-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SALOME OBJECT : kernel of SALOME component
// File : SVTK_CubeAxesActor2D.cxx
// Author : Eugeny Nikolaev
-// Module : SALOME
-// $Header$
-//
+
#include "SVTK_CubeAxesActor2D.h"
#include "VTKViewer_Transform.h"
}
static void ChangeValues(vtkFloatingPointType* aArray1,
- vtkFloatingPointType* aArray2,
- vtkFloatingPointType *aRange1,
- vtkFloatingPointType* aRange2,
- bool theY)
+ vtkFloatingPointType* aArray2,
+ vtkFloatingPointType *aRange1,
+ vtkFloatingPointType* aRange2,
+ bool theY)
{
vtkFloatingPointType tmp=-1000;
if (!theY){
}
static void ChangeArrays(vtkFloatingPointType* xCoords,
- vtkFloatingPointType* yCoords,
- vtkFloatingPointType* zCoords,
- vtkFloatingPointType* xRange,
- vtkFloatingPointType* yRange,
- vtkFloatingPointType* zRange,
- const int xAxes,
- const int yAxes,
- const int zAxes)
+ vtkFloatingPointType* yCoords,
+ vtkFloatingPointType* zCoords,
+ vtkFloatingPointType* xRange,
+ vtkFloatingPointType* yRange,
+ vtkFloatingPointType* zRange,
+ const int xAxes,
+ const int yAxes,
+ const int zAxes)
{
if ( xAxes == 0 && yAxes == 2 && zAxes == 1)
ChangeValues(yCoords,zCoords,yRange,zRange,true);
// if xAxes=0 yAxes=1 zAxes=2 - good situation
if (!(xAxes == 0 && yAxes == 1 && zAxes == 2))
ChangeArrays(xCoords,yCoords,zCoords,
- xRange,yRange,zRange,
- xAxes,yAxes,zAxes);
+ xRange,yRange,zRange,
+ xAxes,yAxes,zAxes);
double aTScale[3];
if(m_Transform.GetPointer() != NULL)