#include "SketcherPrs_PositionMgr.h"
#include <GeomAPI_Curve.h>
+#include <GeomAPI_Circ.h>
+#include <GeomAPI_Lin.h>
+#include <GeomAPI_Vertex.h>
#include <SketchPlugin_Constraint.h>
static Handle(Image_AlienPixMap) MyPixMap;
SketcherPrs_Tangent::SketcherPrs_Tangent(ModelAPI_Feature* theConstraint,
- const std::shared_ptr<GeomAPI_Ax3>& thePlane)
- : SketcherPrs_SymbolPrs(theConstraint, thePlane)
+ SketchPlugin_Sketch* theSketcher)
+ : SketcherPrs_SymbolPrs(theConstraint, theSketcher)
{
}
GeomCurvePtr aCurv1 = std::shared_ptr<GeomAPI_Curve>(new GeomAPI_Curve(aShp1));
GeomCurvePtr aCurv2 = std::shared_ptr<GeomAPI_Curve>(new GeomAPI_Curve(aShp2));
- GeomPointPtr aPnt1_1 = aCurv1->getPoint(aCurv1->startParam());
- GeomPointPtr aPnt1_2 = aCurv1->getPoint(aCurv1->endParam());
-
- GeomPointPtr aPnt2_1 = aCurv2->getPoint(aCurv2->startParam());
- GeomPointPtr aPnt2_2 = aCurv2->getPoint(aCurv2->endParam());
-
GeomPointPtr aPnt;
- if (aPnt1_1->isEqual(aPnt2_1) || aPnt1_1->isEqual(aPnt2_2))
- aPnt = aPnt1_1;
- else if (aPnt1_2->isEqual(aPnt2_1) || aPnt1_2->isEqual(aPnt2_2))
- aPnt = aPnt1_2;
+ GeomShapePtr aIntPnt = aShp1->intersect(aShp2);
+ if (aIntPnt.get() && aIntPnt->isVertex()) {
+ GeomVertexPtr aVetrex(new GeomAPI_Vertex(aIntPnt));
+ aPnt = aVetrex->point();
+ }
// Compute points coordinates
- SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
- gp_Pnt aP1 = aMgr->getPosition(aObj1, this, theStep, aPnt);
- myPntArray = new Graphic3d_ArrayOfPoints(1, withColor);
- myPntArray->AddVertex(aP1);
+ if (aPnt.get()) {
+ SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
+ gp_Pnt aP1 = aMgr->getPosition(aObj1, this, theStep, aPnt);
+ myPntArray = new Graphic3d_ArrayOfPoints(1, withColor);
+ myPntArray->AddVertex(aP1);
+ } else {
+ SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
+ gp_Pnt aP1 = aMgr->getPosition(aObj1, this, theStep);
+ gp_Pnt aP2 = aMgr->getPosition(aObj2, this, theStep);
+ myPntArray = new Graphic3d_ArrayOfPoints(2, withColor);
+ myPntArray->AddVertex(aP1);
+ myPntArray->AddVertex(aP2);
+ }
return true;
}