-// SALOME VTKViewer : build VTK viewer into Salome desktop
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : SVTK_RenderWindowInteractor.h
-// Author : Nicolas REJNERI
-// Module : SALOME
-// $Header$
+
+// SALOME VTKViewer : build VTK viewer into Salome desktop
+// File :
+// Author :
#ifndef SVTK_RenderWindowInteractor_h
#define SVTK_RenderWindowInteractor_h
#include "SVTK.h"
-
#include "SVTK_Selection.h"
-#include "SALOME_InteractiveObject.hxx"
-
-// QT Includes
-#include <qobject.h>
-#include <qtimer.h>
-
-// VTK Includes
-#include <vtkVersion.h>
-#include <vtkRenderWindowInteractor.h>
-
-// Open CASCADE Includes
-#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
-#include <TColStd_MapIteratorOfMapOfInteger.hxx>
-
-class vtkPicker;
-class vtkCellPicker;
-class vtkPointPicker;
-class vtkActorCollection;
-
-class SALOME_Actor;
-class SVTK_Actor;
-
-class SVTK_ViewWindow;
-class SVTK_RenderWindow;
-class SVTK_InteractorStyle;
-
-// ------------------------------------------------------------
-// :TRICKY: Fri Apr 21 22:19:27 2000 Pagey
-// The Signal/Slot mechanism used by Qt requires that QObject
-// appear as the first class when using multiple inheritance.
-// Hence the order of the two classes QObject and vtkRenderWindowInteractor
-// matters here. Be careful not to change it by accident.
-// ------------------------------------------------------------
-class SVTK_EXPORT SVTK_RenderWindowInteractor: public QObject,
- public vtkRenderWindowInteractor
+
+#include <vtkSmartPointer.h>
+#include <QWidget>
+
+// undefining min and max because CASCADE's defines them and
+// it clashes with std::min(), std::max()
+#undef min
+#undef max
+
+#include <stack>
+
+class vtkGenericRenderWindowInteractor;
+class vtkInteractorStyle;
+class vtkCallbackCommand;
+class vtkRenderWindow;
+class vtkRenderer;
+class vtkObject;
+
+class SVTK_Selector;
+class SVTK_Renderer;
+
+#ifdef WIN32
+#pragma warning ( disable:4251 )
+#endif
+
+/*!
+ \class QVTK_RenderWindowInteractor
+ Implements Qt based vtkRenderWindowInteractor.
+ The class inherits #QWidget class in order to be possible process Qt events.
+ It invokes corresponding VTK events through usage of its device - a #vtkGenericRenderWindowInteractor.
+ Also, it creates, initialize and holds vtkRenderWindow instance.
+*/
+class SVTK_EXPORT QVTK_RenderWindowInteractor: public QWidget
{
- Q_OBJECT ;
- friend class SVTK_ViewWindow;
-public:
-
- static SVTK_RenderWindowInteractor *New() ;
-
- vtkTypeMacro(SVTK_RenderWindowInteractor,vtkRenderWindowInteractor);
-
- // Description:
- // Initializes the event handlers without an XtAppContext. This is
- // good for when you don`t have a user interface, but you still
- // want to have mouse interaction.
- virtual void Initialize();
-
- virtual void SetInteractorStyle(vtkInteractorObserver *);
- SVTK_InteractorStyle* GetSInteractorStyle(){ return myInteractorStyle;}
-
- // Description:
- // This will start up the X event loop and never return. If you
- // call this method it will loop processing X events until the
- // application is exited.
- virtual void Start();
-
- // Description:
- // Event loop notification member for Window size change
- virtual void UpdateSize(int x,int y);
-
- // Description:
- // Timer methods must be overridden by platform dependent subclasses.
