#include "SketcherPrs_SymbolPrs.h"
#include "SketcherPrs_Tools.h"
+#include "SketcherPrs_PositionMgr.h"
#include <GeomAPI_Edge.h>
+#include <GeomAPI_Vertex.h>
+#include <GeomAPI_Curve.h>
#include <Graphic3d_ArrayOfSegments.hxx>
+#include <Graphic3d_BndBox4f.hxx>
#include <SelectMgr_Selection.hxx>
-#include <SelectMgr_EntityOwner.hxx>
+#include <SelectMgr_SelectionManager.hxx>
#include <Select3D_SensitivePoint.hxx>
+#include <TopLoc_Location.hxx>
+#include <AIS_InteractiveContext.hxx>
+#include <V3d_Viewer.hxx>
+#include <Prs3d_Root.hxx>
+#include <Geom_CartesianPoint.hxx>
+#include <GeomAdaptor_Curve.hxx>
+#include <StdPrs_DeflectionCurve.hxx>
+#include <StdPrs_Point.hxx>
+#include <StdPrs_Curve.hxx>
+#include <OpenGl_Element.hxx>
+#include <OpenGl_GraphicDriver.hxx>
+#include <OpenGl_Context.hxx>
+#include <OpenGl_View.hxx>
+#include <OpenGl_PointSprite.hxx>
+#include <OpenGl_VertexBuffer.hxx>
+#include <OpenGl_ShaderManager.hxx>
+#include <OpenGl_VertexBufferCompat.hxx>
+#include <OpenGl_GraphicDriver.hxx>
#ifdef WIN32
# define FSEP "\\"
# define FSEP "/"
#endif
+/// Step between icons
+static const double MyDist = 0.02;
+
+/// Function to convert opengl data type
+GLenum toGlDataType (const Graphic3d_TypeOfData theType, GLint& theNbComp)
+{
+ switch (theType) {
+ case Graphic3d_TOD_USHORT:
+ theNbComp = 1;
+ return GL_UNSIGNED_SHORT;
+ case Graphic3d_TOD_UINT:
+ theNbComp = 1;
+ return GL_UNSIGNED_INT;
+ case Graphic3d_TOD_VEC2:
+ theNbComp = 2;
+ return GL_FLOAT;
+ case Graphic3d_TOD_VEC3:
+ theNbComp = 3;
+ return GL_FLOAT;
+ case Graphic3d_TOD_VEC4:
+ theNbComp = 4;
+ return GL_FLOAT;
+ case Graphic3d_TOD_VEC4UB:
+ theNbComp = 4;
+ return GL_UNSIGNED_BYTE;
+ }
+ theNbComp = 0;
+ return GL_NONE;
+}
+
+
+//*******************************************************************
+//! Auxiliary class for Vertex buffer with interleaved attributes.
+class SketcherPrs_VertexBuffer : public OpenGl_VertexBuffer
+{
+
+public:
+
+ //! Create uninitialized VBO..
+ SketcherPrs_VertexBuffer (const Graphic3d_Attribute* theAttribs,
+ const Standard_Integer theStride)
+ : Stride (theStride), NbAttributes(1)
+ {
+
+ memcpy (Attribs, theAttribs, sizeof(Graphic3d_Attribute) * NbAttributes);
+ }
+
+ //! Create uninitialized VBO.
