double myXEndBefore, myYEndBefore;
/// to define in which direction draw arc
- bool myForwardDirection;
double myParamBefore;
public:
return MY_END_ID;
}
+ /// Inversed flag
+ inline static const std::string& INVERSED_ID()
+ {
+ static const std::string MY_INVERSED_ID("InversedArc");
+ return MY_INVERSED_ID;
+ }
+
/// Returns the kind of a feature
SKETCHPLUGIN_EXPORT virtual const std::string& getKind()
{
/// \param theDeltaY the delta for Y coordinate is moved
SKETCHPLUGIN_EXPORT virtual void move(const double theDeltaX, const double theDeltaY);
+ /// Updates the "reversed" flag
+ /// \param isReversed whether the arc will be reversed
+ void setReversed(bool isReversed);
+ /// Returns \c true is the arc is reversed
+ bool isReversed();
+
/// Use plugin manager for features creation
SketchPlugin_Arc();