-// Copyright (C) 2005 OPEN CASCADE, CEA/DEN, EDF R&D, PRINCIPIA R&D
-//
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
+// License as published by the Free Software Foundation; either
// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-#include <qpopupmenu.h>\r
-#include <qcolordialog.h>\r
-\r
-#include <vtkCamera.h>\r
-#include <vtkRenderer.h>\r
-#include <vtkActorCollection.h>\r
-\r
-#include "SUIT_Session.h"\r
-\r
-#include "SVTK_Selection.h"\r
-#include "SVTK_ViewModel.h"\r
-#include "SVTK_ViewWindow.h"\r
-#include "SVTK_Prs.h"\r
-\r
-#include "VTKViewer_ViewModel.h"\r
-\r
-#include "SVTK_RenderWindowInteractor.h"\r
-#include "SVTK_RenderWindow.h"\r
-\r
-//#include <ToolsGUI.h>\r
-\r
-#include <SALOME_Actor.h>\r
-#include <SALOME_InteractiveObject.hxx>\r
-\r
-// Temporarily commented to avoid awful dependecy on SALOMEDS\r
-// TODO: better mechanism of storing display/erse status in a study\r
-// should be provided...\r
-//#include "Utils_ORB_INIT.hxx"\r
-//#include "Utils_SINGLETON.hxx"\r
-//#include "SALOME_ModuleCatalog_impl.hxx"\r
-//#include "SALOME_NamingService.hxx"\r
-\r
-//#include "SALOMEDSClient.hxx"\r
-//#include "SALOMEDS_StudyManager.hxx"\r
-\r
-// in order NOT TO link with SalomeApp, here the code returns SALOMEDS_Study.\r
-// SalomeApp_Study::studyDS() does it as well, but -- here it is retrieved from \r
-// SALOMEDS::StudyManager - no linkage with SalomeApp. \r
-\r
-// Temporarily commented to avoid awful dependecy on SALOMEDS\r
-// TODO: better mechanism of storing display/erse status in a study\r
-// should be provided...\r
-//static _PTR(Study) getStudyDS() \r
-//{\r
-// SALOMEDSClient_Study* aStudy = NULL;\r
-// _PTR(StudyManager) aMgr( new SALOMEDS_StudyManager() );\r
- // get id of SUIT_Study, if it's a SalomeApp_Study, it will return\r
- // id of its underlying SALOMEDS::Study\r
-// SUIT_Application* app = SUIT_Session::session()->activeApplication();\r
-// if ( !app ) return _PTR(Study)(aStudy); \r
-// SUIT_Study* stud = app->activeStudy();\r
-// if ( !stud ) return _PTR(Study)(aStudy); \r
-// const int id = stud->id(); // virtual method, must return SALOMEDS_Study id\r
- // get SALOMEDS_Study with this id from StudyMgr\r
-// return aMgr->GetStudyByID( id );\r
-//}\r
-\r
-//==========================================================\r
-SVTK_Viewer::SVTK_Viewer()\r
-{\r
- myTrihedronSize = 100;\r
-}\r
-\r
-//==========================================================\r
-SVTK_Viewer::~SVTK_Viewer() \r
-{\r
-}\r
-\r
-QColor SVTK_Viewer::backgroundColor() const\r
-{\r
- return myBgColor;\r
-}\r
-\r
-void SVTK_Viewer::setBackgroundColor( const QColor& c )\r
-{\r
- if ( c.isValid() )\r
- myBgColor = c;\r
-}\r
-\r
-//==========================================================\r
-SUIT_ViewWindow* SVTK_Viewer::createView( SUIT_Desktop* theDesktop )\r
-{\r
- SVTK_ViewWindow* vw = new SVTK_ViewWindow( theDesktop, this );\r
- vw->setBackgroundColor( backgroundColor() );\r
- vw->SetTrihedronSize( trihedronSize() );\r
- return vw;\r
-}\r
-\r
-int SVTK_Viewer::trihedronSize() const\r
-{\r
- return myTrihedronSize;\r
-}\r
-\r
-void SVTK_Viewer::setTrihedronSize( const int sz )\r
-{\r
- myTrihedronSize = sz;\r
-\r
- SUIT_ViewManager* vm = getViewManager();\r
- if ( !vm )\r
- return;\r
-\r
- QPtrVector<SUIT_ViewWindow> vec = vm->getViews();\r
- for ( int i = 0; i < vec.count(); i++ )\r
- {\r
- SUIT_ViewWindow* win = vec.at( i );\r
- if ( !win || !win->inherits( "SVTK_ViewWindow" ) )\r
- continue;\r
-\r
- SVTK_ViewWindow* vw = (SVTK_ViewWindow*)win;\r
- vw->SetTrihedronSize( sz );\r
- }\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::setViewManager(SUIT_ViewManager* theViewManager)\r
-{\r
- SUIT_ViewModel::setViewManager(theViewManager);\r
-\r
- if ( !theViewManager )\r
- return;\r
-\r
- connect(theViewManager, SIGNAL(mousePress(SUIT_ViewWindow*, QMouseEvent*)), \r
- this, SLOT(onMousePress(SUIT_ViewWindow*, QMouseEvent*)));\r
- \r
- connect(theViewManager, SIGNAL(mouseMove(SUIT_ViewWindow*, QMouseEvent*)), \r
- this, SLOT(onMouseMove(SUIT_ViewWindow*, QMouseEvent*)));\r
- \r
- connect(theViewManager, SIGNAL(mouseRelease(SUIT_ViewWindow*, QMouseEvent*)), \r