+ SketcherPrs_VertexBuffer (const Graphic3d_Buffer& theAttribs)
+ : Stride (theAttribs.Stride), NbAttributes(1)
+ {
+ memcpy (Attribs, theAttribs.AttributesArray(), sizeof(Graphic3d_Attribute) * NbAttributes);
+ }
+
+ virtual bool HasColorAttribute() const
+ {
+ for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
+ const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
+ if (anAttrib.Id == Graphic3d_TOA_COLOR) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ virtual bool HasNormalAttribute() const
+ {
+ for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
+ const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
+ if (anAttrib.Id == Graphic3d_TOA_NORM) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ virtual void BindPositionAttribute (const Handle(OpenGl_Context)& theGlCtx) const
+ {
+ if (!OpenGl_VertexBuffer::IsValid()) {
+ return;
+ }
+
+ OpenGl_VertexBuffer::Bind (theGlCtx);
+ GLint aNbComp;
+ const GLubyte* anOffset = OpenGl_VertexBuffer::myOffset;
+ for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
+ const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
+ const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp);
+ if (aDataType == GL_NONE) {
+ continue;
+ } else if (anAttrib.Id == Graphic3d_TOA_POS) {
+ OpenGl_VertexBuffer::bindAttribute (theGlCtx, Graphic3d_TOA_POS, aNbComp, aDataType, Stride, anOffset);
+ break;
+ }
+
+ anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType);
+ }
+ }
+
+ virtual void BindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const
+ {
+ if (!OpenGl_VertexBuffer::IsValid())
+ return;
+
+ OpenGl_VertexBuffer::Bind (theGlCtx);
+ GLint aNbComp;
+ const GLubyte* anOffset = OpenGl_VertexBuffer::myOffset;
+ for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter)
+ {
+ const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
+ const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp);
+ if (aDataType == GL_NONE)
+ continue;
+
+ OpenGl_VertexBuffer::bindAttribute (theGlCtx, anAttrib.Id, aNbComp, aDataType, Stride, anOffset);
+ anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType);
+ }
+ }
+
+ virtual void UnbindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const
+ {
+ if (!OpenGl_VertexBuffer::IsValid())
+ return;
+ OpenGl_VertexBuffer::Unbind (theGlCtx);
+
+ for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
+ const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
+ OpenGl_VertexBuffer::unbindAttribute (theGlCtx, anAttrib.Id);
+ }
+ }
+
+public:
+
+ Graphic3d_Attribute Attribs[1];
+ Standard_Integer Stride;
+ Standard_Integer NbAttributes;
+};
+
+//**************************************************************
+//! Redefinition of OpenGl_Element
+class SketcherPrs_Element: public OpenGl_Element
+{
+public:
+ SketcherPrs_Element(const Handle(SketcherPrs_SymbolPrs)& theObj) :
+ OpenGl_Element(), myObj(theObj) {}
+
+ virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const
+ {
+ if (!myObj.IsNull())
+ myObj->Render(theWorkspace);
+ }
+
+ virtual void Release (OpenGl_Context* theContext)
+ {
+ if (!myObj.IsNull())
+ myObj->Release(theContext);
+ }
+
+private:
+ Handle(SketcherPrs_SymbolPrs) myObj;
+};
+
+
+//**************************************************************
+//! Definition of call back
+OpenGl_Element* SymbolPrsCallBack(const CALL_DEF_USERDRAW * theUserDraw)
+{
+ Handle(SketcherPrs_SymbolPrs) anIObj = (SketcherPrs_SymbolPrs*)theUserDraw->Data;
+ if (anIObj.IsNull()) {
+ std::cout << "VUserDrawCallback error: null object passed, the custom scene element will not be rendered" << std::endl;
+ }
+ return new SketcherPrs_Element(anIObj);
+}
+
+
