Salome HOME
0021883 [CEA 674] Deactivate pre-selection in OCC and VTK viewer
[modules/gui.git] / src / SVTK / SVTK_ViewModel.cxx
index 60942b8447fad78848741abf477bf8cda2b15076..4a13dd7ee74f1e95c14e3fff05cf0a308952d6e0 100644 (file)
-// Copyright (C) 2005  OPEN CASCADE, CEA/DEN, EDF R&D, PRINCIPIA R&D
-// 
+// Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either 
+// License as published by the Free Software Foundation; either
 // version 2.1 of the License.
-// 
-// This library is distributed in the hope that it will be useful 
-// but WITHOUT ANY WARRANTY; without even the implied warranty of 
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 // Lesser General Public License for more details.
 //
-// You should have received a copy of the GNU Lesser General Public  
-// License along with this library; if not, write to the Free Software 
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 //
-// See http://www.salome-platform.org/
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
-#include <qpopupmenu.h>\r
-#include <qcolordialog.h>\r
-\r
-#include <vtkCamera.h>\r
-#include <vtkRenderer.h>\r
-#include <vtkActorCollection.h>\r
-\r
-#include "SUIT_Session.h"\r
-\r
-#include "SVTK_Selection.h"\r
-#include "SVTK_ViewModel.h"\r
-#include "SVTK_ViewWindow.h"\r
-#include "SVTK_Prs.h"\r
-\r
-#include "VTKViewer_ViewModel.h"\r
-\r
-#include "SVTK_RenderWindowInteractor.h"\r
-#include "SVTK_RenderWindow.h"\r
-\r
-//#include <ToolsGUI.h>\r
-\r
-#include <SALOME_Actor.h>\r
-#include <SALOME_InteractiveObject.hxx>\r
-\r
-// Temporarily commented to avoid awful dependecy on SALOMEDS\r
-// TODO: better mechanism of storing display/erse status in a study\r
-// should be provided...\r
-//#include "Utils_ORB_INIT.hxx"\r
-//#include "Utils_SINGLETON.hxx"\r
-//#include "SALOME_ModuleCatalog_impl.hxx"\r
-//#include "SALOME_NamingService.hxx"\r
-\r
-//#include "SALOMEDSClient.hxx"\r
-//#include "SALOMEDS_StudyManager.hxx"\r
-\r
-// in order NOT TO link with SalomeApp, here the code returns SALOMEDS_Study.\r
-// SalomeApp_Study::studyDS() does it as well, but -- here it is retrieved from \r
-// SALOMEDS::StudyManager - no linkage with SalomeApp. \r
-\r
-// Temporarily commented to avoid awful dependecy on SALOMEDS\r
-// TODO: better mechanism of storing display/erse status in a study\r
-// should be provided...\r
-//static _PTR(Study) getStudyDS() \r
-//{\r
-//  SALOMEDSClient_Study* aStudy = NULL;\r
-//  _PTR(StudyManager) aMgr( new SALOMEDS_StudyManager() );\r
-  // get id of SUIT_Study, if it's a SalomeApp_Study, it will return\r
-  //    id of its underlying SALOMEDS::Study\r
-//  SUIT_Application* app = SUIT_Session::session()->activeApplication();\r
-//  if ( !app )  return _PTR(Study)(aStudy); \r
-//  SUIT_Study* stud = app->activeStudy();\r
-//  if ( !stud ) return _PTR(Study)(aStudy);  \r
-//  const int id = stud->id(); // virtual method, must return SALOMEDS_Study id\r
-  // get SALOMEDS_Study with this id from StudyMgr\r
-//  return aMgr->GetStudyByID( id );\r
-//}\r
-\r
-//==========================================================\r
-SVTK_Viewer::SVTK_Viewer()\r
-{\r
-  myTrihedronSize = 100;\r
-}\r
-\r
-//==========================================================\r
-SVTK_Viewer::~SVTK_Viewer() \r
-{\r
-}\r
-\r
-QColor SVTK_Viewer::backgroundColor() const\r
-{\r
-  return myBgColor;\r
-}\r
-\r
-void SVTK_Viewer::setBackgroundColor( const QColor& c )\r
-{\r
-  if ( c.isValid() )\r
-    myBgColor = c;\r
-}\r
-\r
-//==========================================================\r
-SUIT_ViewWindow* SVTK_Viewer::createView( SUIT_Desktop* theDesktop )\r
-{\r
-  SVTK_ViewWindow* vw = new SVTK_ViewWindow( theDesktop, this );\r
-  vw->setBackgroundColor( backgroundColor() );\r
-  vw->SetTrihedronSize( trihedronSize() );\r
-  return vw;\r
-}\r
-\r
-int SVTK_Viewer::trihedronSize() const\r
-{\r
-  return myTrihedronSize;\r
-}\r
-\r
-void SVTK_Viewer::setTrihedronSize( const int sz )\r
-{\r
-  myTrihedronSize = sz;\r
-\r
-  SUIT_ViewManager* vm = getViewManager();\r
-  if ( !vm )\r
-    return;\r
-\r
-  QPtrVector<SUIT_ViewWindow> vec = vm->getViews();\r
-  for ( int i = 0; i < vec.count(); i++ )\r
-  {\r
-    SUIT_ViewWindow* win = vec.at( i );\r
-    if ( !win || !win->inherits( "SVTK_ViewWindow" ) )\r
-      continue;\r
-\r
-    SVTK_ViewWindow* vw = (SVTK_ViewWindow*)win;\r
-    vw->SetTrihedronSize( sz );\r
-  }\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::setViewManager(SUIT_ViewManager* theViewManager)\r
-{\r
-  SUIT_ViewModel::setViewManager(theViewManager);\r
-\r
-  if ( !theViewManager )\r
-    return;\r
-\r
-  connect(theViewManager, SIGNAL(mousePress(SUIT_ViewWindow*, QMouseEvent*)), \r
-          this, SLOT(onMousePress(SUIT_ViewWindow*, QMouseEvent*)));\r
-  \r
-  connect(theViewManager, SIGNAL(mouseMove(SUIT_ViewWindow*, QMouseEvent*)), \r
-          this, SLOT(onMouseMove(SUIT_ViewWindow*, QMouseEvent*)));\r
-  \r
-  connect(theViewManager, SIGNAL(mouseRelease(SUIT_ViewWindow*, QMouseEvent*)), \r
