-// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
+#include <TopTools_DataMapOfShapeInteger.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopoDS.hxx>
#include <boost/container/flat_map.hpp>
-//#undef WITH_TBB
+#ifdef _DEBUG_
+// #define _MY_DEBUG_
+// #undef WITH_TBB
+#endif
+
#ifdef WITH_TBB
#ifdef WIN32
using namespace std;
using namespace SMESH;
-#ifdef _DEBUG_
-//#define _MY_DEBUG_
-#endif
-
//=============================================================================
/*!
* Constructor
{
typedef int TGeomID; // IDs of sub-shapes
+ const TGeomID theUndefID = 1e+9;
+
//=============================================================================
// Definitions of internal utils
// --------------------------------------------------------------------------
Trans_INTERNAL // for INTERNAL FACE
};
// --------------------------------------------------------------------------
+ /*!
+ * \brief Sub-entities of a FACE neighboring its concave VERTEX.
+ * Help to avoid linking nodes on EDGEs that seem connected
+ * by the concave FACE but the link actually lies outside the FACE
+ */
+ struct ConcaveFace
+ {
+ TGeomID _concaveFace;
+ TGeomID _edge1, _edge2;
+ TGeomID _v1, _v2;
+ ConcaveFace( int f=0, int e1=0, int e2=0, int v1=0, int v2=0 )
+ : _concaveFace(f), _edge1(e1), _edge2(e2), _v1(v1), _v2(v2) {}
+ bool HasEdge( TGeomID edge ) const { return edge == _edge1 || edge == _edge2; }
+ bool HasVertex( TGeomID v ) const { return v == _v1 || v == _v2; }
+ void SetEdge( TGeomID edge ) { ( _edge1 ? _edge2 : _edge1 ) = edge; }
+ void SetVertex( TGeomID v ) { ( _v1 ? _v2 : _v1 ) = v; }
+ };
+ typedef NCollection_DataMap< TGeomID, ConcaveFace > TConcaveVertex2Face;
+ // --------------------------------------------------------------------------
/*!
* \brief Container of IDs of SOLID sub-shapes
*/
class Solid // sole SOLID contains all sub-shapes
{
- TGeomID _id; // SOLID id
- bool _hasInternalFaces;
+ TGeomID _id; // SOLID id
+ bool _hasInternalFaces;
+ TConcaveVertex2Face _concaveVertex; // concave VERTEX -> ConcaveFace
public:
virtual ~Solid() {}
- virtual bool Contains( TGeomID subID ) const { return true; }
- virtual bool ContainsAny( const vector< TGeomID>& subIDs ) const { return true; }
+ virtual bool Contains( TGeomID /*subID*/ ) const { return true; }
+ virtual bool ContainsAny( const vector< TGeomID>& /*subIDs*/ ) const { return true; }
virtual TopAbs_Orientation Orientation( const TopoDS_Shape& s ) const { return s.Orientation(); }
- virtual bool IsOutsideOriented( TGeomID faceID ) const { return true; }
+ virtual bool IsOutsideOriented( TGeomID /*faceID*/ ) const { return true; }
void SetID( TGeomID id ) { _id = id; }
TGeomID ID() const { return _id; }
void SetHasInternalFaces( bool has ) { _hasInternalFaces = has; }
bool HasInternalFaces() const { return _hasInternalFaces; }
+ void SetConcave( TGeomID V, TGeomID F, TGeomID E1, TGeomID E2, TGeomID V1, TGeomID V2 )
+ { _concaveVertex.Bind( V, ConcaveFace{ F, E1, E2, V1, V2 }); }
+ bool HasConcaveVertex() const { return !_concaveVertex.IsEmpty(); }
+ const ConcaveFace* GetConcave( TGeomID V ) const { return _concaveVertex.Seek( V ); }
};
// --------------------------------------------------------------------------
class OneOfSolids : public Solid
}
};
// --------------------------------------------------------------------------
+ /*!
+ * \brief Hold a vector of TGeomID and clear it at destruction
+ */
+ class GeomIDVecHelder
+ {
+ typedef std::vector< TGeomID > TVector;
+ const TVector& myVec;
+ bool myOwn;
+
+ public:
+ GeomIDVecHelder( const TVector& idVec, bool isOwner ): myVec( idVec ), myOwn( isOwner ) {}
+ GeomIDVecHelder( const GeomIDVecHelder& holder ): myVec( holder.myVec ), myOwn( holder.myOwn )
+ {
+ const_cast< bool& >( holder.myOwn ) = false;
+ }
+ ~GeomIDVecHelder() { if ( myOwn ) const_cast<TVector&>( myVec ).clear(); }
+ size_t size() const { return myVec.size(); }
+ TGeomID operator[]( size_t i ) const { return i < size() ? myVec[i] : theUndefID; }
+ bool operator==( const GeomIDVecHelder& other ) const { return myVec == other.myVec; }
+ bool contain( const TGeomID& id ) const {
+ return std::find( myVec.begin(), myVec.end(), id ) != myVec.end();
+ }
+ TGeomID otherThan( const TGeomID& id ) const {
+ for ( const TGeomID& id2 : myVec )
+ if ( id != id2 )
+ return id2;
+ return theUndefID;
+ }
+ TGeomID oneCommon( const GeomIDVecHelder& other ) const {
+ TGeomID common = theUndefID;
+ for ( const TGeomID& id : myVec )
+ if ( other.contain( id ))
+ {
+ if ( common != theUndefID )
+ return theUndefID;
+ common = id;
+ }
+ return common;
+ }
+ };
+ // --------------------------------------------------------------------------
/*!
* \brief Geom data
*/
TColStd_MapOfInteger _strangeEdges; // EDGEs shared by strange FACEs
TGeomID _extIntFaceID; // pseudo FACE - extension of INTERNAL FACE
+ TopTools_DataMapOfShapeInteger _shape2NbNodes; // nb of pre-existing nodes on shapes
+
Controls::ElementsOnShape _edgeClassifier;
Controls::ElementsOnShape _vertexClassifier;
bool IsOneSolid() const { return _solidByID.size() < 2; }
+ GeomIDVecHelder GetSolidIDsByShapeID( const vector< TGeomID >& shapeIDs ) const;
};
// --------------------------------------------------------------------------
/*!
mutable vector< TGeomID > _faceIDs;
B_IntersectPoint(): _node(NULL) {}
- void Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
- int HasCommonFace( const B_IntersectPoint * other, int avoidFace=-1 ) const;
- bool IsOnFace( int faceID ) const;
+ bool Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
+ TGeomID HasCommonFace( const B_IntersectPoint * other, TGeomID avoidFace=-1 ) const;
+ size_t GetCommonFaces( const B_IntersectPoint * other, TGeomID * commonFaces ) const;
+ bool IsOnFace( TGeomID faceID ) const;
virtual ~B_IntersectPoint() {}
};
// --------------------------------------------------------------------------
gp_XYZ _origin;
gp_Mat _invB; // inverted basis of _axes
+ // index shift within _nodes of nodes of a cell from the 1st node
+ int _nodeShift[8];
+
vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
vector< const F_IntersectPoint* > _gridIntP; // grid node intersection with geometry
ObjectPool< E_IntersectPoint > _edgeIntPool; // intersections with EDGEs
const vector< TGeomID > & GetSolidIDs( TGeomID subShapeID ) const;
bool IsCorrectTransition( TGeomID faceID, const Solid* solid );
bool IsBoundaryFace( TGeomID face ) const { return _geometry._boundaryFaces.Contains( face ); }
- void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset=false );
+ void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip,
+ TopoDS_Vertex* vertex = nullptr, bool unset = false );
+ void UpdateFacesOfVertex( const B_IntersectPoint& ip, const TopoDS_Vertex& vertex );
bool IsToCheckNodePos() const { return !_toAddEdges && _toCreateFaces; }
+ bool IsToRemoveExcessEntities() const { return !_toAddEdges; }
void SetCoordinates(const vector<double>& xCoords,
const vector<double>& yCoords,
*/
struct CellsAroundLink
{
+ int _iDir;
int _dInd[4][3];
size_t _nbCells[3];
int _i,_j,_k;
Grid* _grid;
CellsAroundLink( Grid* grid, int iDir ):
+ _iDir( iDir ),
_dInd{ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0} },
_nbCells{ grid->_coords[0].size() - 1,
grid->_coords[1].size() - 1,
_j = j - _dInd[iL][1];
_k = k - _dInd[iL][2];
}
- bool GetCell( int iL, int& i, int& j, int& k, int& cellIndex )
+ bool GetCell( int iL, int& i, int& j, int& k, int& cellIndex, int& linkIndex )
{
i = _i + _dInd[iL][0];
j = _j + _dInd[iL][1];
k < 0 || k >= (int)_nbCells[2] )
return false;
cellIndex = _grid->CellIndex( i,j,k );
+ linkIndex = iL + _iDir * 4;
return true;
}
};
{
return _intPoint ? _intPoint->IsOnFace( faceID ) : false;
}
+ size_t GetCommonFaces( const B_IntersectPoint * other, TGeomID* common ) const
+ {
+ return _intPoint && other ? _intPoint->GetCommonFaces( other, common ) : 0;
+ }
gp_Pnt Point() const
{
if ( const SMDS_MeshNode* n = Node() )
bool _reverse;
_OrientedLink( _Link* link=0, bool reverse=false ): _link(link), _reverse(reverse) {}
void Reverse() { _reverse = !_reverse; }
- int NbResultLinks() const { return _link->_splits.size(); }
+ size_t NbResultLinks() const { return _link->_splits.size(); }
_OrientedLink ResultLink(int i) const
{
return _OrientedLink(&_link->_splits[_reverse ? NbResultLinks()-i-1 : i],_reverse);
{
struct _Split // data of a link split
{
- int _linkID; // hex link ID
+ int _linkID; // hex link ID
_Node* _nodes[2];
int _iCheckIteration; // iteration where split is tried as Hexahedron split
_Link* _checkedSplit; // split set to hex links
- bool _isUsed; // used in a volume
+ bool _isUsed; // used in a volume
_Split( _Link & split, int iLink ):
_linkID( iLink ), _nodes{ split._nodes[0], split._nodes[1] },
// --------------------------------------------------------------------------------
struct _Face
{
+ SMESH_Block::TShapeID _name;
vector< _OrientedLink > _links; // links on GridLine's
vector< _Link > _polyLinks; // links added to close a polygonal face
vector< _Node* > _eIntNodes; // nodes at intersection with EDGEs
+
+ _Face():_name( SMESH_Block::ID_NONE )
+ {}
bool IsPolyLink( const _OrientedLink& ol )
{
return _polyLinks.empty() ? false :
// --------------------------------------------------------------------------------
struct _volumeDef // holder of nodes of a volume mesh element
{
+ typedef void* _ptr;
+
struct _nodeDef
{
const SMDS_MeshNode* _node; // mesh node at hexahedron corner
const B_IntersectPoint* _intPoint;
+ _nodeDef(): _node(0), _intPoint(0) {}
_nodeDef( _Node* n ): _node( n->_node), _intPoint( n->_intPoint ) {}
const SMDS_MeshNode* Node() const
{ return ( _intPoint && _intPoint->_node ) ? _intPoint->_node : _node; }
const E_IntersectPoint* EdgeIntPnt() const
