#include <SketchPlugin_Constraint.h>
-#include <AIS_Drawer.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_ArrayOfPoints.hxx>
#include <Prs3d_PointAspect.hxx>
const Handle(Prs3d_Presentation)& thePresentation,
const Standard_Integer theMode)
{
+ // Get point of the presentation
std::shared_ptr<GeomAPI_Pnt2d> aPnt = SketcherPrs_Tools::getPoint(myConstraint,
SketchPlugin_Constraint::ENTITY_A());
+ if (aPnt.get() == NULL)
+ aPnt = SketcherPrs_Tools::getPoint(myConstraint, SketchPlugin_Constraint::ENTITY_B());
if (aPnt.get() == NULL)
return;
static Handle(Graphic3d_AspectMarker3d) aPtA;
if (aPtA.IsNull()) {
aPtA = new Graphic3d_AspectMarker3d ();
- aPtA->SetType(Aspect_TOM_RING1);
- aPtA->SetScale(2.);
- aPtA->SetColor(myOwnColor);
}
+ // Create the presentation as a combination of standard point markers
+
+ // The external yellow contour
+ aPtA->SetType(Aspect_TOM_RING3);
+ aPtA->SetScale(2.);
+ aPtA->SetColor(Quantity_NOC_YELLOW);
+
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup(thePresentation);
aGroup->SetPrimitivesAspect(aPtA);
Handle(Graphic3d_ArrayOfPoints) aPntArray = new Graphic3d_ArrayOfPoints(1);
aPntArray->AddVertex (aPoint->x(), aPoint->y(), aPoint->z());
aGroup->AddPrimitiveArray (aPntArray);
+
+ // Make a black mid ring
+ aPtA->SetType(Aspect_TOM_RING1);
+ aPtA->SetScale(1.);
+ aPtA->SetColor(Quantity_NOC_BLACK);
+ aGroup->SetPrimitivesAspect(aPtA);
+ aGroup->AddPrimitiveArray (aPntArray);
+
+ // Make an internal ring
+ aPtA->SetType(Aspect_TOM_POINT);
+ aPtA->SetScale(5.);
+ aGroup->SetPrimitivesAspect(aPtA);
+ aGroup->AddPrimitiveArray (aPntArray);
}
void SketcherPrs_Coincident::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode)
{
- Handle(SelectMgr_EntityOwner) aOwn = new SelectMgr_EntityOwner(this, 10);
- Handle(Select3D_SensitivePoint) aSp = new Select3D_SensitivePoint(aOwn, myPoint);
- aSelection->Add(aSp);
+ // There is no selection of coincident - a point is selected instead of coincidence
}
void SketcherPrs_Coincident::SetColor(const Quantity_NameOfColor aCol)