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Fix fail on the Fillet unit test
[modules/shaper.git] / src / SketcherPrs / SketcherPrs_HVDirection.cpp
index b1459205ea1e311efa11dfb672cd284e4a41125c..b0a7066186a84653eae58ff24a4c623ddc3bf943 100644 (file)
@@ -14,7 +14,6 @@
 #include <Prs3d_Root.hxx>
 
 
-
 IMPLEMENT_STANDARD_HANDLE(SketcherPrs_HVDirection, SketcherPrs_SymbolPrs);
 IMPLEMENT_STANDARD_RTTIEXT(SketcherPrs_HVDirection, SketcherPrs_SymbolPrs);
 
@@ -25,16 +24,25 @@ SketcherPrs_HVDirection::SketcherPrs_HVDirection(ModelAPI_Feature* theConstraint
                                            bool isHorisontal) 
  : SketcherPrs_SymbolPrs(theConstraint, thePlane), myIsHorisontal(isHorisontal)
 {
-  myPntArray = new Graphic3d_ArrayOfPoints(1);
-  myPntArray->AddVertex(0., 0., 0.);
-}  
+}
 
-bool SketcherPrs_HVDirection::updatePoints(double theStep) const 
+bool SketcherPrs_HVDirection::IsReadyToDisplay(ModelAPI_Feature* theConstraint,
+                                               const std::shared_ptr<GeomAPI_Ax3>&/* thePlane*/)
 {
-  ObjectPtr aObj = SketcherPrs_Tools::getResult(myConstraint, SketchPlugin_Constraint::ENTITY_A());
-  if (SketcherPrs_Tools::getShape(aObj).get() == NULL)
+  bool aReadyToDisplay = false;
+  ObjectPtr aObj = SketcherPrs_Tools::getResult(theConstraint, SketchPlugin_Constraint::ENTITY_A());
+
+  aReadyToDisplay = SketcherPrs_Tools::getShape(aObj).get() != NULL;
+  return aReadyToDisplay;
+}
+
+bool SketcherPrs_HVDirection::updateIfReadyToDisplay(double theStep) const 
+{
+  if (!IsReadyToDisplay(myConstraint, myPlane))
     return false;
 
+  // Set point of the symbol
+  ObjectPtr aObj = SketcherPrs_Tools::getResult(myConstraint, SketchPlugin_Constraint::ENTITY_A());
   SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
   gp_Pnt aP1 = aMgr->getPosition(aObj, this, theStep);
   myPntArray->SetVertice(1, aP1);
@@ -45,6 +53,7 @@ void SketcherPrs_HVDirection::drawLines(const Handle(Prs3d_Presentation)& thePrs
 {
   Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup(thePrs);
 
+  // Draw constrained object
   Handle(Graphic3d_AspectLine3d) aLineAspect = new Graphic3d_AspectLine3d(theColor, Aspect_TOL_SOLID, 2);
   aGroup->SetPrimitivesAspect(aLineAspect);