{ return static_cast< const E_IntersectPoint* >( _intPoint ); }
+ _ptr Ptr() const { return Node() ? (_ptr) Node() : (_ptr) EdgeIntPnt(); }
+ bool operator==(const _nodeDef& other ) const { return Ptr() == other.Ptr(); }
};
+
vector< _nodeDef > _nodes;
vector< int > _quantities;
_volumeDef* _next; // to store several _volumeDefs in a chain
TGeomID _solidID;
+ double _size;
const SMDS_MeshElement* _volume; // new volume
- _volumeDef(): _next(0), _solidID(0), _volume(0) {}
+ vector< SMESH_Block::TShapeID > _names; // name of side a polygon originates from
+
+ _volumeDef(): _next(0), _solidID(0), _size(0), _volume(0) {}
~_volumeDef() { delete _next; }
_volumeDef( _volumeDef& other ):
- _next(0), _solidID( other._solidID ), _volume( other._volume )
- { _nodes.swap( other._nodes ); _quantities.swap( other._quantities ); other._volume = 0; }
+ _next(0), _solidID( other._solidID ), _size( other._size ), _volume( other._volume )
+ { _nodes.swap( other._nodes ); _quantities.swap( other._quantities ); other._volume = 0;
+ _names.swap( other._names ); }
- void Set( const vector< _Node* >& nodes, const vector< int >& quant = vector< int >() )
- { _nodes.assign( nodes.begin(), nodes.end() ); _quantities = quant; }
+ size_t size() const { return 1 + ( _next ? _next->size() : 0 ); } // nb _volumeDef in a chain
+ _volumeDef* at(int index)
+ { return index == 0 ? this : ( _next ? _next->at(index-1) : _next ); }
void Set( _Node** nodes, int nb )
{ _nodes.assign( nodes, nodes + nb ); }
void SetNext( _volumeDef* vd )
{ if ( _next ) { _next->SetNext( vd ); } else { _next = vd; }}
+
+ bool IsEmpty() const { return (( _nodes.empty() ) &&
+ ( !_next || _next->IsEmpty() )); }
+ bool IsPolyhedron() const { return ( !_quantities.empty() ||
+ ( _next && !_next->_quantities.empty() )); }
+
+
+ struct _linkDef: public std::pair<_ptr,_ptr> // to join polygons in removeExcessSideDivision()
+ {
+ _nodeDef _node1;//, _node2;
+ mutable /*const */_linkDef *_prev, *_next;
+ size_t _loopIndex;
+
+ _linkDef():_prev(0), _next(0) {}
+
+ void init( const _nodeDef& n1, const _nodeDef& n2, size_t iLoop )
+ {
+ _node1 = n1; //_node2 = n2;
+ _loopIndex = iLoop;
+ first = n1.Ptr();
+ second = n2.Ptr();
+ if ( first > second ) std::swap( first, second );
+ }
+ void setNext( _linkDef* next )
+ {
+ _next = next;
+ next->_prev = this;
+ }
+ };
};
// topology of a hexahedron
- int _nodeShift[8];
_Node _hexNodes [8];
_Link _hexLinks [12];
_Face _hexQuads [6];
// additional nodes created at intersection points
vector< _Node > _intNodes;
- // nodes inside the hexahedron (at VERTEXes)
+ // nodes inside the hexahedron (at VERTEXes) refer to _intNodes
vector< _Node* > _vIntNodes;
// computed volume elements
Hexahedron(Grid* grid);
int MakeElements(SMESH_MesherHelper& helper,
const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap);
- void ComputeElements( const Solid* solid = 0, int solidIndex = -1 );
+ void computeElements( const Solid* solid = 0, int solidIndex = -1 );
private:
Hexahedron(const Hexahedron& other, size_t i, size_t j, size_t k, int cellID );
void init( size_t i );
void setIJK( size_t i );
bool compute( const Solid* solid, const IsInternalFlag intFlag );
- vector< TGeomID > getSolids();
+ size_t getSolids( TGeomID ids[] );
bool isCutByInternalFace( IsInternalFlag & maxFlag );
void addEdges(SMESH_MesherHelper& helper,
vector< Hexahedron* >& intersectedHex,
bool addIntersection( const E_IntersectPoint* ip,
vector< Hexahedron* >& hexes,
int ijk[], int dIJK[] );
+ bool isQuadOnFace( const size_t iQuad );
bool findChain( _Node* n1, _Node* n2, _Face& quad, vector<_Node*>& chainNodes );
bool closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const;
bool findChainOnEdge( const vector< _OrientedLink >& splits,
const _OrientedLink& prevSplit,
const _OrientedLink& avoidSplit,
+ const std::set< TGeomID > & concaveFaces,
size_t & iS,
_Face& quad,
vector<_Node*>& chn);
const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap );
void getVolumes( vector< const SMDS_MeshElement* > & volumes );
void getBoundaryElems( vector< const SMDS_MeshElement* > & boundaryVolumes );
+ void removeExcessSideDivision(const vector< Hexahedron* >& allHexa);
+ void removeExcessNodes(vector< Hexahedron* >& allHexa);
+ void preventVolumesOverlapping();
TGeomID getAnyFace() const;
void cutByExtendedInternal( std::vector< Hexahedron* >& hexes,
const TColStd_MapOfInteger& intEdgeIDs );
void sortVertexNodes(vector<_Node*>& nodes, _Node* curNode, TGeomID face);
bool isInHole() const;
bool hasStrangeEdge() const;
- bool checkPolyhedronSize( bool isCutByInternalFace ) const;
+ bool checkPolyhedronSize( bool isCutByInternalFace, double & volSize ) const;
bool addHexa ();
bool addTetra();
bool addPenta();
return nodes[i];
return 0;
}
+ bool isCorner( const _Node* node ) const { return ( node >= &_hexNodes[0] &&
+ node - &_hexNodes[0] < 8 ); }
+ bool hasEdgesAround( const ConcaveFace* cf ) const;
bool isImplementEdges() const { return _grid->_edgeIntPool.nbElements(); }
bool isOutParam(const double uvw[3]) const;
TID2Nb::iterator id2nb = id2nbMap.insert( s0 ).first;
id2nb->second++;
}
- };
+ }; // class Hexahedron
#ifdef WITH_TBB
// --------------------------------------------------------------------------
{
for ( size_t i = r.begin(); i != r.end(); ++i )
if ( Hexahedron* hex = _hexVec[ i ] )
- hex->ComputeElements();
+ hex->computeElements();
}
};
// --------------------------------------------------------------------------
di = 0;
}
//=============================================================================
+ /*
+ * Return a vector of SOLIDS sharing given shapes
+ */
+ GeomIDVecHelder Geometry::GetSolidIDsByShapeID( const vector< TGeomID >& theShapeIDs ) const
+ {
+ if ( theShapeIDs.size() == 1 )
+ return GeomIDVecHelder( _solidIDsByShapeID[ theShapeIDs[ 0 ]], /*owner=*/false );
+
+ // look for an empty slot in _solidIDsByShapeID
+ vector< TGeomID > * resultIDs = 0;
+ for ( const vector< TGeomID >& vec : _solidIDsByShapeID )
+ if ( vec.empty() )
+ {
+ resultIDs = const_cast< vector< TGeomID > * >( & vec );
+ break;
+ }
+ // fill in resultIDs
+ for ( const TGeomID& id : theShapeIDs )
+ for ( const TGeomID& solid : _solidIDsByShapeID[ id ])
+ {
+ if ( std::find( resultIDs->begin(), resultIDs->end(), solid ) == resultIDs->end() )
+ resultIDs->push_back( solid );
+ }
+ return GeomIDVecHelder( *resultIDs, /*owner=*/true );
+ }
+ //=============================================================================
/*
* Remove coincident intersection points
*/
switch ( ip->_transition ) {
case Trans_IN: isOut = true; break;
case Trans_OUT: isOut = false; break;
- case Trans_TANGENT: isOut = ( prevID == 0 ); break;
+ case Trans_TANGENT: isOut = ( prevID != 0 ); break;
case Trans_APEX:
{
// singularity point (apex of a cone)
return isOut ? 0 : geom._soleSolid.ID();
}
- const vector< TGeomID >& solids = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+ GeomIDVecHelder solids = geom.GetSolidIDsByShapeID( ip->_faceIDs );
--ip;
if ( ip->_transition == Trans_INTERNAL )
return prevID;
- const vector< TGeomID >& solidsBef = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+ GeomIDVecHelder solidsBef = geom.GetSolidIDsByShapeID( ip->_faceIDs );
if ( ip->_transition == Trans_IN ||
ip->_transition == Trans_OUT )
{
if ( solidsBef.size() == 1 )
- return ( solidsBef[0] == prevID ) ? 0 : solidsBef[0];
+ {
+ if ( solidsBef[0] == prevID )
+ return ip->_transition == Trans_OUT ? 0 : solidsBef[0];
+ else
+ return solidsBef[0];
+ }
- return solidsBef[ solidsBef[0] == prevID ];
+ if ( solids.size() == 2 )
+ {
+ if ( solids == solidsBef )
+ return theUndefID; //solids.contain( prevID ) ? solids.otherThan( prevID ) : theUndefID;
+ }
+ return solids.oneCommon( solidsBef );
}
if ( solidsBef.size() == 1 )
return solidsBef[0];
- for ( size_t i = 0; i < solids.size(); ++i )
- {
- vector< TGeomID >::const_iterator it =
- std::find( solidsBef.begin(), solidsBef.end(), solids[i] );
- if ( it != solidsBef.end() )
- return solids[i];
- }
- return 0;
+ return solids.oneCommon( solidsBef );
}
//================================================================================
/*
* Adds face IDs
*/
- void B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
+ bool B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
const SMDS_MeshNode* n) const
{
+ size_t prevNbF = _faceIDs.size();
+
if ( _faceIDs.empty() )
_faceIDs = fIDs;
else
}
if ( !_node )
_node = n;
+
+ return prevNbF < _faceIDs.size();
}
//================================================================================
/*
- * Returns index of a common face if any, else zero
+ * Return ID of a common face if any, else zero
*/
- int B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, int avoidFace ) const
+ TGeomID B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, TGeomID avoidFace ) const
{
if ( other )
for ( size_t i = 0; i < other->_faceIDs.size(); ++i )
}
//================================================================================
/*
- * Returns \c true if \a faceID in in this->_faceIDs
+ * Return faces common with other point
*/
- bool B_IntersectPoint::IsOnFace( int faceID ) const // returns true if faceID is found
+ size_t B_IntersectPoint::GetCommonFaces( const B_IntersectPoint * other, TGeomID* common ) const
+ {
+ size_t nbComm = 0;
+ if ( !other )
+ return nbComm;
+ if ( _faceIDs.size() > other->_faceIDs.size() )
+ return other->GetCommonFaces( this, common );
+ for ( const TGeomID& face : _faceIDs )
+ if ( other->IsOnFace( face ))
+ common[ nbComm++ ] = face;
+ return nbComm;
+ }
+ //================================================================================
+ /*
+ * Return \c true if \a faceID in in this->_faceIDs
+ */
+ bool B_IntersectPoint::IsOnFace( TGeomID faceID ) const // returns true if faceID is found