- this, SLOT(onMouseRelease(SUIT_ViewWindow*, QMouseEvent*)));\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::contextMenuPopup( QPopupMenu* thePopup )\r
-{\r
- thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_DUMP_VIEW" ), this, SLOT( onDumpView() ) );\r
- thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_CHANGE_BACKGROUD" ), this, SLOT( onChangeBgColor() ) );\r
-\r
- thePopup->insertSeparator();\r
-\r
- SVTK_ViewWindow* aView = (SVTK_ViewWindow*)(myViewManager->getActiveView());\r
- if ( aView && !aView->getToolBar()->isVisible() )\r
- thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_SHOW_TOOLBAR" ), this, SLOT( onShowToolbar() ) );\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::onMousePress(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
- if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
- switch(event->button()) {\r
- case LeftButton:\r
- aRWI->LeftButtonPressed(event) ;\r
- break ;\r
- case MidButton:\r
- aRWI->MiddleButtonPressed(event) ;\r
- break ;\r
- case RightButton:\r
- aRWI->RightButtonPressed(event) ;\r
- break;\r
- default:\r
- break ;\r
- }\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::onMouseMove(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
- if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
- aRWI->MouseMove( event );\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::onMouseRelease(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
- if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
- switch(event->button()) {\r
- case LeftButton:\r
- aRWI->LeftButtonReleased(event) ;\r
- break ;\r
- case MidButton:\r
- aRWI->MiddleButtonReleased(event) ;\r
- break ;\r
- case RightButton:\r
- aRWI->RightButtonReleased(event) ;\r
- break;\r
- default:\r
- break ;\r
- }\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::enableSelection(bool isEnabled)\r
-{\r
- mySelectionEnabled = isEnabled;\r
- //!! To be done for view windows\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::enableMultiselection(bool isEnable)\r
-{\r
- myMultiSelectionEnabled = isEnable;\r
- //!! To be done for view windows\r
-}\r
-\r
-void SVTK_Viewer::onDumpView()\r
-{\r
- SVTK_ViewWindow* aView = (SVTK_ViewWindow*)(myViewManager->getActiveView());\r
- if ( aView )\r
- aView->onDumpView();\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::onChangeBgColor()\r
-{\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
- QColor aColor = QColorDialog::getColor( aView->backgroundColor(), aView);\r
- if ( aColor.isValid() )\r
- aView->setBackgroundColor(aColor);\r
- }\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::onShowToolbar() \r
-{\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- aView->getToolBar()->show(); \r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::Display( const SALOME_VTKPrs* prs )\r
-{\r
- // try do downcast object\r
- if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){\r
- if(aPrs->IsNull())\r
- return;\r
- if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){\r
- // get SALOMEDS Study\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- // _PTR(Study) aStudy(getStudyDS());\r
- anActorCollection->InitTraversal();\r
- while(vtkActor* anActor = anActorCollection->GetNextActor()){\r
- if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
- // Set visibility flag\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
- //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){\r
- // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),true,this);\r
- //}\r
- // just display the object\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor()){\r
- aRWI->Display(anAct,false);\r
- if(anAct->IsSetCamera()){\r
- vtkRenderer* aRenderer = aView->getRenderer();\r
- anAct->SetCamera( aRenderer->GetActiveCamera() );\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::Erase( const SALOME_VTKPrs* prs, const bool forced )\r
-{\r
- // try do downcast object\r
- if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){\r
- if(aPrs->IsNull())\r
- return;\r
- if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){\r
- // get SALOMEDS Study\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //_PTR(Study) aStudy(getStudyDS());\r