- // flag is passed to indicate if this is first timer set or an update
- // as Win32 uses repeating timers, whereas X uses One shot more timer
- // if flag==VTKXI_TIMER_FIRST Win32 and X should createtimer
- // otherwise Win32 should exit and X should perform AddTimeOut()
- virtual int CreateTimer(int ) ;
- virtual int DestroyTimer() ;
-
- /* Selection Management */
- bool highlightCell(const TColStd_IndexedMapOfInteger& MapIndex,
- SALOME_Actor* theMapActor,
- bool hilight,
- bool update = true );
- bool highlightEdge(const TColStd_IndexedMapOfInteger& MapIndex,
- SALOME_Actor* theMapActor,
- bool hilight,
- bool update = true );
- bool highlightPoint(const TColStd_IndexedMapOfInteger& MapIndex,
- SALOME_Actor* theMapActor,
- bool hilight,
- bool update = true );
- bool highlight(const Handle(SALOME_InteractiveObject)& IObject,
- bool hiligth,
- bool immediatly = true );
- void unHighlightSubSelection();
- bool unHighlightAll();
-
- bool isInViewer( const Handle(SALOME_InteractiveObject)& IObject);
- bool isVisible( const Handle(SALOME_InteractiveObject)& IObject);
- void rename(const Handle(SALOME_InteractiveObject)& IObject, QString newName);
-
- void SetSelectionMode(Selection_Mode mode);
- void SetSelectionProp(const double& theRed = 1,
- const double& theGreen = 1,
- const double& theBlue = 0,
- const int& theWidth = 5);
- void SetSelectionTolerance(const double& theTolNodes = 0.025,
- const double& theTolCell = 0.001);
-
- // Displaymode management
- int GetDisplayMode();
- void SetDisplayMode(int);
-
- // Switch representation wireframe/shading
- void SetDisplayMode(const Handle(SALOME_InteractiveObject)& IObject, int theMode);
-
- // Change all actors to wireframe or surface
- void ChangeRepresentationToWireframe();
- void ChangeRepresentationToSurface();
-
- // Change to wireframe or surface a list of vtkactor
- void ChangeRepresentationToWireframe(vtkActorCollection* ListofActors);
- void ChangeRepresentationToSurface(vtkActorCollection* ListofActors);
-
- // Erase Display functions
- void EraseAll();
- void DisplayAll();
- void RemoveAll( const bool immediatly );
- void Erase(const Handle(SALOME_InteractiveObject)& IObject,
- bool immediatly=true);
- void Remove(const Handle(SALOME_InteractiveObject)& IObject,
- bool immediatly=true);
- void Display(const Handle(SALOME_InteractiveObject)& IObject,
- bool immediatly=true);
-
- void Display( SALOME_Actor* SActor,
- bool immediatly = true );
- void Erase( SALOME_Actor* SActor,
- bool immediatly = true );
- void Remove( SALOME_Actor* SActor,
- bool updateViewer = true );
-
- // Transparency
- void SetTransparency(const Handle(SALOME_InteractiveObject)& IObject,
- float trans);
- float GetTransparency(const Handle(SALOME_InteractiveObject)& IObject);
-
- // Color
- void SetColor(const Handle(SALOME_InteractiveObject)& IObject,
- QColor thecolor);
- QColor GetColor(const Handle(SALOME_InteractiveObject)& IObject);
-
- void Update();
-
- vtkRenderer* GetRenderer();
-
- void setGUIWindow(QWidget* theWindow);
-
- void setViewWindow(SVTK_ViewWindow* theViewWindow);
-
- void setCellData(const int& theIndex,
- SALOME_Actor* theMapActor,
- SVTK_Actor* theActor);
- void setEdgeData(const int& theCellIndex,
- SALOME_Actor* theMapActor,
- const int& theEdgeIndex,
- SVTK_Actor* theActor ); //NB
- void setPointData(const int& theIndex,
- SALOME_Actor* theMapActor,
- SVTK_Actor* theActor);
-
- typedef void (*TUpdateActor)(const TColStd_IndexedMapOfInteger& theMapIndex,
- SALOME_Actor* theMapActor,
- SVTK_Actor* theActor);
- protected:
+ Q_OBJECT;
- SVTK_RenderWindowInteractor();
- ~SVTK_RenderWindowInteractor();
+ public:
+ QVTK_RenderWindowInteractor(QWidget* theParent,
+ const char* theName);
+
+ ~QVTK_RenderWindowInteractor();
+
+ //! To initialize by #vtkGenericRenderWindowInteractor instance
+ virtual
+ void
+ Initialize(vtkGenericRenderWindowInteractor* theDevice);
+
+ vtkGenericRenderWindowInteractor*
+ GetDevice();
- SVTK_InteractorStyle* myInteractorStyle;
-
- bool highlight(const TColStd_IndexedMapOfInteger& theMapIndex,
- SALOME_Actor* theMapActor,
- SVTK_Actor* theActor,
- TUpdateActor theFun,
- bool hilight,
- bool update);
- void setActorData(const TColStd_IndexedMapOfInteger& theMapIndex,
- SALOME_Actor* theMapActor,
- SVTK_Actor *theActor,
- TUpdateActor theFun);
-
- // Timer used during various mouse events to figure
- // out mouse movements.