{
vector< TGeomID >::const_iterator it =
std::find( _faceIDs.begin(), _faceIDs.end(), faceID );
}
TopTools_IndexedMapOfShape faces;
- if ( _toCreateFaces || isSeveralSolids )
- TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
+ TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
// find boundary FACEs on boundary of mesh->ShapeToMesh()
if ( _toCreateFaces )
SetSolidFather( _helper->IthVertex( 1, edge ), theShapeToMesh );
}
}
+
+ // fill in _geometry._shape2NbNodes == find already meshed sub-shapes
+ _geometry._shape2NbNodes.Clear();
+ if ( mesh->NbNodes() > 0 )
+ {
+ for ( TopAbs_ShapeEnum type : { TopAbs_FACE, TopAbs_EDGE, TopAbs_VERTEX })
+ for ( TopExp_Explorer exp( theShapeToMesh, type ); exp.More(); exp.Next() )
+ {
+ if ( _geometry._shape2NbNodes.IsBound( exp.Current() ))
+ continue;
+ if ( SMESHDS_SubMesh* sm = mesh->GetMeshDS()->MeshElements( exp.Current() ))
+ if ( sm->NbNodes() > 0 )
+ _geometry._shape2NbNodes.Bind( exp.Current(), sm->NbNodes() );
+ }
+ }
+
+ // fill in Solid::_concaveVertex
+ vector< TGeomID > soleSolidID( 1, _geometry._soleSolid.ID() );
+ for ( int i = 1; i <= faces.Size(); ++i )
+ {
+ const TopoDS_Face& F = TopoDS::Face( faces( i ));
+ TError error;
+ TSideVector wires = StdMeshers_FaceSide::GetFaceWires( F, *mesh, 0, error,
+ nullptr, nullptr, false );
+ for ( StdMeshers_FaceSidePtr& wire : wires )
+ {
+ const int nbEdges = wire->NbEdges();
+ if ( nbEdges < 2 && SMESH_Algo::isDegenerated( wire->Edge(0)))
+ continue;
+ for ( int iE1 = 0; iE1 < nbEdges; ++iE1 )
+ {
+ if ( SMESH_Algo::isDegenerated( wire->Edge( iE1 ))) continue;
+ int iE2 = ( iE1 + 1 ) % nbEdges;
+ while ( SMESH_Algo::isDegenerated( wire->Edge( iE2 )))
+ iE2 = ( iE2 + 1 ) % nbEdges;
+ TopoDS_Vertex V = wire->FirstVertex( iE2 );
+ double angle = _helper->GetAngle( wire->Edge( iE1 ),
+ wire->Edge( iE2 ), F, V );
+ if ( angle < -5. * M_PI / 180. )
+ {
+ TGeomID faceID = ShapeID( F );
+ const vector< TGeomID > & solids =
+ _geometry.IsOneSolid() ? soleSolidID : GetSolidIDs( faceID );
+ for ( const TGeomID & solidID : solids )
+ {
+ Solid* solid = GetSolid( solidID );
+ TGeomID V1 = ShapeID( wire->FirstVertex( iE1 ));
+ TGeomID V2 = ShapeID( wire->LastVertex ( iE2 ));
+ solid->SetConcave( ShapeID( V ), faceID,
+ wire->EdgeID( iE1 ), wire->EdgeID( iE2 ), V1, V2 );
+ }
+ }
+ }
+ }
+ }
+
return;
}
//================================================================================
//================================================================================
/*
* Assign to geometry a node at FACE intersection
+ * Return a found supporting VERTEX
*/
- void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset )
+ void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip,
+ TopoDS_Vertex* vertex, bool unset )
{
TopoDS_Shape s;
SMESHDS_Mesh* mesh = _helper->GetMeshDS();
{
if ( unset ) mesh->UnSetNodeOnShape( n );
mesh->SetNodeOnVertex( n, TopoDS::Vertex( s ));
+ if ( vertex )
+ *vertex = TopoDS::Vertex( s );
}
else if ( _geometry._edgeClassifier.IsSatisfy( n, &s ))
{
}
}
//================================================================================
+ /*
+ * Fill in B_IntersectPoint::_faceIDs with all FACEs sharing a VERTEX
+ */
+ void Grid::UpdateFacesOfVertex( const B_IntersectPoint& ip, const TopoDS_Vertex& vertex )
+ {
+ if ( vertex.IsNull() )
+ return;
+ std::vector< int > faceID(1);
+ PShapeIteratorPtr fIt = _helper->GetAncestors( vertex, *_helper->GetMesh(),
+ TopAbs_FACE, & _geometry._mainShape );
+ while ( const TopoDS_Shape* face = fIt->next() )
+ {
+ faceID[ 0 ] = ShapeID( *face );
+ ip.Add( faceID );
+ }
+ }
+ //================================================================================
/*
* Initialize a classifier
*/
{
// state of each node of the grid relative to the geometry
const size_t nbGridNodes = _coords[0].size() * _coords[1].size() * _coords[2].size();
- const TGeomID undefID = 1e+9;
- vector< TGeomID > shapeIDVec( nbGridNodes, undefID );
+ vector< TGeomID > shapeIDVec( nbGridNodes, theUndefID );
_nodes.resize( nbGridNodes, 0 );
_gridIntP.resize( nbGridNodes, NULL );
gp_XYZ xyz = lineLoc + ip->_paramOnLine * lineDir;
ip->_node = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
ip->_indexOnLine = nodeCoord-coord0-1;
- SetOnShape( ip->_node, *ip );
+ TopoDS_Vertex v;
+ SetOnShape( ip->_node, *ip, & v );
+ UpdateFacesOfVertex( *ip, v );
}
// create a mesh node at ip coincident with a grid node
else
{
size_t nodeIndex = NodeIndex( x, y, z );
if ( !_nodes[ nodeIndex ] &&
- 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < undefID )
+ 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < theUndefID )
{
gp_XYZ xyz = ( _coords[0][x] * _axes[0] +
_coords[1][y] * _axes[1] +
else if ( _nodes[ nodeIndex ] && _gridIntP[ nodeIndex ] /*&&
!_nodes[ nodeIndex]->GetShapeID()*/ )
{
- SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ]);
+ TopoDS_Vertex v;
+ SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ], & v );
+ UpdateFacesOfVertex( *_gridIntP[ nodeIndex ], v );
}
}
size_t i101 = i100 + dz;
size_t i011 = i010 + dz;
size_t i111 = i110 + dz;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V000 )] = i000;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V100 )] = i100;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V010 )] = i010;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V110 )] = i110;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V001 )] = i001;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V101 )] = i101;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V011 )] = i011;
- _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V111 )] = i111;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V000 )] = i000;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V100 )] = i100;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V010 )] = i010;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V110 )] = i110;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V001 )] = i001;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V101 )] = i101;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V011 )] = i011;
+ grid->_nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V111 )] = i111;
vector< int > idVec;
// set nodes to links
int interlace[4] = { 0, 3, 1, 2 }; // to walk by links around a face: { u0, 1v, u1, 0v }
for ( int faceID = SMESH_Block::ID_Fxy0; faceID <= SMESH_Block::ID_F1yz; ++faceID )
{
- SMESH_Block::GetFaceEdgesIDs( faceID, idVec );
_Face& quad = _hexQuads[ SMESH_Block::ShapeIndex( faceID )];
+ quad._name = (SMESH_Block::TShapeID) faceID;
+
+ SMESH_Block::GetFaceEdgesIDs( faceID, idVec );
bool revFace = ( faceID == SMESH_Block::ID_Fxy0 ||
faceID == SMESH_Block::ID_Fx1z ||
faceID == SMESH_Block::ID_F0yz );
_polygons.reserve(100); // to avoid reallocation;
// copy topology
- for ( int i = 0; i < 8; ++i )
- _nodeShift[i] = other._nodeShift[i];
-
for ( int i = 0; i < 12; ++i )
{
const _Link& srcLink = other._hexLinks[ i ];
{
const _Face& srcQuad = other._hexQuads[ i ];
_Face& tgtQuad = this->_hexQuads[ i ];
+ tgtQuad._name = srcQuad._name;
tgtQuad._links.resize(4);
for ( int j = 0; j < 4; ++j )
{
}
#ifdef _DEBUG_
_cellID = cellID;
+#else
+ (void)cellID; // unused in release mode
#endif
}
/*!
* \brief Return IDs of SOLIDs interfering with this Hexahedron
*/
- vector< TGeomID > Hexahedron::getSolids()
+ size_t Hexahedron::getSolids( TGeomID ids[] )
{
+ if ( _grid->_geometry.IsOneSolid() )
+ {
+ ids[0] = _grid->GetSolid()->ID();
+ return 1;
+ }
// count intersection points belonging to each SOLID
TID2Nb id2NbPoints;
id2NbPoints.reserve( 3 );
_origNodeInd = _grid->NodeIndex( _i,_j,_k );
for ( int iN = 0; iN < 8; ++iN )
{
- _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _nodeShift[iN] ];
- _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _nodeShift[iN] ];
+ _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _grid->_nodeShift[iN] ];
+ _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _grid->_nodeShift[iN] ];
if ( _hexNodes[iN]._intPoint ) // intersection with a FACE
{
insertAndIncrement( solidIDs[i], id2NbPoints );
}
- vector< TGeomID > solids; solids.reserve( id2NbPoints.size() );
+ size_t nbSolids = 0;
for ( TID2Nb::iterator id2nb = id2NbPoints.begin(); id2nb != id2NbPoints.end(); ++id2nb )
if ( id2nb->second >= 3 )
- solids.push_back( id2nb->first );
+ ids[ nbSolids++ ] = id2nb->first;
- return solids;
+ return nbSolids;
}
//================================================================================
{
_i = i; _j = j; _k = k;
+ bool isCompute = solid;
if ( !solid )
solid = _grid->GetSolid();
{
_hexNodes[iN]._isInternalFlags = 0;
- _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _nodeShift[iN] ];
- _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _nodeShift[iN] ];
+ _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _grid->_nodeShift[iN] ];
+ _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _grid->_nodeShift[iN] ];
if ( _hexNodes[iN]._node && !solid->Contains( _hexNodes[iN]._node->GetShapeID() ))
_hexNodes[iN]._node = 0;
_intNodes.clear();
_vIntNodes.clear();
+ if ( !isCompute )
+ return;
+
if ( _nbFaceIntNodes + _eIntPoints.size() > 0 &&
_nbFaceIntNodes + _eIntPoints.size() + _nbCornerNodes > 3)
{
case 3: // at a corner
{
_Node& node = _hexNodes[ subEntity - SMESH_Block::ID_FirstV ];
- if ( node.Node() > 0 )
+ if ( node.Node() )
{
if ( node._intPoint )
node._intPoint->Add( _eIntPoints[ iP ]->_faceIDs, _eIntPoints[ iP ]->_node );
} // loop on _eIntPoints
}
- else if ( 3 < _nbCornerNodes && _nbCornerNodes < 8 ) // _nbFaceIntNodes == 0
+ else if (( 3 < _nbCornerNodes && _nbCornerNodes < 8 ) || // _nbFaceIntNodes == 0
+ ( !_grid->_geometry.IsOneSolid() ))
{
_Link split;
// create sub-links (_splits) of whole links
/*!