-          this, SLOT(onMouseRelease(SUIT_ViewWindow*, QMouseEvent*)));\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::contextMenuPopup( QPopupMenu* thePopup )\r
-{\r
-  thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_DUMP_VIEW" ), this, SLOT( onDumpView() ) );\r
-  thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_CHANGE_BACKGROUD" ), this, SLOT( onChangeBgColor() ) );\r
-\r
-  thePopup->insertSeparator();\r
-\r
-  SVTK_ViewWindow* aView = (SVTK_ViewWindow*)(myViewManager->getActiveView());\r
-  if ( aView && !aView->getToolBar()->isVisible() )\r
-    thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_SHOW_TOOLBAR" ), this, SLOT( onShowToolbar() ) );\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::onMousePress(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
-  if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
-    if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
-      switch(event->button()) {\r
-      case LeftButton:\r
-       aRWI->LeftButtonPressed(event) ;\r
-       break ;\r
-      case MidButton:\r
-       aRWI->MiddleButtonPressed(event) ;\r
-       break ;\r
-      case RightButton:\r
-       aRWI->RightButtonPressed(event) ;\r
-       break;\r
-      default:\r
-       break ;\r
-      }\r
-    }\r
-  }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::onMouseMove(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
-  if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
-    if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
-      aRWI->MouseMove( event );\r
-    }\r
-  }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::onMouseRelease(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
-  if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
-    if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
-      switch(event->button()) {\r
-      case LeftButton:\r
-       aRWI->LeftButtonReleased(event) ;\r
-       break ;\r
-      case MidButton:\r
-       aRWI->MiddleButtonReleased(event) ;\r
-       break ;\r
-      case RightButton:\r
-       aRWI->RightButtonReleased(event) ;\r
-       break;\r
-      default:\r
-       break ;\r
-      }\r
-    }\r
-  }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::enableSelection(bool isEnabled)\r
-{\r
-  mySelectionEnabled = isEnabled;\r
-  //!! To be done for view windows\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::enableMultiselection(bool isEnable)\r
-{\r
-  myMultiSelectionEnabled = isEnable;\r
-  //!! To be done for view windows\r
-}\r
-\r
-void SVTK_Viewer::onDumpView()\r
-{\r
-  SVTK_ViewWindow* aView = (SVTK_ViewWindow*)(myViewManager->getActiveView());\r
-  if ( aView )\r
-    aView->onDumpView();\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::onChangeBgColor()\r
-{\r
-  QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
-  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
-    if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
-      if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
-       QColor aColor = QColorDialog::getColor( aView->backgroundColor(), aView);\r
-       if ( aColor.isValid() )\r
-         aView->setBackgroundColor(aColor);\r
-      }\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::onShowToolbar() \r
-{\r
-  QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
-  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
-    if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
-      if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
-       aView->getToolBar()->show();    \r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::Display( const SALOME_VTKPrs* prs )\r
-{\r
-  // try do downcast object\r
-  if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){\r
-    if(aPrs->IsNull())\r
-      return;\r
-    if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){\r
-      // get SALOMEDS Study\r
-      // Temporarily commented to avoid awful dependecy on SALOMEDS\r
-      // TODO: better mechanism of storing display/erse status in a study\r
-      // should be provided...\r
-      // _PTR(Study) aStudy(getStudyDS());\r
-      anActorCollection->InitTraversal();\r
-      while(vtkActor* anActor = anActorCollection->GetNextActor()){\r
-       if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
-         // Set visibility flag\r
-          // Temporarily commented to avoid awful dependecy on SALOMEDS\r
-          // TODO: better mechanism of storing display/erse status in a study\r
-          // should be provided...\r
-         //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
-         //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){\r
-         //  ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),true,this);\r
-         //}\r
-         // just display the object\r
-         QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
-         for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
-           if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){\r