- anActorCollection->InitTraversal();\r
- while(vtkActor* anActor = anActorCollection->GetNextActor())\r
- if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
- // Set visibility flag\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
- //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){\r
- // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);\r
- //}\r
- // just display the object\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())\r
- if ( forced )\r
- aRWI->Remove(anAct,false);\r
- else\r
- aRWI->Erase(anAct,forced);\r
- }\r
- }\r
- }\r
- }\r
-}\r
- \r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::EraseAll( const bool forced )\r
-{\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //_PTR(Study) aStudy(getStudyDS());\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
- vtkRenderer* aRenderer = aView->getRenderer();\r
- vtkActorCollection* anActorCollection = aRenderer->GetActors();\r
- anActorCollection->InitTraversal();\r
- while(vtkActor* anActor = anActorCollection->GetNextActor()){\r
- if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
- // Set visibility flag\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
- //if(!anObj.IsNull() && anObj->hasEntry() && aStudy)\r
- // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);\r
- if(forced)\r
- aRenderer->RemoveActor(anAct);\r
- else{\r
- // just erase actor\r
- anAct->SetVisibility( false );\r
- // erase dependent actors\r
- vtkActorCollection* aCollection = vtkActorCollection::New();\r
- anAct->GetChildActors( aCollection );\r
- aCollection->InitTraversal();\r
- while(vtkActor* aSubAct = aCollection->GetNextActor())\r
- aSubAct->SetVisibility( false );\r
- aCollection->Delete();\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- Repaint();\r
-}\r
-\r
-//==========================================================\r
-SALOME_Prs* \r
-SVTK_Viewer\r
-::CreatePrs( const char* entry )\r
-{\r
- SVTK_Prs* prs = new SVTK_Prs();\r
- if ( entry ) {\r
- vtkRenderer* rnr = ( (SVTK_ViewWindow*) getViewManager()->getActiveView() )->getRenderer();\r
- vtkActorCollection* theActors = rnr->GetActors();\r
- theActors->InitTraversal();\r
- vtkActor* ac;\r
- while( ( ac = theActors->GetNextActor() ) ) {\r
- SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( ac );\r
- if ( anActor && anActor->hasIO() && !strcmp( anActor->getIO()->getEntry(), entry ) ) {\r
- prs->AddObject( ac );\r
- }\r
- }\r
- }\r
- return prs;\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::BeforeDisplay( SALOME_Displayer* d )\r
-{\r
- d->BeforeDisplay( this, SALOME_VTKViewType() );\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer::AfterDisplay( SALOME_Displayer* d )\r
-{\r
- d->AfterDisplay( this, SALOME_VTKViewType() );\r
-}\r
-\r
-//==========================================================\r
-bool\r
-SVTK_Viewer\r
-::isVisible( const Handle(SALOME_InteractiveObject)& io )\r
-{\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())\r
- if(!aRWI->isVisible( io ))\r
- return false;\r
- return true;\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::Repaint()\r
-{\r
-// if (theUpdateTrihedron) onAdjustTrihedron();\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- if(SVTK_RenderWindow* aRW = aView->getRenderWindow())\r
- aRW->update();\r
-}\r
-\r
-void \r
-SVTK_Viewer\r
-::onSelectionChanged()\r
-{\r
- emit selectionChanged();\r
-}\r
-\r
+
+#include <QMenu>
+#include <QColorDialog>
+#include <QToolBar>
+
+#include <vtkCamera.h>
+#include <vtkRenderer.h>
+#include <vtkActorCollection.h>
+
+//#include "SUIT_Session.h"
+#include "SVTK_ViewModel.h"
+#include "SVTK_ViewWindow.h"
+#include "SVTK_View.h"
+#include "SVTK_Renderer.h"
+//#include "SVTK_MainWindow.h"
+#include "SVTK_Prs.h"
+
+#include "VTKViewer_Algorithm.h"
+#include "VTKViewer_ViewModel.h"
+
+#include "SUIT_ViewModel.h"
+#include "SUIT_ViewManager.h"
+
+#include "SALOME_Actor.h"
+
+#include "QtxActionToolMgr.h"
+#include "QtxBackgroundTool.h"
+
+// VSR: Uncomment below line to allow texture background support in VTK viewer
+#define VTK_ENABLE_TEXTURED_BACKGROUND
+
+
+// in order NOT TO link with SalomeApp, here the code returns SALOMEDS_Study.