* \brief Compute mesh volumes resulted from intersection of the Hexahedron
*/
- void Hexahedron::ComputeElements( const Solid* solid, int solidIndex )
+ void Hexahedron::computeElements( const Solid* solid, int solidIndex )
{
if ( !solid )
{
solid = _grid->GetSolid();
if ( !_grid->_geometry.IsOneSolid() )
{
- vector< TGeomID > solidIDs = getSolids();
- if ( solidIDs.size() > 1 )
+ TGeomID solidIDs[20];
+ size_t nbSolids = getSolids( solidIDs );
+ if ( nbSolids > 1 )
{
- for ( size_t i = 0; i < solidIDs.size(); ++i )
+ for ( size_t i = 0; i < nbSolids; ++i )
{
solid = _grid->GetSolid( solidIDs[i] );
- ComputeElements( solid, i );
- if ( !_volumeDefs._nodes.empty() && i < solidIDs.size() - 1 )
+ computeElements( solid, i );
+ if ( !_volumeDefs._nodes.empty() && i < nbSolids - 1 )
_volumeDefs.SetNext( new _volumeDef( _volumeDefs ));
}
return;
for ( int iN = 0; iN < 8; ++iN )
_hexNodes[iN]._usedInFace = 0;
+ if ( intFlag & IS_CUT_BY_INTERNAL_FACE && !_grid->_toAddEdges ) // Issue #19913
+ preventVolumesOverlapping();
+
+ std::set< TGeomID > concaveFaces; // to avoid connecting nodes laying on them
+
+ if ( solid->HasConcaveVertex() )
+ {
+ for ( const E_IntersectPoint* ip : _eIntPoints )
+ {
+ if ( const ConcaveFace* cf = solid->GetConcave( ip->_shapeID ))
+ if ( this->hasEdgesAround( cf ))
+ concaveFaces.insert( cf->_concaveFace );
+ }
+ if ( concaveFaces.empty() || concaveFaces.size() * 3 < _eIntPoints.size() )
+ for ( const _Node& hexNode: _hexNodes )
+ {
+ if ( hexNode._node && hexNode._intPoint && hexNode._intPoint->_faceIDs.size() >= 3 )
+ if ( const ConcaveFace* cf = solid->GetConcave( hexNode._node->GetShapeID() ))
+ if ( this->hasEdgesAround( cf ))
+ concaveFaces.insert( cf->_concaveFace );
+ }
+ }
+
// Create polygons from quadrangles
// --------------------------------
vector<_Node*> chainNodes;
_Face* coplanarPolyg;
- bool hasEdgeIntersections = !_eIntPoints.empty();
+ const bool hasEdgeIntersections = !_eIntPoints.empty();
+ const bool toCheckSideDivision = isImplementEdges() || intFlag & IS_CUT_BY_INTERNAL_FACE;
for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
{
_polygons.resize( _polygons.size() + 1 );
_Face* polygon = &_polygons.back();
polygon->_polyLinks.reserve( 20 );
+ polygon->_name = quad._name;
splits.clear();
for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
- for ( int iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
+ for ( size_t iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
splits.push_back( quad._links[ iE ].ResultLink( iS ));
+ if ( splits.size() == 4 &&
+ isQuadOnFace( iF )) // check if a quad on FACE is not split
+ {
+ polygon->_links.swap( splits );
+ continue; // goto the next quad
+ }
+
// add splits of links to a polygon and add _polyLinks to make
// polygon's boundary closed
_polygons.resize( _polygons.size() + 1 );
polygon = &_polygons.back();
polygon->_polyLinks.reserve( 20 );
+ polygon->_name = quad._name;
}
polygon->_links.push_back( splits[ iS ] );
splits[ iS++ ]._link = 0;
n1 = split.FirstNode();
if ( n1 == n2 &&
n1->_intPoint &&
- (( n1->_intPoint->_faceIDs.size() > 1 && isImplementEdges() ) ||
+ (( n1->_intPoint->_faceIDs.size() > 1 && toCheckSideDivision ) ||
( n1->_isInternalFlags )))
{
// n1 is at intersection with EDGE
- if ( findChainOnEdge( splits, polygon->_links.back(), split, iS, quad, chainNodes ))
+ if ( findChainOnEdge( splits, polygon->_links.back(), split, concaveFaces,
+ iS, quad, chainNodes ))
{
for ( size_t i = 1; i < chainNodes.size(); ++i )
polygon->AddPolyLink( chainNodes[i-1], chainNodes[i], prevPolyg );
}
}
- set<TGeomID> usedFaceIDs;
- vector< TGeomID > faces;
+ std::set<TGeomID> usedFaceIDs;
+ std::vector< TGeomID > faces;
TGeomID curFace = 0;
const size_t nbQuadPolygons = _polygons.size();
E_IntersectPoint ipTmp;
+ std::map< TGeomID, std::vector< const B_IntersectPoint* > > tmpAddedFace; // face added to _intPoint
// create polygons by making closed chains of free links
size_t iPolygon = _polygons.size();
if ( polygon._links.size() < 2 ||
polygon._links[0].LastNode() != polygon._links.back().FirstNode() )
- return false; // closed polygon not found -> invalid polyhedron
+ {
+ _polygons.clear();
+ break; // closed polygon not found -> invalid polyhedron
+ }
if ( polygon._links.size() == 2 )
{
for ( int iN = 0; iN < 2; ++iN )
{
_Node* n = freeLinks[ iL3 ]->_link->_nodes[ iN ];
- if ( n->_intPoint ) n->_intPoint->Add( ipTmp._faceIDs );
- else n->_intPoint = &ipTmp;
+ bool added = false;
+ if ( n->_intPoint ) added = n->_intPoint->Add( ipTmp._faceIDs );
+ else n->_intPoint = &ipTmp;
+ if ( added )
+ tmpAddedFace[ ipTmp._faceIDs[0] ].push_back( n->_intPoint );
}
break;
}
} // end of case ( polygon._links.size() > 2 )
} // while ( nbFreeLinks > 0 )
+ for ( auto & face_ip : tmpAddedFace )
+ {
+ curFace = face_ip.first;
+ for ( const B_IntersectPoint* ip : face_ip.second )
+ {
+ auto it = std::find( ip->_faceIDs.begin(), ip->_faceIDs.end(), curFace );
+ if ( it != ip->_faceIDs.end() )
+ ip->_faceIDs.erase( it );
+ }
+ }
+
+ if ( _polygons.size() < 3 )
+ return false;
+
// check volume size
- _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE );
+ double volSize = 0;
+ _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE, volSize );
for ( size_t i = 0; i < 8; ++i )
if ( _hexNodes[ i ]._intPoint == &ipTmp )
if ( _hasTooSmall )
return false; // too small volume
+
+ // Try to find out names of no-name polygons (issue # 19887)
+ if ( _grid->IsToRemoveExcessEntities() && _polygons.back()._name == SMESH_Block::ID_NONE )
+ {
+ gp_XYZ uvwCenter =
+ 0.5 * ( _grid->_coords[0][_i] + _grid->_coords[0][_i+1] ) * _grid->_axes[0] +
+ 0.5 * ( _grid->_coords[1][_j] + _grid->_coords[1][_j+1] ) * _grid->_axes[1] +
+ 0.5 * ( _grid->_coords[2][_k] + _grid->_coords[2][_k+1] ) * _grid->_axes[2];
+ for ( size_t i = _polygons.size() - 1; _polygons[i]._name == SMESH_Block::ID_NONE; --i )
+ {
+ _Face& face = _polygons[ i ];
+ Bnd_Box bb;
+ gp_Pnt uvw;
+ for ( size_t iL = 0; iL < face._links.size(); ++iL )
+ {
+ _Node* n = face._links[ iL ].FirstNode();
+ gp_XYZ p = SMESH_NodeXYZ( n->Node() );
+ _grid->ComputeUVW( p, uvw.ChangeCoord().ChangeData() );
+ bb.Add( uvw );
+ }
+ gp_Pnt pMin = bb.CornerMin();
+ if ( bb.IsXThin( _grid->_tol ))
+ face._name = pMin.X() < uvwCenter.X() ? SMESH_Block::ID_F0yz : SMESH_Block::ID_F1yz;
+ else if ( bb.IsYThin( _grid->_tol ))
+ face._name = pMin.Y() < uvwCenter.Y() ? SMESH_Block::ID_Fx0z : SMESH_Block::ID_Fx1z;
+ else if ( bb.IsZThin( _grid->_tol ))
+ face._name = pMin.Z() < uvwCenter.Z() ? SMESH_Block::ID_Fxy0 : SMESH_Block::ID_Fxy1;
+ }
+ }
+
+ _volumeDefs._nodes.clear();
+ _volumeDefs._quantities.clear();
+ _volumeDefs._names.clear();
+
// create a classic cell if possible
int nbPolygons = 0;
for ( size_t iF = 0; iF < _polygons.size(); ++iF )
- nbPolygons += (_polygons[ iF ]._links.size() > 0 );
+ nbPolygons += (_polygons[ iF ]._links.size() > 2 );
//const int nbNodes = _nbCornerNodes + nbIntersections;
int nbNodes = 0;
else if ( nbNodes == 5 && nbPolygons == 5 ) isClassicElem = addPyra ();
if ( !isClassicElem )
{
- _volumeDefs._nodes.clear();
- _volumeDefs._quantities.clear();
-
for ( size_t iF = 0; iF < _polygons.size(); ++iF )
{
const size_t nbLinks = _polygons[ iF ]._links.size();
- if ( nbLinks == 0 ) continue;
+ if ( nbLinks < 3 ) continue;
_volumeDefs._quantities.push_back( nbLinks );
+ _volumeDefs._names.push_back( _polygons[ iF ]._name );
for ( size_t iL = 0; iL < nbLinks; ++iL )
_volumeDefs._nodes.push_back( _polygons[ iF ]._links[ iL ].FirstNode() );
}
}
_volumeDefs._solidID = solid->ID();
+ _volumeDefs._size = volSize;
return !_volumeDefs._nodes.empty();
}
int nbIntHex = 0;
// set intersection nodes from GridLine's to links of allHexa
- int i,j,k, cellIndex;
+ int i,j,k, cellIndex, iLink;
for ( int iDir = 0; iDir < 3; ++iDir )
{
// loop on GridLine's parallel to iDir
fourCells.Init( lineInd.I(), lineInd.J(), lineInd.K() );
for ( int iL = 0; iL < 4; ++iL ) // loop on 4 cells sharing a link
{
- if ( !fourCells.GetCell( iL, i,j,k, cellIndex ))
+ if ( !fourCells.GetCell( iL, i,j,k, cellIndex, iLink ))
continue;
Hexahedron *& hex = allHexa[ cellIndex ];
if ( !hex)
hex = new Hexahedron( *this, i, j, k, cellIndex );
++nbIntHex;
}
- const int iLink = iL + iDir * 4;
hex->_hexLinks[iLink]._fIntPoints.push_back( &(*ip) );
hex->_nbFaceIntNodes += bool( ip->_node );
}
// add not split hexahedra to the mesh
int nbAdded = 0;
+ TGeomID solidIDs[20];
vector< Hexahedron* > intHexa; intHexa.reserve( nbIntHex );
vector< const SMDS_MeshElement* > boundaryVolumes; boundaryVolumes.reserve( nbIntHex * 1.1 );
for ( size_t i = 0; i < allHexa.size(); ++i )
if ( hex ) // split hexahedron
{
intHexa.push_back( hex );
- if ( hex->_nbFaceIntNodes > 0 || hex->_eIntPoints.size() > 0 )
+ if ( hex->_nbFaceIntNodes > 0 ||
+ hex->_eIntPoints.size() > 0 ||
+ hex->getSolids( solidIDs ) > 1 )
continue; // treat intersected hex later in parallel
this->init( hex->_i, hex->_j, hex->_k );
}
}
else
{
- solidID = getSolids()[0];
+ getSolids( solidIDs );
+ solidID = solidIDs[0];
}
mesh->SetMeshElementOnShape( el, solidID );
++nbAdded;
}
else if ( _nbCornerNodes > 3 && !hex )
{
- // all intersection of hex with geometry are at grid nodes
+ // all intersections of hex with geometry are at grid nodes
hex = new Hexahedron( *this, _i, _j, _k, i );
intHexa.push_back( hex );
}
}
- // add elements resulted from hexadron intersection
+ // compute definitions of volumes resulted from hexadron intersection
#ifdef WITH_TBB
tbb::parallel_for ( tbb::blocked_range<size_t>( 0, intHexa.size() ),
ParallelHexahedron( intHexa ),
- tbb::simple_partitioner()); // ComputeElements() is called here
+ tbb::simple_partitioner()); // computeElements() is called here
+#else
for ( size_t i = 0; i < intHexa.size(); ++i )
if ( Hexahedron * hex = intHexa[ i ] )
- nbAdded += hex->addVolumes( helper );
-#else
+ hex->computeElements();
+#endif
+
+ // simplify polyhedrons
+ if ( _grid->IsToRemoveExcessEntities() )
+ {
+ for ( size_t i = 0; i < intHexa.size(); ++i )
+ if ( Hexahedron * hex = intHexa[ i ] )
+ hex->removeExcessSideDivision( allHexa );
+
+ for ( size_t i = 0; i < intHexa.size(); ++i )
+ if ( Hexahedron * hex = intHexa[ i ] )
+ hex->removeExcessNodes( allHexa );
+ }
+
+ // add volumes
for ( size_t i = 0; i < intHexa.size(); ++i )
if ( Hexahedron * hex = intHexa[ i ] )
- {
- hex->ComputeElements();
nbAdded += hex->addVolumes( helper );
- }
-#endif
// fill boundaryVolumes with volumes neighboring too small skipped volumes
if ( _grid->_toCreateFaces )
hex->getBoundaryElems( boundaryVolumes );
}
+ // merge nodes on outer sub-shapes with pre-existing ones
+ TopTools_DataMapIteratorOfDataMapOfShapeInteger s2nIt( _grid->_geometry._shape2NbNodes );
+ for ( ; s2nIt.More(); s2nIt.Next() )
+ if ( s2nIt.Value() > 0 )
+ if ( SMESHDS_SubMesh* sm = mesh->MeshElements( s2nIt.Key() ))
+ {
