-// Copyright (C) 2014-20xx CEA/DEN, EDF R&D
-
-// File: SketcherPrs_SymbolPrs.cpp
-// Created: 12 March 2015
-// Author: Vitaly SMETANNIKOV
+// Copyright (C) 2014-2019 CEA/DEN, EDF R&D
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
#include "SketcherPrs_SymbolPrs.h"
#include "SketcherPrs_Tools.h"
#include <GeomAPI_Vertex.h>
#include <GeomAPI_Curve.h>
+#include <ModelAPI_Tools.h>
+
+#include <Events_InfoMessage.h>
+
#include <Graphic3d_ArrayOfSegments.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <SelectMgr_Selection.hxx>
-#include <SelectMgr_SelectionManager.hxx>
#include <Select3D_SensitivePoint.hxx>
#include <TopLoc_Location.hxx>
#include <AIS_InteractiveContext.hxx>
#include <StdPrs_DeflectionCurve.hxx>
#include <StdPrs_Point.hxx>
#include <StdPrs_Curve.hxx>
+#include <Prs3d_LineAspect.hxx>
#include <OpenGl_Element.hxx>
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_View.hxx>
-#include <OpenGl_PointSprite.hxx>
-#include <OpenGl_VertexBuffer.hxx>
-#include <OpenGl_ShaderManager.hxx>
-#include <OpenGl_VertexBufferCompat.hxx>
-#include <OpenGl_GraphicDriver.hxx>
+#include <OpenGl_Group.hxx>
#ifdef WIN32
# define FSEP "\\"
#endif
/// Step between icons
-static const double MyDist = 0.02;
-
-/// Function to convert opengl data type
-GLenum toGlDataType (const Graphic3d_TypeOfData theType, GLint& theNbComp)
-{
- switch (theType) {
- case Graphic3d_TOD_USHORT:
- theNbComp = 1;
- return GL_UNSIGNED_SHORT;
- case Graphic3d_TOD_UINT:
- theNbComp = 1;
- return GL_UNSIGNED_INT;
- case Graphic3d_TOD_VEC2:
- theNbComp = 2;
- return GL_FLOAT;
- case Graphic3d_TOD_VEC3:
- theNbComp = 3;
- return GL_FLOAT;
- case Graphic3d_TOD_VEC4:
- theNbComp = 4;
- return GL_FLOAT;
- case Graphic3d_TOD_VEC4UB:
- theNbComp = 4;
- return GL_UNSIGNED_BYTE;
- }
- theNbComp = 0;
- return GL_NONE;
-}
+static const double MyDist = 0.015;
-//*******************************************************************
-//! Auxiliary class for Vertex buffer with interleaved attributes.
-class SketcherPrs_VertexBuffer : public OpenGl_VertexBuffer
+//**************************************************************
+//! Redefinition of OpenGl_Element
+class SketcherPrs_SymbolArray: public OpenGl_PrimitiveArray
{
-
public:
+ SketcherPrs_SymbolArray(const OpenGl_GraphicDriver* theDriver,
+ const Handle(SketcherPrs_SymbolPrs)& theObj, const Handle(AIS_InteractiveContext)& theCtx)
+ :OpenGl_PrimitiveArray(theDriver, theObj->myPntArray->Type(), theObj->myPntArray->Indices(),
+ theObj->myPntArray->Attributes(), theObj->myPntArray->Bounds()), myObj(theObj),
+ myContext(theCtx) {}
- //! Create uninitialized VBO..
- SketcherPrs_VertexBuffer (const Graphic3d_Attribute* theAttribs,
- const Standard_Integer theStride)
- : Stride (theStride), NbAttributes(1)
+ virtual void Render(const Handle(OpenGl_Workspace)& theWorkspace) const
{
-
- memcpy (Attribs, theAttribs, sizeof(Graphic3d_Attribute) * NbAttributes);
- }
-
- //! Create uninitialized VBO.