-             if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
-               if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor()){\r
-                 aRWI->Display(anAct,false);\r
-                 if(anAct->IsSetCamera()){\r
-                   vtkRenderer* aRenderer =  aView->getRenderer();\r
-                   anAct->SetCamera( aRenderer->GetActiveCamera() );\r
-                 }\r
-               }\r
-             }\r
-           }\r
-         }\r
-       }\r
-      }\r
-    }\r
-  }\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::Erase( const SALOME_VTKPrs* prs, const bool forced )\r
-{\r
-  // try do downcast object\r
-  if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){\r
-    if(aPrs->IsNull())\r
-      return;\r
-    if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){\r
-      // get SALOMEDS Study\r
-      // Temporarily commented to avoid awful dependecy on SALOMEDS\r
-      // TODO: better mechanism of storing display/erse status in a study\r
-      // should be provided...\r
-      //_PTR(Study) aStudy(getStudyDS());\r
-      anActorCollection->InitTraversal();\r
-      while(vtkActor* anActor = anActorCollection->GetNextActor())\r
-       if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
-         // Set visibility flag\r
-          // Temporarily commented to avoid awful dependecy on SALOMEDS\r
-          // TODO: better mechanism of storing display/erse status in a study\r
-          // should be provided...\r
-         //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
-         //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){\r
-         //  ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);\r
-         //}\r
-         // just display the object\r
-         QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
-         for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
-           if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
-             if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
-               if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())\r
-                 if ( forced )\r
-                   aRWI->Remove(anAct,false);\r
-                 else\r
-                   aRWI->Erase(anAct,forced);\r
-         }\r
-       }\r
-    }\r
-  }\r
-}\r
-  \r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::EraseAll( const bool forced )\r
-{\r
-  // Temporarily commented to avoid awful dependecy on SALOMEDS\r
-  // TODO: better mechanism of storing display/erse status in a study\r
-  // should be provided...\r
-  //_PTR(Study) aStudy(getStudyDS());\r
-  QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
-  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
-    if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){\r
-      if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
-       vtkRenderer* aRenderer =  aView->getRenderer();\r
-       vtkActorCollection* anActorCollection = aRenderer->GetActors();\r
-       anActorCollection->InitTraversal();\r
-       while(vtkActor* anActor = anActorCollection->GetNextActor()){\r
-         if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
-           // Set visibility flag\r
-            // Temporarily commented to avoid awful dependecy on SALOMEDS\r
-            // TODO: better mechanism of storing display/erse status in a study\r
-            // should be provided...\r
-           //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
-           //if(!anObj.IsNull() && anObj->hasEntry() && aStudy)\r
-           //  ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);\r
-           if(forced)\r
-             aRenderer->RemoveActor(anAct);\r
-           else{\r
-             // just erase actor\r
-             anAct->SetVisibility( false );\r
-             // erase dependent actors\r
-             vtkActorCollection* aCollection = vtkActorCollection::New();\r
-             anAct->GetChildActors( aCollection );\r
-             aCollection->InitTraversal();\r
-             while(vtkActor* aSubAct = aCollection->GetNextActor())\r
-               aSubAct->SetVisibility( false );\r
-             aCollection->Delete();\r
-           }\r
-         }\r
-       }\r
-      }\r
-    }\r
-  }\r
-  Repaint();\r
-}\r
-\r
-//==========================================================\r
-SALOME_Prs* \r
-SVTK_Viewer\r
-::CreatePrs( const char* entry )\r
-{\r
-  SVTK_Prs* prs = new SVTK_Prs();\r
-  if ( entry ) {\r
-    vtkRenderer* rnr =  ( (SVTK_ViewWindow*) getViewManager()->getActiveView() )->getRenderer();\r
-    vtkActorCollection* theActors = rnr->GetActors();\r
-    theActors->InitTraversal();\r
-    vtkActor* ac;\r
-    while( ( ac = theActors->GetNextActor() ) ) {\r
-      SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( ac );\r
-      if ( anActor && anActor->hasIO() && !strcmp( anActor->getIO()->getEntry(), entry ) ) {\r
-       prs->AddObject( ac );\r
-      }\r
-    }\r
-  }\r