+ TIDSortedNodeSet smNodes( SMDS_MeshElement::iterator( sm->GetNodes() ),
+ SMDS_MeshElement::iterator() );
+ SMESH_MeshEditor::TListOfListOfNodes equalNodes;
+ SMESH_MeshEditor editor( helper.GetMesh() );
+ editor.FindCoincidentNodes( smNodes, 10 * _grid->_tol, equalNodes,
+ /*SeparateCornersAndMedium =*/ false);
+ if ((int) equalNodes.size() <= s2nIt.Value() )
+ editor.MergeNodes( equalNodes );
+ }
+
// create boundary mesh faces
addFaces( helper, boundaryVolumes );
continue;
// perform intersection
- E_IntersectPoint* eip, *vip;
+ E_IntersectPoint* eip, *vip = 0;
for ( int iDirZ = 0; iDirZ < 3; ++iDirZ )
{
GridPlanes& planes = pln[ iDirZ ];
ip._point = p1;
ip._shapeID = _grid->ShapeID( v1 );
vip = _grid->Add( ip );
+ _grid->UpdateFacesOfVertex( *vip, v1 );
if ( isInternal )
vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
if ( !addIntersection( vip, hexes, ijk, d000 ))
ijk[ iDirZ ] = iZ1;
bool sameV = ( v1.IsSame( v2 ));
if ( !sameV )
+ {
vip = _grid->Add( ip );
- if ( isInternal && !sameV )
- vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ _grid->UpdateFacesOfVertex( *vip, v2 );
+ if ( isInternal )
+ vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ }
if ( !addIntersection( vip, hexes, ijk, d000 ) && !sameV )
_grid->Remove( vip );
ip._shapeID = edgeID;
int i = ! ( u < _grid->_tol ); // [0,1]
int iN = link._nodes[ i ] - hex->_hexNodes; // [0-7]
- const F_IntersectPoint * & ip = _grid->_gridIntP[ hex->_origNodeInd + _nodeShift[iN] ];
+ const F_IntersectPoint * & ip = _grid->_gridIntP[ hex->_origNodeInd +
+ _grid->_nodeShift[iN] ];
if ( !ip )
{
ip = _grid->_extIntPool.getNew();
int i,j,k, cellIndex;
for ( int iC = 0; iC < 4; ++iC ) // loop on 4 cells sharing the link
{
- if ( !fourCells.GetCell( iC, i,j,k, cellIndex ))
+ if ( !fourCells.GetCell( iC, i,j,k, cellIndex, iLink ))
continue;
Hexahedron * h = hexes[ cellIndex ];
if ( !h )
h = hexes[ cellIndex ] = new Hexahedron( *this, i, j, k, cellIndex );
- const int iL = iC + iDir * 4;
- h->_hexLinks[iL]._fIntPoints.push_back( ip );
+ h->_hexLinks[iLink]._fIntPoints.push_back( ip );
h->_nbFaceIntNodes++;
//isCut = true;
}
for ( size_t iN = 0; iN < 8; ++iN ) // check corners
{
- _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _nodeShift[iN] ];
- _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _nodeShift[iN] ];
+ _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _grid->_nodeShift[iN] ];
+ _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _grid->_nodeShift[iN] ];
if ( _hexNodes[iN]._intPoint )
for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
{
return added;
}
//================================================================================
+ /*!
+ * \brief Check if a hexahedron facet lies on a FACE
+ * Also return true if the facet does not interfere with any FACE
+ */
+ bool Hexahedron::isQuadOnFace( const size_t iQuad )
+ {
+ _Face& quad = _hexQuads[ iQuad ] ;
+
+ int nbGridNodesInt = 0; // nb FACE intersections at grid nodes
+ int nbNoGeomNodes = 0;
+ for ( int iE = 0; iE < 4; ++iE )
+ {
+ nbNoGeomNodes = ( !quad._links[ iE ].FirstNode()->_intPoint &&
+ quad._links[ iE ].NbResultLinks() == 1 );
+ nbGridNodesInt +=
+ ( quad._links[ iE ].FirstNode()->_intPoint &&
+ quad._links[ iE ].NbResultLinks() == 1 &&
+ quad._links[ iE ].ResultLink( 0 ).FirstNode() == quad._links[ iE ].FirstNode() &&
+ quad._links[ iE ].ResultLink( 0 ).LastNode() == quad._links[ iE ].LastNode() );
+ }
+ if ( nbNoGeomNodes == 4 )
+ return true;
+
+ if ( nbGridNodesInt == 4 ) // all quad nodes are at FACE intersection
+ {
+ size_t iEmin = 0, minNbFaces = 1000;
+ for ( int iE = 0; iE < 4; ++iE ) // look for a node with min nb FACEs
+ {
+ size_t nbFaces = quad._links[ iE ].FirstNode()->faces().size();
+ if ( minNbFaces > nbFaces )
+ {
+ iEmin = iE;
+ minNbFaces = nbFaces;
+ }
+ }
+ // check if there is a FACE passing through all 4 nodes
+ for ( const TGeomID& faceID : quad._links[ iEmin ].FirstNode()->faces() )
+ {
+ bool allNodesAtFace = true;
+ for ( size_t iE = 0; iE < 4 && allNodesAtFace; ++iE )
+ allNodesAtFace = ( iE == iEmin ||
+ quad._links[ iE ].FirstNode()->IsOnFace( faceID ));
+ if ( allNodesAtFace ) // quad if on faceID
+ return true;
+ }
+ }
+ return false;
+ }
+ //================================================================================
/*!
* \brief Finds nodes at a path from one node to another via intersections with EDGEs
*/
return false;
vector< _OrientedLink > newLinks;
// find a node lying on the same FACE as the last one
- _Node* node = polygon->_links.back().LastNode();
- int avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
+ _Node* node = polygon->_links.back().LastNode();
+ TGeomID avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
for ( i = nbLinks - 2; i >= 0; --i )
if ( node->IsLinked( polygon->_links[i].FirstNode()->_intPoint, avoidFace ))
break;
bool Hexahedron::findChainOnEdge( const vector< _OrientedLink >& splits,
const _OrientedLink& prevSplit,
const _OrientedLink& avoidSplit,
+ const std::set< TGeomID > & concaveFaces,
size_t & iS,
_Face& quad,
vector<_Node*>& chn )
{
_Node* pn1 = prevSplit.FirstNode();
- _Node* pn2 = prevSplit.LastNode();
- int avoidFace = pn1->IsLinked( pn2->_intPoint ); // FACE under the quad
+ _Node* pn2 = prevSplit.LastNode(); // pn2 is on EDGE, if not on INTERNAL FACE
+ _Node* an3 = avoidSplit.LastNode();
+ TGeomID avoidFace = pn1->IsLinked( pn2->_intPoint ); // FACE under the quad
if ( avoidFace < 1 && pn1->_intPoint )
return false;
- _Node* n = 0, *stopNode = avoidSplit.LastNode();
-
chn.clear();
+
if ( !quad._eIntNodes.empty() ) // connect pn2 with EDGE intersections
{
chn.push_back( pn2 );
pn2 = chn.back();
}
- int i;
- for ( i = splits.size()-1; i >= 0; --i ) // connect new pn2 (at _eIntNodes) with a split
+ _Node* n = 0, *stopNode = avoidSplit.LastNode();
+
+ if ( pn2 == prevSplit.LastNode() && // pn2 is at avoidSplit.FirstNode()
+ !isCorner( stopNode )) // stopNode is in the middle of a _hexLinks
+ {
+ // move stopNode to a _hexNodes
+ for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
+ for ( size_t iL = 0; iL < quad._links[ iE ].NbResultLinks(); ++iL )
+ {
+ const _Link* sideSplit = & quad._links[ iE ]._link->_splits[ iL ];
+ if ( sideSplit == avoidSplit._link )
+ {
+ if ( quad._links[ iE ].LastNode()->Node() )
+ stopNode = quad._links[ iE ].LastNode();
+ iE = 4;
+ break;
+ }
+ }
+ }
+
+ // connect pn2 (probably new, at _eIntNodes) with a split
+
+ int i, iConn = 0;
+ size_t nbCommon;
+ TGeomID commonFaces[20];
+ _Node* nPrev = nullptr;
+ for ( i = splits.size()-1; i >= 0; --i )
{
if ( !splits[i] )
continue;
- n = splits[i].LastNode();
- if ( n == stopNode )
- break;
- if (( n != pn1 ) &&
- ( n->IsLinked( pn2->_intPoint, avoidFace )) &&
- ( !avoidFace || n->IsOnFace( avoidFace )))
- break;
+ bool stop = false;
+ for ( int is1st = 0; is1st < 2; ++is1st )
+ {
+ _Node* nConn = is1st ? splits[i].FirstNode() : splits[i].LastNode();
+ if ( nConn == nPrev )
+ {
+ if ( n == nConn )
+ iConn = i;
+ continue;
+ }
+ nPrev = nConn;
+ if (( stop = ( nConn == stopNode )))
+ break;
+ // find a FACE connecting nConn with pn2 but not with an3
+ if (( nConn != pn1 ) &&
+ ( nConn->_intPoint && !nConn->_intPoint->_faceIDs.empty() ) &&
+ ( nbCommon = nConn->GetCommonFaces( pn2->_intPoint, commonFaces )))
+ {
+ bool a3Coonect = true;
+ for ( size_t iF = 0; iF < nbCommon && a3Coonect; ++iF )
+ a3Coonect = an3->IsOnFace( commonFaces[ iF ]) || concaveFaces.count( commonFaces[ iF ]);
+ if ( a3Coonect )
+ continue;
- n = splits[i].FirstNode();
- if ( n == stopNode )
- break;
- if (( n->IsLinked( pn2->_intPoint, avoidFace )) &&
- ( !avoidFace || n->IsOnFace( avoidFace )))
+ if ( !n )
+ {
+ n = nConn;
+ iConn = i + !is1st;
+ }
+ if ( nbCommon > 1 ) // nConn is linked with pn2 by an EDGE
+ {
+ n = nConn;
+ iConn = i + !is1st;
+ stop = true;
+ break;
+ }
+ }
+ }
+ if ( stop )
+ {
+ i = iConn;
break;
- n = 0;
+ }
}
+
if ( n && n != stopNode )
{
if ( chn.empty() )
else if ( !chn.empty() && chn.back()->_isInternalFlags )
{
// INTERNAL FACE partially cuts the quad
- for ( int i = chn.size() - 2; i >= 0; --i )
- chn.push_back( chn[ i ]);
+ for ( int ip = chn.size() - 2; ip >= 0; --ip )
+ chn.push_back( chn[ ip ]);
return true;
}
return false;
mesh->SetNodeOnEdge( nodes[iN], shapeID );
}
else if ( toCheckNodePos &&
- !nodes[iN]->isMarked() &&
+ !nodes[iN]->isMarked() &&
_grid->ShapeType( nodes[iN]->GetShapeID() ) == TopAbs_FACE )
{
- _grid->SetOnShape( nodes[iN], noIntPnt, /*unset=*/true );
+ _grid->SetOnShape( nodes[iN], noIntPnt, /*v=*/nullptr,/*unset=*/true );
nodes[iN]->setIsMarked( true );
}
- }
+ } // loop to get nodes
const SMDS_MeshElement* v = 0;
if ( !volDef->_quantities.empty() )
{
v = helper.AddPolyhedralVolume( nodes, volDef->_quantities );
+ volDef->_size = SMDS_VolumeTool( v ).GetSize();
+ if ( volDef->_size < 0 ) // invalid polyhedron
+ {
+ if ( ! SMESH_MeshEditor( helper.GetMesh() ).Reorient( v ) || // try to fix
+ SMDS_VolumeTool( v ).GetSize() < 0 )
+ {
+ helper.GetMeshDS()->RemoveFreeElement( v, /*sm=*/nullptr, /*fromGroups=*/false );
+ v = nullptr;
+ //_hasTooSmall = true;
+#ifdef _DEBUG_
+ std::cout << "Remove INVALID polyhedron, _cellID = " << _cellID
+ << " ijk = ( " << _i << " " << _j << " " << _k << " ) "
+ << " solid " << volDef->_solidID << std::endl;
+#endif
+ }
+ }
}
else
{
break;
}
}
- if (( volDef->_volume = v ))
+ volDef->_volume = v;
+ nbAdded += bool( v );
+
+ } // loop on _volumeDefs chain
+
+ // avoid creating overlapping volumes (bos #24052)
+ if ( nbAdded > 1 )
+ {
+ double sumSize = 0, maxSize = 0;
+ _volumeDef* maxSizeDef = nullptr;
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
{
- helper.GetMeshDS()->SetMeshElementOnShape( v, volDef->_solidID );
- ++nbAdded;
+ if ( !volDef->_volume )
+ continue;
+ sumSize += volDef->_size;
+ if ( volDef->_size > maxSize )
+ {
+ maxSize = volDef->_size;
+ maxSizeDef = volDef;
+ }
+ }
+ if ( sumSize > _sideLength[0] * _sideLength[1] * _sideLength[2] * 1.05 )
+ {
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ if ( volDef != maxSizeDef && volDef->_volume )
+ {
+ helper.GetMeshDS()->RemoveFreeElement( volDef->_volume, /*sm=*/nullptr,
+ /*fromGroups=*/false );
+ volDef->_volume = nullptr;
+ //volDef->_nodes.clear();
+ --nbAdded;
+ }
+ }
+ }
+
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ {
+ if ( volDef->_volume )
+ {
+ helper.GetMeshDS()->SetMeshElementOnShape( volDef->_volume, volDef->_solidID );
}
}
{
curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0] + _grid->_tol;
const GridLine& line = _grid->_lines[ iDir ][ lineIndex[ iL ]];
- multiset< F_IntersectPoint >::const_iterator ip =
- line._intPoints.upper_bound( curIntPnt );
- --ip;
- firstIntPnt = &(*ip);
+ if ( !line._intPoints.empty() )
+ {
+ multiset< F_IntersectPoint >::const_iterator ip =
+ line._intPoints.upper_bound( curIntPnt );
+ --ip;
+ firstIntPnt = &(*ip);
+ }
}
else if ( !link._fIntPoints.empty() )
{
/*!
