-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESHGUI : GUI for SMESH component
-// File : libSMESH_Swig.i
-// Author : Nicolas REJNERI, Open CASCADE S.A.S.
-//
%module libSMESH_Swig
%{
// Py_END_ALLOW_THREADS
~PyAllowThreadsGuard() { PyEval_RestoreThread(_save); }
private:
- PyThreadState *_save;
+ PyThreadState* _save;
};
PyAllowThreadsGuard guard;
%include "typemaps.i"
%include "std_vector.i"
+%include "std_pair.i"
-namespace std {
- %template(VectorInt) vector<int>;
+namespace std
+{
+ %template(VectorInt) vector<int>;
+ %template() std::pair<int,int>;
+ %template(PairVector) std::vector<std::pair<int,int> >;
};
+// See SMESH_Actor.h
+typedef enum
+{
+ EntityNone = 0x00,
+ Entity0d = 0x01, // SMESH_Actor::e0DElements
+ EntityEdges = 0x02, // SMESH_Actor::eEdges
+ EntityFaces = 0x04, // SMESH_Actor::eFaces
+ EntityVolumes = 0x08, // SMESH_Actor::eVolumes
+ EntityBalls = 0x10, // SMESH_Actor::eBallElem
+ EntityAll = 0xff // SMESH_Actor::eAllEntity
+} EntityMode;
+
+// See SVTK_Selection.h
+enum SelectionMode
+{
+ Undefined = -1,
+ Node = 0, // NodeSelection
+ Cell, // CellSelection
+ EdgeOfCell, // EdgeOfCellSelection
+ Edge, // EdgeSelection
+ Face, // FaceSelection
+ Volume, // VolumeSelection
+ Actor, // ActorSelection
+ Elem0D, // Elem0DSelection
+ Ball // BallSelection
+};
-/* Selection mode enumeration (corresponds to constants from the SALOME_Selection.h) */
-enum
- {
- Node,
- Cell,
- EdgeOfCell,
- Edge,
- Face,
- Volume,
- Actor,
- Elem0D,
- Ball
- };
+// See SMESH_Actor.h
+enum DisplayMode
+{
+ UndefinedMode = -1,
+ PointMode = 0, // SMESH_Actor::ePoint
+ EdgeMode, // SMESH_Actor::eEdge
+ SurfaceMode // SMESH_Actor::eSurface
+};
-typedef struct
+struct ColorData
{
double r, g, b;
- int delta;
-} surfaceColorStruct;
+};
-typedef struct
+struct BicolorData
{
double r, g, b;
int delta;
-} volumeColorStruct;
+};
-typedef struct
+struct Properties
{
- double r, g, b;
-} edgeColorStruct;
+ ColorData nodeColor;
+ int markerType;
+ int markerScale;
-typedef struct
-{
- double r, g, b;
-} nodeColorStruct;
+ ColorData edgeColor;
+ int edgeWidth;
-struct actorAspect
-{
- surfaceColorStruct surfaceColor;
- volumeColorStruct volumeColor;
- edgeColorStruct edgeColor;
- nodeColorStruct nodeColor;
+ BicolorData surfaceColor;
+ BicolorData volumeColor;
+
+ ColorData elem0dColor;
+ int elem0dSize;
+
+ ColorData ballColor;
+ double ballScale;
+
+ ColorData outlineColor;
+ int outlineWidth;
+
+ ColorData orientationColor;
+ double orientationScale;
+ bool orientation3d;
+
+ double shrinkFactor;
double opacity;
};
+typedef ColorData nodeColorStruct; // deprecated
+typedef ColorData edgeColorStruct; // deprecated
+typedef BicolorData surfaceColorStruct; // deprecated
+typedef BicolorData volumeColorStruct; // deprecated
+typedef Properties actorAspect; // deprecated
+
class SMESH_Swig
{
- public:
+public:
SMESH_Swig();
~SMESH_Swig();
- void Init(int studyID);
- const char* AddNewMesh(const char* IOR);
- const char* AddNewHypothesis(const char* IOR);
- const char* AddNewAlgorithms(const char* IOR);
+ // Initialization =============================================
+
+ void Init(); // deprecated
+
+ // Publishing =================================================
+
+ const char* publish(const char*, const char* = 0);
+ void rename(const char*, const char*);
+
+ const char* AddNewMesh(const char*, const char* = 0); // deprecated
+ const char* AddNewHypothesis(const char*, const char* = 0); // deprecated
+ const char* AddNewAlgorithms(const char*, const char* = 0); // deprecated
+ const char* AddNewAlgorithm(const char*, const char* = 0); // deprecated
