge( _grid->Shape( e2ff->first ));
+ const TopoDS_Face& face = TopoDS::Face( _grid->Shape( e2ff->second[0] ));
+ StdMeshers_FaceSide side( face, edge, helper.GetMesh(), /*isFwd=*/true, /*skipMed=*/true );
+ nodes = side.GetOrderedNodes();
+
+ elems.clear();
+ if ( nodes.size() == 2 )
+ // check that there is an element connecting two nodes
+ if ( !mesh->GetElementsByNodes( nodes, elems ))
+ continue;
+
+ for ( size_t i = 1; i < nodes.size(); i++ )
+ {
+ SMDS_MeshElement* segment = mesh->AddEdge( nodes[i-1], nodes[i] );
+ mesh->SetMeshElementOnShape( segment, e2ff->first );
+ }
+ }
+ return;
}
//================================================================================
/*!
- * \brief Adds computed elements to the mesh
+ * \brief Return created volumes and volumes that can have free facet because of
+ * skipped small volume. Also create mesh faces on free facets
+ * of adjacent not-cut volumes if the result volume is too small.
*/
- int Hexahedron::addElements(SMESH_MesherHelper& helper)
+ void Hexahedron::getBoundaryElems( vector< const SMDS_MeshElement* > & boundaryElems )
{
- int nbAdded = 0;
- // add elements resulted from hexahedron intersection
- //for ( size_t i = 0; i < _volumeDefs.size(); ++i )
+ if ( _hasTooSmall /*|| _volumeDefs.IsEmpty()*/ )
{
- vector< const SMDS_MeshNode* >& nodes = _volumeDefs._nodes;
-
- if ( !_volumeDefs._quantities.empty() )
- {
- helper.AddPolyhedralVolume( nodes, _volumeDefs._quantities );
- }
- else
+ // create faces around a missing small volume
+ TGeomID faceID = 0;
+ SMESH_MeshEditor editor( _grid->_helper->GetMesh() );
+ SMESH_MeshEditor::ElemFeatures polygon( SMDSAbs_Face );
+ SMESHDS_Mesh* meshDS = _grid->_helper->GetMeshDS();
+ std::vector<const SMDS_MeshElement *> adjVolumes(2);
+ for ( size_t iF = 0; iF < _polygons.size(); ++iF )
{
- switch ( nodes.size() )
+ const size_t nbLinks = _polygons[ iF ]._links.size();
+ if ( nbLinks != 4 ) continue;
+ polygon.myNodes.resize( nbLinks );
+ polygon.myNodes.back() = 0;
+ for ( size_t iL = 0, iN = nbLinks - 1; iL < nbLinks; ++iL, --iN )
+ if ( ! ( polygon.myNodes[iN] = _polygons[ iF ]._links[ iL ].FirstNode()->Node() ))
+ break;
+ if ( !polygon.myNodes.back() )
+ continue;
+
+ meshDS->GetElementsByNodes( polygon.myNodes, adjVolumes, SMDSAbs_Volume );
+ if ( adjVolumes.size() != 1 )
+ continue;
+ if ( !adjVolumes[0]->isMarked() )
{
- case 8: helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3],
- nodes[4],nodes[5],nodes[6],nodes[7] );
- break;
- case 4: helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3] );
- break;
- case 6: helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3], nodes[4],nodes[5] );
- break;
- case 5:
- helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3],nodes[4] );
- break;
+ boundaryElems.push_back( adjVolumes[0] );
+ adjVolumes[0]->setIsMarked( true );
+ }
+
+ bool sameShape = true;
+ TGeomID shapeID = polygon.myNodes[0]->GetShapeID();
+ for ( size_t i = 1; i < polygon.myNodes.size() && sameShape; ++i )
+ sameShape = ( shapeID == polygon.myNodes[i]->GetShapeID() );
+
+ if ( !sameShape || !_grid->IsSolid( shapeID ))
+ continue; // some of shapes must be FACE
+
+ if ( !faceID )
+ {
+ faceID = getAnyFace();
+ if ( !faceID )
+ break;
+ if ( _grid->IsInternal( faceID ) ||
+ _grid->IsShared( faceID ) //||
+ //_grid->IsBoundaryFace( faceID ) -- commented for #19887
+ )
+ break; // create only if a new face will be used by other 3D algo
}
+
+ Solid * solid = _grid->GetOneOfSolids( adjVolumes[0]->GetShapeID() );
+ if ( !solid->IsOutsideOriented( faceID ))
+ std::reverse( polygon.myNodes.begin(), polygon.myNodes.end() );
+
+ //polygon.SetPoly( polygon.myNodes.size() > 4 );
+ const SMDS_MeshElement* newFace = editor.AddElement( polygon.myNodes, polygon );
+ meshDS->SetMeshElementOnShape( newFace, faceID );
}
- nbAdded += int ( _volumeDefs._nodes.size() > 0 );
}
- return nbAdded;
+ // return created volumes
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ {
+ if ( volDef->_volume && !volDef->_volume->isMarked() )
+ {
+ volDef->_volume->setIsMarked( true );
+ boundaryElems.push_back( volDef->_volume );
+
+ if ( _grid->IsToCheckNodePos() ) // un-mark nodes marked in addVolumes()
+ for ( size_t iN = 0; iN < volDef->_nodes.size(); ++iN )
+ volDef->_nodes[iN].Node()->setIsMarked( false );
+ }
+ }
}
+
//================================================================================
/*!
- * \brief Return true if the element is in a hole
+ * \brief Remove edges and nodes dividing a hexa side in the case if an adjacent
+ * volume also sharing the dividing edge is missing due to its small side.
+ * Issue #19887.