* \brief Return true if a polyhedron passes _sizeThreshold criterion
*/
- bool Hexahedron::checkPolyhedronSize( bool cutByInternalFace ) const
+ bool Hexahedron::checkPolyhedronSize( bool cutByInternalFace, double & volume) const
{
+ volume = 0;
+
if ( cutByInternalFace && !_grid->_toUseThresholdForInternalFaces )
{
// check if any polygon fully lies on shared/internal FACEs
return true;
}
}
- if ( this->hasStrangeEdge() )
- return true;
-
- double volume = 0;
for ( size_t iP = 0; iP < _polygons.size(); ++iP )
{
const _Face& polygon = _polygons[iP];
}
volume /= 6;
+ if ( this->hasStrangeEdge() && volume > 1e-13 )
+ return true;
+
double initVolume = _sideLength[0] * _sideLength[1] * _sideLength[2];
return volume > initVolume / _grid->_sizeThreshold;
return false;
}
//================================================================================
+ /*!
+ * \brief Return true if there are _eIntPoints at EDGEs forming a concave corner
+ */
+ bool Hexahedron::hasEdgesAround( const ConcaveFace* cf ) const
+ {
+ int nbEdges = 0;
+ ConcaveFace foundGeomHolder;
+ for ( const E_IntersectPoint* ip : _eIntPoints )
+ {
+ if ( cf->HasEdge( ip->_shapeID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetEdge( ip->_shapeID );
+ }
+ else if ( ip->_faceIDs.size() >= 3 )
+ {
+ const TGeomID & vID = ip->_shapeID;
+ if ( cf->HasVertex( vID ) && !foundGeomHolder.HasVertex( vID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetVertex( vID );
+ }
+ }
+ }
+
+ for ( const _Node& hexNode: _hexNodes )
+ {
+ if ( !hexNode._node || !hexNode._intPoint )
+ continue;
+ const B_IntersectPoint* ip = hexNode._intPoint;
+ if ( ip->_faceIDs.size() == 2 ) // EDGE
+ {
+ TGeomID edgeID = hexNode._node->GetShapeID();
+ if ( cf->HasEdge( edgeID ) && !foundGeomHolder.HasEdge( edgeID ))
+ {
+ foundGeomHolder.SetEdge( edgeID );
+ if ( ++nbEdges == 2 )
+ return true;
+ }
+ }
+ else if ( ip->_faceIDs.size() >= 3 ) // VERTEX
+ {
+ TGeomID vID = hexNode._node->GetShapeID();
+ if ( cf->HasVertex( vID ) && !foundGeomHolder.HasVertex( vID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetVertex( vID );
+ }
+ }
+ }
+
+ return false;
+ }
+ //================================================================================
/*!
* \brief Dump a link and return \c false
*/
cout << "BUG: not shared link. IKJ = ( "<< _i << " " << _j << " " << _k << " )" << endl
<< "n1 (" << p1.X() << ", "<< p1.Y() << ", "<< p1.Z() << " )" << endl
<< "n2 (" << p2.X() << ", "<< p2.Y() << ", "<< p2.Z() << " )" << endl;
+#else
+ (void)link; // unused in release mode
#endif
return false;
}
( _grid->_coords[2][ _k+1 ] + _grid->_tol < uvw[2] ));
}
//================================================================================
+ /*!
+ * \brief Find existing triangulation of a polygon
+ */
+ int findExistingTriangulation( const SMDS_MeshElement* polygon,
+ //const SMDS_Mesh* mesh,
+ std::vector< const SMDS_MeshNode* >& nodes )
+ {
+ int nbSplits = 0;
+ nodes.clear();
+ std::vector<const SMDS_MeshNode *> twoNodes(2);
+ std::vector<const SMDS_MeshElement *> foundFaces; foundFaces.reserve(10);
+ std::set< const SMDS_MeshElement * > avoidFaces; avoidFaces.insert( polygon );
+
+ const int nbPolyNodes = polygon->NbCornerNodes();
+ twoNodes[1] = polygon->GetNode( nbPolyNodes - 1 );
+ for ( int iN = 0; iN < nbPolyNodes; ++iN ) // loop on border links of polygon
+ {
+ twoNodes[0] = polygon->GetNode( iN );
+
+ int nbFaces = SMDS_Mesh::GetElementsByNodes( twoNodes, foundFaces, SMDSAbs_Face );
+ int nbOkFaces = 0;
+ for ( int iF = 0; iF < nbFaces; ++iF ) // keep faces lying over polygon
+ {
+ if ( avoidFaces.count( foundFaces[ iF ]))
+ continue;
+ int i, nbFaceNodes = foundFaces[ iF ]->NbCornerNodes();
+ for ( i = 0; i < nbFaceNodes; ++i )
+ {
+ const SMDS_MeshNode* n = foundFaces[ iF ]->GetNode( i );
+ bool isCommonNode = ( n == twoNodes[0] ||
+ n == twoNodes[1] ||
+ polygon->GetNodeIndex( n ) >= 0 );
+ if ( !isCommonNode )
+ break;
+ }
+ if ( i == nbFaceNodes ) // all nodes of foundFaces[iF] are shared with polygon
+ if ( nbOkFaces++ != iF )
+ foundFaces[ nbOkFaces-1 ] = foundFaces[ iF ];
+ }
+ if ( nbOkFaces > 0 )
+ {
+ int iFaceSelected = 0;
+ if ( nbOkFaces > 1 ) // select a face with minimal distance from polygon
+ {
+ double minDist = Precision::Infinite();
+ for ( int iF = 0; iF < nbOkFaces; ++iF )
+ {
+ int i, nbFaceNodes = foundFaces[ iF ]->NbCornerNodes();
+ gp_XYZ gc = SMESH_NodeXYZ( foundFaces[ iF ]->GetNode( 0 ));
+ for ( i = 1; i < nbFaceNodes; ++i )
+ gc += SMESH_NodeXYZ( foundFaces[ iF ]->GetNode( i ));
+ gc /= nbFaceNodes;
+
+ double dist = SMESH_MeshAlgos::GetDistance( polygon, gc );
+ if ( dist < minDist )
+ {
+ minDist = dist;
+ iFaceSelected = iF;
+ }
+ }
+ }
+ if ( foundFaces[ iFaceSelected ]->NbCornerNodes() != 3 )
+ return 0;
+ nodes.insert( nodes.end(),
+ foundFaces[ iFaceSelected ]->begin_nodes(),
+ foundFaces[ iFaceSelected ]->end_nodes());
+ if ( !SMESH_MeshAlgos::IsRightOrder( foundFaces[ iFaceSelected ],
+ twoNodes[0], twoNodes[1] ))
+ {
+ // reverse just added nodes
+ std::reverse( nodes.end() - 3, nodes.end() );
+ }
+ avoidFaces.insert( foundFaces[ iFaceSelected ]);
+ nbSplits++;
+ }
+
+ twoNodes[1] = twoNodes[0];
+
+ } // loop on polygon nodes
+
+ return nbSplits;
+ }
+ //================================================================================
/*!
* \brief Divide a polygon into triangles and modify accordingly an adjacent polyhedron
*/
const bool reinitVolume)
{
SMESH_MeshAlgos::Triangulate divider(/*optimize=*/false);
- int nbTrias = divider.GetTriangles( polygon, face.myNodes );
+ bool triangulationExist = false;
+ int nbTrias = findExistingTriangulation( polygon, face.myNodes );
+ if ( nbTrias > 0 )
+ triangulationExist = true;
+ else
+ nbTrias = divider.GetTriangles( polygon, face.myNodes );
face.myNodes.resize( nbTrias * 3 );
SMESH_MeshEditor::ElemFeatures newVolumeDef;
face.myNodes.begin(),
face.myNodes.begin() + 3 );
meshDS->RemoveFreeElement( polygon, 0, false );
- newTriangle = meshDS->AddFace( face.myNodes[0], face.myNodes[1], face.myNodes[2] );
- meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ if ( !triangulationExist )
+ {
+ newTriangle = meshDS->AddFace( face.myNodes[0], face.myNodes[1], face.myNodes[2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
}
else
{
newVolumeDef.myNodes.insert( newVolumeDef.myNodes.end(),
face.myNodes.begin() + iN,
face.myNodes.begin() + iN + 3 );
- newTriangle = meshDS->AddFace( face.myNodes[iN], face.myNodes[iN+1], face.myNodes[iN+2] );
- meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ if ( !triangulationExist )
+ {
+ newTriangle = meshDS->AddFace( face.myNodes[iN], face.myNodes[iN+1], face.myNodes[iN+2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
}
meshDS->RemoveFreeElement( volume.Element(), 0, false );
return;
}
//================================================================================
+ /*!