- QTimer *mTimer ;
-
- int myDisplayMode;
-
- //NRI: Selection mode
- SVTK_Actor* myPointActor;
- SVTK_Actor* myEdgeActor;
- SVTK_Actor* myCellActor;
- void MoveInternalActors();
-
- vtkPicker* myBasicPicker;
- vtkCellPicker* myCellPicker;
- vtkPointPicker* myPointPicker;
-
- // User for switching to stereo mode.
- int PositionBeforeStereo[2];
+ vtkRenderWindow*
+ getRenderWindow();
+
+ //! Just to simplify usage of its device (#vtkGenericRenderWindowInteractor)
+ virtual
+ void
+ InvokeEvent(unsigned long theEvent, void* theCallData);
+
+ //! Get paint engine for the scene
+ virtual QPaintEngine* paintEngine() const;
public slots:
- void MouseMove(const QMouseEvent *event) ;
- void LeftButtonPressed(const QMouseEvent *event) ;
- void LeftButtonReleased(const QMouseEvent *event) ;
- void MiddleButtonPressed(const QMouseEvent *event) ;
- void MiddleButtonReleased(const QMouseEvent *event) ;
- void RightButtonPressed(const QMouseEvent *event) ;
- void RightButtonReleased(const QMouseEvent *event) ;
- void ButtonPressed(const QMouseEvent *event) ;
- void ButtonReleased(const QMouseEvent *event) ;
- void KeyPressed(QKeyEvent *event) ;
-
- private slots:
- // Not all of these slots are needed in VTK_MAJOR_VERSION=3,
- // but moc does not understand "#if VTK_MAJOR_VERSION". Hence,
- // we have to include all of these for the time being. Once,
- // this bug in MOC is fixed, we can separate these.
- void TimerFunc() ;
+ //! Need for initial contents display on Win32
+ virtual void show();
+
+ //! To implement final initialization, just before the widget is displayed
+ virtual void polish();
+
+ //! To adjust widget and vtkRenderWindow size
+ virtual void resize(int w, int h);
+
+ protected:
+ virtual void paintEvent( QPaintEvent* );
+ virtual void resizeEvent( QResizeEvent* );
+
+ virtual void mouseMoveEvent( QMouseEvent* );
+ virtual void mousePressEvent( QMouseEvent* );
+ virtual void mouseReleaseEvent( QMouseEvent* );
+ virtual void mouseDoubleClickEvent( QMouseEvent* );
+ virtual void wheelEvent( QWheelEvent* );
+ virtual void keyPressEvent( QKeyEvent* );
+ virtual void keyReleaseEvent( QKeyEvent* );
+ virtual void enterEvent( QEvent * );
+ virtual void leaveEvent( QEvent * );
+
+ virtual void contextMenuEvent( QContextMenuEvent * e );
+
+ // reimplemented from QWidget in order to set window - receiver
+ // of space mouse events.
+ virtual void focusInEvent( QFocusEvent* );
+ virtual void focusOutEvent( QFocusEvent* );
+
+ //! To handle native events (from such devices as SpaceMouse)
+#ifdef WIN32
+ virtual bool winEvent( MSG*, long* );
+#else
+ virtual bool x11Event( XEvent *e );
+#endif
+
+ vtkSmartPointer<vtkRenderWindow> myRenderWindow;
+ vtkSmartPointer<vtkGenericRenderWindowInteractor> myDevice;
+};
+
+//! Extends QVTK_RenderWindowInteractor functionality.
+/*!
+ \class SVTK_RenderWindowInteractor
+ Implements such features as
+ support of selection,
+ run-time interactor style management,
+ one render window per one renderer collaboration and
+ SUIT_ViewWindow events invocation.
