-// SALOME SALOMEGUI : implementation of desktop and GUI kernel
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SALOME SALOMEGUI : implementation of desktop and GUI kernel
// File : SALOME_Selection.h
// Author : Nicolas REJNERI
-// Module : SALOME
-// $Header$
#ifndef SVTK_SELECTOR_H
#define SVTK_SELECTOR_H
+#include "SVTK.h"
+#include "SVTK_Selection.h"
+#include "SALOME_ListIO.hxx"
+
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
-#include "SVTK_Selection.h"
-#include "SALOME_ListIO.hxx"
+#include <vtkObject.h>
-class SALOME_Actor;
+class Handle(VTKViewer_Filter);
-class SVTK_Selector
+class SALOME_Actor;
+class SVTK_SelectionEvent;
+class vtkActorCollection;
+class vtkRenderer;
+class Handle(SALOME_InteractiveObject);
+
+//! Define an abstract interface for selection in SVTK package
+/*!
+ The class implements selection functionality through storing corresponding
+ references to #SALOME_InteractiveObject. For implementation of subselection
+ modes it keeps a corresponding map of sub indexes.
+ \note
+ Also, for each #SALOME_InteractiveObject it tries to keep corresponding refenrence to #SALOME_Actor
+ */
+class SVTK_EXPORT SVTK_Selector: public vtkObject
{
public:
- virtual ~SVTK_Selector() = 0;
+ static SVTK_Selector* New();
+
+ vtkTypeMacro(SVTK_Selector,vtkObject);
+ //! To change current Selection_Mode (as outside effect, it invokes selectionChange signal)
virtual
void
- SetSelectionMode( Selection_Mode theMode ) = 0;
+ SetSelectionMode(Selection_Mode theMode) = 0;
+ //! Get current Selection_Mode
virtual
Selection_Mode
SelectionMode() const = 0;
+ //! Clear selection
virtual
void
ClearIObjects() = 0;
+ //! Try to find corresponding #SALOME_Actor for given reference on #SALOME_InteractiveObject
virtual
SALOME_Actor*
GetActor(const Handle(SALOME_InteractiveObject)& theIO) const = 0;
+ //! Check, is the #SALOME_InteractiveObject is present into selection
virtual
bool
IsSelected(const Handle(SALOME_InteractiveObject)& theIO) const = 0;
+ //! Check, is the #SALOME_Actor is present into selection
virtual
bool
IsSelected(SALOME_Actor* theActor) const = 0;
+ //! Modify the selection by adding new reference on #SALOME_InteractiveObject
virtual
bool
AddIObject(const Handle(SALOME_InteractiveObject)& theIO) = 0;
+ //! Modify the selection by adding new reference on #SALOME_Actor
virtual
bool
AddIObject(SALOME_Actor* theActor) = 0;
+ //! Modify the selection by removing a reference on #SALOME_InteractiveObject
virtual
bool
RemoveIObject(const Handle(SALOME_InteractiveObject)& theIO) = 0;
+ //! Modify the selection by removing a reference on #SALOME_Actor
virtual
bool
RemoveIObject(SALOME_Actor* theActor) = 0;
+ //! Get all #SALOME_InteractiveObject references that is present into selection
virtual
const SALOME_ListIO&
StoredIObjects() const = 0;
+ //! Get number of selected objects
virtual
int
IObjectCount() const = 0;
+ //! Check, if the #SALOME_InteractiveObject has a subselection
virtual
bool
HasIndex(const Handle(SALOME_InteractiveObject)& theIO ) const = 0;
+ //! Get indexes of subslection for given #SALOME_InteractiveObject
virtual
void
GetIndex( const Handle(SALOME_InteractiveObject)& theIO,
- TColStd_IndexedMapOfInteger& theIndex ) = 0;
-
+ TColStd_IndexedMapOfInteger& theIndex ) = 0;
+
+ //! Change indices of subselection for given #SALOME_InteractiveObject
virtual
bool
AddOrRemoveIndex( const Handle(SALOME_InteractiveObject)& theIO,
- const TColStd_IndexedMapOfInteger& theIndices,
- bool theIsModeShift) = 0;
+ const TColStd_IndexedMapOfInteger& theIndices,
+ bool theIsModeShift) = 0;
+
+ //! Change indexes of subslection for given #SALOME_InteractiveObject
virtual
bool
AddOrRemoveIndex( const Handle(SALOME_InteractiveObject)& theIO,
- const TColStd_MapOfInteger& theIndices,
- bool theIsModeShift) = 0;
+ const TColStd_MapOfInteger& theIndices,
+ bool theIsModeShift) = 0;
+
+ //! Change index of subslection for given #SALOME_InteractiveObject
virtual
bool
AddOrRemoveIndex( const Handle(SALOME_InteractiveObject)& theIO,
- int theIndex,
- bool theIsModeShift) = 0;
+ int theIndex,
+ bool theIsModeShift) = 0;
+
+ //! Change index of subslection for given #SALOME_InteractiveObject
virtual
void
RemoveIndex( const Handle(SALOME_InteractiveObject)& theIO,
- int theIndex) = 0;
+ int theIndex) = 0;
+
+ //! Check, if the given index is present in subselection
virtual
bool
IsIndexSelected(const Handle(SALOME_InteractiveObject)& theIO,
- int theIndex) const = 0;
+ int theIndex) const = 0;
+
+ //! Clear subselection
virtual
void
ClearIndex() = 0;
+
+ //----------------------------------------------------------------------------
+ typedef int TFilterID;
+
+ //! To apply a filter on the selection
+ virtual
+ void
+ SetFilter(const Handle(VTKViewer_Filter)& theFilter) = 0;
+
+ //! To get a section filter by its number
+ virtual
+ Handle(VTKViewer_Filter)
+ GetFilter(const TFilterID theId) const = 0;
+
+ //! Check, if a filter with given number is applyed
+ virtual
+ bool
+ IsFilterPresent(const TFilterID theId) const = 0;
+
+ //! To remove a filter from the selection
+ virtual
+ void
+ RemoveFilter(const TFilterID theId) = 0;
+
+ //! Check, if the index satisfy to the installed filters
+ virtual
+ bool
+ IsValid(SALOME_Actor* theActor,
+ const int theId,
+ const bool theIsNode = false) const = 0;
+
+ //----------------------------------------------------------------------------
+ virtual
+ void
+ StartPickCallback() = 0;
+
+ //! To invoke selectionChanged signals
+ virtual
+ void
+ EndPickCallback() = 0;
+
+ //----------------------------------------------------------------------------
+ virtual
+ vtkActorCollection*
+ Pick(const SVTK_SelectionEvent* theEvent, vtkRenderer* theRenderer) const = 0;
+
+ virtual
+ void
+ SetTolerance(const double& theTolerance) = 0;
+
+ virtual
+ void
+ SetDynamicPreSelection( bool theIsDynPreselect ) = 0;
+
+ virtual
+ bool
+ GetDynamicPreSelection() const = 0;
+
+ virtual
+ void
+ SetPreSelectionEnabled( bool theEnabled ) = 0;
+
+ virtual
+ bool
+ IsPreSelectionEnabled() const = 0;
+
+ virtual
+ void
+ SetSelectionEnabled( bool theEnabled ) = 0;
+
+ virtual
+ bool
+ IsSelectionEnabled() const = 0;
};