-  return prs;\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::BeforeDisplay( SALOME_Displayer* d )\r
-{\r
-  d->BeforeDisplay( this, SALOME_VTKViewType() );\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer::AfterDisplay( SALOME_Displayer* d )\r
-{\r
-  d->AfterDisplay( this, SALOME_VTKViewType() );\r
-}\r
-\r
-//==========================================================\r
-bool\r
-SVTK_Viewer\r
-::isVisible( const Handle(SALOME_InteractiveObject)& io )\r
-{\r
-  QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
-  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
-    if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
-      if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
-       if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())\r
-         if(!aRWI->isVisible( io ))\r
-           return false;\r
-  return true;\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::Repaint()\r
-{\r
-//  if (theUpdateTrihedron) onAdjustTrihedron();\r
-  QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
-  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
-    if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
-      if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
-       if(SVTK_RenderWindow* aRW = aView->getRenderWindow())\r
-         aRW->update();\r
-}\r
-\r
-void \r
-SVTK_Viewer\r
-::onSelectionChanged()\r
-{\r
-  emit selectionChanged();\r
-}\r
-\r
+
+#include <QMenu>
+#include <QColorDialog>
+#include <QToolBar>
+
+#include <vtkCamera.h>
+#include <vtkRenderer.h>
+#include <vtkActorCollection.h>
+
+//#include "SUIT_Session.h"
+#include "SVTK_ViewModel.h"
+#include "SVTK_ViewWindow.h"
+#include "SVTK_View.h"
+#include "SVTK_Renderer.h"
+//#include "SVTK_MainWindow.h"
+#include "SVTK_Prs.h"
+
+#include "VTKViewer_Algorithm.h"
+#include "VTKViewer_ViewModel.h"
+
+#include "SUIT_ViewModel.h"
+#include "SUIT_ViewManager.h"
+
+#include "SALOME_Actor.h"
+
+#include "QtxActionToolMgr.h"
+#include "QtxBackgroundTool.h"
+
+// VSR: Uncomment below line to allow texture background support in VTK viewer
+#define VTK_ENABLE_TEXTURED_BACKGROUND
+
+
+// in order NOT TO link with SalomeApp, here the code returns SALOMEDS_Study.
+// SalomeApp_Study::studyDS() does it as well, but -- here it is retrieved from 
+// SALOMEDS::StudyManager - no linkage with SalomeApp. 
+
+// Temporarily commented to avoid awful dependecy on SALOMEDS
+// TODO: better mechanism of storing display/erse status in a study
+// should be provided...
+//static _PTR(Study) getStudyDS() 
+//{
+//  SALOMEDSClient_Study* aStudy = NULL;
+//  _PTR(StudyManager) aMgr( new SALOMEDS_StudyManager() );
+  // get id of SUIT_Study, if it's a SalomeApp_Study, it will return
+  //    id of its underlying SALOMEDS::Study
+//  SUIT_Application* app = SUIT_Session::session()->activeApplication();
+//  if ( !app )  return _PTR(Study)(aStudy); 
+//  SUIT_Study* stud = app->activeStudy();
+//  if ( !stud ) return _PTR(Study)(aStudy);  
+//  const int id = stud->id(); // virtual method, must return SALOMEDS_Study id
+  // get SALOMEDS_Study with this id from StudyMgr
+//  return aMgr->GetStudyByID( id );
+//}
+
+/*!
+  Constructor
+*/
+SVTK_Viewer::SVTK_Viewer()
+{
+  myTrihedronSize = 105;
+  myTrihedronRelative = true;
+  myIsStaticTrihedronVisible = true;
+  myIncrementSpeed = 10;
+  myIncrementMode = 0;
+  myProjMode = 0;
+  myStyle = 0;
+  myZoomingStyle = 0;
+  mySelectionEnabled = true;
+  myPreSelectionMode = Standard_Preselection;
+  mySpaceBtn[0] = 1;
+  mySpaceBtn[1] = 2;
+  mySpaceBtn[2] = 9;
+  myDefaultBackground = Qtx::BackgroundData( Qt::black );
+}
+
+/*!
+  Destructor
+*/
+SVTK_Viewer::~SVTK_Viewer() 
+{
+}
+
+/*! Get data for supported background modes: gradient types, identifiers and supported image formats */
+QString SVTK_Viewer::backgroundData( QStringList& gradList, QIntList& idList, QIntList& txtList )
+{
+  gradList << tr( "GT_HORIZONTALGRADIENT" )
+           << tr( "GT_VERTICALGRADIENT" )
+           << tr( "GT_FIRSTDIAGONALGRADIENT" )
+           << tr( "GT_SECONDDIAGONALGRADIENT" )
+           << tr( "GT_FIRSTCORNERGRADIENT" )
+           << tr( "GT_SECONDCORNERGRADIENT" )
+           << tr( "GT_THIRDCORNERGRADIENT" )
+           << tr( "GT_FOURTHCORNERGRADIENT" );
+  idList   << HorizontalGradient
+           << VerticalGradient
+           << FirstDiagonalGradient
+           << SecondDiagonalGradient
+           << FirstCornerGradient
+           << SecondCornerGradient
+           << ThirdCornerGradient
+           << FourthCornerGradient;
+#ifdef VTK_ENABLE_TEXTURED_BACKGROUND
+  txtList  << Qtx::CenterTexture << Qtx::TileTexture << Qtx::StretchTexture;
+#endif
+  return tr("BG_IMAGE_FILES");
+}
+
+//! Get background color of the viewer [obsolete]
+QColor SVTK_Viewer::backgroundColor() const
+{
+  return background().color();
+}
+
+//! Set background color to the viewer [obsolete]
+void SVTK_Viewer::setBackgroundColor( const QColor& c )
+{
+  Qtx::BackgroundData bg = background();
+  bg.setColor( c );
+  setBackground( bg );
+}
+
+/*!
