-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SALOME VTKViewer : build VTK viewer into Salome desktop
// File :
// Author :
-// Module : SALOME
-// $Header$
-//
+
#include "SVTK_SetRotationPointDlg.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_RenderWindowInteractor.h"
#include <vtkCallbackCommand.h>
-using namespace std;
-
/*!
Constructor
*/
SVTK_SetRotationPointDlg
::SVTK_SetRotationPointDlg(QtxAction* theAction,
- SVTK_ViewWindow* theParent,
- const char* theName):
- SVTK_DialogBase(theAction,
- theParent,
- theName),
+ SVTK_ViewWindow* theParent,
+ const char* theName):
+ ViewerTools_DialogBase(theAction,
+ theParent,
+ theName),
myMainWindow(theParent),
myPriority(0.0),
myEventCallbackCommand(vtkCallbackCommand::New()),
void
SVTK_SetRotationPointDlg
::ProcessEvents(vtkObject* vtkNotUsed(theObject),
- unsigned long theEvent,
- void* theClientData,
- void* theCallData)
+ unsigned long theEvent,
+ void* theClientData,
+ void* theCallData)
{
SVTK_SetRotationPointDlg* self = reinterpret_cast<SVTK_SetRotationPointDlg*>(theClientData);
- vtkFloatingPointType* aCoord = (vtkFloatingPointType*)theCallData;
+ double* aCoord = (double*)theCallData;
switch ( theEvent ) {
case SVTK::BBCenterChanged:
if ( self->myIsBBCenter->isChecked()
- ||
- IsBBEmpty(self->myMainWindow->getRenderer()) )
+ ||
+ IsBBEmpty(self->myMainWindow->getRenderer()) )
{
if ( aCoord )
{
- self->myX->setText( QString::number(aCoord[0]) );
- self->myY->setText( QString::number(aCoord[1]) );
- self->myZ->setText( QString::number(aCoord[2]) );
+ self->myX->setText( QString::number(aCoord[0]) );
+ self->myY->setText( QString::number(aCoord[1]) );
+ self->myZ->setText( QString::number(aCoord[2]) );
}
}
break;
{
if ( !myIsBBCenter->isChecked() ) {
if ( mySelectPoint->isChecked()
- &&
- ( myX->hasFocus() || myY->hasFocus() || myZ->hasFocus() ) )
+ &&
+ ( myX->hasFocus() || myY->hasFocus() || myZ->hasFocus() ) )
mySelectPoint->toggle();
- vtkFloatingPointType aCenter[3] = {myX->text().toDouble(),
- myY->text().toDouble(),
- myZ->text().toDouble()};
+ double aCenter[3] = {myX->text().toDouble(),
+ myY->text().toDouble(),
+ myZ->text().toDouble()};
myMainWindow->activateSetRotationSelected((void*)aCenter);
}
else