+ * \brief Look for a FACE supporting all given nodes made on EDGEs and VERTEXes
+ */
+ TGeomID findCommonFace( const std::vector< const SMDS_MeshNode* > & nn,
+ const SMESH_Mesh* mesh )
+ {
+ TGeomID faceID = 0;
+ TGeomID shapeIDs[20];
+ for ( size_t iN = 0; iN < nn.size(); ++iN )
+ shapeIDs[ iN ] = nn[ iN ]->GetShapeID();
+
+ SMESH_subMesh* sm = mesh->GetSubMeshContaining( shapeIDs[ 0 ]);
+ for ( const SMESH_subMesh * smFace : sm->GetAncestors() )
+ {
+ if ( smFace->GetSubShape().ShapeType() != TopAbs_FACE )
+ continue;
+
+ faceID = smFace->GetId();
+
+ for ( size_t iN = 1; iN < nn.size() && faceID; ++iN )
+ {
+ if ( !smFace->DependsOn( shapeIDs[ iN ]))
+ faceID = 0;
+ }
+ if ( faceID > 0 )
+ break;
+ }
+ return faceID;
+ }
+ //================================================================================
/*!
* \brief Create mesh faces at free facets
*/
bndFacets.clear();
for ( int iF = 0, n = vTool.NbFaces(); iF < n; iF++ )
{
- bool isBoundary = vTool.IsFreeFace( iF );
+ const SMDS_MeshElement* otherVol;
+ bool isBoundary = vTool.IsFreeFace( iF, &otherVol );
if ( isBoundary )
{
bndFacets.push_back( iF );
}
- else if ( hasInternal )
+ else if (( hasInternal ) ||
+ ( !_grid->IsSolid( otherVol->GetShapeID() )))
{
// check if all nodes are on internal/shared FACEs
isBoundary = true;
if ( nn[ iN ]->GetPosition()->GetDim() == 2 )
faceID = nn[ iN ]->GetShapeID();
}
- for ( size_t iN = 0; iN < nbFaceNodes && !faceID; ++iN )
- {
- // look for a father FACE of EDGEs and VERTEXes
- const TopoDS_Shape& s1 = _grid->Shape( nn[ iN ]->GetShapeID() );
- const TopoDS_Shape& s2 = _grid->Shape( nn[ iN+1 ]->GetShapeID() );
- if ( s1 != s2 && s1.ShapeType() == TopAbs_EDGE && s2.ShapeType() == TopAbs_EDGE )
- {
- TopoDS_Shape f = helper.GetCommonAncestor( s1, s2, *helper.GetMesh(), TopAbs_FACE );
- if ( !f.IsNull() )
- faceID = _grid->ShapeID( f );
- }
- }
+ if ( faceID == 0 )
+ faceID = findCommonFace( face.myNodes, helper.GetMesh() );
bool toCheckFace = faceID && (( !isBoundary ) ||
( hasInternal && _grid->_toUseThresholdForInternalFaces ));
if ( subID != faceID && !faceSM->DependsOn( subID ))
faceID = 0;
}
- if ( !faceID && !isBoundary )
- continue;
+ // if ( !faceID && !isBoundary )
+ // continue;
}
+ if ( !faceID && !isBoundary )
+ continue;
}
+
// orient a new face according to supporting FACE orientation in shape_to_mesh
- if ( !solid->IsOutsideOriented( faceID ))
+ if ( !isBoundary && !solid->IsOutsideOriented( faceID ))
{
if ( existFace )
editor.Reorient( existFace );
}
}
- // split a polygon that will be used by other 3D algorithm
if ( faceID && nbFaceNodes > 4 &&
!_grid->IsInternal( faceID ) &&
!_grid->IsShared( faceID ) &&
!_grid->IsBoundaryFace( faceID ))
{
- splitPolygon( newFace, vTool, iFacet, faceID, solidID,
- face, editor, i+1 < bndFacets.size() );
+ // split a polygon that will be used by other 3D algorithm
+ if ( !existFace )
+ splitPolygon( newFace, vTool, iFacet, faceID, solidID,
+ face, editor, i+1 < bndFacets.size() );
}
else
{
for ( size_t i = 1; i < nodes.size(); i++ )
{
+ if ( mesh->FindEdge( nodes[i-1], nodes[i] ))
+ continue;
SMDS_MeshElement* segment = mesh->AddEdge( nodes[i-1], nodes[i] );
mesh->SetMeshElementOnShape( segment, e2ff->first );
}
/*!
* \brief Return created volumes and volumes that can have free facet because of
* skipped small volume. Also create mesh faces on free facets
- * of adjacent not-cut volumes id the result volume is too small.
+ * of adjacent not-cut volumes if the result volume is too small.
*/
void Hexahedron::getBoundaryElems( vector< const SMDS_MeshElement* > & boundaryElems )
{
if ( !faceID )
break;
if ( _grid->IsInternal( faceID ) ||
- _grid->IsShared( faceID ) ||
- _grid->IsBoundaryFace( faceID ))
+ _grid->IsShared( faceID ) //||
+ //_grid->IsBoundaryFace( faceID ) -- commented for #19887
+ )
break; // create only if a new face will be used by other 3D algo
}
// return created volumes
for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
{
- if ( volDef->_volume && !volDef->_volume->isMarked() )
+ if ( volDef ->_volume &&
+ !volDef->_volume->IsNull() &&
+ !volDef->_volume->isMarked() )
{
volDef->_volume->setIsMarked( true );
boundaryElems.push_back( volDef->_volume );
}
}
+ //================================================================================
+ /*!
+ * \brief Remove edges and nodes dividing a hexa side in the case if an adjacent
+ * volume also sharing the dividing edge is missing due to its small side.
+ * Issue #19887.
+ */
+ //================================================================================
+
+ void Hexahedron::removeExcessSideDivision(const vector< Hexahedron* >& allHexa)
+ {
+ if ( ! _volumeDefs.IsPolyhedron() )
+ return; // not a polyhedron
+
+ // look for a divided side adjacent to a small hexahedron
+
+ int di[6] = { 0, 0, 0, 0,-1, 1 };
+ int dj[6] = { 0, 0,-1, 1, 0, 0 };
+ int dk[6] = {-1, 1, 0, 0, 0, 0 };
+
+ for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
+ {
+ size_t neighborIndex = _grid->CellIndex( _i + di[iF],
+ _j + dj[iF],
+ _k + dk[iF] );
+ if ( neighborIndex >= allHexa.size() ||
+ !allHexa[ neighborIndex ] ||
+ !allHexa[ neighborIndex ]->_hasTooSmall )
+ continue;
+
+ // check if a side is divided into several polygons
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ {
+ int nbPolygons = 0, nbNodes = 0;
+ for ( size_t i = 0; i < volDef->_names.size(); ++i )
+ if ( volDef->_names[ i ] == _hexQuads[ iF ]._name )
+ {
+ ++nbPolygons;
+ nbNodes += volDef->_quantities[ i ];
+ }
+ if ( nbPolygons < 2 )
+ continue;
+
+ // construct loops from polygons
+ typedef _volumeDef::_linkDef TLinkDef;
+ std::vector< TLinkDef* > loops;
+ std::vector< TLinkDef > links( nbNodes );
+ for ( size_t i = 0, iN = 0, iLoop = 0; iLoop < volDef->_quantities.size(); ++iLoop )
+ {
+ size_t nbLinks = volDef->_quantities[ iLoop ];
+ if ( volDef->_names[ iLoop ] != _hexQuads[ iF ]._name )
+ {
+ iN += nbLinks;
+ continue;
+ }
+ loops.push_back( & links[i] );
+ for ( size_t n = 0; n < nbLinks-1; ++n, ++i, ++iN )
+ {
+ links[i].init( volDef->_nodes[iN], volDef->_nodes[iN+1], iLoop );
+ links[i].setNext( &links[i+1] );
+ }
+ links[i].init( volDef->_nodes[iN], volDef->_nodes[iN-nbLinks+1], iLoop );
+ links[i].setNext( &links[i-nbLinks+1] );
+ ++i; ++iN;
+ }
+
+ // look for equal links in different loops and join such loops
+ bool loopsJoined = false;
+ std::set< TLinkDef > linkSet;
+ for ( size_t iLoop = 0; iLoop < loops.size(); ++iLoop )
+ {
+ TLinkDef* beg = 0;
+ for ( TLinkDef* l = loops[ iLoop ]; l != beg; l = l->_next ) // walk around the iLoop
+ {
+ std::pair< std::set< TLinkDef >::iterator, bool > it2new = linkSet.insert( *l );
+ if ( !it2new.second ) // equal found, join loops
+ {
+ const TLinkDef* equal = &(*it2new.first);
+ if ( equal->_loopIndex == l->_loopIndex )
+ continue; // error?
+
+ loopsJoined = true;
+
+ for ( size_t i = iLoop - 1; i < loops.size(); --i )
+ if ( loops[ i ] && loops[ i ]->_loopIndex == equal->_loopIndex )
+ loops[ i ] = 0;
+
+ // exclude l and equal and join two loops
+ if ( l->_prev != equal )
+ l->_prev->setNext( equal->_next );
+ if ( equal->_prev != l )
+ equal->_prev->setNext( l->_next );
+
+ if ( volDef->_quantities[ l->_loopIndex ] > 0 )
+ volDef->_quantities[ l->_loopIndex ] *= -1;
+ if ( volDef->_quantities[ equal->_loopIndex ] > 0 )
+ volDef->_quantities[ equal->_loopIndex ] *= -1;
+
+ if ( loops[ iLoop ] == l )
+ loops[ iLoop ] = l->_prev->_next;
+ }
+ beg = loops[ iLoop ];
+ }
+ }
+ // update volDef
+ if ( loopsJoined )
+ {
+ // set unchanged polygons
+ std::vector< int > newQuantities;
+ std::vector< _volumeDef::_nodeDef > newNodes;
+ vector< SMESH_Block::TShapeID > newNames;
+ newQuantities.reserve( volDef->_quantities.size() );
+ newNodes.reserve ( volDef->_nodes.size() );
+ newNames.reserve ( volDef->_names.size() );
+ for ( size_t i = 0, iLoop = 0; iLoop < volDef->_quantities.size(); ++iLoop )
+ {
+ if ( volDef->_quantities[ iLoop ] < 0 )
+ {
+ i -= volDef->_quantities[ iLoop ];
+ continue;
+ }
+ newQuantities.push_back( volDef->_quantities[ iLoop ]);
+ newNodes.insert( newNodes.end(),
+ volDef->_nodes.begin() + i,
+ volDef->_nodes.begin() + i + newQuantities.back() );
+ newNames.push_back( volDef->_names[ iLoop ]);
+ i += volDef->_quantities[ iLoop ];
+ }
+
+ // set joined loops
+ for ( size_t iLoop = 0; iLoop < loops.size(); ++iLoop )
+ {
+ if ( !loops[ iLoop ] )
+ continue;
+ newQuantities.push_back( 0 );
+ TLinkDef* beg = 0;
+ for ( TLinkDef* l = loops[ iLoop ]; l != beg; l = l->_next, ++newQuantities.back() )
+ {
+ newNodes.push_back( l->_node1 );
+ beg = loops[ iLoop ];
+ }
+ newNames.push_back( _hexQuads[ iF ]._name );
+ }
+ volDef->_quantities.swap( newQuantities );
+ volDef->_nodes.swap( newNodes );
+ volDef->_names.swap( newNames );
+ }
+ } // loop on volDef's
+ } // loop on hex sides
+
+ return;
+ } // removeExcessSideDivision()
+
+
+ //================================================================================
+ /*!
+ * \brief Remove nodes splitting Cartesian cell edges in the case if a node
+ * is used in every cells only by two polygons sharing the edge
+ * Issue #19887.
