-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
*/
void
SALOME_Actor
-::SetNameActorOffset(int theOffset[2])
+::SetNameActorOffset(double theOffset[2])
{
myNameActor->SetOffset(theOffset);
}
*/
void
SALOME_Actor
-::GetNameActorSize(vtkRenderer* theRenderer, int theSize[2]) const
+::GetNameActorSize(vtkRenderer* theRenderer, double theSize[2]) const
{
myNameActor->GetSize(theRenderer, theSize);
}
{
if( vtkRenderer* aRenderer = GetRenderer() )
{
- int anOffset[2] = { 0, 0 };
+ double anOffset[2] = { 0, 0 };
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection* aCollection = aCopy.GetActors();
for( int anIndex = 0, aNbItems = aCollection->GetNumberOfItems(); anIndex < aNbItems; anIndex++ )
anActor->SetNameActorOffset( anOffset );
if( anActor->GetVisibility() )
{
- int aSize[2];
+ double aSize[2];
anActor->GetNameActorSize( aRenderer, aSize );
anOffset[0] = anOffset[0] + aSize[0];
anOffset[1] = anOffset[1] + aSize[1];