-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
SVTK_View
::highlight( const Handle(SALOME_InteractiveObject)& theIO,
bool theIsHighlight,
- bool theIsUpdate )
+ bool /*theIsUpdate*/ )
{
using namespace SVTK;
VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
ForEachIf<SALOME_Actor>(aCopy.GetActors(),
TIsSameIObject<SALOME_Actor>(theIObject),
TSetFunction<SALOME_Actor,const char*,const char*>
- (&SALOME_Actor::setName,theName.toLatin1().data()));
+ (&SALOME_Actor::setName,theName.toUtf8().data()));
}
/*!
(&SALOME_Actor::SetMaterial,aProps));
}
-/*!\r
- Get current front material\r
- \param theIObject - object\r
- \return property contained front material properties of the given object\r
-*/\r
-vtkProperty* \r
-SVTK_View\r
-::GetFrontMaterial(const Handle(SALOME_InteractiveObject)& theIObject)\r
-{\r
- using namespace SVTK;\r
- VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());\r
- SALOME_Actor* anActor = \r
- Find<SALOME_Actor>(aCopy.GetActors(),\r
- TIsSameIObject<SALOME_Actor>(theIObject));\r
- if(anActor)\r
- return anActor->GetFrontMaterial();\r
- return NULL;\r
-}\r
-\r
-/*!\r
- Get current back material\r
- \param theIObject - object\r
- \return property contained back material properties of the given object\r
-*/\r
-vtkProperty* \r
-SVTK_View\r
-::GetBackMaterial(const Handle(SALOME_InteractiveObject)& theIObject)\r
-{\r
- using namespace SVTK;\r
- VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());\r
- SALOME_Actor* anActor = \r
- Find<SALOME_Actor>(aCopy.GetActors(),\r
- TIsSameIObject<SALOME_Actor>(theIObject));\r
- if(anActor)\r
+/*!
+ Get current front material
+ \param theIObject - object
+ \return property contained front material properties of the given object
+*/
+vtkProperty*
+SVTK_View
+::GetFrontMaterial(const Handle(SALOME_InteractiveObject)& theIObject)
+{
+ using namespace SVTK;
+ VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
+ SALOME_Actor* anActor =
+ Find<SALOME_Actor>(aCopy.GetActors(),
+ TIsSameIObject<SALOME_Actor>(theIObject));
+ if(anActor)
+ return anActor->GetFrontMaterial();
+ return NULL;
+}
+
+/*!
+ Get current back material
+ \param theIObject - object
+ \return property contained back material properties of the given object
+*/
+vtkProperty*
+SVTK_View
+::GetBackMaterial(const Handle(SALOME_InteractiveObject)& theIObject)
+{
+ using namespace SVTK;
+ VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
+ SALOME_Actor* anActor =
+ Find<SALOME_Actor>(aCopy.GetActors(),
+ TIsSameIObject<SALOME_Actor>(theIObject));
+ if(anActor)
return anActor->GetBackMaterial();
return NULL;
}