+ */
+ //================================================================================
+
+ void Hexahedron::removeExcessNodes(vector< Hexahedron* >& allHexa)
+ {
+ if ( ! _volumeDefs.IsPolyhedron() )
+ return; // not a polyhedron
+
+ typedef vector< _volumeDef::_nodeDef >::iterator TNodeIt;
+ vector< int > nodesInPoly[ 4 ]; // node index in _volumeDefs._nodes
+ vector< int > volDefInd [ 4 ]; // index of a _volumeDefs
+ Hexahedron* hexa [ 4 ];
+ int i,j,k, cellIndex, iLink = 0, iCellLink;
+ for ( int iDir = 0; iDir < 3; ++iDir )
+ {
+ CellsAroundLink fourCells( _grid, iDir );
+ for ( int iL = 0; iL < 4; ++iL, ++iLink ) // 4 links in a direction
+ {
+ _Link& link = _hexLinks[ iLink ];
+ fourCells.Init( _i, _j, _k, iLink );
+
+ for ( size_t iP = 0; iP < link._fIntPoints.size(); ++iP ) // loop on nodes on the link
+ {
+ bool nodeRemoved = true;
+ _volumeDef::_nodeDef node; node._intPoint = link._fIntPoints[iP];
+
+ for ( size_t i = 0, nb = _volumeDefs.size(); i < nb && nodeRemoved; ++i )
+ if ( _volumeDef* vol = _volumeDefs.at( i ))
+ nodeRemoved =
+ ( std::find( vol->_nodes.begin(), vol->_nodes.end(), node ) == vol->_nodes.end() );
+ if ( nodeRemoved )
+ continue; // node already removed
+
+ // check if a node encounters zero or two times in 4 cells sharing iLink
+ // if so, the node can be removed from the cells
+ bool nodeIsOnEdge = true;
+ int nbPolyhedraWithNode = 0;
+ for ( int iC = 0; iC < 4; ++iC ) // loop on 4 cells sharing a link
+ {
+ nodesInPoly[ iC ].clear();
+ volDefInd [ iC ].clear();
+ hexa [ iC ] = 0;
+ if ( !fourCells.GetCell( iC, i,j,k, cellIndex, iCellLink ))
+ continue;
+ hexa[ iC ] = allHexa[ cellIndex ];
+ if ( !hexa[ iC ])
+ continue;
+ for ( size_t i = 0, nb = hexa[ iC ]->_volumeDefs.size(); i < nb; ++i )
+ if ( _volumeDef* vol = hexa[ iC ]->_volumeDefs.at( i ))
+ {
+ for ( TNodeIt nIt = vol->_nodes.begin(); nIt != vol->_nodes.end(); ++nIt )
+ {
+ nIt = std::find( nIt, vol->_nodes.end(), node );
+ if ( nIt != vol->_nodes.end() )
+ {
+ nodesInPoly[ iC ].push_back( std::distance( vol->_nodes.begin(), nIt ));
+ volDefInd [ iC ].push_back( i );
+ }
+ else
+ break;
+ }
+ nbPolyhedraWithNode += ( !nodesInPoly[ iC ].empty() );
+ }
+ if ( nodesInPoly[ iC ].size() != 0 &&
+ nodesInPoly[ iC ].size() != 2 )
+ {
+ nodeIsOnEdge = false;
+ break;
+ }
+ } // loop on 4 cells
+
+ // remove nodes from polyhedra
+ if ( nbPolyhedraWithNode > 0 && nodeIsOnEdge )
+ {
+ for ( int iC = 0; iC < 4; ++iC ) // loop on 4 cells sharing the link
+ {
+ if ( nodesInPoly[ iC ].empty() )
+ continue;
+ for ( int i = volDefInd[ iC ].size() - 1; i >= 0; --i )
+ {
+ _volumeDef* vol = hexa[ iC ]->_volumeDefs.at( volDefInd[ iC ][ i ]);
+ int nIndex = nodesInPoly[ iC ][ i ];
+ // decrement _quantities
+ for ( size_t iQ = 0; iQ < vol->_quantities.size(); ++iQ )
+ if ( nIndex < vol->_quantities[ iQ ])
+ {
+ vol->_quantities[ iQ ]--;
+ break;
+ }
+ else
+ {
+ nIndex -= vol->_quantities[ iQ ];
+ }
+ vol->_nodes.erase( vol->_nodes.begin() + nodesInPoly[ iC ][ i ]);
+
+ if ( i == 0 &&
+ vol->_nodes.size() == 6 * 4 &&
+ vol->_quantities.size() == 6 ) // polyhedron becomes hexahedron?
+ {
+ bool allQuads = true;
+ for ( size_t iQ = 0; iQ < vol->_quantities.size() && allQuads; ++iQ )
+ allQuads = ( vol->_quantities[ iQ ] == 4 );
+ if ( allQuads )
+ {
+ // set side nodes as this: bottom, top, top, ...
+ int iTop = 0, iBot = 0; // side indices
+ for ( int iS = 0; iS < 6; ++iS )
+ {
+ if ( vol->_names[ iS ] == SMESH_Block::ID_Fxy0 )
+ iBot = iS;
+ if ( vol->_names[ iS ] == SMESH_Block::ID_Fxy1 )
+ iTop = iS;
+ }
+ if ( iBot != 0 )
+ {
+ if ( iTop == 0 )
+ {
+ std::copy( vol->_nodes.begin(),
+ vol->_nodes.begin() + 4,
+ vol->_nodes.begin() + 4 );
+ iTop = 1;
+ }
+ std::copy( vol->_nodes.begin() + 4 * iBot,
+ vol->_nodes.begin() + 4 * ( iBot + 1),
+ vol->_nodes.begin() );
+ }
+ if ( iTop != 1 )
+ std::copy( vol->_nodes.begin() + 4 * iTop,
+ vol->_nodes.begin() + 4 * ( iTop + 1),
+ vol->_nodes.begin() + 4 );
+
+ std::copy( vol->_nodes.begin() + 4,
+ vol->_nodes.begin() + 8,
+ vol->_nodes.begin() + 8 );
+ // set up top facet nodes by comparing their uvw with bottom nodes
+ E_IntersectPoint ip[8];
+ for ( int iN = 0; iN < 8; ++iN )
+ {
+ SMESH_NodeXYZ p = vol->_nodes[ iN ].Node();
+ _grid->ComputeUVW( p, ip[ iN ]._uvw );
+ }
+ const double tol2 = _grid->_tol * _grid->_tol;
+ for ( int iN = 0; iN < 4; ++iN )
+ {
+ gp_Pnt2d pBot( ip[ iN ]._uvw[0], ip[ iN ]._uvw[1] );
+ for ( int iT = 4; iT < 8; ++iT )
+ {
+ gp_Pnt2d pTop( ip[ iT ]._uvw[0], ip[ iT ]._uvw[1] );
+ if ( pBot.SquareDistance( pTop ) < tol2 )
+ {
+ // vol->_nodes[ iN + 4 ]._node = ip[ iT ]._node;
+ // vol->_nodes[ iN + 4 ]._intPoint = 0;
+ vol->_nodes[ iN + 4 ] = vol->_nodes[ iT + 4 ];
+ break;
+ }
+ }
+ }
+ vol->_nodes.resize( 8 );
+ vol->_quantities.clear();
+ //vol->_names.clear();
+ }
+ }
+ } // loop on _volumeDefs
+ } // loop on 4 cell abound a link
+ } // if ( nodeIsOnEdge )
+ } // loop on intersection points of a link
+ } // loop on 4 links of a direction
+ } // loop on 3 directions
+
+ return;
+
+ } // removeExcessNodes()
+
+ //================================================================================
+ /*!
+ * \brief [Issue #19913] Modify _hexLinks._splits to prevent creating overlapping volumes
+ */
+ //================================================================================
+
+ void Hexahedron::preventVolumesOverlapping()
+ {
+ // Cut off a quadrangle corner if two links sharing the corner
+ // are shared by same two solids, in this case each of solids gets
+ // a triangle for it-self.
+ std::vector< TGeomID > soIDs[4];
+ for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
+ {
+ _Face& quad = _hexQuads[ iF ] ;
+
+ int iFOpposite = iF + ( iF % 2 ? -1 : 1 );
+ _Face& quadOpp = _hexQuads[ iFOpposite ] ;
+
+ int nbSides = 0, nbSidesOpp = 0;
+ for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
+ {
+ nbSides += ( quad._links [ iE ].NbResultLinks() > 0 );
+ nbSidesOpp += ( quadOpp._links[ iE ].NbResultLinks() > 0 );
+ }
+ if ( nbSides < 4 || nbSidesOpp != 2 )
+ continue;
+
+ for ( int iE = 0; iE < 4; ++iE )
+ {
+ soIDs[ iE ].clear();
+ _Node* n = quad._links[ iE ].FirstNode();
+ if ( n->_intPoint && n->_intPoint->_faceIDs.size() )
+ soIDs[ iE ] = _grid->GetSolidIDs( n->_intPoint->_faceIDs[0] );
+ }
+ if ((( soIDs[0].size() >= 2 ) +
+ ( soIDs[1].size() >= 2 ) +
+ ( soIDs[2].size() >= 2 ) +
+ ( soIDs[3].size() >= 2 ) ) < 3 )
+ continue;
+
+ bool done = false;
+ for ( int i = 0; i < 4; ++i )
+ {
+ int i1 = _grid->_helper->WrapIndex( i + 1, 4 );
+ int i2 = _grid->_helper->WrapIndex( i + 2, 4 );
+ int i3 = _grid->_helper->WrapIndex( i + 3, 4 );
+ if ( soIDs[i1].size() == 2 && soIDs[i ] != soIDs[i1] &&
+ soIDs[i2].size() == 2 && soIDs[i1] == soIDs[i2] &&
+ soIDs[i3].size() == 2 && soIDs[i2] == soIDs[i3] )
+ {
+ quad._links[ i1 ]._link->_splits.clear();
+ quad._links[ i2 ]._link->_splits.clear();
+ done = true;
+ break;
+ }
+ }
+ if ( done )
+ break;
+ }
+ return;
+ } // preventVolumesOverlapping()
+
//================================================================================
/*!
* \brief Set to _hexLinks a next portion of splits located on one side of INTERNAL FACEs
{
multiset< F_IntersectPoint >::iterator ip = lines[i]._intPoints.begin();
for ( ; ip != lines[i]._intPoints.end(); ++ip )
- if ( ip->_node && ip->_node->NbInverseElements() == 0 && !ip->_node->isMarked() )
+ if ( ip->_node &&
+ !ip->_node->IsNull() &&
+ ip->_node->NbInverseElements() == 0 &&
+ !ip->_node->isMarked() )
{
nodesToRemove.push_back( ip->_node );
ip->_node->setIsMarked( true );
}
// get grid nodes
for ( size_t i = 0; i < grid._nodes.size(); ++i )
- if ( grid._nodes[i] && grid._nodes[i]->NbInverseElements() == 0 &&
+ if ( grid._nodes[i] &&
+ !grid._nodes[i]->IsNull() &&
+ grid._nodes[i]->NbInverseElements() == 0 &&
!grid._nodes[i]->isMarked() )
{
nodesToRemove.push_back( grid._nodes[i] );
*/
//=============================================================================
-bool StdMeshers_Cartesian_3D::Evaluate(SMESH_Mesh & theMesh,
- const TopoDS_Shape & theShape,
- MapShapeNbElems& theResMap)
+bool StdMeshers_Cartesian_3D::Evaluate(SMESH_Mesh & /*theMesh*/,
+ const TopoDS_Shape & /*theShape*/,
+ MapShapeNbElems& /*theResMap*/)
{
// TODO
// std::vector<int> aResVec(SMDSEntity_Last);
// --------------------------------------------------------------------------------
// unsetting _alwaysComputed flag if "Cartesian_3D" was removed
//
- virtual void ProcessEvent(const int event,
+ virtual void ProcessEvent(const int /*event*/,
const int eventType,
SMESH_subMesh* subMeshOfSolid,
- SMESH_subMeshEventListenerData* data,
- const SMESH_Hypothesis* hyp = 0)
+ SMESH_subMeshEventListenerData* /*data*/,
+ const SMESH_Hypothesis* /*hyp*/ = 0)
{
if ( eventType == SMESH_subMesh::COMPUTE_EVENT )
{