+*/
+class SVTK_EXPORT SVTK_RenderWindowInteractor: public QVTK_RenderWindowInteractor
+{
+ Q_OBJECT;
+
+ public:
+ SVTK_RenderWindowInteractor(QWidget* theParent,
+ const char* theName);
+
+ ~SVTK_RenderWindowInteractor();
+
+ //! To initialize properly the class
+ virtual
+ void
+ Initialize(vtkGenericRenderWindowInteractor* theDevice,
+ SVTK_Renderer* theRenderer,
+ SVTK_Selector* theSelector);
+
+ //----------------------------------------------------------------------------
+ //! To get corresponding SVTK_Renderer instance
+ SVTK_Renderer*
+ GetRenderer();
+
+ //! To get corresponding SVTK_Renderer device (just to simplify collobaration with SVTK_Renderer)
+ vtkRenderer*
+ getRenderer();
+
+ //----------------------------------------------------------------------------
+ //! To get current interactor style
+ vtkInteractorStyle*
+ GetInteractorStyle();
+
+ //! To change current interactor style by pushing the new one into the container
+ void
+ PushInteractorStyle(vtkInteractorStyle* theStyle);
+
+ //! To restore previous interactor style
+ void
+ PopInteractorStyle();
+
+ //----------------------------------------------------------------------------
+ //! To get corresponding SVTK_Selector
+ SVTK_Selector*
+ GetSelector();
+
+ //! To get current selection mode (just to simplify collobaration with SVTK_Selector)
+ Selection_Mode
+ SelectionMode() const;
+
+ //! To change selection mode (just to simplify collobaration with SVTK_Selector)
+ void
+ SetSelectionMode(Selection_Mode theMode);
+
+ public:
+ //! To transform vtkCommand::EndPickEvent to Qt selectionChanged signal
+ void
+ onEmitSelectionChanged();
+
+ public:
signals:
- void RenderWindowModified() ;
+ void MouseMove( QMouseEvent* );
+ void MouseButtonPressed( QMouseEvent* );
+ void MouseButtonReleased( QMouseEvent* );
+ void MouseDoubleClicked( QMouseEvent* );
+ void ButtonPressed(const QMouseEvent *event);
+ void ButtonReleased(const QMouseEvent *event);
+ void WheelMoved( QWheelEvent* );
+ void KeyPressed( QKeyEvent* );
+ void KeyReleased( QKeyEvent* );
void contextMenuRequested( QContextMenuEvent *e );
- private:
- SVTK_ViewWindow* myViewWindow;
- QWidget* myGUIWindow;
- double myTolNodes;
- double myTolItems;
+ void selectionChanged();
+
+ protected:
+ virtual void mouseMoveEvent( QMouseEvent* );
+ virtual void mousePressEvent( QMouseEvent* );
+ virtual void mouseReleaseEvent( QMouseEvent* );
+ virtual void mouseDoubleClickEvent( QMouseEvent* );
+ virtual void wheelEvent( QWheelEvent* );
+ virtual void keyPressEvent( QKeyEvent* );
+ virtual void keyReleaseEvent( QKeyEvent* );
+
+ void
+ SetRenderer(SVTK_Renderer *theRenderer);
+
+ void
+ SetSelector(SVTK_Selector* theSelector);
+
+ void
+ InitInteractorStyle(vtkInteractorStyle* theStyle);
+
+ //----------------------------------------------------------------
+ // Main process VTK event method
+ static
+ void
+ ProcessEvents(vtkObject* theObject,
+ unsigned long theEvent,
+ void* theClientData,
+ void* theCallData);
+
+ // Used to process VTK events
+ vtkSmartPointer<vtkCallbackCommand> myEventCallbackCommand;
+
+ // Priority at which events are processed
+ float myPriority;
+
+ //----------------------------------------------------------------
+ vtkSmartPointer<SVTK_Selector> mySelector;
+
+ vtkSmartPointer<SVTK_Renderer> myRenderer;
+
+ typedef vtkSmartPointer<vtkInteractorStyle> PInteractorStyle;
+ typedef std::stack<PInteractorStyle> TInteractorStyles;
+ TInteractorStyles myInteractorStyles;
};
+#ifdef WIN32
+#pragma warning ( default:4251 )
+#endif
#endif