#include "SketcherPrs_SensitivePoint.h"
#include <ModelAPI_Feature.h>
+#include <ModelAPI_AttributeRefList.h>
#include <AIS_InteractiveObject.hxx>
#include <GeomAPI_Ax3.h>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Image_AlienPixMap.hxx>
#include <SelectMgr_EntityOwner.hxx>
-#include <Select3D_SensitiveEntitySequence.hxx>
+#include <Select3D_EntitySequence.hxx>
#include <Standard_DefineHandle.hxx>
#include <map>
virtual ~SketcherPrs_SymbolPrs();
- //! Method which clear all selected owners belonging
- //! to this selectable object ( for fast presentation draw )
- Standard_EXPORT virtual void ClearSelected();
-
-
//! Method which draws selected owners ( for fast presentation draw )
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
const SelectMgr_SequenceOfOwner& theOwners);
Standard_EXPORT virtual void HilightOwnerWithColor(const Handle(PrsMgr_PresentationManager3d)& thePM,
const Quantity_NameOfColor theColor, const Handle(SelectMgr_EntityOwner)& theOwner);
+ /// Returns sketcher plane
Standard_EXPORT std::shared_ptr<GeomAPI_Ax3> plane() const { return myPlane; }
+ /// Returns feature object
Standard_EXPORT ModelAPI_Feature* feature() const { return myConstraint; }
+ /// Return array of points where symbols will be placed
+ const Handle(Graphic3d_ArrayOfPoints)& pointsArray() const { return myPntArray; }
- Handle(Graphic3d_ArrayOfPoints) pointsArray() const { return myPntArray; }
-
+ /// Render of the presentation
+ /// \param theWorkspace is OpenGl workspace
void Render(const Handle(OpenGl_Workspace)& theWorkspace) const;
+ /// Release used OpenGl resources
+ /// \param theContext is an OpenGL context
void Release (OpenGl_Context* theContext);
+ /// Add a bounding box of the presentation to common bounding box
+ /// \param theBndBox the common bounding box to update
+ Standard_EXPORT virtual void BoundingBox (Bnd_Box& theBndBox) Standard_OVERRIDE;
+
DEFINE_STANDARD_RTTI(SketcherPrs_SymbolPrs)
protected:
const Handle(Prs3d_Presentation)& thePresentation, const Standard_Integer theMode = 0);
/// Redefinition of virtual function
+ /// \param aSelection selection
+ /// \param aMode compute mode
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode);
/// \return true in case of success
virtual bool updatePoints(double theStep) const { return true; }
+ /// Draw a shape into the given presentation scene
+ /// \param theShape the shape to draw
+ /// \param thePrs the presentation scene
void drawShape(const std::shared_ptr<GeomAPI_Shape>& theShape,
const Handle(Prs3d_Presentation)& thePrs) const;
+ /// Draw a list of shapes stored in a RefListAttribute
+ /// \param theListAttr the attribute of reference3s list
+ /// \param thePrs the presentation scene
+ void drawListOfShapes(const std::shared_ptr<ModelAPI_AttributeRefList>& theListAttr,
+ const Handle(Prs3d_Presentation)& thePrs) const;
protected:
/// Constraint feature
/// Array of symbols positions
mutable Handle(Graphic3d_ArrayOfPoints) myPntArray;
+ /// An owner object of the presentation
Handle(SelectMgr_EntityOwner) myOwner;
private:
mutable Handle(OpenGl_VertexBuffer) myVboAttribs;
- Select3D_SensitiveEntitySequence mySPoints;
+ Select3D_EntitySequence mySPoints;
};
#endif
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