+  \return background data
+*/
+Qtx::BackgroundData SVTK_Viewer::background() const
+{
+  return myDefaultBackground;
+}
+
+/*!
+  Changes background
+  \param theBackground - new background data
+*/
+void SVTK_Viewer::setBackground( const Qtx::BackgroundData& theBackground )
+{
+  myDefaultBackground = theBackground.isValid() ? theBackground : Qtx::BackgroundData( Qt::black );
+  QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+    if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){
+      if(TViewWindow* aView = dynamic_cast<TViewWindow*>(aViewWindow)){
+        aView->setBackground(myDefaultBackground);
+      }
+    }
+  }  
+}
+
+/*!Create new instance of view window on desktop \a theDesktop.
+ *\retval SUIT_ViewWindow* - created view window pointer.
+ */
+SUIT_ViewWindow* SVTK_Viewer::createView( SUIT_Desktop* theDesktop )
+{
+  TViewWindow* aViewWindow = new TViewWindow(theDesktop);
+  aViewWindow->Initialize(this);
+
+  aViewWindow->setBackground( background() );
+  aViewWindow->SetTrihedronSize( trihedronSize(), trihedronRelative() );
+  aViewWindow->SetStaticTrihedronVisible( isStaticTrihedronVisible() );
+  aViewWindow->SetProjectionMode( projectionMode() );
+  aViewWindow->SetInteractionStyle( interactionStyle() );
+  aViewWindow->SetZoomingStyle( zoomingStyle() );
+  aViewWindow->SetPreSelectionMode( preSelectionMode() );
+  aViewWindow->SetSelectionEnabled( isSelectionEnabled() );
+  aViewWindow->SetIncrementalSpeed( incrementalSpeed(), incrementalSpeedMode() );
+  aViewWindow->SetSpacemouseButtons( spacemouseBtn(1), spacemouseBtn(2), spacemouseBtn(3) );
+
+  connect(aViewWindow, SIGNAL( actorAdded(VTKViewer_Actor*) ), 
+          this,  SLOT(onActorAdded(VTKViewer_Actor*)));
+  connect(aViewWindow, SIGNAL( actorRemoved(VTKViewer_Actor*) ), 
+          this,  SLOT(onActorRemoved(VTKViewer_Actor*)));
+
+  return aViewWindow;
+}
+
+/*!
+  \return trihedron size
+*/
+double SVTK_Viewer::trihedronSize() const
+{
+  return myTrihedronSize;
+}
+
+/*!
+  \return true if thihedron changes size in accordance with bounding box
+*/
+bool SVTK_Viewer::trihedronRelative() const
+{
+  return myTrihedronRelative;
+}
+
+/*!
+  Sets trihedron size and relativeness( whether thihedron changes size in accordance with bounding box)
+  \param theSize - new size
+  \param theRelative - new relativeness
+*/
+void SVTK_Viewer::setTrihedronSize( const double theSize, const bool theRelative )
+{
+  myTrihedronSize = theSize;
+  myTrihedronRelative = theRelative;
+
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+              aView->SetTrihedronSize( theSize, theRelative );
+    }
+  }
+}
+
+/*!
+  \return visibility status of the static trihedron
+*/
+bool SVTK_Viewer::isStaticTrihedronVisible() const
+{
+  return myIsStaticTrihedronVisible;
+}
+
+/*!
+  Sets visibility status of the static trihedron
+  \param theIsVisible - new visibility status
+*/
+void SVTK_Viewer::setStaticTrihedronVisible( const bool theIsVisible )
+{
+  myIsStaticTrihedronVisible = theIsVisible;
+
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+        aView->SetStaticTrihedronVisible( theIsVisible );
+    }
+  }
+}
+
+/*!
+  \return projection mode
+*/
+int SVTK_Viewer::projectionMode() const
+{
+  return myProjMode;
+}
+
+
+/*!
+  Sets projection mode: 0 - orthogonal, 1 - perspective projection
+  \param theMode - new projection mode
+*/
+void SVTK_Viewer::setProjectionMode( const int theMode )
+{
+  if ( myProjMode != theMode ) {
+    myProjMode = theMode;
+
+    if (SUIT_ViewManager* aViewManager = getViewManager()) {
+      QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+      for ( uint i = 0; i < aViews.count(); i++ )
+      {
+        if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+          aView->SetProjectionMode( theMode );
+      }
+    }
+  }
+}
+
+/*!
+  \return interaction style
+*/
+int SVTK_Viewer::interactionStyle() const
+{
+  return myStyle;
+}
+
+/*!
