myAdjusted(false)
{}
- virtual int getType() const
- { return SLVS_C_UNKNOWN; }
-
/// \brief Update constraint
- virtual void update(ConstraintPtr theConstraint = ConstraintPtr());
-
- /// \brief Tries to remove constraint
- /// \return \c false, if current constraint contains another SketchPlugin constraints (like for multiple coincidence)
- virtual bool remove(ConstraintPtr theConstraint = ConstraintPtr());
-
- /// \brief Adds a feature to constraint and create its analogue in SolveSpace
- virtual void addFeature(FeaturePtr theFeature);
-
- /// \brief Update SketchPlugin attributes using the data obtained from SolveSpace entities
- virtual void refresh()
- {
- myAdjusted = false;
- SketchSolver_Constraint::refresh();
- }
-
- /// \brief Verifies, the coincidence between points of copied entities appears or disappears,
- /// and removes or adds fixing of corresponding points.
- void checkCoincidence();
+ virtual void update();
+ /// \brief Update constraint
+ void update(bool isForce);
protected:
/// \brief Converts SketchPlugin constraint to a list of SolveSpace constraints
{ /* do nothing here */ }
/// \brief Collect entities and their copies, like circles and arcs
- void processEntities(const std::vector< std::vector<Slvs_hEntity> >& theEntAndCopies);
+ void getEntitiesAndCopies(std::list< std::list<EntityWrapperPtr> >& theEntAndCopies);
/// \brief Generate list of attributes of constraint in order useful for SolveSpace constraints
/// \param[out] theValue numerical characteristic of constraint (e.g. distance)
/// \param[out] theAttributes list of attributes to be filled
- virtual void getAttributes(double& theValue, std::vector<Slvs_hEntity>& theAttributes)
+ virtual void getAttributes(double& theValue, std::vector<EntityWrapperPtr>& theAttributes)
{ /* do nothing here */ }
/// \brief This method is used in derived objects to check consistence of constraint.
/// \brief Returns name of NUMBER_OF_COPIES parameter for corresponding feature
virtual const std::string& nameNbObjects() = 0;
-
-protected:
- /// \brief Convert absolute coordinates to relative coordinates
- virtual void getRelative(double theAbsX, double theAbsY, double& theRelX, double& theRelY) = 0;
- /// \brief Convert relative coordinates to absolute coordinates
- virtual void getAbsolute(double theRelX, double theRelY, double& theAbsX, double& theAbsY) = 0;
- /// \brief Apply transformation for relative coordinates
- virtual void transformRelative(double& theX, double& theY) = 0;
protected:
- size_t myNumberOfObjects; ///< number of previous initial objects
- size_t myNumberOfCopies; ///< number of previous copies of initial objects
-
- std::vector< std::vector<Slvs_hEntity> > myPointsAndCopies; ///< list of initial points and their copies
- std::vector< std::vector<Slvs_hEntity> > myCircsAndCopies; ///< list of circles and their copies (to change their radii together)
-
- std::set<Slvs_hEntity> myPointsJustUpdated; ///< list of points touched by user
- std::set<Slvs_hEntity> myInitialPoints; ///< list of points containing initial objects
+ int myNumberOfObjects; ///< number of previous initial objects
+ int myNumberOfCopies; ///< number of previous copies of initial objects
bool myAdjusted; ///< the constraint is already adjusted (to not do it several times)
};