-// File : SUPERVGraph_ViewFrame.h
-// Created : Wed Mar 20 14:22:27 2002
-// Author : Nicolas REJNERI
-// Project : SALOME
-// Module : SUPERVGraph
-// Copyright : Open CASCADE 2002
+// SALOME SUPERVGraph : build Supervisor viewer into desktop
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SUPERVGraph_ViewFrame.h
+// Author : Nicolas REJNERI
+// Module : SALOME
// $Header$
-
#ifndef SUPERVGraph_ViewFrame_H
#define SUPERVGraph_ViewFrame_H
#include "QAD_Application.h"
#include "SALOME_InteractiveObject.hxx"
+#include "SALOME_Selection.h"
class QAD_EXPORT SUPERVGraph_View: public QWidget, public QAD_PopupClientServer{
Q_OBJECT;
void setBackgroundColor( const QColor& );
QColor backgroundColor() const;
- void SetSelectionMode( int mode );
+ void SetSelectionMode( Selection_Mode mode );
- void SetTrihedronSize( int dim );
+ void onAdjustTrihedron( );
/* popup management */
void setPopupServer( QAD_Application* );
/* selection */
- Handle(SALOME_InteractiveObject) FindIObject(const char* Entry) { };
+ Handle(SALOME_InteractiveObject) FindIObject(const char* Entry) { Handle(SALOME_InteractiveObject) o; return o; };
/* display */
void Display(const Handle(SALOME_InteractiveObject)& IObject, bool immediatly = true){};