+  Sets interaction style: 0 - standard, 1 - keyboard free interaction
+  \param theStyle - new interaction style
+*/
+void SVTK_Viewer::setInteractionStyle( const int theStyle )
+{
+  myStyle = theStyle;
+  
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+        aView->SetInteractionStyle( theStyle );
+    }
+  }
+}
+
+/*!
+  \return zooming style
+*/
+int SVTK_Viewer::zoomingStyle() const
+{
+  return myZoomingStyle;
+}
+
+/*!
+  Sets zooming style: 0 - standard, 1 - advanced (at cursor)
+  \param theStyle - new zooming style
+*/
+void SVTK_Viewer::setZoomingStyle( const int theStyle )
+{
+  myZoomingStyle = theStyle;
+  
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+        aView->SetZoomingStyle( theStyle );
+    }
+  }
+}
+
+/*!
+  \return current preselection mode
+*/
+Preselection_Mode SVTK_Viewer::preSelectionMode() const
+{
+  return myPreSelectionMode;
+}
+
+/*!
+  Sets preselection mode
+  \param theMode - new preselection mode
+*/
+void SVTK_Viewer::setPreSelectionMode( Preselection_Mode theMode )
+{
+  myPreSelectionMode = theMode;
+  
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+        aView->SetPreSelectionMode( theMode );
+    }
+  }
+}
+
+/*!
+  \return incremental speed value
+*/
+int SVTK_Viewer::incrementalSpeed() const
+{
+  return myIncrementSpeed;
+}
+
+/*!
+  \return modification mode of the incremental speed 
+*/
+int SVTK_Viewer::incrementalSpeedMode() const
+{
+  return myIncrementMode;
+}
+
+/*!
+  Set the incremental speed value and modification mode
+  \param theValue - new value
+  \param theMode - new mode: 0 - arithmetic, 1 - geometrical progression
+*/
+void SVTK_Viewer::setIncrementalSpeed( const int theValue, const int theMode )
+{
+  myIncrementSpeed = theValue;
+  myIncrementMode = theMode;
+
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+        aView->SetIncrementalSpeed( theValue, theMode );
+    }
+  }
+}
+
+/*!
+  \return spacemouse button assigned to the specified function
+  \param theIndex - function by number (from 1 to 3)
+*/
+int SVTK_Viewer::spacemouseBtn( const int theIndex ) const
+{
+  if ( theIndex < 1 || theIndex > 3 ) 
+    return -1;
+  return mySpaceBtn[theIndex-1];
+}
+
+/*!
+  Set the spacemouse buttons
+  \param theBtn1, theBtn2, theBtn3 - new buttons
+*/
+void SVTK_Viewer::setSpacemouseButtons( const int theBtn1, const int theBtn2, const int theBtn3 )
+{
+  mySpaceBtn[0] = theBtn1;
+  mySpaceBtn[1] = theBtn2;
+  mySpaceBtn[2] = theBtn3;
+
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+        aView->SetSpacemouseButtons( theBtn1, theBtn2, theBtn3 );
+    }
+  }
+}
+
+/*!
+  Sets new view manager
+  \param theViewManager - new view manager
+*/
+void SVTK_Viewer::setViewManager(SUIT_ViewManager* theViewManager)
+{
+  SUIT_ViewModel::setViewManager(theViewManager);
+
+  if ( !theViewManager )
+    return;
+
+  connect(theViewManager, SIGNAL(mousePress(SUIT_ViewWindow*, QMouseEvent*)), 
+          this, SLOT(onMousePress(SUIT_ViewWindow*, QMouseEvent*)));
+  
+  connect(theViewManager, SIGNAL(mouseMove(SUIT_ViewWindow*, QMouseEvent*)), 
+          this, SLOT(onMouseMove(SUIT_ViewWindow*, QMouseEvent*)));
+  
+  connect(theViewManager, SIGNAL(mouseRelease(SUIT_ViewWindow*, QMouseEvent*)), 
+          this, SLOT(onMouseRelease(SUIT_ViewWindow*, QMouseEvent*)));
+}
+
+/*!
+  Builds popup for vtk viewer
+*/
+void SVTK_Viewer::contextMenuPopup( QMenu* thePopup )
+{
+  thePopup->addAction( VTKViewer_Viewer::tr( "MEN_DUMP_VIEW" ), this, SLOT( onDumpView() ) );
+  thePopup->addAction( VTKViewer_Viewer::tr( "MEN_CHANGE_BACKGROUND" ), this, SLOT( onChangeBackground() ) );
+
+  thePopup->addSeparator();
+
+  if(TViewWindow* aView = dynamic_cast<TViewWindow*>(myViewManager->getActiveView())){
+    //Support of several toolbars in the popup menu
+    QList<QToolBar*> lst = qFindChildren<QToolBar*>( aView );
+    QList<QToolBar*>::const_iterator it = lst.begin(), last = lst.end();
+    for( ; it!=last; it++ )
+      thePopup->addAction( (*it)->toggleViewAction() );
+    aView->RefreshDumpImage();
+  }
+}
+
+/*!