+
+ void SetShape(const char*, const char*); // deprecated
+
+ void SetHypothesis(const char*, const char*); // deprecated
+ void SetAlgorithms(const char*, const char*); // deprecated
+
+ void UnSetHypothesis(const char*); // deprecated
+
+ const char* AddSubMesh(const char*, const char*, int, const char* = 0); // deprecated
+ const char* AddSubMeshOnShape (const char*, const char*, const char*, int, const char* = 0); // deprecated
+
+ void SetName(const char*, const char*); // deprecated
+
+ void SetMeshIcon(const char*, const bool, const bool); // deprecated
+
+ // Visualization =============================================
+
+ void display(const char*, int = 0, bool = true);
+ void erase(const char*, int = 0, bool = true);
+ void update(const char*);
+
+ Properties properties(const char*, int = 0);
+ void setProperties(const char*, const Properties&, int = 0);
+
+ bool nodesNumbering(const char*, int = 0);
+ void setNodesNumbering(const char*, bool, int = 0);
+ bool elementsNumbering(const char*, int = 0);
+ void setElementsNumbering(const char*, bool, int = 0);
+
+ DisplayMode displayMode(const char*, int = 0);
+ void setDisplayMode(const char*, DisplayMode, int = 0);
- void SetShape(const char* ShapeEntry, const char* MeshEntry);
+ bool shrinkMode(const char*, int = 0);
+ void setShrinkMode(const char*, bool, int = 0);
- void SetHypothesis(const char* Mesh_Or_SubMesh_Entry, const char* Hypothesis_Entry);
- void SetAlgorithms(const char* Mesh_Or_SubMesh_Entry, const char* Algorithms_Entry);
+ double opacity(const char*, int = 0);
+ void setOpacity(const char*, double, int = 0);
- void UnSetHypothesis(const char* Applied_Hypothesis_Entry );
+ bool isOrientationShown(const char*, int = 0);
+ void setOrientationShown(const char*, bool, int = 0);
- const char* AddSubMesh (const char* Mesh_Entry, const char* SM_IOR, int ST);
- const char* AddSubMeshOnShape (const char* Mesh_Entry, const char* GeomShape_Entry, const char* SM_IOR, int ST);
+ int entitiesShown(const char*, int = 0);
+ void setEntitiesShown(const char*, int, int = 0);
+ bool isEntityShown(const char*, EntityMode, int = 0);
+ void setEntityShown(const char*, EntityMode, bool, int = 0);
- void SetName(const char* Entry, const char* Name);
+ void CreateAndDisplayActor(const char*); // deprecated
+ void EraseActor(const char*, const bool = false); // deprecated
+ void UpdateActor(const char*); // deprecated
- void SetMeshIcon(const char* Mesh_Entry, const bool isComputed, const bool isEmpty);
+ actorAspect GetActorAspect(const char*, int = 0); // deprecated
+ void SetActorAspect(const actorAspect&, const char*, int = 0); // deprecated
- void CreateAndDisplayActor( const char* Mesh_Entry );
- void EraseActor( const char* Mesh_Entry, const bool allViewers = false );
+ // Selection =================================================
- actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
- void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
+ SelectionMode getSelectionMode(int = 0);
+ void setSelectionMode(SelectionMode, int = 0);
- // --------------------- for the test purposes -----------------------
- int getSelectionMode();
- void select( const char *id, std::vector<int> ids, bool append = false );
- void select( const char *id, int id1, bool append = false );
+ std::vector<int> getSelected(const char*);
+ std::vector<std::pair<int,int> > getSelectedEdgeOfCell(const char*);
+ void select(const char*, std::vector<int>, bool = false);
+ void select(const char*, int, bool = false);
+ void select(const char*, std::vector<std::pair<int,int> >, bool = false);
};