- SketcherPrs_VertexBuffer (const Graphic3d_Buffer& theAttribs)
- : Stride (theAttribs.Stride), NbAttributes(1)
- {
- memcpy (Attribs, theAttribs.AttributesArray(), sizeof(Graphic3d_Attribute) * NbAttributes);
- }
-
- virtual bool HasColorAttribute() const
- {
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- if (anAttrib.Id == Graphic3d_TOA_COLOR) {
- return true;
+ ModelAPI_Feature* aConstraint = myObj->feature();
+ if (aConstraint->data().get() && aConstraint->data()->isValid()) {
+ Handle(OpenGl_View) aView = theWorkspace->View();
+ double aScale = aView->Camera()->Scale();
+ // Update points coordinate taking the viewer scale into account
+ myObj->updateIfReadyToDisplay(MyDist * aScale, myObj->myIsCustomColor);
+ if (myIsVboInit) {
+ if (myVboAttribs) {
+ const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
+ Handle(Graphic3d_Buffer) aAttr = myObj->myPntArray->Attributes();
+ myVboAttribs->init(aCtx, 0, aAttr->NbElements,
+ aAttr->Data(), GL_NONE, aAttr->Stride);
+ } else
+ myIsVboInit = false;
+ } else {
+ myAttribs = myObj->myPntArray->Attributes();
+ myIndices = myObj->myPntArray->Indices();
+ myBounds = myObj->myPntArray->Bounds();
}
}
- return false;
- }
+ OpenGl_PrimitiveArray::Render(theWorkspace);
- virtual bool HasNormalAttribute() const
- {
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- if (anAttrib.Id == Graphic3d_TOA_NORM) {
- return true;
- }
+ // Update selection position only if there is no selected object
+ // because it can corrupt selection of other objects
+ if (myContext->NbSelected() == 0) {
+ myContext->MainSelector()->RebuildSensitivesTree(myObj);
+ myContext->MainSelector()->RebuildObjectsTree (false);
}
- return false;
- }
-
- virtual void BindPositionAttribute (const Handle(OpenGl_Context)& theGlCtx) const
- {
- if (!OpenGl_VertexBuffer::IsValid()) {
- return;
- }
-
- OpenGl_VertexBuffer::Bind (theGlCtx);
- GLint aNbComp;
- const GLubyte* anOffset = OpenGl_VertexBuffer::myOffset;
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp);
- if (aDataType == GL_NONE) {
- continue;
- } else if (anAttrib.Id == Graphic3d_TOA_POS) {
- OpenGl_VertexBuffer::bindAttribute (theGlCtx, Graphic3d_TOA_POS, aNbComp, aDataType, Stride, anOffset);
- break;
- }
-
- anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType);
- }
- }
-
- virtual void BindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const
- {
- if (!OpenGl_VertexBuffer::IsValid())
- return;
-
- OpenGl_VertexBuffer::Bind (theGlCtx);
- GLint aNbComp;
- const GLubyte* anOffset = OpenGl_VertexBuffer::myOffset;
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter)
- {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp);
- if (aDataType == GL_NONE)
- continue;
-
- OpenGl_VertexBuffer::bindAttribute (theGlCtx, anAttrib.Id, aNbComp, aDataType, Stride, anOffset);
- anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType);
- }
- }
-
- virtual void UnbindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const
- {
- if (!OpenGl_VertexBuffer::IsValid())
- return;
- OpenGl_VertexBuffer::Unbind (theGlCtx);
-
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- OpenGl_VertexBuffer::unbindAttribute (theGlCtx, anAttrib.Id);
- }
- }
-
-public:
-
- Graphic3d_Attribute Attribs[1];
- Standard_Integer Stride;
- Standard_Integer NbAttributes;
-};
-