+// SalomeApp_Study::studyDS() does it as well, but -- here it is retrieved from
+// SALOMEDS::StudyManager - no linkage with SalomeApp.
+
+// Temporarily commented to avoid awful dependecy on SALOMEDS
+// TODO: better mechanism of storing display/erse status in a study
+// should be provided...
+//static _PTR(Study) getStudyDS()
+//{
+// SALOMEDSClient_Study* aStudy = NULL;
+// _PTR(StudyManager) aMgr( new SALOMEDS_StudyManager() );
+ // get id of SUIT_Study, if it's a SalomeApp_Study, it will return
+ // id of its underlying SALOMEDS::Study
+// SUIT_Application* app = SUIT_Session::session()->activeApplication();
+// if ( !app ) return _PTR(Study)(aStudy);
+// SUIT_Study* stud = app->activeStudy();
+// if ( !stud ) return _PTR(Study)(aStudy);
+// const int id = stud->id(); // virtual method, must return SALOMEDS_Study id
+ // get SALOMEDS_Study with this id from StudyMgr
+// return aMgr->GetStudyByID( id );
+//}
+
+/*!
+ Constructor
+*/
+SVTK_Viewer::SVTK_Viewer()
+{
+ myTrihedronSize = 105;
+ myTrihedronRelative = true;
+ myIsStaticTrihedronVisible = true;
+ myIncrementSpeed = 10;
+ myIncrementMode = 0;
+ myProjMode = 0;
+ myStyle = 0;
+ myZoomingStyle = 0;
+ mySelectionEnabled = true;
+ myPreSelectionMode = Standard_Preselection;
+ mySpaceBtn[0] = 1;
+ mySpaceBtn[1] = 2;
+ mySpaceBtn[2] = 9;
+ myDefaultBackground = Qtx::BackgroundData( Qt::black );
+}
+
+/*!
+ Destructor
+*/
+SVTK_Viewer::~SVTK_Viewer()
+{
+}
+
+/*! Get data for supported background modes: gradient types, identifiers and supported image formats */
+QString SVTK_Viewer::backgroundData( QStringList& gradList, QIntList& idList, QIntList& txtList )
+{
+ gradList << tr( "GT_HORIZONTALGRADIENT" )
+ << tr( "GT_VERTICALGRADIENT" )
+ << tr( "GT_FIRSTDIAGONALGRADIENT" )
+ << tr( "GT_SECONDDIAGONALGRADIENT" )
+ << tr( "GT_FIRSTCORNERGRADIENT" )
+ << tr( "GT_SECONDCORNERGRADIENT" )
+ << tr( "GT_THIRDCORNERGRADIENT" )
+ << tr( "GT_FOURTHCORNERGRADIENT" );
+ idList << HorizontalGradient
+ << VerticalGradient
+ << FirstDiagonalGradient
+ << SecondDiagonalGradient
+ << FirstCornerGradient
+ << SecondCornerGradient
+ << ThirdCornerGradient
+ << FourthCornerGradient;
+#ifdef VTK_ENABLE_TEXTURED_BACKGROUND
+ txtList << Qtx::CenterTexture << Qtx::TileTexture << Qtx::StretchTexture;
+#endif
+ return tr("BG_IMAGE_FILES");
+}
+
+//! Get background color of the viewer [obsolete]
+QColor SVTK_Viewer::backgroundColor() const
+{
+ return background().color();
+}
+
+//! Set background color to the viewer [obsolete]
+void SVTK_Viewer::setBackgroundColor( const QColor& c )
+{
+ Qtx::BackgroundData bg = background();
+ bg.setColor( c );
+ setBackground( bg );
+}
+
+/*!
+ \return background data
+*/
+Qtx::BackgroundData SVTK_Viewer::background() const
+{
+ return myDefaultBackground;
+}
+
+/*!
