-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
}
%include "typemaps.i"
+%include "std_vector.i"
+
+namespace std {
+ %template(VectorInt) vector<int>;
+};
+
+
+/* Selection mode enumeration (corresponds to constants from the SALOME_Selection.h) */
+enum
+ {
+ Node,
+ Cell,
+ EdgeOfCell,
+ Edge,
+ Face,
+ Volume,
+ Actor,
+ Elem0D,
+ Ball
+ };
+
+typedef struct
+{
+ double r, g, b;
+ int delta;
+} surfaceColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+ int delta;
+} volumeColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+} edgeColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+} nodeColorStruct;
+
+struct actorAspect
+{
+ surfaceColorStruct surfaceColor;
+ volumeColorStruct volumeColor;
+ edgeColorStruct edgeColor;
+ nodeColorStruct nodeColor;
+ double opacity;
+};
class SMESH_Swig
{
void CreateAndDisplayActor( const char* Mesh_Entry );
void EraseActor( const char* Mesh_Entry, const bool allViewers = false );
+
+ actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
+ void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
+
+ // --------------------- for the test purposes -----------------------
+ int getSelectionMode();
+ void select( const char *id, std::vector<int> ids, bool append = false );
+ void select( const char *id, int id1, bool append = false );
+
};