-//**************************************************************
-//! Redefinition of OpenGl_Element
-class SketcherPrs_Element: public OpenGl_Element
-{
-public:
- SketcherPrs_Element(const Handle(SketcherPrs_SymbolPrs)& theObj) :
- OpenGl_Element(), myObj(theObj) {}
-
- virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const
- {
- if (!myObj.IsNull())
- myObj->Render(theWorkspace);
- }
-
- virtual void Release (OpenGl_Context* theContext)
- {
- if (!myObj.IsNull())
- myObj->Release(theContext);
}
private:
Handle(SketcherPrs_SymbolPrs) myObj;
+ Handle(AIS_InteractiveContext) myContext;
};
-//**************************************************************
-//! Definition of call back
-OpenGl_Element* SymbolPrsCallBack(const CALL_DEF_USERDRAW * theUserDraw)
-{
- Handle(SketcherPrs_SymbolPrs) anIObj = (SketcherPrs_SymbolPrs*)theUserDraw->Data;
- if (anIObj.IsNull()) {
- std::cout << "VUserDrawCallback error: null object passed, the custom scene element will not be rendered" << std::endl;
- }
- return new SketcherPrs_Element(anIObj);
-}
-
-
//*****************************************************************************
-IMPLEMENT_STANDARD_HANDLE(SketcherPrs_SymbolPrs, AIS_InteractiveObject);
IMPLEMENT_STANDARD_RTTIEXT(SketcherPrs_SymbolPrs, AIS_InteractiveObject);
std::map<const char*, Handle(Image_AlienPixMap)> SketcherPrs_SymbolPrs::myIconsMap;
-SketcherPrs_SymbolPrs::SketcherPrs_SymbolPrs(ModelAPI_Feature* theConstraint,
- const std::shared_ptr<GeomAPI_Ax3>& thePlane)
- : AIS_InteractiveObject(), myConstraint(theConstraint), myPlane(thePlane)
+SketcherPrs_SymbolPrs::SketcherPrs_SymbolPrs(ModelAPI_Feature* theConstraint,
+ SketchPlugin_Sketch* theSketcher)
+ : AIS_InteractiveObject(), myConstraint(theConstraint),
+ myIsCustomColor(false),
+ mySketcher(theSketcher)
{
SetAutoHilight(Standard_False);
}
+//*********************************************************************************
SketcherPrs_SymbolPrs::~SketcherPrs_SymbolPrs()
{
SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
+ // Empty memory in position manager
aMgr->deleteConstraint(this);
-}
+ Handle(Prs3d_Presentation) aSelPrs =
+ GetSelectPresentation(Handle(PrsMgr_PresentationManager3d)());
+ if (!aSelPrs.IsNull()) {
+ if (!aSelPrs->Groups().IsEmpty()) {
+ aSelPrs->Clear();
+ }
+ aSelPrs->Erase();
+ }
+ Handle(Prs3d_Presentation) aHilightPrs =
+ GetHilightPresentation(Handle(PrsMgr_PresentationManager3d)());
+ if (!aHilightPrs.IsNull()) {
+ if (!aHilightPrs->Groups().IsEmpty()) {
+ aHilightPrs->Clear();
+ }
+ aHilightPrs->Erase();
+ }
+}
+#ifdef _WINDOWS
+#pragma warning( disable : 4996 )
+#endif
+//*********************************************************************************
Handle(Image_AlienPixMap) SketcherPrs_SymbolPrs::icon()
{
if (myIconsMap.count(iconName()) == 1) {
return myIconsMap[iconName()];
}
- TCollection_AsciiString aFile(getenv("NewGeomResources"));
+ // Load icon for the presentation
+ std::string aFile;
+ char* anEnv = getenv("SHAPER_ROOT_DIR");
+ if (anEnv) {
+ aFile = std::string(anEnv) +
+ FSEP + "share" + FSEP + "salome" + FSEP + "resources" + FSEP + "shaper";
+ } else {
+ anEnv = getenv("CADBUILDER_ROOT_DIR");
+ if (anEnv)
+ aFile = std::string(anEnv) + FSEP + "resources";
+ }
+
aFile += FSEP;
aFile += iconName();
Handle(Image_AlienPixMap) aPixMap = new Image_AlienPixMap();
