#include <Selector_NameGenerator.h>
#include <Selector_NExplode.h>
+#include <Locale_Convert.h>
+
#include <TNaming_Tool.hxx>
#include <TNaming_SameShapeIterator.hxx>
#include <TNaming_Iterator.hxx>
return restoreBaseArray(anEmptyRefList, myContext);
}
-TDF_Label Selector_WeakName::restoreByName(std::string theName,
+TDF_Label Selector_WeakName::restoreByName(std::wstring theName,
const TopAbs_ShapeEnum theShapeType, Selector_NameGenerator* theNameGenerator)
{
size_t aFoundWeak = theName.find(oldPureWeakNameID());
- std::string aWeakIndex = theName.substr(aFoundWeak + oldPureWeakNameID().size());
- std::size_t aContextPosition = aWeakIndex.find("_");
- myWeakIndex = atoi(aWeakIndex.c_str());
+ std::wstring aWeakIndex = theName.substr(aFoundWeak + oldPureWeakNameID().size());
+ std::size_t aContextPosition = aWeakIndex.find(L"_");
+ myWeakIndex = atoi(Locale::Convert::toString(aWeakIndex).c_str());
myRecomputeWeakIndex = aFoundWeak == 0;
myShapeType = theShapeType;
TDF_Label aContext;
- if (aContextPosition != std::string::npos) { // context is also defined
- std::string aContextName = aWeakIndex.substr(aContextPosition + 1);
+ if (aContextPosition != std::wstring::npos) { // context is also defined
+ std::wstring aContextName = aWeakIndex.substr(aContextPosition + 1);
if (theNameGenerator->restoreContext(aContextName, aContext, myContext)) {
if (myContext.IsNull())
aContext.Nullify();
return false;
}
-std::string Selector_WeakName::name(Selector_NameGenerator* theNameGenerator)
+std::wstring Selector_WeakName::name(Selector_NameGenerator* theNameGenerator)
{
// _weak_naming_1_Context
- std::ostringstream aWeakStr;
+ std::wostringstream aWeakStr;
aWeakStr<<pureWeakNameID()<<myWeakIndex;
- std::string aResult = aWeakStr.str();
+ std::wstring aResult = aWeakStr.str();
if (!myContext.IsNull())
- aResult += "_" + theNameGenerator->contextName(myContext);
+ aResult += L"_" + theNameGenerator->contextName(myContext);
return aResult;
}