+  SLOT: called on mouse button press, empty implementation
+*/
+void SVTK_Viewer::onMousePress(SUIT_ViewWindow* vw, QMouseEvent* event)
+{}
+
+/*!
+  SLOT: called on mouse move, empty implementation
+*/
+void SVTK_Viewer::onMouseMove(SUIT_ViewWindow* vw, QMouseEvent* event)
+{}
+
+/*!
+  SLOT: called on mouse button release, empty implementation
+*/
+void SVTK_Viewer::onMouseRelease(SUIT_ViewWindow* vw, QMouseEvent* event)
+{}
+
+/*!
+  Enables/disables selection
+  \param isEnabled - new state
+*/
+void SVTK_Viewer::enableSelection(bool isEnabled)
+{
+  mySelectionEnabled = isEnabled;
+  //!! To be done for view windows
+   
+  if (SUIT_ViewManager* aViewManager = getViewManager()) {
+    QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+    for ( uint i = 0; i < aViews.count(); i++ )
+    {
+      if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+        aView->SetSelectionEnabled( isEnabled );
+    }
+  }
+}
+
+/*!
+  Enables/disables selection of many object
+  \param isEnabled - new state
+*/
+void SVTK_Viewer::enableMultiselection(bool isEnable)
+{
+  myMultiSelectionEnabled = isEnable;
+  //!! To be done for view windows
+}
+
+/*!
+  SLOT: called on dump view operation is activated, stores scene to raster file
+*/
+void SVTK_Viewer::onDumpView()
+{
+  if(SUIT_ViewWindow* aView = myViewManager->getActiveView())
+    aView->onDumpView();
+}
+
+/*!
+  SLOT: called if background color is to be changed changed, passes new color to view port
+*/
+void SVTK_Viewer::onChangeBackground()
+{
+  SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(myViewManager->getActiveView());
+  if ( !aView )
+    return;
+
+  // get supported gradient types
+  QStringList gradList;
+  QIntList    idList, txtList;
+  QString     formats = backgroundData( gradList, idList, txtList );
+
+  // invoke dialog box
+  Qtx::BackgroundData bgData = QtxBackgroundDialog::getBackground( aView->background(),  // initial background
+                                                                  aView,                // parent for dialog box
+                                                                  txtList,              // allowed texture modes
+                                                                  true,                 // enable solid color mode
+                                                                  true,                 // enable gradient mode
+                                                                  false,                // disable custom gradient mode
+                                                                  !txtList.isEmpty(),   // enable texture mode
+                                                                  gradList,             // gradient names
+                                                                  idList,               // gradient identifiers
+                                                                  formats );            // image formats
+
+  // set chosen background data to the viewer
+  if ( bgData.isValid() )
+    aView->setBackground( bgData );
+}
+
+/*!
+  Display presentation
+  \param prs - presentation
+*/
+void SVTK_Viewer::Display( const SALOME_VTKPrs* prs )
+{
+  // try do downcast object
+  if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){
+    if(aPrs->IsNull())
+      return;
+    if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){
+      // get SALOMEDS Study
+      // Temporarily commented to avoid awful dependecy on SALOMEDS
+      // TODO: better mechanism of storing display/erse status in a study
+      // should be provided...
+      // _PTR(Study) aStudy(getStudyDS());
+      anActorCollection->InitTraversal();
+      while(vtkActor* anActor = anActorCollection->GetNextActor()){
+        if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+          if(!anAct->ShouldBeDisplayed())
+            continue;
+          // Set visibility flag
+          // Temporarily commented to avoid awful dependecy on SALOMEDS
+          // TODO: better mechanism of storing display/erse status in a study
+          // should be provided...
+          //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+          //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){
+          //  ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),true,this);
+          //}
+          // just display the object
+          QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+          for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+            if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(aViews.at(i))){
+              if(SVTK_View* aView = aViewWindow->getView()){
+                aView->Display(anAct,false);
+                if(anAct->IsSetCamera()){
+                  vtkRenderer* aRenderer = aView->getRenderer();
+                  anAct->SetCamera( aRenderer->GetActiveCamera() );
+                }
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+}
+
+/*!
+  Erase presentation
+  \param prs - presentation
+  \param forced - removes object from view
+*/
+void SVTK_Viewer::Erase( const SALOME_VTKPrs* prs, const bool forced )
+{
+  // try do downcast object
+  if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){
+    if(aPrs->IsNull())
+      return;
+    if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){
+      // get SALOMEDS Study
+      // Temporarily commented to avoid awful dependecy on SALOMEDS
+      // TODO: better mechanism of storing display/erase status in a study
+      // should be provided...
