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Updated copyright comment
[modules/gui.git] / src / SVTK / SVTK_View.cxx
index 5f52ea604d4b424f7fb8c446b32c68e36c3f9498..b450b732e674e1071530c87a20c192ce4dd10b39 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2024  CEA, EDF, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -30,7 +30,7 @@
 #include "SVTK_Renderer.h"
 #include "SVTK_ViewWindow.h"
 #include "SVTK_RenderWindowInteractor.h"
-#include "SALOME_ListIteratorOfListIO.hxx"
+#include "SALOME_ListIO.hxx"
 
 #include "VTKViewer_Algorithm.h"
 #include "SVTK_Functor.h"
@@ -201,7 +201,7 @@ void
 SVTK_View
 ::highlight( const Handle(SALOME_InteractiveObject)& theIO, 
              bool theIsHighlight, 
-             bool theIsUpdate ) 
+             bool /*theIsUpdate*/ ) 
 {
   using namespace SVTK;
   VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
@@ -335,7 +335,7 @@ SVTK_View
   ForEachIf<SALOME_Actor>(aCopy.GetActors(),
                           TIsSameIObject<SALOME_Actor>(theIObject),
                           TSetFunction<SALOME_Actor,const char*,const char*>
-                          (&SALOME_Actor::setName,theName.toLatin1().data()));
+                          (&SALOME_Actor::setName,theName.toUtf8().data()));
 }
 
 /*!
@@ -691,12 +691,12 @@ SVTK_View
 ::SetTransparency(const Handle(SALOME_InteractiveObject)& theIObject, 
                   float theTrans)
 {
-  vtkFloatingPointType anOpacity = 1.0 - theTrans;
+  double anOpacity = 1.0 - theTrans;
   using namespace SVTK;
   VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
   ForEachIf<SALOME_Actor>(aCopy.GetActors(),
                           TIsSameIObject<SALOME_Actor>(theIObject),
-                          TSetFunction<SALOME_Actor,vtkFloatingPointType>
+                          TSetFunction<SALOME_Actor,double>
                           (&SALOME_Actor::SetOpacity,anOpacity));
 }
 
@@ -710,13 +710,13 @@ SVTK_View
 ::SetColor(const Handle(SALOME_InteractiveObject)& theIObject,
            const QColor& theColor) 
 {
-  vtkFloatingPointType aColor[3] = {theColor.red()/255., theColor.green()/255., theColor.blue()/255.};
+  double aColor[3] = {theColor.red()/255., theColor.green()/255., theColor.blue()/255.};
 
   using namespace SVTK;
   VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
   ForEachIf<SALOME_Actor>(aCopy.GetActors(),
                           TIsSameIObject<SALOME_Actor>(theIObject),
-                          TSetFunction<SALOME_Actor,const vtkFloatingPointType*>
+                          TSetFunction<SALOME_Actor,const double*>
                           (&SALOME_Actor::SetColor,aColor));
 }
 
@@ -735,7 +735,7 @@ SVTK_View
     Find<SALOME_Actor>(aCopy.GetActors(),
                        TIsSameIObject<SALOME_Actor>(theIObject));
   if(anActor){
-    vtkFloatingPointType r,g,b;
+    double r,g,b;
     anActor->GetColor(r,g,b);
     return QColor(int(r*255),int(g*255),int(b*255));
   }
@@ -765,40 +765,40 @@ SVTK_View
                           (&SALOME_Actor::SetMaterial,aProps));
 }
 
-/*!\r
-  Get current front material\r
-  \param theIObject - object\r
-  \return property contained front material properties of the given object\r
-*/\r
-vtkProperty* \r
-SVTK_View\r
-::GetFrontMaterial(const Handle(SALOME_InteractiveObject)& theIObject)\r
-{\r
-  using namespace SVTK;\r
-  VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());\r
-  SALOME_Actor* anActor = \r
-    Find<SALOME_Actor>(aCopy.GetActors(),\r
-                       TIsSameIObject<SALOME_Actor>(theIObject));\r
-  if(anActor)\r
-    return anActor->GetFrontMaterial();\r
-  return NULL;\r
-}\r
-\r
-/*!\r
-  Get current back material\r
-  \param theIObject - object\r
-  \return property contained back material properties of the given object\r
-*/\r
-vtkProperty* \r
-SVTK_View\r
-::GetBackMaterial(const Handle(SALOME_InteractiveObject)& theIObject)\r
-{\r
-  using namespace SVTK;\r
-  VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());\r
-  SALOME_Actor* anActor = \r
-    Find<SALOME_Actor>(aCopy.GetActors(),\r
-                       TIsSameIObject<SALOME_Actor>(theIObject));\r
-  if(anActor)\r
+/*!
+  Get current front material
+  \param theIObject - object
+  \return property contained front material properties of the given object
+*/
+vtkProperty* 
+SVTK_View
+::GetFrontMaterial(const Handle(SALOME_InteractiveObject)& theIObject)
+{
+  using namespace SVTK;
+  VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
+  SALOME_Actor* anActor = 
+    Find<SALOME_Actor>(aCopy.GetActors(),
+                       TIsSameIObject<SALOME_Actor>(theIObject));
+  if(anActor)
+    return anActor->GetFrontMaterial();
+  return NULL;
+}
+
+/*!
+  Get current back material
+  \param theIObject - object
+  \return property contained back material properties of the given object
+*/
+vtkProperty* 
+SVTK_View
+::GetBackMaterial(const Handle(SALOME_InteractiveObject)& theIObject)
+{
+  using namespace SVTK;
+  VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
+  SALOME_Actor* anActor = 
+    Find<SALOME_Actor>(aCopy.GetActors(),
+                       TIsSameIObject<SALOME_Actor>(theIObject));
+  if(anActor)
     return anActor->GetBackMaterial();
   return NULL;
 }