SVTK_InteractorStyle* RWS = SVTK_InteractorStyle::New();
RWS->setGUIWindow( myRenderWindow );
RWS->setViewWindow( this );
- myRWInteractor->SetInteractorStyle( RWS );
+ myRWInteractor->SetInteractorStyle( RWS );
myRWInteractor->Initialize();
+
RWS->setTriedron( myTrihedron );
RWS->FindPokedRenderer( 0, 0 );