void Session_ServerLauncher::run()
{
- //MESSAGE("Session_ServerLauncher::run");
+ MESSAGE("****>>> Session_ServerLauncher::run");
_GUIMutex->lock(); // lock released by calling thread when ready: wait(mutex)
- //MESSAGE("Server Launcher thread free to go...");
+ MESSAGE("****>>> Server Launcher thread free to go...");
_GUIMutex->unlock();
-
+ _ServerLaunch->wakeAll();
CheckArgs();
ActivateAll();
// Always launch Session Server
+std::cout << "*** activating [ SESSION ] " << std::endl;
+
int argc=1;
char** argv = new char*[argc];
argv[0] = "Session";