-// Copyright (C) 2005 OPEN CASCADE, CEA/DEN, EDF R&D, PRINCIPIA R&D
-//
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
#ifndef SVTK_Functor_H
#define SVTK_Functor_H
#include <VTKViewer_Functor.h>
-#include "SALOME_InteractiveObject.hxx"
-
+#include <SALOME_InteractiveObject.hxx>
+#include <SALOME_ListIO.hxx>
/*!
\file SVTK_Functor.h
This file contains numbers of functors that allows user to perform corresponding operations with existing presentations.
{
if ( theActor->hasIO() )
{
- Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
- if ( anIO->hasEntry() )
- return myEntry == anIO->getEntry();
+ Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
+ if ( anIO->hasEntry() )
+ return myEntry == anIO->getEntry();
}
return false;
}
{
if(theActor->hasIO())
{
- Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
- return myIObject->isSame(anIO);
+ Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
+ return myIObject->isSame(anIO);
}
return false;
}
void operator()(TActor* theActor)
{
if(theActor->GetVisibility() && theActor->GetMapper())
- theActor->highlight( myIsHighlight );
+ theActor->highlight( myIsHighlight );
}
};
+
+ //----------------------------------------------------------------
+ /*!
+ This collect visible IO in list
+ */
+ template<class TActor>
+ struct TCollectIfVisible
+ {
+ SALOME_ListIO& myList;
+ //! To construct the functor
+ TCollectIfVisible (SALOME_ListIO& theList) : myList(theList)
+ {}
+ //! To calculate the functor
+ void operator()(TActor* theActor)
+ {
+ if(theActor->GetVisibility() && theActor->hasIO())
+ myList.Append( theActor->getIO() );
+ }
+ };
}