*/
- bool Hexahedron::isInHole() const
+ //================================================================================
+
+ void Hexahedron::removeExcessSideDivision(const vector< Hexahedron* >& allHexa)
{
- const int ijk[3] = { _i, _j, _k };
- IntersectionPoint curIntPnt;
+ if ( ! _volumeDefs.IsPolyhedron() )
+ return; // not a polyhedron
+
+ // look for a divided side adjacent to a small hexahedron
- // consider a cell to be in a hole if all links in any direction
- // comes OUT of geometry
- for ( int iDir = 0; iDir < 3; ++iDir )
+ int di[6] = { 0, 0, 0, 0,-1, 1 };
+ int dj[6] = { 0, 0,-1, 1, 0, 0 };
+ int dk[6] = {-1, 1, 0, 0, 0, 0 };
+
+ for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
{
- const vector<double>& coords = _grid->_coords[ iDir ];
- LineIndexer li = _grid->GetLineIndexer( iDir );
- li.SetIJK( _i,_j,_k );
- size_t lineIndex[4] = { li.LineIndex (),
- li.LineIndex10(),
- li.LineIndex01(),
- li.LineIndex11() };
- bool allLinksOut = true, hasLinks = false;
- for ( int iL = 0; iL < 4 && allLinksOut; ++iL ) // loop on 4 links parallel to iDir
+ size_t neighborIndex = _grid->CellIndex( _i + di[iF],
+ _j + dj[iF],
+ _k + dk[iF] );
+ if ( neighborIndex >= allHexa.size() ||
+ !allHexa[ neighborIndex ] ||
+ !allHexa[ neighborIndex ]->_hasTooSmall )
+ continue;
+
+ // check if a side is divided into several polygons
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
{
- const _Link& link = _hexLinks[ iL + 4*iDir ];
- // check transition of the first node of a link
- const IntersectionPoint* firstIntPnt = 0;
- if ( link._nodes[0]->Node() ) // 1st node is a hexa corner
+ int nbPolygons = 0, nbNodes = 0;
+ for ( size_t i = 0; i < volDef->_names.size(); ++i )
+ if ( volDef->_names[ i ] == _hexQuads[ iF ]._name )
+ {
+ ++nbPolygons;
+ nbNodes += volDef->_quantities[ i ];
+ }
+ if ( nbPolygons < 2 )
+ continue;
+
+ // construct loops from polygons
+ typedef _volumeDef::_linkDef TLinkDef;
+ std::vector< TLinkDef* > loops;
+ std::vector< TLinkDef > links( nbNodes );
+ for ( size_t i = 0, iN = 0, iLoop = 0; iLoop < volDef->_quantities.size(); ++iLoop )
{
- curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0];
- const GridLine& line = _grid->_lines[ iDir ][ lineIndex[ iL ]];
- multiset< IntersectionPoint >::const_iterator ip =
- line._intPoints.upper_bound( curIntPnt );
- --ip;
- firstIntPnt = &(*ip);
+ size_t nbLinks = volDef->_quantities[ iLoop ];
+ if ( volDef->_names[ iLoop ] != _hexQuads[ iF ]._name )
+ {
+ iN += nbLinks;
+ continue;
+ }
+ loops.push_back( & links[i] );
+ for ( size_t n = 0; n < nbLinks-1; ++n, ++i, ++iN )
+ {
+ links[i].init( volDef->_nodes[iN], volDef->_nodes[iN+1], iLoop );
+ links[i].setNext( &links[i+1] );
+ }
+ links[i].init( volDef->_nodes[iN], volDef->_nodes[iN-nbLinks+1], iLoop );
+ links[i].setNext( &links[i-nbLinks+1] );
+ ++i; ++iN;
}
- else if ( !link._intNodes.empty() )
+
+ // look for equal links in different loops and join such loops
+ bool loopsJoined = false;
+ std::set< TLinkDef > linkSet;
+ for ( size_t iLoop = 0; iLoop < loops.size(); ++iLoop )
{
- firstIntPnt = link._intNodes[0]._intPoint;
- }
+ TLinkDef* beg = 0;
+ for ( TLinkDef* l = loops[ iLoop ]; l != beg; l = l->_next ) // walk around the iLoop
+ {
+ std::pair< std::set< TLinkDef >::iterator, bool > it2new = linkSet.insert( *l );
+ if ( !it2new.second ) // equal found, join loops
+ {
+ const TLinkDef* equal = &(*it2new.first);
+ if ( equal->_loopIndex == l->_loopIndex )
+ continue; // error?