- if (aPixMap->Load(aFile)) {
+ if (aPixMap->Load(aFile.c_str())) {
+ int aRatio = SketcherPrs_Tools::pixelRatio();
+ if (aRatio > 1) {
+ Handle(Image_AlienPixMap) aSizedMap = new Image_AlienPixMap();
+ Standard_Size aWidth = aPixMap->Width() * aRatio;
+ Standard_Size aHeigh = aPixMap->Height() * aRatio;
+ aSizedMap->InitTrash(aPixMap->Format(), aWidth, aHeigh);
+ for (Standard_Size i = 0; i < aWidth; i++) {
+ for (Standard_Size j = 0; j < aHeigh; j++) {
+ aSizedMap->SetPixelColor(i, j, aPixMap->PixelColor(i / aRatio, j / aRatio));
+ }
+ }
+ aPixMap = aSizedMap;
+ }
myIconsMap[iconName()] = aPixMap;
return aPixMap;
}
+ // The icon for constraint is not found
+ static const char aMsg[] = "Error! constraint images are not found";
+ cout<<aMsg<<endl;
+ Events_InfoMessage("SketcherPrs_SymbolPrs", aMsg).send();
+ myIconsMap[iconName()] = Handle(Image_AlienPixMap)();
return Handle(Image_AlienPixMap)();
}
-void SketcherPrs_SymbolPrs::ClearSelected()
-{
- Handle( Prs3d_Presentation ) aSelectionPrs = GetSelectPresentation( NULL );
- if( !aSelectionPrs.IsNull() ) {
- aSelectionPrs->Clear();
- }
-}
-
+//*********************************************************************************
void SketcherPrs_SymbolPrs::prepareAspect()
{
+ // Create an aspect with the icon
if (myAspect.IsNull()) {
- myAspect = new Graphic3d_AspectMarker3d(icon());
+ Handle(Image_AlienPixMap) aIcon = icon();
+ if (aIcon.IsNull())
+ myAspect = new Graphic3d_AspectMarker3d();
+ else
+ myAspect = new Graphic3d_AspectMarker3d(aIcon);
+
+ myAspect->SetColor(myCustomColor);
}
}
-void SketcherPrs_SymbolPrs::addLine(const Handle(Graphic3d_Group)& theGroup, std::string theAttrName) const
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::addLine(const Handle(Graphic3d_Group)& theGroup,
+ std::string theAttrName) const
{
ObjectPtr aObj = SketcherPrs_Tools::getResult(myConstraint, theAttrName);
std::shared_ptr<GeomAPI_Shape> aLine = SketcherPrs_Tools::getShape(aObj);
std::shared_ptr<GeomAPI_Pnt> aPnt1 = aEdge->firstPoint();
std::shared_ptr<GeomAPI_Pnt> aPnt2 = aEdge->lastPoint();
+ gp_Pnt aP1 = aPnt1->impl<gp_Pnt>();
+ gp_Pnt aP2 = aPnt2->impl<gp_Pnt>();
+ // Draw line by two points
Handle(Graphic3d_ArrayOfSegments) aLines = new Graphic3d_ArrayOfSegments(2, 1);
aLines->AddVertex(aPnt1->impl<gp_Pnt>());
aLines->AddVertex(aPnt2->impl<gp_Pnt>());
theGroup->AddPrimitiveArray(aLines);
}
-void SketcherPrs_SymbolPrs::HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
- const SelectMgr_SequenceOfOwner& theOwners)
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
+ const SelectMgr_SequenceOfOwner& theOwners)
{
-
Handle( Prs3d_Presentation ) aSelectionPrs = GetSelectPresentation( thePM );
aSelectionPrs->Clear();
- drawLines(aSelectionPrs, Quantity_NOC_WHITE);
+ drawLines(aSelectionPrs, GetContext()->SelectionStyle()->Color());
aSelectionPrs->SetDisplayPriority(9);
aSelectionPrs->Display();
- thePM->Highlight(this);
+ thePM->Color(this, GetContext()->SelectionStyle());
}
-void SketcherPrs_SymbolPrs::HilightOwnerWithColor(const Handle(PrsMgr_PresentationManager3d)& thePM,
- const Quantity_NameOfColor theColor, const Handle(SelectMgr_EntityOwner)& theOwner)
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::HilightOwnerWithColor(
+ const Handle(PrsMgr_PresentationManager3d)& thePM,
+ const Handle(Prs3d_Drawer)& theStyle,