+ Changes background
+ \param theBackground - new background data
+*/
+void SVTK_Viewer::setBackground( const Qtx::BackgroundData& theBackground )
+{
+ myDefaultBackground = theBackground.isValid() ? theBackground : Qtx::BackgroundData( Qt::black );
+ QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){
+ if(TViewWindow* aView = dynamic_cast<TViewWindow*>(aViewWindow)){
+ aView->setBackground(myDefaultBackground);
+ }
+ }
+ }
+}
+
+/*!Create new instance of view window on desktop \a theDesktop.
+ *\retval SUIT_ViewWindow* - created view window pointer.
+ */
+SUIT_ViewWindow* SVTK_Viewer::createView( SUIT_Desktop* theDesktop )
+{
+ TViewWindow* aViewWindow = new TViewWindow(theDesktop);
+ aViewWindow->Initialize(this);
+
+ aViewWindow->setBackground( background() );
+ aViewWindow->SetTrihedronSize( trihedronSize(), trihedronRelative() );
+ aViewWindow->SetStaticTrihedronVisible( isStaticTrihedronVisible() );
+ aViewWindow->SetProjectionMode( projectionMode() );
+ aViewWindow->SetInteractionStyle( interactionStyle() );
+ aViewWindow->SetZoomingStyle( zoomingStyle() );
+ aViewWindow->SetPreSelectionMode( preSelectionMode() );
+ aViewWindow->SetSelectionEnabled( isSelectionEnabled() );
+ aViewWindow->SetIncrementalSpeed( incrementalSpeed(), incrementalSpeedMode() );
+ aViewWindow->SetSpacemouseButtons( spacemouseBtn(1), spacemouseBtn(2), spacemouseBtn(3) );
+
+ connect(aViewWindow, SIGNAL( actorAdded(VTKViewer_Actor*) ),
+ this, SLOT(onActorAdded(VTKViewer_Actor*)));
+ connect(aViewWindow, SIGNAL( actorRemoved(VTKViewer_Actor*) ),
+ this, SLOT(onActorRemoved(VTKViewer_Actor*)));
+
+ return aViewWindow;
+}
+
+/*!
+ \return trihedron size
+*/
+double SVTK_Viewer::trihedronSize() const
+{
+ return myTrihedronSize;
+}
+
+/*!
+ \return true if thihedron changes size in accordance with bounding box
+*/
+bool SVTK_Viewer::trihedronRelative() const
+{
+ return myTrihedronRelative;
+}
+
+/*!
+ Sets trihedron size and relativeness( whether thihedron changes size in accordance with bounding box)
+ \param theSize - new size
+ \param theRelative - new relativeness
+*/
+void SVTK_Viewer::setTrihedronSize( const double theSize, const bool theRelative )
+{
+ myTrihedronSize = theSize;
+ myTrihedronRelative = theRelative;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetTrihedronSize( theSize, theRelative );
+ }
+ }
+}
+
+/*!
+ \return visibility status of the static trihedron
+*/
+bool SVTK_Viewer::isStaticTrihedronVisible() const
+{
+ return myIsStaticTrihedronVisible;
+}
+
+/*!
+ Sets visibility status of the static trihedron
+ \param theIsVisible - new visibility status
+*/
+void SVTK_Viewer::setStaticTrihedronVisible( const bool theIsVisible )
+{
+ myIsStaticTrihedronVisible = theIsVisible;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetStaticTrihedronVisible( theIsVisible );
+ }
+ }
+}
+
+/*!
+ \return projection mode
+*/
+int SVTK_Viewer::projectionMode() const
+{
+ return myProjMode;
+}
+
+
+/*!
+ Sets projection mode: 0 - orthogonal, 1 - perspective projection
+ \param theMode - new projection mode
+*/
+void SVTK_Viewer::setProjectionMode( const int theMode )
+{
+ if ( myProjMode != theMode ) {
+ myProjMode = theMode;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetProjectionMode( theMode );
+ }
+ }
+ }
+}
+
+/*!
+ \return interaction style
+*/
+int SVTK_Viewer::interactionStyle() const
+{
+ return myStyle;
+}
+
+/*!
+ Sets interaction style: 0 - standard, 1 - keyboard free interaction
+ \param theStyle - new interaction style
+*/
+void SVTK_Viewer::setInteractionStyle( const int theStyle )
+{
+ myStyle = theStyle;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetInteractionStyle( theStyle );
+ }
+ }
+}
+
+/*!
+ \return zooming style
+*/
+int SVTK_Viewer::zoomingStyle() const
+{
+ return myZoomingStyle;
+}
+
+/*!
