#include <ModelAPI_Object.h>
#include <ModelAPI_AttributeRefList.h>
-#include <AIS_InteractiveObject.hxx>
-#include <AIS_Shape.hxx>
-#include <TopoDS_Shape.hxx>
-
SketchPlugin_Feature::SketchPlugin_Feature()
{
mySketch = 0;
return mySketch;
}
-Handle(AIS_InteractiveObject) SketchPlugin_Feature::getAISShape(Handle(AIS_InteractiveObject) thePrevious)
+boost::shared_ptr<GeomAPI_AISObject> SketchPlugin_Feature::prepareAISShape(
+ boost::shared_ptr<GeomAPI_AISObject> thePrevious)
{
boost::shared_ptr<GeomAPI_Shape> aPreview = preview();
-
- Handle(AIS_InteractiveObject) anAIS = thePrevious;
- const TopoDS_Shape& aShape = aPreview ? aPreview->impl<TopoDS_Shape>() : TopoDS_Shape();
- if (!anAIS.IsNull())
- {
- Handle(AIS_Shape) aShapeAIS = Handle(AIS_Shape)::DownCast(anAIS);
- if (!aShapeAIS.IsNull()) {
- // if the AIS object is displayed in the opened local context in some mode, additional
- // AIS sub objects are created there. They should be rebuild for correct selecting.
- // It is possible to correct it by closing local context before the shape set and opening
- // after. Another workaround to thrown down the selection and reselecting the AIS.
- // If there was a problem here, try the first solution with close/open local context.
-
- aShapeAIS->Set(aShape);
- aShapeAIS->Redisplay(Standard_True);
- }
- }
- else
- {
- anAIS = new AIS_Shape(aShape);
- }
- return anAIS;
+ boost::shared_ptr<GeomAPI_AISObject> aResult = thePrevious;
+ if (!aResult)
+ aResult = boost::shared_ptr<GeomAPI_AISObject>(new GeomAPI_AISObject());
+ aResult->createShape(aPreview);
+ return aResult;
}