+ const Handle(SelectMgr_EntityOwner)& theOwner)
{
- thePM->Color(this, theColor);
+ thePM->Color(this, theStyle);
Handle( Prs3d_Presentation ) aHilightPrs = GetHilightPresentation( thePM );
aHilightPrs->Clear();
- drawLines(aHilightPrs, theColor);
+ drawLines(aHilightPrs, theStyle->Color());
+ aHilightPrs->SetZLayer(Graphic3d_ZLayerId_Topmost);
if (thePM->IsImmediateModeOn())
thePM->AddToImmediateList(aHilightPrs);
}
-void SketcherPrs_SymbolPrs::Compute(const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
- const Handle(Prs3d_Presentation)& thePresentation,
- const Standard_Integer theMode)
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::Compute(
+ const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer theMode)
{
+ if (!plane().get())
+ return;
+ // Create an icon
prepareAspect();
Handle(AIS_InteractiveContext) aCtx = GetContext();
- Handle(OpenGl_GraphicDriver) aDriver = Handle(OpenGl_GraphicDriver)::DownCast(aCtx->CurrentViewer()->Driver());
- if (!aDriver.IsNull()) {
- // register the custom element factory function
- aDriver->UserDrawCallback() = SymbolPrsCallBack;
- }
-
- if (!updatePoints(20))
+ Handle(OpenGl_GraphicDriver) aDriver =
+ Handle(OpenGl_GraphicDriver)::DownCast(aCtx->CurrentViewer()->Driver());
+ if (aDriver.IsNull())
return;
+ // Update points with default shift value
+ // it updates array of points if the presentation is ready to display, or the array of points
+ // contains the previous values
+
+ bool aReadyToDisplay = updateIfReadyToDisplay(20, myIsCustomColor);
+
int aNbVertex = myPntArray->VertexNumber();
if (myOwner.IsNull()) {
myOwner = new SelectMgr_EntityOwner(this);
}
+ // Create sensitive point for each symbol
mySPoints.Clear();
for (int i = 1; i <= aNbVertex; i++) {
- Handle(SketcherPrs_SensitivePoint) aSP = new SketcherPrs_SensitivePoint(myOwner, myPntArray, i);
+ Handle(SketcherPrs_SensitivePoint) aSP = new SketcherPrs_SensitivePoint(myOwner, i);
mySPoints.Append(aSP);
+ if (myIsCustomColor)
+ myPntArray->SetVertexColor(i, myCustomColor);
}
- Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup(thePresentation);
+ Handle(OpenGl_Group) aGroup =
+ Handle(OpenGl_Group)::DownCast(Prs3d_Root::CurrentGroup (thePresentation));
aGroup->SetPrimitivesAspect(myAspect);
+ // Recompute boundary box of the group
Graphic3d_BndBox4f& aBnd = aGroup->ChangeBoundingBox();
gp_Pnt aVert;
aBnd.Clear();
for (int i = 1; i <= myPntArray->ItemNumber(); i++) {
aVert = myPntArray->Vertice(i);
- aBnd.Add (Graphic3d_Vec4((float)aVert.X(), (float)aVert.Y(), (float)aVert.Z(), 1.0f));
+ aBnd.Add(Graphic3d_Vec4((float)aVert.X(), (float)aVert.Y(), (float)aVert.Z(), 1.0f));
}
- aGroup->UserDraw(this, true);
- //aGroup->AddPrimitiveArray(myPntArray);
-}
+ // Pint the group with custom procedure (see Render)
+ SketcherPrs_SymbolArray* aElem =
+ new SketcherPrs_SymbolArray((OpenGl_GraphicDriver*)aDriver->This(), this, GetContext());
+ aGroup->AddElement(aElem);
+ // Disable frustum culling for this object by marking it as mutable
+ aGroup->Structure()->SetMutable(true);
+
+ if (!aReadyToDisplay)
+ SketcherPrs_Tools::sendEmptyPresentationError(myConstraint,
+ "An empty AIS presentation: SketcherPrs_LengthDimension");
+}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
- const Standard_Integer aMode)
+ const Standard_Integer aMode)
{