+ Sets zooming style: 0 - standard, 1 - advanced (at cursor)
+ \param theStyle - new zooming style
+*/
+void SVTK_Viewer::setZoomingStyle( const int theStyle )
+{
+ myZoomingStyle = theStyle;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetZoomingStyle( theStyle );
+ }
+ }
+}
+
+/*!
+ \return current preselection mode
+*/
+Preselection_Mode SVTK_Viewer::preSelectionMode() const
+{
+ return myPreSelectionMode;
+}
+
+/*!
+ Sets preselection mode
+ \param theMode - new preselection mode
+*/
+void SVTK_Viewer::setPreSelectionMode( Preselection_Mode theMode )
+{
+ myPreSelectionMode = theMode;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetPreSelectionMode( theMode );
+ }
+ }
+}
+
+/*!
+ \return incremental speed value
+*/
+int SVTK_Viewer::incrementalSpeed() const
+{
+ return myIncrementSpeed;
+}
+
+/*!
+ \return modification mode of the incremental speed
+*/
+int SVTK_Viewer::incrementalSpeedMode() const
+{
+ return myIncrementMode;
+}
+
+/*!
+ Set the incremental speed value and modification mode
+ \param theValue - new value
+ \param theMode - new mode: 0 - arithmetic, 1 - geometrical progression
+*/
+void SVTK_Viewer::setIncrementalSpeed( const int theValue, const int theMode )
+{
+ myIncrementSpeed = theValue;
+ myIncrementMode = theMode;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetIncrementalSpeed( theValue, theMode );
+ }
+ }
+}
+
+/*!
+ \return spacemouse button assigned to the specified function
+ \param theIndex - function by number (from 1 to 3)
+*/
+int SVTK_Viewer::spacemouseBtn( const int theIndex ) const
+{
+ if ( theIndex < 1 || theIndex > 3 )
+ return -1;
+ return mySpaceBtn[theIndex-1];
+}
+
+/*!
+ Set the spacemouse buttons
+ \param theBtn1, theBtn2, theBtn3 - new buttons
+*/
+void SVTK_Viewer::setSpacemouseButtons( const int theBtn1, const int theBtn2, const int theBtn3 )
+{
+ mySpaceBtn[0] = theBtn1;
+ mySpaceBtn[1] = theBtn2;
+ mySpaceBtn[2] = theBtn3;
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetSpacemouseButtons( theBtn1, theBtn2, theBtn3 );
+ }
+ }
+}
+
+/*!
+ Sets new view manager
+ \param theViewManager - new view manager
+*/
+void SVTK_Viewer::setViewManager(SUIT_ViewManager* theViewManager)
+{
+ SUIT_ViewModel::setViewManager(theViewManager);
+
+ if ( !theViewManager )
+ return;
+
+ connect(theViewManager, SIGNAL(mousePress(SUIT_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMousePress(SUIT_ViewWindow*, QMouseEvent*)));
+
+ connect(theViewManager, SIGNAL(mouseMove(SUIT_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseMove(SUIT_ViewWindow*, QMouseEvent*)));
+
+ connect(theViewManager, SIGNAL(mouseRelease(SUIT_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseRelease(SUIT_ViewWindow*, QMouseEvent*)));
+}
+
+/*!
+ Builds popup for vtk viewer
+*/
+void SVTK_Viewer::contextMenuPopup( QMenu* thePopup )
+{
+ thePopup->addAction( VTKViewer_Viewer::tr( "MEN_DUMP_VIEW" ), this, SLOT( onDumpView() ) );
+ thePopup->addAction( VTKViewer_Viewer::tr( "MEN_CHANGE_BACKGROUND" ), this, SLOT( onChangeBackground() ) );
+
+ thePopup->addSeparator();
+
+ if(TViewWindow* aView = dynamic_cast<TViewWindow*>(myViewManager->getActiveView())){
+ //Support of several toolbars in the popup menu
+ QList<QToolBar*> lst = qFindChildren<QToolBar*>( aView );
+ QList<QToolBar*>::const_iterator it = lst.begin(), last = lst.end();
+ for( ; it!=last; it++ )
+ thePopup->addAction( (*it)->toggleViewAction() );
+ aView->RefreshDumpImage();
+ }
+}
+
+/*!
+ SLOT: called on mouse button press, empty implementation
+*/
+void SVTK_Viewer::onMousePress(SUIT_ViewWindow* vw, QMouseEvent* event)
+{}
+
+/*!
