BRepBndLib::Add( aShape, bndBox );
bndBox.Get( aXmin, aYmin, aZmin, aXmax, aYmax, aZmax );
aDeflection = MAX3( aXmax-aXmin, aYmax-aYmin, aZmax-aZmin ) * aDeflection;
+ aDeflection = MAX2( aDeflection, Precision::Confusion() );
}
//Compute triangulation
BRepTools::Clean( aCopyShape );