- if ( firstIntPnt )
+ loopsJoined = true;
+
+ for ( size_t i = iLoop - 1; i < loops.size(); --i )
+ if ( loops[ i ] && loops[ i ]->_loopIndex == equal->_loopIndex )
+ loops[ i ] = 0;
+
+ // exclude l and equal and join two loops
+ if ( l->_prev != equal )
+ l->_prev->setNext( equal->_next );
+ if ( equal->_prev != l )
+ equal->_prev->setNext( l->_next );
+
+ if ( volDef->_quantities[ l->_loopIndex ] > 0 )
+ volDef->_quantities[ l->_loopIndex ] *= -1;
+ if ( volDef->_quantities[ equal->_loopIndex ] > 0 )
+ volDef->_quantities[ equal->_loopIndex ] *= -1;
+
+ if ( loops[ iLoop ] == l )
+ loops[ iLoop ] = l->_prev->_next;
+ }
+ beg = loops[ iLoop ];
+ }
+ }
+ // update volDef
+ if ( loopsJoined )
{
- hasLinks = true;
- allLinksOut = ( firstIntPnt->_transition == Trans_OUT );
+ // set unchanged polygons
+ std::vector< int > newQuantities;
+ std::vector< _volumeDef::_nodeDef > newNodes;
+ vector< SMESH_Block::TShapeID > newNames;
+ newQuantities.reserve( volDef->_quantities.size() );
+ newNodes.reserve ( volDef->_nodes.size() );
+ newNames.reserve ( volDef->_names.size() );
+ for ( size_t i = 0, iLoop = 0; iLoop < volDef->_quantities.size(); ++iLoop )
+ {
+ if ( volDef->_quantities[ iLoop ] < 0 )
+ {
+ i -= volDef->_quantities[ iLoop ];
+ continue;
+ }
+ newQuantities.push_back( volDef->_quantities[ iLoop ]);
+ newNodes.insert( newNodes.end(),
+ volDef->_nodes.begin() + i,
+ volDef->_nodes.begin() + i + newQuantities.back() );
+ newNames.push_back( volDef->_names[ iLoop ]);
+ i += volDef->_quantities[ iLoop ];
+ }
+
+ // set joined loops
+ for ( size_t iLoop = 0; iLoop < loops.size(); ++iLoop )
+ {
+ if ( !loops[ iLoop ] )
+ continue;
+ newQuantities.push_back( 0 );
+ TLinkDef* beg = 0;
+ for ( TLinkDef* l = loops[ iLoop ]; l != beg; l = l->_next, ++newQuantities.back() )
+ {
+ newNodes.push_back( l->_node1 );
+ beg = loops[ iLoop ];
+ }
+ newNames.push_back( _hexQuads[ iF ]._name );
+ }
+ volDef->_quantities.swap( newQuantities );
+ volDef->_nodes.swap( newNodes );
+ volDef->_names.swap( newNames );
}
- }
- if ( hasLinks && allLinksOut )
- return true;
- }
- return false;
- }
+ } // loop on volDef's
+ } // loop on hex sides
+
+ return;
+ } // removeExcessSideDivision()
+
//================================================================================
/*!
- * \brief Return true if a polyhedron passes _sizeThreshold criterion
+ * \brief Remove nodes splitting Cartesian cell edges in the case if a node
+ * is used in every cells only by two polygons sharing the edge
+ * Issue #19887.
*/
- bool Hexahedron::checkPolyhedronSize() const
+ //================================================================================
+
+ void Hexahedron::removeExcessNodes(vector< Hexahedron* >& allHexa)
{
- double volume = 0;
- for ( size_t iP = 0; iP < _polygons.size(); ++iP )
+ if ( ! _volumeDefs.IsPolyhedron() )
+ return; // not a polyhedron
+
+ typedef vector< _volumeDef::_nodeDef >::iterator TNodeIt;
+ vector< int > nodesInPoly[ 4 ]; // node index in _volumeDefs._nodes
+ vector< int > volDefInd [ 4 ]; // index of a _volumeDefs
+ Hexahedron* hexa [ 4 ];
+ int i,j,k, cellIndex, iLink = 0, iCellLink;
+ for ( int iDir = 0; iDir < 3; ++iDir )
{
- const _Face& polygon = _polygons[iP];
- gp_XYZ area (0,0,0);
- SMESH_TNodeXYZ p1 ( polygon._links[ 0 ].FirstNode()->Node() );
- for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
+ CellsAroundLink fourCells( _grid, iDir );
+ for ( int iL = 0; iL < 4; ++iL, ++iLink ) // 4 links in a direction
{
- SMESH_TNodeXYZ p2 ( polygon._links[ iL ].LastNode()->Node() );
- area += p1 ^ p2;
- p1 = p2;
- }
- volume += p1 * area;
- }
- volume /= 6;
+ _Link& link = _hexLinks[ iLink ];
+ fourCells.Init( _i, _j, _k, iLink );
- double initVolume = _sideLength[0] * _sideLength[1] * _sideLength[2];
+ for ( size_t iP = 0; iP < link._fIntPoints.size(); ++iP ) // loop on nodes on the link
+ {
+ bool nodeRemoved = true;
+ _volumeDef::_nodeDef node; node._intPoint = link._fIntPoints[iP];
+
+ for ( size_t i = 0, nb = _volumeDefs.size(); i < nb && nodeRemoved; ++i )
+ if ( _volumeDef* vol = _volumeDefs.at( i ))
+ nodeRemoved =
+ ( std::find( vol->_nodes.begin(), vol->_nodes.end(), node ) == vol->_nodes.end() );
+ if ( nodeRemoved )
+ continue; // node already removed
+
+ // check if a node encounters zero or two times in 4 cells sharing iLink
+ // if so, the node can be removed from the cells
+ bool nodeIsOnEdge = true;
+ int nbPolyhedraWithNode = 0;
+ for ( int iC = 0; iC < 4; ++iC ) // loop on 4 cells sharing a link
+ {
+ nodesInPoly[ iC ].clear();
+ volDefInd [ iC ].clear();
+ hexa [ iC ] = 0;
+ if ( !fourCells.GetCell( iC, i,j,k, cellIndex, iCellLink ))
+ continue;
+ hexa[ iC ] = allHexa[ cellIndex ];
+ if ( !hexa[ iC ])
+ continue;
+ for ( size_t i = 0, nb = hexa[ iC ]->_volumeDefs.size(); i < nb; ++i )
+ if ( _volumeDef* vol = hexa[ iC ]->_volumeDefs.at( i ))
+ {
+ for ( TNodeIt nIt = vol->_nodes.begin(); nIt != vol->_nodes.end(); ++nIt )
+ {
+ nIt = std::find( nIt, vol->_nodes.end(), node );
+ if ( nIt != vol->_nodes.end() )
+ {
+ nodesInPoly[ iC ].push_back( std::distance( vol->_nodes.begin(), nIt ));
+ volDefInd [ iC ].push_back( i );
+ }
+ else
+ break;
+ }
+ nbPolyhedraWithNode += ( !nodesInPoly[ iC ].empty() );
+ }
+ if ( nodesInPoly[ iC ].size() != 0 &&
+ nodesInPoly[ iC ].size() != 2 )
+ {
+ nodeIsOnEdge = false;
+ break;
+ }
+ } // loop on 4 cells
+
+ // remove nodes from polyhedra
+ if ( nbPolyhedraWithNode > 0 && nodeIsOnEdge )
+ {
+ for ( int iC = 0; iC < 4; ++iC ) // loop on 4 cells sharing the link
+ {
+ if ( nodesInPoly[ iC ].empty() )
+ continue;
+ for ( int i = volDefInd[ iC ].size() - 1; i >= 0; --i )
+ {
+ _volumeDef* vol = hexa[ iC ]->_volumeDefs.at( volDefInd[ iC ][ i ]);
+ int nIndex = nodesInPoly[ iC ][ i ];
+ // decrement _quantities
+ for ( size_t iQ = 0; iQ < vol->_quantities.size(); ++iQ )
+ if ( nIndex < vol->_quantities[ iQ ])
+ {
+ vol->_quantities[ iQ ]--;
+ break;
+ }
+ else
+ {
+ nIndex -= vol->_quantities[ iQ ];
+ }
+ vol->_nodes.erase( vol->_nodes.begin() + nodesInPoly[ iC ][ i ]);
+
+ if ( i == 0 &&
+ vol->_nodes.size() == 6 * 4 &&
+ vol->_quantities.size() == 6 ) // polyhedron becomes hexahedron?