ClearSelected();
if ((aMode == 0) || (aMode == SketcherPrs_Tools::Sel_Constraint)) {
}
}
-
-void SketcherPrs_SymbolPrs::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
-{
- const OpenGl_AspectMarker* anAspectMarker = theWorkspace->AspectMarker(Standard_True);
- const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
- Handle(OpenGl_View) aView = theWorkspace->ActiveView();
-
- double aScale = aView->Camera()->Scale();
- if (!updatePoints(MyDist * aScale))
- return;
-
- Handle(Graphic3d_Buffer) aAttribs = myPntArray->Attributes();
-
- if (myVboAttribs.IsNull()) {
- myVboAttribs = new SketcherPrs_VertexBuffer(*aAttribs);
- }
-
- if (!myVboAttribs->init(aCtx, 0, aAttribs->NbElements, aAttribs->Data(), GL_NONE, aAttribs->Stride)) {
- myVboAttribs->Release (aCtx.operator->());
- myVboAttribs.Nullify();
- return;
- }
-
- Handle(OpenGl_Texture) aTextureBack = theWorkspace->DisableTexture();
-
- const Handle(OpenGl_PointSprite)& aSpriteNorm = anAspectMarker->SpriteRes(aCtx);
-
- if (!aSpriteNorm.IsNull() && !aSpriteNorm->IsDisplayList()) {
- const bool toHilight = (theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT) != 0;
- const Handle(OpenGl_PointSprite)& aSprite = (toHilight && anAspectMarker->SpriteHighlightRes(aCtx)->IsValid())
- ? anAspectMarker->SpriteHighlightRes(aCtx)
- : aSpriteNorm;
- theWorkspace->EnableTexture (aSprite);
- aCtx->ShaderManager()->BindProgram(anAspectMarker, aSprite, Standard_False, Standard_False, anAspectMarker->ShaderProgramRes(aCtx));
- const TEL_COLOUR* aLineColor = &anAspectMarker->Color();
- if (theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT)
- aLineColor = theWorkspace->HighlightColor;
-
- aCtx->SetColor4fv(*(const OpenGl_Vec4* )(aLineColor->rgb));
-
-
- myVboAttribs->BindAllAttributes(aCtx);
- // Textured markers will be drawn with the point sprites
- aCtx->SetPointSize (anAspectMarker->MarkerSize());
- aCtx->core11fwd->glEnable (GL_ALPHA_TEST);
- aCtx->core11fwd->glAlphaFunc (GL_GEQUAL, 0.1f);
-
- aCtx->core11fwd->glEnable (GL_BLEND);
- aCtx->core11fwd->glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- aCtx->core11fwd->glDrawArrays (0, 0, myVboAttribs->GetElemsNb());
-
- aCtx->core11fwd->glDisable (GL_BLEND);
- aCtx->core11fwd->glDisable (GL_ALPHA_TEST);
- aCtx->SetPointSize (1.0f);
- }
- theWorkspace->EnableTexture (aTextureBack);
- aCtx->BindProgram (NULL);
-
- // Update selection position only if there is no selected object
- // because it can corrupt selection of other objects
- if ((GetContext()->NbCurrents() == 0) && (GetContext()->NbSelected() == 0))
- GetContext()->RecomputeSelectionOnly(this);
-}
-
-
-void SketcherPrs_SymbolPrs::Release (OpenGl_Context* theContext)
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::SetCustomColor(const std::vector<int>& theColor)
{
- if (!myVboAttribs.IsNull()) {
- if (theContext) {
- theContext->DelayedRelease (myVboAttribs);
+ myIsCustomColor = !theColor.empty();
+ if (myIsCustomColor)
+ myCustomColor = Quantity_Color(theColor[0] / 255., theColor[1] / 255.,
+ theColor[2] / 255., Quantity_TOC_RGB);
+ else
+ myCustomColor = Quantity_Color (1.0, 1.0, 0.0, Quantity_TOC_RGB);
+
+ if (!myAspect.IsNull())
+ myAspect->SetColor (myCustomColor);
+
+ Handle(Prs3d_Presentation) aPrs = Presentation();
+ if (!aPrs.IsNull()) {
+ if (myIsCustomColor) {
