// Description:
// Get the actors mtime plus consider its properties and texture if set.
- unsigned long int GetMTime();
+ vtkMTimeType GetMTime();
// Description:
// Return the mtime of anything that would cause the rendered image to
// appear differently. Usually this involves checking the mtime of the
// prop plus anything else it depends on such as properties, textures
// etc.
- virtual unsigned long GetRedrawMTime();
+ vtkMTimeType GetRedrawMTime();
// Description:
// Set the total length of the axes in 3 dimensions.