-// SUPERV SUPERVGUI : GUI for Supervisor component
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SUPERV SUPERVGUI : GUI for Supervisor component
// File : SUPERVGUI_CanvasNode.cxx
// Author : Natalia KOPNOVA
// Module : SUPERV
-
+//
#include "SUPERVGUI_CanvasNode.h"
#include "SUPERVGUI_CanvasNodePrs.h"
#include "SUPERVGUI_CanvasPort.h"
#include <qinputdialog.h>
-SUPERVGUI_CanvasNode::SUPERVGUI_CanvasNode( SUIT_ResourceMgr* mgr, QObject* theParent, SUPERVGUI_Main* theMain, SUPERV_CNode theNode, bool theIsCell):
+SUPERVGUI_CanvasNode::SUPERVGUI_CanvasNode( SUIT_ResourceMgr* mgr, QObject* theParent,
+ SUPERVGUI_Main* theMain, SUPERV_CNode theNode, bool theIsCell):
QObject(theParent),
myMain(theMain),
myNode(theNode),
// mkr : PAL8237
connect(this, SIGNAL(objectCreatedDeleted()), myMain, SLOT(onObjectCreatedDeleted()));
- emit objectCreatedDeleted();
}
SUPERVGUI_CanvasNode::~SUPERVGUI_CanvasNode()
//glNode->update();
//getGLContext()->insertObject( glNode, true /*false*/ );
//
-
return new SUPERVGUI_CanvasNodePrs( myMgr, myMain->getCanvas(), (SUPERVGUI_CanvasNode*)this);
}