+ {
+ bool allQuads = true;
+ for ( size_t iQ = 0; iQ < vol->_quantities.size() && allQuads; ++iQ )
+ allQuads = ( vol->_quantities[ iQ ] == 4 );
+ if ( allQuads )
+ {
+ // set side nodes as this: bottom, top, top, ...
+ int iTop, iBot; // side indices
+ for ( int iS = 0; iS < 6; ++iS )
+ {
+ if ( vol->_names[ iS ] == SMESH_Block::ID_Fxy0 )
+ iBot = iS;
+ if ( vol->_names[ iS ] == SMESH_Block::ID_Fxy1 )
+ iTop = iS;
+ }
+ if ( iBot != 0 )
+ {
+ if ( iTop == 0 )
+ {
+ std::copy( vol->_nodes.begin(),
+ vol->_nodes.begin() + 4,
+ vol->_nodes.begin() + 4 );
+ iTop = 1;
+ }
+ std::copy( vol->_nodes.begin() + 4 * iBot,
+ vol->_nodes.begin() + 4 * ( iBot + 1),
+ vol->_nodes.begin() );
+ }
+ if ( iTop != 1 )
+ std::copy( vol->_nodes.begin() + 4 * iTop,
+ vol->_nodes.begin() + 4 * ( iTop + 1),
+ vol->_nodes.begin() + 4 );
+
+ std::copy( vol->_nodes.begin() + 4,
+ vol->_nodes.begin() + 8,
+ vol->_nodes.begin() + 8 );
+ // set up top facet nodes by comparing their uvw with bottom nodes
+ E_IntersectPoint ip[8];
+ for ( int iN = 0; iN < 8; ++iN )
+ {
+ SMESH_NodeXYZ p = vol->_nodes[ iN ].Node();
+ _grid->ComputeUVW( p, ip[ iN ]._uvw );
+ }
+ const double tol2 = _grid->_tol * _grid->_tol;
+ for ( int iN = 0; iN < 4; ++iN )
+ {
+ gp_Pnt2d pBot( ip[ iN ]._uvw[0], ip[ iN ]._uvw[1] );
+ for ( int iT = 4; iT < 8; ++iT )
+ {
+ gp_Pnt2d pTop( ip[ iT ]._uvw[0], ip[ iT ]._uvw[1] );
+ if ( pBot.SquareDistance( pTop ) < tol2 )
+ {
+ // vol->_nodes[ iN + 4 ]._node = ip[ iT ]._node;
+ // vol->_nodes[ iN + 4 ]._intPoint = 0;
+ vol->_nodes[ iN + 4 ] = vol->_nodes[ iT + 4 ];
+ break;
+ }
+ }
+ }
+ vol->_nodes.resize( 8 );
+ vol->_quantities.clear();
+ //vol->_names.clear();
+ }
+ }
+ } // loop on _volumeDefs
+ } // loop on 4 cell abound a link
+ } // if ( nodeIsOnEdge )
+ } // loop on intersection points of a link
+ } // loop on 4 links of a direction
+ } // loop on 3 directions
+
+ return;
+
+ } // removeExcessNodes()
- return volume > initVolume / _sizeThreshold;
- }
//================================================================================
/*!
- * \brief Tries to create a hexahedron
+ * \brief [Issue #19913] Modify _hexLinks._splits to prevent creating overlapping volumes
*/
- bool Hexahedron::addHexa()
+ //================================================================================
+
+ void Hexahedron::preventVolumesOverlapping()
{
- if ( _polygons[0]._links.size() != 4 ||
- _polygons[1]._links.size() != 4 ||
- _polygons[2]._links.size() != 4 ||
- _polygons[3]._links.size() != 4 ||
- _polygons[4]._links.size() != 4 ||
- _polygons[5]._links.size() != 4 )
- return false;
- const SMDS_MeshNode* nodes[8];
- int nbN = 0;
- for ( int iL = 0; iL < 4; ++iL )
+ // Cut off a quadrangle corner if two links sharing the corner
+ // are shared by same two solids, in this case each of solids gets
+ // a triangle for it-self.