+ Handle(Graphic3d_PresentationAttributes) aAttr = new Graphic3d_PresentationAttributes();
+ aAttr->SetColor(myCustomColor);
+ aPrs->Highlight(aAttr);
+ }
+ else {
+ aPrs->UnHighlight();
}
- myVboAttribs.Nullify();
}
}
-void SketcherPrs_SymbolPrs::drawShape(const std::shared_ptr<GeomAPI_Shape>& theShape,
- const Handle(Prs3d_Presentation)& thePrs) const
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::drawShape(const std::shared_ptr<GeomAPI_Shape>& theShape,
+ const Handle(Prs3d_Presentation)& thePrs,
+ Quantity_Color theColor) const
{
+ Handle(Graphic3d_AspectLine3d) aLineAspect =
+ new Graphic3d_AspectLine3d(theColor, Aspect_TOL_SOLID, 2);
+
+ Handle(Prs3d_LineAspect) aLinesStyle = myDrawer->LineAspect();
+ Handle(Graphic3d_AspectLine3d) aOldStyle = aLinesStyle->Aspect();
+ aLinesStyle->SetAspect(aLineAspect);
+ myDrawer->SetLineAspect(aLinesStyle);
+
if (theShape->isEdge()) {
- std::shared_ptr<GeomAPI_Curve> aCurve =
+ // The shape is edge
+ std::shared_ptr<GeomAPI_Curve> aCurve =
std::shared_ptr<GeomAPI_Curve>(new GeomAPI_Curve(theShape));
if (aCurve->isLine()) {
- GeomAdaptor_Curve aCurv(aCurve->impl<Handle(Geom_Curve)>(), aCurve->startParam(), aCurve->endParam());
+ // The shape is line
+ GeomAdaptor_Curve
+ aCurv(aCurve->impl<Handle(Geom_Curve)>(), aCurve->startParam(), aCurve->endParam());
StdPrs_Curve::Add(thePrs, aCurv, myDrawer);
} else {
- GeomAdaptor_Curve aAdaptor(aCurve->impl<Handle(Geom_Curve)>(), aCurve->startParam(), aCurve->endParam());
+ // The shape is circle or arc
+ GeomAdaptor_Curve
+ aAdaptor(aCurve->impl<Handle(Geom_Curve)>(), aCurve->startParam(), aCurve->endParam());
StdPrs_DeflectionCurve::Add(thePrs,aAdaptor,myDrawer);
}
} else if (theShape->isVertex()) {
- std::shared_ptr<GeomAPI_Vertex> aVertex =
+ // draw vertex
+ std::shared_ptr<GeomAPI_Vertex> aVertex =
std::shared_ptr<GeomAPI_Vertex>(new GeomAPI_Vertex(theShape));
std::shared_ptr<GeomAPI_Pnt> aPnt = aVertex->point();
Handle(Geom_CartesianPoint) aPoint = new Geom_CartesianPoint(aPnt->impl<gp_Pnt>());
StdPrs_Point::Add(thePrs, aPoint, myDrawer);
}
+
+ aLinesStyle->SetAspect(aOldStyle);
+ myDrawer->SetLineAspect(aLinesStyle);
}
-void SketcherPrs_SymbolPrs::drawListOfShapes(const std::shared_ptr<ModelAPI_AttributeRefList>& theListAttr,
- const Handle(Prs3d_Presentation)& thePrs) const
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::drawListOfShapes(
+ const std::shared_ptr<ModelAPI_AttributeRefList>& theListAttr,
+ const Handle(Prs3d_Presentation)& thePrs, Quantity_Color theColor) const
{
int aNb = theListAttr->size();
if (aNb == 0)
aObj = theListAttr->object(i);
std::shared_ptr<GeomAPI_Shape> aShape = SketcherPrs_Tools::getShape(aObj);
if (aShape.get() != NULL)
- drawShape(aShape, thePrs);
+ drawShape(aShape, thePrs, theColor);
}
}
+//*********************************************************************************
+void SketcherPrs_SymbolPrs::BoundingBox(Bnd_Box& theBndBox)
+{
+ Select3D_BndBox3d aTmpBox;
+ for (Select3D_EntitySequenceIter aPntIter (mySPoints); aPntIter.More(); aPntIter.Next()) {
+ const Handle(Select3D_SensitiveEntity)& anEnt = aPntIter.Value();
+ aTmpBox.Combine (anEnt->BoundingBox());
+ }
+
+ theBndBox.Update (aTmpBox.CornerMin().x(), aTmpBox.CornerMin().y(), aTmpBox.CornerMin().z(),
+ aTmpBox.CornerMax().x(), aTmpBox.CornerMax().y(), aTmpBox.CornerMax().z());
+}