+//*****************************************************************************
IMPLEMENT_STANDARD_HANDLE(SketcherPrs_SymbolPrs, AIS_InteractiveObject);
IMPLEMENT_STANDARD_RTTIEXT(SketcherPrs_SymbolPrs, AIS_InteractiveObject);
std::map<const char*, Handle(Image_AlienPixMap)> SketcherPrs_SymbolPrs::myIconsMap;
-SketcherPrs_SymbolPrs::SketcherPrs_SymbolPrs(SketchPlugin_Constraint* theConstraint,
+SketcherPrs_SymbolPrs::SketcherPrs_SymbolPrs(ModelAPI_Feature* theConstraint,
const std::shared_ptr<GeomAPI_Ax3>& thePlane)
: AIS_InteractiveObject(), myConstraint(theConstraint), myPlane(thePlane)
{
SetAutoHilight(Standard_False);
}
+SketcherPrs_SymbolPrs::~SketcherPrs_SymbolPrs()
+{
+ SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
+ aMgr->deleteConstraint(this);
+}
+
+
Handle(Image_AlienPixMap) SketcherPrs_SymbolPrs::icon()
{
void SketcherPrs_SymbolPrs::addLine(const Handle(Graphic3d_Group)& theGroup, std::string theAttrName) const
{
- std::shared_ptr<GeomAPI_Shape> aLine = SketcherPrs_Tools::getLine(myConstraint, theAttrName);
+ ObjectPtr aObj = SketcherPrs_Tools::getResult(myConstraint, theAttrName);
+ std::shared_ptr<GeomAPI_Shape> aLine = SketcherPrs_Tools::getShape(aObj);
if (aLine.get() == NULL)
return;
std::shared_ptr<GeomAPI_Edge> aEdge = std::shared_ptr<GeomAPI_Edge>(new GeomAPI_Edge(aLine));
thePM->AddToImmediateList(aHilightPrs);
}
+void SketcherPrs_SymbolPrs::Compute(const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer theMode)
+{
+ prepareAspect();
+
+ Handle(AIS_InteractiveContext) aCtx = GetContext();
+ Handle(OpenGl_GraphicDriver) aDriver = Handle(OpenGl_GraphicDriver)::DownCast(aCtx->CurrentViewer()->Driver());
+ if (!aDriver.IsNull()) {
+ // register the custom element factory function
+ aDriver->UserDrawCallback() = SymbolPrsCallBack;
+ }
+
+ if (!updatePoints(20))
+ return;
+
+ int aNbVertex = myPntArray->VertexNumber();
+ if (myOwner.IsNull()) {
+ myOwner = new SelectMgr_EntityOwner(this);
+ }
+
+ mySPoints.Clear();
+ for (int i = 1; i <= aNbVertex; i++) {
+ Handle(SketcherPrs_SensitivePoint) aSP = new SketcherPrs_SensitivePoint(myOwner, myPntArray, i);
+ mySPoints.Append(aSP);
+ }
+
+ Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup(thePresentation);
+ aGroup->SetPrimitivesAspect(myAspect);
+
+ Graphic3d_BndBox4f& aBnd = aGroup->ChangeBoundingBox();
+ gp_Pnt aVert;
+ aBnd.Clear();
+ for (int i = 1; i <= myPntArray->ItemNumber(); i++) {
+ aVert = myPntArray->Vertice(i);
+ aBnd.Add (Graphic3d_Vec4((float)aVert.X(), (float)aVert.Y(), (float)aVert.Z(), 1.0f));
+ }
+
+ aGroup->UserDraw(this, true);
+ //aGroup->AddPrimitiveArray(myPntArray);
+}
+
void SketcherPrs_SymbolPrs::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode)
{
ClearSelected();
+ if ((aMode == 0) || (aMode == SketcherPrs_Tools::Sel_Constraint)) {
+ for (int i = 1; i <= mySPoints.Length(); i++)
+ aSelection->Add(mySPoints.Value(i));
+ }
+}
+
+
+void SketcherPrs_SymbolPrs::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
+{
+ const OpenGl_AspectMarker* anAspectMarker = theWorkspace->AspectMarker(Standard_True);
+ const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
+ Handle(OpenGl_View) aView = theWorkspace->ActiveView();
+
+ double aScale = aView->Camera()->Scale();
+ if (!updatePoints(MyDist * aScale))
+ return;
+
+ Handle(Graphic3d_Buffer) aAttribs = myPntArray->Attributes();
+
+ if (myVboAttribs.IsNull()) {
+ myVboAttribs = new SketcherPrs_VertexBuffer(*aAttribs);
+ }
- if (!myPntArray.IsNull()) {
- Handle(SelectMgr_EntityOwner) aOwn = new SelectMgr_EntityOwner(this);
- for (int i = 1; i <= myPntArray->VertexNumber(); i++) {
- Handle(Select3D_SensitivePoint) aSP = new Select3D_SensitivePoint(aOwn, myPntArray->Vertice(i));