+ std::vector< TGeomID > soIDs[4];
+ for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
{
- // a base node
- nodes[iL] = _polygons[0]._links[iL].FirstNode()->Node();
- ++nbN;
+ _Face& quad = _hexQuads[ iF ] ;
- // find a top node above the base node
- _Link* link = _polygons[0]._links[iL]._link;
- ASSERT( link->_faces.size() > 1 );
- // a quadrangle sharing <link> with _polygons[0]
- _Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[0] )];
+ int iFOpposite = iF + ( iF % 2 ? -1 : 1 );
+ _Face& quadOpp = _hexQuads[ iFOpposite ] ;
+
+ int nbSides = 0, nbSidesOpp = 0;
+ for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
+ {
+ nbSides += ( quad._links [ iE ].NbResultLinks() > 0 );
+ nbSidesOpp += ( quadOpp._links[ iE ].NbResultLinks() > 0 );
+ }
+ if ( nbSides < 4 || nbSidesOpp != 2 )
+ continue;
+
+ for ( int iE = 0; iE < 4; ++iE )
+ {
+ soIDs[ iE ].clear();
+ _Node* n = quad._links[ iE ].FirstNode();
+ if ( n->_intPoint && n->_intPoint->_faceIDs.size() )
+ soIDs[ iE ] = _grid->GetSolidIDs( n->_intPoint->_faceIDs[0] );
+ }
+ if ((( soIDs[0].size() >= 2 ) +
+ ( soIDs[1].size() >= 2 ) +
+ ( soIDs[2].size() >= 2 ) +
+ ( soIDs[3].size() >= 2 ) ) < 3 )
+ continue;
+
+ bool done = false;
for ( int i = 0; i < 4; ++i )
- if ( quad->_links[i]._link == link )
+ {
+ int i1 = _grid->_helper->WrapIndex( i + 1, 4 );
+ int i2 = _grid->_helper->WrapIndex( i + 2, 4 );
+ int i3 = _grid->_helper->WrapIndex( i + 3, 4 );
+ if ( soIDs[i1].size() == 2 && soIDs[i ] != soIDs[i1] &&
+ soIDs[i2].size() == 2 && soIDs[i1] == soIDs[i2] &&
+ soIDs[i3].size() == 2 && soIDs[i2] == soIDs[i3] )
{
- // 1st node of a link opposite to <link> in <quad>
- nodes[iL+4] = quad->_links[(i+2)%4].FirstNode()->Node();
- ++nbN;
+ quad._links[ i1 ]._link->_splits.clear();
+ quad._links[ i2 ]._link->_splits.clear();
+ done = true;
break;
}
+ }
+ if ( done )
+ break;
}
- if ( nbN == 8 )
- _volumeDefs.set( vector< const SMDS_MeshNode* >( nodes, nodes+8 ));
+ return;
+ } // preventVolumesOverlapping()
- return nbN == 8;
- }
//================================================================================
/*!
- * \brief Tries to create a tetrahedron
+ * \brief Set to _hexLinks a next portion of splits located on one side of INTERNAL FACEs
*/
- bool Hexahedron::addTetra()
+ bool Hexahedron::_SplitIterator::Next()
{
- const SMDS_MeshNode* nodes[4];
- nodes[0] = _polygons[0]._links[0].FirstNode()->Node();
- nodes[1] = _polygons[0]._links[1].FirstNode()->Node();
- nodes[2] = _polygons[0]._links[2].FirstNode()->Node();
-
- _Link* link = _polygons[0]._links[0]._link;
- ASSERT( link->_faces.size() > 1 );
-
- // a triangle sharing <link> with _polygons[0]
- _Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[0] )];
- for ( int i = 0; i < 3; ++i )
- if ( tria->_links[i]._link == link )
+ if ( _iterationNb > 0 )
+ // count used splits
+ for ( size_t i = 0; i < _splits.size(); ++i )
{
- nodes[3] = tria->_links[(i+1)%3].LastNode()->Node();
- _volumeDefs.set( vector< const SMDS_MeshNode* >( nodes, nodes+4 ));
- return true;
+ if ( _splits[i]._iCheckIteration == _iterationNb )
+ {
+ _splits[i]._isUsed = _splits[i]._checkedSplit->_faces[1];
+ _nbUsed += _splits[i]._isUsed;
+ }
+ if ( !More() )
+ return false;
}
- return false;
- }
- //================================================================================
- /*!
