-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "SVTK_Renderer.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_RenderWindowInteractor.h"
-#include "SALOME_ListIteratorOfListIO.hxx"
+#include "SALOME_ListIO.hxx"
#include "VTKViewer_Algorithm.h"
#include "SVTK_Functor.h"
::SetTransparency(const Handle(SALOME_InteractiveObject)& theIObject,
float theTrans)
{
- vtkFloatingPointType anOpacity = 1.0 - theTrans;
+ double anOpacity = 1.0 - theTrans;
using namespace SVTK;
VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
ForEachIf<SALOME_Actor>(aCopy.GetActors(),
TIsSameIObject<SALOME_Actor>(theIObject),
- TSetFunction<SALOME_Actor,vtkFloatingPointType>
+ TSetFunction<SALOME_Actor,double>
(&SALOME_Actor::SetOpacity,anOpacity));
}
::SetColor(const Handle(SALOME_InteractiveObject)& theIObject,
const QColor& theColor)
{
- vtkFloatingPointType aColor[3] = {theColor.red()/255., theColor.green()/255., theColor.blue()/255.};
+ double aColor[3] = {theColor.red()/255., theColor.green()/255., theColor.blue()/255.};
using namespace SVTK;
VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
ForEachIf<SALOME_Actor>(aCopy.GetActors(),
TIsSameIObject<SALOME_Actor>(theIObject),
- TSetFunction<SALOME_Actor,const vtkFloatingPointType*>
+ TSetFunction<SALOME_Actor,const double*>
(&SALOME_Actor::SetColor,aColor));
}
Find<SALOME_Actor>(aCopy.GetActors(),
TIsSameIObject<SALOME_Actor>(theIObject));
if(anActor){
- vtkFloatingPointType r,g,b;
+ double r,g,b;
anActor->GetColor(r,g,b);
return QColor(int(r*255),int(g*255),int(b*255));
}
/*!
Change material
\param theIObject - object
- \param thePropF - property contained new properties of material
+ \param thePropF - property contained new properties of front material
+ \param thePropB - property contained new properties of back material
*/
void
SVTK_View
::SetMaterial(const Handle(SALOME_InteractiveObject)& theIObject,
- vtkProperty* thePropF)
+ vtkProperty* thePropF, vtkProperty* thePropB)
{
using namespace SVTK;
VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
std::vector<vtkProperty*> aProps;
aProps.push_back( thePropF );
+ aProps.push_back( thePropB );
ForEachIf<SALOME_Actor>(aCopy.GetActors(),
TIsSameIObject<SALOME_Actor>(theIObject),
TSetFunction<SALOME_Actor,std::vector<vtkProperty*> >
(&SALOME_Actor::SetMaterial,aProps));
}
-/*!
- Get current front material
- \param theIObject - object
- \return property contained material properties of the given object
-*/
-vtkProperty*
-SVTK_View
-::GetMaterial(const Handle(SALOME_InteractiveObject)& theIObject)
-{
- using namespace SVTK;
- VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());
- SALOME_Actor* anActor =
- Find<SALOME_Actor>(aCopy.GetActors(),
- TIsSameIObject<SALOME_Actor>(theIObject));
- if(anActor)
- return anActor->GetMaterial();
+/*!\r
+ Get current front material\r
+ \param theIObject - object\r
+ \return property contained front material properties of the given object\r
+*/\r
+vtkProperty* \r
+SVTK_View\r
+::GetFrontMaterial(const Handle(SALOME_InteractiveObject)& theIObject)\r
+{\r
+ using namespace SVTK;\r
+ VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());\r
+ SALOME_Actor* anActor = \r
+ Find<SALOME_Actor>(aCopy.GetActors(),\r
+ TIsSameIObject<SALOME_Actor>(theIObject));\r
+ if(anActor)\r
+ return anActor->GetFrontMaterial();\r
+ return NULL;\r
+}\r
+\r
+/*!\r
+ Get current back material\r
+ \param theIObject - object\r
+ \return property contained back material properties of the given object\r
+*/\r
+vtkProperty* \r
+SVTK_View\r
+::GetBackMaterial(const Handle(SALOME_InteractiveObject)& theIObject)\r
+{\r
+ using namespace SVTK;\r
+ VTK::ActorCollectionCopy aCopy(getRenderer()->GetActors());\r
+ SALOME_Actor* anActor = \r
+ Find<SALOME_Actor>(aCopy.GetActors(),\r
+ TIsSameIObject<SALOME_Actor>(theIObject));\r
+ if(anActor)\r
+ return anActor->GetBackMaterial();
return NULL;
}