+      //_PTR(Study) aStudy(getStudyDS());
+      anActorCollection->InitTraversal();
+      while(vtkActor* anActor = anActorCollection->GetNextActor())
+        if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+          // Set visibility flag
+          // Temporarily commented to avoid awful dependecy on SALOMEDS
+          // TODO: better mechanism of storing display/erase status in a study
+          // should be provided...
+          //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+          //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){
+          //  ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);
+          //}
+          // just display the object
+          QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+          for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+            if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(aViews.at(i)))
+              if(SVTK_View* aView = aViewWindow->getView())
+              {
+                if ( forced )
+                  aView->Remove(anAct,false);
+                else
+                  aView->Erase(anAct,forced);
+              }
+          }
+        }
+    }
+  }
+}
+
+/*!
+  Erase all presentations
+  \param forced - removes all objects from view
+*/
+void SVTK_Viewer::EraseAll( const bool forced )
+{
+  // Temporarily commented to avoid awful dependecy on SALOMEDS
+  // TODO: better mechanism of storing display/erse status in a study
+  // should be provided...
+  //_PTR(Study) aStudy(getStudyDS());
+  QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+    if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(aViews.at(i)))
+      if(SVTK_View* aView = aViewWindow->getView()){
+        vtkRenderer* aRenderer =  aView->getRenderer();
+        VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
+        vtkActorCollection* anActorCollection = aCopy.GetActors();
+        anActorCollection->InitTraversal();
+        while(vtkActor* anActor = anActorCollection->GetNextActor()){
+          if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+            // Set visibility flag
+            // Temporarily commented to avoid awful dependecy on SALOMEDS
+            // TODO: better mechanism of storing display/erse status in a study
+            // should be provided...
+            //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+            //if(!anObj.IsNull() && anObj->hasEntry() && aStudy)
+            //  ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);
+            if(forced){
+              if(SVTK_Renderer* aRnd = aView->GetRenderer())
+                aRnd->RemoveActor(anAct);
+            }else{
+              // just erase actor
+              anAct->SetVisibility( false );
+              // erase dependent actors
+              vtkActorCollection* aCollection = vtkActorCollection::New();
+              anAct->GetChildActors( aCollection );
+              aCollection->InitTraversal();
+              while(vtkActor* aSubAct = aCollection->GetNextActor())
+                aSubAct->SetVisibility( false );
+              aCollection->Delete();
+            }
+          }
+        }
+      }
+  }
+  Repaint();
+}
+
+/*!
+  Create presentation corresponding to the entry
+  \param entry - entry
+*/
+SALOME_Prs* SVTK_Viewer::CreatePrs( const char* entry )
+{
+  SVTK_Prs* prs = new SVTK_Prs();
+  if ( entry ) {
+    if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(getViewManager()->getActiveView()))
+      if(SVTK_View* aView = aViewWindow->getView()){
+        vtkRenderer* aRenderer =  aView->getRenderer();
+        VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
+        vtkActorCollection* theActors = aCopy.GetActors();
+        theActors->InitTraversal();
+        vtkActor* ac;
+        while( ( ac = theActors->GetNextActor() ) ) {
+          SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( ac );
+          if ( anActor && anActor->hasIO() && !strcmp( anActor->getIO()->getEntry(), entry ) ) {
+            prs->AddObject( ac );
+          }
+        }
+      }
+  }
+  return prs;
+}
+
+/*!
+  \return true if object is displayed in viewer
+  \param obj - object to be checked
+*/
+bool SVTK_Viewer::isVisible( const Handle(SALOME_InteractiveObject)& io )
+{
+  QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+    if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+      if(TViewWindow* aViewWnd = dynamic_cast<TViewWindow*>(aViewWindow))
+        if(SVTK_View* aView = aViewWnd->getView())
+          if(!aView->isVisible( io ))
+            return false;
+
+  return true;
+}
+
+/*!
+  \Collect objects visible in viewer
+  \param theList - visible objects collection
+*/
+void SVTK_Viewer::GetVisible( SALOME_ListIO& theList )
+{
+  // here we collect object if it is disaplaed even one view
+  QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+    if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+      if(TViewWindow* aViewWnd = dynamic_cast<TViewWindow*>(aViewWindow))
+        if(SVTK_View* aView = aViewWnd->getView())
+          aView->GetVisible( theList );
+}
+
+/*!
+  Updates current viewer
+*/
+void SVTK_Viewer::Repaint()
+{
+//  if (theUpdateTrihedron) onAdjustTrihedron();
+  QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+  for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+    if(TViewWindow* aViewWindow = dynamic_cast<TViewWindow*>(aViews.at(i)))
+      if(SVTK_View* aView = aViewWindow->getView())
+        aView->Repaint();
+}
+
+void SVTK_Viewer::onActorAdded(VTKViewer_Actor* theActor)
+{
+  emit actorAdded((SVTK_ViewWindow*)sender(), theActor);
+}
+
+void SVTK_Viewer::onActorRemoved(VTKViewer_Actor* theActor)
+{
+  emit actorRemoved((SVTK_ViewWindow*)sender(), theActor);
+}