- * \brief Tries to create a pentahedron
- */
- bool Hexahedron::addPenta()
- {
- // find a base triangular face
- int iTri = -1;
- for ( int iF = 0; iF < 5 && iTri < 0; ++iF )
- if ( _polygons[ iF ]._links.size() == 3 )
- iTri = iF;
- if ( iTri < 0 ) return false;
+ ++_iterationNb;
- // find nodes
- const SMDS_MeshNode* nodes[6];
- int nbN = 0;
- for ( int iL = 0; iL < 3; ++iL )
+ bool toTestUsed = ( _nbChecked >= _splits.size() );
+ if ( toTestUsed )
{
- // a base node
- nodes[iL] = _polygons[ iTri ]._links[iL].FirstNode()->Node();
- ++nbN;
+ // all splits are checked; find all not used splits
+ for ( size_t i = 0; i < _splits.size(); ++i )
+ if ( !_splits[i].IsCheckedOrUsed( toTestUsed ))
+ _splits[i]._iCheckIteration = _iterationNb;
- // find a top node above the base node
- _Link* link = _polygons[ iTri ]._links[iL]._link;
- ASSERT( link->_faces.size() > 1 );
- // a quadrangle sharing <link> with a base triangle
- _Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[ iTri ] )];
- if ( quad->_links.size() != 4 ) return false;
- for ( int i = 0; i < 4; ++i )
- if ( quad->_links[i]._link == link )
+ _nbUsed = _splits.size(); // to stop iteration
+ }
+ else
+ {
+ // get any not used/checked split to start from
+ _freeNodes.clear();
+ for ( size_t i = 0; i < _splits.size(); ++i )
+ {
+ if ( !_splits[i].IsCheckedOrUsed( toTestUsed ))
{
- // 1st node of a link opposite to <link> in <quad>
- nodes[iL+3] = quad->_links[(i+2)%4].FirstNode()->Node();
- ++nbN;
+ _freeNodes.push_back( _splits[i]._nodes[0] );
+ _freeNodes.push_back( _splits[i]._nodes[1] );
+ _splits[i]._iCheckIteration = _iterationNb;
break;
}
+ }
+ // find splits connected to the start one via _freeNodes
+ for ( size_t iN = 0; iN < _freeNodes.size(); ++iN )
+ {
+ for ( size_t iS = 0; iS < _splits.size(); ++iS )
+ {
+ if ( _splits[iS].IsCheckedOrUsed( toTestUsed ))
+ continue;
+ int iN2 = -1;
+ if ( _freeNodes[iN] == _splits[iS]._nodes[0] )
+ iN2 = 1;
+ else if ( _freeNodes[iN] == _splits[iS]._nodes[1] )
+ iN2 = 0;
+ else
+ continue;
+ if ( _freeNodes[iN]->_isInternalFlags > 0 )
+ {
+ if ( _splits[iS]._nodes[ iN2 ]->_isInternalFlags == 0 )
+ continue;
+ if ( !_splits[iS]._nodes[ iN2 ]->IsLinked( _freeNodes[iN]->_intPoint ))
+ continue;
+ }
+ _splits[iS]._iCheckIteration = _iterationNb;
+ _freeNodes.push_back( _splits[iS]._nodes[ iN2 ]);
+ }
+ }
}
- if ( nbN == 6 )
- _volumeDefs.set( vector< const SMDS_MeshNode* >( nodes, nodes+6 ));
+ // set splits to hex links
- return ( nbN == 6 );
+ for ( int iL = 0; iL < 12; ++iL )
+ _hexLinks[ iL ]._splits.clear();
+
+ _Link split;
+ for ( size_t i = 0; i < _splits.size(); ++i )
+ {
+ if ( _splits[i]._iCheckIteration == _iterationNb )
+ {
+ split._nodes[0] = _splits[i]._nodes[0];
+ split._nodes[1] = _splits[i]._nodes[1];
+ _Link & hexLink = _hexLinks[ _splits[i]._linkID ];
+ hexLink._splits.push_back( split );
+ _splits[i]._checkedSplit = & hexLink._splits.back();
+ ++_nbChecked;
+ }
+ }
+ return More();
}
+
//================================================================================
/*!
- * \brief Tries to create a pyramid
+ * \brief computes exact bounding box with axes parallel to given ones
*/
- bool Hexahedron::addPyra()
+ //================================================================================
+
+ void getExactBndBox( const vector< TopoDS_Shape >& faceVec,
+ const double* axesDirs,
+ Bnd_Box& shapeBox )
{
- // find a base quadrangle
- int iQuad = -1;
- for ( int iF = 0; iF < 5 && iQuad < 0; ++iF )
- if ( _polygons[ iF ]._links.size() == 4 )
- iQuad = iF;
- if ( iQuad < 0 ) return false;
+ BRep_Builder b;
+ TopoDS_Compound allFacesComp;
+ b.MakeCompound( allFacesComp );
+ for ( size_t iF = 0; iF < faceVec.size(); ++iF )
+ b.Add( allFacesComp, faceVec[ iF ] );
- // find nodes
- const SMDS_MeshNode* nodes[5];
- nodes[0] = _polygons[iQuad]._links[0].FirstNode()->Node();
- nodes[1] = _polygons[iQuad]._links[1].FirstNode()->Node();
- nodes[2] = _polygons[iQuad]._links[2].FirstNode()->Node();
- nodes[3] = _polygons[iQuad]._links[3].FirstNode()->Node();
+ double sP[6]; // aXmin, aYmin, aZmin, aXmax, aYmax, aZmax
+ shapeBox.Get(sP[0],sP[1],sP[2],sP[3],sP[4],sP[5]);
+ double farDist = 0;
+ for ( int i = 0; i < 6; ++i )
+ farDist = Max( farDist, 10 * sP[i] );
- _Link* link = _polygons[iQuad]._links[0]._link;
- ASSERT( link->_faces.size() > 1 );
+ gp_XYZ axis[3] = { gp_XYZ( axesDirs[0], axesDirs[1], axesDirs[2] ),
+ gp_XYZ( axesDirs[3], axesDirs[4], axesDirs[5] ),
+ gp_XYZ( axesDirs[6], axesDirs[7], axesDirs[8] ) };
+ axis[0].Normalize();
+ axis[1].Normalize();
