}
// Solve the set of constraints
- resolveConstraints();
+ resolveConstraints(isMovedEvt); // send update for movement in any case
} else if (theMessage->eventID() == Events_Loop::loop()->eventByName(EVENT_OBJECT_DELETED)) {
std::shared_ptr<ModelAPI_ObjectDeletedMessage> aDeleteMsg =
std::dynamic_pointer_cast<ModelAPI_ObjectDeletedMessage>(theMessage);
// Class: SketchSolver_Session
// Purpose: change entities according to available constraints
// ============================================================================
-void SketchSolver_ConstraintManager::resolveConstraints()
+void SketchSolver_ConstraintManager::resolveConstraints(const bool theForceUpdate)
{
myIsComputed = true;
bool needToUpdate = false;
if ((*aGroupIter)->resolveConstraints())
needToUpdate = true;
- // Features may be updated => now send events, btu for all changed at once
+ // Features may be updated => now send events, but for all changed at once
if (isUpdateFlushed) {
Events_Loop::loop()->setFlushed(anUpdateEvent, true);
}
- if (needToUpdate)
- Events_Loop::loop()->flush(anUpdateEvent);
+ // Must be before flush because on "Updated" flush the results may be produced
+ // and the creation event is appeared with many new objects. If myIsComputed these
+ // events are missed in processEvents and some elements are not added.
myIsComputed = false;
+ if (needToUpdate || theForceUpdate)
+ Events_Loop::loop()->flush(anUpdateEvent);
}