- aSelection->Add(aSP);
+ if (!myVboAttribs->init(aCtx, 0, aAttribs->NbElements, aAttribs->Data(), GL_NONE, aAttribs->Stride)) {
+ myVboAttribs->Release (aCtx.operator->());
+ myVboAttribs.Nullify();
+ return;
+ }
+
+ Handle(OpenGl_Texture) aTextureBack = theWorkspace->DisableTexture();
+
+ const Handle(OpenGl_PointSprite)& aSpriteNorm = anAspectMarker->SpriteRes(aCtx);
+
+ if (!aSpriteNorm.IsNull() && !aSpriteNorm->IsDisplayList()) {
+ const bool toHilight = (theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT) != 0;
+ const Handle(OpenGl_PointSprite)& aSprite = (toHilight && anAspectMarker->SpriteHighlightRes(aCtx)->IsValid())
+ ? anAspectMarker->SpriteHighlightRes(aCtx)
+ : aSpriteNorm;
+ theWorkspace->EnableTexture (aSprite);
+ aCtx->ShaderManager()->BindProgram(anAspectMarker, aSprite, Standard_False, Standard_False, anAspectMarker->ShaderProgramRes(aCtx));
+ const TEL_COLOUR* aLineColor = &anAspectMarker->Color();
+ if (theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT)
+ aLineColor = theWorkspace->HighlightColor;
+
+ aCtx->SetColor4fv(*(const OpenGl_Vec4* )(aLineColor->rgb));
+
+
+ myVboAttribs->BindAllAttributes(aCtx);
+ // Textured markers will be drawn with the point sprites
+ aCtx->SetPointSize (anAspectMarker->MarkerSize());
+ aCtx->core11fwd->glEnable (GL_ALPHA_TEST);
+ aCtx->core11fwd->glAlphaFunc (GL_GEQUAL, 0.1f);
+
+ aCtx->core11fwd->glEnable (GL_BLEND);
+ aCtx->core11fwd->glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ aCtx->core11fwd->glDrawArrays (0, 0, myVboAttribs->GetElemsNb());
+
+ aCtx->core11fwd->glDisable (GL_BLEND);
+ aCtx->core11fwd->glDisable (GL_ALPHA_TEST);
+ aCtx->SetPointSize (1.0f);
+ }
+ theWorkspace->EnableTexture (aTextureBack);
+ aCtx->BindProgram (NULL);
+
+ // Update selection position only if there is no selected object
+ // because it can corrupt selection of other objects
+ if ((GetContext()->NbCurrents() == 0) && (GetContext()->NbSelected() == 0))
+ GetContext()->RecomputeSelectionOnly(this);
+}
+
+
+void SketcherPrs_SymbolPrs::Release (OpenGl_Context* theContext)
+{
+ if (!myVboAttribs.IsNull()) {
+ if (theContext) {
+ theContext->DelayedRelease (myVboAttribs);
+ }
+ myVboAttribs.Nullify();
+ }
+}
+
+void SketcherPrs_SymbolPrs::drawShape(const std::shared_ptr<GeomAPI_Shape>& theShape,
+ const Handle(Prs3d_Presentation)& thePrs) const
+{
+ if (theShape->isEdge()) {
+ std::shared_ptr<GeomAPI_Curve> aCurve =
+ std::shared_ptr<GeomAPI_Curve>(new GeomAPI_Curve(theShape));
+ if (aCurve->isLine()) {
+ GeomAdaptor_Curve aCurv(aCurve->impl<Handle(Geom_Curve)>(), aCurve->startParam(), aCurve->endParam());
+ StdPrs_Curve::Add(thePrs, aCurv, myDrawer);
+ } else {
+ GeomAdaptor_Curve aAdaptor(aCurve->impl<Handle(Geom_Curve)>(), aCurve->startParam(), aCurve->endParam());
+ StdPrs_DeflectionCurve::Add(thePrs,aAdaptor,myDrawer);
}
+ } else if (theShape->isVertex()) {
+ std::shared_ptr<GeomAPI_Vertex> aVertex =
+ std::shared_ptr<GeomAPI_Vertex>(new GeomAPI_Vertex(theShape));
+ std::shared_ptr<GeomAPI_Pnt> aPnt = aVertex->point();
+ Handle(Geom_CartesianPoint) aPoint = new Geom_CartesianPoint(aPnt->impl<gp_Pnt>());
+ StdPrs_Point::Add(thePrs, aPoint, myDrawer);
}
}
+
+void SketcherPrs_SymbolPrs::drawListOfShapes(const std::shared_ptr<ModelAPI_AttributeRefList>& theListAttr,
+ const Handle(Prs3d_Presentation)& thePrs) const
+{
+ int aNb = theListAttr->size();
+ if (aNb == 0)
+ return;
+ int i;
+ ObjectPtr aObj;
+ for (i = 0; i < aNb; i++) {
+ aObj = theListAttr->object(i);
+ std::shared_ptr<GeomAPI_Shape> aShape = SketcherPrs_Tools::getShape(aObj);
+ if (aShape.get() != NULL)
+ drawShape(aShape, thePrs);
+ }
+}
+