+ axis[2].Normalize();
- // a triangle sharing <link> with a base quadrangle
- _Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[ iQuad ] )];
- if ( tria->_links.size() != 3 ) return false;
- for ( int i = 0; i < 3; ++i )
- if ( tria->_links[i]._link == link )
+ gp_Mat basis( axis[0], axis[1], axis[2] );
+ gp_Mat bi = basis.Inverted();
+
+ gp_Pnt pMin, pMax;
+ for ( int iDir = 0; iDir < 3; ++iDir )
+ {
+ gp_XYZ axis0 = axis[ iDir ];
+ gp_XYZ axis1 = axis[ ( iDir + 1 ) % 3 ];
+ gp_XYZ axis2 = axis[ ( iDir + 2 ) % 3 ];
+ for ( int isMax = 0; isMax < 2; ++isMax )
{
- nodes[4] = tria->_links[(i+1)%3].LastNode()->Node();
- _volumeDefs.set( vector< const SMDS_MeshNode* >( nodes, nodes+5 ));
- return true;
+ double shift = isMax ? farDist : -farDist;
+ gp_XYZ orig = shift * axis0;
+ gp_XYZ norm = axis1 ^ axis2;
+ gp_Pln pln( orig, norm );
+ norm = pln.Axis().Direction().XYZ();
+ BRepBuilderAPI_MakeFace plane( pln, -farDist, farDist, -farDist, farDist );
+
+ gp_Pnt& pAxis = isMax ? pMax : pMin;
+ gp_Pnt pPlane, pFaces;
+ double dist = GEOMUtils::GetMinDistance( plane, allFacesComp, pPlane, pFaces );
+ if ( dist < 0 )
+ {
+ Bnd_B3d bb;
+ gp_XYZ corner;
+ for ( int i = 0; i < 2; ++i ) {
+ corner.SetCoord( 1, sP[ i*3 ]);
+ for ( int j = 0; j < 2; ++j ) {
+ corner.SetCoord( 2, sP[ i*3 + 1 ]);
+ for ( int k = 0; k < 2; ++k )
+ {
+ corner.SetCoord( 3, sP[ i*3 + 2 ]);
+ corner *= bi;
+ bb.Add( corner );
+ }
+ }
+ }
+ corner = isMax ? bb.CornerMax() : bb.CornerMin();
+ pAxis.SetCoord( iDir+1, corner.Coord( iDir+1 ));
+ }
+ else
+ {
+ gp_XYZ pf = pFaces.XYZ() * bi;
+ pAxis.SetCoord( iDir+1, pf.Coord( iDir+1 ) );
+ }
}
+ } // loop on 3 axes
- return false;
+ shapeBox.SetVoid();
+ shapeBox.Add( pMin );
+ shapeBox.Add( pMax );
+
+ return;
}
} // namespace
_computeCanceled = false;
+ SMESH_MesherHelper helper( theMesh );
+ SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
+
try
{
Grid grid;
-
- TopTools_MapOfShape faceMap;
- for ( TopExp_Explorer fExp( theShape, TopAbs_FACE ); fExp.More(); fExp.Next() )
- if ( !faceMap.Add( fExp.Current() ))
- faceMap.Remove( fExp.Current() ); // remove a face shared by two solids
-
+ grid._helper = &helper;
+ grid._toAddEdges = _hyp->GetToAddEdges();
+ grid._toCreateFaces = _hyp->GetToCreateFaces();
+ grid._toConsiderInternalFaces = _hyp->GetToConsiderInternalFaces();
+ grid._toUseThresholdForInternalFaces = _hyp->GetToUseThresholdForInternalFaces();
+ grid._sizeThreshold = _hyp->GetSizeThreshold();
+ grid.InitGeometry( theShape );
+
+ vector< TopoDS_Shape > faceVec;
+ {
+ TopTools_MapOfShape faceMap;
+ TopExp_Explorer fExp;
+ for ( fExp.Init( theShape, TopAbs_FACE ); fExp.More(); fExp.Next() )
+ {
+ bool isNewFace = faceMap.Add( fExp.Current() );
+ if ( !grid._toConsiderInternalFaces )
+ if ( !isNewFace || fExp.Current().Orientation() == TopAbs_INTERNAL )
+ // remove an internal face
+ faceMap.Remove( fExp.Current() );
+ }
+ faceVec.reserve( faceMap.Extent() );
+ faceVec.assign( faceMap.cbegin(), faceMap.cend() );
+ }
+ vector<FaceGridIntersector> facesItersectors( faceVec.size() );
Bnd_Box shapeBox;
- vector<FaceGridIntersector> facesItersectors( faceMap.Extent() );
- TopTools_MapIteratorOfMapOfShape faceMppIt( faceMap );
- for ( int i = 0; faceMppIt.More(); faceMppIt.Next(), ++i )
+ for ( size_t i = 0; i < faceVec.size(); ++i )
{
- facesItersectors[i]._face = TopoDS::Face( faceMppIt.Key() );
- facesItersectors[i]._grid = &grid;
+ facesItersectors[i]._face = TopoDS::Face( faceVec[i] );
+ facesItersectors[i]._faceID = grid.ShapeID( faceVec[i] );
+ facesItersectors[i]._grid = &grid;
shapeBox.Add( facesItersectors[i].GetFaceBndBox() );
}
+ getExactBndBox( faceVec, _hyp->GetAxisDirs(), shapeBox );
+
vector<double> xCoords, yCoords, zCoords;
_hyp->GetCoordinates( xCoords, yCoords, zCoords, shapeBox );
- grid.SetCoordinates( xCoords, yCoords, zCoords, theShape );
-
- // check if the grid encloses the shape
- if ( !_hyp->IsGridBySpacing(0) ||
- !_hyp->IsGridBySpacing(1) ||
- !_hyp->IsGridBySpacing(2) )
- {
- Bnd_Box gridBox;
- gridBox.Add( gp_Pnt( xCoords[0], yCoords[0], zCoords[0] ));
- gridBox.Add( gp_Pnt( xCoords.back(), yCoords.back(), zCoords.back() ));
- double x0,y0,z0, x1,y1,z1;
- shapeBox.Get(x0,y0,z0, x1,y1,z1);
- if ( gridBox.IsOut( gp_Pnt( x0,y0,z0 )) ||
- gridBox.IsOut( gp_Pnt( x1,y1,z1 )))
- for ( size_t i = 0; i < facesItersectors.size(); ++i )
- {
- if ( !facesItersectors[i].IsInGrid( gridBox ))
- return error("The grid doesn't enclose the geometry");
-#ifdef ELLIPSOLID_WORKAROUND
- delete facesItersectors[i]._surfaceInt, facesItersectors[i]._surfaceInt = 0;
