#define SketchPlugin_Validators_H
#include "SketchPlugin.h"
-#include <ModelAPI_RefAttrValidator.h>
+#include <ModelAPI_AttributeValidator.h>
/**\class SketchPlugin_DistanceAttrValidator
* \ingroup Validators
*
* It just checks that distance is greater than zero.
*/
-class SketchPlugin_DistanceAttrValidator : public ModelAPI_RefAttrValidator
+class SketchPlugin_DistanceAttrValidator : public ModelAPI_AttributeValidator
{
public:
//! returns true if attribute is valid
//! \param theAttribute the checked attribute
//! \param theArguments arguments of the attribute
- virtual bool isValid(const AttributePtr& theAttribute,
+ virtual bool isValid(const AttributePtr& theAttribute,
const std::list<std::string>& theArguments) const;
-
- //! Returns true if object is good for the feature attribute
- virtual bool isValid(const FeaturePtr& theFeature, const std::list<std::string>& theArguments,
- const ObjectPtr& theObject, const GeomShapePtr& theShape) const;
-
- //! Returns true if the attribute is good for the feature attribute
- virtual bool isValid(const FeaturePtr& theFeature, const std::list<std::string>& theArguments,
- const AttributePtr& theAttribute) const;
};
+// virtual bool isValid(const AttributePtr& theAttribute,
+// const std::list<std::string>& theArguments) const;
+//
+// //! Returns true if object is good for the feature attribute
+// virtual bool isValid(const FeaturePtr& theFeature, const std::list<std::string>& theArguments,
+// const ObjectPtr& theObject, const GeomShapePtr& theShape) const;
+//
+// //! Returns true if the attribute is good for the feature attribute
+// virtual bool isValid(const FeaturePtr& theFeature, const std::list<std::string>& theArguments,
+// const AttributePtr& theAttribute) const;
+//};
+// commented in v1.0.2, master:
/**\class SketchPlugin_DifferentObjectsValidator
* \ingroup Validators
*
// virtual bool isValid(const FeaturePtr& theFeature, const std::list<std::string>& theArguments,
// const AttributePtr& theAttribute) const;
//};
+// ======= end of todo
#endif