vtkTextProperty* aTitleProp = theActor->GetTitleTextProperty();
if (aTitleProp !=0)
{
- vtkFloatingPointType c[ 3 ];
+ double c[ 3 ];
aTitleProp->GetColor(c);
aTitleColor.setRgb((int)(c[ 0 ] * 255), (int)(c[ 1 ] * 255), (int)(c[ 2 ] * 255));
aTitleFontFamily = aTitleProp->GetFontFamily();
vtkTextProperty* aLabelsProp = theActor->GetLabelTextProperty();
if (aLabelsProp !=0)
{
- vtkFloatingPointType c[ 3 ];
+ double c[ 3 ];
aLabelsProp->GetColor(c);
aLabelsColor.setRgb((int)(c[ 0 ] * 255), (int)(c[ 1 ] * 255), (int)(c[ 2 ] * 255));
aLabelsFontFamily = aLabelsProp->GetFontFamily();