+ SLOT: called on mouse move, empty implementation
+*/
+void SVTK_Viewer::onMouseMove(SUIT_ViewWindow* vw, QMouseEvent* event)
+{}
+
+/*!
+ SLOT: called on mouse button release, empty implementation
+*/
+void SVTK_Viewer::onMouseRelease(SUIT_ViewWindow* vw, QMouseEvent* event)
+{}
+
+/*!
+ Enables/disables selection
+ \param isEnabled - new state
+*/
+void SVTK_Viewer::enableSelection(bool isEnabled)
+{
+ mySelectionEnabled = isEnabled;
+ //!! To be done for view windows
+
+ if (SUIT_ViewManager* aViewManager = getViewManager()) {
+ QVector<SUIT_ViewWindow*> aViews = aViewManager->getViews();
+ for ( uint i = 0; i < aViews.count(); i++ )
+ {
+ if ( TViewWindow* aView = dynamic_cast<TViewWindow*>(aViews.at( i )) )
+ aView->SetSelectionEnabled( isEnabled );
+ }
+ }
+}
+
+/*!
+ Enables/disables selection of many object
+ \param isEnabled - new state
+*/
+void SVTK_Viewer::enableMultiselection(bool isEnable)
+{
+ myMultiSelectionEnabled = isEnable;
+ //!! To be done for view windows
+}
+
+/*!
+ SLOT: called on dump view operation is activated, stores scene to raster file
+*/
+void SVTK_Viewer::onDumpView()
+{
+ if(SUIT_ViewWindow* aView = myViewManager->getActiveView())
+ aView->onDumpView();
+}
+
+/*!
+ SLOT: called if background color is to be changed changed, passes new color to view port
+*/
+void SVTK_Viewer::onChangeBackground()
+{
+ SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(myViewManager->getActiveView());
+ if ( !aView )
+ return;
+
+ // get supported gradient types
+ QStringList gradList;
+ QIntList idList, txtList;
+ QString formats = backgroundData( gradList, idList, txtList );
+
+ // invoke dialog box
+ Qtx::BackgroundData bgData = QtxBackgroundDialog::getBackground( aView->background(), // initial background
+ aView, // parent for dialog box
+ txtList, // allowed texture modes
+ true, // enable solid color mode
+ true, // enable gradient mode
+ false, // disable custom gradient mode
+ !txtList.isEmpty(), // enable texture mode
+ gradList, // gradient names
+ idList, // gradient identifiers
+ formats ); // image formats
+
+ // set chosen background data to the viewer
+ if ( bgData.isValid() )
+ aView->setBackground( bgData );
+}
+
+/*!
+ Display presentation
+ \param prs - presentation
+*/
+void SVTK_Viewer::Display( const SALOME_VTKPrs* prs )
+{
+ // try do downcast object
+ if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){
+ if(aPrs->IsNull())
+ return;
+ if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){
+ // get SALOMEDS Study
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ // _PTR(Study) aStudy(getStudyDS());
+ anActorCollection->InitTraversal();
+ while(vtkActor* anActor = anActorCollection->GetNextActor()){
+ if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+ if(!anAct->ShouldBeDisplayed())
+ continue;
+ // Set visibility flag
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+ //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){
+ // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),true,this);
+ //}
+ // just display the object
+ QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+ if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(aViews.at(i))){
+ if(SVTK_View* aView = aViewWindow->getView()){
+ aView->Display(anAct,false);
+ if(anAct->IsSetCamera()){
+ vtkRenderer* aRenderer = aView->getRenderer();
+ anAct->SetCamera( aRenderer->GetActiveCamera() );
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/*!
+ Erase presentation
+ \param prs - presentation
+ \param forced - removes object from view
+*/
+void SVTK_Viewer::Erase( const SALOME_VTKPrs* prs, const bool forced )
+{
+ // try do downcast object
+ if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){
+ if(aPrs->IsNull())
+ return;
+ if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){
+ // get SALOMEDS Study
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erase status in a study
+ // should be provided...
+ //_PTR(Study) aStudy(getStudyDS());
+ anActorCollection->InitTraversal();
+ while(vtkActor* anActor = anActorCollection->GetNextActor())
+ if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+ // Set visibility flag
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erase status in a study
+ // should be provided...