-#endif
- }
- }
+ grid.SetCoordinates( xCoords, yCoords, zCoords, _hyp->GetAxisDirs(), shapeBox );
+
if ( _computeCanceled ) return false;
#ifdef WITH_TBB
BRepBuilderAPI_Copy copier;
for ( size_t i = 0; i < facesItersectors.size(); ++i )
{
- if ( !facesItersectors[i].IsThreadSafe(tshapes) )
+ if ( !facesItersectors[i].IsThreadSafe( tshapes ))
{
copier.Perform( facesItersectors[i]._face );
facesItersectors[i]._face = TopoDS::Face( copier );
facesItersectors[i].Intersect();
#endif
- // put interesection points onto the GridLine's; this is done after intersection
+ // put intersection points onto the GridLine's; this is done after intersection
// to avoid contention of facesItersectors for writing into the same GridLine
// in case of parallel work of facesItersectors
for ( size_t i = 0; i < facesItersectors.size(); ++i )
facesItersectors[i].StoreIntersections();
- SMESH_MesherHelper helper( theMesh );
- TopExp_Explorer solidExp (theShape, TopAbs_SOLID);
- helper.SetSubShape( solidExp.Current() );
- helper.SetElementsOnShape( true );
-
if ( _computeCanceled ) return false;
// create nodes on the geometry
- grid.ComputeNodes(helper);
+ grid.ComputeNodes( helper );
if ( _computeCanceled ) return false;
+ // get EDGEs to take into account
+ map< TGeomID, vector< TGeomID > > edge2faceIDsMap;
+ grid.GetEdgesToImplement( edge2faceIDsMap, theShape, faceVec );
+
// create volume elements
- Hexahedron hex( _hyp->GetSizeThreshold(), &grid );
- int nbAdded = hex.MakeElements( helper );
+ Hexahedron hex( &grid );
+ int nbAdded = hex.MakeElements( helper, edge2faceIDsMap );
- SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
if ( nbAdded > 0 )
{
- // make all SOLIDS computed
- if ( SMESHDS_SubMesh* sm1 = meshDS->MeshElements( solidExp.Current()) )
+ if ( !grid._toConsiderInternalFaces )
{
- SMDS_ElemIteratorPtr volIt = sm1->GetElements();
- for ( ; solidExp.More() && volIt->more(); solidExp.Next() )
+ // make all SOLIDs computed
+ TopExp_Explorer solidExp( theShape, TopAbs_SOLID );
+ if ( SMESHDS_SubMesh* sm1 = meshDS->MeshElements( solidExp.Current()) )
{
- const SMDS_MeshElement* vol = volIt->next();
- sm1->RemoveElement( vol, /*isElemDeleted=*/false );
- meshDS->SetMeshElementOnShape( vol, solidExp.Current() );
+ SMDS_ElemIteratorPtr volIt = sm1->GetElements();
+ for ( ; solidExp.More() && volIt->more(); solidExp.Next() )
+ {
+ const SMDS_MeshElement* vol = volIt->next();
+ sm1->RemoveElement( vol );
+ meshDS->SetMeshElementOnShape( vol, solidExp.Current() );
+ }
}
}
// make other sub-shapes computed
}
// remove free nodes
- if ( SMESHDS_SubMesh * smDS = meshDS->MeshElements( helper.GetSubShapeID() ))
+ //if ( SMESHDS_SubMesh * smDS = meshDS->MeshElements( helper.GetSubShapeID() ))
{
- // intersection nodes
+ std::vector< const SMDS_MeshNode* > nodesToRemove;
+ // get intersection nodes
for ( int iDir = 0; iDir < 3; ++iDir )
{
vector< GridLine >& lines = grid._lines[ iDir ];
for ( size_t i = 0; i < lines.size(); ++i )
{
- multiset< IntersectionPoint >::iterator ip = lines[i]._intPoints.begin();
+ multiset< F_IntersectPoint >::iterator ip = lines[i]._intPoints.begin();
for ( ; ip != lines[i]._intPoints.end(); ++ip )
- if ( ip->_node && ip->_node->NbInverseElements() == 0 )
- meshDS->RemoveFreeNode( ip->_node, smDS, /*fromGroups=*/false );
+ if ( ip->_node && ip->_node->NbInverseElements() == 0 && !ip->_node->isMarked() )
+ {
+ nodesToRemove.push_back( ip->_node );
+ ip->_node->setIsMarked( true );
+ }
}
}
- // grid nodes
+ // get grid nodes
for ( size_t i = 0; i < grid._nodes.size(); ++i )
- if ( !grid._isBndNode[i] ) // nodes on boundary are already removed
- if ( grid._nodes[i] && grid._nodes[i]->NbInverseElements() == 0 )
- meshDS->RemoveFreeNode( grid._nodes[i], smDS, /*fromGroups=*/false );
+ if ( grid._nodes[i] && grid._nodes[i]->NbInverseElements() == 0 &&
+ !grid._nodes[i]->isMarked() )
+ {
+ nodesToRemove.push_back( grid._nodes[i] );
+ grid._nodes[i]->setIsMarked( true );
+ }
+
+ // do remove
+ for ( size_t i = 0; i < nodesToRemove.size(); ++i )
+ meshDS->RemoveFreeNode( nodesToRemove[i], /*smD=*/0, /*fromGroups=*/false );
}
return nbAdded;
SMESH_subMesh* sm = smIt->next();
sm->SetIsAlwaysComputed( isComputed );
}
+ subMeshOfSolid->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
// --------------------------------------------------------------------------------
for ( TopExp_Explorer soExp( theShape, TopAbs_SOLID ); soExp.More(); soExp.Next() )
_EventListener::setAlwaysComputed( true, theMesh.GetSubMesh( soExp.Current() ));
}
-