+ //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+ //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){
+ // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);
+ //}
+ // just display the object
+ QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+ if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(aViews.at(i)))
+ if(SVTK_View* aView = aViewWindow->getView())
+ {
+ if ( forced )
+ aView->Remove(anAct,false);
+ else
+ aView->Erase(anAct,forced);
+ }
+ }
+ }
+ }
+ }
+}
+
+/*!
+ Erase all presentations
+ \param forced - removes all objects from view
+*/
+void SVTK_Viewer::EraseAll( const bool forced )
+{
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //_PTR(Study) aStudy(getStudyDS());
+ QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+ if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(aViews.at(i)))
+ if(SVTK_View* aView = aViewWindow->getView()){
+ vtkRenderer* aRenderer = aView->getRenderer();
+ VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
+ vtkActorCollection* anActorCollection = aCopy.GetActors();
+ anActorCollection->InitTraversal();
+ while(vtkActor* anActor = anActorCollection->GetNextActor()){
+ if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+ // Set visibility flag
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+ //if(!anObj.IsNull() && anObj->hasEntry() && aStudy)
+ // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);
+ if(forced){
+ if(SVTK_Renderer* aRnd = aView->GetRenderer())
+ aRnd->RemoveActor(anAct);
+ }else{
+ // just erase actor
+ anAct->SetVisibility( false );
+ // erase dependent actors
+ vtkActorCollection* aCollection = vtkActorCollection::New();
+ anAct->GetChildActors( aCollection );
+ aCollection->InitTraversal();
+ while(vtkActor* aSubAct = aCollection->GetNextActor())
+ aSubAct->SetVisibility( false );
+ aCollection->Delete();
+ }
+ }
+ }
+ }
+ }
+ Repaint();
+}
+
+/*!
+ Create presentation corresponding to the entry
+ \param entry - entry
+*/
+SALOME_Prs* SVTK_Viewer::CreatePrs( const char* entry )
+{
+ SVTK_Prs* prs = new SVTK_Prs();
+ if ( entry ) {
+ if(SVTK_ViewWindow* aViewWindow = dynamic_cast<SVTK_ViewWindow*>(getViewManager()->getActiveView()))
+ if(SVTK_View* aView = aViewWindow->getView()){
+ vtkRenderer* aRenderer = aView->getRenderer();
+ VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
+ vtkActorCollection* theActors = aCopy.GetActors();
+ theActors->InitTraversal();
+ vtkActor* ac;
+ while( ( ac = theActors->GetNextActor() ) ) {
+ SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( ac );
+ if ( anActor && anActor->hasIO() && !strcmp( anActor->getIO()->getEntry(), entry ) ) {
+ prs->AddObject( ac );
+ }
+ }
+ }
+ }
+ return prs;
+}
+
+/*!
+ \return true if object is displayed in viewer
+ \param obj - object to be checked
+*/
+bool SVTK_Viewer::isVisible( const Handle(SALOME_InteractiveObject)& io )
+{
+ QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+ if(TViewWindow* aViewWnd = dynamic_cast<TViewWindow*>(aViewWindow))
+ if(SVTK_View* aView = aViewWnd->getView())
+ if(!aView->isVisible( io ))
+ return false;
+
+ return true;
+}
+
+/*!
+ \Collect objects visible in viewer
+ \param theList - visible objects collection
+*/
+void SVTK_Viewer::GetVisible( SALOME_ListIO& theList )
+{
+ // here we collect object if it is disaplaed even one view
+ QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+ if(TViewWindow* aViewWnd = dynamic_cast<TViewWindow*>(aViewWindow))
+ if(SVTK_View* aView = aViewWnd->getView())
+ aView->GetVisible( theList );
+}
+
+/*!
+ Updates current viewer
+*/
+void SVTK_Viewer::Repaint()
+{
+// if (theUpdateTrihedron) onAdjustTrihedron();
+ QVector<SUIT_ViewWindow*> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+ if(TViewWindow* aViewWindow = dynamic_cast<TViewWindow*>(aViews.at(i)))
+ if(SVTK_View* aView = aViewWindow->getView())
+ aView->Repaint();
+}
+
+
+void SVTK_Viewer::onActorAdded(VTKViewer_Actor* theActor)
+{
+ emit actorAdded((SVTK_ViewWindow*)sender(), theActor);
+}
+
+void SVTK_Viewer::onActorRemoved(VTKViewer_Actor* theActor)
+{
+ emit actorRemoved((SVTK_ViewWindow*)sender(), theActor);
+}